Jump to content

Leaderboard


Popular Content

Showing most liked content since 03/02/2020 in all areas

  1. 21 likes
    Millefey

    Upcoming Community Gala

    Dear NovaRO Community, With the ongoing quarantines and restrictions, a large segment of us may find ourselves either confined or at a constant risk. From empty streets to the lack of essential household items and the shattered economy, things don't look all that good. Add in restrictions, worries and sickness -- and indeed worries about sickness -- and it is of little wonder that a lot of us may be feeling isolated. Our hearts also go to those affected and their loved ones. But instead of adding to the focus on the gloom, here we would like to do our best to steer our attention to what positive there is this situation that is not one of our choosing or making. Our daily lives may have been thrown into disarray over the past weeks, yet we believe at least some refuge is to be found in online communities. In-game there is no need to keep our distance or limit our interactions. No need for hand disinfectant or fearing those you come in contact with. It is there that we may continue building bridges, shake feelings of loneliness by chatting with our friends and maybe for a moment forget the uncertainty that surrounds us. It is with these thoughts that we've begun working on a program that we've named the Community Gala. This is not a celebration and we're aware of our limits as a small team. There may not be a lot we can do but our goal is to bring NovaRO a little closer together and our hope that you may continue enjoying your time in-game. To provide you a preview of what's in store, you can expect the following take place in the nearby future: Art Contest It has been a while since we've run an art contest so we will boot one up already tomorrow. Moreover, there have been a few inquiries regarding the exclusive headgears that can only be obtained through this event, so we hope this bit of news will please creative souls. Care Package We have an item care package in the works and plan to distribute it alongside Daily Rewards at a later date. The special rental items found within will be account-bound and redeemable once per account. Contents: 7-Day Cell Phone All-In-One Booster 60m Infinite Giant Fly Wing 1h 10 Gin Potions of Energy 10 Gin Rejuvenation Potions 20 Yggdrasil Seeds 10 Yggdrasil Berries 5 Guyak Puddings 5m 3 Kafra Cards 3 Tokens of Siegfried 10 Pieces of Cake (because who doesn't like cake?) Item Sale The effort will reach Nova Shop and manifest there as an item sale. This means that as usual, you can expect to find a variety goodies at discounted prices. There will be a new item sale every two days, starting tomorrow Monday the 30th at 12:00 AM server time and ending on Monday the 6th of April and 12:00 AM server time. More GM Events Our GMs are in on the plan of hosting more events so we hope this is good news for those who enjoy them. As a supplement to this upcoming boost, we're also going to take some time to upgrade and revive some of the historic events we've previously turned off. In addition, we will work on implementing new ones. You can expect seeing all of these on the server very soon and we hope you are looking forward to it. (There will also be a new event egg to trade your tickets for.) Seasonal Event Eggs For one full week (Monday the 30th to Sunday the 5th at 23:59 PST), all seasonal event eggs will be available for purchase outside of their regular time-frames through the Event Reward Manager NPC. 30-Day Pack Raffles For 7 days starting on Monday the 30th, we will host an in-game raffle every 6 hours, where every winner will receive a free 30-Day Pack of Nova Points. We've already taken into account multiple clients and can say in advance that using them will not increase your win chances. To keep with the spirit of fairness, auto-vendors will similarly be excluded from the raffles.
  2. 19 likes
    Panic

    2020 Client Beta

    We've been hard at work behind the scenes on our new 2020 client, we've finally got it to a point where we wish to share it with the public in the form of an open beta. NOTE: NovaEXT support will be added in a couple of days. NOTE: This client does not yet bring DirectDX9 support. (Will come separate at a much later date) There will be a new section on our bug tracker dedicated to 2020 client issues which can be found here. Thanks to @phaicm for making this client possible. As you would expect with a new client comes new features! Some of the new features you will be able to expect with this client are as follows: New skill animations. Some multi-hit skills (such as Sonic Blow, Cross Impact, etc) will now only show 1 hit frame. Inventory expansion (this feature is disabled during the beta phase of this client). Two sets of hotkeys (alt-f to switch). No loading delay when selecting a character in a later slot in the character selection window. Locking chat window now also locks its position on screen. The new guild skills can be placed on your hotkey bar. Using @whosell in-game will now bring up a new window and, if you are in a town, you will be able to buy from any vending shop in-game. Garment layers have been fixed. Heads are now properly displayed below garments from the back view. New delete all and collect all options in ROdex. How to install We've made the installation process for the new client beta very easy for players! Run NovaRO Patcher (let it patch up). Right click on the patcher background. Select Client. Pick the Beta Client option. Choosing Beta Client option will automatically backup your current client setup. If you wish to revert back to the default client, click on the Default Client option to restore your client from your backup. Windows 7 issues If you're still on Windows 7, chances are you will get a crash when closing the client. We might look into a way to fix this issue in the future, but if you want to avoid this warning for now, you can use the following steps: Open a command prompt (Start > Run), and type in gpedit.msc Go to Local Computer Policy > Computer Configuration > Administrative Templates > Windows Component > Windows Error Reporting Then right-click on "Prevent display of the user interface for critical errors" > Edit > and set to "Enabled". Others There are a few known issues with the client and they should be resolved in due time. There has been a major change regarding how guild emblems are displayed. The default and newer client are not compatible with one another. When using the Beta Client, you will not be able to upload guild emblems. Once the testing phase is over, it will be the reverse. Older clients will not be able to upload guild emblems, only the newer one will. The guild emblems on the newer client may not be fully up to date (last update was on the 2020-03-07). Once the testing phase is over, this will no longer be an issue. NovaExt is currently disabled and will not work on the newer client. It will be added in due time (it is already being worked on). Homunculus AI is bound to NovaExt, so that will also not be working.
  3. 13 likes
    Nova

    Level 200 Patch Notes

    The level 200 expansion has finally arrived to NovaRO! The job level has also increased from 65 to 70 for all third and extended classes, with the exception of Summoners who went from 55 to 60. This update brings 3 new dungeon areas: Einbech Mine Floor 3 (level 180+), Ancient Odin Temple (level 180+) and Abyss Lake Floor 4 (level 190+). A detailed description of each dungeon and related equipment ensues. Einbech Mine Dungeon The entrance to Einbech Mine Floor 3 is located at ein_dun02 16/250 (top left of the 2nd floor) and requires a level of 180 or above. The currency used for this dungeon are Dynites. You obtain Dynites by exchanging ores you gather from the mobs inside the dungeon. The mobs drop 5 types of ores: Redium Rindium Odium Purdium Whidium By combining 1 of each of the 5 ores with Elmen (einbech 149/257), you get a Dynite. Item Cost Safety Pendant R [1] 75 Dynites Safety Pendant B [1] 75 Dynites Safety Epaulet R [1] 75 Dynites Safety Epaulet B [1] 75 Dynites Magical Modification Permit 30 Dynites Physical Modification Permit 30 Dynites Any Einbech Weapon (random) 50 Dynites The Permits are used to enchant Einbech Weapons. You can reroll enchants as many times as you want. Einbech Mine Accessories Safety Pendant R [1] All Stats + 5, Aspd + 5%. [+ Safety Epaulet R] MaxHP + 10%, Aspd + 15%. [+ Safety Epaulet B] MaxHP + 10%, reduces variable casting time by 15%. [+ Safety Epaulet R or Safety Epaulet B] [+ Any Einbech Weapon] Reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job Safety Pendant B [1] All Stats + 5, variable casting time by 5%. [+ Safety Epaulet B] MaxHP + 10%, reduces variable casting time by additional 15%. [+ Safety Epaulet R] MaxHP + 10%, increases attack speed (reduces delay after attack by 15%). [+ Safety Epaulet R or Safety Epaulet B] [+ Any Einbech Weapon] Reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job Safety Epaulet R [1] Atk + 5%. Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job Safety Epaulet B [1] Matk + 5%. Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Jobs: Every Job Einbech Mine Equipments Safety Knuckle [2] Atk + 10%. Increases Knuckle Arrow damage by 10%. If refine rate is 7 or higher, Atk + 40, Aspd + 15%. If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Knuckle Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 170 Jobs: Sura Detecting Staff [2] Matk + 330, can't be destroyed. Matk + 10%. If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Staff Attack: 180 Weight: 200 Weapon Level: 4 Required Level: 170 Jobs: Warlock Grinder Huuma Shuriken [2] Atk + 15%, can't be destroyed. Increases Swirling Petal damage by 15%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%. Class: Huuma Attack: 280 Weight: 180 Weapon Level: 4 Required Level: 170 Jobs: Ninja Rubber Hammer [2] Matk + 180, can't be destroyed. Matk + 7%. Increases heal effectiveness by 5%, increases Adoramus damage by 10%. If refine rate is 7 or higher, increases holy property magical damage by 7%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Mace Attack: 160 Weight: 190 Weapon Level: 4 Required Level: 170 Jobs: Arch Bishop Bolt Shooter [2] Atk + 10%. Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Jobs: Ranger Claw Sword [2] Atk + 15%, Cri + 5. If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%. Class: Two-handed Sword Attack: 300 Weight: 350 Weapon Level: 4 Required Level: 170 Jobs: Rune Knight Welding Wand [2] Matk + 200, can't be destroyed. Increases neutral, water and fire property magical damage by 7%. If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Rod Attack: 160 Weight: 120 Weapon Level: 4 Required Level: 170 Jobs: Mage Class, Soul Reaper Safety Whip [2] Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Jobs: Wanderer Bolt Crusher [2] Atk + 10%. Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Jobs: Guillotine Cross Saw Axe [2] Atk + 10%, can't be destroyed. Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Jobs: Mechanic Safety Manual [2] Atk + 10%, Cri + 3. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Jobs: Star Emperor Metal Detector Mk47 [2] Atk + 10%. Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Guillotine Cross Jewel Detector Mk47 [2] Matk + 180. Matk + 10%. Increases fire and neutral property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Shadow Chaser Safety Foxtail [2] Matk + 350, can't be destroyed. Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Rod Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Doram race Blocking Spear [2] Atk + 10%. Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Jobs: Royal Guard Safety Lute [2] Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Jobs: Minstrel Bolt Revolver [2] ncreases long ranged physical damage by 15%. Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Jobs: Rebellion Safety Saber [2] Atk + 10%. Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Class : Sword Attack : 200 Weight : 250 Weapon Level : 4 Required Level : 170 Applicable Job : Genetic Magical Modification Permit 1st enchant Min ~ Max 2nd enchant Min ~ Max 3rd enchant Min ~ Max Matk 5 ~ 45 Heal effectiveness 3 ~ 25% Heal effectiveness 7 ~ 25% Matk % 1 ~ 10% Reduces variable casting time 5 ~ 10% Reduces variable casting time 5 ~ 10% Flee 7 ~ 35 Increases magic damage to [any race] enemies 3 ~ 20% Increases magic damage to [any element] enemies 3 ~ 20% Increases magic damage to normal enemies 3 ~ 20% Increases magic damage to boss enemies 3 ~ 20% Ignore magic defense of [any race] enemies 3 ~ 25% Ignore magic defense of normal enemies 3 ~ 18% Physical Modification Permit 1st enchant Min ~ Max 2nd enchant Min ~ Max 3rd enchant Min ~ Max Atk 5 ~ 45 Hit 5 ~ 35 Increase physical damage to [any race] enemies 3 ~ 20% Atk % 1 ~ 10% Flee 7 ~ 35 Increase physical damage to normal enemies 3 ~ 20% ASPD 1 ~ 2 Increase physical damage to boss enemies 3 ~ 20% ASPD % 5 ~ 10% Ignore physical defense of [any race] enemies 3 ~ 25% Increase critical damage 5 ~ 20% Ignore physical defense of normal enemies 3 ~ 18% Increase physical damage to [any element] enemies 3 ~ 20% Crit 2 ~ 10 Ancient Odin Temple Dungeon The entrance to Ancient Odin Temple is located located at odin_tem03 276/236 (middle of the 2nd floor) and requires a level of 180 or above. Mobs inside Ancient Odin Temple drop Odin Relic at a low rate. Each relic gives a random Ancient Odin equipment. To enchant Ancient Odin equipment, you'll need to speak with Susan Grey (hu_in01 97/322). She's inside the Hugel Weapon building, on the second floor. Normal Enchant cost: 3 Angel's Dreams and 500,000 zeny. The final enchant (2nd slot) gives you the to option to Special Enchant the Ancient Odin Equipment only if the item meets a refinement threshold. Special Enchant cost: 3 Odin's Signets. Clergy's Manteau and Clergy's Boots require a refine of +7 or above. All Soutanes require a refine of +9 or above. The Odin's Signet is a drop that is added to the following mobs in Ancient Odin Temple. Holy Frus Holy Skogul To reset enchant on Ancient Odin equipment, there are two choices: Normal cost: 500,000 zeny which has a 30% chance to fail (the item is not destroyed on failure). Expensive cost: 1 Odin's Signet and no chance of failure. Ancient Odin Temple Equipments Str Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. [+ Clergy's Boots] [+ Clergy's Manteau] Str + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job Agi Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. [+ Clergy's Boots] [+ Clergy's Manteau] Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job Vit Soutane [1] MaxHP + 15%, MaxSP + 5%. Increases attack speed (reduces delay after attack by 7%) Reduces variable casting time by 7%. MaxHP + 2% per 2 refine rate. Vit + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate. [+ Clergy's Boots] [+ Clergy's Manteau] Vit + 8, Def + 50, Mdef + 20. Reduces damage taken from angel and demon race monsters by 20%. If the sum of refine of set is 23 or higher, Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job Dex Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate. [+ Clergy's Boots] [+ Clergy's Manteau] Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job Int Soutane [1] MaxHP + 5%, MaxSP + 15%. Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against angel and demon race monsters by 6% per 4 refine rate. [+ Clergy's Boots] [+ Clergy's Manteau] Int + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job Luk Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. [+ Clergy's Boots] [+ Clergy's Manteau] Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 23 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: Every Job Clergy's Manteau [1] MaxSP + 5%, Mdef + 10. Reduces variable casting time by 10%. Increases magical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by additional 10%. Class: Garment Defense: 40 Weight: 45 Required Level: 170 Jobs: Every Job Clergy's Boots [1] MaxHP + 5%, Def + 30. Aspd + 10%. Increases physical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, Aspd + 10%. Class: Footgear Defense: 35 Weight: 40 Required Level: 170 Jobs: Every Job Ancient Odin Temple - Default Enchants - Any Item 2nd enchant 3rd enchant 4th enchant Str + 6 Agi + 6 Str + 6 Agi + 6 Str + 6 Agi + 6 Str + 7 Agi + 7 Str + 7 Agi + 7 Str + 7 Agi + 7 Str + 8 Agi + 8 Str + 8 Agi + 8 Str + 8 Agi + 8 Dex + 6 Vit + 6 Dex + 6 Vit + 6 Dex + 6 Vit + 6 Dex + 7 Vit + 7 Dex + 7 Vit + 7 Dex + 7 Vit + 7 Dex + 8 Vit + 8 Dex + 8 Vit + 8 Dex + 8 Vit + 8 Int + 6 Luk + 6 Int + 6 Luk + 6 Int + 6 Luk + 6 Int + 7 Luk + 7 Int + 7 Luk + 7 Int + 7 Luk + 7 Int + 8 Luk + 8 Int + 8 Luk + 8 Int + 8 Luk + 8 Def + 12 Mdef + 2 Def + 12 Mdef + 2 Def + 12 Mdef + 2 Def + 18 Mdef + 4 Def + 18 Mdef + 4 Def + 18 Mdef + 4 Max HP + 3% SP + 100 Max HP + 3% SP + 100 Max HP + 3% SP + 100 Max HP + 5% SP + 150 Max HP + 5% SP + 150 Max HP + 5% SP + 150 Cri + 5 Flee + 6 Cri + 5 Flee + 6 Cri + 5 Flee + 6 Cri + 7 Flee + 10 Cri + 7 Flee + 10 Cri + 7 Flee + 10 Cri + 10 - Cri + 10 - Cri + 10 - Ancient Odin Temple - Special enchants +7 Clergy's Manteau - 2nd enchant +7 Clergy's Boots - 2nd enchant +9 Soutanes - 2nd enchant Str + 7 Agi + 7 Str + 7 Agi + 7 Str + 7 Agi + 7 Str + 8 Agi + 8 Str + 8 Agi + 8 Str + 8 Agi + 8 Vit + 7 Dex + 7 Vit + 7 Dex + 7 Vit + 7 Dex + 7 Vit + 8 Dex + 8 Vit + 8 Dex + 8 Vit + 8 Dex + 8 Int + 7 Luk + 7 Int + 7 Luk + 7 Int + 7 Luk + 7 Int + 8 Luk + 8 Int + 8 Luk + 8 Int + 8 Luk + 8 Def + 18 Mdef + 6 Def + 18 Mdef + 6 Max HP + 5% SP + 150 Def + 20 Mdef + 8 Def + 20 Mdef + 8 Cri + 10 Flee + 10 Max HP + 3% SP + 100 Max HP + 3% SP + 100 Def + 21 Mdef + 10 Max HP + 5% SP + 150 Max HP + 5% SP + 150 Fighting Spirit 5 Spell 4 Fighting Spirit 6 Spell 5 Expert Archer 4 Sharp 4 Expert Archer 5 Sharp 5 Attack Delay 3 Attack Delay 4 Str Blessing Agi Blessing Vit Blessing Dex Blessing Int Blessing Luk Blessing Ancient Odin Temple Soutane Blessings Str Blessing Str + 10. Atk + 10%. Def + 25, Mef + 3. When enchanted on Str Soutane, Atk + 5%, increases physical damage against all race monsters by 12%. Agi Blessing Agi + 10. Increases long ranged physical damage by 10%. Def + 25, Mef + 3. When enchanted on Agi Soutane, ASPD + 1, Perfect Hit + 5. Vit Blessing Vit + 10. MaxHP + 10%, MaxSP + 10%. Def + 25, Mef + 3. When enchanted on Vit Soutane, MaxHP + 5%, reduces delay after skill by 5%. Dex Blessing Dex + 10. Reduces variable casting time by 10%. Aspd + 10%. Def + 25, Mef + 3. When enchanted on Dex Soutane, reduces fixed casting time by 0.3 seconds. Int Blessing Int + 10. Matk + 10%. Def + 25, Mef + 3. When enchanted on Int Soutane, reduces variable casting time by 10%, increases all property magical damage by 12%. Luk Blessing Luk + 10. Increases critical damage by 15%. Def + 25, Mef + 3. When enchanted on Luk Soutane, Cri + 10, increases physical damage against all size enemies by 12%. Abyss Lake Dungeon The entrance to Abyss Lake Floor 4 dungeon is located located at abyss_03 91/110 (middle of the 3rd floor) and requires a level of 190 or above. The Abyss Lake equipment are crafted using loots obtained in the entire Abyss Lake dungeon (including previous floors). However, the important items are mostly obtained in the new level. To craft the items, you'll need to speak with Redhead (hu_in01 95/322). Here are the required materials: Required Items Equipment Required Items Equipment 50 Red Dragon Orb Red Dragon Plate [1] 50 Green Dragon Orb Green Dragon Plate [1] 75 Dragon Canine 75 Dragon Canine 100 Dragon Scale 100 Dragon Scale 50 Dragon Tail 50 Dragon Tail 100 Dragon Skin 100 Dragon Skin 35 Green Bijou 35 Green Bijou 35 Blue Bijou 35 Blue Bijou 35 Red Bijou 35 Red Bijou 35 Yellow Bijou 35 Yellow Bijou 3 Large Dragon Bone 3 Large Dragon Bone 15 Small Dragon Bone 15 Small Dragon Bone 50 Gold Dragon Orb Gold Dragon Plate [1] 50 Purple Dragon Orb Purple Dragon Plate [1] 75 Dragon Canine 75 Dragon Canine 100 Dragon Scale 100 Dragon Scale 50 Dragon Tail 50 Dragon Tail 100 Dragon Skin 100 Dragon Skin 35 Green Bijou 35 Green Bijou 35 Blue Bijou 35 Blue Bijou 35 Red Bijou 35 Red Bijou 35 Yellow Bijou 35 Yellow Bijou 3 Large Dragon Bone 3 Large Dragon Bone 15 Small Dragon Bone 15 Small Dragon Bone 50 Blue Dragon Orb Blue Dragon Plate [1] 50 Silver Dragon Orb Silver Dragon Plate [1] 75 Dragon Canine 75 Dragon Canine 100 Dragon Scale 100 Dragon Scale 50 Dragon Tail 50 Dragon Tail 100 Dragon Skin 100 Dragon Skin 35 Green Bijou 35 Green Bijou 35 Blue Bijou 35 Blue Bijou 35 Red Bijou 35 Red Bijou 35 Yellow Bijou 35 Yellow Bijou 3 Large Dragon Bone 3 Large Dragon Bone 15 Small Dragon Bone 15 Small Dragon Bone To enchant the armors, you'll have to use the Dragon's Powers. These items are obtained from Dragon Treasures which are dropped from the mobs inside the dungeon. They can also be exchanged with Bluehead. Turbulence Dragon's Power (for Dragon Plates). Burning Dragon's Power (for Dragon Scale Hood). Hot Dragon's Power (for Dragon Scale Boots). Stable Dragon's Power (for Dragon Plates). The exchange recipes are as follow: Required Items (Option 1) Reward Required Items (Option 2) Reward Turbulence Dragon's Power 12 Red Dragon Orb Turbulence Dragon's Power 12 Green Dragon Orb 1 Large Dragon Bone 12 Gold Dragon Orb 5 Small Dragon Bone 12 Purple Dragon Orb 12 Blue Dragon Orb 12 Silver Dragon Orb Burning Dragon's Power 8 Red Dragon Orb Burning Dragon's Power 8 Green Dragon Orb 1 Large Dragon Bone 8 Gold Dragon Orb 2 Small Dragon Bone 8 Purple Dragon Orb 8 Blue Dragon Orb 8 Silver Dragon Orb Hot Dragon's Power 7 Red Dragon Orb Hot Dragon's Power 7 Green Dragon Orb 1 Large Dragon Bone 7 Gold Dragon Orb 1 Small Dragon Bone 7 Purple Dragon Orb 7 Blue Dragon Orb 7 Silver Dragon Orb Stable Dragon's Power 5 Turbulence Dragon's Power The Stable Dragon's Power is a superior version of the Turbulence Dragon's Power. It can only be obtained from the MVP of the dungeon, or by exchanging Turbulence Dragon's Powers at the Weapon's Master. Abyss Lake Equipment Red Dragon Plate [1] Str + 12. MaxHP + 15%, MaxSP + 10%. Atk + 2% per 2 refine rate. Increases physical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. [+ Dragon Scale Boots] [+ Dragon Scale Hood] Def + 50, Mdef + 8, Atk + 5%. Atk + 15 per 15 base Str. [Dragon's Force] Has a chance to gain bonus Atk + 10% for 10 seconds when receiving physical or magical damage. If the sum of refine of set is 29 or higher, increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%. If base Str is 120 or higher, increases the chance to trigger Dragon's Force and adds bonus of Dragon's Force by additional Atk + 15%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Jobs: Every Job Green Dragon Plate [1] Agi + 12. MaxHP + 10%, MaxSP + 10%. Increases long ranged physical damage by 2% per 2 refine rate. Increases physical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. [+ Dragon Scale Boots] [+ Dragon Scale Hood] Def + 50, Mdef + 8, increases long ranged physical damage by 7%. Increases attack speed (reduces delay after attack by 4%) per 15 base Agi. [Dragon's Shot] Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when receiving physical or magical damage. If the sum of refine of set is 29 or higher, increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%. If base Agi is 120 or higher, increases the chance to trigger Dragon's Shot and adds bonus of Dragon's Shot by increases long ranged physical damage by additional 10%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Jobs: Every Job Gold Dragon Plate [1] Vit + 12. MaxHP + 20%, MaxSP + 5%. Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 2 refine rate. Increases physical and magical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 6%, reduces fixed casting time by 0.2 seconds. [+ Dragon Scale Boots] [+ Dragon Scale Hood] Def + 80, Mdef + 15, MaxHP + 10%. Reduces damage taken from medium and large size monsters by 1% per 30 base Vit. [Dragon's Health] Has a chance to gain bonus damage reduction against all size monsters by 7% for 10 seconds when receiving physical or magical damage. If the sum of refine of set is 29 or higher, increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%. If base Vt is 120 or higher, increases the chance to trigger Dragon's Health and adds bonus of Dragon's Health by reduces damage taken from all size monsters by additional 5%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Jobs: Every Job Purple Dragon Plate [1] Dex + 12. MaxHP + 15%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 2 refine rate. Increases physical and magical damage against dragon race monsters by 8% per 3 refine rate. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 8%, reduces fixed casting time by 0.2 seconds. [+ Dragon Scale Boots] [+ Dragon Scale Hood] Def + 50, Mdef + 8, Atk + 5%, Matk + 5%. Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 15 base Dex. [Dragon's Speed] Has a chance to gain bonus Flee + 50 and Perfect Dodge + 10 for 10 seconds when receiving physical or magical damage. If the sum of refine of set is 29 or higher, increases attack speed (reduces delay after attack by 15%), reduces variable casting time by 15%, reduces delay after skill by 25%. If base Dex is 120 or higher, increases the chance to trigger Dragon's Speed and adds bonus of Dragon's Speed by additional Flee + 30 and Perfect Dodge + 5. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Jobs: Every Job Blue Dragon Plate [1] Int + 12. MaxHP + 5%, MaxSP + 20%. Matk + 2% and increases heal effectiveness by 4% per 2 refine rate. Increases magical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases magical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. [+ Dragon Scale Boots] [+ Dragon Scale Hood] Def + 50, Mdef + 8, Matk + 7%, increases heal effectiveness by 15%. Reduces variable casting time by 4% per 15 base Int. [Dragon's Wisdom] Has a chance to gain bonus all property magical damage by 20% and heal effectiveness by 40% for 10 seconds when receiving physical or magical damage. If the sum of refine of set is 29 or higher, reduces variable casting time by 20%, reduces delay after skill by 25%. If base Int is 120 or higher, increases the chance to trigger Dragon's Wisdom and adds bonus of Dragon's Wisdom by increases all property magical damage by additional 10%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Jobs: Every Job Silver Dragon Plate [1] Luk + 12. MaxHP + 15%, MaxSP + 15%. Cri + 2 and increases critical damage by 4% per 2 refine rate. Increases physical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. [+ Dragon Scale Boots] [+ Dragon Scale Hood] Def + 50, Mdef + 8, Atk + 5%. Cri + 2 and increases critical damage by 3% per 15 base Luk. [Dragon's Fortune] Has a chance to gain bonus Atk + 7% and critical damage by 7% for 10 seconds when receiving physical or magical damage. If the sum of refine of set is 29 or higher, increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%. If base Luk is 120 or higher, increases the chance to trigger Dragon's Fortune and adds bonus of Dragon's Fortune by additional Atk + 10% and critical damage by additional 10%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Jobs: Every Job Dragon Scale Hood [1] Def + 20, Mdef + 2. Increases recovery rate received from skills and items by 15%. If refine rate is 5 or higher, reduces damage taken from dragon race monsters by 2%. If refine rate is 7 or higher, has a chance to recover 2000 HP per second for 3 seconds when receiving physical or magical damage. If refine rate is 9 or higher, reduces damage taken from dragon race monsters by additional 3%. Class: Garment Defense: 23 Weight: 50 Required Level: 170 Jobs: Every Job Dragon Scale Boots [1] MaxSP + 500. Increases attack speed (reduces delay after attack by 7%), reduces variable casting time by 7%. If refine rate is 5 or higher, reduces damage taken from dragon race monsters by 2%. If refine rate is 7 or higher, has a chance to recover 500 SP per second for 3 seconds when receiving physical or magical damage. If refine rate is 9 or higher, reduces damage taken from dragon race monsters by additional 3%. Class: Footgear Defense: 35 Weight: 60 Required Level: 170 Jobs: Every Job Hot Dragon's Power Enchants (Dragon Scale Boots) 1st enchant Min ~ Max 2nd enchant Min ~ Max 3rd enchant Min ~ Max Max HP 200 ~ 800 Flee 8 ~ 18 Max HP 200 ~ 600 Max SP 50 ~ 200 Def 12 ~ 55 Max SP 50 ~ 200 Max HP % 1 ~ 5% Mdef 3 ~ 7 Reduce damage from [any race] enemies 3 ~ 7% Max SP % 1 ~ 5% Incoming Heal Effectiveness 5 ~ 10% Hit 2 ~ 20 Burning Dragon's Power Enchants (Dragon Scale Hood) 1st enchant Min ~ Max 2nd enchant Min ~ Max 3rd enchant Min ~ Max Max HP 300 ~ 1000 Flee 8 ~ 18 Max HP 200 ~ 800 Max SP 50 ~ 300 Def 12 ~ 55 Max SP 50 ~ 300 Max HP % 1 ~ 5% Mdef 3 ~ 7 Reduce damage from [any race] enemies 3 ~ 7% Max SP % 1 ~ 5% Incoming Heal Effectiveness 5 ~ 10% Reduce variable casting time 1 ~ 5% Reduce physical damage from [any element] enemies 5 ~ 10% Reduce magical damage from [any element] enemies 5 ~ 10% Reduce damage from [any element] enemies 5 ~ 10% Turbulence Dragon's Power Enchants (Dragon Plates) 1st enchant Min ~ Max 2nd enchant Min ~ Max 3rd enchant Min ~ Max Max HP 500 ~ 1500 Flee 3 ~ 25 Max HP 500 ~ 1500 Max SP 100 ~ 300 Def 20 ~ 50 Max SP 100 ~ 300 Max HP % 5 ~ 10% Mdef 2 ~ 6 Reduce damage from [any race] enemies 3 ~ 7% Max SP % 5 ~ 10% Incoming Heal Effectiveness 5 ~ 10% Reduce variable casting time 5 ~ 10% HP Recovery Rate 20 ~ 60% SP Recovery Rate 20 ~ 60% Reduce physical damage from [any element] enemies 5 ~ 10% Reduce magical damage from [any element] enemies 5 ~ 10% Stable Dragon's Power Enchants (Dragon Plates) 1st enchant Min ~ Max 2nd enchant Min ~ Max 3rd enchant Min ~ Max Max HP 750 ~ 2000 Flee 3 ~ 30 Max HP 550 ~ 1700 Max SP 200 ~ 500 Def 25 ~ 55 Max SP 150 ~ 400 Max HP % 5 ~ 13% Mdef 3 ~ 8 Reduce damage from [any race] enemies 4 ~ 7% Max SP % 5 ~ 13% Incoming Heal Effectiveness 7 ~ 15% Reduce variable casting time 6 ~ 10% HP Recovery Rate 30 ~ 65% SP Recovery Rate 30 ~ 65% Reduce physical damage from [any element] enemies 6 ~ 10% Reduce magical damage from [any element] enemies 6 ~ 10% NovaRO Changes Squad Bonus: We have made a new and improved version of the party-drop system! Players will be rewarded a bonus multiplier on their drop rate if they play in a party size smaller than or equal to the Squad Bonus value. The Squad Bonus party value will always be defined by the number inside of the parenthesis. The multiplier and the Squad Bonus size are adjusted based on the difficulty of the particular content. Bonus multiplier will decrease with each additional party member beyond Squad Bonus size. You will be able to view the exact drop rates for different party sizes through the @mi command in-game. All three new dungeons coming with this update will use this Squad Bonus feature. Einbech Mine Dungeon Squad Bonus (3) for all ore drops (Redium, Rindium, Odium, Purdium, Whidium and Dynite). Ancient Odin Temple Squad Bonus (4) for Odin Relics and Odin's Signet. The following items were removed from the Odin's Relic: Angel's Dream Rune of Darkness Soft Feather The combo refine threshold for the three-piece combo was reduced from 27 to 23. The special enchant option for the Clergy Manteau and Clergy Boots was reduced from +9 to +7. The Cash Shop Silvervine Fruit cost to the better enchants was changed to a new item, Odin's Signet. This item is a Squad Bonus drop from Holy Frus and Holy Skogul. The enchants can be re-rolled individually rather than as a whole using the Weapon's Master. Abyss Dungeon Squad Bonus (6) for Dragon Orbs and Dragon Treasures and Large Monster Bones. The Large Dragon Bone was added as Squad Bonus drops at a low rate to Bone Ferus and Bone Acidus, rather than being a MVP-only drop. The following items were removed from the Dragon Treasures: Small Dragon Bones Dragon Tail Dragon Scale Dragon Skin Dragon Canine The combo refine threshold for the three-piece combo was reduced from 33 to 29. The refine requirements for the Dragon Scale Hood and the Dragon Scale Boots was reduced from +7/+9/+11 to +5/+7/+11. The drop rates of Small Dragon Bones was slightly reduced. Bone Detardeurus now drops 3 Large Dragon Bones rather than 1. Added an alternative method to get Stable Dragon's Power by trading Turbulence's Dragon Power instead. Monster Hunting Community Suggestion Reverted Unlimit's nerf inside of the Savage Coast. Community Suggestion Decreased the cooldown of Golem Soul from 180 seconds to 100 seconds and increased it's duration from 30 seconds to 40 seconds inside of the Savage Coast. Lowered the damage boost from Enchant Deadly Poison inside of the Savage Coast. Lowered the damage boost from Light of the Sun from 25% at level 5 to 10% at level 5. Fixed a bug which caused Great monsters to ignore the Aggro system if certain conditions were met. Edited the damage Garronath receives during Festering Winds: Magical / Ranged damage from 125% to 110% and Melee damage from 165% to 145%. Edited the damage reduction from Garronath's Wind Shield from 25% to 35%. Lowered the duration in which Nysori's Aqua Missile follows a target both in and out of Enrage. Edited the activation mechanics of Ice trap and Mystical Crystals while Nysori's enraged. Increased the heal from failing Nysori's Ice Trap. Added a pulsing damage area around the outer ring of Nysori's Ice Trap. Edited the utility role's Evasion mastery increase of Poring counters when successfully evading damage to only increase the counter if the damage source is from a Great Monster. Release Bombring, Set Sleepring and Set Dizzyring will now only increase their respective counters if the bomb successfully hits a Great Monster. Applied diminishing returns to the utility role's Megaton Bombring's stun. It will decrease in duration by 5 seconds each subsequent hit after the first for the remainder of the fight. Decreased the damage bonus from the damage role's Battle Trance from 10% to 7%. Decreased the damage bonus from the damage role's Find Weakness from 10% to 3%. Fixed a bug where Tank role was dealing 25% less damage instead of 15% from the passive part of Sentinel skill. Updated in-game description of Sentinel to reflect this fix. Fixed an issue regarding damage taken during Enranged to all temperaments Fixed an issue that caused Great Monsters to Teleport too often while low in health. Fixed an issue where sometimes Scoutflies effect does not apply correctly. Removed the MATK change on Fallen Bishop Card inside the Savage Coast. It now gives 10% MATK. Racial bonus on Demi-Human and Angel remains halved. The following cards now have their effects halved inside the Savage Coast: Bijou Card (Freeze immunity is unchanged.) Miguel Card R48-85-BESTIA Card Cursed King Schmidt Card Added Violet Halo [1] to Dante, at the Airship. Features Made the decarding function for the Archeologist work account wide if a character has unlocked it. Expanded some old and added a number of new savepoints for convenience and to function as guild hangouts: Yuno North (328, 101) & South (274, 229) Amatsu Harbour (116, 95) El Dicastes North (197, 325) & South (198,110) Ayothaya Harbour (149, 112) Einbroch Airport (53, 197) Veins North (206, 333) Capped the Bubble Gum effect from leveling up at base level 175. Any third classes can now wear trans-class equipments (reminder that extended classes are not third classes). Valentines day has come to an end. Snowball has been removed until next year. Bombering Assault has been removed until next year. Added a new quest for Magical Booster [1]. Talk to Chief Engineer, at The Wyvern (2009rwc_03 261,210). It's counterpart, Crimson Booster [1], can be obtained through an Awakening quest. Items Community Suggestion Added 60 minute versions of the following consumables to the Nova Shop: All in one booster - 10,000 NP Juicy Bubblegum - 6,400 NP Combat Manual - 2,800 NP Protective Balm - 3,600 NP Combat Rations - 4,000 NP Guyak Pudding - 800 NP Added several Monster Hunting items to player buy shops. Potion of Energy and Mega Potion of Energy can now both be applied to a character at the same time. Rejuvenation Potion and Mega Rejuvenation Potion can now both be applied to a character at the same time. Fixed the bonuses for Bangungot Card. Fixed the bonuses for Bakonawa Card. Fixed the bonuses for Buwaya Card. Fixed a number of Memory enchants from Edda Biolab. Fixed Hasty Shadow Mail to give defense instead of flee. Added Lush Hat Box to the Nova Shop for 2,500 NP. Added Blossoming Buddies Pack to the Nova Shop for 2,500 NP. Added Dark Knight Mask to the Weekly Coin Shop. Added Saintly Coif to the Weekly Coin Shop. Skills Fixed Chain Combo damage formula. Deep Sleep no longer increases the next attack damage. Metallic Sound will properly gain its proper damage bonus with Deep Sleep. Fixed Cross Impact to not consume SP when the skill fails. All runestone statuses can now be removed by Clearance. Fixed an issue with Rune Mastery crafting not giving the correct amount of Runestones. Fixed Bite not dealing more damage when the mob is low HP. Bowling Bash no longer has a variable cast rate. Casting Flip Tatami will now remove the previous existing one. Lope changes: Will go through snipeable walls in WoE 1. Will be enabled in instances. It will not be able to go through snipeable walls. Crazy Weed will now be abale to clear Epiclesis and Sanctuary. Earth Drive will now properly remove Vacuum Extreme. All multi-hit weapon skills will now deal damage to plant type mobs (except for the emperium). Slow Poison no longer requires Status Recovery (wasn't updated server-side). Isia Runestone will now give back the HP/SP bonus (it will not stack with Heavenly Aegis). Pyrexia no longer increases skill damage. War of Emperium and Battlegrounds Added 6 new WoE reward Tracks: Magus Reward Track Arcanist Reward Track Geisha Relic Reward Track Templar Relic Reward Track Vagabond Relic Reward Track Legionnaire Relic Reward Track Added Warlord's Treasure II which contains a new set of hats: Dark Randgris Helm Crown of Saint Double Horn Helm Death Lord Helm Wyvern Lord Helm Master of Runes [L] Sage Ring [M] Warlord's Fury All current Warlord's Treasures have been converted to Warlord's Compendiums, from which players may choose if they wish to obtain Warlord's Treasure or Warlord's Treasure II. Added new set of "lifetime" BG/WoE achievements: Champion Templar Achieve 5,000 Battleground Victories as a Royal Guard. Legendary Templar Achieve 25,000 Battleground Victories as a Royal Guard. Champion Legionnaire Achieve 5,000 Battleground Victories as a Rune Knight. Legendary Legionnaire Achieve 25,000 Battleground Victories as a Rune Knight. Champion Saint Achieve 5,000 Battleground Victories as a Arch Bishop. Legendary Saint Achieve 25,000 Battleground Victories as a Arch Bishop. Champion Enforcer Achieve 5,000 Battleground Victories as a Sura. Legendary Enforcer Achieve 25,000 Battleground Victories as a Sura. Champion Vagabond Achieve 5,000 Battleground Victories as a Ranger. Legendary Vagabond Achieve 25,000 Battleground Victories as a Ranger. Champion Geisha Achieve 5,000 Battleground Victories as a Wanderer. Legendary Geisha Achieve 25,000 Battleground Victories as a Wanderer. Champion Troubadour Achieve 5,000 Battleground Victories as a Minstrel. Legendary Troubadour Achieve 25,000 Battleground Victories as a Minstrel. Champion Shade Achieve 5,000 Battleground Victories as a Guillotine Cross. Legendary Shade Achieve 25,000 Battleground Victories as a Guillotine Cross. Champion Trickster Achieve 5,000 Battleground Victories as a Shadow Chaser. Legendary Trickster Achieve 25,000 Battleground Victories as a Shadow Chaser. Champion Machinist Achieve 5,000 Battleground Victories as a Mechanic. Legendary Machinist Achieve 25,000 Battleground Victories as a Mechanic. Champion Bio-Technician Achieve 5,000 Battleground Victories as a Genetic. Legendary Bio-Technician Achieve 25,000 Battleground Victories as a Genetic. Champion Arcanist Achieve 5,000 Battleground Victories as a Sorcerer. Legendary Arcanist Achieve 25,000 Battleground Victories as a Sorcerer. Champion Magus Achieve 5,000 Battleground Victories as a Warlock. Legendary Magus Achieve 25,000 Battleground Victories as a Warlock. Champion Marksman Achieve 5,000 Battleground Victories as a Rebellion. Legendary Marksman Achieve 25,000 Battleground Victories as a Rebellion. Champion Shinobi Achieve 5,000 Battleground Victories as a Kagerou. Legendary Shinobi Achieve 25,000 Battleground Victories as a Kagerou. Champion Kunoichi Achieve 5,000 Battleground Victories as a Oboro. Legendary Kunoichi Achieve 25,000 Battleground Victories as a Oboro. Champion Polymath Achieve 5,000 Battleground Victories as a Super Novice. Legendary Polymath Achieve 25,000 Battleground Victories as a Super Novice. Champion Shaman Achieve 5,000 Battleground Victories as a Summoner. Legendary Shaman Achieve 25,000 Battleground Victories as a Summoner. Champion Astrologist Achieve 5,000 Battleground Victories as a Star Emperor. Legendary Astrologist Achieve 25,000 Battleground Victories as a Star Emperor. Champion Shiningami Achieve 5,000 Battleground Victories as a Soul Reaper. Legendary Shiningami Achieve 25,000 Battleground Victories as a Soul Reaper. Can't Stop Won't Stop II Earn a total of 100,000 kills during Battleground game modes. Can't Stop Won't Stop III Earn a total of 500,000 kills during Battleground game modes. Can't Stop Won't Stop IV Earn a total of 1,000,000 kills during Battleground game modes. - - Draft Reward Changes: Valor Badge reward for participation has been increased from 1.2k to 2k. Valor Badge reward for winning draft woe has been increased from 400 to 500. Siege Token reward for draft participation increased to 750. Updated first-time captain rewards: Removed 250 Speed Potions Added 3x (Bound) 1h Guyak Pudding Updated general Captain Rewards: Removed 500 valor and 250 siege tokens Added 1x (Bound) Mega Orleans Added 1x (Bound) 1h Guyak Pudding Added 1x (Bound) 7d Novaphone First-time captain receives both first-time captain rewards and general captain rewards. Draft WoE will now give 1 notch on your current WoE Track progression for each participation. Siege Commissioners Lux Anima will no longer increase damage of all size enemies by 30% in WoE and BG. Siege Commissioners Further lowered how much EDP affects Soul Breaker in WoE and BG from 70% to 60%. Siege Commissioners Isia Runestone's meele reflect reduction has been disabled in WoE and BG. All new gear from level 200 dungeons is disabled in WoE/BG until further notice. All Monster Hunting 2-Star hunts Shadow Gears will be enabled in WoE, except for: Class Sets Tempest Set Penetration Set Reload Set .tg {border-collapse:collapse;border-spacing:0;border:none;} .tg td{font-family:Arial, sans-serif;font-size:14px;padding:10px 5px;border-style:solid;border-width:0px;overflow:hidden;word-break:normal;} .tg th{font-family:Arial, sans-serif;font-size:14px;font-weight:normal;padding:10px 5px;border-style:solid;border-width:0px;overflow:hidden;word-break:normal;} .tg .tg-g4tm{border-color:#333333;text-align:left;vertical-align:middle} .tg .tg-len9{font-weight:bold;border-color:#333333;text-align:left;vertical-align:middle} .tg .tg-de2y{border-color:#333333;text-align:left;vertical-align:top} .tg .tg-sn4r{font-weight:bold;border-color:#333333;text-align:left;vertical-align:top}
  4. 10 likes
    You may be required to keep your distance in real life right now but fortunately in an online environment you do not need to stay separated from your friends. Are you spending time with some in game? Do you already have a family away from family here on NovaRO in form of a guild or other close-knit individuals? Or perhaps you're new with us and looking for friends as we speak? Illustrate your adventures, warm and fuzzy moments and hugs shared. Contest Theme: Friends & Family This is an Art Contest, so entries will be judged on the following: clear presence of the theme, creativity and originality. You are more than welcome to write up descriptions of your work or captions for your images but no text will be judged to determine our winners. There are two special things about this contest. The first is that we have removed the usual submission cap. This means that you if you really like drawing and want to submit lots of pictures, you can! The second is that this time we've borrowed an idea from our dear friends at TalonRO. For us, this means you can earn more Event Tickets per GM challenge you complete if your submission includes them. Both are purely optional and there for your fun. As always, both traditional as well as digital creations are welcome so take out your favourite supplies of choice and indulge yourself in a creative moment or two! All artists will receive a small participation reward for sharing their art with the community. Rules: There is no limit on the number of illustrations. You can submit as many as you wish but please group them under the same (one) post. There is no size restriction. If you want your artwork featured as a "Login Screen" or "Loading Screen", your image should be 1280 x 960 or higher and scalable to this size. Include your in-game character name in your submission post. If you omit your name, we will not be able to send you your rewards. Please only submit serious entries. Humor is welcome and we encourage artists from all skill levels to take part, but troll and meme entries will be disqualified. Artistic nudity is allowed, pornography is not. If your piece contains nudity please add a NSFW tag to your post and put your piece in spoiler tags. No plagiarism is allowed. If we find someone submitting plagiarized artwork they will be disqualified. If you wish to submit your entry anonymously, you can do so via this link. Write "Friends & Family Art Contest" as the message title. You can change, swap out or edit your entry anytime within the time limit. We encourage all artists to either sign or place a water mark on their art. This contest will run from Monday, March 30th until Monday, April 20th. The run-time is 3 weeks. When you submit your art, you agree that your entry can be used as promotional material by NovaRO (with appropriate credit given). Anyone who is disqualified from the contest for any reason forfeits their right to participation rewards and cannot re-enter. We reserve the rights to adjust and clarify the rules of this contest if we deem necessary. How to submit: Once you have finished your artwork and ready to submit it, start by writing a new message in this thread and attach your image. You can do this by first clicking "Drag files here to attach or choose files...", then click on the image you have attached to embed it into the post. Do not copy-paste it, as this will degrade its resolution. If your image is significantly large in size, please put it in spoiler tags. Remember to include your in-game name and the GM challenges you did (if any). This is so we can send you the in-game rewards via RODEX and to help with their distribution. You can alter your entry at any point during this contest runtime by editing your original post. If you wanted to submit a different image, or add your signature, feel free to do so. Rewards: 1st Place: Costume: Beret Of Artist OR Costume: Paintbrush Of Artist* 10,000 Nova Points 3 Blossoming Buddies Packs 350 Event Tickets 2nd Place: 5,000 Nova Points 2 Blossoming Buddies Packs 250 Event Tickets 3rd Place: 2,500 Nova Points 1 Blossoming Buddies Pack 150 Event Tickets Participation Reward: (Reward for everyone who enters, including the winners.) 10 Event Tickets Additional GM Challenges: (More GM challenges may become available with time.) [GM] Nova: Include a pet 5 Event Tickets [GM] Tokei: Write "that's impossible" 5 Event Tickets [GM] Hector: Draw a lil' poop and add a lil' crow 5 Event Tickets [GM] Scout: Have Baphomet in the picture 5 Event Tickets [GM] Lumitas: Include Loli Ruri's crescent moon and black cat 5 Event Tickets [GM] Eclipse: Draw a frog 5 Event Tickets [GM] Mavka: Incorporate a blanket 5 Event Tickets [GM] Svarog: Include anything that relates to fire 5 Event Tickets [GM] Millefey: Have someone wear a seductive pair of bunny ears 5 Event Tickets [GM] Panic: Draw a Royal Guard 5 Event Tickets [GM] Horong: Include a Video Call with friends 5 Event Tickets [GM] Carmin: Include a red-colored headgear 5 Event Tickets [GM] Skorian: Include something pirate related 5 Event Tickets [GM] Aimer: Include at least 10 references to different 'universes'. Gaming, movies, comics, anime, anything goes. 50 Event Tickets As always, we wish everyone good luck and hope you have fun! If you have additional questions or enquiries about this event, you are welcome to post them directly into this thread. * Both of these items are account-bound. If the winner has already obtained both of these headgears, this prize will go to the runner-up.
  5. 8 likes
    Nova

    Patch Notes

    Features Implemented brand new Eden Equipment. These can be obtained with Paradise Coins, which are earned through 100+ Eden Board Quests. Paradise Coins can be exchanged with Administrator Emil (moc_para,110,97) and Accessories can be enchanted with the Paradise Enchanter (moc_para,112,76). Paradise Equipments - Level 100 Awaken Paradise Uniform I All stat + 1, MaxHP + 700, MaxSP + 100, Mdef + 7. Impossible to refine this item. Class: Armor Defense: 80 Weight: 0 Required Level: 100 Jobs: Every Job Awaken Paradise Hat I [1] Has a high chance to gain Atk + 15 for 5 seconds when dealing physical damage. Has a high chance to gain Matk + 15 for 5 seconds when dealing magical damage. If refine rate is 5 of higher, Atk + 10 and Matk + 10. If refine rate is 7 of higher, all stat + 1. If refine rate is 9 of higher, recovers SP by 1% every 10 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Every Job Awaken Paradise Manteau I Reduces damage taken from neutral property by 10%, Flee + 12. If refine rate is 5 of higher, MaxHP + 500, Perfect Dodge + 2. If refine rate is 7 of higher, MaxHP + 500, Reduces damage taken from non-neutral property by 10%. Class: Garment Defense: 20 Weight: 0 Required Level: 100 Jobs: Every Job Awaken Paradise Boots I All stat + 1, HP recovery + 30%, SP recovery + 14%. Impossible to refine this item. Class: Footgear Defense: 22 Weight: 0 Required Level: 100 Jobs: Every Job Strength Paradise Ring I Atk + 2%. [+ Strength Paradise Necklace I] [+ Awaken Paradise Boots I] Aspd + 4%, Hit + 4. [+ Strength Paradise Necklace I] [+ Awaken Paradise Uniform I] Atk + 20, reduces damage taken from non-neutral property by 2%. Class: Accessory Weight: 0 Required Level: 100 Jobs: Every Job Strength Paradise Necklace I Str + 1. Class: Accessory Weight: 0 Required Level: 100 Jobs: Every Job Magic Paradise Ring I Matk + 2%. [+ Magic Paradise Necklace I] [+ Awaken Paradise Boots I] Reduces variable casting time by 3%, reduces delay after skill by 3%. [+ Magic Paradise Necklace I] [+ Awaken Paradise Uniform I] Matk + 20, reduces damage taken from non-neutral property by 2%. Class: Accessory Weight: 0 Required Level: 100 Jobs: Every Job Magic Paradise Necklace I Int + 1. Class: Accessory Weight: 0 Required Level: 100 Jobs: Every Job Agility Paradise Ring I Increases long ranged physical damage by 1%. [+ Agility Paradise Necklace I] [+ Awaken Paradise Boots I] Aspd + 4%, Hit + 4. [+ Agility Paradise Necklace I] [+ Awaken Paradise Uniform I] Atk + 20, reduces damage taken from non-neutral property by 2%. Class: Accessory Weight: 0 Required Level: 100 Jobs: Every Job Agility Paradise Necklace I Dex + 1. Class: Accessory Weight: 0 Required Level: 100 Jobs: Every Job Recovery Paradise Ring I Increases heal effectiveness by 2%. [+ Recovery Paradise Necklace I] [+ Awaken Paradise Boots I] Reduces variable casting time by 3%, reduces delay after skill by 3%. [+ Recovery Paradise Necklace I] [+ Awaken Paradise Uniform I] Matk + 20, reduces damage taken from non-neutral property by 2%. Class: Accessory Weight: 0 Required Level: 100 Jobs: Every Job Recovery Paradise Necklace I Vit + 1. Class: Accessory Weight: 0 Required Level: 100 Jobs: Every Job Paradise Equipments - Level 115 Awaken Paradise Uniform II All stat + 1, MaxHP + 1100, MaxSP + 120, Mdef + 11. Impossible to refine this item. Class: Armor Defense: 85 Weight: 0 Required Level: 115 Jobs: Every Job Awaken Paradise Boots II All stat + 1, HP recovery + 36%, SP recovery + 18%. Impossible to refine this item. Class: Footgear Defense: 25 Weight: 0 Required Level: 115 Jobs: Every Job Strength Paradise Ring II Atk + 3%. [+ Strength Paradise Necklace II] [+ Awaken Paradise Boots II] Aspd + 8%, Hit + 8. [+ Strength Paradise Necklace II] [+ Awaken Paradise Uniform II] Atk + 40, reduces damage taken from non-neutral property by 4%. Class: Accessory Weight: 0 Required Level: 115 Jobs: Every Job Strength Paradise Necklace II Str + 2. Class: Accessory Weight: 0 Required Level: 115 Jobs: Every Job Magic Paradise Ring II Matk + 3%. [+ Magic Paradise Necklace II] [+ Awaken Paradise Boots II] Reduces variable casting time by 6%, reduces delay after skill by 6%. [+ Magic Paradise Necklace II] [+ Awaken Paradise Uniform II] Matk + 40, reduces damage taken from non-neutral property by 4%. Class: Accessory Weight: 0 Required Level: 115 Jobs: Every Job Magic Paradise Necklace II Int + 2. Class: Accessory Weight: 0 Required Level: 115 Jobs: Every Job Agility Paradise Ring II Increases long ranged physical damage by 2%. [+ Agility Paradise Necklace II] [+ Awaken Paradise Boots II] Aspd + 8%, Hit + 8. [+ Agility Paradise Necklace II] [+ Awaken Paradise Uniform II] Atk + 40, reduces damage taken from non-neutral property by 4%. Class: Accessory Weight: 0 Required Level: 115 Jobs: Every Job Agility Paradise Necklace II Dex + 2. Class: Accessory Weight: 0 Required Level: 115 Jobs: Every Job Recovery Paradise Ring II Increases heal effectiveness by 3%. [+ Recovery Paradise Necklace II] [+ Awaken Paradise Boots II] Reduces variable casting time by 6%, reduces delay after skill by 6%. [+ Recovery Paradise Necklace II] [+ Awaken Paradise Uniform II] Matk + 40, reduces damage taken from non-neutral property by 4%. Class: Accessory Weight: 0 Required Level: 115 Jobs: Every Job Recovery Paradise Necklace II Vit + 2. Class: Accessory Weight: 0 Required Level: 115 Jobs: Every Job Paradise Equipments - Level 130 Awaken Paradise Uniform III All stat + 2, MaxHP + 1100, MaxSP + 120, Mdef + 11. Impossible to refine this item. Class: Armor Defense: 90 Weight: 0 Required Level: 130 Jobs: Every Job Awaken Paradise Manteau II Reduce damage taken from neutral property by 10%, Flee + 12, MaxHP + 500, Perfect Dodge + 2. If refine rate is 5 of higher, MaxHP + 500, Reduces damage taken from non-neutral property by 10%. If refine rate is 7 of higher, reduces damage taken from neutral property by 5%. Class: Garment Defense: 25 Weight: 0 Required Level: 130 Jobs: Every Job Awaken Paradise Boots III All stat + 2, HP recovery + 36%, SP recovery + 18%. Impossible to refine this item. Class: Footgear Defense: 27 Weight: 0 Required Level: 130 Jobs: Every Job Strength Paradise Ring III Atk + 4%. [+ Strength Paradise Necklace III] [+ Awaken Paradise Boots III] Aspd + 8%, Hit + 8, Exp + 2%. [+ Strength Paradise Necklace III] [+ Awaken Paradise Uniform III] Atk + 40, reduces damage taken from non-neutral property by 4%, Exp + 2%. Class: Accessory Weight: 0 Required Level: 130 Jobs: Every Job Strength Paradise Necklace III Str + 3. Class: Accessory Weight: 0 Required Level: 130 Jobs: Every Job Magic Paradise Ring III Matk + 4%. [+ Magic Paradise Necklace III] [+ Awaken Paradise Boots III] Reduces variable casting time by 6%, reduces delay after skill by 6%, Exp + 2%. [+ Magic Paradise Necklace III] [+ Awaken Paradise Uniform III] Matk + 40, reduces damage taken from non-neutral property by 4%, Exp + 2%. Class: Accessory Weight: 0 Required Level: 130 Jobs: Every Job Magic Paradise Necklace III Int + 3. Class: Accessory Weight: 0 Required Level: 130 Jobs: Every Job Agility Paradise Ring III Increases long ranged physical damage by 3%. [+ Agility Paradise Necklace III] [+ Awaken Paradise Boots III] Aspd + 8%, Hit + 8, Exp + 2%. [+ Agility Paradise Necklace III] [+ Awaken Paradise Uniform III] Atk + 40, reduces damage taken from non-neutral property by 4%, Exp + 2%. Class: Accessory Weight: 0 Required Level: 130 Jobs: Every Job Agility Paradise Necklace III Dex + 3. Class: Accessory Weight: 0 Required Level: 130 Jobs: Every Job Recovery Paradise Ring III Increases heal effectiveness by 4%. [+ Recovery Paradise Necklace III] [+ Awaken Paradise Boots III] Reduces variable casting time by 6%, reduces delay after skill by 6%, Exp + 2%. [+ Recovery Paradise Necklace III] [+ Awaken Paradise Uniform III] Matk + 40, reduces damage taken from non-neutral property by 4%, Exp + 2%. Class: Accessory Weight: 0 Required Level: 130 Jobs: Every Job Recovery Paradise Necklace III Vit + 3. Class: Accessory Weight: 0 Required Level: 130 Jobs: Every Job Paradise Equipments - Level 145 Awaken Paradise Uniform IV All stat + 2, MaxHP + 1500, MaxSP + 150, Mdef + 15. Impossible to refine this item. Class: Armor Defense: 100 Weight: 0 Required Level: 145 Jobs: Every Job Awaken Paradise Boots IV All stat + 2, HP recovery + 40%, SP recovery + 20%. Impossible to refine this item. Class: Footgear Defense: 30 Weight: 0 Required Level: 145 Jobs: Every Job Strength Paradise Ring IV Atk + 5%. [+ Strength Paradise Necklace IV] [+ Awaken Paradise Boots IV] Aspd + 10%, Hit + 10, Exp + 2%. [+ Strength Paradise Necklace IV] [+ Awaken Paradise Uniform IV] Atk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%. Class: Accessory Weight: 0 Required Level: 145 Jobs: Every Job Strength Paradise Necklace IV Str + 4. Class: Accessory Weight: 0 Required Level: 145 Jobs: Every Job Magic Paradise Ring IV Matk + 5%. [+ Magic Paradise Necklace IV] [+ Awaken Paradise Boots IV] Reduces variable casting time by 8%, reduces delay after skill by 8%, Exp + 2%. [+ Magic Paradise Necklace IV] [+ Awaken Paradise Uniform IV] Matk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%. Class: Accessory Weight: 0 Required Level: 145 Jobs: Every Job Magic Paradise Necklace IV Int + 4. Class: Accessory Weight: 0 Required Level: 145 Jobs: Every Job Agility Paradise Ring IV Increases long ranged physical damage by 4%. [+ Agility Paradise Necklace IV] [+ Awaken Paradise Boots IV] Aspd + 10%, Hit + 10, Exp + 2%. [+ Agility Paradise Necklace IV] [+ Awaken Paradise Uniform IV] Atk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%. Class: Accessory Weight: 0 Required Level: 145 Jobs: Every Job Agility Paradise Necklace IV Dex + 4. Class: Accessory Weight: 0 Required Level: 145 Jobs: Every Job Recovery Paradise Ring IV Increases heal effectiveness by 5%. [+ Recovery Paradise Necklace IV] [+ Awaken Paradise Boots IV] Reduces variable casting time by 8%, reduces delay after skill by 8%, Exp + 2%. [+ Recovery Paradise Necklace IV] [+ Awaken Paradise Uniform IV] Matk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%. Class: Accessory Weight: 0 Required Level: 145 Jobs: Every Job Recovery Paradise Necklace IV Vit + 4. Class: Accessory Weight: 0 Required Level: 145 Jobs: Every Job Paradise Equipments - Level 160 Awaken Paradise Uniform V All stat + 2, MaxHP + 1500, MaxSP + 150, Mdef + 15, Reduce non-neutral property damage by 5%. Impossible to refine this item. Class: Armor Defense: 100 Weight: 0 Required Level: 160 Jobs: Every Job Awaken Paradise Hat II [1] Has a high chance to gain Atk + 30 for 5 seconds when dealing physical damage. Has a high chance to gain Matk + 30 for 5 seconds when dealing magical damage. If refine rate is 5 of higher, Atk + 15 and Matk + 15. If refine rate is 7 of higher, all stat + 2. If refine rate is 9 of higher, recovers HP by 2% every 10 seconds and recovers SP by 1% every 10 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 160 Jobs: Every Job Awaken Paradise Manteau III Reduces damage taken from all property by 10%, Flee + 12, MaxHP + 1000, Perfect Dodge + 2. If refine rate is 5 of higher, reduces damage taken from neutral property by 5%. If refine rate is 7 of higher, enables to use Greed Lv 1. Class: Garment Defense: 30 Weight: 0 Required Level: 160 Jobs: Every Job Awaken Paradise Boots V All stat + 2, HP recovery + 40%, SP recovery + 20%, reduces SP consumption of skills by 5%. Impossible to refine this item. Class: Footgear Defense: 30 Weight: 0 Required Level: 160 Jobs: Every Job Strength Paradise Ring V Atk + 5%, enables to use Heal Lv 1. [+ Strength Paradise Necklace V] [+ Awaken Paradise Boots V] Aspd + 10%, Hit + 10, Exp + 2%, increases movement speed. [+ Strength Paradise Necklace V] [+ Awaken Paradise Uniform V] Atk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%, skill casting cannot be interrupted. Class: Accessory Weight: 0 Required Level: 160 Jobs: Every Job Strength Paradise Necklace V Str + 4, enables to use Teleport Lv 1. Class: Accessory Weight: 0 Required Level: 160 Jobs: Every Job Magic Paradise Ring V Matk + 5%, enables to use Heal Lv 1. [+ Magic Paradise Necklace V] [+ Awaken Paradise Boots V] Reduces variable casting time by 8%, reduces delay after skill by 8%, Exp + 2%, increases movement speed. [+ Magic Paradise Necklace V] [+ Awaken Paradise Uniform V] Matk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%, skill casting cannot be interrupted. Class: Accessory Weight: 0 Required Level: 160 Jobs: Every Job Magic Paradise Necklace V Int + 4, enables to use Teleport Lv 1. Class: Accessory Weight: 0 Required Level: 160 Jobs: Every Job Agility Paradise Ring V Increases long ranged physical damage by 4%, enable to use Heal Lv 1. [+ Agility Paradise Necklace V] [+ Awaken Paradise Boots V] Aspd + 10%, Hit + 10, Exp + 2%, increases movement speed. [+ Agility Paradise Necklace V] [+ Awaken Paradise Uniform V] Atk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%, skill casting cannot be interrupted. Class:^77777 Class: Accessory Weight: 0 Required Level: 160 Jobs: Every Job Agility Paradise Necklace V Dex + 4, enables to use Teleport Lv 1. Class: Accessory Weight: 0 Required Level: 160 Jobs: Every Job Recovery Paradise Ring V Increases heal effectiveness by 5%, enables to use Heal Lv 1. [+ Recovery Paradise Necklace V] [+ Awaken Paradise Boots V] Reduces variable casting time by 8%, reduces delay after skill by 8%, Exp + 2%, increases movement speed. [+ Recovery Paradise Necklace V] [+ Awaken Paradise Uniform V] Matk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%, skill casting cannot be interrupted. Class: Accessory Weight: 0 Required Level: 160 Jobs: Every Job Recovery Paradise Necklace V Vit + 4, enables to use Teleport Lv 1. Class: Accessory Weight: 0 Required Level: 160 Jobs: Every Job Community Suggestion Leablem now doesn't reset enchants and refines when slotting weapons/armors. Community Suggestion Re-arranged the entrance to Edda Biolab to prevent people accidentally entering Exploration Mode. Introduced the Skill queuing system that was previously only applied to BG and WoE to the rest of the server. (With the exception of MH2) Users with high ping can expect to see an improvement in their skill spamming. Added additional warnings to the Edda GH item recycle feature. Added an ability to re-roll Edda Biolab equipment by using Biological Experiment Fragments. Moved the Ring of Experience from the Novice Package to the Job Master. Increased the duration of the Ring of Experience from 3 hours to 3 days. Ring of Experience no longer works above level 100. Slightly altered the contents of the Novice, Advanced and Master Packages. Updated the Adventurer's Handbook (@help/@commands) to include some basic commands. The command @hidepet now hides all pets instead of only yours. Fixed a number of issues with Deep Sleep. Dropped support for the old 2017 client. Added a "Costume" page to view all costumes currently being vended. You can access it HERE! Updated the rewards given by GM Events to better balance their payouts against each other, and promote a wider variety of events being ran: Dodgebomb 1st place: 30 Event Tickets Participation rewards: Wave 1-2: 1 Ticket Wave 3-4: 2 Tickets Wave 5-6: 3 Tickets Wave 7+: 4 Tickets Floor is Lava 1st place: 30 Event Tickets Participation rewards: Wave 2: 1 Ticket Wave 3-4: 2 Tickets Wave 5-6: 3 Tickets Wave 7+: 4 Tickets Safety Walls 1st place: 15 Event Tickets Participation rewards: Wave 1-2: 1 Ticket Wave 3-4: 2 Tickets Wave 5-6: 3 Tickets Wave 7+: 4 Tickets Run for your Life 1st/2nd/3rd places: 30/20/10 Event Tickets Survive 30 seconds: 3 Tickets Survive 60 seconds: 5 Tickets Survive 90 seconds: 10 Tickets Panic Scatter 40/30/20/10 Event Tickets for 1/2/3/4 survivors at the end Survive the first round: 1 Ticket Survive the third round: 3 Tickets Survive the fifth round: 5 Tickets Poring Finder 1st/2nd/3rd places: 20/15/10 Event Tickets Per poring bonus: 4 Event Tickets Turbo Track Race 1st/2nd/3rd places: 30/20/15 Event Tickets Reach the 3rd Room: 5 Tickets Reach the 6th Room: 5 Tickets Reach the end: 10 Tickets Reverse Hide and Seek 1st/2nd/3rd places: 35/25/15 Event Tickets Stay alive for one minute: 5 Tickets Stay alive for three minutes: 10 Tickets Stay alive for five minutes: 15 Tickets Hide and Seek 1st place: 100 Event Tickets Will now be run through Discord instead of in-game. Monster Hunting Community Suggestion Players will now become invulnerable during the Ice Trap start-up. Community Suggestion Total hunt time will now be displayed at the end of every MH2 hunt. Changed Nysori's Ice Trap mechanic to only allow targeting for specific "vulnerable" pillars Developer's note: The changes that we were working on which Panic alluded too in a suggestion thread were put on hold for some time and with a better back-end system to generate circles we decided it was time to do something about the issue Ice Trap has always ran into. All of the pillars are still able to take damage, that is AoE damage, but only the visibly smaller ones are the ones which the mouse over will show. Increased Sleepring and Dizzyring damage multiplier from x4 to x7. Doubled Sleepring's Sleep duration. Increased the influence of stats in all Bombring's damage formula. (Release Bombring, Set Sleepring, Set Dizzyring, Megaton Bomb) Developer's note: The damage has been tuned to make it possible for a single bomb to take care of Sylkia in a single hit ( from Nysori's Charming Allure ), or at least come close to it. Sleep/Dizzyring will now always give a Megaton Bomb counter, regardless of hitting a monster. Developer's note: With Release Bombring still requiring to hit the Great Monster in-order to generate a Poring Counter we felt it would make the role felt as Sleepring specfically is much harder to successfully hit a monster with, the Megaton counters are good to generate either way. Decreased Release Bombring cooldown from 15 seconds to 10 seconds. Changed the Wind to Water elemental table bonus from 130% to 125% inside of the Savage Coast. Black Ribbon's skill modifiers for Wind Cutter and Sonic Wave will be reduced from 50% to 15% inside Monster Hunting zones. Developer's note: We have only recently managed to implement a system to track problematic skills in MH content. We regret that we didn't get around to making this change prior to people making investments into equipment for this skill, but our attention was diverted to GX, which was causing a much larger problem. While Wind Cutter was already problematic, the level 200 update only further exacerbated that. This change was initially made for the next maintenance but a mistake made it be effective immediately for the [EVT] version of the hat. Items Added Premium Ore Coin as a drop to the new Green Aura MvP. Fixed an issue where the Magical Booster quest wasn't taking materials. 2020 Client Beta Fixed swapping gears not updating the skill bar. Added the new cart for Merchants. Fixed the command @whosell to work for all shops. Added the new improved shop interface for the Master of Coins. War of Emperium and Battlegrounds Siege Commissioners Edda Biolabs weapons are now enabled in BG/WoE. Siege Commissioners 'Memory'-type Enchants are disabled. Siege Commissioners Metallic Sound's cooldown cannot be reduced below 0.5 seconds anymore, regardless of gears, in BG and WoE. Siege Commissioners Crazy Weed's cooldown cannot be reduced below 4 seconds anymore, regardless of gears, in WoE. Fixed an issue where players were getting kicked out of their guilds right before Draft WoE started. Fixed an issue where Draft WoE was not distributing Track Points.
  6. 7 likes
    Hi! I'm Paulie. It's nice to meet you and I appreciate you taking your time to click on this thread. I uh.. I'm not sure where to even begin my introduction from! RO has been incredibly special to me ever since I discovered it back in 2011 when it was one of the few games my old laptop could run. I started in iRO and it's been quite a ride! Back then I was a university student and I was basically living and breathing RO (thank god I still managed to graduate /heh) and even though I fell out of it later due to some bad blood and drama (I'm sure at least some of you can relate) the game always held a quite special place in my heart and was something I could never really completely move away from. I would hop on every now and then for the old times' sake if only to sit at my favourite spot or have a scheduled a reunion with some old friends/guildies that I managed to keep the friendships intact with. It always felt like a nice place to return to. At one point I was having some serious thoughts of getting back into the game take it more seriously. Me and my best friend who I've met those years ago were sharing our plans as to what we're going to do and what we plan to achieve... but all of that was cut short as iRO sacked all the EU players. While I was really devastated at first to learn that all my characters and gear and everything I had was gone, just like that, in hindsight, I cannot help, but see it as a good thing now as it led me to seeking out private servers to play on, and man, it's beyond me why the heck it took so long for me! I've created my account in Nova around 2 years ago or so and it's been a great experience so far. I haven't been consistently active since then and have took 2 extended breaks already -- things have changed since then and I do not have infinite time to play as I used to back when I was a student. I'm making this post because community was always what made RO for me, however, I always find myself incredibly anxious taking the first step to find friends and groups to play with and as a result I usually stop playing eventually. My aforementioned best friend is also on Nova but due to work and timezones we barely get to play together, so I'd be very much interested in finding more people to party with and perhaps even to learn from as my RO knowledge is quite rusty at this point. I'm spending most of my time currently on my Genetic, Minoko (Lv 180-something) or Ranger, Lydael (Lv 160-something) so if you'd like, I'd be happy if you said hi! When I'm not in-game, you can also ping me on Discord (Paulie#6401). My timezone is GMT+2. I'm sorry for such long post, thank you for reading and have a good day!
  7. 6 likes
    Hello everybody! Yesterday, we received a report about the Weapon's Master from the Ancient Odin Temple not giving the proper list of Special Enchants. Instead of rolling from the proper list of enchants, it was giving the regular enchants. This issue only concerns the Weapon's Master; Susan Grey has been working as intended. The cost for a reroll with this NPC was: 2,000,000z 75 Angel's Dreams 5 Odin's Signets We know that this option was primarily being used by players for a chance to obtain the Stat Blessings, and seeing as how that wasn't possible at all, we've decided to refund everyone who has used this reroll option. We apologize for this issue and time lost and will do our best to ensure this will not happen again. We'll be sending a RODex mail with the materials and zeny consumed to all characters that rerolled their enchants using this option. The RODex has now been sent out.
  8. 6 likes
    NovaRO Staff Application Over the years, we at NovaRO have formed a small but solid team of staff members in order to help you with various in-game matters and assist you on the forums. We are always working to improve our players' game experience to be the best it can be. With this same goal in mind we are once again looking to expand our GM family. The application is open to all interested players that fulfill our age requirement. Prior experience is not necessary but robust knowledge of the game -- or at least enthusiasm for learning as much as possible about it -- is. Available Positions: Game Master At present our primary focus centers on finding people to answer questions in both of our #support channels. As a Game Master, it would be ideal if you also were willing to engage with the development team and aid us with testing official and custom content. While the general GMship is the only position we currently seek to fill, if you have other talents that you think would be great boons to our server, don't be afraid to apply for positions that we do not specify. Remember your tasks are unlikely to be limited to only one, so it would be of great benefit if you are naturally interested in donning many different hats. For example, quest writing and event hosting are things every GM is able to do on the side if they wish. Kindly note that being staff is classified as volunteer work. Please do not expect monetary reimbursement from being on the team. Before you proceed with the application, be sure to read the rest of this post thoroughly, and post any questions you have in this thread before you begin filling in your answers. RULES & REQUIREMENTS Age: 19+. You will have to be at least of age 19 in order for your application to be considered. All applications must be filled out in their entirety. Do not leave any fields empty. While we understand that some questions may seem difficult or tedious to answer, we ask that you fill each field to the best of your ability. Please aspire to use full sentences, proper punctuation and capitalization and avoid abbreviations. Applications must be filled out in English. While most of our staff members are multi-lingual, the server's primary language remains English. Your English does not have to be perfect but we consider that your application reflects your fluency in this language. Any applications filled out improperly will not be considered. As we process a large number of applications, it would be a huge task to contact each individual player regarding errors or omissions. Please double-check your application before you send it to us. Please do not send multiple applications, or ask about the current application status. You will be notified of our final decision once we are ready to do so. Recruitment is a lenghty process and we will reply to everyone in due time. Do not post applications in this thread. They will be deleted, and you will be immediately disqualified. This would only indicate you have not paid attention to our requirements, and this just doesn't do. HOW TO APPLY Copy and paste the application found in the spoiler tag of this post, along with your answers into a message via THIS LINK. You can remove the comments in small font without any worry. The actual answer length is completely up to your discretion; your replies may be elaborate, consice, or something in-between. Please BOLD your answers to make your application easier for us to read. You can do this easily by highlighting your answer, then pressing Ctrl + B. Keep the rest of your message clean and default. This is basically us asking you to avoid burning our eyes with crazy colors. Creative formatting will get you attention, but not necessarily the kind you want if you want to be seriously considered. We don't want your formatting to detract our attention away from what you're saying. Use the appropriate title for your message. The format should be [Position you are applying for] Application - [Player Name]. Examples: GM Application - Nova Scripting Application - Tokei We wish you all the best of luck and are looking forward to reading all of your applications!
  9. 6 likes
    I dream where most classes are viable to MH2 contents, not only just GXs and RKs.
  10. 6 likes
    After reading through the recent commissioner log I was rereading the siege commissioner rules and saw some people are obviously breaking them. Are these rules outdated? Two commissioners were banned removed because of cheating/protecting cheaters, yet they had replacements (and they aren't doing well either as explained below) A current one is trying to throw shit at others everytime their guild does wrong (which happens almost weekly btw) to distract from their own bad behavior. The other one goes aggro on every other commissioner everytime they disagree with him, no respect shown at all. I think it's important to enforce these rules otherwise they'll keep doing what they do without facing any consequences which is actually whats happening.
  11. 5 likes
    EnterTheSadman

    NYIA Fanart

    I love this monster. That's why I prefer to die rather than kill for weekly lol

    © EnterTheSadman

  12. 4 likes
    Art by Arkuny

    © Arkuny Art

  13. 3 likes
  14. 3 likes
    Yes it did! I can't believe I forgot to add it to the patch notes. Adding now.
  15. 3 likes
    I've updated the original post to reflect the new rules for Commissioners chat rulebreaking:
  16. 3 likes
    I appreciate your effort to try to derail the topic but this isn't about me or GTB or anyone else besides the commissioners. So I'll kindly ask you to not reply if you do not have anything on topic. Reading stuff you dislike is also part of the grind.
  17. 3 likes
    Post-renewal RO is one of the worst MMOs in this aspect - overbuff->overnerf-overbuff-overnerf. And not builds - the whole classes. I won't even start about 10 years of expanded classes hiatus - that stuff was just ridiculous. You spend a lot of time and effort to gear some class and with update your class is demoted to low level stuff farmer. For that squad thing - well, there's MH2. Rest of the game needs the opposite - promotion of full parties outside of bio5/gramps and some weekly instances. and less "one OP dps and AB... or just a few ygg berries" things. Maybe another custom content is needed - some kind of world bosses where it won't depend on parties or whatever - every player counts and will get rewards - something with 100% chance - like some gold coins, more than 10, some event tickets or whatever and a chance to get something more rare and rewards will be better the faster it will be killed. For new players to enjoy content that they can handle - problem is... let's take instances for example - people running only 2-4 of those nowadays, most of them require very good gears, like Edda biolab - it's fast and easy... if you have decent gears, MH2-2, which is not for not only new players but for any player with just above the average gears. Also bio5 - still needs decent gears. One weekly instance and rarely something else. For the rest - it's either you'll get stuck in solo stuff like GP/Airships/GMT etc. Or you won't find a party. RO devs tend to push new content and neglect old one entirely when there's a simple solution - use some items, like boss drops or whatever as crafting materials so there won't be useless instances/mvps and rare drops. Some games do that very well. RO devs while trying to borrow a lot of stuff from other games can't simply grasp such an easy concept somehow. That's why some people are frustrated.
  18. 3 likes
    Star Emperors and Soul Reapers aren't 3rd classes. It's tempting to consider them as such, but to be a third class, you must be part of the 1st class group: Acolyte Swordsman Magician Archer Merchant Thief Each of the classes can then go to either a 2-1 or a 2-2 class. Then each of them can be a 3-1 or 3-2 class (which is why we call them 3rd classes; they are the evolution of the 2nd classes). Star Emperors and Soul Reapers do not belong to any of these groups, they are called Extended classes, similar to Kagerou/Oboro and Rebellion. I hope this helps and clarify things a little! For more information, you can visit the official Korean Ragnarok Online page regarding classes: http://ro.gnjoy.com/guide/runemidgarts/jobmain.asp
  19. 2 likes
    I'm glad to see the staff working to bring more live to us players.
  20. 2 likes
    EnterTheSadman

    Sister But Boy

    SisterChoiiee the male sister

    © EnterTheSadman

  21. 2 likes
    Hi, i'm new to nova, i've been playing for a month now and idk what to do, so no i decided to come here i present my self and se if i can find friends to play, i like pvp and i want to try these monster hunter stuff Be safe and stay home!
  22. 2 likes
    completely forgot to upload this video to the forums: Short version (look for the long version in my channel)
  23. 2 likes
    Same, hopefully one day we can get there.
  24. 2 likes
    Hello everyone, I've been playing on here a few weeks, having not played any RO in ages. I use to play on IRO but stopped shortly after the first update to the new world. I've since dropped windows in favour of Linux both at home and work, and I was very happy to find that you actively support running on Linux via Wine. I main Sura, currently only 160 but gaining a couple levels a night and I have quite limited play time due to work and family commitments. I also have always played RO almost exclusively duo (with a friend) or solo, it has always been my relaxing grind game. However, some of the newer content is making me want to party up and experience it (when i hit 180+) If you need someone to get punched for you and I'm around chances are I'll enjoy some multiplayer, I like tanking but you don't do it when you are solo. Also are there any Sura guides updated with the new 180+ zone loot ? Some of the items sound quite nice on paper, but if someones already done the math on them I'd love to know.
  25. 2 likes
  26. 2 likes
    Good afternoon. I've been reading KRO/RMS forums and figured out that on the Ancient Odin Temple Dungeon (New Odin Temple) all monsters have only neutral and holy skills (with the exception of mvps, which I didn't find much information). I'm planning to build a mechanic and I would like to know some things before gear up. * Neutral resistance, coming from equipments and skills are in fact aditive? *The equipments that I suggest below really reach 100% resistance, leaving me immune to damage from monsters normal attack? (OP ????) *Angeling card really makes me immune to the damage from Holy light, Judex, Adoramus and Ray of Genesis? *If Angeling card really make me immune to those skills, Deviling would'n be a problem to holy elemental magic damage, right? Sorry if my english isn't that good. Complete build idea (100% neutral)
  27. 2 likes
    It may be a possibility for NovaExt. Please add this to the suggestions thread for novaext.
  28. 2 likes
    Oh, yeah the rules have been updated. We had a big discussion which can be read in the commissioner logs where we talked about how a permanent loss of a commissioner would be a massive impact to any guild, and due to the nature of this being an MMO, an entire guild should not be permanently punished over the actions of one player who may have been acting independently. I'll try to do a much better job at updating the rules publicly and informing the community of these decisions, due to the Beta Client and Level 200 update looming over us, it's been quite a busy month and I definitely got sloppy in regards to communication. I'll have someone find the specific rule change mentioned here and also properly documented. Regardless, I appreciate the issue being brought up. Sometimes I get lazy in enforcing rules because it's a lot of effort to manage so many different groups of people, and threads like these can keep us not only honest, but making sure offenses are acted upon.
  29. 2 likes
    Sir you need to take a step back and calm down. It's obvious you're triggered by the GTB nerf discussion but you're acting on emotions right now. If you have issues with the current commissioners, you can file a report to the GMs directly. About the return of a 2nd commissioner for the guild you're talking about, the whole discussion can be found in the commisioner logs. Nova is the owner of the server and can overrule the rules at any time.
  30. 2 likes
    I always get impressed w/ the dedication to improve this old game by this staff, seeing updates like this always renew my love for RO thanks guys, keep the good work
  31. 2 likes
    It's not about him not wanting to know feedback, it's the fact that patch notes are generally full of knee jerk emotional reactions to the changes, where as if you PM him directly you have the chance to have a 1:1 adult conversation about the matter. We're all human so being emotional is understandable but your voice is better heard when you direct it to him specifically. And not getting a reply doesn't mean your voice wasn't heard as we are a small team in terms of active developers and we do a lot on a daily basis so things can quite easily slip through the cracks. MH changes take time, but we do have some plans to make less desirable classes more desirable in MH, but this takes time and development, most we can do is ask people to be patient and wait. Metas shift when you are playing an MMO so certain builds will always fall in and out of the meta, that is just the nature of the beast.
  32. 2 likes
    Have to agree with this unfortunately. Took me a bit to realize Nova's MH2 implementation is simply not intended for every class to participate in.
  33. 2 likes
    Hi there! I have included his coordinates in patch notes. He can be found at einbech 149/257.
  34. 2 likes
    As in my opinion, most of the latest updates are drastically increasing gap between "rich and elite" and average players. Not so long ago i have started feeling that most patches is a chasing to be at least minimum valuable to participate in custom Nova content, that was not enjoyable. Now even release of default content is not so engaging. Sad...
  35. 2 likes
    If SE/SR aren't a 3rd class, we truly are living in an alternative facts world.
  36. 2 likes
    At Novaro your homunculus shares a good percentage of your base exp received. So afk up is not an effective strategy on the server. The suggestion I give is, collect all possible quests from Eden boards, so with the hom alive deliver all the quests and watch your homunclo lv up as fast as magic. Doing Gramps missions with your hom active is also a good idea. My english isn't that good, but i think you can have an idea about what am I trying to suggest.
  37. 2 likes
    *JOIN us in PVP and become a sporty player. Through anger management and team plays. tho a troll ; You may ask this Sura for new player basic sura guides and Cheap equip sets tip. We are loyal novaRO players. We find ways to give pvp a colorful life.

    © EnterTheSadman

  38. 1 like
    general rule of thumb is anything not listed under attack: ### is equip atk refine*refine bonus from vm is equip atk if you have the weapon you can also equip it and type @battlestats or @bs in game. it breaks down each type of attack for you.
  39. 1 like
    Hello! I'm brand new to this server, and I'm excited to be back. I started on AnimaRO and then played AnthemRO while it was around. I've popped back in on different servers over the last few years since then, but I never bothered to play seriously because none of them were a good fit. I played for a while last night, and I'm really impressed with everything NovaRO has to offer. Thanks to the quarantine here, I have plenty of time on my hands and the inability to really do much else. I hope everyone else is doing well and stays healthy through all of this craziness.
  40. 1 like
    The skill queue tool was enabled for pvm in this maintenance?
  41. 1 like
    Actually i was thinking about the same thing but with a Rune Knight, however i´m having trouble finding the right "headgear" (Upper). Can you tell me the ID of the Guard´s Cap, for some reason i couldnt find it.
  42. 1 like
    Hello there @Artoria! Welcome back to NovaRO. :] Which name are you trying to change? Your forum name or character name?
  43. 1 like
    I remember once I did ET with an ab who had 100% neutral resistance, and i'm pretty sure she/he was not taking any damage from normal attacks
  44. 1 like
    Speaking "or writing" about the last 2 question: Angeling card really makes me immune to the damage from Holy light, Judex, Adoramus and Ray of Genesis? : Yes. With angeling or holy armor you can avoid all holy damage. If Angeling card really make me immune to those skills, Deviling would'n be a problem to holy elemental magic damage, right? Yes. However i am not sure if the monsters have other kind of skill. "Other property". About the first 2 question: * Neutral resistance, coming from equipments and skills are in fact aditive? I am not sure about other skills, however tempering is working with gear neutral reduction. *The equipments that I suggest below really reach 100% resistance, leaving me immune to damage from monsters normal attack? (OP ????) mm i can not answer that question, hypothetically yes.
  45. 1 like
    Easiest 1. Weekly instance -> join random party, and have fun. 2. 200/200 kill -> just pick random party, and have fun. Moderate 3. BG -> BG is easier, just join BG and have fun (optional BIO5), pick wandy or minstrel since they are easy. 4. Nyia/Garrath MH2*1 -> need decent gear to came in, if not, just play as support minstrel. Just don't die. Clear MH1 quest first. Hard 5. Garroth, MH2*2 -> Need tons of gear, or leech service. 6. Nyiso, MH2*2 -> No comment.
  46. 1 like
    Hello, We've recently decided to discontinue use of the EU Proxy. It was causing a lot of connection issues, and didn't actually reduce ping for EU players. We've been meaning to get rid of it for a while now. Any issues you're having is mostly likely your internet connection or ISP. You may want to try using a VPN in the future.
  47. 1 like
    I know this was made clear but apparently many of you (uncertain how many) decided to remove the 30% modifier for lux anima in PVP. Although talking about it wont do anything good soon, I just wanted to ask kindly. RK's are getting nerfed and although they are still strong regardless of it - why aren't you guys nerfing Warlocks? They can nuke 6 people from a distance. RK's gotta get real close, and odds are, they're strapped with offensive gears to be able to take out plenty before going down. Mind you, going down. Noted that the skill IB isnt even spammable, and HS is easily nulled by bullshit meme gears and pnuema or mechs who know what they're doing. Yet you have the idea to take out lux anima's core function, which is its modifier. This makes killing classes (strapped on with full reduces) harder. Not impossible, but harder. We'll have to rely on CS (AGAIN). Which, i don't think a sane man can land when SC's are flying around everywhere . Or warlocks spamming crimson rock at you. And if youre saying RK's are retarded, they are! Yes! I couldn't disagree less. It's not like theres 20 RK's with 18+ g spears and 12+ circlets. Some RK's WC. Not really reliable isnt it since its short ranged. Oh, and they get bursted down by Tetra/crimsonrock/tc/acid/precky/sd/goh/ - (insert ranged skill here) Oh yeah, they can't charge attack in BG or WOE. They have to walk. Millenium Shield? Yeah good for a few seconds then its a minute cooldown. And if you roll a 2, too bad. Wait another minute. Strapped with reduce gears? Yeah good luck you're a punching bag until some SC strips you. Or you run out of pots, or theres a fenrir user shredding you from a mile away with tetra. tldr - i just wanted to know the thought process and WHO decided this to come to be and what classes they're playing. It's all I ask really. By the way. a good warlock can easily tank an array of things with energy coat and the newly improved pvm crazed mh gears. So yeah, a portable easily hidden/saved warlock leveling armies from several cells a way is a good thing. Yet a glass walking cannon of an RK isn't. Thanks y'all. Long live this server, and long live sanity
  48. 1 like
    Afaik it's: 2x Int7/Heal 5 Royal guard ring, +16 Light of Recovery, Heal 5 Arch Angel Wing, +11 sp2/sp2 Illussion Puente Robe, +11 Sp2/Sp2 Illusion Nurse Cap, +9 illusion boots fct/heal/heal with licheni card Basically all heal amount improve gear... with EoE int3 everywhere There's alternative but the gear above I mentioned should be the best heal gear atm to do some heal bombing.
  49. 1 like
  50. 1 like
    When are you planning on making your daughter join NovaRO?
This leaderboard is set to Los Angeles/GMT-07:00
×
×
  • Create New...