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  4. Kinda outdated but works okayish but i would buy a automatic armor instead of a illusion one
  5. Hello guys, I'm a returning player and I'm trying to finish a build for MH for my RK. I've tried looking up videos, but I only found this one from Yeon from a year ago, can you guys tell me if this still effective? Black Ribbon [EVT] - 4 Weekly Coins (I know this have been nerfed in MH, so I was thinking in using a +9 Illusion Hot-blooded Headband) Leaf Cat Card x2 - 20m Monocle - 10m +9 Illusion Armor A-type (ATK ATK ACD) - 300m Marc Card - 5m +14 Lindy Hop (FS FS) - 400m (I want to use a +11 Hypocrisy Edge) Contaminated Wanderer Card x2 - 80m +7 Illusion Engine Wing B-type (Fast Fast AA) - 50m Brown Rat Card - 15m Temporal Boots Of Strength (BM, any) - 100m Piranha Card - 7m Physical Enhancer Ring (ATK 3~4%) - 20m King Schmidt's Strong Insignia (Strong, any) - 50m Shotgun Buffalo Bandit Card & Revolver Buffalo Bandit Card - 20m I want to go for WC DPS build.
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  7. Привет, может в Альянс? https://www.novaragnarok.com/forum/topic/14577-русскоязычная-гильдия-faith-squad/
  8. Доброго времени суток. Русскоязычная гильдия с радостью примет любых желающих. Главный посыл - желание коллективной игры, социальная составляющая и общение. Нравится бить мвп? Вперёд, нравиться приманивать порингов? Да пожалуйста. Не важно что профит, а что топ, главное это получение удовольствия от процесса. Требований к классу/профессии нет, исключительно совместный движ, вперед делать грязюку =) Писать на Jariko или в этой теме, если не можете застать онлайн. Лучше всего почтой в игре на ник, так гарантированно увижу =) Гильдия свежая, но полна энтузиазма, создадим вместе основной костяк. Так же готовы рассмотреть сотрудничество и заключение альянсов с уже сформированными русскоязычными гильдиями, имеющими те же намерения.
  9. Me too. This is what I get when I try the link to download patch manuallyimage.png.6d2c224e4c24163d3abaf933fcf557ee.png

  10. Glast Heim: Challenge Mode Implemented Glast Heim: Challenge Mode. Level required: 170+ Cooldown: 3 days Start location: @navi glast_01,143,288 (Warper > Instances > Glast Heim Challenge Mode). Equipment Rewards Royal Guardian Weapons Glast Heim Challenge Mode Weapons Guardian Knight Axe [2] The ceremonial axe used by the Glast Heim guards. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Power Swing damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Axe Attack: 210 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Mechanic Royal Knuckle [2] Knuckles used by the Glast Heim monks. It is an ordinary knuckle with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Rampage Blast damage by 20%. If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. Class: Knuckle Attack: 190 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Sura Royal Magician Staff [2] The magic wand used by the Glast Heim wizzard. It is an ordinary wand with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 270, Matk + 5%. Matk + 5 per refine rate. If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Two-handed Staff Attack: 100 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Warlock Royal Huuma Shuriken [2] A Huuma Shuriken smuggled into Glast Heim castle. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Cross Slash damage by 20%. If refine rate is 11 or higher, reduces cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. Class: Huuma Attack: 240 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Ninja Guardian Knight Bow [1] Crossbow used by the Glast Heim soldiers. It is an ordinary crossbow with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Triangle Shot damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Bow Attack: 180 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Shadow Chaser Royal Knight Archer Bow [2] The bow used by the Glast Heim soldiers. It is an bow weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces delay after skill by 12%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. Class: Bow Attack: 190 Weight: 170 Weapon Level: 4 Required Level: 170 Jobs: Ranger Guardian Knight Claymore [2] A blunt two-handed sword used by the Raydric knights. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Atk + 5%. Atk + 4 per refine rate. If refine rate is 9 or higher, Cri + 5, increases critical damage by 25%. If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Two-handed Sword Attack: 280 Weight: 400 Weapon Level: 4 Required Level: 170 Jobs: Rune Knight Royal Cleric Staff [2] The ceremonial wand used by the Glast Heim priests. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 170, Matk + 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Adoramus damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Rod Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Arch Bishop Royal Magician Wand [2] The Magic wand used by the Glast Heim wizzards. It is an ordinary wand with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 180, increases fire property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Rod Attack: 80 Weight: 80 Weapon Level: 4 Required Level: 170 Jobs: Warlock Royal Foxtail [2] A suspicious Foxtail found in Glast Heim castle. It is an ordinary Foxtail with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 350, Matk + 5%. Atk + 4 and Matk + 4 per refine rate. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau Atk + 30, Matk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus Matk + 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher Increases physical and magical damage against holy and undead property enemies by 20%. Class: Rod Attack: 275 Weight: 120 Weapon Level: 2 Required Level: 170 Jobs: Doram race Royal Whip [2] Dance whips used by the Glast Heim dancers. It is an ordinary whip with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Whip Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Female Only, Wanderer Royal Katar [2] Beautiful Katar used for decoration in Glast Heim. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Atk + 5%. Atk + 5 per refine rate. If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Katar Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Guillotine Cross Guardian Knight Battle Axe [2] A huge two-handed axe used by the Glast Heim guards. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Atk + 5%, reduces damage taken from medium and large size enemies by 10%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Two-handed Axe Attack: 270 Weight: 500 Weapon Level: 4 Required Level: 170 Jobs: Mechanic Royal Sage Book [2] Magic book used by the Glast Heim scholars. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 170, increases wind and water property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. and undead property enemies by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Book Attack: 90 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Sorcerer Royal Gladius (R) [2] The dagger used by the Glast Heim nobles. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Atk + 5%. When equipped with Royal Gladius (L), Atk + 7 per 2 of the sum of refine rate. If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus Atk + 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Dagger Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Applicable Job: Guillotine Cross Royal Gladius (L) [3] The dagger used by the Glast Heim nobles. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Has no effect. Used for combo with Royal Gladius (R). Class: Dagger Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 170 Applicable Job: Guillotine Cross Royal Magician Dagger [2] The dagger used by the Glast Heim wizzards. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Matk + 170, Matk + 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Dagger Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Shadow Chaser Guardian Knight Spear [2] A heavy one-handed spear used by the White Knights. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Vanishing Point damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Spear Attack: 205 Weight: 400 Weapon Level: 4 Required Level: 170 Jobs: Royal Guard Royal Cello [2] The instrument used by the Glast Heim military band. It is an ordinary instrument with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Instrument Attack: 90 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Male Only, Minstrel Royal Revolver [2] Gun smuggled into Glast Heim castle. It is an ordinary pistol with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Fire Dance damage by 20%. If refine rate is 11 or higher, reduces cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. Class: Pistol Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 170 Jobs: Rebellion Guardian Knight Jewel Sword [2] The ceremonial sword used by the Glast Heim guards. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Matk + 180. MaxHP + 1% and increases Grand Cross damage by 2% per refine rate. If refine rate is 9 or higher, increases Shield Press damage by 20%. If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, has a chance to gain Atk + 7% and Matk + 7% for 10 seconds when dealing physical or magical damage. If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%. Class: Sword Attack: 130 Weight: 400 Weapon Level: 4 Required Level: 170 Jobs: Royal Guard Royal Pillar [2] A thick iron monstrosity used for decoration in Glast Heim. It is an ordinary pillar with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Mace Attack: 220 Weight: 500 Weapon Level: 4 Required Level: 170 Jobs: Mechanic Royal Syringe [2] An experimental syringe used in the Glast Heim laboratory. It is an ordinary syringe with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Mace Attack: 210 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Genetic Royal Alchemy Staff [2] The crafting wand used by the Glast Heim researchers. It is a beautiful staff, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Atk + 5%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Crazy Vines damage by 30%, reduces cooldown of Crazy Vines by 1 second. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Mace Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Genetic Class Temporal Circlets Glast Heim Challenge Mode Headgears Temporal Circlet (Rune Knight) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. MaxHP + 250 per 2 refine rate. MaxSP + 2% per 3 refine rate. Increases Dragon Breath and Dragon Breath - Water by 15% per 3 refine rate. Increases long ranged physical damage by 5% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Rune Knight Temporal Circlet (Royal Guard) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Vanishing Point and Cannon Spear damage by 15% per 3 refine rate. Increases long ranged physical damage by 5% per 4 refine rate. If refine rate is 11 or higher, Atk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Royal Crusader Temporal Circlet (Mechanic) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Arm Cannon and Knuckle Boost damage by 10% per 3 refine rate. Increases long ranged physical damage by 5% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Mechanic Temporal Circlet (Genetic) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Spore Explosion and Cart Tornado damage by 20% per 3 refine rate. Increases physical damage against all size enemies by 2% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Alchemist Temporal Circlet (Guillotine Cross) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Rolling Cutter and Counter Slash damage by 20% per 3 refine rate. Atk + 2% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Guillotine Cross Temporal Circlet (Shadow Chaser) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Fatal Menace and Feint Bomb damage by 30% per 3 refine rate. Atk + 2% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Shadow Chaser Temporal Circlet (Archbishop) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Matk + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. Increases Adoramus damage by 20% per 3 refine rate. Increases holy property magical damage by 7% per 4 refine rate. If refine rate is 11 or higher, Matk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Arch Bishop Temporal Circlet (Sura) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. MaxHP + 2% per 3 refine rate. Increases Knuckle Arrow by 20% and Tiger Cannon damage by 10% per 3 refine rate. Increases long ranged physical damage by 5% per 4 refine rate. If refine rate is 11 or higher, Atk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Sura Temporal Circlet (Warlock) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Matk + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate. Increases wind and water property magical damage by 5% per 4 refine rate. If refine rate is 11 or higher, Matk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Warlock Temporal Circlet (Sorcerer) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Matk + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate. Increases neutral and water property magical damage by 5% per 4 refine rate. If refine rate is 11 or higher, Matk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Sorcerer Temporal Circlet (Ranger) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases critical damage by 5% per 3 refine rate. Increases Arrow Storm and Aimed Bolt damage by 20% per 3 refine rate. Increases long ranged physical damage by 5% per 4 refine rate. If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 1 second. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Ranger Temporal Circlet (Wanderer & Minstrel) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Matk + 15 per 2 refine rate. Reduces variable casting time by 5% per 3 refine rate. Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate. Increases neutral property magical damage by 7% per 4 refine rate. If refine rate is 11 or higher, Matk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Minstrel, Wanderer Temporal Circlet (Star Emperor) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Falling Star damage by 30% per 3 refine rate. Increases physical damage against all size enemies by 2% per 4 refine rate. If refine rate is 11 or higher, Atk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Star Emperor Temporal Circlet (Soul Reaper) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Matk + 15 per 2 refine rate. Reduces variable casting time by 5% per 3 refine rate. Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate. Increases shadow property magical damage by 7% per 4 refine rate. If refine rate is 11 or higher, Matk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Soul Reaper Temporal Circlet (Rebellion) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Round Trip and Vanishing Buster damage by 20% per 3 refine rate. Increases long ranged physical damage by 5% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Rebellion Temporal Circlet (Oboro) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Matk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate. Increases wind and water property magical damage by 5% per 4 refine rate. If refine rate is 11 or higher, Matk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Oboro Temporal Circlet (Kagerou) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Cross Slash and Kunai Explosion damage by 20% per 3 refine rate. Increases physical damage against all size enemies by 2% per 4 refine rate. If refine rate is 11 or higher, Atk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Kagerou Temporal Circlet (Super Novice) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 10 and Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 3 refine rate. Increases critical damage by 5% and increases all property magica damage by 5% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Super Novice Temporal Circlet (Summoner) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Catnip Meteor and Picky Peck damage by 20% per 3 refine rate. Increases long ranged physical damage by 5% and increases neutral property magical damage by 7% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Doram race New Overarching Systems Developer's Note: These systems make their debut with Glast Heim: Challenge Mode, but were designed with most instances, past and future, in mind. We'll consider adding these systems retroactivelly and in future instances, if they prove to be popular. Loot Rolling System Before entering the instance, the party leader will have 3 options for dividing the party's obtained loot. Everyone in the party will be able to view the party leader's choice and choose to stay in the party or leave. Even Split - Splits all the loot as evenly as possible between all party members. Need before Greed - Highest roll wins the loots, with an option to pass. Master Loot - The party leader is in control and divides the loot as he sees fit. @Votekick System As soon as your party departs into the instance, regular party kicking will be disabled. Members will only be able to be kicked after 50% + 1 of the party agrees with the decision. You can use @votekick PlayerName to start a vote, @votekick to vote Yes or abstain to vote No. Newly added features and instance exclusive systems Developer's Note: All systems and changes described here are exclusive to Glast Heim: Challenge Mode. Developer's Note: While we kept the official amount of needed runs to unlock levels, we're working on some ways for players to take on extra challenge in exchange of faster progression, such as a "No deaths" run. You can expect something in the coming patches! Overall Changes Weapon Exchange (Random) will not require Temporal Gemstones. All Temporal Circlets sprites have been altered with a different set of colors per class. Enchant Rerolls for 4th and 3rd slots Enchants on the 4th and 3rd slots can be rerolled by paying a premium amount compared to the regular enchant price. 4th Slot Reroll: 50 Temporal Fragments + 300,000 zeny 3rd Slot Reroll: 100 Temporal Fragments + 300,000 zeny 3rd Slot Reroll (Jewels): 6 Temporal Gemstones + 500,000 zeny Special Enchant Rerolls When enchanting, hitting one of the 7 special enchants (Mettle, Acute, etc) will let you either keep said enchant or reroll it up to five times at no additional cost, or until you leave the NPC (whichever happens first). The enchant pool remains the same for the rerolls. Transfer Character Progression Instance floor progression is character based. You'll be able to swap the level progression between two characters in your account for 1m zeny. Doing so will put the transfering character into instance cooldown. Himmelmez Pity System Phantom Himmelmez has a low chance to spawn on any floor. Each instance clear will also reward the party leader with pity, which you can spend 100 points to guarantee a Phantom Himmelmez to spawn on your next instance run. The amount of pity awarded goes up the higher the level of the instance and gets reset if you Himmelmez spawns naturally. Exclusive Achievements Glast Heim: Challenge Mode will have exclusive achievements for the first clear on higher levels. List of all new achievements: Glast Heim: Challenge Mode Achievements Name Summary Score Title Temporal Tourist Complete GH:CM at difficulty 9 200 Temporal Tourist Temporal Warden Complete GH:CM at difficulty 10 200 Temporal Warden Unyielding Legend Be the first to clear GH:CM at difficulty 8 250 Unyielding Legend Relentless Legend Be the first to clear GH:CM at difficulty 9 250 Relentless Legend Immortal Legend Be the first to clear GH:CM at difficulty 10 250 Immortal Legend Temporal Savant Clear GH:CM at difficulty 6 in a solo party 150 Temporal Savant Temporal Prodigy Clear GH:CM at difficulty 7 in a solo party 175 Temporal Prodigy Temporal Emperor Clear GH:CM at difficulty 8 in a solo party 200 Temporal Emperor Temporal God Clear GH:CM at difficulty 9 in a solo party 250 Temporal God Temporal Party Clear GH:CM at difficulty 5 with 5 party members or less 25 - Temporal Party II Clear GH:CM at difficulty 6 with 5 party members or less 50 - Temporal Party III Clear GH:CM at difficulty 7 with 5 party members or less 75 - Temporal Party IV Clear GH:CM at difficulty 8 with 5 party members or less 100 Temporal Walker Temporal Party V Clear GH:CM at difficulty 9 with 5 party members or less 125 Temporal Vanguard Temporal Party VI Clear GH:CM at difficulty 10 with 5 party members or less 150 Temporal Ace Bane of Himmelmez Defeat Himmelmez 35 times in GH:CM 100 Himmelmez Slaughterer Bane of Phantom Amdarais Defeat Phantom Amdarais 100 times in GH:CM 100 P. Amdarais Slaughterer Dark Traveler Clear GH:CM at difficulty 7 without dying 100 Dark Traveler Defier of Doubt Clear GH:CM at difficulty 8 without dying 125 Defier of Doubt The Blazing Light Clear GH:CM at difficulty 9 without dying 150 The Blazing Light The Eternal Clear GH:CM at difficulty 10 without dying 175 The Eternal
  11. Not reporting a bug and abusing them are also punishable, so now i strongly recommand you to report any bug you know here : https://www.novaragnarok.com/forum/forum/19-bug-reports/ Thanks
  12. I'm pretty sure that i can't teach you how the bug works ,since is against the rules
  13. Aimer

    Patch Notes #164

    Summer Festival Ira has finished setting up and has opened Fabulous Fabrics on the Summer Festival Island. Features Added weapon boxes for all weapons obtained from Glast Heim: Challenge Mode. Developer's Note: This is a preemptive change in preparation for the release on the 24th. You can now convert two 30m Almighties into a single 60m one, for 50k on the Nutritionist NPC. Added a new option to the Training Chamber: Take Damage. The new option constantly damages you in order to make testing with things such as autobonuses or Weapon Blocking easier. Improved the menu on the Master Cook NPC to include the old level 10 recipes. Items Added the - Cosmic Set Egg to the Nova Shop for 17,500 Novapoints. - Cosmic Veil - Cosmic Aura [M] - Cosmic Scarf - Cosmic Ribbon Siege and PvP All obtainable equipment from Glast Heim: Challenge Mode will stay disabled until further notice, except weapons. Developer's Note: This is a preemptive change in preparation for the release on the 24th. KVM duration was lowered to 3:30. Added Phantom Himmelmez Card to Tier 0. Added Phantom Amdarais Card to Tier 0. (Pending Commissioner's discussion) Stones, 1st and 2nd Barricades on Draft WoE will no longer be autobuilt. Added two dead cells to Cyr, in order to prevent going through a wall with movement skills.
  14. Earlier
  15. No, its okay to log off safely and come back within 5-min like you said. (Although some instances probably has yet to have the ability to relog in them yet)
  16. technically it's a visual bug but you can force the bug to happen
  17. iirr in some instances if you just relog you will spawn out of the instance thats why i just close the game
  18. I dont know what I has been see,I just saw some mechanic dont rent mado and use some skill of mado like kb or ac Is it possible that not has to rent and use it or it just bug ?
  19. TheRealRG

    New Content Teaser

    Lets hope Vanishing Point/Cannon Spear makes a comeback with the new temporal circlet. Did sone calcs and it might be a contender for a new ranged skill for RG.
  20. Why would you alt+f4 if it's in the same account lmao
  21. Have 2 kafra cards > use one and put the weapon in the storage > alt f4 > get the weapon with another char and repair > put in the storage and get with the main char In some instances you can relog and you will continue in the instance but you cant be out for more than 5min
  22. Good morning, how can I repair my weapon that broke in one instance if I'm alone
  23. Sward

    New Content Teaser

    Im so excited for this!
  24. Nova

    New Content Teaser

    The exploration team attempted to enter the energy core of Glast Heim. Rumors said there were brand-new resources to be found inside the core. A section with strange energy flow was detected inside of it. The team quickly tried to lock down the area, but it was already too late. They have awakened the core guardian. Join them in finding a way out! Coming to NovaRO this Saturday the 24th! (Some time after 1PM)
  25. Buenas, me dio mucha nostalgia, asi que me decidi a volver a jugar Ro como en mi infancia (recien estoy descargando el juego) me gustaria hacer amigos de habla hispana, para q esta vuelta al juego sea mas divertida
  26. Verdana

    Marina -Wanderer

    Idk what happened LOL
  27. Verdana

    Marina -Wanderer

    © Verdana

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