Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 06/16/2019 in all areas

  1. 23 points
    Nova

    The Savage Coast

    Hey guys! Got an update on the current state of the second installment of Monster Hunting. When we first started working on this project, we did so with a clear goal in mind: to allow players to earn their equipment by playing the game and not just paying for it. But that wasn't all; we also sought to develop something never-before seen in Ragnarok Online, to reinvent how people think about PvM content and to create a more fun and exciting experience. This project has had many ups and downs and at its peak involved more than 20 people and countless hours of work from the whole staff. Taking our ideas and making them into a reality, balancing and testing everything from scratch to bring the best experience possible to our players has been no small endeavor. Because of this, it was difficult to gauge just how much time and effort would be required to finish a project of this size when we shared our original release schedule. As we're far in our development cycle, a Q2 release date would still be technically possible. However, we'd really like to polish the content further, and because of that have decided to take some more time to develop it to our satisfaction. This, to us, is a better alternative to rushing out an unrefined product only to meet the initial deadline. We want to apologize to all of our players who have been anxiously waiting for the Q2 release. We emphasize again that we feel very strongly about the quality of content that we want to deliver, and ask for your understanding and support in our decision. All that said, you can now mark your calendars and prepare your characters for The Savage Coast to be released on July 31st, 2019.
  2. 13 points
    Nova

    GM Powers and Responsibilities

    Recently, it has become clear that a number of players feel that Game Masters get an unfair advantage due to their position when compared to regular players. I'd like to outline and clarify the powers and responsibilities our Game Masters have. GM responsibilities consist primarily of providing support when a player is lost or confused, be it through in-game's #support channel or through our support ticket system. They are also able to help in instance recovery during crashes. Through logs, regular GMs have access to simple account information such as character names, current guild and ban status, as well as item movement (trades, floor dropping, etc.) and zeny logs that go back a couple weeks. These logs are exclusively used in account and item recovery cases, pinpointing lost items and correctly informing players why their account was blocked. Only Tokei and myself have access to full logs. Game Masters may also choose to hold GM Events for our players. Experienced GMs may choose to volunteer to help in the development process, by testing and creating headgear quests. These Game Masters are expected to learn the scripting language necessary in order to make their quests a reality, and have them be implemented in-game where everyone can play through them. This, however, is always a team effort and no regular Game Master holds the power to simply add content to the game at will. In regard to GM-player interactions, GMs are free to interact with players however they wish to do so. They are allowed to play the game as normal on their regular, non-GM account. These accounts are entirely separate entities. I would like to emphasize that as far as powers go, it is not functionally possible for a GM character to shield, protect, or in any way make their legit characters immune to the expected effects of the game on any map or in any other way provide any benefit for their legit account(s). As for rule breaking, we hold our GMs to an even higher standard than regular players due to their position as representatives of the server. Like every other player, they are expected to follow our Rules. Failing to do so will result and, in rare cases, has resulted in the immediate termination of their GM position in addition to the regular punishment that will result from rule-breaking. Official warnings from regular Game Masters hold the same weight as those from Admins and are to be taken seriously. Any bug report made to any GM via Discord or in-game are first public, but are to be kept confidential if the person reporting wishes to do so, including from other Staff members. Bugs on our Bug Tracker are also held under the same circumstances until addressed. Lastly, only [GM] Nova and [GM] Tokei have the power to create and recover items, which is the main reasons these cases can take some time to resolve (through our support ticket system). Any other Game Masters do not, and will never have access to any commands that create items, monsters, zeny or even alter game files. Overview .tg {width:auto; border-collapse:separate; border:solid 1px; border-radius:6px; -moz-border-radius:6px; width: 50%; border-color:#cecece} .tg td{overflow:hidden;word-break:normal;border-color:#cecece} .tg th{overflow:hidden;word-break:normal;border-color:#cecece} .tg .tg-top{padding: 5px; text-align: center; font-weight:bold; color:#ffffff} .tg .tg-0lax{padding: 5px; min-width: 80px; border: 1px solid; vertical-align: top;} Tasks Nova / Tokei Admin/Developer Game Masters Create items (@item) Yes No No Create zeny (@zeny) Yes No No Spawn monsters (@monster) Yes No No Retrieve items Yes No No View player equipment Yes Yes No Fix bugs Yes Yes No Answer support tickets Yes Yes Yes In-game help/questions Yes Yes Yes Access to character name list Yes Yes Yes Access to item/zeny log Full logs Recent logs only Recent logs only Punish players Yes Yes Yes Optional Game Master Tasks Run events Create headgear quests Test new features / bugs If you're ever curious as to which role each individual Game Master has, you can view that on our staff page. Note that phaicm is the exception to all of this and has absolutely zero access to any of the permissions posted above.
  3. 12 points
    Heya guys, I made a discord bot that tracks Nova market items. You can keep track of an item's price and it notify you whenever the item you want goes on sale on vend. Please give it a try! https://discordapp.com/api/oauth2/authorize?client_id=571526126602813441&permissions=2048&scope=bot just type !help to get the commands
  4. 9 points
    Tokeiburu

    King of the Deeps

    Heya, Yes, we did fix these skills on the last day of the event and for that I apologize. We would have blocked them since day one if we knew about them sooner, but that was unfortunately not the case here. To me however, that was where a big part of the problem came from: nobody reported this issue until the very last day, people simply assumed we knew. We didn't. We only recently learned that Ominous Moonlight + Warmer was used and that people sold services in Prontera to other players for Deeps Coins using this method. None of us had any idea prior to that, so obviously we blocked it. As for the @duel command cheat and Mental Breaker, we also only found out that day as well. That one was easier to fix as only one team used it so far. Instead of reporting the issue however, the said team went ahead and silently used it, complained about us fixing it, accused the top team of cheating and then went on a RMS bad review train about us being bias. I must say, and maybe that's just me, but I do believe this behavior is utterly disgusting and really messed up. It's one thing to be upset about a bug being fixed, it's another to throw accusations around and attempt to damage the server afterwards. The bug was later reported by the team, only after we had already fixed and blocked it. I will take the blame for us not finding out these bugs sooner however. For that, I apologize as well. It would have been much easier if these were blocked sooner and we wouldn't be in this situation right now. Be that as it may, our options became much more limited at that point. We would either purposely reward teams that cheated or we could reward the teams that didn't. Now I'm well aware some people won't see it this way, but the right thing to do here was easy. All the runs were recorded and all the skills inside the instance were logged, so figuring out which team did what was fairly easy. I must say that I'm very proud of our staff for going that route as well. We knew this wasn't the best decision to take to avoid drama, we knew it would upset the top teams, and we knew we'd get a lot of crap for it. And yet, the staff took this decision anyway. On a final and more personal note, the whole event just made me sad. I had to learn that only very few people actually report bugs. To those who did, I do want to say a big thank you; I really do appreciate your help towards making a better server for all of us. Not just for this particular event, but those who report bugs in general. I don't say it often enough, and sometimes I even take it for granted, but I'm really proud of you all. I know many of the people involved with this drama and it's somewhat hurtful to see them behaving in this fashion. This event had flaws, and I think it's fair of me to say that it wasn't what we had aimed for and that it caused all of us a lot of stress we didn't need. This thread is now locked. Edit: Posts have been removed.
  5. 8 points
    Regelz

    @autoloot range for MvPs

    Currently, as long as you have done the most dmg to the MvP, you will autoloot its drops no matter where you are on the map. This creates situations where someone does 50% of the hp then teleports away so he doesnt end up dying and still gets all the drops. Officially there is no @autoloot, so teleporting away means you are forfeiting the drops completely. Proposing @autoloot to only work for mvp drops if they are within a reasonable range (20 cells for example is a bit more than view range). Note that I'm only suggesting this to the mob's normal drop table, personally doesn't really matter who the mvp bonus exp and bonus drop goes to. edit: just to clarify, this isn't suggesting to disable auto-loot for MvPs. Simply asking that if the highest dmg person is on the other side of the map, the loot goes to the 2nd highest dmg person (if they are alive and in range of the mvp).
  6. 6 points
    Current timer for the forced warp in at the start is far too short. Mage classes barely have time to Energy Coat even if they join at the very first batch, and good luck if you have to pop foods.
  7. 5 points
    Annelin

    Wedding tittles

    Hey, I was thinking about it recently and I have a tiny suggestion. We have many available places to get married but there aren't any "additional" benefits to it. I've been wondering, if there is any way to create custom titles for the married couple depending on the place they got married? I don't have specific ideas for the titles tho but I was thinking they should relate to the specific places. For example right now you can marry in summer event festival map right? What if we could receive some title like "Summer Love" after getting married there lel. I can imagine people remarring just to get titles but wouldn't it be kinda fun and cute? Idk, just a suggestion <:u
  8. 5 points
    My ex-boyfriend gave me this illustration when I left Los Angeles based on all the NovaRO I was playing. Love Divine Soul Sorcerer in Dungeons and Dragons hence the Sorcerer inspired material from Ragnarok. Pauldrons based on my love of tanky supports and the book is a 'Combat Medic Manual' I carry. Link to his art and commission work: https://www.dtjohnsonart.com/ Thank you very much, Phillip
  9. 4 points
    Nova

    Patch Notes

    Summer Festival Added a new shipment of Summer Festival Hats to the Festival King. New hats can now be recolored by the Festival Painter. Happy Summer Wig Lucky Sun Hat Poker Fedora Queen's Anne Floral Poring Crown Added the ability to revert hats colored by the painter back to their original color for 2 deep water pearls and 300 festival coins. Added a new achievement for obtaining all Series IV Golden Hats from the Festival Painter [Adorned]. Added new hats to the King of the Deeps shop. Alchemy Bag can now be recolored 25 times. Features Changed the order of the Warper's options. Moved Heroes' Trail to the bottom. Moved Illusion Dungeons to the top. Brought back the Feel Reset NPC. Added a new wedding spot to Lasagna. Fixed Physical Enhancer Rings not showing all their random option effects. Added new Status Effect Icons for the following skills: Magnum Break Mindbreaker All Sorcerer Insignias All Sorcerer Elemental Summons Modified the Status Effect Icons for the following skills to make them more clear: Gentle Touch - Energy Gentle Touch - Revitalization Gentle Touch - Change Increase HP Potions Increase SP Potions Skills Swap Gear no longer works while the player is under Bloody Lust. Release now consumes summoned orbs when cast into a player wearing GTB. Fixed an with Hell's Plant not dealing increased damage on targets having Kaite. Fixed Kunai Explosion's attack range. Gloomy Day can no longer be casted on allies (the skill will fail before the cast is visible). Fixed an issue where Wind Insignia was not reducing Chain Lightning's Aftercast Delay. Freezing (from Frost Misty) will no longer apply through walls, and the status will only happen when damaging the target. Throw Kunai and Kunai Splash will only use the element of the kunai (enchants can no longer override it). Having 10 Spirit Charms no longer endow your weapon element. Reverberation no longer splits the damage among the targets. Mystical Amplification's cast time is no longer reduced by Sacrement. Fixed the Deep Sleep lasting longer than 20 seconds in Battlegrounds. Fixed visual bugs in the skill tree when copying skills with Reproduce or Plagiarism. Reproduce and Plagiarism will now copy the skill even if you die afterwards. Resurrection can no longer be used as an Auto Shadow Spell skill. Sensitive Keen now removes all Hunter and Ranger traps and returns the trap used. War of Emperium and Battlegrounds All baby jobs are now considered Medium inside the War of Emperium and Battlegrounds. Added the Prismatic Protection Card to General Sotaro's Quests. Increase resistance to Water, Wind,Earth, Fire, Holy, and Shadow properties by 10%. On a 2% chance when receiving magical damage, Increase resistance to Water, Wind, Earth, Fire, Holy, and Shadow properties by 10% for 10 seconds. Does not work outside of War of Emperium, PVP or BG. Compound on: Accessory (Left)
  10. 3 points
    Geitzz's Gryphon

    The Forest Adventure

    Epilogue. Leaving the Forest The moment I saw this portal reminded me of the well-known The Legend of Zelda's Ocarina of Time's Forest Temple. Now. Me (the gryphon), Geitzz and Roseroth are leaving the forest for new adventures to come. Let me thank you for the support and your time checking this out, remember I'm open for suggestions. See you soon
  11. 3 points
    J Reyes

    King of the Deeps

    First things first, you hot-fix the said bug at the LAST DAY OF THE EVENT. That means, players who planned meticulously their parties saw those particular skills as LEGIT as they have been enabled for 99% of the event duration. Don't give that BS of an excuse that "that was supposed to have been disabled" because if you were doing your job properly, that would have been disabled early or even middle of the event. Second, those skills you mentioned above weren't "bugged" - they were simply "not disabled" because of some people called GMs who, intentionally or unintentionally, forgot to disable the skill but relinquish responsibility for that failure and attribute it to the players instead. To add insult to injury, you omit the records of those who used those skills because "oh! we forgot to disable those skills" and you think you can rectify that error with a last second update. You apparently and grossly ignored the fact that people wasted huge times experimenting what skills they can use and planning their parties, thinking those skills were acceptable to use and that they needed to use their brain more than their luck. What a joke. How irresponsible. Congratulations to the winners. But huge shame on the organizers of this event. You proved that this server is all about amassing gears and NOT about strategizing. You penalized people for using their brains and being resourceful, massive salute to you. Let's take it for what it is: A miserable and poorly handled event Nova. You had the gall to nerf MVP cards in an attempt to "balance out the event" but end up skewing it in favor of other teams who brute-forced their way with their gears. Huge shame. Dont expect to get great reviews when you can't even properly manage an event let alone follow-through with your own goals. P.S. You could have taken the high road, apologize for the error, and take it for what happened. But no, you determined to salvage and rectify the situation while all the while SHAMELESSLY ignoring the efforts of other people. Well, with your adjudication, you FAILED. P.S. 2: You see where the perception of your MASSIVE BIAS is coming from? The outcome and adjudication of this event is 1 BIG solid irrefutable proof. P.S. 3: Don't say that the DEEPs coins were consolation enough. They aren't. What a disappointing turn for this server.
  12. 3 points
    Nova

    King of the Deeps

    We've now taken the time to look through the top King of the Deeps runs! Remember, if a player landed in the top 5 records more than once, their lowest scoring entry became ineligible for leaderboard rewards. This was applied even if the player had 2 records with 2 different teams. Two bugs were hot-fixed during the event: Ominous Moonlight + Warmer and @duel + Mentalbreaker. Any runs that used either of these two bugs are ineligible from obtaining the top 5 rewards. Note that only the runs themselves were excluded, players are still eligible for rewards with any runs which did not use hot-fixed bugs. Here are our top 5 teams and their respective scores: 1st place: Total Damage: 7,377,922,425 Ara Liadon, RegelWiz, Dancer, Arias SC, Porcelain 2nd place: Total Damage: 3,646,922,627 Rusty Hammer, Nybor, Centered, Khal II, Purous 3rd place: Total Damage: 3,586,452,853 Grisou, Koenma, Mixo, Vivi, Silent Charm 4th place: Total Damage: 3,156,314,969 Clear Box, Bahamut, Dancia, Huupa, lntoTheUnknown 5th place: Total Damage: 3,155,636,322 Hades H, May Iara, Coerce, PeaSoup, i cant count to ten Rewards will be sent out promptly!
  13. 3 points
    Enya

    @autoloot range for MvPs

    I just want to point out that autoloot has already been reworked in the way suggested by the op for all other monsters. For some reason MVPs were not included in the change. Here's the related post: In particular: The change was put in place to discourage people from leaving half dead monsters everywhere while sitting in a corner reaping the loots. I feel that this sentiment is very similar to the situation presented here and I don't see why MVPs should be excluded from this looting priority change.
  14. 3 points
    Regelz

    Make healer remove Kaite

    Soulinker's Kaite increases physical damage taken by 400% and lasts up to 10minutes. It is pretty much only a debuff, and only removed by clearance/dispell/heal spam/assumptio. Making the healer NPC clear this when going to town just like most other debuffs would be convenient. It would also deter kaite griefing.
  15. 3 points
    Hello there...... I'm new to server and in need of alittle extra funding for gears. & always nice to use this chance as more practice time. (p.s need a break from geff farming) Hence this little thread to see if people interesting in some chibis. CHIBI -> 40m If interested, please contact me via thread, PM or even discord (Cherrios#2151)! Once confirmed, please send me the following details: Mail payment upfront to Cherrios, if have any questions feel free to contact me. o 3o
  16. 3 points
    Geitzz's Gryphon

    The Forest Adventure

    3rd Act. Coming Home Concluding the whole Forest Adventure storyline, things to comment: Geitzz and Roseroth finally found Eclipse, he doesn't seem friendly enough even though they brought him his lost lunatic babies. Those lunatics that kept following our main characters happened to actually be lost. They were brought back home with Eclipse. Both Geitzz and Roseroth had a Lunatic companion, it's just Geitzz's lunatic couldn't help himself to stop hitting Geitzz along with all the wild lunatics (part 1: attacking Geitzz / part 2: didn't attack since they got ambushed by a wave of Stainers / part 3: hit that). Eclipse looked angry though we brought his lunatics back. There's a suspicion somebody actually stole those lunatics which got him mad. Luckily we got them back and solved it. UPDATE post adventure special fact: The special guest for the 3rd and ending act of this story is 1, also known as one. If the audience doesn't know who is him, he was and still is one of the top influences in Nova's woes, being leader and co-leader of two of the most awarded guilds in the server. This is the end of this season themed storyline. We hope to keep posting future adventures. Feel free to share any ideas and concepts, we gonna keep writing down future projects, don't forget it's an independent project with our own budget. We got Roseroth's fairy-green costume, we got those lunatics on our own, fed them with our food, consumed our own gems to warp us to the shooting scenery. There's some behind the scenes shots coming soon.
  17. 3 points
    Yuuri

    Just Chilling

    Thank you XDDD. I wish I can have the confidence to color them too hahaahah. Im terrible with markers n water color Thank you XD. Im really glad that you enjoy my artwork . I will try to post more often from now XDDD Digital art this time XDDDD
  18. 3 points
    Caaduzin

    24/24 WoE? Let's discuss.

    What makes you think increased guild size = more competitive woe? It could get an already strong guild to be even stronger or some of the guilds to recruit whatever so they can fill the extra slots. This would be trading quality for quantity and I think we should value quality more. Given the PvP scene circumstances and the state of RO, larger guild cap is a recipe for disaster. Elitism? It is natural that competitive woe guilds will recruit players that they consider worthy. This is what their goals and priorities leads them to. It doesn't mean new players don't have opportunities to show their worth so they can join one of the active guilds (Guest for them, BG, Draft) You can have a guild with "less elitism" but the consequence is that you will very likely lose to the guilds that prioritize power and competitiveness. Population doesn't matter much when the majority of the player base dont care about WoE. Guilds arent inaccessible private groups, they constantly need guests and Alliance for example has tried (more than once) to make Red/Blue project and recruit new players (not enough people joined).
  19. 3 points
    Vorpal

    Buffs with no Status Icons

    I've been messing with status icons for a while, starting with some fixes to the GRF posted here, then adding and changing a few more statuses. Some them are probably already added, but many are still missing - see below for the full list. As for the changed icons, they are mostly a personal preference - see the descriptions for reasoning. I'm also attaching the icon pack I use. Some icons there are taken from that GRF by @Luka, some are original. Consider these a suggestion. The numbers in brackets are status ids. Added: [432] Spellfist [567-570] Insignias [128] Fog Wall [127] Memorize [126] Mind Breaker [113] Amplify Magic [491-496] +20 foods [936] Basil [392] Buche De Noel [184] Box of Sunlight [434] Siren's Voice [433] Poem of Netherworld (Song of Despair) [422] Manhole [428] Blood Lust (Berserk) [86] Fury [85] Blade Stop [419] Crescent Elbow [350] Duple Light [330] Oratio [329] Epiclesis [103] Aura Blade [317] Death Bound [109] Gospel [60] Devotion [581] Overed Boost (Eira homunculus buff) Changed: [2080] Holy Elemental Converter, [2081] Poison Elemental Converter. The current ones are just recolors of a generic icon which does not fit. Swing Dance, Dances with Wargs, Circle of Life. I find the official icons hard to tell from each other because they use the same color and motif. Bard and Dancer solos. I used the same icon with different recolors; somehow, they seemed more readable than the ones currently implemented. [1122] Basilica. It was enabled some time ago, currently it's missing. [340] Expiatio. The current one is too generic. [331] Lauda Agnus, [332] Lauda Ramus. More readable icons related to their buff effects. [481] SP Increase Potion. The current one is too generic. [920] Bunch of Shrimp. This is an important buff although the standard icon is hard to find in the list. [907-916] Elemental resist icons. As for me, some of the current ones have their colors a bit off. [293 294 2085 2086] Rejuvenation Potions, Energy Potions. These are just ugly. RO_status_icons.zip
  20. 3 points
    Midnight

    24/24 WoE? Let's discuss.

    No matter how you gonna extend guild cap, that wont bring new people into woe, for several reasons 1) and main reason, pvm nyaa boys and girls give no single fuck about woe 2)the entrance equipment point is way too high, sure you can get away with "average" items, but good luck fighting guild with several dmg boosting mvp cards 3)rewards for holding castle are still worthless, sure the siege token system is great, but treasure drops are as bad as it used to be, so woe is mostly zeny sink on Nova
  21. 2 points
    Panic

    Wedding tittles

    Neat idea, I’ll do some thinking on this one.
  22. 2 points
    Since I'm a pet collector, I decided to share how I tame them.
  23. 2 points
    i try two different status
  24. 2 points
    This thread is mainly motivated by the recent customization of this skill, as stated by Panic. Honestly, let's be real. If we're going to be customizing Scar of Tarou to not affect new normal high HP monsters, might as well just delete the skill from the game. Scar of Tarou is already useless against most monsters, having no effect on MvP/Mini-bosses and against the mobs it DOES work against, it's super innefective as you're better off just spamming Picky Peck instead. Also comparing field/dungeon monsters such as Abysmal Glast Heim to instance mobs like GMT is just straight up silly. Specially since Scar of Tarou would deal like 250k-ish every second to Glast Heim monsters while things like Star Emperor can deal over 800k per Solar Burst by abusing Miracle and alt accounts for Kihop. Not to mention Scar of Tarou has 12-ish seconds of cooldown, doesn't even proc 100% of the time and is SINGLE TARGET. In case you don't know what i'm talking about, this is a very frequent thing. Players just log alt-accounts and sit them at the entrance to provide Kihop bonus + miracle and proceed to 2~3shot every single monster IN AOE Oh and may I remind you that the main reason the GMT instance was customized was because of how fast it was to make an account with 8+ Dorams at level 90 and break the GMT coin economy. While AGH needs you to be lv 175 to even get in (and again there's no "big consistent reward" like the GMT coins) Comparing AGH and GMT makes absolutely no sense and the customization of Scar of Tarou is both unecessary and completely kills the skill in the small niche it's supposed to be useful.
  25. 2 points
    Nova

    Make healer remove Kaite

    Done for next maintenance.
  26. 2 points
    Randomced859

    Bacsojin Pet Bonus

    Based from this post: https://www.divine-pride.net/forum/index.php?/topic/3237-pet-evolution/ Since it's official to kRO, should we have this? Thanks.
  27. 2 points
    Alchemist Supplies NPC selling all materials that needed for cook but missing some items I suggest to add: Yellow spice, Savory Sauce, and Pot Its kinda weird since its provide all materials that should be sold on Chief Assistant on many different towns but not including those items
  28. 2 points
    Yuuri

    Just Chilling

    More sketches XD
  29. 2 points
    Dust

    Buffs with no Status Icons

    Phew, haven't replied to this for a while but I've been working on some of the icons, updated first post. I don't believe it's possible to put anything onto the left, though it's possible to raise/lower the priority of food buff icons so that they'll always be at the beginning or ending of the list, if that would help at all? For the rest of the suggestions, I'll be working through icons that I'm certain can be added/changed, and tackle the problematic ones (temp boot proc, ninja charms, etc) afterwards ^^; Thank you!
  30. 2 points
    Ariasmen

    illusion mvp spawn

    Thats literally what you did several times according to other players
  31. 2 points
    Ariasmen

    Increase Violet Potion SP healing

    Not that im for or against the suggestion but it's definitely more than just a QOL change
  32. 2 points
    Burwinkelito

    The Savage Coast

    I love the image!
  33. 2 points
    Xaide

    24/24 WoE? Let's discuss.

    Yo, Trying to bring this over the commissioner chat, increment guild size allowed in WoE mainly for 2 reasons: 1st. More competitive ambient, less elitism and 2nd. We consider Nova has ++2500 population yet we see around 7-8 full active guilds at the moment but the main suggestion is directed at the same main guilds for them to not only look for new strategies and synergy but also to contribute greater to the community by opening themselves to more players. Thus being said, this is the only server I've play such a minimum allowed guild in WoE, I don't think we should go directly to a 52/52 Guild but at least would be nice if we slowly allow to 32 for example and test then we open ourselves more as we find how much it impacts overall. Regards, ~X
  34. 2 points
    En

    24/24 WoE? Let's discuss.

    Like I said in Draft discord. The #recruit channel is literally the reason this discussion has no end or beginning. Most guilds are looking for players to fill up as any required job, the WoE population is currently quite lackluster, and some guilds don't even play with full attendance because there's just not enough people to fill in the slots. Increasing the guild cap will not only lead to disaster but will make smaller guilds even weaker since they will have to settle with literally whatever person who wants to try out WoE and not change a single thing in their manpower. Looking at the WoE stats there were a lot of breaks, there is no dominant guild and it's pretty much anyone's game. The cap used to be 30+ before (I used to play when cap was 34 or 36? I don't really remember what the limit was), because WoE was actually active with a bunch of guilds fighting each other, and it was pretty much balanced. I'm pretty much repeating what Shalltear said but you seem to have ignored what they are trying to tell you: it won't work. "Elitism" is just a poor way to put things. Like what Cadu said, people want other people who are worthy, not dead weight, not people who are trying WoE for the first time, that is what we have Draft WoE for: for newbies to try out the WoE environment and learn their roles according to the classes they chose for WoE. Insulting and belittling people won't get you anywhere, either. Have some respect and fundaments before arguing.
  35. 2 points
    Yuuri

    Just Chilling

    Update some of my new artworks XD
  36. 2 points
    StrayCat

    Add NPC Icons

    Can we please add NPC Icons outside the draft castles like from the towns? Might on help finding the NPC instead of hovering and looking around.
  37. 2 points
    My first painting video process on this place XD hope you like it! The copyright owner of this artwork is NovaRO LLC.
  38. 1 point
    1. You can still solo level inside any gramps maps if you want. They are usually good leveling spots because they tend to be quite mobby. Your main damage skills would dragon breath and dragon breath water, so look for mobs that are weak to fire or water. Another good tip is to go through the Eden board quests for your level range. The mobs they ask you to kill in the quests are often good mobs for your range as well. 2. For someone new, I think you can start in juperos, then move to magma dungeon level 2 when you can survive there. Those are some of the typical solo farming raw zeny places. Gefenia is also good, but given you are an RK and the mobs in gefenia are holy/shadow, you will probably have a hard time there. 3. Most people use rideword hat and incubus/succubus pet for hp/sp sustain. If you really need it, you can also use solar sword (ID 1136) for hp sustain. People generally buy grape juice from the tool dealer for sp. Every once in a while pom spider will be in gramps and you can farm mora mandarins from them for better sp recovery. From what I know though, rideword + pet is usually enough sustain if you mob enough.
  39. 1 point
    AcidGirl

    Improvement of Build Manager NPC.

    Hi! I would like to suggest that the number of slots in the NPC that saves builds be increased (Build Manager). This is due to the large amount of new equipment and changes in skills that we have. And already keeping in mind the next changes that will come, at least I'm a little short with only 5 in my main char, maybe not just happens to me. And I do not think this can in any way attempt against the game-play, alter the game or break it in any way. Opinions! Thank you!
  40. 1 point
    Eclipse

    GSS Enchants Inside Name

    Moving this to rejected, as we do not provide official help for GRF editing.
  41. 1 point
    Ara

    Safe Refine Ticket

    I believe Blacksmith's Blessing is coming with the Monster Hunter Update at the end of the month, btw.
  42. 1 point
    Ara

    How To Make Your Own Graymap

    Every once in a while, someone sees my unfinished Wiki Profile page and asks me how to make graymap stuff. So instead of redirecting you there, here's a version with pictures, because I don't want to bother uploading images to the wiki. I'll be updating this with more stuff when I have time. Keep in mind that this is just how I like to do stuff, there's probably better ways, but hey. I don't know/like them. I'll be using Tokei's GRF Editor, here. It's pretty nice, and also I don't know how any other editors work. GRAYMAPS (Generating individual flatmaps) For people who want to take a couple normal map files, and turn them into flat maps. Keep in mind that Encrypted maps will not work (e.g. custom NovaRO maps such as the main office) 1. Find which maps you want to make flat. You can do this in-game by going to the map and typing "/where". For this example, I'll be using the 4 gefenia maps, so in this case, we have gefenia01, gefenia02, gefenia03, and gefenia04. 2. Locate the map's files in data.grf or nova.grf. There will be 3 (4, if there's a ".extra" file) per map. 3. Extract the 3 (or 4) files per map by right clicking the files and clicking "Extract". This will extract the maps to your data folder. Repeat this for all the maps you wish to graymap. 4. Go back to GRF Editor and click on File -> New -> New Grf 5. Have the GRFEditor window and your data folder open in Explorer, side by side, and highlight all the map files. Drag them from your data folder into the data folder inside GRFEditor. It'll be blue in GRFEditor. 6. Go to Tools -> Flat map maker. 7. Select what colors you want in Texture Maker. You can use the Cell Types tab to see what color matches what type of tile. You can also import your own textures by clicking Change Textures. Here you can see my own (kind of really bad) custom tiles. 8. Go back to Generate Maps and hit "Generate Maps" at the top. Be sure "Use this GRF" is checked. 9. And there you go, it should output a file called maps.grf. 10. Drag this maps.grf into your NovaRO folder and edit your data.ini file so that maps.grf is a LESSER NUMBER than nova.grf and data.grf. 11. DELETE the map files from your data folder. 12. Enjoy (For making ALL of your maps flat) Remember that encrypted maps won't work using this. 1. Open up data.grf. 2. Follow steps 6-9 on (Generating individual flatmaps), using data.grf. NOTE:If you get any errors, note down the maps. You'll have to do those individually, because for some reason the 3 files are split between nova.grf and data.grf. 3. Rename maps.grf to something else. Anything else. 4. Open up nova.grf. 5. Follow steps 6-9 on (Generating individual flatmaps), using nova.grf. NOTE: don't forget to write down the maps that have errors. 6. Go to Edit -> Merge 7. Using the 2 new map files you generating, merge them. I named the one I made from data.grf "green.grf". It shouldn't really matter the order you put them in. Hit Merge. 8. Go and extract the maps that had issues from data.grf and nova.grf and follow (Generating individual flatmaps). You can also just ignore them, and there'll be a couple maps that aren't gray. 9. Go here and download the map from there. 10. Merge the new map into the map you made from step 7/8 by setting the "Older GRF" to the one dowloaded in step 9. Set "Newer GRF" to the GRF generated in step 7/8.
  43. 1 point
    Just checked the patch notes on divine pride and yes I misunderstood that, my bad!
  44. 1 point
    fxfreitas

    Implement missing imperial gears

    The hat is suggested here, and waiting for approval. But... Was rejected here... Here... Got a discussion here... And Was rejected here. So in other words Nova dislike this set like most of jRO based ones and will not implement here (wich is sad, I would love it on my RG)
  45. 1 point
    OXD

    Just Chilling

    This coloring is dope though, I dig it.
  46. 1 point
    Ariasmen

    Grant EXP for BG participation

    Doing 2-3hours of PvM to level a character won't kill you and disregarding one half of the game because you personally do not like it is quite selfish. People are forced to WoE to get certain costumes and gears as well even though they do not enjoy it. So PvPers shouldn't be an exception. While it's correct that introducing a PvP leveling system might bring more people into BG, it will also bring more underleveled/undergeared ones which nobody really enjoys playing with when they are on your own team. See judgement set adoramus spamming ABs which are already active these days. A leveling system like that would most likely introduce more clowns like that.
  47. 1 point
    Millefey

    Live Discord AMA on July 7th

    Live Discord AMA Hello everyone! I'm here today to inform you of a new little real-time event coming up: our very own AMA! What this is essence: a get-together of admins, developers, GMs and players, where players can ask the Nova team the questions on your mind. We plan to hold our first AMA session over the server's Discord #main channel on the 7th of July 2019 at around 11 AM PST! What we want to do is to give you an opportunity to take a little closer look at the team if you haven't interacted with us on one-on-one basis yet, and hear a little of who we -- a strange and mysterious bunch of people -- are behind the scenes! For us staff, we also hope this to be a good way to learn more about you players as a community and about the things that are important to you. As we cannot use Reddit as a platform for something like this -- and as our other options come with severe limitations -- we've decided to try a different approach and applying it over Discord. For this to succeed, we now turn to you for help! You see, we have got a Google Form set up over here, ready to be filled with your questions. It's okay if they are short, long, simple, complex or something in-between! They do not have to be about Ragnarok Online in general or our server in particular either, so feel free to jot down anything you'd like to ask or know more about. Form Options We'd appreciate it if you could keep it to one question per submitted form, as this would make it a lot easier for us to work with. There is absolutely no limit as to how many questions you can ask however so if you have several questions, please simply re-submit the form as many times as you want. In the form, there are two optional fields. The first one enables you to pose your question to a member of participating staff of your choosing (below). If left unselected, we'll interpret the question as addressed to the team as a whole (which is the default). The second field one asks for a nickname to call you by so we can make it more conversational and give you a teensy bit of credit. Again, this is in no way mandatory so you can keep your questions 100 % anonymous if you prefer. Participating Staff Nova Panic Tokei Hector Jack Scout Millefey Carmin Dust Eclipse Aimer Svarog Mochi Juno Phaicm What happens after This form will remain open until 5th of July. After closing it we'll start going through what we have and remove all duplicate questions and questions we are not able to answer due to being too personal (if these emerge). Here we'll also see if a particular theme keeps popping up, in which case it'll probably become the overarching theme of the AMA. Of course, we'll also attempt to figure out who of staff can be present for the meet once the date has been set, as some of us cannot attend due to time-zone differences and other duties. One thing for sure -- as many of us will be there as are able! Some GMs may for personal reasons choose not to speak over voice though, in which case we'll roll with text replies over Discord or, in a pinch, the forum -- or save them for later, which brings me to the next point. Unanswered Questions Try not to be discouraged if your question isn't answered in this first AMA, as right now it is difficult for us to tell how much ground we can cover in the time we'll have. So in case we're unable to reply to everyone (which in all honesty is very likely), remember it's not personal and that we may be able to revisit some of these unanswered questions at a later point in time. Please also keep in mind that some topics we cannot talk about at length (e.g. the whens of future content) but perhaps we'll be able to share some small spoilers about a bit of this and a bit of that. What to expect? Due to primarily using preset questions, this meet will be semi-structured in nature. The bulk of the content/theme is predetermined by what we have at hand but you'll be able to ask additional questions during the talk -- for example, if you want to ask for clarification or more details on a particular subject. And, yeah..! I believe that about covers it! We're all very excited about this and warmly looking forward to seeing you! We realize that July is quite a while to wait for a meet but for the time being we must make Monster Hunter 2 a priority (sorry!). We are also fairly low on questions for the time being so don't be shy -- remember to check out that QUESTION SUBMISSION FORM, so we'll have plenty to talk about~ Is an initiative like this of interest to you at all? Please feel free to share your thoughts!
  48. 1 point
    Yuuri

    Just Chilling

    new artwork update
This leaderboard is set to Los Angeles/GMT-07:00
×
×
  • Create New...