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  1. Hello and welcome to our second Development Update dev blog! Today we'll be going over some of our major planned changes and what we're working on for the coming months, as well as some ideas we have pending. All details, imagery or comments contained in this post refer to work in progress content and are subject to change. Monster Hunting The next instalment of Monster Hunting feature lots of under the hood changes that, while has little impact on its gameplay, allows us more flexibility and less annoying bugs, as well as the introduction of DDA (Dynamic Damage Adjustment - of which you can read more about in our Final Role Blog) and the pending MVP card alterations, a new Tank role skill, and a full rework on Rage mechanics. All together with the mammoth Hrungnir, which make its debut in the Savage Coast on the 1st of March. March 1st, 2022 Illusion of Twins The latest illusion dungeon, Illusion of Twins, will be arriving into NovaRO in our very next maintenance. With the update, we've reworked the Daily Quest reset tiers to accommodate the new dungeon, and increased Illusion Stone quest rewards for some old and new quests. The tiers will become as follows: Tier 1: Illusion of Moonlight and Illusion of Frozen Tier 2: Illusion of Vampire and Illusion of Abyss Tier 3: Illusion of Teddy Bear and Illusion of Underwater (First floor) Tier 4: Illusion of Luanda and Illusion of Twins Tier 5: Illusion of Labyrinth and Illusion of Underwater (Second floor) All details will be noted on the Patch Notes. You can also expect the same quality of life features from previously implemented illusion dungeons to also be applied to Illusion of Twins, including the requirement downgrade to +7 instead of +9, base equipment materials being obtained as drops from the dungeon and the MVP-exclusive catalyst being obtained through a regular mob at a lower rate. Zeny Generation One big project that remained in our minds for a long time is the player progression in NovaRO, and how players interact with new (and old) content. One of the main concerns regarding progression is how the mid-game transition is perceived as laborious and repetitive. We've taken some time to look at the overall zeny generation and have some immediate and long term plans in mind but, as you may know, this is a delicate topic and every major change has to be considered carefully. An update on Eden Academy Development on Eden Academy has been going strong since our last announcement on its conception, and the overall idea is now fleshed out. From teaching new (and returning) players simple concepts such as understanding base Ragnarök Online systems, such as Navigation and RODEX to gear refinement and enchantment. While I'll reiterate the content in of itself is not tailor-made for our most active, 'end game' players, it will prove to be a great help for newcomers, returning players or even established players looking to try a new class out, with the help of Noblesse, Imperial and Grace sets. Guild Missions It is not a surprise that the guild system in RO has always been heavily tailored towards War of Emperium, providing little functionality for those not interested in participating in that activity alone. With the advent of communities in Teamspeak, Mumble, Discord and other VoIP software, the role of in-game guilds as social connectors became even more dubious. Guild-wide activities have always defaulted to regular group gameplay for most, as there are not a lot of activities who can be performed by more than a full party simultaneously (aside from the obvious choice of WoE). This project aims to provide more content for guild members to participate and feel more included within their communities, or even be persuaded to start their own. Guilds will be able to participate in special events, be rewarded for their joint effort, and compete against each other in a monthly leaderboard. The project is at an early stage and all its details are limited to internal documentation at this moment, but we're eager to share more in the coming months as it comes to fruition. If you're a guild leader, feel free to contact us and share your experience or any ideas that come to mind. Ancient Juperos Ep. 2 Research in the fields of Ancient Juperos has been extremely fruitful thanks to the help of fearless adventurers. However, this fearlessness was not set to last, as an ancient, and surprisingly in working condition, piece of technology was found abandoned in its depths. ??????: If you persist, I will be forced to -- WARNING: Information Classified. ??????: Oh. Well, thank you, System. I don't want to spoil the surprise. That's all great, but what about 4th jobs? Following our pre-release on NovaLabs, which we can refer to as successful, there were a lot of crinkles to iron out and bugs to fix with the base implementation of 4ths. Following kRO's release of Extended 4th Job Classes, as well as providing the very first rebalance for regular 4th Jobs, there was a new decision to be made: releasing what we have vs. waiting to release a full-fledged pack. As of now, we're aiming to have all base 4th jobs, with their latest kRO updates, by the start of the second quarter of the year. We'll be trying to include Expanded jobs, Hyper Novice and Spirit Handler, but as there is less information readily available on these jobs, it is quite likely they will require more time to be implemented. This is an internal release date, something that we generally would not share at this point, as many things can influence it. There's a daunting amount of work ahead of us, starting with finishing up a stable fully working client with proper 4th Job support, data gathering, coding, QA and a lot of testing - not only for the classes themselves, but potentially also new official content released for them. Which means there's a very real possibility of us not making it "in time". We'll be working our hardest to make it a reality. And to all other projects... As expected, there are a lot more projects (and pipe dreams) in the back burner, which are either way too early to share, too small, too abstract or in need of fresh ideas and consideration. Some of these might grow and earn their own section on one of these posts, some others will be forgotten in our to-do list and not make the cut - both for a plethora of reasons. Other small projects, such as an NPC that allows players to lend their items safely, new events, website improvements and more were already at least partially confirmed, be it through our answers here on the Forums or Discord. We hope you are as excited to see what the future holds for NovaRO. As each project approaches their release dates, we will be sharing more details about them in their own Development Blogs or future Development Updates, whenever applicable. Keep an eye out for more of those (very intentional) teasers!
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  2. Features Community Suggestion Heavily updated the list of card which can be obtained from Old and Mystical Card Albums. Developer's Note: The update follows these criteria: All cards from regular mobs present in fields, dungeons and instances were added to the Old Card Album pool. These changes also affect special Card Albums, such as Boots Card Album and Garment Card Album. All cards from mini-bosses and instance mini-bosses were added to the Mystical Card Album pool. Implemented cards for regular mobs and MVP from EDDA Bioresearch Laboratory. Equipments Rekenber Guard Card Atk + 5%. When compounded on dagger, one-handed sword or two-handed sword, increases melee physical damage by 10% and additional 2% per 3 refine rate of weapon, If the user's base level is 200 or higher, increases melee physical damage by additional 3% per 3 refine rate of weapon. Class: Card Compound on: Weapon Weight: 1 Rekenber Senior Guard Card Atk + 5%. When compounded on one-handed spear or two-handed spear, increases long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon, If the user's base level is 200 or higher, increases long ranged physical damage by additional 3% per 3 refine rate of weapon. Class: Card Compound on: Weapon Weight: 1 Regenschirm Scientist Card Matk + 5%. When compounded on two-handed staff, increases all property magical damage by 10% and additional 2% per 3 refine rate of weapon, if the user's base level is 200 or higher and the user is warlock classes, increases all property magical damage by additional 3% per 3 refine rate of weapon. Class: Card Compound on: Weapon Weight: 1 Unknown Swordsman Card MaxHP + 15%. When equipped with Boss Egnigem Card and both are equipped by swordsman classes, increases melee and long ranged physical damage by 10%, Additional MaxHP + 2% and increases melee and long ranged physical damage by additional 2% per 4 sum of refine rate of armor and shoes. Class: Card Compound on: Armor Weight: 1 Added White Knight Card and Khalitzburg Knight Card drop to their respective mobs in Fall of Glast Heim. Fixed some instance leaderboards missing entries. Community Suggestion Added an option for plant protocol to the Training Chamber. Developer's Note: While Plant protocol is active, the dummy will only take 1 damage from regular attacks or skills. Fixed Eden Group Mark sending players to the wrong initial cell. Added extra shortcuts to existing @go. Developer's Note: Check the spoiler for each shortcut added. Fixed the Burning effect dealing more damage than intended. Community Suggestion Implemented Shining Gin Potion in the Endeavor Token shop for 7 Endeavor Tokens (box of 3). Developer's Note: Shining Gin Potion grants all the effects from Shining Defense Scroll, Gin Potion of Energy, Potion of Rejuvenation, Gin Limited Power Booster and Gin Infinity Drink combined, for 1 hour. Community Suggestion Altered the behavior of fly Beelzebub, so that it cannot be killed before it transforms. Community Suggestion Changed the option to force spawn Himmelmez to default "No" when entering Glast Heim Challenge Mode. Items Removed Christmas themed items from the Nova Shop. They'll be back next Christmas season. Fixed Guardian Robe's Evil Gloves and Red Lantern combo to properly cast Psychic Wave. Fixed the Racing (Super Novice) enchant to correctly grant Genetic Cart Boost. Fixed Greed Shadow Set to not require 32k SP per cast. Fixed the level requirement for 3D Glasses. Fixed Temporal VIT Manteau to correctly add 3% MaxHP every 4 refines. Fixed Glorious Destruction Staff's MDEF bypass stat not working as intended. Developer's Note: This is a buff. Fixed Clergy's Boots and Manteau bonuses to properly affect physical and magical. Fixed the combo effects of Dark Knight Mask when combined with Red Force Pendant, Blue Mental Pendant or Thanatos' Necklace. - Royal Glory Egg has returned to the Novashop for 2,500 Nova Points. Siege and PvP Fixed Proximity Reductions not working as intended (Applied on Patch Notes #173) Community Suggestion The HP increase for Rebel and Soul Reaper will now occur outside the WoE castle. Community Suggestion Changed the PVP room map from Izlude back to guild_vs3. Community Suggestion Added announces for defense time in Draft WoE and KoE. Community Suggestion Altered the BG Happy Hour timeslots. Previous timeslots: 01:00, 05:00, 09:00, 13:00, 18:00. New timeslots: 01:00, 05:00, 09:00, 13:00, 17:00, 21:00. (Server time - PST)
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  3. In the case of Juperos Expedition, it was intended for it to be a surprise, but aside from that update, I'd argue there wasn't anything noteworthy enough to fill an announcement post. I definitely plan on making more 'What we're working on'-type posts, but those do require at least a base to shape it into a proper teaser instead of just listing names of projects that are not properly realized or are too early into production and can end up scrapped, as such a list would mean little to players. In parallel, we also have a lot of small scope projects which get realized quicker than expected, such as the OCA/MCA update. I'll certainly be doing more of those posts, as soon as there is enough information to do so, although I personally wouldn't be opposed to do a something similar to a bimonthly update if that is liked enough, even if some months would just list "yeah, we're still working on last month's stuff". To follow up on the above, we had already planned and should have an update post for Q1 of 2022 in the near future. Edit: Funnily enough, I had made a dummy post for before Christmas, but we decided to skip it due to the reasons I mentioned above.
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  4. Ok, Nice update, thank you for your effort... but where are the feedback you promised last year about keeping the community updated about what's coming up to the server? At least the last 2 updates were kind of a surprise weren't they? Haven't heard about 4th jobs for so long, nore have seen any major update on the test server about them... so either I think if they're coming up soon you won't add them with the rebalance or they're still in a far far away reality... so... what's up? Keep us informed... the whole server was biting their nails waiting for 4th jobs to come like 17.1 last year and we got nothing!! Nova is falling behind all the big servers and we're losing att...
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  5. Happy new year to you too! We're happy to finally have gotten around to updating those albums. As per questions regarding the potion, after debating it within the staff these 5 that we included was the combination we thought would be most universally desirable. We figured it wouldn't be perfect in every single case, but that it'd still be an improvement for the average person.
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  6. Thank you for such a nice patch and the implementation of merged gin potions. It was nicely done. If you think of it, you can save a lil bit using the shining gin for these 4 potions + SDS if u split it in 30m version. They are just the same when you purchase individually because you get 3 SDS here that costs 1 Token 3 SDS 60m = 3 Tokens Other 4 Potions = 4 Tokens Splitting them in 30m = 150k zeny 6 SDS 30m = 3 Token Other 4 potions = 4 Tokens Splitting each gin potion for 30m = 150k (3 potions ea) x 4 = 600k zeny I do question as well why Gin Sacred Draught wasn't included but I think 5 items merged in one is already a good number for saving inventory slots.
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  7. Who cares about us long term players, I just want new people to play with and try out new classes. Most of us already are at a stage of waiting for new things so giving newcomers a chance to play with the rest of the community is a great way to gain players. And yeah dont rush 4th jobs. Its gonna be a big mess if things dont work as intended
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  8. Hello everyone, My name is EB and I'm new to Nova. I used to play RO avidly back in 2008-2011 on various private servers (FaithRO and XileRO to name a couple probably not around anymore). I'm posting this introduction because I'm not good at socializing. Going on discord and speaking up is hard for me for various reasons. I have high functioning aspergers(Only the social aspect truly effects my day to day life) along with high anxiety. I've reached a point in my life where I need to come out of my comfort zone and be more social as my current situation is affecting my negatively. The most I've ever been social is on Ragnarok Online. Some of my best memories are playing this game. I've heard this server catches a lot of the old school feel as well as the community being very understanding and helpful to newbies. I haven't played renewal so this will all be new to me. So, I've decided to give this server a shot in hopes that I can socially grow again and meet more people in order to get out of the echo chamber that is my head. I've read a few guides and given them a shot and made some headway. However I'm reaching a ceiling at level 100. My IGN is xEBx and my discord name is Sleepi.Head. I hope to see some of you in game and I'll try my best to reach out. All love, xEBx
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  9. Really nice cards, thanks for the effort. And happy new year BTW.
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  10. It was designed to cut down on inventory usage, that is all. If you do not care about saving inventory space then you don't need to purchase the shining potion. As per this suggestion: https://www.novaragnarok.com/forum/topic/14841-merging-endevour-tokenweekly-potion-consumables/
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  11. I really liked the Zeny idea, I've been farming Geffenia por eons, want something more reliable to farm haha and diverse/constant if possible. Also liked the change for Illusion content, these equips IMHO are supposed to be mid-game content, and should be easier to obtain, considering the rapid rate of a private server players growth compared to offical ones. Btw, don't rush 4th jobs, I really preffer to play with all the rebalance/changes made, as well with the expanded classes too (wich seems really cool to see them being implemented at the same rate as "usual" jobs for a change). I really think this is a good decision, specially due to most 4th jobs before being rebalanced are pure trash (i'm looking at you Abyss Chaser and Inquisidor), and after the changes, some of them will become REALLY good and fun (and some, even turn into meta powerhouses, again, looking at you Inquisidor). I don't see a point to add 4th Jobs now, with it being added incomplete, lacking propper (and much needed) changes and probably weird bugs, wich seems the case with stuff being added in a rush. Really excited to see Juperos 2 content being added (fingers crossed for Patent Weapons along with it, some classes acutally NEED this to be effective and try to change this boring forced WL/Ranger meta) Looking foward to enjoy all these cool changes. Very nice to think and do some changes for actual New Players (not the 50b zeny player who's making another class to farm instances). hope this encourage the community to flourish with new ppl experiencing RO Also, thank you for the Grey map update yesterday <3
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  12. Will unlimit nerf be lift off with DDA? Btw DDA system with MVP disabled/halved effects has no logic. For example, you get thanatos rings that give 70% racial dmg while racial mvp cards only give 20% dmg boost. Or new shadow gears can give you 100% racial bypass when Thanatos Card is not even enabled.
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  13. For CI, ideally you want both since Bolt has the better damage and Agudo Filo the utility with memory for the dark claw cooldown reduction although Agudo Filo is mostly a MH/End Game instances thing. If you pretend to get something for the future from those two, I would probably go with Bolt for now and wait for better gear later since the only thing that increases Eternal Slash seems to be: - https://www.divine-pride.net/database/item/400216/helm-of-faith-guillotine-cross-1 - https://www.divine-pride.net/database/item/490164/heroic-token-shadow-cross-1 and both ask you to own a weapon that we don't have yet available.
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  14. As soon as you reach the end game, it feels like junk in terms of numbers. Arrow Storm, Sharp Shooting, or Aimed Bolt deal more dmg and have better dps making it simply look bad (only doesn't look omega terrible because something called cluster bomb exists ). It's like comparing a normal hit vs a critical hit. The critical hit will always have that extra boost of dmg because it's a crit. 4th classes and the traits actually boost the dps (yes, dps) to acceptable levels (although the main damage will still the hawk rush auto-cast, not really the warg laughable damage) making it possible to be used a bit more here and there by players but if you want a good burst to kill monsters and a good dps to destroy MVPs, which only the second will exist in a build like this, the entire class have better options in other skills sadly. It's fun to play tho.
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  15. Thanks for sharing this list here. I'm so much excited to know more about them. Basically, I have great interest in web hosting service. I want to choose a better and reliable web hosting for my new website. I started reading a guide based on how to choose a good web hosting https://masterbundles.com/designstudio/free-white-paper-easy-steps-to-host-your-website/ What do you think of it? Should I go forward with this one?
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  16. Hi there, Are you tired of being poor? Do you wish money would fall into your pocket as long as you can spend hours doing something fairly mundane? You play RO, so of course you do. Here's pendu's guide to expedition gains, you will find profits expand as you control the mining empire, and of course the best way to do that is with 3 accounts, and 3 dorams on those accounts. The first step is to get level 3 mining and foraging on all three accounts. This will take hours but don't worry, this is what you will continue to do on these doram for the rest of time. If you want to read about what you need to do, you can find it here, but following the quests is fairly straight forward. https://www.novaragnarok.com/wiki/Mining https://www.novaragnarok.com/wiki/Foraging But pendu what route do I take? Well never fear, after countless hours of doing this, I have two very perfected routes that I think you'll really enjoy. The first one is the basic route, you hit every node and fill up on soup at the fishing camp (to start) then the mining camp (5 min elapsed): Right now Aqua ore is worth more, so I have this route I've been doing as I have a surplus of the foraging stuff (except golden flower), this route is more lucrative if you have a ton of most ingredients already (2000+). It's only a 5 min route so no need to resoup. Start at fish camp, grab the node to the right, then go back and resoup (it's a tight 5 minutes if everything is active): Why 3 characters? Nodes are not all activated immediately, so the longer you give time for the nodes to activate, the more fruitful your mining adventure will be. This would be better w/ even more characters, but 3 is as much as I can stomach playing at once. The idea is you stagger your runs, so by the time you're on the next character time has already passed on the map they're on now. And it gives you time to do other things. My cats are in expedition waiting for nodes to activate as I'm typing this. Note all characters are in separate parties, they each pay the 50000 zeny fee (it's negligible for how much the stuff is worth you're getting). Why doram? What gears do I need? Doram has tuna shield which makes it so you can basically ignore most things. With a bit of gear you can even just stand there and tank primals while you mine. I usually just avoid primals and my cats wear poverty gear: Technically works fine on any character, but my routes are such that they are a tight squeeze already, if you ever had to stop and kill something you'd probably run out of soup and tuna shield makes you immune to hit stun while it's active. Just another example of why doram OP. A note on stonering/sproutling/aqualing: Stonering and Aqualing are worth killing (Aqualing is questionable, but I do it anyway because getting a bunch of fish feels nice). As painful as it is to do so, if you spawn a sproutling, the best option is to walk away. Let him live because he's unlikely to drop anything of value, and your big ticket items (golden flower and nitroshroom) he will only drop 1x piles, so hes never going to give you much for your efforts. Finally, every run uses a dash juice, and if you're feeling really xXxProGamer69xXx you can use roll to get around the map faster. Also your cats should be set to healer role because it gives you some heals you can use. Maybe tank is better now that I think about it, but idk the role doesn't matter all that much. There you have it friend, I've made billions of zeny doing this, all you're trading for that sweet sweet zeny is time out of your life. No big loss there. Pop on a movie or your favorite esport pro match and grind out some ores. Until next time!
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  17. Taking advantage of this update about edda, any predictions about edda's hats?
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  18. Are these new edda cards released for siege?
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  19. Yo, as the Title states i am looking for a Guild, preferably a layed back and relaxed fun WoE Guild. I only just recently joined NovaRO and i am having a blast, but it's getting quite lonely and i would really love to join a Guild. I currently only have 1 Char which is a 195/70 Rune Knight at the time, i am writing this. I always have been a WoE fanatic (and a PvP fanatic in genereal when it comes to mmorpg's). So even if i might be new to renewal i am a fast learner and a good listener. So feel free to leave a message here or catch me ingame, if you are interessted and/or have any questions. My RK's name is Kodoku. (without the .)
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  20. Olá! Estamos recrutando novos players para ajudar a nossa árvore a crescer! • Guild Name: Yggdrasil Tree • Guild Leader: Old Wolf of Farron • Guild Co-Leader: Patchouly, Merengue Perigosa, Yoruhana • Guild Type: Weeklies, Instances, Social • Language: Portuguese • Save Point: Yuno (@go 9) • Requirements: Players ativos, NO DRAMA, disponibilidade de horário para realizar as atividades da guild • Guild Description: Somos um grupo de players veteranos que decidiram criar uma guild com o objetivo de construir uma comunidade amigável e aberta para players de todos os niveis. Nosso foco é PvE, weeklies e instâncias, mas claro, você também pode se sentar em baixo da nossa árvore para conversar sobre a vida, o universo e tudo mais. Se interessou e gostaria de participar? É só entrar em nosso discord no link abaixo: https://discord.gg/T5mUe6FrXr
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  21. Heya there, I'm sticker, but most people call me Stix. I've been playing Nova for a bit over a month or so now (Ranger main FTW!) and decided it was high time I join up on the forums and introduced myself a bit! IGN : ASticker4Trying (Ranger) among other alt characters that have "ASticker4" or "PixieStix" A bit about myself IRL ; I'm a software engineer (mainly python, but also NodeJS), I love doing street magic, I'm a musician, and love playing video games.... On the side hustle side of things, I do front-end development, graphic design, and stream on twitch (though that has been put on hold for a bit!) I love meeting new people and talking a WHOLE ton, so if you see me rolling around with the homies in Phoenix Rising, feel free to say hai! Also, I'm an avid Jellopy loveer. UwU
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  22. In my opinion, the best way to play a shadow spell chaser is to find a couple spells to focus on. What I do is focus on Duple Light (neutral magic, obtained through Reproduce), Meteor Storm (fire magic, stacks nicely, obtained through Plagiarize), and Psychic Wave (neutral magic, from Jewelry Ant Card, maybe Madogum). This is the best supported path since there are shadow gears which boost neutral/fire magic damage or give a chance to auto-cast Psychic Wave. And Abyss Chaser's magic skills are all forced-neutral. That being said, you can also focus on other skills with items such as Smokie Transformation Leaves, Cannon Rapier, and so on. For gear I would recommend Illusion/Automatic armors since you have a wide range of customization options for those; either Madogum or Platinum Dagger (with memory if possible), CD in Mouth (gives a nice consistent extra dps), and Racing Cap (the auto-cast Mystical Amplification is incredible).
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  23. 1- - Allow the players to have normal access to all standard storages. It will encourage people to build characters like geneticist and help them make gears like thanatos weapons faster (there is no point to put a time gate beyonde these instances). 2- A exclusive aura for those who reach cap level. 3- Exclusive mounts, wings (make them vanish if the players change his account to non hardcore mode). 4- Novashop prizes for those who reach cap level first (each class= 1 prize. Ex: 50000 points). Anyway, thanks for everything.
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  24. Recently, a lot has been discussed on the subject of anti-cheat bans and of relaxing measures related to cheaters in PvP, in view of two wrongful bans that have been reverted. For starters, it is extremely unfortunate that innocent people got hit, and it’s good that they have been unbanned. This letter is not meant to question that. However, these two cases brought a lot of negative attention to the server’s anti-cheat measures, and pressure has been mounting on the Staff for fewer bans and lighter punishments. This letter, signed by the players mentioned below, is intended to express support for NovaRO’s anti-cheat measures, despite their flaws. As anyone who has played PvP content in any other server can tell you, especially in officials, Ragnarok PvP is rampant with cheats. In most PvP communities, those cheats are widely accepted and heavily distributed inside the top guilds, and almost no serious players play without them. A few years ago, NovaRO itself was heading in this direction. Many high-profile players, including WoE guild leaders, were cheating and distributing cheats. It wouldn’t be surprising if, at that point, the majority of the Nova PvP community was either using cheats or knew someone who was and kept quiet about it. When the situation finally blew up thanks to some high-profile bans, the Staff was faced with a decision: crack down on cheats and risk losing some of the biggest WoE guilds, or let the cheats slide for the sake of having more players. The Staff chose the first option, and invested a lot of time and effort into banning cheaters from that point onwards. This resulted in whole guilds leaving, and many were even lamenting the death of WoE for a short period of time, but, after a while, the scene started flourishing again. And for the first time, the cheaters were being shamed and brought underground, forced to hide their behavior not only from the staff but also from their own guildmates, which is almost an unprecedented situation in RO PvP. This resulted in a much less toxic and healthier WoE scene overall. The anti-cheat measures implemented since then have gotten the server rid of several notorious cheaters, including many who admitted their cheat usage post-ban. And so, despite the small chance of banning innocent players and in hopes that, when these cases do happen, they are quickly resolved and reverted in a fair way, the undersigned players ask for the following: Maintainment of previous anti-cheat measures and continual development on the automated detection system; Careful review of PvP player reports by GMs as familiar with PvP as possible; Prompt bans or PvP suspensions applied to cheat cases, to avoid situations in which someone is banned for something they did months ago; Reasonable time periods for any banned or suspended players to contest the decision, instead of just a couple of days; Prompt unbans or unsuspension for anyone wrongfully hit; and Permanent account & IP bans for all cheaters without any leniency (after they have been thoroughly investigated, such as with the new PvP suspension system). Signed by: If you want to show support you can like this post or PM Shall#1543 on Discord to have your name included on the list.
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  25. As a matter of fact, Summer Event related topics are always a delicate subject to talk about, making the Staff act very defensively and somewhat offensive towars the players who think different than them, leading to answers like "the door is opened if you want to leave" and not building the very best politics with them players. But... here i go again... Just TRY to take this as constructive criticism I don't know if any of you staff and/or players noticed this (of course you did), but NovaRO lost almost 2k players from the Summer Event start till the date this topic was made. There were days on May-June the server had almost 5k players online, now it's roughly getting to 3k... You know... coming from a very tired player of saying this year ater year: you guys should revise how this event works. I couldn't take the last 4 weeklies of the Summer because of how tiring it made the game feel to me. And you CAN SEE how the player base feels exactly the same. The last month of the summer had very few people doing multiplayer games, almost no one in the Grotto and Fishing. The only place you could see some people was at the Concert, which at least, most of my friends attended only for that, cause they wanted the most expensive costumes from there. Don't let an event that takes so long to finish (2 months of it is just disgusting) be attached to weeklies... don't let people only be able to access the event in cicles of 4 hours, you don't know the player's agenda, and it sucks to flex our day because of a game and the stubbornness of the heads of the staff. The other thing is... NovaRO needs to hurry a little (a lot) on the new content, because we already lack some of the official stuff, like gears, costume enchant stones, shadow gears, ancient gears, which, some of them, being essentials for some classes to shine or give the player different routes of playing the game... and due to that, NovaRO is stuck in a huge hole that non meta classes can only do the latest content with the best gears they can get or a very... let's say broad-minded friends... perhaps not even being able to accomplish that (Mechas are the perfect example)... Other places have 4th jobs, which, i think, are one of the reasons Nova's lost so many players. I know we are getting it some day... but how long will it take? A year?! Cause in the pace things are getting here, that's the perspective we have, perhaps even later, because you always want to release new content between events. So lemme guess: you just came up with COGH right after/at the end of the Summer Festival, then Halloween will come and you'll probably bring the new Thanatos Tower and then Christmas and then what? At this pace the server won't take another year of Summer Festival *Facepalm Emoji here*... and i think the only possible thing to save it right now is for the staff to implement like a pack of new content... like 2-3 new content at a time so players have a lot to do and not eat it as soon as it gets, as well as to catch up withthe most recent stuff which is dragging people away from here... Again... take this as constructive criticism... it's nothing personal with any member of the staff, as long as you can debate and not just "the door is opened"... I've dedicated so many time to this server, that i don't want it to just die. Sorry if i seemed rough or offensive in any words, but It's like a desperate move from a player that've seen 2 years of something that had a huge negative impact on the server getting worse and worse and the staff takes ant steps to resolve it... It was 1k players in the first year, 2k on the second... Let's wait for the next Summer and pray it doesn't keep the pace... i guess...
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  26. Well, the best way to do it is to practice! I would recommend staying away from fast-paced battles such as Monster Hunting and bio5 until you are more confident in your skills. A few tricks that helped me greatly: 1. Master battlemode (bind more than just numbers 1-9 for skills, but also letters Q-P, A-L, and Z-(period)) This will greatly expand the number of skills you can mash quickly. 2. Use turbo for heals. This allows you to spam highness heal as fast as you can based on your ACD. 3. Display party members "boxes" onto your UI so that you can see your party members HP and heal by simply casting on their portrait instead of their sprite (which may be moving or blocked by effects). This is done by opening the party window and dragging each players name onto your screen. Try it and you'll see. Don't forget to lock it before you head out to the dungeon! 4. For large party situations (bio5, gramps, etc) where there are alot of skills/spells/effects being cast (by both party members and mobs) it's advisable to turn effects off (/effect) which will clear up your screen and allow you to see what's going on better. You can activate some helpful ground markers (/m2e) so you aren't completely blind to certain beneficial effects such as land protector (important for bio5) The three tenets of AB (in my opinion are) 1. Buffs buffs buffs! The idea is to keep all party members operating at MAXIMUM dps/survivability. This means keeping all of your buffs on all of your party members and NEVER letting them lapse! SP regeneration skills allow you to not have to worry as much about being 'wasteful" with buffs so just keep casting them in a nice rotation. 2. Heal heal heal! Know who to prioritize for heal, often times your DPS will need to be healed the most because they are the squishiest. It depends on the fight. 3. Think ahead to really make your party shine! A trick I use is to kyrie spam your dps so that they can take a few hits. Since your dps will be the most susceptible to dying quickly, if you can keep them protected at all times your party will move quickly. Anyway, have fun with it! You should be the busiest one in the party - there should not be many moments where you aren't casting something, either a buff or heal. I think gramps is a great place to start practicing.
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  27. Heya, Alright, I've finally caught up with the thread...! What a roller coaster. Before going futher, I'd like to say this is my opinion as a player with GM knowledge. I see some points being addressed, which is good, but it's also "just words and no action". There hasn't been any concrete resolution to the issues brought up. Here are the major points I've noticed so far: @spam should be enabled inside MH. It was argued at first that it should be enabled inside MH once it had been tested well enough in WoE, but never made it through. As it's been mentioned numerous times now, not enabling it makes it even less fair to players. It would be nice to hear if you guys would enable it or not. More Shadow Gears should be released. I'm personally not too familiar with all the shadow sets and their bonuses. However after reading this thread, it has been made clear that players want more to be released and currently feel they'll never see the ones they want. Some of them can actually take years before arriving. I'm aware that all of the shadow sets will come sooner or later, but our players are right, we did promise them that shadow gears would come with MH2 and that promise wasn't entirely kept. As such, I would suggest releasing at the very least more of them with the current MH2 monsters. I believe the penetration and tempest sets are the biggest concern (?), and releasing those with the current monsters would greatly improve people's trust with MH2. It would be be a sign of good faith from our end. The nerfs of MH2. This one I must say... wasn't handled very well and has plenty of room for improvement. This is the third time we've been down this road and as someone who doesn't want to get involved with MH2 in general, I can assure you it has had a negative impact well outside of MH2 (and I most certainly did not want to have to handle some of these concerns). A suggestion that came up often was releasing the changes ahead of time. I'd actually be all for that, although I would of course only show the changes that are up for concerns, such as class nerfs. It is a tedious process, but in the state we're in right now, I do feel it is required to get players' inputs before applying such changes. At the very least, this should be done for a while from now on. Another suggestion was giving veto power to some people. I know one or two people who I would trust with this "power". They would be able to formulate an opinion to explain their reasoning, and they've also been shown to usually be right with their concerns in the past. These people are also much more familiar with the classes than I am and are able to provide a better opinion than I ever would. Usually, some of these changes are known... on the maintenance day itself and there is not a lot of time to argue about it. As such, I would personally be much more comfortable if the veto power was used there instead; they would be able to say "No, this change is not going in, not without us discussing it first anyway, and that's that.". Then it can be discussed at better lengths later. I've seen this scenario happen a couple times already. Now perhaps it was only on me because I didn't keep up with the MH changes, but I still strongly believe some changes could have used more discussion. I'm also aware it's not really fair to let two people do all the MH2 planning/work and then another person comes in, say "no" abruptly and nullify an entire week spent on coming up with that proposed solution. Though I don't see a better alternative on this one. These two suggestions don't resolve the GX issue we still have, but that's a start. I fear players are scared to build up a class to just end up getting nerfed in the end. This is not a situation we want to be in. As this is the third time this has happened, I'd like to make sure it never happens again, ever. We cannot have the same issues repeated over and over without anything being done about it. This is a recipe for disaster. There are other points, but these are the big ones so far. What next? As for now, what we're missing are actual feedbacks. Here's what I would suggest in that regard: "We've gathered your opinions and will start going through them now. We'll give you an update on our plan of attack to resolve those issues and improve the situation. The thread will be locked for a day or two, after which we'll update you on what we plan on doing on some of the points that were brought up. After which, the thread will be unlocked once more and we'll continue the discussion."
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