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  1. Episode 18: Direction of Prayer Implemented Episode 18: Direction of Prayer. Episode 18 depicts the very continuation after the exploration of Varmundt's Mansion in the last episode. Wiki guide: https://www.novaragnarok.com/wiki/Direction_of_Prayer Requirements: Base Level: 170 Quest Prerequisite: Episode 17.2 - Sage's Legacy Completing the Main Quest of Direction of Prayer allows the entrance to Villa of Deception [Easy/Hard]. New systems: Enchant UI The new Enchantment UI makes its debut with Episode 18. All enchant types and prices are shown in this new UI. You can access the enchantment window by talking to Emmett (wolfvill,164,137). Reputation Completing the Main Quest and Daily Quests within the episode grant you reputation points: First time dailies: 100 Reputation per quest (total 1000 reputation, once per account) Dailies: 20 per quest (total of 9 quests / 180 reputation per day, once per account) Reputation is tracked account wide. Different reputation levels grant different rewards. Without any reputation level, you're unable to speak to anyone on the village nor use any provided services. Level 1 - Unlocks Episode 18 Npcs. Level 2 - Unlocks Tool Dealer and Storage Kafra. Level 3 - Unlocks @go and Warper to Maze of Oz F1 (oz_dun01). Level 4 - Unlocks Save Point, Healer and Warper. Level 5 - Grants a Title (Pack Member) and Costume Hat. Additions: Aside from the new Enchant UI, Emmett (wolfvill,164,137) will also allow you to reroll the 1st (special) enchants for Armors and Boots. Armors: 100 Amethyst Fragment + 500,000 zeny. Boots: 625 Amethyst Fragment + 3,000,000 zeny. Bamdat (wolfvill,170,131) handles creation, enchanting and reforming of Adulter Fides Weapons. Purification Ritual allows you to reform an Adulter Fides weapon into its Vivatus Fides counterpart. Transmute Weapon allows you to create a random Adulter Fides weapon, for 3x Purified Holy Water. Bamdat sells Pontifex enchants for Adulter and Vivatus Fides weapons and Refinement Hammers: Pontifex Courage or Wisdom (Adulter) for 3 Purified Holy Oil. Pontifex Tenacity or Belief (Vivatus) for 10 Purified Holy Oil. Vivatus Fides Refinement Hammer for 20,000,000z or 35 Endeavor Tokens. Transmute Oil allows you to exchange various currencies to 10 Purified Holy Oils. 1 Purified Holy Water to 10 Purified Holy Oils. 1 Sanctuary Sudarium to 10 Purified Holy Oils. 10 Weapon Blueprints (any) to 10 Purified Holy Oils. Villa of Deception Increases in droprate chance, such as Bubblegum, do not work inside the instance, regardless of difficulty. Normal Mode: Freya has a 15% chance to drop a Villa Basement Key. This chance is rolled individually per person. Killing Freya rewards each player with 1 Purified Holy Water. The altar at the end of the instance has a 50% chance to give you a Villa Basement Key. This chance is rolled individually per person. Mobs inside the instance drop Purified Holy Oil at 30%. This chance is rolled individually per person. Hard Mode: Weapon Blueprint Scrolls drop from mobs in the instance, at 20% chance. Schulang and Freya both drop Sanctuary Sudarium at 100% each. Mob Drops Ashen Goat has a 35% of dropping Purified Holy Oil. Mobs from fields related to the episode all drop Amethyst Fragment: Baby Gray Wolf and Ashen Goat at 5%. Rakehand and Ash Toad at 6%. Ashhopper, Tumblering, Phantom Wolf, Firewind Kite, Ashring and Grey Wolf at 12%. Volcaring and Spark at 15%. Lava Toad and Hot Molar at 18%. Feature Headgears that have Mettle lv5 or higher will be granted an enchant that will let you exchange it. Developer's Note: If you have a Mettle lv5 headgear that is eligible, you will be able to choose another enchant, without cost, at the respective enchant NPCs for each headgear. The option to do so, "Change Mettle to another enchant", will only be present if you have an eligible hat. An eligible headgear will have the following line enchant: "You can reroll the Bear's Might or Mettle enchant for this item". This process can only be done once and will preserve the enchant level. Double check you are selecting the new enchant you want before confirming. If you'd rather keep Mettle, you can just ignore the message. Added a new option to the Wise Old Woman, Card Remover: Remove ALL stones from costumes. Developer's Note: Pretty self-explanatory, this new option will remove all Costume Enchantment Stones from any equipped Costumes, at once. Commands that query items will now be more accurate. For example, @ws Etel Dust will return who is selling Etel Dust, and @ii Greater Plant Bottle will return... Greater Plant Bottle. Valkyrie now allows for extended classes to enter the Hall of Honor. Developer's Note: This was done so that you're now able to enter and complete the quest for Edda Hats on classes that do not transcend. You're no longer able to use Bloody Branches on Thanatos F11 and F12. Discord's #main and in-game #main are now integrated once again. Bug Fix Miles will now be able to change positions and compress Costumed hats. Bug Fix Randel and True Randel (lhz_dun_n) and Amdarais [Hard] no longer have Shield Reflect. Bug Fix Green Aura and non-Green Aura MvPs will now properly +1 their respective achievements. Bug Fix Fixed an issue where Summoners and Spirit Handlers were unable to load builds from the Build Manager. Bug Fix Fixed a plethora of items whose names did not match on monsters drop tables. Bug Fix Fixed a bug with the Biolo job change quest. Items Bug Fix Fixed Eden Equipment Chest not always giving a weapon for classes 2-X or above. Bug Fix Fixed the description of a plethora of items to be properly accurate. Developer's Note: This, aside from bug reports, also included listing "Damage to all Classes" as "Physical Damage", as to not be confused with ATK%. Skills You're no longer able to cast Ice Wall in Thanatos F11 and F12. Developer's Note: This change was done as some players were using the skill to purposefully be annoying and guarantee they will never get invited into a party ever again. Bug Fix Fixed Kunai - Distortion to properly use the element of the equipped kunai. Bug Fix Fixed Inquisitor's Powerful Faith P.ATK bonus wrongfully being removed by Gentle Touch - Revitalize. Bug Fix Fixed Kisul Water Spray skill cast indicator to not show as Heal. Bug Fix Fixed Cardinal's Competentia duration to be 5 minutes. Bug Fix Wind Sign no longer works with magic attacks. Bug Fix Fixed Maelstrom to prevent Earthquake damage when placed under the caster. Bug Fix Eternal Slash now requires Weapon Blocking to be triggered. Bug Fix Fixed Rush Quake duration values per skill level. Bug Fix Fixed Rush Quake buffs to work properly. Rush effect now grants +50% damage multiplier. Quake effect now grants +50% long range and short range physical damage. Bug Fix Fixed Magic Book Mastery to grant the proper values. Bug Fix Fixed Festival of Kisui to properly work when the caster is not in a party. Bug Fix Fixed Colors of Hyunrok effect multi-stacking. Bug Fix Using Colors of Hyunrok at level 7 no longer removes the buff for Catnip Meteor. Bug Fix Having 10 Earth Charm no longer increases the target's hard defense by 100%, but instead increases your own hard defense. Bug Fix Fixed Midnight Kick going through walls. Bug Fix March of Prontera now also increases movement speed. Bug Fix All in the Sky now has a 60s cooldown. Bug Fix Fixed Vigor effect from +50% normal melee physical damage to +200%. Bug Fix While mounted, Dragon Training now increases mastery attack for spear type weapons. Bug Fix Dragon Training now only ignores the size penalty while using spear type weapons. Bug Fix Fixed Religio, Benedictum and Competentia showing up multiple times in the chat window. Siege and PvP Community Suggestion Enabled a plethora of gears in all Siege game modes. You can check the full list on the player suggestion itself: https://www.novaragnarok.com/forum/topic/16084-enabling-gears-for-pvp/ All War of Emperium will start at one hour later, thanks to Daylight Saving Times.
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  2. Hello everyone. I want to discuss the current state of BG (Battlegrounds) in this post. Unfortunately, I have to say that the situation is not good. The administrators have long neglected the Siege Scenario and, as a result, it has become unplayable. One of the main issues with BG is the lack of balance between DPS and support classes. Additionally, there is no balance between magical and physical damage. Currently, there are some support jobs that are too strong, such as SC and Minstrel, and even Royal Guard, although they are not as oppressive as the others. After the fix of %ATK, physical damage has become almost useless, except for jobs like SE and Sura, which were previously very strong. DB RK too but it doesn't rely on ATK% for damage. Urgent changes are needed if we want to revive the PVP community and make BG fun again. These changes should start with BG since WOE is impossible to revive in the short term. Adding new items such as Patent Weapons and shadow gears or costumes are not enough. We need to look at the jobs that need buffs and nerfs. I think it would be a good idea to nerf magical damage (wl, MS...) a bit and revert the PVP reduction from 90% to 85-80% to balance physical damage again. Also, nerfing Muscular Endurance would be helpful. Check Lastly, I believe that GMs should not abandon PVP due to a lack of players. This is the main reason why there are no players, and leaving a game without proper endgame content is not the best idea... What are your thoughts on the current state of BG? Do you have any suggestions on how to improve it? Let's discuss and find solutions together!!
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  3. With 4th classes came along a lot of new or returning players and the number one question "where do I level?". This is more common when they are reaching the 180 level range, getting worse at the 190's. There are two reasons for this confussion: Lack of knowledge and power creep. The first is pretty much solved by our lovely community who guides them to the correct map or to a guide, the latter though is not solved so easily. Monsters in this range starts to scale so hard that grace set alone can not help it confusing the player because those are the maps that people guided them but they can't kill anything, their damage is too low. Realizing that they once again ask where to level and when explaining that their damage is pretty much zero the next recommendation becomes to find a thanathos party. Parties are formed and the majority of the players there can only do what their gears allow them: buff, mob or leech the xp while watching netflix. Having said that I think that adding the advanced paradise shadow gear through some sort of quest like eden academy could be a good solution, obviously it should be possible to complete it using the gear available through eden. To be clear this is not a sugestion yet, I want to see others pov on the matter be it from players or from the staff if they feel confortable to speak.
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  4. BRO PLEASE ADD CLASS BALANCE MEISTER HAS ONLY HALF THE SKILLS MAN
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  5. There is a way to choose your desired enchant on gray wolf equipment? there is only the option to choose a random enchant on acessories on the first 2 slots, and then you can choose the last enchant for 2500 amethyst. i think it would be better if you have the option that can choose the enchant in all slots, even if it costs 7500+ amethyst
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  7. Ever since I started first I thought the server is at its peek with vast numbers of people, items and styles. As I try the pvp side of the server I notice how empty it is, the arena isn't even modified on Nerfing skills and items, bg only has a handful of people but gets decreased by the weeks and woe is limited to just few castle and guilds even so far as having a drafting phase due to lack of players. I didn't say anything back then regarding on the fear of getting in trouble, but since I did months ago I can now fairly say, "PVP is dead and grinding is boring" its was nice to have some endgame gears but once you have them whats next? doing more dailies,weeklies all the time, getting more rich buying more stuff and vice versa, heck even just doing MH is just a hassle now that you get what you want, some would just buy off from other players (which honestly a lazy way to get geared up). Legit most people just login stay online for an hour, get the rewards and be on their way playing something else. What I'm trying to say is I think time to take a bigger improvement and start of by having pvp activity back on this server, despite the history here, bring that back, focus on it more, Nerf/mute some skills/items/cards, less neglecting pvp ideas, make people grow some balls and fight it out (unless the spam alot, I'm sure there's a mute feature in RO), widen the pvp areas, more castles to rule, more guilds participating, 24/7 TDM (kinda like BG but its with randoms), and NO WEEKLY PVP quest (grieving in pvp kills the server internally). lets not forget about town activities like that Halloween event, to keep things riled up. I'm saying this because I care about this server, IK some of you are tired of hearing this but I'm trying to save Novaro from falling like the old Ro's that lacks quantity and unbalance quality. Anyone else who feels the same should also share your thoughts on servers current state. This isn't a suggestion hence if it was then it just be set aside like my old good ideas (which btw I felt devastated). Thank you for reading.
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  8. thats too much to expect considering they dont even bother correcting wrong descriptions ingame and keep forgetting to disable new items...
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  9. All i can say is... the server needs """something to be done""" in pvp-bg-woe... (At this point, anything will do)
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  10. Asolic

    *Giggle*

    © Asolic

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  11. Another reminder to stay civil, or the thread gets locked, for those who'd ignore the reminder from a player.
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  12. Just a friendly reminder to keep things calm and cordial. While I do understand everyone's points on the topic I just wanna highly remind everyone to keep their cool. Thanks
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  13. Hello! So after 4th job update something seems wrong with the refine chances of Level 4 weapons that are +10 or higher. Before the update I only 'damaged' a +10 or higher weapon ONCE when refining, but after the update I tried to refine only 2 Lv 4 weapons and broke them a total of 3 times. Also important to notice that I gave up trying +15 them because the success chances feels so LOW right now. Of course this accounts to basically nothing, it's just me having super bad luck, or that is what I thought. I talked to 5 other people that trying refining and none of them succeded in getting a +15 refine, also 3 of them damaged their weapons when trying to refine. Again this can literally be just a group of people having bad luck when refining, it just that this all seems very weird. I'm opening this discussion to hear from other players if they are also having this 'bad luck' when refining Level 4 weapons to +10 or higher refine rates. And also if this is happening to other people, maybe the staff can check if something it really wrong with the refine rates of those weapons, because we got a new refine system for level 5 weapons and maybe something happened with the chances of the Level 4 weapons? Again, this can all be nothing and everything is fine with the game, it's just that feels kinda weird when other players are also having this 'problem'. So this discussion is to hear from people if i'm just or if something is really off with the refine.
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  14. Excuse us, but the potential WOE population does NOT join cause there is no balance. This is a personal opinion: "Servers start dying when woe and pvp start to die, and of course we don´t want that..." So lets ask: What´s the current state of woe? What´s the current state of draft woe? What´s the current state of pvp? Why are some players urging for some help to save all those player vs player modes? Only those who play siege modes know exactly what´s going on... and the sad part is that we suggest, but for some reasons "others" suggestions are prefered (which it would be OK if the suggestions worked but they have NOT worked). At this point, the staff could OVERHAUL THE ENTIRE PLAYER VS PLAYER and the probability of people who actually try to play PVP-siege modes would be no more than 1% of the servers population... Sometimes i feel like the "new" way of thinking (in the world) just ruined even GAMES, by making them believe that competition is a bad thing cause you will make feel others bad.
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  15. The way i see it... the important thing is that more people is starting to notice the PVP-bg-woe-skills needs. I aplaud your post @NotAstolfo, even when i dont agree with you 100%
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  16. At least they bothered rejecting your suggestions different from many others which are completely ignored lmao.
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  17. So the 3rd and 2nd slot enchants on gray wolf equipment are going to be only random? Let's say I want 2 Warrior orbs in my armor, this makes virtually impossible to achieve desired enchants, especially if the odds in NovaRO are like these: With these odds, there's hardly any improvement over the 17.2 equipment that we get to choose the enchantment, really disappointing. I hope the staff rethink this, either giving an option to reroll 2nd slot enhchant or choose the desired enchant for a higher price.
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  18. Thanks for the patch. It would also be great as a suggestion in the future to add the book to skip the quests and do multiple runs for the new 18.1 content.
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  19. So, your post seems focused on the pvp side of things. This can be quite easily explained: The majority of the population that plays this game is no longer as competitive as they used to be. One of my ex's, who was strictly pvp oriented, probably wouldn't come back here to play for the pvp aspect. This is probably one of the last social bastions of our era, which fortunately, isn't filled with political opinions and racist remarks, so people who come here, instead of other games, are here for the social part of the game, because you can't get this anywhere else. They are working to improve pvp, because there is an active community. (few but growing slowly) So, fortunately, nothing is being ignored on that end. I do like some of your ideas though. Having a pvp quest would be something to take advantage of, while participating in that fun. Part of the reason why I learned MH, was because I was forced to eventually, and it became quite fun, although challenging and stressful. Personally, I think we need pvp fields/dungeons for anything to really arise from this. Yes, it's quite drastic to do so, and could cause some issues with people hogging maps as a group, but at the same time, it could also spark actual competition, at least for those who truly desire it. What's really lacking FOR pvp, is the idea that it's so out of reach, and completely unnecessary for every day play. I can't think of one reason to step into BG, at all. Yes, sure, some of the items are nice, but it's just not part of my *routine* <-- very important here. People play this game for a couple of things: Costumes Weeklies Leveling new jobs Gearing up Socialize Assist other players PVP Weeklies is this grand idea here, because it is technically forced unto us, or we will miss out on some good perks. At the same time, they are very interactive with the game, and force us to explore places we normally never would, which also feeds the market with things others may need. It's probably the most intelligent idea I have ever seen in a server, because it creates a market, an environment of people within maps which would normally be abandoned, and endorses the idea of party play due to difficulty. This is by far the holy grail of what Novaro exists by. Without this very thing, you would see many more people just remain afk and collect dailies. This is why your Weekly PVP quest idea is endearing. Granted, it should be seperate from our regular weekly, or it may cause some people to give up and go straight to collecting dailies, but at the same time, it needs to be as inspiring as our regular weekly. This is the hard part, because it would need to involve all aspects of pvp, like woe, bg, arena, but as I mentioned, I would love to see fields be involved in this. Perhaps an hourly chaos mode of some kind, where players would be forced to take a break from farming, or contest the zone for themselves. it really changes how people think when you're forced to take up arms against someone, or a group, because if you have a farming partner that you always see on the map, and you respect each other for keeping your distance, or simply not over mobbing, guess what will happen? that person will aid you to protect the map, and quite possibly start a coalition, which will inevitably lead to a strong friendship with that person. This, in kind, will also sprout a need to prepare for pvp, and delve into builds, tactics and gear. I can write about this all day, because I used to live in a world of pvp, and I grew much deeper connections there, than I ever could here. It's just a different world when you're forced to defend your friends because they might not be able to, or having or knowing that guy who would always step up and be an actual white knight for his Lady. It's really memorable, and you always remember everyone's names, or you may regret it I also appreciate your wonderful quote at the end. I just hope people don't confuse us as being one and the same. Thank you for reading.
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  20. Just mute all 3rd and 4th skills, cards/items involve skill boost of 3rd jobs. Why it is hard to apply those rules? Adding quest on bg would just end up abusing it by grieving for wins/kills which is the reason mmo's dies off. pvp is about showing off gaming skills NOT a required task just to get MORE reasons to get stuff. Lastly if people only plays ro to grind means they have no interest to pvp and the server has a boring population (I need to say it, I'm sorry) IDK the history behind not allowing to cater on PVP more but the server is being wasted away with this route is taking. Just because people tends to talk crap at main doesn't mean removing pvp priority would fix it. IT's an MMO ofc you expect competition via pvp,bg or woe.
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  21. Personally, I think that we don't need any more npc buffs to make content interesting/challenging/whatever. We already have a wide variety of skills available, a majority of which are barely used because, as the person above said, we just try to hit hard enough to kill shit so that mechanics are irrelevant. I would really like to see mobs actually cast skills that matter. Skills that you have to either plan against, or party to do efficiently. Mobs dealing more damage, taking more damage, having more hp (i.e., needing more damage), all of these work on the same principle: that dps/dpm is supreme. Any skill that doesn't one shot me or otherwise reduces my efficiency, I don't give a flying crap about. Switch things up, like having all mobs cast dispel as their first skill (like valk), or overpowered EQ, or full strip, reflect shield & defender or any number of currently existing skills that are really annoying/difficult to deal with as a solo player. Tl;dr: Encourage party play by taking the focus away from dealing damage, so that just having end-game gear is not enough to participate in (read: efficiently farm) content. Edit: I would also request that we redefine the word 'planning' away from decarding my equips for the 100th time. Immensely frustrating concept to base content around. Sometimes it's unavoidable, but god it's annoying.
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  22. You WILL play meta DPS classes. You WILL play solo. Meme builds get the noose. This is non-negotiable. RK GX RO 2023. Seriously though what's the purpose to making the mobs tanky as hell if not to encourage more party play? Its just the same farming method of TP -> IB except now I need to hold the turbo button on IB for a bit longer. Even with the buff mechanic listed above, its just going back to "Deal more damage to X" but X had its HP inflated... So whats the point? Ah but I have to pick the mob I deal more damage to! Strategy! Even if I kill Monsters X significantly faster, I'm still going to stand in place AoE-ing Monsters Y anyways. Late Renewal [Post 175] has made it so that no one really cares about the mechanics nor interactions with mobs matter, and instead have transformed them into nothing but vehicles that carry the loots you need to craft more gears, rather than a piece of gameplay to strategize play around itself. At least that's the mind set I've seen most players have sunk into, and I believe with carefully crafted experiences by the Staff / Dev team, another shift in mentality can take place. I like the idea of doing something interesting though, but regrettably I don't see this achieving too much else aside from just being a slightly gimmick map where mobs have enough HP they don't just melt away to your Super Saiyan damage. Why not make it so that the selectable buffs are more than just damage buffs? Or if it is to be a simple unga bunga damage increase, why not make it so that support classes can- when casting support skills inflict the monster on screen with a debuff that makes them take more damage too [Akin to Raid]. If not why bother reinventing the wheel and just make it so that its jup3 again with mobs players just have to farm for items to trade in for previously cash shop items like everything else. Hell, shift the numbers around enough, increase the EXP gains, have Party Drops, let other classes or party members do something; even something as simple as: "Monsters take 10% increased damage per unique party member damaging it." and suddenly its appealing to gather the gang together, even if the other party members aren't Giga Whale end game players. Re-incentivize party play, stop letting the fear of leeches ruin the possibility of enjoying the game again with your fellow gamer.
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  23. I think they have a solution for those mobbing while killing the mobs slowly. Like what they did to thana11/12. If they do that, and increase the mob density, hp, damage, I doubt there will be a need to incentivize party farming. A well formed party in itself can kill mobs faster than a solo player already. Giving minimal incentive to party will atleast give solo players motivation to gear up and try the map for themselves as solo, rather than being forced to party play just to get better rewards.
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  24. Idk if this has been discussed yet, but Biolo can mob half the map with just bloodsucker skill and hellplant. Solo farming will be hell with all the mobber that kills slow and low density mob. Incentive for party farming please.
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  25. I am literally taking your defense and saying the staff wouldn't be able to do this without no one in the team knowing. I just added a pinch of "probably/hope" unsure lexical terms to my statement because I am not part of the staff and thus cannot vouch for anything as a player.
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  26. Not only would we have no reason to make such a change, but it would be extremely obvious in the changes to the code and one of the many people with access to said code would bring it up immediately. I write here just to make it 100% clear that we did not change refine chances for level 4 weapons. I am absolutely certain this is just a case of very limited anecdotal evidence, combined with the fact that as humans we tend to exaggerate and remember the negative feelings of failure when it comes to luck much more drastically than the positive ones. The client literally shows you the backend success chance. I'd ask you to be more careful about how you phrase these types of statements, as read by the wrong people they could be very badly interpreted and quickly lead to a variety of false rumors spreading and scaring people who don't know any better.
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  27. I tested in Lab. success/try = success% (official%) 10-->11 38/50 = 76% (80%) 11-->12 56/95 = 59% (50%) 12-->13 19/76 = 25% (30%) 13-->14 5/24 =21% (30%) 14-->15 1/9 = 11% (20%) Need more Data!
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  28. I used to be an everyday pvp-BG player, sometimes even woe; however i did notice what @ShuichiAkai explains... there is no balance at this moment (even with some fixes) We do apreciate the effort of fixing, however in my opinion the solution (which i have wrote about it before) is in the gears allowed. Once again i do recomend: - Mandatory Fixing siege gear, becoming the ONLY gear you can use at BG, but giving some improvements. 1- Gears (all armors) No more than extra 25% HP (combo) 2- All gears should not allow more than 72% reduction against demi human (Medium size should be treated as "player or demi human". 3- All gears should not allow more than 40-50% ACD 4- All cards allowed 5- Fixed weapons (only valorous or glorious weapons allowed... can even consider 1 slot) 6- Allow BG consumables (potions, elemental converters,etc), but REMOVE all items (yes, all items) that IMPROVE, TRIGGER or AFFECT player skills. 7- Remove all buffs at the Start and End of every BG I believe that with this option, the staff can avoid a MAYOR FIX of the BG. It´s not complicated, you dont touch skills, you just regulate the damage by allowing or banning items, weapons, armors at bg. For PVP: - All weapons allowed - All armors allowed - All cards allowed - Player redution to 80-90% I would suggest to have weekly PVP quest to kill 5 players 200+ or being killed 10 times. I would also suggest a weekly quest: 2 bg participation (Just TWO x Week), instead of 1 hunting items. And no... i won´t do a "suggestion topic" cause my idea is only to provide OPTIONS on what to do and improve the game, that´s the intention of the creator of the topic . Finally, thank you Kuroda for bringing this important topic... hope we get some (any) results.
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  29. There might be some other stuff but I agree with these. It's hard to even get a proper conversation going in the forum now tbh.
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  30. As I do for most people that ask if they should make a suggestion, I'd suggest (heh) you do so anyway, as the worst outcome is it being rejected and things staying as they are. Even a rejected suggestion is useful for us, as it opens up the conversation about the topic and allows for gauging how popular such an idea is, if there are any flaws or concerns, etc. and also sets ground for potentially revisiting the idea in the future, should it warrant it.
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  31. Hello! ♡ I haven’t played in a long time and now is time to come back. Everything looks so different, but I’m excited to start almost from scratch. I hope to meet new friends and party sometime. I’m also looking for a friendly guild. My main characters are: Nymphette - 191/70 Ranger Shekhinah - 185/70 Arch Bishop Babalon - 177/62 Wanderer See ya! ⸜(。˃ ᵕ ˂ )⸝
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  32. DO NOT switch to IB if you dont wanna spend 7-8b on a build, Wind cutter can take you to endgame and its much more versatile than IB (Can pierce def/res, turn ranged if used with a spear) IB might be tge better of the 2 but you would need an MVP card budget to make it work. An End Game Wind Cutter would cost 1/4-1/2 the cost of an End Game IB build
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  33. Hello, Lumina Felione We are ever grateful for your input. First of all, thank you for inspiring us, PvP players, with the idea of monopolizing items in this game. Since we have not done anything like so to date, I believe PvP players should organize a Trade Union to decide the fairest price for the item "Field Manual". As written before in previous replies by SpaceHelm and Lilina, I believe 40.000.000z for each Field Manual would be a fair price to both PvM and PvP players. Here is the breakdown of my reasoning: 1 hour of BG can give a gross of 1.500 badges, which means we can produce 2 field manuals every hour. Let's compare this to Thanatos Tower farming: 1 hour can net one person 60.000.000z on average. Lastly, let's factor in PvP players' spending for consumables used in BG itself. I really hope that by resorting to this method, PvP players will be able to reinvigorate their passion of PvP through intriguing zeny incentive, while PvM players will be interested to try BG at least, before giving their input to us. Thank you very much for your attention and input. Best Regards, Loke
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