This patch brings a new instance - Legacy of Glast Heim, with a new twist to the classic OGH. New 4th job sprites are available as an alternative costume for any eager souls. Also some assorted bug fixes.
About the genetic thing (as im genetic main and played both dps and utility-dps as gene in mh)
I think that gene should be dps class or utility-dps only and i do not think making it into a healer class is a good idea tbh
Gene can be just a back up healer with a little PP or SPP cooldown and an overall dps or utility-dps since endgame genes CC actually do high damage in both roles.
A dps or utility with a little heal power
I agree about activators being unlocked if a gene is in party, i really like it this part.
But i dont like the part about bringing back trow items because its an erased skill
So to sum up my take about gene (my main)
- dps role can actually do good damage
- utility role can do good damage and is one of the few classes that can benefit from this role bacause we dont need ACD
- healer role i dont like this idea at all, but i think PP and SPP should be more usable in dps and utility role even if they has lower heal power than HH
- i like the activators restriction removed if gene is in the party
- i dont like the trow items thing
Replying from to some of all of your point (oldest to newest):
While we understand why people would ask for a smaller group requirement for 1star hunts it's unfortunately not something we will currently be exploring because of a number of logistical issues which the instance would run into. There's a suggestion about it which will replied to soon.
As far as DDA interactions with @spam it's not something we have thought about but we will definitely keep an eye out for regarding any aberrant behaviour.
We're aware that there's a variety of MH consumables which can definitely get frustrating to use over and over again especially considering they dispell on death. For the sake of trying to release Hrungnir as soon as possible I won't make any guarantees for any new item combinations in MH as of yet. But over time we will be expanding recipes, especially to include quality of life ideas changes.
As mentioned within the post, Hrungnir is not a 3 star monster, it is a two star monster which is one of our top priorities. We've mentioned that 4th classes will not be coming to our server any time soon so we don't think there's much discuss about them when in relation to current gear or content implementation. While nobody can deny that we are not religiously following kRO's schedule, it's kind of the baseline from where we try to start. Obviously as we've been around for a few years, this also means that we have to compare that baseline with what currently exists, and also what players feel like we need. A perfect example of this is the Reload set where the relatively new change to Bragi at the time, made a lot of classes feel incomplete without it. Now we're in a situation where class reworks and new gear made some classes spike in effective power level, leaving the Extended classes feel like they're falling behind. Which then makes it perfectly understandable that they should now have access to that gear and we'll be working to make that possible as soon as we can.
Werent there talks about releasing some shadow Sets even before the mh3 Mobs due to the delay of the Mobs? That was talked about 3 months ago or something yet the "fix for the delay" seems to get delayed
Im asking this again because with 4th classes on their way expanded classes will be Set back even further so there's not much time to make them viable "for a long time"
Edit: also trying to Mimic kros shadow gear Progression seems like a bad joke when everything else content wise doesnt follow any Real System. Our patches are all over the place with certain rebalances, dungeons and instances being released way before they "should be"
We mentioned this in the past, Extended classes shadow gear was purposefully not included within the initial release of shadow gear for the existing 2 star monsters. At the time of making that decision, Star Emperor and Doram were actually the "Meta" classes and we did not want them to get an even further advantage with releasing the full set on day 1. That only supported our decision to try to mimic as much as possible, kRO's release time line for Shadow Gear with as few exceptions as possible. The decision was made over a year ago before even Garanth and Nyia were released. From our latest data, as surprising as it may seem, SE and Doram, in this past month, still rank somewhere around 3rd~5th place on average for the highest DPS in a successful Garronath or Nysori run.
But you're right, it has been about a year and things have obviously changed drastically with the release of RK / GX rework, Crit changes, Level 200, and Edda Bio, extended classes started falling greatly behind in comparison especially outside of the MH environment. Unfortunately within that year, each of those individual patches required their own time to fully develop and release, which only further elongated the timeline. I think it's important to note that the finalized list of Shadow Gear set for the next release has been continuously updated taking all of the changes which have happened throughout this time and are not simply sticking to an outdated schedule that was developed over a year ago. By this point we had hoped that all of the existing Shadow gear in kRO was released by now and for not having that be the current reality, I apologize.
As seen from LGH and MH, we strive to release as much gear as possible through our own original content to not be a server which throws gear out through the cash shop or a generic currency shop such as the Endeavor / GC shops, but that takes time, and sometimes longer than we anticipated. With that in mind we are also against the idea of expanding the gear available for monsters / instances which have grown old by now. It's the same reason Temporal Manteaus weren't just added as an additional reward to OGH. This is something that has been coming up a lot recently while working on LGH, now that our MH has been released, while we will continue to expand on it, we are also eager to create more content that isn't necessarily tied to MH with the purpose of releasing more gear from KRO which is originally cash shop-exclusive.