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  1. Glast Heim: Challenge Mode Implemented Glast Heim: Challenge Mode. Level required: 170+ Cooldown: 3 days Start location: @navi glast_01,143,288 (Warper > Instances > Glast Heim Challenge Mode). Equipment Rewards Royal Guardian Weapons Glast Heim Challenge Mode Weapons Guardian Knight Axe [2] The ceremonial axe used by the Glast Heim guards. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Power Swing damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Axe Attack: 210 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Mechanic Royal Knuckle [2] Knuckles used by the Glast Heim monks. It is an ordinary knuckle with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Rampage Blast damage by 20%. If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. Class: Knuckle Attack: 190 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Sura Royal Magician Staff [2] The magic wand used by the Glast Heim wizzard. It is an ordinary wand with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 270, Matk + 5%. Matk + 5 per refine rate. If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Two-handed Staff Attack: 100 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Warlock Royal Huuma Shuriken [2] A Huuma Shuriken smuggled into Glast Heim castle. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Cross Slash damage by 20%. If refine rate is 11 or higher, reduces cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. Class: Huuma Attack: 240 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Ninja Guardian Knight Bow [1] Crossbow used by the Glast Heim soldiers. It is an ordinary crossbow with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Triangle Shot damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Bow Attack: 180 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Shadow Chaser Royal Knight Archer Bow [2] The bow used by the Glast Heim soldiers. It is an bow weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces delay after skill by 12%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. Class: Bow Attack: 190 Weight: 170 Weapon Level: 4 Required Level: 170 Jobs: Ranger Guardian Knight Claymore [2] A blunt two-handed sword used by the Raydric knights. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Atk + 5%. Atk + 4 per refine rate. If refine rate is 9 or higher, Cri + 5, increases critical damage by 25%. If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Two-handed Sword Attack: 280 Weight: 400 Weapon Level: 4 Required Level: 170 Jobs: Rune Knight Royal Cleric Staff [2] The ceremonial wand used by the Glast Heim priests. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 170, Matk + 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Adoramus damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Rod Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Arch Bishop Royal Magician Wand [2] The Magic wand used by the Glast Heim wizzards. It is an ordinary wand with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 180, increases fire property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Rod Attack: 80 Weight: 80 Weapon Level: 4 Required Level: 170 Jobs: Warlock Royal Foxtail [2] A suspicious Foxtail found in Glast Heim castle. It is an ordinary Foxtail with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 350, Matk + 5%. Atk + 4 and Matk + 4 per refine rate. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau Atk + 30, Matk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus Matk + 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher Increases physical and magical damage against holy and undead property enemies by 20%. Class: Rod Attack: 275 Weight: 120 Weapon Level: 2 Required Level: 170 Jobs: Doram race Royal Whip [2] Dance whips used by the Glast Heim dancers. It is an ordinary whip with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Whip Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Female Only, Wanderer Royal Katar [2] Beautiful Katar used for decoration in Glast Heim. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Atk + 5%. Atk + 5 per refine rate. If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Katar Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Guillotine Cross Guardian Knight Battle Axe [2] A huge two-handed axe used by the Glast Heim guards. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Atk + 5%, reduces damage taken from medium and large size enemies by 10%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Two-handed Axe Attack: 270 Weight: 500 Weapon Level: 4 Required Level: 170 Jobs: Mechanic Royal Sage Book [2] Magic book used by the Glast Heim scholars. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 170, increases wind and water property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. and undead property enemies by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Book Attack: 90 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Sorcerer Royal Gladius (R) [2] The dagger used by the Glast Heim nobles. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Atk + 5%. When equipped with Royal Gladius (L), Atk + 7 per 2 of the sum of refine rate. If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus Atk + 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Dagger Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Applicable Job: Guillotine Cross Royal Gladius (L) [3] The dagger used by the Glast Heim nobles. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Has no effect. Used for combo with Royal Gladius (R). Class: Dagger Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 170 Applicable Job: Guillotine Cross Royal Magician Dagger [2] The dagger used by the Glast Heim wizzards. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Matk + 170, Matk + 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Dagger Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Shadow Chaser Guardian Knight Spear [2] A heavy one-handed spear used by the White Knights. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Vanishing Point damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Spear Attack: 205 Weight: 400 Weapon Level: 4 Required Level: 170 Jobs: Royal Guard Royal Cello [2] The instrument used by the Glast Heim military band. It is an ordinary instrument with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Instrument Attack: 90 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Male Only, Minstrel Royal Revolver [2] Gun smuggled into Glast Heim castle. It is an ordinary pistol with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Fire Dance damage by 20%. If refine rate is 11 or higher, reduces cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. Class: Pistol Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 170 Jobs: Rebellion Guardian Knight Jewel Sword [2] The ceremonial sword used by the Glast Heim guards. It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Matk + 180. MaxHP + 1% and increases Grand Cross damage by 2% per refine rate. If refine rate is 9 or higher, increases Shield Press damage by 20%. If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, has a chance to gain Atk + 7% and Matk + 7% for 10 seconds when dealing physical or magical damage. If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%. Class: Sword Attack: 130 Weight: 400 Weapon Level: 4 Required Level: 170 Jobs: Royal Guard Royal Pillar [2] A thick iron monstrosity used for decoration in Glast Heim. It is an ordinary pillar with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Mace Attack: 220 Weight: 500 Weapon Level: 4 Required Level: 170 Jobs: Mechanic Royal Syringe [2] An experimental syringe used in the Glast Heim laboratory. It is an ordinary syringe with no specificity, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Mace Attack: 210 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Genetic Royal Alchemy Staff [2] The crafting wand used by the Glast Heim researchers. It is a beautiful staff, but it has been influenced by Himmelmez and has gained a magical aura. Can't be destroyed, Atk + 5%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Crazy Vines damage by 30%, reduces cooldown of Crazy Vines by 1 second. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Mace Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Genetic Class Temporal Circlets Glast Heim Challenge Mode Headgears Temporal Circlet (Rune Knight) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. MaxHP + 250 per 2 refine rate. MaxSP + 2% per 3 refine rate. Increases Dragon Breath and Dragon Breath - Water by 15% per 3 refine rate. Increases long ranged physical damage by 5% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Rune Knight Temporal Circlet (Royal Guard) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Vanishing Point and Cannon Spear damage by 15% per 3 refine rate. Increases long ranged physical damage by 5% per 4 refine rate. If refine rate is 11 or higher, Atk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Royal Crusader Temporal Circlet (Mechanic) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Arm Cannon and Knuckle Boost damage by 10% per 3 refine rate. Increases long ranged physical damage by 5% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Mechanic Temporal Circlet (Genetic) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Spore Explosion and Cart Tornado damage by 20% per 3 refine rate. Increases physical damage against all size enemies by 2% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Alchemist Temporal Circlet (Guillotine Cross) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Rolling Cutter and Counter Slash damage by 20% per 3 refine rate. Atk + 2% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Guillotine Cross Temporal Circlet (Shadow Chaser) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Fatal Menace and Feint Bomb damage by 30% per 3 refine rate. Atk + 2% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Shadow Chaser Temporal Circlet (Archbishop) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Matk + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. Increases Adoramus damage by 20% per 3 refine rate. Increases holy property magical damage by 7% per 4 refine rate. If refine rate is 11 or higher, Matk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Arch Bishop Temporal Circlet (Sura) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. MaxHP + 2% per 3 refine rate. Increases Knuckle Arrow by 20% and Tiger Cannon damage by 10% per 3 refine rate. Increases long ranged physical damage by 5% per 4 refine rate. If refine rate is 11 or higher, Atk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Sura Temporal Circlet (Warlock) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Matk + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate. Increases wind and water property magical damage by 5% per 4 refine rate. If refine rate is 11 or higher, Matk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Warlock Temporal Circlet (Sorcerer) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Matk + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate. Increases neutral and water property magical damage by 5% per 4 refine rate. If refine rate is 11 or higher, Matk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Sorcerer Temporal Circlet (Ranger) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases critical damage by 5% per 3 refine rate. Increases Arrow Storm and Aimed Bolt damage by 20% per 3 refine rate. Increases long ranged physical damage by 5% per 4 refine rate. If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 1 second. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Ranger Temporal Circlet (Wanderer & Minstrel) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Matk + 15 per 2 refine rate. Reduces variable casting time by 5% per 3 refine rate. Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate. Increases neutral property magical damage by 7% per 4 refine rate. If refine rate is 11 or higher, Matk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Minstrel, Wanderer Temporal Circlet (Star Emperor) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Falling Star damage by 30% per 3 refine rate. Increases physical damage against all size enemies by 2% per 4 refine rate. If refine rate is 11 or higher, Atk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Star Emperor Temporal Circlet (Soul Reaper) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Matk + 15 per 2 refine rate. Reduces variable casting time by 5% per 3 refine rate. Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate. Increases shadow property magical damage by 7% per 4 refine rate. If refine rate is 11 or higher, Matk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Soul Reaper Temporal Circlet (Rebellion) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Round Trip and Vanishing Buster damage by 20% per 3 refine rate. Increases long ranged physical damage by 5% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Rebellion Temporal Circlet (Oboro) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Matk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate. Increases wind and water property magical damage by 5% per 4 refine rate. If refine rate is 11 or higher, Matk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Oboro Temporal Circlet (Kagerou) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Cross Slash and Kunai Explosion damage by 20% per 3 refine rate. Increases physical damage against all size enemies by 2% per 4 refine rate. If refine rate is 11 or higher, Atk + 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Kagerou Temporal Circlet (Super Novice) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 10 and Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 3 refine rate. Increases critical damage by 5% and increases all property magica damage by 5% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Super Novice Temporal Circlet (Summoner) [1] A circlet orned with jewel and ore. It was created by a crack in time. Hugin empowered it with mystical energy. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. Increases Catnip Meteor and Picky Peck damage by 20% per 3 refine rate. Increases long ranged physical damage by 5% and increases neutral property magical damage by 7% per 4 refine rate. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Applicable Job: Doram race New Overarching Systems Developer's Note: These systems make their debut with Glast Heim: Challenge Mode, but were designed with most instances, past and future, in mind. We'll consider adding these systems retroactivelly and in future instances, if they prove to be popular. Loot Rolling System Before entering the instance, the party leader will have 3 options for dividing the party's obtained loot. Everyone in the party will be able to view the party leader's choice and choose to stay in the party or leave. Even Split - Splits all the loot as evenly as possible between all party members. Need before Greed - Highest roll wins the loots, with an option to pass. Master Loot - The party leader is in control and divides the loot as he sees fit. @Votekick System As soon as your party departs into the instance, regular party kicking will be disabled. Members will only be able to be kicked after 50% + 1 of the party agrees with the decision. You can use @votekick PlayerName to start a vote, @votekick to vote Yes or abstain to vote No. Newly added features and instance exclusive systems Developer's Note: All systems and changes described here are exclusive to Glast Heim: Challenge Mode. Developer's Note: While we kept the official amount of needed runs to unlock levels, we're working on some ways for players to take on extra challenge in exchange of faster progression, such as a "No deaths" run. You can expect something in the coming patches! Overall Changes Weapon Exchange (Random) will not require Temporal Gemstones. All Temporal Circlets sprites have been altered with a different set of colors per class. Enchant Rerolls for 4th and 3rd slots Enchants on the 4th and 3rd slots can be rerolled by paying a premium amount compared to the regular enchant price. 4th Slot Reroll: 50 Temporal Fragments + 300,000 zeny 3rd Slot Reroll: 100 Temporal Fragments + 300,000 zeny 3rd Slot Reroll (Jewels): 6 Temporal Gemstones + 500,000 zeny Special Enchant Rerolls When enchanting, hitting one of the 7 special enchants (Mettle, Acute, etc) will let you either keep said enchant or reroll it up to five times at no additional cost, or until you leave the NPC (whichever happens first). The enchant pool remains the same for the rerolls. Transfer Character Progression Instance floor progression is character based. You'll be able to swap the level progression between two characters in your account for 1m zeny. Doing so will put the transfering character into instance cooldown. Himmelmez Pity System Phantom Himmelmez has a low chance to spawn on any floor. Each instance clear will also reward the party leader with pity, which you can spend 100 points to guarantee a Phantom Himmelmez to spawn on your next instance run. The amount of pity awarded goes up the higher the level of the instance and gets reset if you Himmelmez spawns naturally. Exclusive Achievements Glast Heim: Challenge Mode will have exclusive achievements for the first clear on higher levels. List of all new achievements: Glast Heim: Challenge Mode Achievements Name Summary Score Title Temporal Tourist Complete GH:CM at difficulty 9 200 Temporal Tourist Temporal Warden Complete GH:CM at difficulty 10 200 Temporal Warden Unyielding Legend Be the first to clear GH:CM at difficulty 8 250 Unyielding Legend Relentless Legend Be the first to clear GH:CM at difficulty 9 250 Relentless Legend Immortal Legend Be the first to clear GH:CM at difficulty 10 250 Immortal Legend Temporal Savant Clear GH:CM at difficulty 6 in a solo party 150 Temporal Savant Temporal Prodigy Clear GH:CM at difficulty 7 in a solo party 175 Temporal Prodigy Temporal Emperor Clear GH:CM at difficulty 8 in a solo party 200 Temporal Emperor Temporal God Clear GH:CM at difficulty 9 in a solo party 250 Temporal God Temporal Party Clear GH:CM at difficulty 5 with 5 party members or less 25 - Temporal Party II Clear GH:CM at difficulty 6 with 5 party members or less 50 - Temporal Party III Clear GH:CM at difficulty 7 with 5 party members or less 75 - Temporal Party IV Clear GH:CM at difficulty 8 with 5 party members or less 100 Temporal Walker Temporal Party V Clear GH:CM at difficulty 9 with 5 party members or less 125 Temporal Vanguard Temporal Party VI Clear GH:CM at difficulty 10 with 5 party members or less 150 Temporal Ace Bane of Himmelmez Defeat Himmelmez 35 times in GH:CM 100 Himmelmez Slaughterer Bane of Phantom Amdarais Defeat Phantom Amdarais 100 times in GH:CM 100 P. Amdarais Slaughterer Dark Traveler Clear GH:CM at difficulty 7 without dying 100 Dark Traveler Defier of Doubt Clear GH:CM at difficulty 8 without dying 125 Defier of Doubt The Blazing Light Clear GH:CM at difficulty 9 without dying 150 The Blazing Light The Eternal Clear GH:CM at difficulty 10 without dying 175 The Eternal
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  2. Nova

    New Content Teaser

    The exploration team attempted to enter the energy core of Glast Heim. Rumors said there were brand-new resources to be found inside the core. A section with strange energy flow was detected inside of it. The team quickly tried to lock down the area, but it was already too late. They have awakened the core guardian. Join them in finding a way out! Coming to NovaRO this Saturday the 24th! (Some time after 1PM)
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  3. Aimer

    Patch Notes #164

    Summer Festival Ira has finished setting up and has opened Fabulous Fabrics on the Summer Festival Island. Features Added weapon boxes for all weapons obtained from Glast Heim: Challenge Mode. Developer's Note: This is a preemptive change in preparation for the release on the 24th. You can now convert two 30m Almighties into a single 60m one, for 50k on the Nutritionist NPC. Added a new option to the Training Chamber: Take Damage. The new option constantly damages you in order to make testing with things such as autobonuses or Weapon Blocking easier. Improved the menu on the Master Cook NPC to include the old level 10 recipes. Items Added the - Cosmic Set Egg to the Nova Shop for 17,500 Novapoints. - Cosmic Veil - Cosmic Aura [M] - Cosmic Scarf - Cosmic Ribbon Siege and PvP All obtainable equipment from Glast Heim: Challenge Mode will stay disabled until further notice, except weapons. Developer's Note: This is a preemptive change in preparation for the release on the 24th. KVM duration was lowered to 3:30. Added Phantom Himmelmez Card to Tier 0. Added Phantom Amdarais Card to Tier 0. (Pending Commissioner's discussion) Stones, 1st and 2nd Barricades on Draft WoE will no longer be autobuilt. Added two dead cells to Cyr, in order to prevent going through a wall with movement skills.
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  4. Aimer

    Patch Notes #163

    Summer Festival We've corrected the Summer Festival Board with the end date for the Summer Festival. For those who missed it, the Summer Festival will end on August 30th, at 23:59 PST (Server Time). Players will no longer be able to stack Fishing Rods or Shovels, nor their upgrade materials in storage. (Applied on 2021/07/06) Beastly Betty and Rosie have finished setting up their shops on the Festival Island with new hats! Fixed an issue with the queue on Poolside Panic. Fixed an issue where players could run in the Grotto faster than intended. The following hats can now be exchanged for Pouring Keys (Please note only their base versions can be recycled): - Triple Poring Hat - Gigant Helm The - Triple Poring Hat can now be recolored at the Festival Painter. - Triple Drops Hat - Triple Marin Hat - Triple Pouring Hat - Triple Poporing Hat - Triple Ghostring Hat - Triple Deviling Hat Features In preparation for Glast Heim: Challenge Mode, the prerequisite of Old Glast Heim - Hard being completed once will start counting from this maintenance onwards. Reduced the amount of Summer Dailies required for the Summer Daily Weekly Quest from 4 to 3. (Applied on 2021/07/06) Added an alternative completion method to the Summer Daily Weekly Quest: Defeat 500 Grotto Monsters. (Applied on 2021/07/06) We've did a small revamp of the Main Office. Check it out on @go 50! Added a new option for crafting Nova Shop (undispellable) +10 Foods to the Master Cook, located at the Hall of Valor's (@go bg) left side. These will require both a level 10 Cookbook and a Cooking Kit of your choice, as well as the old level 10 food recipe for each item you want to craft. Added a new function to the @view command: @view warg @view warg allows you to hide any Ranger wargs, including yours. The command will only hide wargs not currently being mounted. Pneuma will now remain visible even with @hidehateffect activated. Fixed the Perfect Hit display on @battlestats. Fixed an issue where mobs of Bioresearch Laboratory were not spawning correctly. Fixed an issue where mobs of Legacy of Glast Heim were not spawning correctly. Fixed an issue where some items were not showing in @ws. Fixed an issue with splash damage from shotguns and Baphomet Card not applying properly. Items Fixed an issue with Mad Bunny weighing more than intended. Fixed an issue with Silverwork Bracelet being able to be equipped by Novices. Fixed Thief and Rogue being able to wear Axes. Fixed Ominous Assaulter Card combo when equipped on books. Bio 5 MVP combos will now show their monster transformation. Added - Invisible Mantle to the Nova Shop for 2,500 Nova Points. The following hats can now be Compressed with Miles in the Main Office: - Goblin Mask - Gas Mask - Pagdayaw - Fox Hat - Thanatos Odium Mask - Thanatos Despero Mask - Lord of the Dead Helm - Megaman X Helmet - Black Megaman X Helmet - Green Megaman X Helmet - HD Megaman X Helmet - Orange Megaman X Helmet - Red Megaman X Helmet - Zero Helmet - Black Zero Helmet - Green Zero Helmet - HD Zero Helmet - Purple Zero Helmet - White Zero Helmet Skills Fixed Round Trip's damage formula. Siege and PvP Implemented an attempted fix on various KVM bugs. Developer's Note: Please make bug reports if you find any of those again. We cannot investigate nor fix these types of bugs without a properly filled bug report. Increased the amount of Golden Syrups you get from Telma from 15 to 25 for 1 Valor Badge. All Barricades and Stones will now be autobuilt upon a castle break. Increased the HP of castle Stones by times 10. Reflected damage from customized skills in Siege now apply the correct damage. Fixed Novice's Steel Body effect to no longer apply to the regular Ranked PVP room. Fixed an issue with the WoE reduction tracker on the WoE stats website. Fixed an issue where the BG Secret Shop purchase amounts were not being reset. Fixed an issue where Star Emperor was receiving the wrong soul link upon BG round start. Siege Commissioners Using Dragon Breath will now put Dragon Breath Water into a 0.5s cooldown and vice-versa on all Siege game modes. Developer's Note: This was done in order to prevent yet another case of bypassing animations. Siege Commissioners Gospel now removes the Strip Accessory debuff in all Siege game modes. Siege Commissioners Strip Accessory now has a 2-second cooldown on Battlegrounds. Siege Commissioners All Masquerade-type skills now have a 3-second cooldown on Battlegrounds. Siege Commissioners Enabled SLS Perception and SLS Opposition on Battlegrounds.
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  5. You can check my website and twitter! Thank you so much!! <3
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  6. I had lots of fun working on this illustration for the contest! Thankyou so much, Nova!! ♥
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  7. congatz for all the winner! can we request more frequent of art contest, so i have more attempt to get the hats >.<
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  8. Kinda outdated but works okayish but i would buy a automatic armor instead of a illusion one
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  9. Indeed there is. You can find the Reset Man at the basement of the Main Office (@go 50) or at the left side of the Hall of Valor (@go bg).
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  10. Hey yall, how you doing? I hope you are fine! Just to get things straigth, this topic is not a suggestion, I'm well aware there is no point in suggesting official content, it's more of me voicing out what I have seen and felt while gearing up my own character and seeing others gear up in the years that I have been playing here. RO has always been about the progression of your character and to progress you had to grind, in pre-renewal era the grind was more of a linear progression because what defined your character power was the card combos you had, as time goes on a lot of card like effects started being baked in the gear itself. That's power creep and it's normal to have it in a game, especially in RO who is going to turn 20 years old next year, with that in mind we can all agree that we like to get new toys to play and have fun killing all sorts of poring this game still offers to us. Now skiping a bit to where NovaRO is at, I think the server is doing a good when it comes to endgame gearing, except shadow gear but that's another topic, you have builds using automatic gear, illusion dungeon itens and soutanes. The problem lies in mid game progression, this is where players will spend the most time and right now it's the most miserable experience you have in the server, most players gets to here and turn into a bot farming zeny 24/7 be either gefenia, thanathos tower or MH consumables. The point is that upgrades in this step are being exponential instead of being linear. This is one of the reasons RK's are always recommended for newer players, since they can transition more smoothly from Peuz gear to automatic. What could probably help the other non-RK classes are the Nobeless/Grace/Imperial sets, they serve as a stepping stone to see how endgame gear is always focused on one or two skills. As I said early on this is not a suggestion topic so if you disagree with anything I said you are more than welcome to share your point of view, cheers everyone!
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  11. I agree with this for the most part, but I do think there's an alternative method to the mid game grind, find niche roles you can fill and enjoy, while dumping your money into your main class. By hyperfocusing some characters in to one specific thing you can 'cheat' and use cheaper options than what things would normally cost for an all purpose role. Some examples: Bios5 needs tank/AB/SR/bard/wandy - all expected to not have much of a gear set, shining defense scroll and some starter stuff will do just fine MH2 needs healer role and often a bard - I frequently do this on a doram healer w/ ~30m in gear players are willing to pay for sean quest and monster subj leech, some of those are fairly easy to 1 shot w/ the right classes (bio4 for example) Getting daily rewards everyday and completing the weekly is a huge passive income that's gated by real life time instead of game time I think the mid game grind is hard only if you are impatient and want to rush it. If you take your time, level some stuff w/ particular goals in mind, in ~8 weeks you will have plenty of zeny for a geared DPS that can do end game content. You'll also have a good infrastructure of support chars and a better understanding of what the end game content actually looks like, since you've been supporting for it. I've been thinking about making more cost effective guides, but when I started clearing weeklies I didn't have a very good dps character, only niche roles that could target each thing specifically, and I'd look for groups for the hard stuff like seans/monster subj. In my particular breakdown: tank doram - bios5 (both farm and weekly) https://www.novaragnarok.com/forum/topic/13257-budget-bios5-tank-cat/ doram healer/spiral pierce RK - MH2 https://www.novaragnarok.com/forum/topic/13167-nuances-of-aftercast-delay/ RK - seans/monster sub LFG for instance on whatever And all my money I would spend on my star emp, who can now do end game content no problems. Would probably be even better if I spent it on RK, but one day SE will rise again... Anyway this is all just my own personal experience, thought I would share. The mid game was not too hard for me, and I spent a total of about 5 hours in geffenia. I made a mechanic to do the refining weekly and grinded some incubus/succubus w/ knuckleboost. Then I got turned upside down about 4 times and said 'whelp, that's enough of this godforsaken place.' There is variety if you hunt for it, it's just hard to explain this to new players and if you are not concerned about having any fun at all while you play, geffenia is probably faster than what I outlined above. Oh, and on the topic of the gears, I don't know that more armors really solve the problem, we currently have decent midgame options w/ the 17.1 gears. The main problem is the best stuff in the game is always going to have the highest demand, and be hard to get because everything in renewal needs to be turbo refined to be useful. I would like to see more gems like Wickebine's black cat ears that have a strong effect w/o being refined to the teeth. That would be proper midgame if it gives effect at +4 and +7, maybe turn the lava leathers into something like this. Most of the cost is in refining the gear, so why would you waste your refine cost on non-BIS?
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  12. The issue to me isn't even that, it's early game because there is RK with a Peuz set and there is the other classes. Only AB gets close to that because it also has a funcional good set from Mora. Early game is a lot harder on non-RK classes and those sets could probably help a bunch to reduce the gap.
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  13. The second edition of the Great Hunt will take place tomorrow, July 3rd, at 14:00 PST - Server Time (registration) / 15:00 server time (match start). The Great Hunt is an all-out brawl in the Savage Coast, in which teams must fight monsters and their fellow competitors to ensure victory. Registration Registration will open at 14:00 Server Time, for one hour. In order to register, you must be in a guild, create a party and talk to Sothis at The Wyvern (@go mh). Your party must have between 3 and 5 members at least Level 190, all pertaining to the same guild. Once you register, you may withdraw or update your team at any time until the end of the registration period. Only members who are online at the time of registration will be able to join the Great Hunt. A single guild cannot have more than one Great Hunt party and your guild must have a guild emblem to be able to enter the map. The Great Hunt will require at least 6 registered teams to start, if there aren't enough teams when the registration period ends, the event will be skipped for the month. Overview The Great Hunt begins at 15:00 server time, and lasts until 16:00 or until only one team remains standing, whichever happens first. Players will battle out in a well-known area - The Savage Coast, which is inhabited by a wide array of dangerous monsters. Players should be prepared to fight ambient monsters, Primals, and Great Monsters. However, the greatest danger of all does not come from them, but from fellow competitors scattered around the island, waiting for their chance to strike. Aside from battling players and monsters alike, The Great Hunt also involves managing two important resources - Crest Stones and Stocks. See below for an overview of useful minimap markings that may appear during the Great Hunt: Pink Marker - Boss White Marker - Player carrying a large amount of Crest Stones Red Marker - Blocked map zone Blue Marker - Supply Crate Orange Marker - Primal (after talking to the Tracker) Yellow Marker - Top 3 teams (after talking to the Mercenary) Crest Stones and Points Points are the main factor used to determine a team’s ranking. The leading team will be the one with the highest amount of points among the surviving teams. You gain points by delivering Crest Stones to a Crest Stone Collector. Crest Stones can be obtained by defeating enemies, and each stone will grant one point when delivered. Objective Amount of Crest Stones obtained Killing an ambient monster Chance of obtaining a single Crest Stone Killing a player Small Killing a player in the 6th, 5th or 4th ranked teams Medium Killing a player in the top 3 teams or a Primal High Killing a Great Monster Very high If you defeat a player that is carrying Crest Stones, all their Crest Stones will be destroyed, and you will obtain half of the amount. If you leave the map while carrying Crest Stones, they will be deleted upon reentry. A single player can only carry 100 Crest Stones at a time, and any exceeding Crest Stones will be lost. Stocks and Entering the Savage Coast Stocks represent a team’s lives. Every team starts with 20 Stocks. The leader can warp his team to the Savage Coast, to a biome of his choosing, by speaking to Sothis, which will cost 1 Stock. Individual team members are not allowed to reenter alone. Once a team reaches 0 Stocks, they will be eliminated from the Great Hunt when all their members are defeated, regardless of the amount of points they have obtained. This means that even a team with a high amount of points can end up in last place and get eliminated if they are too brazen with their Stocks. Periodically, the team with least points will be set to zero stocks, so make sure you are not at the bottom of the ranking! Please note that, if you stay outside of the Great Hunt for too long, you will be penalized by losing a certain amount of stocks. Sothis’ watchful eye does not appreciate cowards! Team Elimination and Ranking Once a team is eliminated (either from being defeated while having no Stocks, or by being in the last place in points), their final ranking in the Great Hunt will be the order they were eliminated in. If there are 10 teams in total, the first team to be eliminated will take the 10th place, the second team will take the 9th place, and so on. When the Great Hunt ends, if there is only one team left standing they will be the winner, regardless of their amount of points. If there are multiple teams left standing, the winner will be the team with the highest amount of points among them. Ties will be decided based on the amount of Stocks each team has. Monsters All monsters in the Great Hunt will be Player race and Medium size, meaning they will be affected by popular Siege game mode items, such as Glorious Weapons and Thara Frog Card. Other monster properties remain unchanged, including element and Boss status. The Savage Coast will contain 6 Primals, spawned a few minutes after the match begins. Upon death, they will grant a buff to the killer’s team and respawn after a few minutes. Periodically, a Great Monster will appear and will be marked on the competitors’ minimaps. It will employ a small part of its original mechanics, and we’ve made sure to not include mechanics that would be too intrusive for PvP, such as Nysori’s Charming Allure or Siren’s Song. Upon death, Great Monsters will grant multiple buffs to the killer’s team. All monsters will be affected by the 85% damage reduction applicable to Siege maps, both in their damage dealt and damage taken. Game Mechanics All King of Emperium game mechanics apply, including Siege reductions and any skill and item behavior changes. Notably, this includes the +15 refinement cap and the disabling of all MVP Cards. Upon entering the Savage Coast, competitors will have most of their buffs removed - outside buffs, such as those casted by alts, are not allowed in the Great Hunt. Make sure to rebuff quickly when you spawn, or you may find yourself ambushed by enemies while unprepared. Enemy players will be displayed with generic outfits, cloth colors, hairstyles and hair colors, and without headgears. Player movement speed will be capped. In addition, Snap, Mechanic slides, Fallen Angel and High Jump will have a 2-second cooldown if they are used when there are no team members of different jobs on your screen. For example, a Sura will be able to Snap freely as long as it is within screen range of a Sorcerer teammate, but not if it is alone or only close to another Sura. Upon entering the Savage Coast, you will receive a White Flag, which allows you to exit the map. All means of warping out of the map aside from the White Flag, including Butterfly Wings, @commands, and Poison Bottle will be disabled. Alongside other items that are usually not available in Siege modes, Novaphone, Kafra Card, Peony Mamy, Snowflip, Sadagui, Yggdrasil Sand, Sothis Shield, BG Repair Scroll and Beast Horn are disabled. Freedom and Marionette Control skills are disabled. Players with the Invisibility status effect will not be able to interact with NPCs. This does not include Cloaking, Hiding or similar effects. No Monster Hunter customizations or exclusive effects will apply. This means all MH consumables and Role Skills are disabled, and none of the Skill or item balancing changes apply. NPCs There are a number of helpful NPCs in each Base at the Savage Coast. To interact with these NPCs, you must be within 4 cells of them, and wait for a casting bar to conclude. If you are attacked during this time, the NPC activation will be canceled. The Crest Stone Collector will collect all your Crest Stones and grant points. The Healing Soup will fully restore your HP and SP, remove debuffs, repair broken equipment, and restore mounts. The Storage Chest will open any storage. The Tracker will display the location of any alive Primals on your team’s minimap. The Mercenary will display the location of the current top 3 teams on your team’s minimap. The Crow Handler will bring back defeated teammates waiting at the Airship to the battlefield, without consuming Stocks. Upon activation, the Crow Handler has a three-minute cooldown. Rules All Rules applicable to other Siege content will also apply to the Great Hunt. Any means to bypass intended game mechanics (such as bringing in outside buffs or using disabled items) will result in punishment. If you are not sure whether something is considered an exploit, make sure to ask a member of the Staff before considering using it. “Teaming”, truces, alliances and all other forms of coordination between participating teams are strictly forbidden. Any form of communication between competitors, including being in the same Discord voice lobby, will be considered teaming. Win trading and similar practices also fall into this rule. Dual clients are not allowed to participate (on the same team or in different teams). Rewards Every participant will receive 2000 Valor Badges. All ranking rewards will be given per member of the respective placing teams: First Place - 5000 Nova Points - 1x Glorious Aura (costume) - 3000 Valor Badges (+2000 from participation) Second Place - 2500 Nova Points - 2x Aura Essence - 1000 Valor Badges (+2000 from participation) Third Place - 1250 Nova Points - 1x Aura Essence - 2000 Valor Badges from participation Updates and Changes Great Hunt comes with a number of improvements for the month of July. Below are the most important changes: A new item, the White Flag, will be automatically given to you when you warp into the Great Hunt, and can be used to get out of the map and drop your crests on the ground for faster regrouping. The Crow Handler’s cooldown has been reduced to 3 minutes (from 5 minutes). Nysori and Garronath’s HP values were lowered. Talking to Sothis at the Airship will show your current score and leaderboard position. The amount of Crest Stones obtained from defeating other players will increase as the Great Hunt progresses. When the periodic score check is done after pruning starts, if you are on the last place you will lose all your stocks instead of being immediately eliminated.
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  14. It was very fun and i love everybodys work. Hope i can participate in more contests in the future (pls make more <3) Congrats for the winners
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  15. Picnic Art Contest Winners Here emerge our art contest winners with their delicious, nutricious picnic-art! It's often that one says that food tastes even better outside, and surely great company can't hurt! This time 19 members of our staff helped vote on the contest pictures from 17 of our talented artists! The competition between the 1st and 2nd places was particularly tough and cut very close. Congratulations to all of our winners, and thank you everyone else too for the fun arts most of which we now also get to admire as loading screens. We made loading screens of all the artwork that we could, and they'll be rotating over time so as many can make an appearance in-game as possible. That was all for this contest -- we hope the good weather stays with you so you get to enjoy all of the frolicking in the grass that you desire. All credit goes to the amazing original art creators whose player names are provided below! 1st Place .tg {border-collapse:collapse;border-spacing:0;border-width:1px;border-style:solid;border-color:black;} .tg td{font-family:Arial, sans-serif;font-size:14px;padding:10px 5px;border-style:solid;border-width:0px;overflow:hidden;word-break:normal;} .tg th{font-family:Arial, sans-serif;font-size:14px;font-weight:normal;padding:10px 5px;border-style:solid;border-width:0px;overflow:hidden;word-break:normal;} .tg .tg-rg0h{font-size:12px;text-align:center;vertical-align:top} OcBabe 2nd Place .tg {border-collapse:collapse;border-spacing:0;border-width:1px;border-style:solid;border-color:black;} .tg td{font-family:Arial, sans-serif;font-size:14px;padding:10px 5px;border-style:solid;border-width:0px;overflow:hidden;word-break:normal;} .tg th{font-family:Arial, sans-serif;font-size:14px;font-weight:normal;padding:10px 5px;border-style:solid;border-width:0px;overflow:hidden;word-break:normal;} .tg .tg-rg0h{font-size:12px;text-align:center;vertical-align:top} Dommatrix 3rd Place .tg {border-collapse:collapse;border-spacing:0;border-width:1px;border-style:solid;border-color:black;} .tg td{font-family:Arial, sans-serif;font-size:14px;padding:10px 5px;border-style:solid;border-width:0px;overflow:hidden;word-break:normal;} .tg th{font-family:Arial, sans-serif;font-size:14px;font-weight:normal;padding:10px 5px;border-style:solid;border-width:0px;overflow:hidden;word-break:normal;} .tg .tg-rg0h{font-size:12px;text-align:center;vertical-align:top} Rurumine And here a quick reminder for all participants (and not only the winners)! Your participation rewards (Event Tickets) will be tallied together with the GM Challenges you did and sent to you over the next few days. Please pick them up from your ROdex mails before they expire! It would be sad if they did, and we wouldn't want that to happen. You'll have one week to claim them by logging onto your characters and checking your incoming mails. For the winners' illustrations that would mean logging onto the character listed above, and for the rest of the participants, the character name you gave us in the contest topic or private submission messages. Thank you again, everyone, and see you around! The staff team wishes you a sunny day!
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  16. "NovaRO is the best server on earth!" That is something that I realized around 1~2 months in NovaRO when I played in 2018. My past experience with european official RO Server was nightmare. Be it from Pay-To-Win aspect or how broken hard it is to actually play Free-To-Play in that server (probably I was too young too hahaha). I took my hiatus around early 2019 and back at August 2019 to NovaRO. Obviously cause of the nostalgia I want to play Ragnarok again. Lemme give you a loooooonnng story what made BlackIntels "The BlackIntels". I warned you this ain't gonna be a short thread! First Jab There was actually the time when I was in newbie around October 2018. Bought couple Halloween Coins to buy one HE Battle Manual from the Halloween NPC, but the NPC was already gone. At that time I pm-ed GM Nova in Forum asking him if it would be possible if I could get the Manual and I can give him the Coins cause of the NPC was already gone. He gave me the manual. At that very moment I know it that this is the server that I definitely know I would spend my time on. The way of the GM taking care of a "no-one" newbie player as me back in 2018 is something that I really am grateful for even till now. It might sounds only small but that is a huge butterfly-effect in my NovaRO-life that affected how I played again in 2019 and actually want to contribute for the community. Best Ranger?!?! I was on hiatus around January ~ August 2019 and back to NovaRO around August 2019. At that time all of my gears are outdated (obviously) but on the other side I dropped all of my expensive gears in Prontera when I quitted. So I started with nothing. Being clueless and all I read was Inberun's PvE Ranger Guide the super old ranger guide from 2017. The meta already changed and I really have hard-time figuring out the gears and build for Sharpshooting. I had to ask in game, pm-ing people, screenshots etc etc. Till I get tired out of it and try to start my own guide on NovaRO wiki just for the sake of helping people who are just back to the server. Some people are referring me as "Ranger God", "Best Ranger", etc etc. When in fact I am not even close to the strongest Ranger at all. This is like one of the biggest lesson I learnt as a human in this small but really warm Community of NovaRO. "Give value and expect nothing in return" I am not the most geared ranger on NovaRO. Nor do I have MVP Cards that I can boast to say that I was the strongest. But I can be sure the value that I gave with the guide is actually helping a lot of newbie rangers out there who just started out. I expect nothing from that guide at all. I didn't get anything from it. No costume headgear, no NP, no zeny, nothing. And yet countless players are always sooo kind when they are expressing their gratitude towards that guide and I think that was the first leverage to the name "BlackIntels". If you think the current community is missing out something. Just make a guide. It is not hard, it just need time to figure out how to do XYZ. Making a guide is just like how butterfly effect that GM Nova did to me personally. It seemed only like a small act of kindness or out of the act of service toward one person of the community, but the small act of kindness slowly getting bigger and bigger and in the end the community helped me to write more on that guide. "Thank you for the countless players that are contributing on the guide be it lending gears, MVP Card, ideas or even just small talks" PvP and The Familia around March 2020 I started my path in PvP. It was out of curiosity cause someone dear to me was so into PvP and I was getting influenced out of it. Starting from playing BG as a GX (cause ranger was dead. And it is still dead now T_T) we both played together to refine our gameplay in PvP. The person I played with already have past experiences on another server, but me it was my first time stepping into Ragnarok PvP. Completely clueless and newbie has no ideas what gears to get, what skill, hell I don't even know how to play GX. "Pls the veteran players make a guide at least gearwise for the starter. PvP is goddamn too hard to figure out as newbie" The PvM vs. PvP experience that I experienced for the first time was how there was absolutely no guide about PvP. It is super hard to get and the thing about PvP is just about. Master <-> Apprentice relationship. Basically the best way to properly grow fast in PvP is by having a good mentor that gives you advices be it gearwise and gameplay-wise. There are two GX players who made a major impact in my PvP Career. One of them is not playing anymore. One of them is still playing and probably one of the best mentor I could possibly learn from. Thanks for you two that my sail was smooth into the PvP scene. The Familia is probably one of the major contributor of my growth in PvP scene apart from those two person. It's not a big guild by no means. Nor are we the guild full of veterans with MVP Cards either but I really liked the name "The Familia". I played with them as a smol guild but with a big dream to win the castle. The Familia is also the first place where I talked fully in english during Voice Chat cause of the WoEs. Imagine in my entire life. NovaRO and their PvP Scene with Familia is the first place for me to actually have to speak as much english as possible. Be it just cause of WoE or it is just small talks or boys talk. Thank you The Familia for letting me being there with you guys. Our time together was really meaningful for me as a person. Familia 2nd WoE Castle Win in a row. -Andlangr 27th March 2021 Another thing I would like to add is oh my god Commissioner system is so really hard to deal with. It is super nice system that encourage the staffs to properly shape the PvP Scene based on what the player wants. I really like that idea of how close it felt like the commissioner and the staffs are. I'm sure 100% this system would definitely yield a nice environment despite of all the dramas happening cause of the balance. Cause look, we already experienced how the PvP is waay better than the kRO-original one shot meta. #thanksgravity. (if you are curious about kRO one shot meta go to Unranked PvP Room and fight there) Farewell and Thank You! But even the best movie in the world would still have a beginning and an ending. Best story has a beginning and an ending. It really was a pleasant journey I had with NovaRO - The Best Server on Earth. I wish I could've play more but due to in real life circumstances I had to give my immediate attention to all of the things that's happening on my life. There are a lot of things that I have to deal with and playing NovaRO is waaayyy such a comfy place that I found out I started to neglect the things in real life. Maybe saying "NovaRo made me felt like I'm in Sword Art Online" is not hyperbolic at all. Basically playing in this server actually made me feel like "I dived into a fantasy world" and met countless players of different spectrum. Some scammers, some really admirable players, some blunt individuals, some shy, some cheerful, some gloomy af, some "Oh my god how can someone be this dense?" and many more. Different nationalities, different ping, different languages. It was an excellent experience how it was psychologically made me felt like "I am a part of this fantasy world of Ragnarok" and actually made friends with strangers that I never met in real life. With that being said I would like to express my gratitude for the last time. Thank you for everything that the staffs, players, artists and anyone that contributed to NovaRO to gave me such a wonderful experience. For some of those who know me personally / played together with me. I'm really grateful for our time together. Farewell and may you guys have a great time as I do with NovaRO and pls drop MVP Card and be rich! BlackIntels will be on indefinite hiatus from today. Best Regards.
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  17. Unfortunately we have had to disqualify the current 3rd place holder for using commissioned work. It is really rather unfortunate that such information was omitted during submission and first reached us first after this post was published. Due to the same reason, it is conceivable that we will have to close off private submissions in our future contests so this doesn't happen again. We have considered sending the rewards to the original artist, however, factoring in that they didn't explicitly want to participate in this contest, their work -- while lovely -- is holding up somebody else's rewards and position. We're presently polling for the new 3rd place and will update this thread in approximately 12 hours! Like always, everyone is welcome to participate in these constests regardless of their skill level, be they professional or just starting out, but it would absolutely not be fair for us to accept art that was commissioned either generally or for the purpose. These contests are for the community -- in this particular case the people who enjoy drawing -- and were never designed for anyone to reap benefits off from the work of someone else. This should not have been needed to be spelled-out.
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  18. guess i'll skip summer event this year
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  19. I think the 5 events a day is something really bad for a bunch of players. I'm a daily player but I have like 3 hours tops to play a day. Yesterday I tried hard to finish summer daily quest and couldn't finish them in 1 hour. I could finish 4 of them within 55 minutes but it's really hard for me to attend to 2 events a day to complete the daily quest. The things I most like to do in NovaRO are the weekly quests. Finishing them up is like a goal for me and it is what makes me want to play. Not being able to finish them due to my work/life schedule is really something that takes my motivation away. I think 3 events a day should be enough but those are just my thoughts on it.
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  20. Considerations after 2 days of Summer Events: 1- You switched 2 of the most simple weekly quests (Refines and Daillies) with Summer Events quests, which require more dedication from the players. Why don't you consider the Summer Event quests an alternative to the weekly quests for the people who can't do MH / bio 5 / subjugation / item hunt etc? Why can't you allow the players to pick what quests they want to make? Like we receive 12 quests, but weekly prizes are earned when completing 8-9 of them... IT'S SO SIMPLE!!!! It will even benefit new players who can't make harder content as well as younger/new players who are on summer vacations and are looking for a new server to play in that period. PLEASE!!!! 2- I don't have the Summer Gears all upgraded yet, but it took me 2 events to do a single Summer Daillie... So... again, it required me to log on 2 different events 4 hours appart from each other and also to play it for a whole 1h... which IN MY OPINION it's too much... players should be able to finish a dailie in a single event per day without being tryhards by upgrading every single gear to it's maximum or studying a magical route that allows them to make it on time of a single event. Yes, doing those things should make it easier to make it, but it's focus should be tryhard to coin farm. 3- You insisted on the same major issue of last year's summer event: the event schedule... and i repeat this year... RO players have grown up, we work, we have a family, other stuff to do... weeklies quests being attached to an event that requires players to adapt to it's schedule will only discourage them to do it. You'll probably say (again) that people have other farming routes to compensate BsBs from weekly, but you have a huge player base that ONLY plays the game for the weeklies, it's their fun... and most of that player base will have the need to abdicate of lunch time, sleep time, family time etc, to attend to an event that requires people to do it at least 2x a day, 4x a week for the non try-hards. Try to make the event playable every 1-2 hours and lower its daillies missions requirements and you'll see magic happening (if you do it you'll need to fix the amount of coind per event); 4- Make more rooms for the summer concert... you know NovaRO has players from all around the world, some with higher and lower purchasing power than others, which implies on people not having the best PCs to play the game. Adding this to the mess going around on Summer Concert, i've heard about people playing on 8 FPS there and getting out empty handed cause they couldn't do s***. Also, friends that could run the game on 160fps were playing on 15~20fps at the Concert due to the ammount of people in a single map. Try to make multiple queues with a limit of 50 players per map; 5- The multiplayer event queue is a mess... i've entered 3 games in a whole event... Thats the same issue as i said before: how long will it takeand how many events people will have to attend a day to complete the (25 games of) weeklies?! People won't be able to do it, unless they attend to 3-4 events a day or you create multiple queues for every multiplayer game on Summer Event. That's considering someone who plays every single day. 6- Please, again, consider what people say about this event... we don't want you to throw your work at the trash, we appreciate it as long as it is enjoyable to play!! And again, as it is now, people feel they are being forced to do an event that, again, should be enjoyable to do and it's, AGAIN, attached to the most important thing on NovaRO, that are weekly quests... I have some close friends that started playing around march and dedicated like a MF to catch up with the others and now they've faced a huge frustration barrier with this event they are already considering of leaving the server untill it's gone... Don't know how you guys can fix it... but just listen to your players
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  21. Hey guys, I'm releasing a public version of my DB calculator since I'm seeing a lot of newbie RKs using the wrong gears due to misinformation. https://docs.google.com/spreadsheets/d/1gWQGHM_EFGl-xggLDmo5Zy7MHp0zkY2hWtUBB2heOM4/edit?usp=sharing The gears already added into it are mostly WoE gears, but you should be able to add PVM gears pretty easily if that's your thing.
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  22. It's time for "Joyful and Happy Homunculus Guide.ver2 (2020/10)". Hi everyone, long time no see. Be a mad scientist I'm Hermes, a self-proclaimed homunculus master. This guide is a proof that all kinds of Lv175 homunculus S are available at the homunculus bank. Like me, the 1st character, Starting with alchemist, creator, genetic, I wrote it for those who start growing homunculus. This guide does not aim for the top, It is created in Japanese as a fun guide to play. I plan to write the English version using Google Translate. ■ Introduction / Encounter with the Homunculus I used to play RO with a lot of friends Many years have passed and real friends are busy, so I became lonely. But now I meet NovaRO and with new friends and homunculus I am spending my days playing genetics happily. (For some reason, I can't play much outside) Thanks to NovaRO and all the players who spent a few years Looking back on my homunculus records I've followed so far, Create a guide with advice. Everything is based on hands-on experience, Better ways always exist and don't forget to learn new. ■ Alchemist In the alchemist era, with a one-handed sword or blunt instrument While collecting Eden equipment up to Lv85 This is the most important time to make the first homunculus to partner with. It will be an important time for Homu S to keep an eye on the future. Choose the first homunculus you want to choose as a partner. AI uses the default Azzy AI 1.551. It has a UI and is convenient for setting. * The maximum skill level of Homunculus S is not supported, but it can be used in the editing described later. Feelil is superior to Banilmirt when considering the earliest efficiency. Vanilmirth or lif is better. But most importantly, choose your favorite homunculus and Even if you change your appearance, you have to have the feeling of being a partner. AFK leveling has become inefficient due to specification changes and is no longer a viable means. * Quest experience points from quest boards such as Lv85-Gramps are It is efficient because it is not affected by the experience point penalty that decreases as the level difference increases. ■■ Vanilmirth or lif is better First of all, the conclusion based on NovaRO's experience As of October 2020, EIRA (INT = MATK / MSP) is important, so The homunculus equipped with these is recommended. Before reincarnation, collect white and blue herbs in Juneau Field to make potions, Sell them, save money, create your favorite homunculus, Use the Eden quest board with the Homunculus to level up. If you are not confident in making an embrio, you can buy it at a stall. * Fortunately, you can create white potions, blue potions, Molotov cocktails, etc. all at once only for NovaRO. The skills to acquire are Everything related to homunculus, potion pitcher, The rest will be bottle grenades, acid bottles and plant bottles. Because the most powerful skill is the homunculus At first, it is enough to buy only the "potion making book". At Lv99, advance the Port Malaya quest to just before the reward, It is recommended that you reincarnate when you have finished distributing 6 holy water and 6 blue stones. ■■ Better the Fricco Shoes !? Fricco Shoes around 40000z will be useful for alchemists for a long time. Get it early. Although it is a shoe, Heal Effectiv + 20%, so the amount of recovery of the potion pitcher is + 20%. I wanted to keep it a secret, but in fact red, yellow, white ... and what a blue (!) … Effective for all potions except slim! ■ Creator If you make full use of the Port Malaya quest, You have reached Lv70-80s. The homunculus feeding is equipped with an automatic function, so With the RO client running If you have overnight food (about 100), you should be intimate the next morning. Buy the Philosopher's Stone from the stall and evolve it. * The evolved homunculus gains an average of +20-30 stats and a maximum HP / SP of nearly 1.5 times. The homunculus will have reached Lv99 soon. Now you're ready for genetics. If the level is still not enough, is it Eden's quest board? We recommend Lv85-Gramps. ■■ Do you have a Erde? If you don't have it yet Increases the effect of the potion pitcher by + 10%. + 30% when combined with Frey shoes. I think it's a good deal for 3 for 10 in white and blue potions. Even with cheap yellow potions, creators can get enough recovery with a potion pitcher. ■ Genetic The first thing to do after changing jobs Let's mutate the evolved homunculus to your favorite homunculus S with 50000z. are you ready? Now, the beginning of genetics! Learn the cart cannon. Get Orleans clothes at the stall to disable chanting. 2 Focus on wearing an e-build druid card and make solo clothes separately from Gramps. INT 100-120 DEX 120 STR 90> VIT> LUK Lv100-Start Rock Ridge Quest, Raise the level of the Homunculus S. The homunculus S is the same as the homunculus until you learn the skills. Here, we aim for EIRA (Lv106- Eraser Cutter). After that, you don't have to worry. If you have airship equipment that you can get by attacking an airship Genetic defense equipment (beginner equipment) is complete. The weapon is Thanatos Mace. The head equipment is a ride word hat. Pets are determined by angeling (from porin). After that, let's strengthen the cart cannon. The hell's plant attacks every second for 3 minutes, saving you money. One goal is to be able to load up to the maximum weight / make money with MagmaD 2F. Someday I got a space-time boot for a lucky day, Dreaming of a day when all pharmaceutical success rates are 100%. When all drug success rates reach 100%, punching bags can be used to enable profitable pharmaceuticals. * Just white herbs are 100% changed to 100% DC10 912z / OC10 744z white potions. ⇒Let's make Lv120-C Red syrup / C BNlue Syrup / Lv120-C Yellow Syrup at the clock tower tool shop. If you want a guild warehouse for pharmaceuticals There is a way to become a guild master, but now there is a second warehouse. With guild skills, you can increase the homunculus status by +5. ■ Tips for participating in Gramps Genetics has been cheerfully welcomed by Gramps even during the homunculus training, There are some things I would like you to remember so that you can continue to get along with each other. * Please remove the Evil Dluid Card from Gramps. Genetics are powerless in Gramps. Despite this, homunculus training requires a large amount of experience. So, in order to continue participating in Gramps With @showsp (ALT + M registration recommended) switching in Gramps PT without sorcerer You can play the role of SP recovery by making full use of the blue potion pitcher. A lot of blue herbs for blue potions are available in the yuno field, Have 200 in your cart and 50 in your hand and throw them. Not enough for everyone, but when there is little left The impression is different even if you use the potion pitcher for AB (used when SP is less than half). Also, because there is plenty of weight, Make sure you have at least 10 Yggdrasil leaves (also used by SC). Rather than Genetic recovering HP with a potion pitcher You should receive it very favorably and Being able to recover SP as AB and DPS is a strength of Genetic. Please take advantage of Erde (PP + 10%) and Fricco Shoes (PP + 20%). Blue Potion is more effective as the opponent's INT / SPR is higher, so It is okay to throw 2-3 pieces to AB in an emergency. If the DPS is not working well, try recovering the SP. * It is not common to use 100 blue potions for 30min-1h. Example) AB 1000-1500 (MSP 6000 10-15%), DPS 300-400 (MSP 2000 10-20%) For yourself, immune Air Manteau, Hodremlin Shield (or plutinum shield / charged basilisk Card) would be nice. When pharmaceutical, use the status reassignment to maintain INT 100 DEX 100 LUK 100 (or 120-130). Pharmacy Lv10 Learning Potion Lv10 has a success rate of about 70% or more. You can also buy green herbs at 900-1000z by making full use of the stalls. It's a good idea to have more than 500 green herbs in stock. ■ Homunculus Lv150-200 It ’s a very powerful homunculus, Probably stronger than the genetic body. Became a very powerful companion in the instance Being able to switch homunculus for each instance and dungeon is an advantage. Would you like to fill the entire homunculus bank someday? * There are individual differences in the status of the homunculus. Flee will be able to avoid OGH Normalm's Raidrick Archer and Maggot around 490. The homunculus is currently surrounded and there is no reduction in avoidance, so The only defense status can be thought of as Flee. Also, since there is no way to raise HIT, plain HIT was more important than Flee. (Currently, magic attacks are the mainstream, so INT is more important, and DEX = HIT is not so necessary.) LUK is required for MATK and FLEE rise, but CRI is not relevant. ■■ Dieter, Eleanor, Sera evolved from Feelil With Moonlight and ASPD185-90, it boasts a high DPS. It will be LV100-130 as it is. It has enough firepower to learn almost all the skills of the Homunculus S. Sometimes SP disappears, but it recovers naturally. Alternatively, you can create a blue potion and throw it in an emergency. * To save money, consider the blue potion to be cheaper than the Memar Night or 5 white potions. ■■■ Vanirmilth / Lif + Eira The most recommended homunculus S. 120,000-160,000dmg (!!) / ASPD 190 (insta cast / spam) Non-attribute magic, range wind magic for normal attacks. Support includes FLEE 600 + ASPD190, revival, recovery, and silence (100% success rate for all INT 99 and below). You can go anywhere and do anything, but Uri's all-purpose homunculus. However, overd boost (FLEE 600 / ASPD 190) costs more food, and magic attack (MDEF Pass) costs more blue potion (Aid Potion). If it is INT100 or higher, you can recover during breaks and save potions. A gentle homunculus that can make sure you didn't accidentally fail an instance. Pharmaceutical success rate ∔ 5% (Vanirmilth) or SPR (Lif)
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  23. HealEffective 100%(120%) Genetic to EIRA Blue.PP 2080(!!) EIRA Lv200 MSP 4042 / ECcost 70sp=57.74attack BPP 2080 (SPR 51%) / ECcost 70sp =29.71attack 165864 *29 =4,810,056 Damage (so Over ADS ) Cost 3100z/ea(BluePot) (568,729(DPS) / 165,864 1/ea = 3.4 ECattack/sec) Better Outside the instance / +4 (+7/+9) Heroic Back Pack [Greed Lv1] Use item root
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  24. The guide mentions "dark wing dagger" for Fatal Menace build but the weapon is actually called Black Wing [1] for anyone who's wondering
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