Jump to content

Leaderboard

Popular Content

Showing most liked content since 09/16/2021 in all areas

  1. Nova

    Introducing Nova Labs

    Hello everyone, and welcome to the Nova Labs announcement! Today we're going to be taking a look at what Nova Labs is, why are we doing it and how can you be part of it and help us design and test unreleased content. All details contained in this post are subject to change, and we're more than open to hear any feedback about this new system. What is Nova Labs? Nova Labs is a unique public test server, available for all current and future NovaRO players. This server will be used to test future content, changes and systems coming to our live server, in order to ensure they are stable, bug free and balanced. With the eventual release of 4th Jobs, custom instances and more on the horizon came the main idea behind Nova Labs: being able to give players a sneak peek and try new content hands-on, without the necessity of scheduling test sessions or have players/dedicated Testers show up at an arbitrary time. With the launch of Nova Labs, we'll be retiring the current Testers program and further applications. We appreciate every application we've got and thank every Tester for their efforts and participation. Frequently Asked Questions (FAQ) I'm interested! Can I participate? How? We intend to make the Nova Labs server available for all players on release. You'll be able to log in with the same credentials used by your live server account, and will have access to a copy of your characters. For more information, check the Accessing Nova Labs section of this dev blog at the end. Will I be able to transfer my progress from Nova Labs to the live server? No. Your progress, levels gained or items obtained will not, in any way, be reflected into the live server. There will be no way of copying Nova Labs progress to the live servers. Will the progress on Nova Labs be wiped (deleted)? Yes. Any type of progress made in Nova Labs may be wiped or reverted at any time without notice. We'll be making regular backups from the live server to the test server. Is it possible to request support for Nova Labs? Due to the nature of a testing server, the Staff team will not assist in game-related issues. This includes but is not limited to accidental purchases, deletions or refining/enchant attempts or quest progression issues. If you're finding troubles to log in, reach out to the #technical-support channel in our official Discord. Please note that Nova Labs may be less stable and more prone to crashes, restarts, hotfixes, emergency maintenances and outages compared to the main server. Can I buy Nova Points for Nova Labs? No. Any type of purchase of Nova Points is disabled. Potential future item additions to the Nova Shop, which require testing, will be obtained through an alternative method in the test server. What Rules apply to Nova Labs? By having a NovaRO account and participating in Nova Labs, you're agreeing to NovaRO's Privacy Policy and Terms of Service, as well as all Server Rules. Punishment derived from actions on Nova Labs will carry over to live server accounts. What content will be available in Nova Labs? Contents on the test server may vary heavily from the live servers, and can be disabled or enabled at any moment with no prior notice. Keep in mind that anything that makes its way into Nova Labs is not in any way an indication of the release schedule for the live servers. The focus of our testing on launch will be 4th Jobs, but the configuration of the server will most definitely be adjusted as we move forward to better fit the active projects that are being tested. What are the main differences from the Live server? The main differences are as follows: A leveler NPC for EXP and levels. Job Changer will have 4th Jobs enabled. A special Nurse will be able to recover AP. War of Emperium is disabled. Battlegrounds are disabled. Vending is disabled. Monster Hunter is disabled. Can I use the test server for other purposes, such as gear testing? No. Nova Labs was designed with the intention of providing grounds for testing of specific content and not personal tests. While you'll be free to explore any content as you see fit, we'll not be providing external gears, equipment or free services which are unrelated to what's currently being focus tested. How can I provide feedback? You can provide feedback through any general means, be it by sending a message to one of our Staff members or on the #labs-feedback channel in our official Discord server. How can I report a bug? Due to the nature of a test server, bugs are expected to happen. You're extremely encouraged to report any bugs you find immediately. You can do so through our Forums Bug Tracker, under the Nova Labs section. Accessing Nova Labs To access Nova Labs, you must have a NovaRO account. Please note that your live account must be in a good standing in order to access the test server, and your access may be restricted or disabled at any moment with no prior notice. Access is provided directly through the regular NovaRO Patcher, and is as simple as launching the main game. Patch your game fully before trying to access Nova Labs and remove any custom .grf files you have active. Once the game opens, select Nova Labs. You can then log in with the same credentials used on the live server. You'll be greeted by a backup copy of your character and items from the live servers. Regular backups will be made in order to keep characters up-to-date with their live state. And you're set! Please report any bugs you find immediately and/or provide feedback through the means explicated on the FAQ section above. We thank you immensely for your time and effort and appreciate any feedback that comes our way. Happy testing! This test sever is available to all players effective immediately.
    13 likes
  2. Aimer

    ???

    Legends say it was built in a single day, by demons invading the Norman world, only to be left unused as they were defeated during the Thousand-Year War. The most revered tale however, speaks of a great warrior who fought and sealed the Demon King Surt after ten days and ten nights. This great tower stood for thousands of years in his honor and memory. 10/14/2021
    12 likes
  3. Arbor

    Halloween Patch Notes #167

    Halloween Event The Halloween Event has once again begun! Creepy Critters are being spotted all throughout Rune-Midgard and legions of monsters are invading the cities of the world! Defeat them to obtain rewards, including many exclusive headgears. Rumors pass from soul to soul about the one responsible for all of this, the mysterious Trickster King. What terrors will the Trickster King and his army of the dead unleash upon Rune-Midgard? Only time will tell... Creepy Critters will spawn in most field and dungeon maps. Kill them for Pumpkins and exchange them to the Coffin in Prontera for Halloween Coins. You can also earn Halloween Coins by participating in the town invasions. You can then exchange your Halloween Coins to Loki for either headgears or one of his boxes. Defeat the Trickster King in order to obtain Little Devil Wings and Great Devil Wings. Continue to defeat him for Chromatic Stones, which you can bring to Selim in Prontera for Devil Wing recolors. With so many recolor tasks, Selim has been going around Prontera recruiting new test subjects to help her fulfill her creepy food orders for her loyal clients, the Deadly Sins. And last but not least, the Tower of Trickery makes its return! The Halloween Event will end on October 31st at 11:59PM [Server Time - PST] Halloween Event The event is divided into multiple sections with a wide range of challenges and unique mechanics for all to enjoy! For more information, check our wiki page! Trickster Realm: Visit another world, where you can farm Halloween Coins and Spirit Shards. Mysterious Coffin: Collect Organic Agriculture Pumpkins and Halloween Coins to complete the quest and be rewarded with costumes! Tower of Trickery: Go through a series of mini-games and collect Halloween Coins. You also get a chance at getting unique headgears from completing it! Trickster King: This fight is for the brave and consist of a real challenge! Fighting the King will require a strong team and Spirit Shards from each participating player. Cooking with Selim: Help Selim cook up spooky meals to satiate the hunger of the Hungry Hungry Sins and earn Phantom Favors. Currencies: Spirit Shards: Used to enter the hard Trickster King's Keep (they are obtained from the Twisted Realm). Halloween Coins: Used to purchase several items and hats from Loki. Organic Agriculture Pumpkins: Can be given to the pumpkin-devouring Mysterious Coffin. Selim's Paints: Used to recolor various Halloween-themed hats. Each section of the event has its own unique headgears and costumes attached to it, while Halloween Coins (obtained by participating in any Halloween content) can be exchanged for a shared list of goodies. All the NPCs can be found in Prontera, near @navi prontera 143 171. Loki will exchange your Halloween Coins into items and headgears. Demon Hunter Hector will craft Little Devil Wings and Great Devil Wings, as well as prepare you for the Trickster King's fight! Selim can recolor the wings you obtain through Hector, if you so desire. Mysterious Coffin is a small quest that gives you headgears. Tricky Ghosts generate the Tower of Trickery instance. Cooking With Selim You can find the visiting Selim and her Bad Monkey hanging around on the Hallowed Square (hallohub, 139, 205). Selim's coloring tasks are eating up her time, so she won't say no if someone was to help her handle the food orders this year. Her most loyal clients, the Deadly Sins, are particularly hungry, because scaring people all the time is draining, and there is a lot of bloodcurdling cooking to be done. Every day you will obtain a list of three meals, one main course and two side dishes, so roll up your sleeves, lest Bad Monkey be forced to do the work for you. Additionally, you are to collect Spiritual Seasonings from the parallel world to aid digestion of material particles. The finished meals can be brought to spoil any Deadly Sin on your choosing. Through the process of being devoured, they become human and Doram-friendly, and you get a little something for yourself. Return to Selim to get your Phantom Favor. You may also repeat the cooking process as many times as you like. Trickster Realm In any dungeon of field map, you may find a Wandering Spirit which you need to kill. They will remain on the field as an NPC and talking to him will lead you to the Trickster Realm. The Trickster Realm is a small room with various monsters, whose difficulty scales depending on your character's level. These all drop Halloween Coins on death and there's a 5 minutes time limit to clearing the room. You can freely re-enter after death, but so can anyone else who sees the NPC, regardless of their affiliation with you. When you reach level 175, the Wandering Spirit will open the Twisted Realm instead of the regular Trickster Realm. You'll find harder monsters inside, as well as a chance of meeting a mob that drops a Spirit Shard. You can lower the difficulty of the Trickster Realm by speaking with Loki and selecting Escape the Twisted Realm. Please note that while this will make the mobs easier, it will also decrease your rewards and make you unable to farm Spirit Shards. You can revert this setting anytime by speaking with Loki once more. Twisted Mobs will drop Cookie's Bats, which are used to evolve the Skellion Pet. Mysterious Coffin The Mysterious Coffin will exchange 25 Organic Agriculture Pumpkins for 50 Halloween Coins. To begin this quest... Speak with the Mysterious Coffin in the Hallowed Square (@go 54). You will be asked to bring 30 Organic Agriculture Pumpkins and be rewarded with a Costume Executioner Hood. You can now exchange 25 Organic Agriculture Pumpkins for 50 Halloween Coins as many times as you want. Tower of Trickery The Tower of Trickery can be found in the Hallowed Square by talking to Tricky Ghost (hallohub,255,203) and requires a party of 2-4 players. You have to complete several mini-games within 15 minutes. For each game completed, you're given 5 Halloween Coins. You are also given 100 Halloween Coins as a reward for finishing the whole tower. Everyday, the top three fastest parties to clear the tower are placed in the leaderboard and will receive bonus rewards at midnight. The top 3 fastest parties over the course of the entire event will receive exclusive rewards when the event is over. The same party cannot win more than once, however, so if all the top 3 runs have been made by the same group, the 4th and 5th parties will be rewarded instead. Before starting a game in the Tower of Trickery, you will always be given a choice between the left or right portal. Each one has a different game, so if your party struggles with a specific one, consider simply skipping it. Twisted Trickster King Freed from his slumber, the Twisted Trickster King has once again made his return! Without any power restraints, the regular Trickster King fight is no longer available. Adventurers reported hearing strange sounds when entering the Twisted Realm, some of which would remind them of a caw. Any adventurer who defeats the Twisted Trickster King for the first time ever will obtain the following rewards : King's Crown Achievement containing the following title: Revenant Regular Drops: Vampire Familiar - 100% drop rate Banshee Master - 20% drop rate Brown Ribbon Scarf - 2% drop rate Black Eremes Scarf - 2% drop rate 5 Cursed Ruby - 100% drop rate Script Based Drops (Individually rolled): Chromatic Stone - 90% drop rate Great Chromatic Stone - 60% drop rate Much like last year's Halloween Event, players will be able to craft Little Devil Wings and Great Devil Wings using exclusive drops: King's Essence and King's Stone. Crafting a Little Devil Wings now only costs 6 King's Stones down from 18 Crafting a Great Devil Wings now only costs 10 King's Stones down from 30 The 3 kill requirement for obtaining King's Stone and King's Essence was reduced to 1. This reward still has a limit of one per day, per account. Refer to Demon Hunter Hector in the Hallowed Square for more information. 2021 Halloween The all new Hallowed Square map has been added. You can access this map by typing @go 54. You can now obtain Halloween Quests from Sally at the Hallowed Square. Developer's Note: These quests reset with Weeklies, but are not part of the Weekly system and do not count towards to the "Complete All" weekly. Obtain 1,000 Halloween Coins, for 3 [EVT] Trick-or-Treat Basket. Compete 5 Twisted Trickster Realm rooms, for 3 [EVT] Trick-or-Treat Basket. Introducing the Haunted Harvest! This year, help various Halloween friends with their activities in the Haunted Harvest and they will reward you handsomely! For each friend you help, you will receive their corresponding rewards and, if you are so keen, receive a bonus reward for helping all of them. You'll receive these set of quests whenever you complete one of the activities described. There are 4 friends to help in total: Loki: Complete 100 Twisted Trickster Realm rooms with Challenges. Reward: - Pick a Revenant Pack. Selim: Cook for any Sin 20 times. Reward: - Hallowed Hat Mysterious Coffin: Turn in Organic Agriculture Pumpkins 65 times. Reward: - Pick a Mini Companion Pack Ghostring: Finish Tower of Trickery 50 times. Reward: - Hallowed Cape Complete all rewards: - Diabolical Hat Box 15x - Loki's Shadow Box - Loki's Shadow Egg - Voucher Compendium - Harvest Champion Loki's Shadow Box contains a 12-hour reusable mercenary scroll to summon a Loki's Shadow Mercenary. Developer's Note: We have always wanted to explore custom mercenaries in the past, but were met with technical difficulties. We are very excited to say that this is no longer the case. With the release of Loki's Shadow, you can expect to see more custom mercenaries in the future. Loki's Shadow is balanced to be stronger than the popular Scaraba Mercenary, as it is a limited event reward. You may complete the Haunted Harvest once per account and all rewards are account-bound. Tweaked the difficulty of some mobs inside the Twisted Trickster Realm. Bubblegum has been removed from the Halloween Coin shop. Developer's Note: As Bubblegum is highly available through the Summer Event we decided it was unnecessary to have it be a part of Halloween as well. Added the option to choose a Challenge whenever entering the Twisted Trickster Realm. Challenges in Twisted Trickster Realm work similar to challenges from Glast Heim: Challenge Mode. Party leader is presented with a list of challenges and may choose one challenge when entering the realm. In addition to the challenges, each choice also comes with random elemental buffs and debuffs. Mobs inside a realm with challenges will have additional resistance towards a single element, and deal bonus damage in a single element. The bonus resistance and damage are listed next to the challenges. Clearing a Twisted Trickster Realm with challenges rewards players with additional Halloween Coins and progression towards the Haunted Harvest, as well as additional achievements. Here is a complete list of all available challenges: Cast Time: Players have increased cast time inside the Twisted Trickster Realm. No Crit: Skills which normally crit do not crit or deal critical damage. Slasher: An invincible mob follows each player around inside the realm. If a mob reaches its target player, the player dies instantly. Poison Cloud: The realm spawns Poison Cloud in random areas, dealing damage to anyone standing inside it. ATK or MATK: Mobs inside the realm rotate between being immune to physical damage and being immune to magic damage. Enraged: Mobs inside the realm have increased attack speed and movement speed. Low ASPD: Players have reduced attack speed inside the realm. Agi Up: Mobs inside the realm have higher flee and movement speed. Regen: Mobs regenerate HP continuously. Inc. HP: Mobs have increased max HP. Culling Strike: Receiving damage while having less than 30% max HP instantly kills the player. Added 4 new Tower of Trickery mini-games: Poring Swap, Find the Way, Color Memory and Cade Crusaders. Added 4 new achievements for completing the new games 1,000 times, similar to the existing game achievements. Killing enough Revenants inside Twisted Trickster Realm with challenges unlocks an achievement which gives one of the following hats: - Unholy Revenant Helm - Burning Revenant Helm - Stone Revenant Helm - Ice Revenant Helm Reduced the amount for Hungry Sins deliveries (tier 3) Achievement from 1000 to 250. The following hat quests have returned for the duration of Halloween - Mischief Wings (niflheim,200,154) - Stuffed Bear Backpack (ein_dun01,200,75) - Fluttering Fallen Wings (louyang,210,122) - Angeling Beret (nif_in,101,172) Selim has a new shipment of hats that can be recolored. - Mystic Hoodie - Mystic Hoodie [A] - Mystic Pitchfork - Pumpkin Cap - Pumpkin Backpack - Netherworld - Froppy Hood - Astrologer Hat - Vampire Sidehat - Vampire Collar - Vampire Coffin - Nifflheim Key The following items have been added to the Phantom Favor shop: - Halloween Headphones - Occultist Set Box - Steam Punk Set Box Live Changes (applied during the month of September) Added leaderboards for most instances. Developer's Note: This excludes instances which a leaderboard wouldn't make sense, such as Central Lab. Currently, there are no special rewards, but we may explore those for top ranked individuals or groups in the future. This is also something we'll be adding for most new instances adds as well. Community Suggestion Added a #japanese channel. Developer's Note: Please keep in mind that, by default, the client does not support Japanese phonetic symbols. Community Suggestion Automatic Modules will now take priority over their enchants when using @ws. Fixed an issue with Geffen Magic Tournament's exit portal. Fixed Orleans Gloves and Orleans Server to not be equippable by Soul Reaper. Fixed Temporal Boot enchantments to no longer get dispelled. Corrected the behavior of Empty Shadow and Dark Claw to remove and prevent Max Pain. Removed the restriction on Battlegrounds not being available during War of Emperium. Features Fixed @navi to work properly inside the new Eden map. Healer now removes the Overheat from Mechanics. Community Suggestion When resetting skills, Seth will also punch away to your inventory any items that give you skills and prevent you from releveling them. Items Added the - Harrowing Egg to the Nova Shop for 2,500 NP. Common: - Candy Hat - Ghoul Mask - Cool Cap - Illusionist [M] - Purple Halloween Buns - Orange Halloween Buns - Demon Crown - Black Dragon Wig Uncommon: - Black Cat On Shoulder [L] - Rosapina [M] - Crow Bro [M] - Astrologer Hat - Ghastly Aura [L] - Deviruchi Apron [M] - Nifflheim Key Rare: - Master of Poison [M] - Kiel Blades - Daehyon Sword Added the - Frightful Pet Egg to the Nova Shop for 2,500 NP. Common: - Mimic Egg - Drainliar Egg - Orc Zombie Egg - Orc Skeleton Egg - Mutated Servant Egg - Crow Baron Egg - Crow Duke Egg Uncommon: - Horror of Thanatos Egg - Resentment of Thanatos Egg - Regret of Thanatos Egg - Anger of Thanatos Egg - Papare Egg Rare: - Broken Thanatos - Beelzebub Egg - Naght Sieger Egg Added the - Vampire Set Box to the Nova Shop for 17,500 Nova Points. Obtain ALL of the following Costumes when you open the box: - Vampire Sidehat - Vampire Bats [M] - Vampire Collar - Vampire Coffin All Halloween Nova Shop items have returned for the duration of the Halloween Event. The Cawful Trickster King is once again available for battle. Fixed [MVP] Guillotine Cross Eremes Card not giving +15% damage. Fixed Wizardry Staff not being able to be Malangdo enchanted. Fixed Glorious Holy Avenger to give its intended INT bonus. Fixed Big MDEF and Big DEF Potions to no longer be dispelable. Fixed Wakwak card sprite missing. Community Suggestion Added items from Blazing Egg and Blazing Egg II as separate items to the Nova Shop. Siege and PvP Revised and decreased most BG Secret Shop prices by 25%. Mega Orlean's Course: 5000 -> 3750 Valor Badges 30m Regeneration Potion: 500 -> 375 Valor Badges 30m Guyak Pudding: 1000 -> 750 Valor Badges 30m Big Defense Potion: 500 -> 375 Valor Badges 30m Big Magic Defense Potion: 500 -> 375 Valor Badges Enabled the following items in all Siege Modes: All Temporal Jewels Temporal Circlet (Warlock) Temporal Circlet (Ranger) Community Suggestion Added the option to buy Reversal Vouchers from the BG Secret Shop for 650 Valor Badges (limit of 5 per week). Siege Commissioners MVP Card Tiering changes: The following cards have been moved from Tier 2 (5 per Guild in WoE) to Tier 1 (3 per Guild in WoE): Boitata Card Jewgoliant Card Cursed King Schmidt Card Ktullanux Card R48-85-BESTIA Card Bone Detardeurus Card Siege Commissioners Disabled friend and trade requests in all Siege maps. Siege Commissioners Doram is now considered Medium in all Siege game modes. Siege Commissioners Increased the range of Arm Cannon to 14 cells in all Siege game modes. Siege Commissioners Increased the damage of Diamond Dust by 100% in all Siege game modes. (now 200%) Siege Commissioners Increased the damage of Psychic Wave by 100% in all Siege game modes. (now 200%) Siege Commissioners Increased the damage of Varetyr Spear by 100% in all Siege game modes. (now 200%) Siege Commissioners Increased the damage of Earth Grave by 100% in all Siege game modes. (now 200%) Siege Commissioners Increased the damage of Poison Buster by 100% in all Siege game modes. (now 200%) Siege Commissioners Triangle Shot now goes on cooldown for 2 seconds after using Feint Bomb in Battlegrounds. Siege Commissioners Disabled Full Strip in Battlegrounds. Siege Commissioners Enabled Mystical Amplification in Battlegrounds. Siege Commissioners Increased the damage of Severe Rainstorm by 100% in Battlegrounds. (now 200%) Siege Commissioners Increased the damage of Cluster Bomb by 100% in Battlegrounds. (now 200%) Siege Commissioners Increased the damage of Spell Fist by 25% in Battlegrounds. (now 125%) Siege Commissioners Further reduced the damage of Comet by 25% in Battlegrounds. (now -50%) Siege Commissioners Reduced the damage of Soul Expansion by 33% in Battlegrounds. (now 67%) Siege Commissioners Reduced the damage of Kunai Explosion by 50% in Battlegrounds. (now +50%) The following changes were applied in order to make their behavior consistent with War of Emperium: Siege Commissioners Crazy Weed now has a minimum cooldown of 4 seconds in Battlegrounds. Siege Commissioners Full Chemical Protection now has a range of 7 cells in Battlegrounds. Siege Commissioners Kaite now increases physical damage by 50% instead of 400% in Battlegrounds. Siege Commissioners Illusion Immaterial Sword now only applies its effects through auto attacks in Battlegrounds. Siege Commissioners Disabled Mind Breaker in Battlegrounds. Siege Commissioners Reduced the Fixed Cast Time of Aimed Bolt to 0.7 seconds in Battlegrounds. Community Suggestion Super Novices now get Soul Linked at round start in Battlegrounds. Siege Commissioners Performers can now use emsembles and choruses with guild mates instead of requiring party members in War of Emperium. Siege Commissioners Decreased the damage reflection from Reject Sword from 50% to 25% in War of Emperium. Siege Commissioners Increased the damage of Arm Cannon by 25% in War of Emperium. (now +50%) Siege Commissioners Increased the damage of Spell Fist by 100% in War of Emperium. (now 200%)
    7 likes
  4. Implemented the rework of Thanatos Tower and the Thanatos Tower instance. You can enter the instance via the Warper > Thanatos Dungeon. Then talking to Rie Knidge > 7th floor > Walk to the stairs below > Talk to Lumin. (thana_step,154,367) Floors 9 through 12 mobs have been replaced by new, harder mobs. These new monsters can drop different type of Shards. You can check which monster drops which with @mi. Every Shard drops at a 5% drop rate. Shards can be exchanged to Fragments of their respective set, at a ratio of 5 Shards of the same type to one Fragment. Fragment of Goodwill: Shards of Empathy, Happiness, Shelter, Solace or Prayer. Fragment of Sin: Shards of Anger, Horror, Resentment, Regret or Sorrow. Fragments can be exchanged for Sinful or Brilliant Light accessories, using Fragments of Sin and Goodwill respectively, or be used to enchant those same accessories. Enchantments can be reset with one of the two options. 1,000,000 zeny for 70% success. On failure, all materials and the accessory are destroyed. 100 Shards of a single type for 100% success. The Thanatos MVP quest has been removed. You'll no longer be able to spawn Thanatos by doing the Thanatos Tower quest. Developer's Note: We're aware this change makes the current achievement of completing the quest unobtainable. We'll be updating it in a future maintenance. A new version of Thanatos can now be fought at the end of the Thanatos Tower instance. This version will always drop one of the two Fragments and has a 50% chance of dropping the counterpart. There's also a 0.5% chance of getting a random Brilliant Light or Sinful accessory. There is a chance where Thanatos transforms into Broken Thanatos. Broken Thanatos has the same drops, as well as it's new MVP card. Developer's Note: Keep in mind that the instance version of Thanatos does not drop its regular card. Sinful and Brilliant Light Accessories Sinful Ruby Ring [1] Atk + 10%, ASPD + 7%. [+ Red Dragon Plate] [+ Dragon Scale Hood] [+ Dragon Scale Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Ruby Necklace [1] Atk + 10%, reduces variable casting time by 7%. [+ Sinful Ruby Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical damage against angel and dragon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Emerald Ring [1] Atk + 10%, ASPD + 7%. [+ Green Dragon Plate] [+ Dragon Scale Hood] [+ Dragon Scale Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Emerald Necklace [1] Atk + 10%, reduces variable casting time by 7%. [+ Sinful Emerald Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical damage against angel and dragon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Topaz Ring [1] Atk + 7%, Matk + 7%, ASPD + 7%. [+ Gold Dragon Plate] [+ Dragon Scale Hood] [+ Dragon Scale Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Topaz Necklace [1] Atk + 7%, Matk + 7%, reduces variable casting time by 7%. [+ Sinful Topaz Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical and magical damage against angel and dragon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Amethyst Ring [1] Atk + 7%, Matk + 7%, ASPD + 7%. [+ Purple Dragon Plate] [+ Dragon Scale Hood] [+ Dragon Scale Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Amethyst Necklace [1] Atk + 7%, Matk + 7%, reduces variable casting time by 7%. [+ Sinful Amethyst Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical and magical damage against angel and dragon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Sapphire Ring [1] Matk + 10%, ASPD + 7%. [+ Blue Dragon Plate] [+ Dragon Scale Hood] [+ Dragon Scale Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases magical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Sapphire Necklace [1] Matk + 10%, reduces variable casting time by 7%. [+ Sinful Sapphire Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases magical damage against angel and dragon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Opal Ring [1] Atk + 10%, ASPD + 7%. [+ Silver Dragon Plate] [+ Dragon Scale Hood] [+ Dragon Scale Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Opal Necklace [1] Atk + 10%, reduces variable casting time by 7%. [+ Sinful Opal Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical damage against angel and dragon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Ruby Ring [1] Atk + 10%, ASPD + 7%. [+ Str Soutane] [+ Clergy's Manteau] [+ Clergy's Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Ruby Ring [1] Atk + 10%, reduces variable casting time by 7%. [+ Brilliant Light Ruby Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Amethyst Ring [1] Atk + 7%, Matk + 7%, ASPD + 7%. [+ Dex Soutane] [+ Clergy's Manteau] [+ Clergy's Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Amethyst Necklace [1] Atk + 7%, Matk + 7%, reduces variable casting time by 7%. [+ Brilliant Light Amethyst Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and demon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Emerald Ring [1] Atk + 7%, Matk + 7%, ASPD + 7%. [+ Vit Soutane] [+ Clergy's Manteau] [+ Clergy's Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Emerald Necklace [1] Atk + 7%, Matk + 7%, reduces variable casting time by 7%. [+ Brilliant Light Emerald Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and demon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Zircon Ring [1] Atk + 10%, ASPD + 7%. [+ Agi Soutane] [+ Clergy's Manteau] [+ Clergy's Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Zircon Necklace [1] Atk + 10%, reduces variable casting time by 7%. [+ Brilliant Light Zircon Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Sapphire Ring [1] Matk + 10%, ASPD + 7%. [+ Int Soutane] [+ Clergy's Manteau] [+ Clergy's Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases magical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Sapphire Necklace [1] Matk + 10%, reduces variable casting time by 7%. [+ Brilliant Light Sapphire Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases magical damage against angel and demon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Aquamarine Ring [1] Atk + 10%, ASPD + 7%. [+ Luk Soutane] [+ Clergy's Manteau] [+ Clergy's Boots] reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Aquamarine Necklace [1] Atk + 10%, reduces variable casting time by 7%. [+ Brilliant Light Aquamarine Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Features and Items You're no longer able to change your PIN number through the client. Developer's Note: If you need to change it, you can do so through the website, at https://www.novaragnarok.com/?module=account&action=changepin Bailey Miller daily quests now require you to be at least level 175. Added a line to OSC0006 to include which level of the instance you're currently at. Fixed Protective Balm from the Supply WoE Track not being usable. Siege and PvP Fixed a bug where Reflect Sword was not working as intended with the change from Patch #167. Fixed a bug where Siege Golden Syrup was being considered as ranked. Developer's Note: This is a bug that been kept under the radar for... 7 years. Yeah. It's been fixed. Removed the 25% Golden Syrup nerf from BG, in the light of the bug fix above. Added a temporary 50% effectiveness to Golden Syrup in WoE, in the light of the bug fix above. Developer's Note: This means the current potion numbers on WoE should be the same as before the bug fix. All items from Thanatos Tower, including cards are disabled in all Siege game modes, pending Commissioners discussion. MVP Tierlist changes: Broken Thanatos Card has been added to the Tier 0. (disabled in all Siege game modes)
    4 likes
  5. Arbor

    Halloween Patch Notes #168

    Hello! We had an emergency patch to fix Haunted Harvest being reset with weekly quests. This issue has been fixed and all lost progress prior to reset has been restored. With this maintenance, we also implemented a number of bug fixes and quality-of-life updates for the event. Enjoy! Halloween Changes Fixed Haunted Harvest and restored progression to before reset. Increase Trickster Realm spawn rate from 75% to 100% Fixed an issue with infinite mob spawn inside Twisted Trickster Realm Fixed an issue with Trickster Realm not spawning after killing Wandering Ghost. Disabled dual client in Trickster Realm. Fixed an issue with Revenant achievement only counting for the killer. Fixed an issue with Twisted Trickster Realm quest not progressing properly. Changed Challenge Trickster Realm description to be more clear. Fixed an issue with Sin cooking achievements not counting properly. Fixed an issue with Sins not taking cooked dishes or giving Phantom Favors. Fixed an issue with Pumpkin turn-ins not counting for all characters on the same account. Fixed an issue where Sally was only giving 1 of the 2 Halloween Quests. Reset King's Stone cap for this year. Community Suggestion Decreased Color Memory minigame from 5 rounds to 3 rounds. Community Suggestion Decreased Matching Elements minigame from 5 rounds to 3 rounds. Community Suggestion Revamped Find the Way minigame to be more interesting. Community Suggestion Slightly decreased the NPC timer in Poring Swap. Tower of Trickery will now dispel you on entrance. Disabled dual client in both Tower of Trickery Fixed Loki's Shadow pet not hatching. Fixed and re-enabled CTK battle. Disabled vending at @go 54. Community Suggestion Added "Mad Queen" title. You can obtain this title after you've complete the "Mad King" title achievement by speaking to Astrid (hallohub 220, 225) Features Revamped Deathless challenge in Glast Heim: Challenge Mode. All Deathless challenge now has an innate 25% Culling Strike and 45% Healing reduction. One of the 1-star challenges in the combination also has been upgraded to a 2-star challenge. Siege and PvP Performer Temporal Circlets are enabled for all siege modes.
    4 likes
  6. Hello and welcome to our Development Update devblog! Today we'll be going over some of the planned changes and what we're working on for the coming months as well as some ideas we have pending. All details contained in this post refer to internal work in progress and are subject to change. Halloween To kick it off, a brief mention of our next seasonal event which is just around the corner, Halloween. As mentioned on a previous forum reply, we're shifting back our focus from seasonal events in favor of non-seasonal content and this will most likely be one of the last seasonal event with lots of new additions. Thanatos Tower As the last major official content release before 4th jobs, the Thanatos Tower revamp, including the new Memories of Thanatos instance, is currently in the works. While we cannot announce a definite release date for now, you can expect it to make its way to NovaRO sooner than later. kRO cash shop gears and Shadow Sets We're moving away from cash shop and Shadow Sets being strictly tied to Monster Hunting content. In the future, expect to see those appear as rewards from more places. Some such examples could be new and challenging instances, custom episode releases or even as quest rewards where applicable. New Eden Equipment and Eden Academy For some time, we've felt the new player experience is a bit lacking in some aspects. For many new players, starting on NovaRO is straightforward initially, but gets increasingly more complicated as they start making their way into mid and end game. As an effort to make our new player experience better, not only are we exploring the implementation of newly released Eden equipment, but also a major revamp to the Izlude Academy, interconnected with the Eden Group. We are aware this may not be the most exciting news for some of our long-term players, but we feel it is a very important step to bridge the gap after Poring Island. Nightmare Toy Factory Immediately contrasting the block above, we're excited to share a retelling of Horror Toy Factory, in the same spirit of Legacy of Glast Heim. Inside a dream-turned-nightmare, you'll face brand new bosses with challenging mechanics and reap new rewards. We'll be doing a deeper dive on Nightmare Toy Factory in the near future. 4th Jobs and new systems One of the currently most asked questions is when are 4th jobs coming to NovaRO. Needless to say, tackling that project isn't a simple endeavor and cannot be completed overnight. A massive amount of work needs to go towards proper testing and research of skill behaviors, formulas, mechanics and interactions. Aside from the actual main classes, new systems such as Grading and Reforming need proper implementations to fit our server. This is a very important release to us and we do not want to rush content which is unfinished, untested or broken. That said, we are happy to announce that as early as this coming weekend, a new client may be coming our way for the initial internal development and testing of 4th jobs and all new related systems, including the new Elemental Table that was implemented on kRO. NovaRO Labs Bearing that in mind, we're also exploring an open, free-for-all testing server not only for 4th jobs, but for most future content releases, as being able to identify game-breaking bugs and potential server crashes early in development will greatly help not only speeding that process, but also in getting a more clean and smooth release in the live servers. Many of these projects have been underway for quite some time, some of them close to completion. We are very excited to be able to share this news with our players and we hope you are as excited to see their release in the near future. As each project approaches their release dates, we will be sharing more details about them in their own devblog posts. Stay tuned!
    3 likes
  7. Instead of not having WoE at all, how about having 24/7 WoE so that we can do proper testing inside castles and stuff like that? Could be pretty useful for Siege commissioners.
    3 likes
  8. There is still content to be released before 4th jobs to be released. And if you cared enough to follow them in the devblog, you would know that Nova Labs has them for testing and report bugs.
    2 likes
  9. I noticed the change of Special Pharmacy brew rate, why is it not included in the patch note?
    2 likes
  10. >Doram is now considered Medium in all Siege game modes. Yeah just take more damage Why not just lower that 85% global demi resist instead of doing these random skill amps so everyone could have high damages. Heck some who played support already opt to carry damage skills/gears anyway.
    2 likes
  11. Haha, no worries friend! This is only the first iteration of 4th jobs there will likely be many changes throughout our beta test~!
    2 likes
  12. Hello guys. Now that we know the staff is working on new ways to implement KRO gear that we lack, i think is a good time to highlight some old gear that I consider really relevant for not meta classes: the class costume stones. Yes, some of them boost jobs that are already strong like GX. However, for other jobs that are not meta, they mark the difference between being a meme and being seriously playable. Cause they reduce the cooldown of builds that are currently considered a meme compared to the top meta classes. Here some examples: Cannon spear: Psychic Wave: Varetyr spear: Axe Tornado: Cart Tornado: Adoramus: Catnip Meteor and Spirit of Savage: What do you guys think? Do you think as me, that they should be a priority to enable not meta jobs to work?
    2 likes
  13. Since theres been alot of different talking points in regards to future content / updates; I would also like to bring up a potentially forgotten about / glossed over point of : What is the status of updating OCA's and MCA's databases of cards? This was suggested in the past here and was rejected due to mentioning something like that was coming in the near future. Sadly however, a year and 9 months later theres been no word of it since. Looking forward to more open communication from the staff and hastier future updates to come, Cheers.
    2 likes
  14. Talking about that, there's something that worries me. Have you considered that maybe in the future there would be way too many different currencies for refining Shadow gears? Making it extremely confusing for players. I mean, imagine a scenario where you're new to Nova, your digging into shadow sets and you realize there's all of those items to rerine them in the database: Hard Kimi Armor Sphere Hard Naght Sieger Armor Sphere Garanth Armor Sphere Nyia Armor Sphere Garronath Armor Spheres. Nysori Armor Sphere Sybaris Armor Sphere Vakaris Armor Sphere Hrungnir Armor Sphere Anko & Mako Armor Sphere Have you considered, idk, maybe merging some of them? or making a brand new currency to fulfill that purpose?
    2 likes
  15. I'm afraid "comings months" from Aimer's post is as close to a definite deadline as we can currently give you. We'd love to be able to provide something more definite, but that is not realistic unless we can be certain we are able to deliver something by a particular date. I find that the way that MH gets "made" can be applied to a lot of the other projects as well. So, while most, if not all items on the list in this devblog are active, not all of our devs are on them at the same time. Who works on what is influenced by individual skillsets, interest, and involvement in other projects. In other words, it's an exception rather than the rule that everyone is working on the same content. (If this was the case, it would, indeed, be significantly easier to be more certain about what we're able to roll out next.) As you probably know by now, our development team isn't all that big, and the smaller the team working on something, the more susceptible we are to factors beyond what we're able to predict: it's not as simple as someone else taking over. To add on top of that, there are those factors we know will need time (lots of time!), such as testing, reward adjustments, unexpected discussions about matters X and Y ...and last-minute bugs that can end up taking far longer time to fix than anyone anticipated. I'm fully aware this does not help on the waiting (and I know very well that waiting is annoying and hard), but I hope it provides a little insight into why giving you estimates is a more complex affair than it may seem. Still, I'd say that for every item released (on the list), the step closer we are to the others.
    2 likes
  16. As a matter of fact, Summer Event related topics are always a delicate subject to talk about, making the Staff act very defensively and somewhat offensive towars the players who think different than them, leading to answers like "the door is opened if you want to leave" and not building the very best politics with them players. But... here i go again... Just TRY to take this as constructive criticism I don't know if any of you staff and/or players noticed this (of course you did), but NovaRO lost almost 2k players from the Summer Event start till the date this topic was made. There were days on May-June the server had almost 5k players online, now it's roughly getting to 3k... You know... coming from a very tired player of saying this year ater year: you guys should revise how this event works. I couldn't take the last 4 weeklies of the Summer because of how tiring it made the game feel to me. And you CAN SEE how the player base feels exactly the same. The last month of the summer had very few people doing multiplayer games, almost no one in the Grotto and Fishing. The only place you could see some people was at the Concert, which at least, most of my friends attended only for that, cause they wanted the most expensive costumes from there. Don't let an event that takes so long to finish (2 months of it is just disgusting) be attached to weeklies... don't let people only be able to access the event in cicles of 4 hours, you don't know the player's agenda, and it sucks to flex our day because of a game and the stubbornness of the heads of the staff. The other thing is... NovaRO needs to hurry a little (a lot) on the new content, because we already lack some of the official stuff, like gears, costume enchant stones, shadow gears, ancient gears, which, some of them, being essentials for some classes to shine or give the player different routes of playing the game... and due to that, NovaRO is stuck in a huge hole that non meta classes can only do the latest content with the best gears they can get or a very... let's say broad-minded friends... perhaps not even being able to accomplish that (Mechas are the perfect example)... Other places have 4th jobs, which, i think, are one of the reasons Nova's lost so many players. I know we are getting it some day... but how long will it take? A year?! Cause in the pace things are getting here, that's the perspective we have, perhaps even later, because you always want to release new content between events. So lemme guess: you just came up with COGH right after/at the end of the Summer Festival, then Halloween will come and you'll probably bring the new Thanatos Tower and then Christmas and then what? At this pace the server won't take another year of Summer Festival *Facepalm Emoji here*... and i think the only possible thing to save it right now is for the staff to implement like a pack of new content... like 2-3 new content at a time so players have a lot to do and not eat it as soon as it gets, as well as to catch up withthe most recent stuff which is dragging people away from here... Again... take this as constructive criticism... it's nothing personal with any member of the staff, as long as you can debate and not just "the door is opened"... I've dedicated so many time to this server, that i don't want it to just die. Sorry if i seemed rough or offensive in any words, but It's like a desperate move from a player that've seen 2 years of something that had a huge negative impact on the server getting worse and worse and the staff takes ant steps to resolve it... It was 1k players in the first year, 2k on the second... Let's wait for the next Summer and pray it doesn't keep the pace... i guess...
    2 likes
  17. I dont really see an issue that BSB have become easier to get for newer players. IMO thats a really good point since it gives newer players the option to catch up at least a little in gear and money to vets and at some point be useful to more content. They will most likely use them for themself or get their half way first decent gear with the zeny. They arent the issue. You still have to put some effort in it. I mean you should not forget that most maps/instances are overfarmed and outdated already. So there isn't really a way to "earn money" from richer players when you are new. If the only option to catch up lies in dungeons you can't even clear or wont even taken in party, players will just become frustrated and bored again. Its a huge difference if you deal 300k damage to something or 3-5m. I think you have the risk here that players dont feel any sort of progress while the vets jump desperatly from one new content to the next whenever it arrives. In the end they will end up in Geffenia again and again and again and again and worst case in long term leave. We all should be really glad about every new soul that joins us. Atm I think its still possible to get forward with effort. Otherwise you would just start to upgrade your shiny new blade just to see its already outdated again by the time you have it ready. I mean srsly how many players do you have that cant do MH2 without help? Or guys that would love to join in a normal way there like at instances but just can not yet. Shall they be left in the dust or vets wait years for them while they just stockpile stuff and get bored too? At some point you have two groups one that lacks the possibilty to do something and an other one that does not need it anymore, already busy with newer content or does it only under high expectations. So I really dont think the problem is accessability and it's important to dont split players in different wealth groups ripped years appart. Which is unavoidable anyway when a server becomes older. And I see it a bit like the guy a bit up, the community is getting older sadly not NovaRO but the players. I see the problem more when you have stockpiled them to sick high numbers and have no use for them anymore. Tbh I think this will sort itself out as soon new updates arrive. At least I dont think newer players should be punished for that when the issue is just lack of use for veterans. I mean fine then you sit on your 100BSB in your storage but shouldn't others who need them be able to earn them? (Its not like you wanted to sell them or? Probably had prefered more keep them to use for new stuff or? Not like you need another billion of zeny) I mean really in the end we are all here to have fun together. I remember my time on an official server years ago. The early years we just catched whoever was online in our guild and wanted to join. Went out to various random field maps and created a huge mess, we leveled together just the way we enjoyed it, no one cared about build and equip one has. For me it was the time I look back most to. Then at some point bio3 arrived and while one part was pretty hyped for those standing partys other guys were suddenly not really useful anymore with their main charas. And damn it still took a eternity to level there. Since we didnt have way to boost besides occasional events. As you can guess we lost a certain part of people there. Imo around that time the server took a huge hit in numbers on top of that we never saw renewal. So well yeah dont make it too hard for everyone to get somewhere, just because the issue is somewhere else. New content will come as you see. About the original topic, well I still enjoy summer festivals and most custom events alot and would hate to see them empty, which they gladly are not but I can understand that there are players out there which have a completly different taste. Motivating to do something summer related is a good thing, but forcing them not at all. Maybe let just everyone themself decide what to do is the best way here, give them options. Since I think for the most it's just a time issue. But comeon, summer event is a great fun when you can do it the way you like. (Oh yeah btw I think especially this year it wasnt this hard to get the missions done, I somehow feel just that a larger amount of players didn't notice that and still expected that they have too much to do) Anyway I,am happy to be on this server and still think staff is doing a great job. I dont need every new shiny update the next day just some other random server slapped it onto it. We all know those servers mostly have more serious other issues.... tldr version: Go out there and slap some Porings!
    2 likes
  18. Well, all that I could've said you peeps already did, but I disagree with the "MH" part. The main reason we play NovaRO is to play RO, not to play Mario Beach/Halloween party and Monster Hunter. They are good contents and events, but shouldn't be the main focus of the server, I was told MH should feel that different from RO because it was designed to be, and that doesn't make any sense. Why would I play in a Ragnarok server to play another game? You could say MH is non-essential to play on Nova but... Weeklies are locked with it, shadow gear are locked with it, important cash shop items are locked with it, like literally half of the game gears that are essential to a lot of classes to catch up with each other are locked behind a totally custom apart from RO content, that is pretty hard to do mind you. So literally you need to make a class that is super powerful on that content in order to play the class you want because the materials are account bound, so there's no way out, or you play or you play it. And not to mention the updates on that are SLOW, we literally have a shitton of gears to receive and not even the basic costume stones and shadow gear enchants are here, but the kRO content here is already almost Episode 18. To make it worse, we received a new boss teaser for MH on the beginning of the year, and here we are with no updates at all about that for almost 7 MONTHS. So it's getting annoying to see only CI GX on the really hard official content around because CI doesn't need those cash shop gears to be really powerful, because there is none. Gravity balanced the CI gears based on that, but the other classes are just getting pushed aside because they lack literally HALF THE GEAR, while CI GX is already available to be FULLY builded on Nova because Gravity didn't design a single piece of CI gear for its cash shop. Don't take this as me hating the stuff, not really, just saying that the focus should be Ragnarok Online and Ragnarok-like contents, and not only totally custom content. The main example of this is Legacy Old Glast Heim, that was beautifully done and pretty fun to do while mantaining that RO-like feel we all know and love. You could solo with patience, have fun with friends or even get it cleared with the help of random parties if you're having a lot of trouble. More approaches like this to implement cash shop items is a pretty amazing idea and way more healthier for both the players and the staff imho, because coding MH is probably a nightmare since we always see bugs even with almost 2 years of the same bosses. In all honesty I played in this server for almost 5 years, and it is so sad to see its current state. I don't want to just let it die without trying to help to save it from this limbo.
    2 likes
  19. To me the lack of information from the staff is the worst thing, i could handle with waiting a long time for a good content with no bug if we had any info about it. And ye i was not liking so i stop playing in nova (Before someone use the card "if you dont like, dont play") I dont know what would bring me and my friends from the hiatus and i played for years the server, but right now its feels like im doing the same thing day after day and im not even getting paied for this job. When we will recognize that put only half of the Basic shadow gear behind a custom content with no ETA for the second part was a really bad idea and not giving another way to get the mising shadow gear was even worst
    2 likes
  20. Been thinking (and having the urge) to play again. As a casual kek. Time to read up guides i guess
    1 like
  21. Heya Asterios! Warm welcomes back!
    1 like
  22. Means that I have yet to complete it to be capable to provide a better answer due to all the farm I did being mostly wasted. Both daily and dish delivery quests rotate the dishes needed to complete them so you can't farm a certain type of dishes and mass delivery them to a single NPC to complete them fast.
    1 like
  23. No idea (nobody told me that even the dish delivery changes the items whenever you deliver a dish so I've 40+ in my inventory for nothing at the moment) but you should get it in your inventory right away or through RODEX. Usually you get rewards that way.
    1 like
  24. Both, daily and dish delivery, works. Each of it adds +1 to the quest. And it can be any Sin.
    1 like
  25. This is something we will be doing in the future, but as for right now our main focus is 4th jobs as whole, once they are more tested and more stable we will then release a 24/7 WoE environment that can be used to test. Remove or rename your NovaExt_202007.asi file located in your NovaRO folder. I suggest keeping a backup of this file as you will need to re-add it to use Novaext on the live server.
    1 like
  26. NGL, i can't wait to have this for my Adoramus AB and have lot of fun spamming it 2x second everywhere. I'd probably wont make it meta (since insane things like GX, RK and Ranger exist) but at least would make it a reliable DPS. Hope is implemented soon.
    1 like
  27. Welcome back to Nova my dude - I'm visiting for a while as well, just came back earlier this month or late last month. Working from home makes me lose track of time.
    1 like
  28. Welcome! Very much need to read discord and stitch information yourself. These days people don't craft guides, it's all mostly consultation on discord class channels. RGs are still underrated but they're really good class for DPS nowadays.
    1 like
  29. My axe mech absolutely needs this. I hope they release these sooner rather than later.
    1 like
  30. Need the one for Axe Tornado and Cart Tornado.
    1 like
  31. copy charge atk/fsk for gap closer since fatal menace only have 1 cell for 2nd dark claw/comet up to you
    1 like
  32. Comet looks long because of the high value of fixed cast (Fixed Cast Time: 2.0s). You need a specific swap to remove it or to get Sacrament and some fixed cast reduction like Temp Dex Boots. Dark Claw works but it's mostly for bosses due to the reason mentioned - high cd. By the way, most players use Hell's Plant not for the damage but for the activation of drain gear like rideword, drain soul/life, hunter fly, etc. And no, you can't copy Shield Spell anymore since the rework made it a pure buff skill (regen hp/regen sp/+atk and +matk depending on the level used). Some players like to copy magnum break but any level increase the dmg for the same value so you can simply use a marine sphere accessory as a swap and get the same without spending the copy skill slot.
    1 like
  33. In the context of MH, Armor Spheres goal is to not turn Shadow Gear refining into a boring numbers game, where you simply spam the weakest boss X amount of times in order to farm them efficiently; the downside being exactly the sheer amount of standalone currencies this creates, which I will add that is not that big of a problem currently, but can definitely evolve into one. Something that immediately comes to mind is a task we had in our backlog for a while, which will eventually be implemented, is including the respective Armor Sphere that refines it in the description of each Shadow Gear. Definitely doesn't answer the issue long-term, but helps cushion some of that confusion. As for the long-term solution, it is not something we've talked about internally at length yet, but it's definitely something we're aware of. Even if far from ideal, having lots of currencies being part of the same system is easier to manage than having a brand-new system for each and every piece of content. This is also the main reason why I mentioned in the previous post that a future model system should probably aim to be content-agnostic, if possible.
    1 like
  34. We don't choose the RO life, the RO life chose us might be finally time to start that book sage
    1 like
  35. in over my 1 week birthday sickness this has been the best gift medicine I have ever gotten! I dont mind it that you guys are sorting rewards right thats what makes this server quite the home for me. Im glad our plea has a response and an even bigger topping is that most are complete! Been meaning to comment this one for quite sometime
    1 like
  36. It's a nice reminder of what things are being worked on, one can read someone's kRO update summary and provide a similar preview. We were given preview of the MH3 thing last year and we're given the same coming soon™ promo and one year later it still isn't here. The longstanding question that your side isn't providing are rough estimates of when these will be implemented, which is the critical update no one is willing to provide.
    1 like
  37. We cannot (yet) confirm which equipment or Shadow Sets will exactly be included in which content and in what order, but I'll be sharing this information as soon as possible in future devblogs or patch notes that specifically focus on certain pieces of content. The first step here is compiling an internal comprehensive list of everything which is not yet implemented, ordered by release date on kRO. This is already done and has been for a while for all Cash Shop/Kashua Box equipment, and we're currently working on compiling a similar list for Shadow Gears, which is very close to being completed, probably tomorrow or the day after. From that, it is a matter of distributing rewards to content and making sure their reward structures are fit for the content. For example, it is unlikely we would be attaching a single accessory (which is non-refineable) to a whole new big piece of content, as longevity of content is important to us, while avoiding unnecessary and arbritrary time gates. When we say rewards won't be by default attached to Monster Hunting, we do not mean it has been stopped being developed for. Development of MH will continue in tandem with all new content described on the main post. Hopefully I won't get yelled at for saying this, but Hrungnir is at what we consider a complete state, but rewards structure is waiting on the rewards list described above and some rounds of (proper) playtesting.
    1 like
  38. Yeah, killed me a bit to see this scenario the past few months. It has been completely overfarmed and overleeched and is caused by the failure remediate a problem of Nysori and Garronath being too predictable. I can remember a time where a player first provided leeching services and thought that it couldn't last long, but it persisted and was reinforced by the 17.2 updates. There's barely any players in MH or any dungeon entrance but customers for leechers, none of which I point blame to. However, it inadvertently accelerated our server to an unrecoverable market where people have accumulated too much wealth by doing little work. We've created a culture where the majority pays to avoid participation. You see it everywhere, not only in MH but in Bio5, Odin, Edda & Ein3. In the end, we really are a pay to play server. In addition, GMs have told us in gest and in the podcast of their aversion to deadlines which I strongly believe is their problem. I can't help but feel like I'm being strung along for updates I know isn't going to come. My fear is that by design, the server has not thrived, but survived an exercise in procrastination and now we're the ones experiencing its adverse effects. Updates should have, would have, could have been given out sooner but hasn't, and now has caused irreversible economic damage.
    1 like
  39. I guess only the summer event weeklies are the problem, because halloween/xmas event doesn't have a "fixed" time to play for complete it, and stay giving some costumes like the halloween bag so it motivate to finish it in this cases, cause the true end game is a cute char.
    1 like
  40. First and foremost, thank you for this post. We appreciate all the concerns that were brought up, especially from those who were very direct and concise in their writing and will take this opportunity to address some of the main concerns. For starters, we have decided to eliminate seasonal event weeklies and not explore them any further. To elaborate more on some of our thought process here, this is not as black and white of a decision as it might've seen. We also feel that there are too many BSBs in circulation, part of that due to the abundance of "leeching" services, which enabled many players to complete weeklies that they might not have been able to complete on their own. Adding seasonal event weeklies was an attempt at remediating that situation by introducing activities one must complete on their own. Unfortunately, that did not work the way some of us had envisioned. As mentioned on the forums before, older unreleased gear, including Shadow Gear, will no longer be strictly tied to MH releases. We already have projects underway to remedy this and you can expect to see more of these equipment being available through other means soon, including a project nearing completion that is designed in a similar vein to Legacy of Glast Heim (without the bound/unbound system) which we're very excited to share more about very soon. We strongly feel our ambition to not shy away from the creative and unique content and our willingness to take risks is what made NovaRO relevant in the first place. Our identity as a server and making a good game is ever more important than our player count, as the latter can vary due to many factors, be it COVID restrictions being loosened, a lack of new content, poor design decisions on our part, new game releases and others. It would not be far off to say the remaining points brought up have been under internal debate for some time. Specifically last week, we were looking at potential core changes to how our development process could be much improved and streamlined. Not only we are eliminating Seasonal Weekly quests, we do intend to drastically decrease our focus towards Seasonal Events and re-focus our efforts into non-seasonal content and agree that the rate of content releases needs to be improved. That will be actively working towards that in the coming months. One concern which resonates with me personally is that communication, proper communication, has been lacking. It is an issue we discussed a lot internally in the past and set out to "fix". You can see examples of such attempts through my Developer's Notes comments on Patch Notes. But we acknowledge much more can be shared in regards to what we're currently working on behind the scenes. A major worry is the possibility of oversharing about content which is not at all ready and it being changed beyond recognition when it actually releases, but despite that I do believe there is room to improve and be more transparent in the future. And while I can mention once again that most concerns are being discussed and addressed in our private discussions and meetings, players are not there to hear about it. In that light, we'll be sharing more about that in an upcoming devblog you can expect later today or tomorrow, which aims to better outline our vision going forward.
    1 like
  41. What i can say about it is: i played summer for the first time last year, got everything i wanted in like 1 month and at the end of the event i couldnt take it anymore and quitted from server after a long time. There was no more people doing instances, dungeons and other contents anymore. There was nothing to do besides summer event. Came back to the server in the last week of this year's summer (thank god), but the number of players is veeery lower than first quarter os 2020, maybe the half os players. So there is no players to party and make the available contents. Here a screenshot of MH right now.
    1 like
  42. Unfortunately I agree with most of what has already been said here, but I would like to make my perceptions, as a player who has seen the server grow from 40 players online to 4000+. First point...I agree, Summer has been something delicate and complicated...however I disagree that it is the focus of the current problem. Last year I believe I was one of the people who was around the most every day insisting for a review of this event, and I honestly believe that this year has come in a much more coherent and enjoyable way and this should be noted. I'm not disagreeing that it's a problem for a completely custom event to be pegged to one of the server's flagship features: The weeklyes (Fortunately or unfortunately, it's a fact). In my view, there are several reasons why we are seeing discontent from many players (and myself, I rarely get into the game these days). The game's economy is horrendous. It's not at all motivating to try to get stronger when there isn't a significant difference between a midgame player and an end player. That's because the game doesn't even have endgame: basically with the exception of COGH (there are controversies), the game doesn't present any challenge. It's all extremely easy and tedious. We don't even see a reason to play with friends, the game is all solable. As we joke in my guild: "Get stronger to kill what you already kill HK, but with bigger numbers" And that's the other point: everything takes so long to arrive, it's so slow, that we don't have anything exciting to do. Nova himself has already mentioned that they follow an idea of "Go hard or go home", and I really find the idea of bringing new and different things very interesting; but if the cost of this is an absurd delay between content and negative feedback from the community most of the time, in my opinion it's not worth it. I believe that many times what is simple, but well done, can be much more interesting than something extremely innovative and complex that takes months/years and maybe not even satisfy the players. I'll give a simple example: Where is the endless tower with green aura? Please, we all know that you guys can get this on the server in a matter of days, and the problem of ore drops is also extremely simple to solve with an ounce of creativity, but the preference is to take years to deliver the content with something unique of the server. Sorry if this sounds impolite, but from my interpretation as a longtime player on this server, I sometimes feel that the biggest problem here is not technical issues (anyone can see that you have extremely competent staff on this actually) or willpower, but of ego. And because of that, the simple and efficient seems to be left aside at the expense of creating something totally unique and its own (as said, even if it takes years of waiting). I don't even need to mention the expanded shadow gears, something that's mandatory for classes to have a chance against the 3rds, but they're stuck with the MH3, or mammoth, or wathever that will come SOONtm. They could simply release through Garronath/Nisory items, but keeping the lovers of those classes waiting seems more...plausible. I think I don't even need to get into the subject of MH: Not only does it have mandatory items to advance in the game, but it's not even possible to buy them from other players. I think everyone is tired of knowing all this issue. Ah, something very specific: personally I think bringing the 4 classes now would be horrendous. Not only for the lack of information, as it would only worsen the server's situation in the challenging aspect. There is so much that could and must change before we could spend hours talking about it. Anyway. I hope the Staff sees everything being said here in a constructive way. Peace
    1 like
  43. Okay, here i go. I personally don't care about weeklies since i never finished them, i play for fun, and I only do things that I honestly enjoy (hence my long permanency in this Game and this Server). Also, there are WAY better ways to make money than Weeklies. However, i completely agree with two points stated here: 1. Transparency on information: 2. Lack of relevant official content, especially the one that would make viable the non-meta builds and classes: So rather than focusing on events and MH2/MH3, NovaRO should give priority to what's really important, and what 100% of RO playerbase expects from any private server: Official content and gear to make viabld all classes. - Just a small constructive criticism, NovaRO should improve to those 2 weak points to keep growing (rather than suffering losts in population).
    1 like
  44. The economy is soo bad right now, no one has any motive to spend money, market is moving slow, BSB's are stacking up and cash is just out of control The slow pacing in content is hurting the server way too much, and even with new content, people are in such a need of content that will happen exactly like 17.2, it gonna drop, people gonna rush it like there is no tomorrow and it will get old in 1 month. MH should be the NovaRO escape goat from that cicle of content but it already soo outdate that party have kill times based only on the time to get to the boss Even if nova switch to the right direction, it will take so much time to the server to heal from the BSB Stacking and the player loss sadly
    1 like
  45. True, NovaRO lost players but I doubt its because of summer event, the event isn't even bad this year. There are other issues which hurt the server way more.
    1 like
  46. Option C. Please throw the magic classes a bone. The normal exchange rate for these cards is just flat out insane. These cards are barely viable for most builds to begin with.
    1 like
  47. Option B is just unfair IMO. People that managed to drop the cards will gain a lot power while temporal spell dont get to lower prices. Option C seems the best just for the sake of magic classes not having a good generic option for weapon card slots (if they dont use some of the 17.2 combo) like physical classes have since the normal White Knight/Khalitzburg option.
    1 like
  48. Going RG for tank and support is not a bad idea, but will require high investment to work, like stack the maximum def possible, and/or specific race/ element depending of the content you're doing.
    1 like
This leaderboard is set to Los Angeles/GMT-07:00
×
×
  • Create New...