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  1. 22 points
    Nova

    Level 185 Patch Notes

    Third Classes 2-1 Rune Knight Warlock Ranger Mechanic Guillotine Cross Archbishop Third Classes 2-2 Royal Guard Sorcerer Minstrel Wanderer Genetic Shadow Chaser Sura Extended Classes Extended Super Novice Star Emperor Soul Reaper Kagerou Oboro Bard and Dancer Bard and Dancer Minstrel and Wanderer Minstrel Wanderer Features All third classes and extended classes have their max level increased from 175 to 185. Added a new achievement and title for reaching base level 185: Acquire the fourth aura! To celebrate the increased level cap to 185, we will be temporarily increasing experience gained from mobs from 25x to 35x. All third classes and extended classes have their job level increased to 65 (except for Doram, which is increased to 55). Note that the Rebellion skills will be updated in a patch not so far from now as they require a lot of testing and math to replicate the new formulas. Updated the experience table of all classes in-game to match with official servers. From Today April, 23rd until Monday April 29th there will be a 20% bonus on all Nova Points Purchased to celebrate the new update! Added a new custom Gramps for level 175 and above. It will not be rotated for the next month. Modified the functionality of all Battle Manuals: Increased their duration by 100%. (Twice the duration as before) The EXP increase effect will be doubled on mob kills. The EXP increase effect will be halved on quest turn-ins. Gramps Quest EXP has been increased to compensate for this change. Implemented the @partyorder command. The @battlestats command now shows Warlock Mind Slots. Updated the experience amounts rewarded by the Banquet of Heroes quests to better reflect official values. Revamped all Eden board mission quests to improve user-flow through the menus. New accounts will now start on the Leveling Calendar by default. Instances and Dungeons Brought back gef_fild14 (High Orc Map), west of Orc Village. Y.S.F.'s equipment drops are now party drops (calculated individually per party member). Sarah vs Fenrir: Shard of Gigantes are now party drops (calculated individually per party member). Decreased the chance of Shard of Gigantes on Ancient Gigantes from 100% to 50% (calculated individually per party member). Sarah's Shard of Gigantes drop has been reduced from 2 to 1 and made into a party drop (calculated individually per party member). Instance cooldown reduced from 3 to 1 day (currently existing cooldowns will not be reset). Made a number of changes to Illusion Dungeons: Implemented two new Dungeons: Magma Dungeon 3 and Abyss Glast Heim. Both of these dungeons have a level 175 requirement. MVPs in these dungeons will not be implemented for the time being. All new equipment drops from both of these dungeons will be party drops (calculated individually per party member). Note that bubble gum will not affect the drop rate of these items. The rate for these items is 0.5% Note that the equipment from Magma Dungeon 3 and Abyss Glast Heim comes pre-enchanted, much like crimson weapons. Sadly, we do not have enough information on the specific enchants possible for this equipment. Because of this, we will be implementing this equipment without enchantments for the time being. Once we acquire the necessary information, we will retroactively enchant all existing Magma Dungeon 3 and Abyss Glast Heim gear, and add a re-roll function much like the Vicious Mind one. [ New Dungeon Equipment ] Magma Dungeon 3 Lava Leather Armor [1] Atk + 100. If refine rate is 7 or higher, Def + 100. If refine rate is 9 or higher, additional Def + 50. [+ Lava Leather Manteau] [+ Lava Leather Boots] Atk + 2%. If refine rate of each is 7 or higher, Atk + 3%. If the sum of refine rate is 27 or higher, reduces delay after skill by 20%. Class: Armor Defense: 85 Weight: 150 Required Level: 175 Jobs: Every Job Lava Leather Suit [1] Atk + 100. If refine rate is 7 or higher, additional Atk + 50. If refine rate is 9 or higher, increases critical damage by 10%. When equipped with Lava Leather Muffler and Lava Leather Shoes, Atk + 2%. [+ Lava Leather Muffler] [+ Lava Leather Shoes] Atk + 2%. If refine rate of each is 7 or higher, Atk + 3%. If the sum of refine rate is 27 or higher, increases critical damage by 20%. Class: Armor Defense: 70 Weight: 100 Required Level: 175 Jobs: Every Job Lava Leather Robe [1] Matk + 100. If refine rate is 7 or higher, additional Matk + 50. If refine rate is 9 or higher, additional Matk + 25. [+ Lava Leather Hood] [+ Lava Leather Sandals] Matk + 2%. If refine rate of each is 7 or higher, Matk + 3%. If the sum of refine rate is 27 or higher, increases fire property magical damage by 15%. Class: Armor Defense: 70 Weight: 100 Required Level: 175 Jobs: Every Job Lava Leather Manteau [1] Hit + 10. If refine rate is 7 or higher, additional Hit + 5. If refine rate is 9 or higher, additional Hit + 5 and reduces delay after skill by 3%. [+ Lava Leather Boots] HIT + 5. Class: Garment Defense: 50 Weight: 40 Required Level: 175 Jobs: Every Job Lava Leather Muffler [1] Cri + 5. If refine rate is 7 or higher, additional Cri + 5. If refine rate is 9 or higher, increases critical damage by 5% and Atk + 3%. [+ Lava Leather Shoes] Increases critical damage by 5%. Class: Garment Defense: 35 Weight: 35 Required Level: 175 Jobs: Every Job Lava Leather Hood [1] Reduces variable casting time by 10%. If refine rate is 7 or higher, reduces variable casting time by additional 10%. If refine rate is 9 or higher, reduces variable casting time by additional 10% and increases fire property magical damage by 5%. [+ Lava Leather Sandals] Reduces variable casting time by 5%. Class: Garment Defense: 35 Weight: 35 Required Level: 175 Jobs: Every Job Lava Leather Boots [1] Atk + 2%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 15. Class: Footgear Defense: 50 Weight: 60 Required Level: 175 Jobs: Every Job Lava Leather Shoes [1] Cri + 5. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, increases critical damage by 5%. Class: Footgear Defense: 40 Weight: 50 Required Level: 175 Jobs: Every Job Lava Leather Sandals [1] Increases fire property magical damage by 3%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 15. Class: Footgear Defense: 25 Weight: 50 Required Level: 175 Jobs: Every Job Abyss Glast Heim Hellfire Staff [2] Can't be destroyed. Int + 5, Matk + 180. Matk + 15 per 2 refine rate. If refine rate is 7 or higher, increases fire and earth property magical damage by 5%. If refine rate is 9 or higher, increases fire and earth property magical damage by additional 10%. Class: One-handed Rod Attack: 110 Weight: 80 Weapon Level: 4 Required Level: 175 Jobs: Mage Class, Acolyte Class, Soul Linker Icicle Staff [2] Can't be destroyed. Int + 5, Matk + 180. Matk + 15 per 2 refine rate. If refine rate is 7 or higher, increases water and holy property magical damage by 5%. If refine rate is 9 or higher, increases water and holy property magical damage by additional 10%. Class: One-handed Rod Attack: 110 Weight: 80 Weapon Level: 4 Required Level: 175 Jobs: Mage Class, Acolyte Class, Soul Linker Royal Knight's Lance [2] Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases physical damage against all race monsters by 15%. Class: Two-handed Spear Attack: 205 Weight: 100 Weapon Level: 4 Required Level: 175 Jobs: Swordman Class Royal Knight's Broadsword [2] Atk + 20 per 2 refine rate. If refine rate is 7 or higher, increases critical damage by 10%. If refine rate is 9 or higher, weapon can't be destroyed. Class: Two-handed Sword Attack: 280 Weight: 400 Weapon Level: 4 Required Level: 175 Jobs: Swordman Class Prisoner's Diary [2] MaxHP + 5%, MaxSP + 5%. Atk + 20 per 2 refine rat. If refine rate is 7 or higher, increases physical and magical damage against undead and demon race monsters by 10%. If refine rate is 9 or higher, increases physical and magical damage against undead and demon race monsters by additional 15%. If refine rate is 11 or higher, increases physical and magical damage against undead and shadow property monsters by 15%. Class: Book Attack: 210 Weight: 80 Weapon Level: 4 Required Level: 175 Jobs: Sage, Priest, Star Gladiator Items - Made a number of changes to YSF Equipment: - Implemented Heroic Capes and their enchants: @navi prt_cas,76,308 - Implemented Angel Poring Boots and their enchants: Temporarily Delayed. Will be added later today. - Implemented a number of new hat quests. Reduced the price of Spiritual Auger in the Nova Shop from 7,500 NP to 6,500 NP. Kafra Cards can now open the Premium Storage. Arrows can no longer be equipped by the Assassin class. Arrow bonuses will now only work while equipping a bow, a whip or a musical instrument. Ashura Fairy's hat quest has been improved, and the Gloom kill-requirement can now be obtained as a party. Added a safe option with an increased cost to all Socket Enchantment NPCs. This safe option will require the original item, 5x the amount of ores regularly required and 15x the zeny cost of the original operation. There is no chance of failure. Every safe attempt will result in a success. Added tradeable Enchant Vouchers for both Honor Tokens and Schwartz's Honor Tokens. Each voucher can be purchased for 5 of their respective tokens. The player can choose to enchant and reset their equipment with either vouchers or tokens. The cost of each step will be the same for both options. i.e. if an enchant costs 20 tokens, it will cost 4 vouchers if the player chooses to use vouchers instead. Skills Linked Super Novices now bypass equipment item level requirements. Fixed an issue where Crazy Weed was not removing Bayeri's Stein Wand Safety Walls. Fixed GTB card to ignore reflected magic damage. Fixed chain lightning damage delay to match kRO. Fixed hunter traps to be only visible to friendly units. Whip/Musical Instrument skills such as Throw Arrow and Arrow Vulcan will now apply the arrow status effects. Gravitational Field now takes into account Mystical Amplification. Guild Skill Updates (the following skills no longer share cooldowns): Restoration: 3 minute cooldown. Reduced fixed cast time from 10 seconds to 1 second. Regeneration: 3 minute cooldown. Battle Command: 3 minute cooldown. Urgent Call: 5 minute cooldown. Volcanic Ash's effect duration has been increased to 40 seconds at level 5. Concentration now lasts 60 seconds for all skill level. Updated a large number of skill's SP consumption: War of Emperium and Battlegrounds All players inside Battlegrounds, WoE and Draft WoE will receive an additional 20% ACD reduction. Fixed an issue with Telma's Holy and Poison Elemental Converter scrolls. Added two new BG Achievements/Titles. Achieve 500 Battleground Victories as a Star Emperor. [ Astrologist ] Achieve 500 Battleground Victories as a Soul Reaper. [ Shinigami ]
  2. 20 points
    Hector

    Monster Hunting Blog #4

    Monster Hunting Development Blog #4 Hello everyone and welcome to another NovaRO Development Blog! Today we're going to talk about the different types of item gathering that you will be able to perform inside The Savage Coast. As usual, note that details may change before release. Gathering and Interact Gathering in Monster Hunter will reward players with a number of different items. Players will be able to Fish, Mine and Forage different nodes located throughout the Savage Coast. Each of these types of gathering techniques will offer a variety of items that can be used in many different ways. Interact Of course, gathering won't simply be the boring old walking up to NPCs and clicking them. Once registered as a Hunter, all players will obtain the Interact skill and a Satchel. This Interact skill will perform many different actions depending on where you're standing. If you use Interact near a body of water, your character will begin fishing. If you use Interact near an active mining node, your character will begin mining the node. Think of it as an "A" button on a video game console. This Interact skill will also be useful during your battles with Great Monsters. Hunter's Satchel Each type of gathering will get their respective enchant placed onto your Satchel. These enchants will begin at level 1, and you will be able to complete quests with the different gathering masters to increase your enchant levels. Higher enchant levels will lead to better materials being gathered. We'll go into the specifics below. Fishing Of all of the gathering methods you'll encounter, Fishing will be the most familiar. The activity of fishing itself will be very similar to that of the Summer Festival's fishing tournament, with a few minor changes and improvements. Below is a short video showing what fishing looks like: 2019-04-30_15-02-44.mp4 As it is a mini-game many of our players are familiar with, we'll spend most of this section going over what you can get from fishing and how it can help in your hunts. Choose Bait As mentioned before, your Satchel will keep track of your fishing level. At level 1 fishing, you will mostly be catching Paint Fish and Slimy Eels. These items will be primarily used to craft consumables with the Combination system covered below. Once you reach level 2, you'll unlock the Choose Bait skill. Choose Bait will let you choose between one of 4 different types of bait, and each one of them will attract 2 different categories of fish. Below are two examples. Example Baits Jumping Bait Potential Catches: Small Octopus - Small DEX Fish Charmed Carp - Small LUK Fish Nimble Octopus - Large DEX Fish Lucky Koi - Large LUK Fish Lively Bait Potential Catches: Baby Squid - Small INT Fish Strong Mackerel - Small STR Fish Ancient Squid - Large INT Fish Bull Shark - Large STR Fish Fishing Rewards These fish can be brought over to the Chef NPC, who will be able to cook your fish into different types of Boosters. Different fish will be able to be cooked into different types of boosters, which will increase a number of different stats. Naturally, less large fish will be required for cooking, and you'll be able to mix and match your small and large fish to create these boosters. Here's a list of the 6 different boosters you can get the Chef to cook for you. STR Booster: +30 STR AGI Booster: +30 AGI VIT Booster: +30 VIT INT Booster: +30 INT DEX Booster: +30 DEX LUK Booster: +30 LUK In addition to these +30 Stat effects, these boosters will also provide an additional bonus which will be revealed at a later date. Please note that all of these Boosters can only be used inside of The Savage Coast, are removed on character death and have a 10 minute duration. Each character may only have two active boosters at a time. These effects do not stack with +20 Genetic Foods or +10 Stat Foods, but players will be able to bring in outside foods if they choose to do so. Mining How satisfying it is to obtain a chunky piece of ore! With your pickaxe in hand, take a swing at the mining nodes that can be found throughout the diverse Savage Coast and mine away! Note that while the node points are varied, only some of these nodes will be active at any given time. Active Flamestone Node Inactive Flamestone Node Each time you go into the Savage Coast, a static number of mining nodes will spawn, and more will continue to appear as you remain inside the map. Every active node will allow each individual player to mine it a number of times before it is exhausted. Nodes activate for all players in a party. If more than one player from the same party mines the same node, the mining count will be tallied for each player individually. When all members of a party finish mining a node, the node will de-activate immediately allowing for a new one to spawn. If single member of the party has finished gathering a particular node, it will de-activate after some time for the rest of the members of the party even if the rest of the party has not finished mining. So when you find an active node, call your buddies over and mine it together! Node Types There are three different types of Mining Nodes inside the Savage Coast: Dragonstone, Flamestone and Aquastone. Within these different node types, there are also three different tiers of minerals you can obtain. The higher your Mining Enchant level, the higher the tier of the minerals you'll be able to obtain from that node. Here is a table showing which types of ores you can get from Dragonstone Nodes, as well as their point values, which will be explained shortly. Dragonstone Ores Obsidian Tier: 1 Point Value: 50 Quartz Tier: 2 Point Value: 250 Dragonite Tier: 3 Point Value: 500 In order to convert your Obsidian, Quartz and Dragonite into Dragonstone Ingots, you'll need to bring the Smelter (found in The Wyvern) 1,500 points worth of ores from the same node type. That could mean 3 Dragonite, 2 Dragonite and 2 Quartz, 10 Obsidian, or any other combination of these ores. Once you've smelted these minerals into Ingots, you will be able to use your Ingots to craft Shadow Gear and other types of equipment. Mini-Game When you begin mining, an animation will begin playing at the bottom right corner of your screen. You must Interact when the bar is full in order to obtain the maximum number of rewards. If you land in the red, you will get no rewards. If you land in the middle, you'll be getting average rewards. If you fill the bar completely, you will obtain a bonus amount of rewards. Note that you'll be able to mine each node more than once. 2019-04-25_20-14-05.mp4 Foraging and Combinations Foraging will be the most straight-forward of all of the gathering methods in The Savage Coast. It will use a node-respawning system extremely similar to that of Mining, with the same nodes being active for all the players in the same party, but with a much more simple interaction. In order to forage a node, you must merely walk up to it and use your Interact skill one time. 2019-04-25_20-59-01.mp4 Foraging Items The item(s) you obtain from Foraging will depend entirely on the type of node you are gathering. There are 9 different items exclusively obtained from foraging, and each one of them has their own unique nodes. Below are some of the items you can obtain through foraging: Medicinal Herb Adamant Seed Zapshroom These items are used in combinations to create useful consumables that we'll go over below. Combinations 2019-04-30_18-45-16.mp4 With the new Combination Kit, players will be able to use items obtained from foraging to craft useful consumables on the go. Items created through the Combination kit include buff items, healing items and even items that apply crowd control effects on Great Monsters. All players will be able to use the Combination Kit inside the Savage Coast, but keep in mind that some of these craft-able items have a a low carrying capacity. Here are some example combinations that use the foraging items detailed above. Example Combinations Hunter's Potion Made by combining the following: Medicinal Herb Blue Mushroom Effect: A Hunter's best friend. This potion will restore 2% of your HP per second for 15 seconds. Stoneskin Extract Made by combining the following: Adamant Seed Dash Juice A concoction that will turn your skin hard like bedrock. Reduces damage taken from Great Monsters for 5 minutes. Shock Trap Made by combining the following: Zapshroom Trap Tool An ingenious trap that when stepped on by a Great Monster, incapacitates it for a short time. Stay tuned late next month for the next Monster Hunting Development Blog! New NovaRO Monster Hunter Logo by Froth _____________________________ _____________________________
  3. 15 points
    Millefey

    Spring Art Contest Winners

    Spring Art Contest Winners Dandelions are starting to bloom while Lunatics continue to delightfully hop and quite possibly (we suspect) still hide delicious chocolate eggs. Most importantly however, the time has finally come that a good few of you have been waiting for -- to unveil the lucky winner bunch of our Spring Art Contest! Our 15 staff judges have cast their votes on the grand total 43 entries that this art contest had generated and they were rather unanimous on this very light and joyeous trio! 1st place Winner: Eliee 2nd place Winner: Menardy 3rd place Winner: Anonymous While our staff team of course offers our warmest congratulations to our winners, we haven't forgotten about our many talented participants! We hope you all get something nice with the 50 Event Tickets that will be dropping into your RODEX mails over the next couple of days and to see you again in more forum events! May our paths cross in game as well! Keep your creative spirits up and most importantly enjoy yourselves with sketching, doodling and all manner of creating! P.S. Please remember that you will need to redeem the rewards on the character whose in-game name you provided when you submitted your entry in the original post or private message.
  4. 12 points
    Nova

    Rebellion & Mechanic Updates

    Features Implemented Mado Mechanic and Rebellion skill updates: Class Updates Rebellion Fire Dance Increased max level from 5 to 10. Changed damage formula by reduces influence of Desperado skill level. Increased skill damage. Damage will be increased depends on caster base level. Vanishing Buster Increased max level from 5 to 10. Addd an after-cast delay of 0.4 seconds. Reduced cooldown from 2 seconds to 1.6 seconds. Reduced variable cast time to 1 second for all skill levels. Reduced fixed cast time from 1 second to 0.7 seconds. Hammer of God Changed skill logic to a target skill. No longer hits a random location if no target is marked. Increased max level from 5 to 10. Reduced after-cast delay from 2 seconds to 0.5 second. Changed damage formula. Now takes into account the ammunition damage. Reduced cooldown from 30 seconds to 20 seconds. Removed stun chance. Dragon Tail Increased max level from 5 to 10. Reduced cooldown from 5 seconds to 3.5 seconds. Reduced after-cast delay from 2 seconds to 1 second. Changed skill logic to target skill. Now deals additional damage against targets marked by Crimson Marker and this additional damage also affects nearby target. Damage will be increased depends on caster base level. Doesn't ignore the target's defense anymore. Round Trip Increased max level from 5 to 10. Mechanic Madogear Blacksmith skills can now be used while having a Madogear. Adjusted the movement speed while using a Madogear. Base movement speed has been increased. Movement speed increases from outside sources no longer apply. Updated the overheat system: Receiving damage from either skills or normal hits will overheat the Madogear. Casting skills no longer increase the overheat status. Once the Madogear heat goes past the Mainframe's Limit, the status icon for overheat will be displayed. The overheat counter will keep increasing if you are getting damaged. If you are no longer being damaged for more than 10 seconds, the overheat counter will start decreasing by 1 every second. Emergency Cooldown Reduces the overheat counter rather than entirely removing the overheat status. Added two new cooling devices: Cooling Device (original, removes 45 overheat) Advanced Cooling Device (removes 75 overheat) Special Cooling Device (removes 105 overheat) Hovering No longer increases movement speed. Item Signer Changes: Slightly increased the cost of item signing. The Item Signer now has the ability to un-sign items. You can only remove the signature with the character you used to sign it. If you bought the signed item from somebody else, or the character has been banned or deleted, you're out of luck. The Mado Dealer can now upgrade your Cooling Device into an Advanced and Special Cooling Device. Moving forward, all implemented suggestions will be marked with a Community Suggestion badge in our patch notes. This will not be applied retroactively. Community Suggestion Gloomy Day will now be removed by the healer. Community Suggestion The @swap command will now display an error message when the skill is already on cooldown. Community Suggestion Implemented the Ranked PvP Room and PvP Ranking System - Temporarily Disabled due to Point Reset Bug: Community Suggestion Mindbreaker statistics are now available on WoE stats page. Community Suggestion Added NPCs to illusion dungeons to display information about MvP spawns. Aldebaran Turbo Track's 4-player normal mode now ends correctly. Note that this event has an automated duration. Homunculus' Health Bar now updates correctly, meaning you will see health increase e.g. when using potion pitcher. Changed the order of some of the Sky Fortress instance menu options to make it more intuitive. Dying inside the The Tomb of the Fallen will no longer consume EXP. Introduced two new pages to our website: Item Overview Meet the Team Skills Community Suggestion Fatal Menace can now be used in the Tomb of the Fallen. Fixed an issue where swapping out of costume outfits would break your skill tree. Eska and Eske now apply their respective effects. Fixed Mass Spiral's cast range from 9 to 15 cells. Super Novice no longer loses aggro during transition to second life. Super Novice's Steel Body can now proc even when the player is max level. Fixed an issue with Chain Lightning's animation Relogging or dying in a WoE castle no longer changes the level of Land Protector in your shortcuts. Fixed an issue where Severe Rainstorm was not being logged properly in the WoE Statistics page. Updated Raging Fire Dragon: Reduced variable cast time from 2.4 seconds to 2 seconds. Reduced after-cast delay from 2 seconds to 0.5 seconds. Added a cooldown of 0.3 second. Increased fixed cast time from 0.6 seconds to 0.8 seconds. Updated Ice Meteor: Reduced after-cast delay from 2 seconds to 0.5 seconds. Added a cooldown of 0.3 seconds. Updated First Wind: Reduced variable cast time from 3.2 seconds to 1.2 seconds. Reduces fixed cast time from 0.8 seconds to 0.3 seconds. Monsters White Teddy Bear's element is now correctly Neutral 1 (instead of Wind 1). Solid Abysmal Dark Shadow's element is now correctly Dark 2 (instead of Dark 4). Marionette Pet's proc chance has been fixed. This chance is 1 % when loyal. Items Fixed all issues with hair color, skills and special hat effects when equipping a Doram costume. Piece of Bakonawa's Spirit's drop rate has been updated to 20%. Vampire's Familiar Accessory now equips to the right accessory slot (instead of left). Fixed an issue where Angel Poring Boots had an incorrect level requirement. Fixed the YSF01 Greaves and YSF01 Plate item combo. Fixed Lava Leather Hood and Lava Leather Sandals item combo. The Crow, Happy Parrot and Dove will now display on top of other upper headgears visually. Updated the Miles the Milliner NPC: Added the ability to change the position of Twin Cannons [M] to it's [L] version. Added the ability to change the position of Desert Wolf [M] to it's [L] version. Added the ability to change the position of Master Of Ice [L] to it's [M] version. Added the Melee Pet Egg to the Miles repackage Nova Shop packages option. Added the ability to recolor Jitterbug Cap, Mobile Pursuit System and Snow Fox: .tg { border-collapse: separate; border-spacing: 0; white-space: nowrap; } .tg td { padding: 5px 3px; border-style: solid; border-width: 0px; overflow: hidden; word-break: normal; border-color:; border-left: 1px solid; border-bottom: 1px solid; text-align: center; font-size: 13px; } .tg td:last-child { border-right: 1px solid; } .tg thead { background: #346F99; color: white; font-weight: bold; } .tg th:first-child { border-radius: 6px 0 0 0; -moz-border-radius:6px 0 0 0; } .tg th:last-child { border-radius: 0 6px 0 0; -moz-border-radius:0 6px 0 0; border-right: 1px solid; } .tg tr:last-child td:first-child { border-radius: 0 0 0 6px; -moz-border-radius:0 0 0 6px; } .tg tr:last-child td:last-child { border-radius: 0 0 6px 0; -moz-border-radius:0 0 6px 0; } .tg th { padding: 10px 5px; border-style: solid; overflow: hidden; border-width: 0px; word-break: normal; border-color: red; border-left: 1px solid; border-top: 1px solid; border-bottom: 1px solid; }
  5. 11 points
    Nova

    Patch Notes

    Features Increased maximum number of friends from 40 to 100. 16.2 Pre-requisite quests will no longer put Werner's Lab on cooldown. Updated all daily (23 and 24 hour cooldown) quests and instances to the Midnight Reset System. The @battlestats command will now show Bragi's impact on Global Cooldown Reduction (After-cast Delay). The Card Remover NPC can now be paid for using Decard Vouchers. (Currently only available through all Event Eggs) The Build Resetter NPC can now save partial builds. All Pet Groomers have been updated to carry the latest pet foods. Reduced the Training Chamber's price from 500k to 100k. All zeny costs inside were also reduced to 20% of their original cost. Speedy Gonzales can now also be found inside the first floor of the Main Office. Speed Potion price decreased from 15,000z to 7,500z. Guyak Pudding price decreased from 600,000z to 300,000z. Speedy Gonzales can now merge 6 Guyak Puddings and 50 Gold Coins into a 30 minute Guyak Pudding. Skills Drastically improved the usability of Gear Swap: Decreased the cooldown from 10 seconds to 2 seconds. Removed all cast time. Added new ways to Gear Swap: All players will now "learn" the Gear Swap skill upon logging on after the maintenance. You will be able to bind this skill to your hotkeys and use it that way. All players will have access to the @swap/@gearswap/@swapgear command which will use the skill without having to use a hotkey slot. Sadly, the client shortcut (Alt + D by default) and button on the equipment window will keep its 10 second cooldown. This is a client change we cannot easily remove and thus we recommend players to use the @swap command instead. Tetra Vortex will no longer display an animation for every single mob hit by the skill. Circle of Nature's effect now lasts 3 minutes. Fixed an issue where Poem of Bragi's After-cast Delay decrease was being calculated multiplicative when used alongside After-cast Delay equipment. Fixed an issue where Swirling Petal's level could not be increased past 5. Fixed the Soul Reaper skill to activate properly. Fixed Chain Lightning bounce delay. Fixed an issue where Potions of Energy were healing Sura's SP despite having Asura Strike's No SP regeneration status effect. Items Event Box - Exclusive Hats Piamette Event Egg Piamette Ribbon Piamette Curls Piamette Hood Spring Rabbit (Pet Tame) Piamette Pet (Pet Egg) Garm Event Egg Marin Earrings Ice Crystal Crown Master of Ice [L] Garm Baby (Pet Tame) Garm [mini] (Pet Egg) Added two new Event Eggs to the Event Ticket Exchanger: Piamette Event Egg Garm Event Egg Upgraded the contents of Alice and Clock Tower Event Eggs. Big DEF and Big MDEF Potion Changes: Reduced the price of Big DEF and Big MDEF Potions from 50 to 25 NP. Reduced the price of Big DEF Potion Box and Big MDEF Potion Box from 400 to 200 NP. Updated the descriptions for Big DEF and Big MDEF Potions to better explain their effects: Increases DEF by 3% after all previous defense calculations for 3 minutes. Increases MDEF by 3% after all previous magic defense calculations for 3 minutes. Random Pet Egg: Decreased price from 7,500NP to 6,000 NP. Removed all pets that can be obtained from Pet Evolution. Added the following three pets to replace them: Kapha Karakasa Sage Worm Added Melee Pet Egg to the Nova Shop for 2,500 NP. List of possible items: Tamruan Egg Raydric Egg Khalitzburg Egg Merman Egg Hill Wind Egg Tengu Egg Pasana Egg Soldier Skeleton Egg Tirfing Egg Executioner Egg Mysteltainn Egg Warrior Lora Egg General Daehyon Egg Reduced the price of Infinite Giant Fly Wing 1H from 600 to 350 NP. Reduced the price of Infinite Giant Fly Wing 2H from 1,000 to 600 NP. To reduce inventory clutter, we've added a number of new consumables to the Nova Shop which are combinations of pre-existing items. All-in-One Booster Combat Manual Combat Rations Protective Balm Juicy Bubble Gum Increased the number of mobs that drop Carnelian and Chipped Armor Piece. (New Wave Sunglasses and Black Devil Mask quests) The Black Devil Mask quest will no longer require you to wear the +8 Evil Slayer equipment. You'll be able to bypass the requirement by having such an item in your inventory. Added Lava Leather combo effects. Increased YSF01 Greaves party drop chance from 5% to 10%. Increased YSF01 Manteau party drop chance from 5% to 10%. Increased YSF01 Plate party drop chance from 5% to 10%. Fixed YSF01 Greaves +9 effect to give Critical Attack Damage. Fixed WoE Muffer to give 1% demi-human resist instead of 2%. Fixed Lava Leather Robe's weight and defense. Fixed an issue where Toy Syringe's effect was being calculated multiplicatively to Flamel Card's. Fixed some of the new card prefixes not working properly. Added Candy to the Pet Groomer shop. Changed the bonus attack from Orlean's Course from Fighting Spirit to weapon attack. Mistress Card will now reduce Ancilla's Blue Gemstone requirement from 1 to 0. Added the ability to change Heroic Cape types between Physical, Magical and Ranged for the low price of 150 Gold Coins. Fixed Heroic Cape's level requirement to be 1. Implemented the Angel Poring Boots (Sorry they were late!) (prt_cas,80,308) Angel Poring Boots Angel Poring Boots All stats + 1 Enables the use of level 1 Heal Class: Shoes Defense: 15 Weight: 30 Required Level: 1 Officially, these boots had a single, non-removable card slot for the stones listed below, and needed to hit +12 to obtain all of the effects from their enchants. We decided to change this locked-in slot into an enchant that CAN be changed into other stones. This way, a player can change the stone on their boots without having to make a completely new +9 item. Players will be able to enchant these boots via two different options: Random Enchant for 150 Gold Coins and 1m zeny. Specific Enchant for 2,000 Gold Coins and 25m zeny. Available Zodiac Stones (for Angel Poring Boots) Taurus Stone LUK + 1 Max HP + 5% Max SP + 5% If upgraded to +5 or higher Critical Damage + 2% If upgraded to +7 or higher Critical Damage + 3% If upgraded to +9 or higher Reduces global delay of skills by 5% Scorpio Stone DEX + 1 Max HP + 5% Max SP + 5% If upgraded to +5 or higher Long Range Damage + 2% If upgraded to +7 or higher Long Range Damage + 3% If upgraded to +9 or higher Reduces global delay of skills by 5% Aquarius Stone VIT + 1 Max HP + 5% Max SP + 5% If upgraded to +5 or higher Neutral Property Resistance +2% If upgraded to +7 or higher Neutral Property Resistance +3% If upgraded to +9 or higher Reduces global delay of skills by 5% Capricorn Stone AGI + 1 Max HP + 5% Max SP + 5% If upgraded to +5 or higher ASPD + 5% If upgraded to +7 or higher ASPD + 5% If upgraded to +9 or higher Reduces global delay of skills by 5% Pisces Stone INT + 1 Max HP + 5% Max SP + 5% If upgraded to +5 or higher MATK + 2% If upgraded to +7 or higher MATK + 3% If upgraded to +9 or higher Reduces global delay of skills by 5% Leo Stone STR + 1 Max HP + 5% Max SP + 5% If upgraded to +5 or higher ATK + 2% If upgraded to +7 or higher ATK + 3% If upgraded to +9 or higher Reduces global delay of skills by 5% Battlegrounds and WoE Bard and Dancer songs will now affect the entire guild in both Battlegrounds and Draft War of Emperium. Reduced the BG Repair Scroll cast time from 2.5 seconds VCT and 4 seconds FCT to 2 seconds FCT. Fixed an issue where Emergency Call had no cooldown in Battlegrounds. Added a number of items to Telma's BG shop: Panacea Concentration Potion Awakening Potion Berserk Potion .tg { border-collapse: separate; border-spacing: 0; white-space: nowrap; } .tg td { padding: 5px 3px; border-style: solid; border-width: 0px; overflow: hidden; word-break: normal; border-color:; border-left: 1px solid; border-bottom: 1px solid; text-align: center; font-size: 13px; } .tg td:last-child { border-right: 1px solid; } .tg thead { background: #346F99; color: white; font-weight: bold; } .tg th:first-child { border-radius: 6px 0 0 0; -moz-border-radius:6px 0 0 0; } .tg th:last-child { border-radius: 0 6px 0 0; -moz-border-radius:0 6px 0 0; border-right: 1px solid; } .tg tr:last-child td:first-child { border-radius: 0 0 0 6px; -moz-border-radius:0 0 0 6px; } .tg tr:last-child td:last-child { border-radius: 0 0 6px 0; -moz-border-radius:0 0 6px 0; } .tg th { padding: 10px 5px; border-style: solid; overflow: hidden; border-width: 0px; word-break: normal; border-color: red; border-left: 1px solid; border-top: 1px solid; border-bottom: 1px solid; }
  6. 8 points
    Hiromaru

    Doram Race

    I'd like to suggest reverting Doram to it's official Brute Race. Now, before everyone starts throwing rocks at me, please let me explain some of my reasons D: #1: Implementation of New "Counter" items Today we have access to items that help deal with Doram's damage. The main example being Furious Gazeti which gives a good bunch of ranged resist and even provides small size resist if used along with Furious Snowier The card Corrupt Life can also be mentioned as it provides demi-human resist when equipped with Orc Warrior Card (which would then give 30% brute resist and 15% demihuman resist, sort of a 'half' thara) #2 Other classes getting stronger Doram's dmg used to be insanely above avarage but now other jobs have either caught up or surpressed doram's dmg due to skill reworks, new gears/cards or both. Not to mention that other jobs have damage + utility while Doram has little to none utility, providing pretty much only damage. #3 Doram Itemization Summoners have by far the worst itemization when it comes down to resistances. Not only are they unable to wear any kind of WoE set, they are also forced to wear specific accessories, making them unable to default strong resist accessories such as Glorious Rings & PER/MIR And lastly, just to have an idea how bad Doram is lately, feel free to look for Summoners in the WoE stats. Not only are Summoners among the least used classes, there also haven't been a single Doram with a positive K/D ratio since march. Making Dorams demi-human was a necessary change all those months ago but nowadays it's just an unecessary nerf.
  7. 8 points
    pqmzla

    DIsable MVP Cards

    MVP cards are simply more annoying than trap rangers in BG. I'd rather live with trap rangers than FBH WL. SO, why don't we have a new room to suggest disable MVP cards in BG? Furthermore, trap rangers are more of a beginner's play who can't afford high dps gears yet. Don't we want more new people to join BG?
  8. 7 points
    Mickz

    BG Stats

    We currently have the great feature of showing WoE and Draft player stats weekly. I was wondering if it would be possible to implement another section to show BG player stats. To be filtered such as the below options Today/Week/Month/Total (Refreshed after every BG HH?) Reasons Possibly increase attraction to play. Review your own player performance/others. Guild leaders to find new players for WoE. See BG activity. I think this could possibly make some of PvP players be more attracted to BG also as there would be a ranking which i have seen threads of them asking for before. Increase e peen Example On Front Section on BG - Today "Total Kills/Deaths/Damage/Players played " Ranking options to show Top Killer / Dmg Dealt & Received / Emperium breaker / Skulls / Stones Filter by game mode? KVM/Stone Etc. Added info on player stats Rounds played Skulls collected Stones captured - Stolen / Captured Etc Not all the data would need to be shown such as listing who you killed / died by, but rather the main section of stats. (But if possible then great but i feel this would a lot of pages on total section of player stats) If the above is feasible, i will add further details and other people are more than welcome to follow up in this thread with other suggestions to add.
  9. 7 points
    Hiromaru

    Disable MvP Cards in BG

    Back when BG matches were 18v18+ MvP cards weren't that big of a deal due to the large number of players. However, BG right now barely even reaches 10v10 and one or two players with strong mvp cards can easily cause a team to stomp the other. So I suggest disabling MvP cards in BG at the very least untill BG gets a decent number of players again.
  10. 6 points
    AcidGirl

    PvP Ranking System

    Hello, the day that the system was active and the following days I have been asking questions to people who play pvp, I do not think I have spoken with everyone obviously, but with several and based on what I take from their experiences and based on what I think I would like to suggest 3 changes that would improve the experience for all of us who play PVP and for those who want to join. I make this suggestion because as Nova said there is room to improve the system and if we want it to be an improvement I think these 3 changes are the way. 1- Disable bg reductions in pvp. I think the reason for this is because in pvp often duels are 1 vs 1, you do not have a team, with a roster or support and all that there is a bit in bg and much more in woe. Therefore, the damage that a character can achieve is important. Also in pvp more builds are used than the ones you use in bg or woe; since, for example, you have the flee to counter several attacks and allows you to make more combinations and allows more flexibility in attacks. 2- Improve the costumes. In general I think I could say that nobody liked them, the idea in each award is that it is attractive and in Ragnarok you have many options for it. 3- Improve the titles. I think several titles were suggested in the post of the initial suggestion, they all went another way ... one more attractive. I think that if it is about improving things we would be much happier with a titile as "Psycho Killer" than those that exist at the moment. Thank u for everything, i really appreciate it.
  11. 6 points
    Hector

    Changes to Illusion Dungeons

    Changes to Illusion Dungeons As you've likely noticed, we've been implementing Illusion Dungeons at a rather quick pace. Our initial version of these dungeons very much followed the official implementation, but now that the dust has settled, the flaws in the crafting system are quite clear. The first issue is that due to us implementing these dungeons one by one after the initial batch, we didn't take the time to properly separate the Daily Quest cooldown in groups as we originally intended to. In addition to this, a number of suggestions were posted regarding the difficulty in obtaining certain items. I spent some time going over each post, including Tokei's detailed proposal for each individual dungeon, and worked up a solution that I hope you'll like. Keep in mind that the goal of this proposal is to make all illusion equipment reasonably obtainable, regardless of its perceived power level or relevance. An overview of the changes is listed below, followed by a detailed list of every single change made to these items. We hope that with these changes, you'll be able to enjoy the equipment this content has to offer! Overview of Changes Split up Illusion Dungeon daily reset into two categories: Tier 1: Illusion of Moonlight, Illusion of Vampire, Illusion of Frozen. Tier 2: Illusion of Abyss, Illusion of Teddy Bear. Each time a player clears all of the Tier 2 daily quests, they will be rewarded with 2 additional Illusion Stones. When a player clears all of the daily quests for one tier, they will be rewarded 1 extra Illusion Stone as a once per day bonus. You will only get experience rewards from completing each daily quest once a day. Drastically increased Illusion MvP equipment drop rates. Increased Etc. item drop rates for items required in Illusion Equipment crafting recipes. MvP equipment now drop at a low rate from their respective regular Illusion Dungeon mobs. MvP Etc. items now drop at a low rate from their respective regular Illusion Dungeon mobs. Drastically decreased MvP Etc. item requirements in Illusion Equipment crafting recipes. Changed a number of MvP Equipment drops from their non-slotted to their slotted versions. Added a safe option with an increased cost to all Socket Enchantment NPCs (Seiyablem and Leiablem). This safe option will require the original item, 5x the amount of ores regularly required and 15x the zeny cost of the original operation. This safe option can be used on any piece of equipment these NPCs have been able to upgrade. There is no chance of failure. Every safe attempt will result in a success. Detailed List of Changes Illusion of Moonlight Illusion Staff of Bordeaux [2] Raised Angry Moonlight Flower's chance to drop Staff of Bordeaux from 10% to 70%. Added a 0.7% chance for Staff of Bordeaux to drop from Cursed Munak. Illusion Moonlight Dagger [1] Raised Angry Moonlight Flower's chance to drop Moonlight Dagger from 10% to 70%. Added a 0.7% chance for Moonlight Dagger to drop from Angry Nine Tail. Illusion Long Mace [2] Raised Angry Moonlight Flower's chance to drop Long Mace from 15% to 90%. Added a 1% chance for Long Mace to drop from Illusion Hero. Illusion Spectral Spear [1] Raise Angry Moonlight Flower's chance to drop Spectral Spear from 50% to 100%. Added a 3% chance for Spectral Spear to drop from Cursed Bongun. Illusion of Frozen Illusion Survivor's Manteau [1] Added a 2% chance for Survivor's Manteau to drop from Furious Iceicles. Illusion Huuma Fluttering Snow [2] Decreased required amount of Eyes of Ktullanux from 20 to 5. Added a 0.5% chance for Eyes of Ktullanux to drop from Furious Gazeti. Illusion Sacred Mission [1] Replaced Angry Ktullanux's Sacred Mission drop with Sacred Mission [1] with a 100% drop rate. Illusion of Vampire Illusion Wizardry Staff [2] Raised Angry Dracula's chance to drop Wizardry Staff from 0.5% to 50%. Added a chance of 0.5% for Wizardry Staff to drop from Illusion Black Mushroom. Illusion Book of the Apocalypse [2] Decreased required amount of Well-dried Clovers from 10 to 5. Added a 0.5% chance for Well-dried Clovers to drop from Matte Drainliar and Undead Zombie. Illusion Ballista [2] Replaced Angry Dracula's Ballista drop with Ballista [1] with a 50% drop rate. Illusion Ancient Cape [1] Replaced Angry Dracula's Ancient Cape drop with Ancient Cape [1] with a 100% drop rate. Illusion Infiltrator [2] Replaced Angry Dracula's Infiltrator drop with Infiltrator [1] with a 50% drop rate. Decreased required amount of Torn Papers from 20 to 10. Added a 0.5% chance for Torn Papers to drop from Illusion Ghoul and Illusion Zombie. Illusion of Abyss Illusion Iron Driver [2] Raised Ominous Turtle General's chance to drop Iron Driver to from 0.8% to 80%. Added a 0.6% chance for Iron Driver to drop from Ominous Assaulter. Illusion War Axe [2] Increased chance of Dark Soul Fragment to drop from Ominous Assaulter from 5% to 15%. Increased chance of Dark Soul Fragment to drop from Ominous Heater from 5% to 15%. Increased chance of Dark Soul Fragment to drop from Ominous Freezer from 5% to 15%. Increased chance of Dark Soul Fragment to drop from Ominous Permeter from 5% to 15%. Increased chance of Dark Soul Fragment to drop from Ominous Solider from 5% to 15%. Illusion Pole Axe [2] Increased chance of Dark Soul Fragment to drop from Ominous Assaulter from 5% to 15%. Increased chance of Dark Soul Fragment to drop from Ominous Heater from 5% to 15%. Increased chance of Dark Soul Fragment to drop from Ominous Freezer from 5% to 15%. Increased chance of Dark Soul Fragment to drop from Ominous Permeter from 5% to 15%. Increased chance of Dark Soul Fragment to drop from Ominous Solider from 5% to 15%. Illusion Immaterial Sword [2] Raised Ominous Turtle General's chance to drop Immaterial Sword from 8% to 80%. Added a 0.7% chance for Immaterial Sword to drop from Ominous Heater. Decreased required amount of Logbooks from 50 to 6. Added a 0.5% chance for Logbooks to drop from Ominous Permeter and Ominous Solider. Illusion of Teddy Bear Illusion Hot-blooded Headband [1] Decreased required amount of Clay Dolls from 5 to 2. Added a 0.5% chance for Clay Dolls to drop from Hardworking Pitman. Illusion Survivor's Staff [2] Decreased required amount of Clay Dolls from 15 to 4. Added a 0.5% chance for Clay Dolls to drop from Hardworking Pitman.
  12. 5 points
    Frunckie

    Remove Vidblainn from castle rotation

    Coming up next on the rotation is Vidblainn, an extremely small castle with a ridiculous 2nd barricade choke. The corridors are very tiny, if WoE is ever a 1v1 then 1 hour holds become extremely likely in this castle because of how favored defending is at the 2nd barricade. We currently have 3 large guilds pushing for emp + a lot of smaller guilds fighting around the entrance, space in this castle is very limited so I think the entrance would turn into a mess and not really be fun for anyone. Please consider removing this castle from the rotation and sticking to a 3 castle rotation of Cyr, Mardol & Andlangr.
  13. 5 points
    Nova

    Siege Commissioners

    As we mentioned in our teaser announcement regarding the Level 185 update, we've now opened up a new position: Siege Commissioner These Siege commissioners will be in charge of relaying player feedback to us in the form of organized ideas and suggestions. We hope that through assigning these roles, these players can provide us with more in-depth player perspectives on the impact of our updates. We will regularly review their feedback and make adjustments to skill interaction and behavior in WoE and BG when necessary. Below is the rules we will expect Siege Commissioners to follow: In order to apply to be a Siege Commissioner you must meet either of the following criteria in the period of 4 weeks prior to your application: (a) be a leader or member of an active guild with over 12+ members attending WoE, and have your Guild Leader's approval; or (b) be an exemplary knowledgeable BG player who has played at least 2 classes with 100 matches each over the previous 4 weeks. Each guild is allowed a maximum of 2 Siege Commissioners. This includes members who would attempt to join through the BG requirement. Commissioners accepted through the WoE requirement are expected to act as representatives from their guild, and push not just for their personal thoughts and feelings but their entire guilds. The first Siege Commissioner applying for each guild MUST be the Guild Leader. A secondary member will not be accepted until after the Guild Leader has been approved. Exceptions to the 2 Commissioners per guild rule may be made for longtime players who are established in the community and we feel can contribute to the discussion with their unique viewpoints. As the NovaRO staff speaks primarily English, all Commissioner applicants are expected to comfortably type English at a reasonable pace. Once an application has been made, we will hold a very small interview with the applicant to make sure there's a sufficient level of understanding. Be respectful. There's no need to take arguments about suggestions to a personal level. Insults, memes and other comments that derail serious conversation will not be tolerated. Conversations had inside the Commissioner room are public information, except in cases where the Staff explicitly notes otherwise. Keep personal feelings out of this room. Don't weigh in on suggestions based on how you feel about the person suggesting them, instead, look for the merit in the suggestion itself and try to overlook any personal differences. Keep the health of the server's competitive scene in mind when forming your opinions. Please do not push for things merely because they benefit you or your guild. Commissioners who become inactive for longer than 2 weeks or cease to meet the Commissioner requirements may be removed without warning. Commissioners who break any of the rules in the Commissioner chat may be temporarily or permanently removed without warning. If a Guild Commissioner is forcibly removed for any reason outside of inactivity, the Guild they were representing will not be allowed a replacement. We ask people to please respect the position. Applicants applying through the BG method will be voted on by active commissioners and the two GM commissioners, Hector and Nova. To apply, send me a private message through the forums or Discord. Nova#5660 Once approved, participants will be invited into a private channel inside of the NovaRO Draft Discord. Thanks for your time, we'll be awaiting your applications!
  14. 4 points
    These are all of my pets as a collection so far. Collected last October 2018.
  15. 4 points
    dell

    Immunity to damage when respawning

    Can the gm's make us bg player immune to damage for some time like, 2-3s after clicking "return to battle" npc? (All mode except triple inferno mode) Its to prevent those spawn point camper trend that we saw a lot in bg recently. When your spawn point is camped, especially by high end gear ppl, its really impossible to fight back at all (Ex: by cluster bomb ranger). Being the most case happened is defender side flag to 1-1 and camp spawn point, the attacker side become cannot regroup so cant have proper team attacking together. And its really killing the motivation to continou bg cause cant fight back at all. Buff - spawn - ded and repeat
  16. 3 points
    Nova

    PvP Ranking System

    A number of changes that we'll be implementing in the coming days to keep improving the PvP Room: Dual clienting will be disabled. It causes far too many issues including farming your own characters, or giving easy kills with "hidden" characters. Players who disconnect inside the map will receive a -20 Point penalty to prevent "strategies" where a player goes in buffed up, kills everyone once and disconnects inside the map. The PvP Champion titles will be updated to: Golden Arena Champion, Silver Arena Champion, Bronze Arena Champion.
  17. 3 points
    I know that I should've posted it here for a long time. But here it is.
  18. 3 points
    Geitzz's Gryphon

    The Forest Adventure

    Hello everybody, I'm glad to present the big Nova ro production, the first ro mini-series, The Forest Adventure. An independant project that came with my own budget (one has to begin investing to get future financement). 1st Act. The start of adventure. Things to comment (first look at the first part and throw your own conclussions): Geitzz is getting ASSAULTED by a legion of wild lunatics that they might not have liked him. Geitzz wants to find the Leader of the Lunatics. The honor of having Roseroth supporting the start of the project. There's a lunatic by Roseroth's side. Is it attacking him? Or not? There's a secret guess actor in it. In case you can't figure it out, it starts with F! (NO LUNATICS WERE HARMED IN THE FILMING. or that's what I remember)
  19. 3 points
    Nova

    Patch Notes

    Sorry Ouilyan, this is more of a small follow-up patch to last week's to fix a number of big bugs. The PvP system is in the works and will be coming in the next "real" maintenance.
  20. 3 points
    Hello Guys, greetings from an returning Veteran! After a very long break (I stoped playing RO when WoW Mists of Pandaria came out) I decided that it is time to return to my long beloved Ragnarok Online. Since my original Server (iRO) decided to ban me for being European I have now to search for another Home. fRO is due to the Updates they have not an option nor would I ever support the hosting company. So after a nice Chat with an old friend, he suggest me to start on NovaRo as an ,,almost kRO like Server" and boy he did not lie! So far the Server is amazing. Nice community, nice Admin/GM Staff and the Episode Status of this server is just amazing. I think I can settle down here and call this Server my new home. So greeting to all my not yet made friends O/
  21. 3 points
    moitabr3

    Monster Hunting Blog #4

    LOL is this the real ragnarok 2.0?
  22. 3 points
    Tokeiburu

    Flat maps for custom areas

    Updated the maps to include both Abbey Glast Heim and Magma Dungeon 3.
  23. 3 points
    This thread got derailed by the people that started talking about Snap behaviour on officials, way before me. While I agree that Asura should be somehow fixed, I fail to see any suggestion that could potentially be implemented without killing a ton of potential on the class given it's potential downfall after the patch (yet to figure it out, with the launch of potential new gear it might not suck so much). Snap+insta CC is a thing in iRO. I have seen (and own) gameplay clips in which you can clearly see a 1 frame window after the Snap where you can CC if you have 193 aspd + bragi (191 since that's my cap with no sunset), and Bragi (RIP Bragi tomorrow) won't be a problem with the update so I fail to see why even bring it up right now. Don't take it personally. I insist it's not a mater of the class itself, it's a matter of the skill delay/aspd interaction there is in Nova (which is a whole lot of not similar to official behaviour for most classes, in iRO at least) and it applies to basically every single skill that hasn't been customized to have a hard delay after each cast (Like DB and GoH). TL;DR: My suggestion is to better do some testing and wait for patch, then post a suggestion with actual tests and numbers. It's clear that no one likes the current state of asura.
  24. 2 points
    Nova

    PvP Ranking System

    I don't mind these at all if you guys like them. Can definitely see us going for them.
  25. 2 points
    Aimer

    PvP Ranking System

    One idea that has crossed my mind has been, like Ouilyan said, using the word Arena instead of PVP. So we would have: Arena Gold Champion or even Golden Arena Champion and so on, keeping the theme of Gold/Silver/Bronze for the top 3 while making it less bland. Other suggestions that try to follow the same/a similar naming structure would also be welcome.
  26. 2 points
    Most people just skip the quest by using the Warper > Dungeons > Rachel Sanctuary (which gives you access to the temple as well). I see no purpose into keeping the real entrance quest locked.
  27. 2 points
    Just don't get hit :^)
  28. 2 points
    Genesis

    Doram Race

    I think it's too early to suggest changes in the PvP scene. I recommend waiting for the release of MH2 and its content before making conclusion which is which that needs change, same reason why we anticipate that the meta today will shift again to a different one very soon.
  29. 2 points
    Kayy

    My Art Attempts

    ◒◒◒◒◒◒◒◒◒◒◒◒◒◒◒ Price 40m for completed drawing ◒◒◒◒◒◒◒◒◒◒◒◒◒◒◒ I'd love to know is what eye colour you would like on your drawing when you ask and to submit a screenshot and let me know the exact name of your character. ◒◒◒◒◒◒◒◒◒◒◒◒◒◒◒ Thanks for taking the time to look. Kay xo ◒◒◒◒◒◒◒◒◒◒◒◒◒◒◒
  30. 2 points
    Millefey

    Live Discord AMA

    Live Discord AMA Hello everyone! I'm here today to inform you of a new little real-time event coming up: our very own AMA! What this is essence: a get-together of admins, developers, GMs and players, where players can ask the Nova team the questions on your mind. We will hold our first AMA session over the server's Discord #main channel at a date and time unveiled in the near future. What we want to do is to give you an opportunity to take a little closer look at the team if you haven't interacted with us on one-on-one basis yet, and hear a little of who we -- a strange and mysterious bunch of people -- are behind the scenes! For us staff, we also hope this to be a good way to learn more about you players as a community and about the things that are important to you. As we cannot use Reddit as a platform for something like this -- and as our other options come with severe limitations -- we've decided to try a different approach and applying it over Discord. For this to succeed, we now turn to you for help! You see, we have got a Google Form set up over here, ready to be filled with your questions. It's okay if they are short, long, simple, complex or something in-between! They do not have to be about Ragnarok Online in general or our server in particular either, so feel free to jot down anything you'd like to ask or know more about. Form Options We'd appreciate it if you could keep it to one question per submitted form, as this would make it a lot easier for us to work with. There is absolutely no limit as to how many questions you can ask however so if you have several questions, please simply re-submit the form as many times as you want. In the form, there are two optional fields. The first one enables you to pose your question to a member of participating staff of your choosing (below). If left unselected, we'll interpret the question as addressed to the team as a whole (which is the default). The second field one asks for a nickname to call you by so we can make it more conversational and give you a teensy bit of credit. Again, this is in no way mandatory so you can keep your questions 100 % anonymous if you prefer. Participating Staff Nova Panic Tokei Hector Jack Scout Millefey Carmin Dust Eclipse Aimer Svarog Mochi Juno Phaicm What happens after This form will remain open for limited time. After closing it we'll start going through what we have and remove all duplicate questions and questions we are not able to answer due to being too personal (if these emerge). Here we'll also see if a particular theme keeps popping up, in which case it'll probably become the overarching theme of the AMA. Of course, we'll also attempt to figure out who of staff can be present for the meet once the date has been set, as some of us cannot attend due to time-zone differences and other duties. One thing for sure -- as many of us will be there as are able! Some GMs may for personal reasons choose not to speak over voice though, in which case we'll roll with text replies over Discord or, in a pinch, the forum -- or save them for later, which brings me to the next point. Unanswered Questions Try not to be discouraged if your question isn't answered in this first AMA, as right now it is difficult for us to tell how much ground we can cover in the time we'll have. So in case we're unable to reply to everyone (which in all honesty is very likely), remember it's not personal and that we may be able to revisit some of these unanswered questions at a later point in time. Please also keep in mind that some topics we cannot talk about at length (e.g. the whens of future content) but perhaps we'll be able to share some small spoilers about a bit of this and a bit of that. What to expect? Due to primarily using preset questions, this meet will be semi-structured in nature. The bulk of the content/theme is predetermined by what we have at hand but you'll be able to ask additional questions during the talk -- for example, if you want to ask for clarification or more details on a particular subject. And, yeah..! I believe that about covers it! Now, don't forget to check out that QUESTION SUBMISSION FORM, okay? We're all very excited about this and warmly looking forward to seeing you in the meet! Is an initiative like this of interest to you at all? Please share your thoughts.
  31. 2 points
    AcidGirl

    Farming cap

    I think the problem is the amount of money invested in refining things and the high chance that all that is lost without getting anything. But to talk about that we would have to wait for the BSB that are supposed to come into circulation in June or so. Maybe that fixes a bit the constant problem of the fatal RNG in the refining system, which is true can be very demotivating Also maybe the selling price of items that pple farm in normal dungeons or maps could be rise a little, so that it gives a little more zeny making easier for new players to acquire their things for bigger challenges. Regarding the NPC that removes cards... one of the reasons why I chose this server is that NPC, I am not a fan of it being removed.
  32. 2 points
    Mandie

    Farming cap

    How would it help? Players just gonna buy some extra armors (like it's on officials, but much easier here) and then market will be "dead" again. How excatly this cancerous system from 2000 gonna help? Not to mention that your solution have nothing to do with original issue. Also, yes, there is no problem with zeny inflation on Nova for now. Quite the contrary: prices are falling, means purchasing power of Zeny is increasing. It's calling "deflation".
  33. 2 points
    Kayy

    My Art Attempts

    This was fun to do
  34. 2 points
    A friend asked me to post this so I'm posting this on his behalf. Since bragi and service for you changed to a party buff, would it be possible to have them now on alt+z like other buffs? Talking about the +, - $ icons we see behind the nick of a character since it's useful to notice when someone has or not them on.
  35. 2 points
    Geitzz's Gryphon

    The Forest Adventure

    2nd Act. Deep in the Forest II Here we end Act II, we are just one act away to reach a conclusion to this mini-series. Things to comment about this two parts of act II: Geitzz and Roseroth are surrounded by an epidemic plague of insects (later we can see they somehow made it out alive). What's wrong with those lunatics? They kept appearing in each act. Are they hostages? We surely gonna solve it out on the last act. The guiding lights of Geitzz guided them both to a secret lake where the magical plant was hidden. They happened to almost find the Eclipse they were looking for. As a guest actress, we present to you [GM] Eclipse. It was nice to make the concept of the "fake" Eclipse a real thing, but as they share name, they can feel each other and she revealed his location. WE ARE JUST 1 STEP AWAY. As the script is already finished, you can expect act III dropping soon. Somehow, we've been thinking about the idea (like this one) of giving new acts as the days passed to make it a temporal thing. The other idea is to first shoot all the scenes and dropping them all together as a whole story. Feel free to share your ideas for future projects and also to comment what you think will happen in the outcome.
  36. 2 points
    Cinderfire

    Allow Fatal Menace in Bio5

    Now That Fatal Menace got its Teleportation Effect Removed, Please allow its usage inside Tomb of Fallen/Bio5. Thanks.
  37. 2 points
    JoshuaMathen

    Patch Notes

    Wuhu that Instance Midnight reset thing is awesome! Thank you for changing that
  38. 2 points
    En

    The Forest Adventure

    I'm shook by the insane character development brought to us in one single screenshot. I can't help it but feel amazed at how is Roseroth handling all that stress. Looking forward to part 2.
  39. 2 points
    My first painting video process on this place XD hope you like it! The copyright owner of this artwork is NovaRO LLC.
  40. 2 points
    Implemented with the @partyorder command.
  41. 2 points
    Sionne

    Sionne's Basic Money-making Guide

    Note: This is all based on experience and it might help you all, esp. those starting at NovaRO. STEP 1: Make a Ranger. By making a Ranger, you're on the first step to make zeny! Be sure to do its Eden Equipment set for starting items. STEP 2: Go to Dewata Dungeon 2. Make sure to get the ff. skills: 1. Warg Rider 2. Warg Strike. Both at max level. Your targets here are Banaspaties. Loot Rough Oridecons only. (@alootid+ Rough Oridecons) Once you're on 90% weight, dump the roughs at your storage and repeat the process. STEP 3: Turn your Roughs to Oridecons Every 5 Roughs is equivalent to 1 Oridecon. It would be best if you have a merchant-class to carry all your hard-farmed oridecons. You can make a dummy guild and drop all your Roughs there. Meanwhile w/ your merchant, you withdraw them and go to Payon to make Oridecon. STEP 4: Make a merchant account for auto-trade. Sell your oridecons based on the market price (@ws Oridecon). Always go a bit lower than the market to sell it faster. Since you have a merchant account on autotrade, continue farming with your Ranger with Oridecons. STEP 5: Get a White Wing Set and at least a +4 Malicious (Hunter Fly) Thanatos Bow Gear your Ranger with the basic White Wing Set and get at least the mentioned bow above. With this, you can at least farm in the next area: Magma 2. (Alternative Geffenia & Juperos, but different loot basis) Autoloot all the misc. loots. Blacklist the heavy equipments and only keep Crimson Orb for Mora Coins. STEP 6: Loot Management: Storage and Overprice. Do not sell your loots as a Ranger. Store them in your storage (like your dummy guild storage). Let your merchant-class with overprice skill lv. 10 sell all the loots for maximum profit. STEP 7: First Step to RNG Now you probably have a little over 30-50m over the course of this guide (in a week). Next thing you do is invest in Heroic Backpacks which are less than 2m these days. Buy at least 10 pcs of +0 Heroic Backpacks. Prepare Eluniums (you can farm them at banaspaty with your rough oridecons). Make 1~2 +7 HBPs. Attempt the leap of fate of 40% to +9 HBP using Enriched Elunium. Sell it for 135m~140m. If you failed at #5, just repeat farming again. [Alternatively, you can create a Mechanic and invest on Calf Diamondbacks which are 4~4.5m each. However, you have to at least a budget higher than 50m.] --- **Guide will be updated weekly if there is a change on the economy of the game.** **Criticism and comments, suggestions are very much welcomed!**
  42. 2 points
    Asura is a broken skill from the day 1 of monks, nerf it is nosense, because is fully counterable, looks like people forgot how to avoid it... The only issue on suras for me is: - Snap enabled on bg. This change make suras very strong on bg because mobility, I REALLY FEEL LIKE PLAYNG IN A 255/120 CUSTOM SERVER WHEN I SEE SURAS SNAPING ON BG AND ONE SHOOTING PEOPLE. - Gates of Hell and Tiger Cannon being custom behavior weaker formula. Because of the change above, those skills remain custom, that impact both pvp and pvm, wich is a bad move, I really would love to see snap being removed from bg and and back to official behavior, and get the goh/tc official formula in exchange...
  43. 2 points
    I suggest adding a short immunity period after you cast Freedom (something like ~2-5s). It's extremely frustrating to get hit by a status, freedom, and then get hit by a status again immediately after. So I suggest adding a short immunity period after casting Freedom in which you can't get any negative status (kinda like Nosiege rune). This would help people get out of the way immediately after using Freedom before getting statused again, and would make it easier to counter play anti-fun builds.
  44. 2 points
    Hiranyan

    Spring Art Contest

    IGN: Rhongomylliad Idea for the piece and characters c/o my guildmates in Sugar Blossom Love you guys~
  45. 1 point
    Genis94

    Sorta new!

    Welcome to the server! I see you often on my spot at pyramid! have a good day!
  46. 1 point
    Ouilyan

    Farming cap

    Maybe, however if you want the market to be dinamic this npc is not helping. It could be around like a 3 Month "Event", i dont know... (ideas)
  47. 1 point
    Heya, I've done some tests over here and the issue is because it resets the dailies monthly instead of daily. This will be fixed live.
  48. 1 point
    kandadara

    Friendlist Being Expanded Request

    Hello to everyone, I'm here today with a suggestion that may be a huge help to us players. I don't think I've seen it suggested before but myself (and others) would like to see a larger friend list capacity, as 40 friends is a tad low. As the server is so diverse and a lot of us tend to have so many friends, this being increased would likely be beneficial to most of us. Perhaps a friends list of 60 to 100 (80 maybe) would be sufficient enough, even for a lot of the server socialites. If you guys can add this, it will be much appreciated to a lot of us. Thank you for reading and hoping this can be implemented.
  49. 1 point
    Mosquitokiller

    Give us a change

    before ill start i allow me 1st to great all of the developer Gms and the owner of ther server GM Nova, Hi hello Sers. Im Mosquito Killer the leader of the hatred guild weve been doing woe 1 for almost 3yrs as but my members still dont know how to move in castle. i just want to ask you to open the castle even if its not woe time so we can familiarized the terrain and we can practise how to move as a one guild . even in organizing at the entrance it take us 5minutes. kinda tired of my members but as a leader i wont give up on them. hope you will concider this Gm Nova. have mercy on us. we are not weak guild we can beat them if we can practise properly. Thanks to all of the Gm and speacial mention Gm Nova to let me play again in this server. its been my 4 and 6yrs playing here. God bless you all and Novaro is the server i die with. XD
  50. 1 point
    IGN: Lyra Heartstrings It's Springtime again everyone!~ <3
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