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  1. 26 points
    Nova

    Illusion Dungeons

    On our next maintenance, we will be releasing two new Illusion Dungeons: Illusion of Moonlight and Illusion of Vampire. These are low level dungeons that can be farmed for items and to craft new gears. These are NOT instances. On official servers, the average crafting recipe for an Illusion Item would look something like this: 20 Hazy Dream Fragments 10 Illusion Stones +9 Long Mace This would craft a +0 Illusion Long Mace. The vast majority of these Illusion items have powerful effects unlocked at high refines. We've decided to reduce the refinement requirement from +9 down to +7. Illusion Stones are obtained from completing daily quests on the Illusion Dungeon maps. These items are tradeable and relatively easy to farm in general. We've also decided to add an NPC that will reset all of the daily quests cooldowns after completing all of them (both Moonlight and Vampire). This way, you will be able to farm Illusion Stones as much as you want on a single character, without having to create additional characters to bypass the cooldown. Craftable items from Illusion of Moonlight: Illusion Puente Robe [1] Illusion Long Mace [2] Illusion Nurse Cap [1] Illusion Apple of Archer [1] Illusion Muffler [1] Illusion Shoes [1] Illusion Spectral Spear [1] Illusion Staff of Bordeaux [2] Illusion Moonlight Dagger [1] Craftable items from Illusion of Vampire: Illusion Wizardry Staff [2] Illusion Ballista [2] Illusion Ancient Cape [1] Illusion Infiltrator [2] Illusion Sharpened Legbone of Ghoul [2] Illusion Skull Ring [1] Illusion Ring [1] Illusion Book of the Apocalypse [2]
  2. 20 points
    Panic

    Illusion Dungeons Patch Notes

    Illusion Dungeons Implemented the following two dungeons: Illusion of Moonlight Illusion of Vampire To get started with these new dungeons, click their names above to enter their wiki guides. Illusion of Moonlight Illusion Puente Robe [1] Reduce fixed casting time by 3%. Increase heal effectiveness by 5%. Additional increase heal effectiveness by 1% per refine rate. [+ Illusion Long Mace] MATK + 100, increased healing by 20%. If Illusion Puente Robe [1] and Illusion Long Mace [2] upgrade levels are +7 or higher, Additional MATK + 50. If the combined upgrade levels of Illusion Puente Robe [1] and Illusion Long Mace [2] upgrade levels are +18 or higher, Add an additional heal effectiveness by 15%. If the combined upgrade levels of Illusion Puente Robe [1] and Illusion Long Mace [2] upgrade levels are +22 or higher, Reduce delay after skill by 15%. Class: Armor Defense: 52 Weight: 40 Required Level: 99 Jobs: Every Job Illusion Long Mace [2] A long, thin mace built like a spear. Capable of damaging enemies up to 3 cells away from its owner. Reduce long ranged physical damage by 10%. For every 2 refines, further reduce long ranged physical damage by 3%. Class: Mace Attack: 185 Weight: 40 Weapon Level: 4 Required Level: 99 Jobs: Acolyte Class Illusion Nurse Cap [1] A cap worn by nurses both great and small. Int + 1 Additional Int + 1 and increase heal effectiveness by 3% per 2 refine rate. [+ Illusion Puente Robe] Increase movement speed and heal effectiveness by 10%. Class: Headgear Defense: 4 Location: Upper Weight: 10 Required Level: 99 Jobs: Acolyte Class Illusion Apple of Archer [1] A headgear made in the honor of the legendary archer who shot an apple, on top of a friend's head, from a long distance. DEX + 3 Additional DEX + 1 per 2 refine rate. Class: Headgear Defense: 1 Location: Upper Weight: 20 Required Level: 99 Jobs: Every Job except Novice Illusion Muffler [1] Thick shawl used to cover both the the neck and the shoulders Max HP + 100, Max SP + 10. Additional Max HP + 100 and Max SP + 5 per refine rate. Class: Garment Defense: 8 Weight: 40 Required Level: 99 Jobs: Every Job except Novice Illusion Shoes [1] These shoes cover the ankles and yet allow great agility. Max HP + 100, Max SP + 10. Additional Max HP + 100 and Max SP + 5 per refine rate. Class: Footgear Defense: 10 Weight: 40 Required Level: 99 Jobs: Every Job except Novice Illusion Spectral Spear [1] The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. Increase physcial damage against shadow property, demon and undead races monster by 20%. Reduce damage taken from shadow property, demon and undead races monster by 10%. Additional increase physical damage and reduce damage taken by 3% per 2 refine rate. Restore 50 HP when killing enemy with melee physical damage. Per 2 refine rate, addtional retore 1 SP when killing enemy with melee physical damage. Has a chance to inflict confusion status on user. [+ Illusion Shoes] ASPD + 8%. If Illusion Spectral Spear [1] and Illusion Shoes [1] upgrade levels are +7 or higher, Increase damage of Banishing Point by 20%. If the combined upgrade levels of Illusion Spectral Spear [1] and Illusion Shoes [1] upgrade levels are +18 or higher, Increase long ranged physical damage by 10%. If the combined upgrade levels of Illusion Spectral Spear [1] and Illusion Shoes [1] upgrade levels are +22 or higher, Add an additional damage of Banishing Point by 30%. Class: Two-handed Spear Attack: 240 Weight: 200 Weapon Level: 4 Required Level: 99 Jobs: Swordman Class Illusion Staff of Bordeaux [2] A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it. MATK +180, INT +3, DEX +2. When mastering 'Dragonology', decrease SP consumptionn of skills by 15% and MATK + 5%. For every 3 refines, further decrease the SP consumption of skills by 5% and increase MATK by 1%. [+ Illusion Muffler] Increase Psychic Wave damage by 10%. If Illusion Staff of Bordeaux [2] and Illusion Muffler [1] upgrade levels are +7 or higher, Increase Earth Grave damage by 40%. If the combined upgrade levels of Illusion Staff of Bordeaux [2] and Illusion Muffler [1] upgrade levels are +18 or higher, Increase neutral and earth magic damage by 10%. If the combined upgrade levels of Illusion Staff of Bordeaux [2] and Illusion Muffler [1] upgrade levels are +22 or higher, Increase water magic damage by 10%. Class: Rod Attack: 60 Weight: 50 Weapon Level: 4 Required Level: 99 Jobs: High Mage Class Illusion Moonlight Dagger [1] A dagger imbued with the power of the Moon. Max SP + 10%. Recovers 3 SP per physical melee hit. If refined to 10 or higher, recovers an additional 4 SP per hit. Class: Dagger Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 99 Jobs: Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja Illusion of Vampire Illusion Infiltrator [2] A lethal katar that has been perfectly designed to carry out quick assassinations. Def + 3 Flee + 5 Perfect Dodge + 2 Increases physical damage on Demi-Human race targets by 60%. If upgrade level is +9 or higher, Additional Flee + 5 Additional Perfect Dodge + 2 If upgrade level is +10 or higher, Atk + 5% [+ Illusion Ring] Aspd + 10% If Illusion Infiltrator [2] upgrade level is +9 or higher, Increases critical damage on targets by 10%. If Illusion Infiltrator [2] upgrade level is +11 or higher, Increases physical damage on Brute race targets by 25%. Class: Katar Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 100 Jobs: Guillotine Cross Illusion Ballista [2] A giant bow which was used in the ancient battles. It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel. Increases long-ranged damage on targets by 1% per upgrade level of the item. [+ Illusion Apple of Archer] Atk + 50 Increases long-ranged damage on targets by 5%. If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher, Increases the damage of Arrow Storm by 20%. If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher, Atk + 10% If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher, Increases the damage of Arrow Storm by an additional 30%. Class: Bow Attack: 200 Weight: 350 Weapon Level: 4 Requires Level: 100 Usable By: Ranger, Maestro, Wanderer Illusion Wizardry Staff [2] Rumored to have been crafted by an ancient wizard, this staff is imbued with awesome energies. Int + 6 Dex + 2 Additional Int + 1 and Dex + 1 for every 2 upgrade levels of the item up to a maximum upgrade level of 10. Class: Two-Handed Staff Attack: 150 Magic Attack: 250 Property: Neutral Weight: 240 Weapon Level: 4 Requires Level: 100 Usable By: Warlock, Sorcerer Illusion Sharpened Legbone of Ghoul [2] A katar crafted from a ghoul's femur that still radiates a dark, deathly aura. Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing a short-ranged attack; The user's property becomes Undead. Applies Endure effect for the duration of the transformation. Class: Katar Attack: 220 Weight: 170 Weapon Level: 3 Required Level: 100 Jobs: Guillotine Cross Illusion Book of the Apocalypse [2] A book that details prophesies concerning the end of the world. Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%. Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10. Increases damage taken from Holy property enemies by 30%. [+ Ilusion Skull Ring] Aspd + 8% Increases critical damage on targets by 5% for every 2 upgrade levels of Illusion Book of the Apocalypse [2]. If Illusion Book of the Apocalypse [2] upgrade level is +9 or higher, Crit + 15 Immune to Curse. If Illusion Book of the Apocalypse [2] upgrade level is +11 or higher, Atk + 100 Class: Book Attack: 170 Weight: 80 Property : Dark Weapon Level: 4 Required Level: 100 Jobs: Arch Bishop, Sorcerer, Star Emperor Illusion Ancient Cape [1] A fancy cape said to have once been worn by marquises long ago. Agi + 2 Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10. [+ Illusion Moonlight Dagger] Shadow Chaser Bonus Matk + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, Additional Matk + 80 If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, Additional Matk + 40 If the combined upgrade levels are +22 or higher, Increases the damage of Fire property magical attacks on targets by 15%. Class: Garment Defense: 18 Weight: 60 Required Level: 100 Jobs: Every Job except Novice Illusion Skull Ring [1] A weird ring adorned with a skull on which the words, 'Forever, until death...' are engraved. This accessory can only be equipped in the right accessory slot. Adds a chance of inflicting Curse on the target and the user when performing a short-ranged attack. [+ Illusion Book of the Apocalypse] Aspd + 8% Increases critical damage on targets by 5% for every 2 upgrade levels of Illusion Book of the Apocalypse [2]. If Illusion Book of the Apocalypse [2] upgrade level is +9 or higher, Crit + 15 Immune to Curse. If Illusion Book of the Apocalypse [2] upgrade level is +11 or higher, Atk + 100 Class: Accessory Weight: 10 Required Level: 100 Jobs: Every Job Illusion Ring [1] An ancient ring. Str + 3 If the user's base Str is 100 or higher, Atk + 30 [+ Illusion Infiltrator] Aspd + 10% If Illusion Infiltrator [2] upgrade level is +9 or higher, Increases critical damage on targets by 10%. If Illusion Infiltrator [2] upgrade level is +11 or higher, Increases physical damage on Brute race targets by 25%. Class: Accessory Weight: 20 Required Level: 100 Jobs: Every Job except Novice Features Character storage has been fixed and re-enabled. Implemented a brand new Main Office with 5 floors. (You can teleport there with @go 50.) A number of shops in Prontera have been moved to the new Main Office. Renamed "Point Merchant" to "Master of Elements". Master of Elements will now have the ability to make Elemental Converters if given the proper materials. Snowball Fight has been disabled until next winter. Items Added Holy Elemental Converter to the Master of Elements. Added Poison Elemental Converter to the Master of Elements. The following hats can now be recolored at Miles: Cupid Scarf Poring Beret Lady's Feather Hat Added Legendary Super Saiyan Hair to the Dragon Ball box in the Nova Shop. Skills Meteor Assault no longer gains bonus damage from EDP. Kihop's bonus in BG is now capped at 12 teammates, being the max party size. Fixed the Asura Strike damage for mobs. Fixed Runestones being dispelled while entering the WoE castles. Trample now removes Ankle Snare that comes from Escape. Shield Chain is now a ranged skill instead of a melee skill. Fixed an issue where Snap After-cast delay was being reduced to 0, allowing the skill to be spammed too quickly. Fixed an issue where Gate of Hell After-cast delay was being reduced to 0, allowing the skill to be spammed too quickly. WoE & Battlegrounds Star Emperor and Soul Reaper can now participate in the War of Emperium. Reverted the restrictions to movement skills in Battlegrounds. Moved WoE1 from Cyr to a rotation of Andlangr, Vidblainn, Himinn and Mardol. The Attacking team in Battlegrounds: Conquest is now kept in the Spawn Room for 16 seconds when a new round of Conquest begins. Battleground Shop Updates: Added the following costume headgears to the Sketchy Dealer for 12,000 Valor Badges each: War Princess Ribbon Black Crown of Victory Tiara of Victory Goddess of Victory Emperor Wreath Added the following consumables to the Sketchy Dealer: Yggdrasil Seed - 60 Valor Badges Yggdrasil Berry - 120 Valor Badges Battle Manual - 750 Valor Badges Bubble Gum - 2,250 Valor Badges Reduced the price of the following items from the Glorious Merchant and the Siege Supplier: Heroic Backpack (2000 > 750 badges) Immune Shield (2000 > 750 badges) Enhanced Variant Shoes (2000 > 750 badges) Glorious Suit (840 > 420 badges) Glorious Popularized Suit (170 > 100 badges) Glorious Shoes (580 > 290 badges) Glorious Popularized Shoes (70>50 badges) Glorious Muffler (630 > 315 badges) Glorious Ring (1200 > 600 badges) Glorious Popularized Ring (280 > 140 badges) WoE Footgears (1000 > 800 badges) WoE Garments (850 > 600 badges) WoE Armors (2750 > 2000 badges) Reduced the price of the following Food Packs from the Battlegrounds Cook: AGI Food Pack (90 > 75 badges) VIT Food Pack (85 > 65 badges) INT Food Pack (100 > 65 badges) DEX Food Pack (140 > 130 badges) LUK Food Pack (75> 65 badges) Note that outside of Glorious items, none of these items are bound in any way.
  3. 19 points
    Panic

    Revamped Daily Calendar

    Hello everyone! I'm here with a little teaser for the upcoming revamp of the Daily Rewards Calendar! The Daily Rewards system has always been a great tool for newbies and veterans alike. That being said, our server is now over 4 years old and a good number of our players have progressed far beyond the point where the rewards for the current calendar felt impactful. Instead of having account-bound Manuals and low-value items like Yggdrasil Berries stacking up in your storage, we would like to reward you guys with items that will be much more useful and impactful to your game-play. With our next maintenance we will be implementing not one, but TWO new daily reward calendars! One of them will be more focused on leveling for players who are just starting out, and the second will be tailored to our more seasoned players. Advanced Calendar Leveling Calendar As you can see with these new calendars, we've added quite a few brand-new items! Here is a list of all the new items introduced in both calendars: E.Converter Compendium - A pack of converters for the go. Choose between all six elements depending on where you are heading. Choice of: 5 Fire Converters 5 Earth Converters 5 Wind Converters 5 Water Converters 5 Poison Converters 5 Holy Converters Buff Scroll Compendium - A stack of scrolls predicting good fortune. These buffs come in three distinct flavors, from which you may choose one. Choice of: 5 Lvl 10 Blessing Scrolls 5 Lvl 10 Agi Scrolls 4 Assumptio Scrolls Old Card Compendium - A collection of mysterious books covered by a thin layer of dust. There are several albums you can choose between depending on your interests. Choice of: 1 Headgear Card Album 1 Armor Card Album 1 Shield Card Album 1 Garment Card Album 1 Shoes Card Album 1 Accessory Card Album 1 Weapon Card Album Pick an Ore Pack - This heavy chest belonged to a veteran blacksmith. Contains various ores that excel at enhancing weapons and armors. Choose between one of the ores listed below. Choice of: 2 HD Carnium 2 HD Bradium 1 Enriched Oridecon 1 Enriched Elunium Apprentice Hunter Scroll - Summons an Apprentice Hunter of your choice to fight with you in battle. Adept Hunter Scroll - Summons an Adept Hunter of your choice to fight with you in battle. Once these new calendars are implemented, players will be able to freely swap from the old Daily Rewards calendar to either one of these two new calendars. All players may choose to finish your current cycle before moving onto one of the new ones, or you may choose to switch immediately. You may be wondering where the current calendar will fit after the implementation of these new ones. It will still remain available as a Legacy Calendar. You are also free to switch between the calendars at the start of every new cycle. However, once you start progressing on a particular calendar, you must finish the entire calendar before you can choose a new one. Any new accounts created after this update goes live will automatically begin the new Leveling Calendar. Please note that people caught trying to cheat the system and get multiple daily rewards per day will be banned. *Siege Tokens awarded by the calendar will NOT count towards the weekly cap. *All future Bloody Branches and Tokens of Siegfried will be unbound. *The daily random amount of Gold Coins is unchanged. *All details are subject to change.
  4. 19 points
    Hector

    Monster Hunting Blog #2

    Monster Hunting Development Blog #2 ABOUT ROLES One of our key aims with this next installment of Monster Hunting is to introduce a foundation common to that of many other MMOs out there. We're all familiar with how fighting an end-game MvP in RO currently works; generally a formula is followed, consisting of a (mostly AFK) tank and doing as much damage as possible as quickly as possible. However, we feel a fight which is interactive in a way never seen before in NovaRO will be much more fun and fulfilling. To this end, we will be introducing what we are calling Roles. Each player will be able to pick from a list of four Roles: Tank, Damage Dealer, Healer and Utility. These Roles come with unique skills and passives that help cement their position in a party and will be indispensable when tackling the tough new bosses we're introducing! Parties in the new Monster Hunting update will be allowed up to 5 players, just as it is at the minute. There will be a limit to how many of these Roles will be allowed in a party at once, however: Tank: 2 maximum Damage: No maximum Healer: 1 maximum Utility: 1 maximum As we touched upon in the above paragraphs, we are looking to overhaul how boss mobs are currently fought within Monster Hunting. To that end we have rebalanced existing skills which would otherwise trivialize certain mechanics. We have categorized these skills based on how disruptive we think they are towards a more interactive and dynamic gameplay, which then allows us to decide on ways we can change these skills. We try hard not to remove a skill or change the flavour it offers; instead we are trying to opt for cooldown and casting time changes so these skills may remain impactful but also not disruptive. Skills like Pneuma and Safety Wall are such skills we have currently changed, which would otherwise allow for trivial tanking of a boss. We are still playtesting and balancing these changes, so we will go into more detail about this in a later development blog with full details of all skills changed. Before we describe these new Roles and some of their skills, we are also changing the fundamentals of how a boss mob reacts to players and how its AI makes decisions. Our goal with this was to create mobs that feel different from each other - where each mob will have its own personality, which will change how you approach each encounter. These changes absolutely requires that a Tank Role be present to make sure that the mob doesn't just go off and maul your Healer! The full details of what changes we've made to how mobs think is far too long to discuss here, so we will most definitely be talking about this at a later date. With all that in mind, let's discuss the Roles in a bit more depth! All skill changes, roles and additional skills will only apply inside Monster Hunting areas. All details are subject to change. Roles & Sample Skills TANK Tanking in RO has never been particularly fun or dynamic, with mobs mostly sticking to the whichever player hits them first. With this new Monster Hunting update, we will be dramatically overhauling mobs' AI and reactions to allow for a more interactive experience when tanking in Monster Hunting areas. Part of this update will allow mobs to change and swap targets based on whoever the mob finds more threatening! It will be the Tank's role to keep the mob's attention away from other members of the party, and we will be introducing a whole set of skills to help with this! Climactic Fury: A two-part ability, with an active and a passive element. When receiving damage, the Tank gains a stack of Fury for a few seconds. Fury stacks up to 6 times, granting increasingly larger damage reduction per stack (30% at 6 Fury stacks). There is an internal 3 second cooldown to Fury stacks increasing. Increasing the amount of Fury stacks decreases the duration. When this duration runs out, one Fury stack is lost, rather than all being lost. When hit at the full 6 Fury stacks, the duration refreshes. Status icons: Usage: Passive Type: Defensive Buff At any point after obtaining a stack of Fury, Climactic Fury can be unleashed on an enemy target. In order to power up Climactic Fury, the Tank can increase their Fury stacks. With each increase in Fury stacks, the more damage the Tank will receive and thus unleash on the enemy, up to a maximum amount with 6 Fury stacks. After usage, the Tank will not build any Fury stacks for 15 seconds. Usage: Active Type: Single Target Skill Elemental Aegis: The Tank consumes two Fury stacks to grant the whole party a temporary boost to all elemental resistances. Usage: Active Type: Party-wide Defensive Buff Duration: 20 seconds Cooldown: 60 seconds DAMAGE The Damage Role will likely be the most familiar to RO players, and the easiest to grasp. The idea of the Damage Role is to not only increase the amount of damage they deal, but also increase the active playstyles which we are pushing forward with this new Monster Hunting update. To that end, the new skills for this Role are centered around proper timing and measuring risk versus reward of the current situation, giving the Damage Role something more to do than just watch the cooldown timer on their skill bar. The Damage Role boosts all damage, making this Role applicable for all types of damage (physical, magical, etc.). Battle Trance: The Damage Role channels their inner-strength in order to gain a substantial damage buff -- but this takes time! After their inner-strength has been channeled, the Damage Role must activate Battle Trance again to fully unleash this power and gain the Battle Trance buff. Usage: Active Type: Self-Targeted Offensive Buff Duration: 30 seconds Cooldown: 75 seconds Success (Left) - Failure (Right) Click to Enlarge Death Wish: The Damage Role realizes that sometimes the best defense is a good offense. When activated, Death Wish will sap the Damage Role's defensive capabilities in return for increased offensive output -- just be sure you won't be in harm's way for the duration! Usage: Active Type: Self-Targeted Offensive Buff Duration: 20 seconds Cooldown: 120 seconds HEALER Healing in RO is a tricky one, with many players relying heavily on potions and items to get them through large damage moments. With the introduction of the Healer Role, we aim to inject not just a sense of worth into healing, but also fun. The skills of the Healer Role revolve around providing extra through-put healing for those tricky moments, but also on those moments where a pro-active defensive buff can mean life or death for your Tank. Due to the nature of the Healer Role, and of healing in general, this Role is locked only for Arch-Bishops. Eucharist: The Eucharist forms a bond between the Healer and a friendly target. For the duration, all healing done will also partially heal the Eucharist target. Usage: Active Type: Single Target buff on ally Duration: 20 seconds Cooldown: 90 seconds Click to Enlarge Covenant: Covenant allows the Healer to react to those surprise moments which will inevitability come about in the heat of battle. Upon activation of Covenant, the Healer's next ability will have absolutely no cast time (fixed or variable). Covenant will also only proc on a skill which has a cast time, meaning it cannot be wasted on skills which have no cast time already. Usage: Active Type: Self-Targeted Supportive Buff Duration: Until next ability cast Cooldown: 60 seconds UTILITY Due to the design of some classes, their gameplay can be very one-dimensional when taken in the context of vanilla RO. We designed the Utility Role to give them a kit that will be substantially more useful in Monster Hunting, regardless of their underlying skills. This Role allows the player to both deal damage and inflict a variety of statuses on boss mobs. The Role manages to do this through a range of skills that involve Porings (hence being informally called the Poringmancer during early development stages.) Release Bombring: The Utility Role releases a Bombring in the direction they choose. This Bombring will walk forward and will explode if it comes into contact with a monster, dealing damage after a short cast time. The longer the Bombring walks, the shorter this cast time will be - so aim for those trick shots! Whenever this ability is used, the Utility Role will gain a status effect called Poring Counter. These Poring Counters continue increasing until 6. Status icons: Usage: Active Type: Floor Targeted Directional projectile attack Cooldown: 20 seconds Click to Enlarge Set Dizzyring: Once the Utility Role has collected enough Poring Counters, they may use 4 of these to summon a new kind of poring - a Dizzyring. The Utility Role will tell the Dizzyring where to explode, and the Dizzyring will move into position and, once there, explode after a short cast time! Any monsters hit with the explosion will be inflicted with Dizzy. (Dizzy will cause a monster to cease attacking and wander around in a daze for a few seconds, allowing valuable respite to heal up and deal extra damage!) Usage: Active Type: Floor Targeted projectile attack Stay tuned late next month for the next Monster Hunting Development Blog! _____________________________ _____________________________
  5. 15 points
    Nova

    Patch Notes

    Features Introduced a new type of storage: Character Storage. Note that only character-bound items can be deposited into this storage, and the storage is unique per character. Delayed until next maintenance due to a bug. Changed the size modification for Knuckles from 100%/75%/50% to 100%/100%/75%. Items Implemented a new headgear quest Saint Frill Ribbon. Speak with Bride-to-be in Hugel (155, 95). Skills Impositio Manus' equipment attack bonus is no longer calculated twice. Impositio Manus no longer gets bonuses from Enchant Deadly Poison. Volcano's equipment attack bonus is no longer calculated twice. Madness Canceller's equipment attack bonus is no longer calculated twice. Item bonuses that increase received heals are now calculated as another global multiplier rather than an addition. Poisoning Weapon can now be used with any weapon (it still cannot be used without a weapon). Fixed an issue with Release not displaying its animation when used together with Reading Spellbook. Saturday Night Fever changes: Freedom now properly removes the effect. Fixed issues related to being unable to stand up. You can now use skills (but no items). You can now talk. Crazy Weed now removes Homunculus ground skills. Fixed an issue regarding group B Chorus songs' requirements in Battlegrounds. Fixed an issue with Adrenaline Rush giving its attack speed bonus twice. Bowling Bash no longer keeps its hit amount for the next skill. Spellfist changes: Spellfist bonus damage is calculated at the end of the formula, after the defense reduction rather than being combined with the skill ratio. Damage is no longer reduced after every hit. Fixed the animation motion issues with Overbrand. Hagalas Runestone can no longer be dispelled. Transcendent Classes Lord Knight Spiral Pierce Reduces fixed cast time from 0.5 seconds to 0.3 seconds. Reduces variable cast time from 0.5 seconds to 0.25 seconds. Reduces after-cast delay from 2 seconds to 1 second. Damage compensation depends on target's size is increased. Changes damage formula. Deals additional damage depending on base level. Aura Blade Increases bonus flat damage depending on base level. Concentration Reduces bonus Atk from 25% to 15% on level 5. Reduces armor reduction from 25% to 15% on level 5. Increases duration from 45 seconds to 60 seconds on level 5. Mastersmith Maximum Power Thrust Weapon destruction chance is removed. Assassin Cross Meteor Assault New skill behavior: Changes damage formula. Damage increases based on the STR and base level. Removes 0.5 seconds delay after skill. Adds 0.5 seconds cooldown. Enchant Deadly Poison Remove 50% damage penalty on Cross Impact, Counter Slash, Soul Breaker and Sonic Blow. Reduces equipment attack bonus damage from 400% to 300%. Removes 2 seconds delay after skill. Adds 2 seconds cooldown. Increases duration from 60 seconds to 120 seconds on level 5. High Wizard Gravitation Field Reduces fixed cast time from 5 seconds to 1 second. Adds 5 seconds variable cast time. Reduces after-cast delay from 9 seconds to 1 second. Adds 5 seconds cooldown. Changes SP consumption on level 1-4. Changes damage type from fixed damage to neutral property magical damage. Deals additional damage depending on base level. Removed blue gemstone requirement. Removed movement blocking restriction. Removed ASPD penalty. Removed sit restriction. Removed item consumption restriction. Removed attack restrictions. Reduced duration to 4 seconds on all skill level. Getting hit no longer removes the ground effect. The damage is only applied after the cast is done; the ground effect is for visuals only. Napalm Vulcan Changes damage formula. Deals additional damage depending on base level. No longer split damage among multiple targets. Reduces delay after skill from 1 second to 0.5 seconds. Adds 1 second cooldown. High Priest Basilica New skill behavior: Increases holy property magical damage. Increases physical damage against shadow and undead property monsters. It is now a self-cast skill. Reduces fixed casting time from 9 seconds to 1 second. Adds 3 seconds variable casting time. Reduces delay after skill from 6 seconds to 1 second. Adds 30 seconds cooldown. Reduces SP consumption from 120 to 80. Assumptio New skill behavior: Increases target's hard defense by a fixed amount. Increases incoming heal effectiveness. Does not increase magic defense anymore. The skill can be used with Kyrie Eleison. Reduces delay after skill from 1.5 seconds to 0.5 seconds. Sniper Sharp Shooting Reduces delay after skill from 2.5 seconds to 0.5 seconds. Reduces fixed casting time and variable casting time from 1 second to 0.5 seconds. Increases critical chance. Changes damage formula. Fixed range of 9. Fixed the damage range and behavior. Deals additional damage depending on base level. Falcon Assault Changes damage formula. Reduces delay after skill from 3 seconds to 0.5 seconds. Paladin Shield Chain Increases range from 4 to 11. Changes damage formula. Deals additional damage depending on base level. Pressure New skill behavior: Removes SP reduction on target. It is now a holy property magical damage. Deals additional damage depending on base level. Reduces variable casting time from 1.6 seconds to 1 second. Reduces delay after skill from 4 seconds to 1 second. Professor Foresight Reduces fixed casting time from 5 seconds to 2.5 seconds. Health Conversion Reduces delay after skill from 1.8 seconds to 0.5 seconds. Champion Dangerous Soul Collect Reduces fixed casting time from 2 seconds to 1 second. Palm Push Strike Changes damage formula. Deals additional damage depending on STR and base level. Tiger Fist Changes damage formula. Deals additional damage depending on base level. Chain Crush Combo Reduces spirit sphere consumption from 2 to 1. Changes damage formula. Deals additional damage depending on base level. Clown and Gypsy Arrow Vulcan Reduces fixed cast time from 0.76 seconds to 0.5 seconds. Reduces variable cast time from 3.04 seconds to 1.5 seconds. Reduces after-cast delay from 2 seconds to 0.5 seconds. Adds 1.5 seconds cooldown. Changes damage formula. Deals additional damage depending on base level. Removes attack motion. Requires newer client. Longing for Freedom Updated skill behavior: Immediately removes penalty of ensemble skills. Adds 60 seconds cooldown. WoE & Battlegrounds Guyak Pudding usage is now tracked in WoE. RWC Accessories: As time has gone by, new, better accessories have been introduced to the server. Due to these alternatives becoming more available, we felt that the old price of these RWC Accessories was no longer appropriate for their relative value. We've decided to decrease the cost of the various steps of the RWC Accessory progression, as well as unbind them entirely. 2,500 Siege Tokens to buy each accessory -> 1,100 Siege Tokens to buy each accessory. 4,000 Siege Tokens to add a slot -> 1,600 Siege Tokens + 1,250 Valor Badges. 1,000 Siege Tokens to enchant -> 100 Siege Tokens + 200 Valor Badges. 4,000 Siege Tokens to enchant safely -> 500 Siege Tokens + 1,000 Valor Badges. 1,750 Siege Tokens + 550 Valor Badges to reset your enchants -> 300 Siege Tokens + 250 Valor Badges. All RWC Rings and Pendants will become unbound. Movement Changes in BG: We've begun a trial period where all movement skills will be disabled in Battlegrounds. We encourage all players to please try these changes out and offer feedback in this thread after trying them for a while: Initially, we were going to apply the changes to all Battlegrounds modes, but after having a lengthy discussion with more players, we decided to localize the changes to the following two modes: Krieger von Midgard: One of the major reasons for choosing KvM as one of the modes for this test is the common occurrence of the last Sura standing stalling the round for several minutes with no hope of winning. Stone Control: This mode chosen due to the excessive mobility of these skills giving an overwhelming advantage in catching other players who are attempting to return stones, as well as being about to reach the objectives at a much faster rate than anyone else. We know that a lot of players feel that the disabling of every movement skill in BG is excessive, and many people are advocating for changes in cooldown to individual skills. While we're not entirely closed off to the idea, such a project would be much larger, and would get us into the realm of "custom balancing" the classes in Battlegrounds. The arguments over which skills should be getting these custom cooldowns and which should not would be never-ending. This is why we opted for the much cleaner solution of equally hitting every movement skill, rather than individually deciding which classes get hit with custom cooldowns and which don't. Please note that these changes to movement skills are experimental in nature, and the idea is to get player feedback on how Battlegrounds feels after these changes have taken effect. We are still open to considering other solutions, but we felt it worthwhile to give this change a try.
  6. 12 points
    Millefey

    Spring Art Contest

    The spring has arrived to NovaRO! This is the perfect time of the year to celebrate the season of sprouting greenery! Question is, what will you or your guildmates do? Is your guild preparing for an annual easter egg hunt? Or is spring cleaning your shared storage perhaps on the schedule? Maybe you want to draw your character(s), monsters or pets frolicking and catching the first rays of sun on the outskirts of Izlude or admiring the cherry blooms of Amatsu? Or how about petting chunky chonker lunatics, lured to the fields by the abundant patches of fresh Rainbow Carrots? As always, both traditional as well as digital creations are welcome so take out your favourite supplies of choice and indulge yourself in a creative moment or two! All artists will receive a small participation reward for sharing their art with the community. The theme: Spring This is an Art Contest, so entries will be judged on the following: clear presence of the theme, creativity and originality. Players are more than welcome to write up their own witty descriptions or captions for their images, but please note that any such text will NOT be judged to determine our winners. Rules: All forms of visual art are allowed. Only one entry per participant. You can change your entry at anytime within the contest time limit. Please include your in-game character name with your submission post. This is used for reward distrbution. While humor is allowed, we want pieces with effort put into them so please refrain from submitting low quality entries. Any forms of troll entries and entries including memes will be disqualified. There is no size restriction, but we ask that contestants try to keep sizing within reason.* If your image is significantly large in size, please put it in spoiler tags. Artistic nudity is allowed, pornography is not. If your piece contains nudity please add a NSFW tag to your post and put your piece in spoiler tags. We encourage all artists to either sign or place a water mark on their art. No plagiarism is allowed, if we find someone submitting plagiarized artwork they will be disqualified. Contest will run from Thursday, March 14th until Thursday, April 4th. Players have 3 weeks to submit their entries. Entries submitted after April 4th will not be counted. Players who are afraid to submit their artwork publicly may send it to me privately and we will display it as anonymous. All entries can be used as promotional material by NovaRO (with appropriate credit given). (Optional) If you wish to include your deviant art, or online portfolio links with your submission we will include the links when we share the entries on our social media mediums. Rewards: 1st Place: Costume: Beret Of Artist OR Costume: Paintbrush Of Artist** 10,000 Cash Points 3 Spring Hat Box II 350 Event Tickets 2nd Place: 5,000 Cash Points 2 Spring Hat Box II 250 Event Tickets 3rd Place: 2,500 Cash Points 1 Spring Hat Box II 150 Event Tickets Participation Reward: (Reward for everyone who enters, including winners.) 50 Event Tickets All the best of luck, everyone! We are looking forward to your submissions! P.S. Please note that anyone who is disqualified from the contest for any reason forfeits their right to participation rewards and CANNOT re-enter so be so kind as to read the rules with care. *There is no size limitation, but if you want a chance to have your artwork immortalized as a "Loading Screen" here on NovaRO, your image must be 1280 x 960 - 2k (or able to be scaled to that size and not ruin image quality). Remember the image dimensions have to follow that same order (width x height). ** Both of these items are bound.
  7. 12 points
    Eclipse

    GM Event Reward Update

    GM Event Reward Update: It's no surprise that you guys love our GM Events! We are very happy with that and you can expect more regular events in the future! That being said, Gold Coins alone are a bit too uninspiring of a reward. Sure, getting Gold Coins is awesome, but it should be more than just that! We feel that GM events should be a little more special than automated ones, and to aim we're introducing a new reward system for GM events. This improved reward system will include something that has been long awaited for quite some time now: New Custom Pets. And of course, more new headgears. Fear not! You'll still be able to get Gold Coins if you wish to do so! But you'll be missing out on some AMAZING stuff! You can expect this to be implemented in our next maintenance! Exchange System: With this update, each event will be giving out Event Tickets for both participating in the events and for winning the events. These tickets can then be spent at a shop for a number of different items, including consumables and an exclusive reward box that can only be obtained through this shop. New event reward boxes will be regularly added to this shop, featuring seasonal and in-game themes. Of course, if you prefer the old-school Gold Coin rewards, you can choose to instead purchase a Gold Coin package at the same shop. Winner Rewards: All GM Event rewards will be replaced by Event Tickets, here are the amounts each event will offer: .tg {width:auto; border-collapse:separate; border:solid 1px; border-radius:6px; -moz-border-radius:6px; width: 50%; border-color:#cecece} .tg td{overflow:hidden;word-break:normal;border-color:#cecece} .tg th{overflow:hidden;word-break:normal;border-color:#cecece} .tg .tg-top{padding: 5px; text-align: center; font-weight:bold; color:#ffffff} .tg .tg-0lax{padding: 5px; min-width: 80px; border: 1px solid; vertical-align: top;} Event Winner Reward Human Darts 50 Tickets Floor is Lava 40 Tickets Hide and Seek 50 Tickets Trivia 40 Tickets Panic Scatter 1 winner: 40 Tickets 2 winners: 30 Tickets each 3 winners: 20 Tickets each 4 winners: 10 Tickets each Poring Finder Most porings found: 40 Tickets Second place: 30 Tickets Third place: 20 Tickets Dodgebomb 40 Tickets Run for Your Life 50 Tickets Turbo Race Track First place: 50 Tickets Second place: 40 Tickets Third place: 30 Tickets Reverse Hide and Seek First place: 40 Tickets Second place: 30 Tickets Third place: 20 Tickets Participation Rewards: We've also decided to add participation rewards to a number of these GM Events. Below is a list of GM events and their corresponding participation reward: Event Participation Reward Criteria Human Darts N/A N/A Floor is Lava 1 Ticket 2 Tickets 3 Tickets Wave 1 Wave 2-6 Wave 7+ Hide and Seek N/A N/A Trivia 2 Tickets Each correct answer Panic Scatter 1 Ticket Surviving until round 2 Poring Finder 1 Ticket Each correct poring found Dodgebomb 1 Ticket 2 Tickets 3 Tickets Wave 1-2 Wave 3-6 Wave 7+ Run for Your Life N/A N/A Turbo Race Track 2 Ticket 3 Tickets 5 Tickets Room 3+ Room 6+ Complete race Reverse Hide and Seek 2 Ticket 3 Tickets 5 Tickets Stay alive for 1 minutes Stay alive for 3 minutes Stay alive for 5 minutes Mini Teaser: The first two exclusive reward boxes will be themed Alice and Clock Tower. Along with a number of useful consumables, players will have a chance of obtaining these special rewards listed below: .tg {width:auto; border-collapse:separate; border:solid 1px; border-radius:6px; -moz-border-radius:6px; width: 50%; border-color:#cecece} .tg td{overflow:hidden;word-break:normal;border-color:#cecece} .tg th{overflow:hidden;word-break:normal;border-color:#cecece} .tg .tg-top{padding: 5px; text-align: center; font-weight:bold; color:#ffffff} .tg .tg-0lax{padding: 5px; min-width: 80px; border: 1px solid; vertical-align: top;} Event Box - Exclusive Hats Alice Event Box Alice Wig Pink Alice Wig Pink Sitting Alice Aliza (Pet Tame) Pink Alice (Pet Egg) Clock Tower Event Box Owl Baron Silk Hat Alarm Roof Hat Pocketwatch Hair Ornament Owl Baron (Pet Tame) Time Holder [Mini] (Pet Egg) Event Box - Etc. Items Blessing Scroll Increase Agi Scroll Assumptio Scroll Token of Siegfried Kafra Card Big Def Potion Big MDef Potion Guyak Pudding Convex Mirror Medium Life Potion Regeneration Potion Old Card Compendium Kafra Card Box Bubblegum (event) HE Battle Manual Big Def Potion Box (10) Big MDef Potion Box (10) Gold Coins 50 Gold Coins 150 Gold Coins 300 Gold Coins 500 Medium Life Potion Box (10) Regeneration Potion Box (10) HD Brad HD Carn Enriched Ori Enriched Elu Bubble Gum Bloody Branch Almighty Alternate Outfit Mystery Hat Box Mystical Card Album Heroes' Course
  8. 8 points
    Nova

    Patch Notes

    Illusion of Frozen Implemented the Illusion of Frozen dungeon. The Illusion Enchanter is now available. She can be found in Prontera at 91/115. For more information, check out the wiki page here. Illusion of Frozen Equipment Illusion Huuma Fluttering Snow [2] Snowstorm occurs when used. Atk + 30 per 3 refine rate. Increases long ranged physical damage by 3% per refine rate. Matk + 50. [+ Illusion Apple of Archer] Variable cast time reduced by 15%. If Illusion Apple of Archer and Illusion Huuma Fluttering Snow upgrade levels are +7 or higher, increases Swirling Petal damage by 25%. If the combined upgrade levels are +18 or higher, further increase Swirling Petal damage by 25%; If the combined upgrade levels are +22 or higher, reduces the cooldown of Swirling Petal by 1 second. Class: Huuma Attack: 250 Weight: 150 Weapon Level: 4 Required Level: 120 Jobs: Kagerou/Oboro Illusion Combo Battle Glove [2] The magic words engraved on these gloves can grant incredible power to the Monk that wears them. Increases Sky Blow and Dragon Combo damage by 10%. Additionally increases Sky Blow and Dragon Combo damage by 5% per 2 refine rate. Increases Tiger Cannon damage by 5% per 3 refine rate. [+ Illusion Muffler] ATK + 40. If Illusion Combo Battle Glove and Illusion Muffler upgrade levels are +7 or higher, increase Tiger Cannon damage by 20%. If the combined upgrade levels are +18 or higher, Flash Combo skill cooldown reduced by 1 second. If the combined upgrade levels are +22 or higher, further increase Tiger Cannon damage by 15%. Class: Knukle Attack: 250 Weight: 50 Weapon Level: 4 Required Level: 120 Jobs: Sura Illusion Sacred Mission [1] A symbolic shield, rumored to have been given from God to his messenger. Int + 2, Vit + 3. Mdef + 3. Cannot be destroyed. Increase Earth Drive damage by 7% per refine rate. Class: Shield Defense: 190 Weight: 160 Required Level: 120 Jobs: Royal Guard Illusion Survivor's Manteau [1] A manteau which protects its wearer from the elements. VIT + 15 [+ Survivor's Rod [1]] Max HP + 1000, MATK - 50 Increases MATK by 20 per upgrade level of the Survivor Rod. Reduce skill delay by 3% per upgrade level of the Survivor Rod. Increases neutral resistance by 1% per 2 upgrade level of the Illusion Survivor's Manteau. (The neutral resistance and the MATK bonuses only apply up to refine 10 only.) [+ Illusion Wizardry Staff] Increases Crimson Rock damage by 10%. If Illusion Wizardry Staff and Illusion Survivor's Manteau upgrade levels are +7 or higher, increases Hell Inferno damage by 40%. If the combined upgrade levels are +18 or higher, increases Wind and Shadow property magic damage by 10%. If the combined upgrade levels are +22 or higher, increases Fire property magic damage by 10%. Class: Garment Defense: 30 Weight: 55 Required Level: 130 Jobs: Mage Class, Soul Linker Illusion Cap [1] A brimless hat that offers very little in the way of fashion, but does provide decent defense. Atk + 1%. Atk + 2 per refine rate. Class: Headgear Defense: 15 Location: Upper Weight: 40 Required Level: 120 Jobs: Swordman Class, Archer Class, Merchant Class, Thief Class Features Updated the Main Office's background music. Each floor will now have a different song. Added the @partyleader command. Added the @leaveparty/@partyleave command. Updated our GM Event rewards. Introduced the Event Ticket Exchanger into the Main Office's 3rd floor, the Style Boutique. Event Ticket Exchanger can trade 1 Event Ticket for 1 Gold Coin, or 10 Event Tickets for either one Alice Event Box or one Clock Baron Event Box. Upon opening an Event Box, you will obtain a random valuable item. In addition to the items showcased in each Event Box's description, these items range from useful consumables to enriched ores. Below is a full list of consumables that may be obtained from the boxes: Event Box Blessing Scroll Increase Agi Scroll Assumptio Scroll Token of Siegfried Kafra Card Big Def Potion Big MDef Potion Guyak Pudding Convex Mirror Medium Life Potion Regeneration Potion Old Card Compendium Kafra Card Box Bubblegum (event) HE Battle Manual Big Def Potion Box (10) Big MDef Potion Box (10) Gold Coins 50 Gold Coins 150 Gold Coins 300 Gold Coins 500 Medium Life Potion Box (10) Regeneration Potion Box (10) HD Brad HD Carn Enriched Ori Enriched Elu Bubble Gum Bloody Branch Almighty Alternate Outfit Mystery Hat Box Mystical Card Album Heroes' Course Implemented the Half-Moon in the Daytime instance with the Pope of Arunafeltz. A guide can be found here. Description Freya's Necklace A necklace modeled after Freya's goddess. Judging by its weight, it is made out of pure gold. Class: Accessory Weight: 20 Required Level: 80 Jobs: Every Job Dream Fragment A piece of dream that you obtained from someone else. Staring at it for a prolonged period of time makes you feel drowsy. Weight: 0 Ragged Doll An old ragged doll with long hair and rosy cheeks. It is well maintained and seems to have been treasured. Weight: 0 Drooping Pope A doll made after the Pope of Arunafeltz. This special edition is wearing a casual attire. Drooping Lumin A doll made after Lumin, the twin brother of the Pope of Arunafeltz. Freya's Necklace Enchants (1 Enchant per necklace) Goddess of Justice A ATK + 20, HIT + 2, MHP + 300. Goddess of Justice S ATK + 40, HIT + 4, MHP + 600. Goddess of Mercy A MATK + 20, Heal + 4%, MSP + 20 Goddess of Mercy S MATK + 40, Heal + 8%, MSP + 40 Goddess of Insight A Bow weapon damage + 5%, CRI + 5. Goddess of Insight S Bow weapon damage + 10%, CRI + 10. Skills Slightly dialed back the After-cast Delay that was added to Gate of Hell. Fixed Wind Blade to not have After-cast Delay. Items Added the Spring Hat Box II into the Nova Shop for 2,500 NP. Added the Blowing Scattered Sakura into the Nova Shop for 7,500 NP. Spring Hat Box returned to the Nova Shop for 4,000 NP. Spring Pack returned to the Nova Shop for 6,000 NP. War of Emperium Telma can now sell up to 500 items at a time. Telma's Mega Potion, Mega Potion Box and BG Light Blue Potion boxes are no longer named. War of Emperium 2 has now been disabled.
  9. 8 points
    So for Valor Badges, you can buy "Siege's Mega White Potion"s or "Siege's Mega White Potion Box"es, which open up into "Mega White Potion" (not Siege's). The 2 different types of White Pots don't stack in storage, and also mess with @restock lists. In addition, The Siege's Mega White Potion Box doesn't stack with normal Mega White Potion Box, which is available through Sketchy Dealer and Monster Hunter. Propose that Telma just sells the non-siege version, it'd make life a lot easier.
  10. 8 points
    aste

    WoE 2 with Interserver Rules

    Sadly, pvm players don't understand how much effort "veterans" put in pvp. How long they was studying stuff and how many hours they spend developing builds and strategy's. You can't jump right from Gramps to Woe and have a fair fight even with all MVP cards on a newbie side. That's why "veterans" always gonna be better. I think there is no point in trying to force pvm players into woe. They never gonna spend their time on pvp if they are not interested in it. In other side, people who like pvp - they gonna do pvp anyway, and it's doesn't matter if they have gears or not, they gonna learn, gear, ask veterans, watch woe videos and spend all their time into getting good. But yes, it's hard to catch up to pro player level experience, that's why we have this absolutely amazing draft woe system where absolutely anyone can play with the best players on server side by side. And you even have free gears for it... I am sorry, but how can you even ask for more?! Draft woe is already "friendly for newbie" enough, there's no need to create new stuff. Point is: people who want to woe and pvp - they gonna do it no matter what. (And we already have everything for easy start) People who want to woe for cute hat's - gonna be unsatisfied with any kind of woe bcuz they always would be outplayed by people who invested much more of their time in it. My opinion we should stop foricing pvm players to join woe, and just wait while new pvp players come and rise. (Maybe even shift Nova's marketing aspects little bit towards woe and pvp players?)
  11. 8 points
    Nova

    Illusion Dungeons

    All future Illusion of Dungeons will also have the lowered +7 refinement requirement.
  12. 6 points
    Kayy

    Spring Art Contest

    Hope you like it, first attempt at making a whole art piece IGN: Ciena Good luck everyone <3 <3 <3
  13. 6 points
    I'd like to suggest replacing Himinn with Cyr on the WoE 1 castle rotation. Himin is a very tiny castle and it doesn't leave much space for safe regrouping, especially with the amount of guilds we currently have on WoE 1. The other castles in the WoE 1 rotation are mostly fine, Himin is just abnormally tiny.
  14. 6 points
    Hector

    WoE 2 with Interserver Rules

    Just as a quick reply to dell's last post, RWC is something that I have had planned for quite a long time and still very much advocate for, but it is a massive project and we are but a small team with a limited amount of time. Development of entirely new game modes such as RWC is on hold, especially considering the new installment of Monster Hunting is just around the corner.
  15. 6 points
    Panic

    WoE 2 with Interserver Rules

    In the interest of transparency and fair discussion, I regret to inform those who have been participating in this discussion that the forum account Altaria Sun also belongs to Fu Windschwert who is using his second account to try to push his agenda. We ask all of our players to please not use such deceitful tactics when pushing for a suggestion, let the merit of the idea speak for itself. There is no need for underhanded tactics or trickery. If I ever catch anyone trying to manipulate the system with these tactics again I will remove them from the forum for good and likely attach an in-game ban to the players accounts. That being said I will be removing all of Fu's posts on both accounts from this discussion and removing his second account from the forum. I will also be removing any meme and harassment posts.
  16. 6 points
    vTours :D

    WoE 2 with Interserver Rules

    I just wanna point that I think its unreasonable to even ask for any rewards on this mode idea besides valor badges since there's no amount of investment on it. Keep that in mind.
  17. 6 points
    Nova

    Changes to WoE and BG

    Hey guys, we've got some changes related to WoE and BG content that we'd like to share with you. Note that these changes will be applied on our next maintenance. Movement Skills in BG: After much discussion, we've decided that we will be disabling all Movement Skills in Battlegrounds. Note that Movement Increase skills will not be disabled, we are only talking about skills that "teleport" you to a new cell, such as Snap, Fallen Angel, Backslide, etc. This is an experimental change that will ONLY BE APPLIED TO KVM BATTLEGROUNDS. These changes will not apply to the PvP Tournament, Draft WoE or WoE. We intend to apply this change and look closely at its effects, and decide at a later time if it's the best choice for our Battlegrounds scene. RWC Accessories: As time has gone by, new, better accessories have been introduced to the server. Due to these alternatives becoming more available, we felt that the old price of these RWC Accessories was no longer appropriate to their relative value. We've decided to decrease the cost of the various steps of the RWC Accessory progression, as well as unbind them entirely. 2,500 Siege Tokens to buy each accessory -> 1,100 Siege Tokens to buy each accessory 4,000 Siege Tokens to add a slot -> 1,600 Siege Tokens + 1,250 Valor Badges 1,000 Siege Tokens to enchant -> 100 Siege Tokens + 200 Valor Badges 4,000 Siege Tokens to enchant safely -> 500 Siege Tokens + 1,000 Valor Badges 1,750 Siege Tokens + 550 Valor Badges to reset your enchants -> 300 Siege Tokens + 250 Valor Badges All RWC Rings and Pendants will become unbound
  18. 6 points
    Nishii

    Changes to WoE and BG

    I'm gonna quote someone that said something interesting and i really think this is the point. "How is snap so op? Most of the Suras keep snapping around and when they goh you, you dont even take that much damage. ( if u geared yourself in order to ^^ ) Besides, no snap makes into no decent way to CC. And, in the end, others classes got cucked from it What happens is, since it is an international server, we got to see high ping suras and low ping suras. You can have problem as with Suras snapping since some has extremely low ping And you cant even prepot or pot his dmg." So the problem behind snap especially, because we all know that this is the real problem that people are pointing. It's not really the ability to "teleport" yourself, its just that suras was able to do it extremely fast damage and escape in a short time being really hard to target back. So maybe the issue isnt to change the mobility of classes and i mean all classes, but to see further i guess, on cooldowns,a little delay on snap making it impossible to instantly go back( on bragi effect ^^ , but hey ppl keep in mind that there will be the songs changes coming up too.) or something like that maybe. I'm adding something , suras that are able to do really high damage on a woe set player, are suras that invested a lot on high end gears in order to do that. This isn't the majority, this is a question about investing yourself in order to do something, some player will invest all in damage dealing being a "glass cannon" but will die to any single offensive skill, so the only think that they can rely on is their speed. But i mean, let's see where it goes. This is something we must try in order to really see , what is the real impact of a patch like that, i really think that this is the best way to figure out if it's good or not. But in my opinion, this isnt the best way ( disabling movements skills ) to make it fair enough.
  19. 5 points
    Ninna2244

    Spring Art Contest

    My entry for Spring Event~ :D<3 IGN: Priesterin Ninna
  20. 5 points
    Nova

    Feedback Regarding Movement in BG

    As a follow up to my previous post, we've decided to revert these changes. We'll be looking into those two bug reports that Sweet posted, and if we find they are accurate, also include those bug fixes along with the reversion of these changes.
  21. 4 points
    Aroki

    Spring Art Contest

    My entry for this awesome Spring Event :-) IGN: Exii Picture Reference:
  22. 4 points
    Shalltear

    DB RK UPDATE WOE GEARS

    Head: Run Corrupted Life Card instead of EOE Vit. Also consider working towards a +9 Defensive Cat Ear Beret. Mid & Low: nothing better than Hanky & Blindfold. Body: +9 WoE Suit with Frus/Peco (also consider Pasana if you die a lot to CR) Garment: VIT GSS with Noxious (also consider carrying a Jakk Temp Manteau if you die a lot to CR) Shoes: Temp Dex EA ME with Verit (for the Corrupted Life Combo) Weapon: EA CK still best Shield: I tend to prefer Cursed Knight Shield over Valk Shield in the current meta, but Valk is still very good. For the accessories, there are a few options. My favorites are 5% Resist PER/MIR with Alligator Card, which are the most defensive option. If you want a mixed option, go for 5-6% MHP PER/MIR with Alligator. And if you want a more offensive option you can wear Sheriff Left Badge and Ur's Seal. I don't recommend Sarah Earring because of the lack of slot. Also, regardless of which accessory you choose, you should have Smokie and Iara cards on swap.
  23. 4 points
    This is a waste of time since people who are 'interested' in this game mode can't even be bothered to make a forum account and show their support. Most likely these people that are 'interested' are Fu's alts.
  24. 4 points
    If players can invest 50m for the blush of groom+gpipe or even 200m for handkerchief+blindfold, why can't they invest into the full siege set as well? edit: and play normal WoE?
  25. 4 points
    Also, you tested against fucking Glorious Set? The set that gives almost no reducts compared to Recruit's Set? Jesus. How did it not kill? Does your Sura have 1 INT?
  26. 4 points
    Nova

    GM Event Reward Update

    With this upgrade to Event Rewards, we're most definitely looking to also increase the amount of events we run, and that includes running them in times that don't generally get as much love.
  27. 4 points
    Panic

    Bring back original hair colors

    As to touch on this again, in the next few days I will be working on and patching in a fix for two of the presented issues and a third not mentioned issue: Changing the white hair palette to match the official white. Replacing the current pinkish palette (no.8) with the official Blonde palette and moving the pink to the end of the palette list as it's own palette. Fixing Female hairstyles 3 and 56 to not have the blotchy blue tone from the back view.
  28. 4 points
    Tokeiburu

    Selling History

    Some of you may have already noticed this feature, but we've added a Selling History page on the website. You can access it by logging into your account, then clicking Account > Selling History. You can see your currently opened shop along with the account selling history of the past 100 trades. The values given on the page are shown after the 3% tax is applied.
  29. 4 points
    Caaduzin

    The 2° WOE

    - You don't need expensive gear to play WoE unless you want to play a DPS class. We "fail" to achieve the second point because most new people lack attitude. They don't even try. Also there's just not many people interested. I'm not sure what you mean by PVP scene/system not being newbie friendly. How does a more newbie friendly pvp scene/system look like? You can't expect everyone to be "newbie friendly" and helpful and that's completely normal. But there are nice people willing to help, and that's what matters. We recently tried this: https://www.novaragnarok.com/forum/topic/10265-woe1-recruiting-for-alliance-red-and-alliance-blue/ and failed. Again, it's sad that people are waiting for someone to take them by the hand. So basically unless someone gives the new guy every information he needs he's not gonna play? If you're new, make a list of things you want to do/learn/improve and find out what you need to accomplish those. -Stat build - Go learn what each stat does for your character. Do you need instacast? Do you want higher resistance to a specific debuff? Do you want a higher HP pool? More damage? ask someone for advice. -Skill build - This should be easier. Learn what skills you should be using and get them. Again, if you don't have that information, you can always find it somewhere or ask for advice -Gear - What class are you playing? What are your goals with it? DPS? Tank? Utility? What are good swaps I should carry? What's doing the most damage to me so I can adapt? am I freeze immune? [...] I understand someone lacking information and not knowing how to go about these, but the problem is when they don't even try. Search for it, think about it, ask around. -Gameplay - What's my goal as "X"? How do I do that effectively? Where should I position myself? What skills do I use, when and why?[...] When you do PvM, you need to meet a certain requirement to clear an instance, you need a plan. Do I have enough dps? What does this boss use that's dangerous? Do I need a support with me? Do I need a different element? Many people will jump into PvP with 0 preparation and it's obviously going to be a bad experience. Those often complain/give up after such bad experience and that's it. There's no effort, there's no attitude. And then the blame is on the veterans. What do you expect them to do? Cause I don't think it's fair to say WoE dies because they don't take people by their hands. I was once the person asking questions and I've had people ask me questions. Those are the few people who are able to at the very least play BG/Draft satisfyingly. If more people acted this way, eventually the scene would be bigger and there'd be higher chances for a new guild to be formed. Before playing Nova in 2017~2018 the last time I had played RO was in 2012 (which was a very different game before many major changes were implemented to the game) on an official server. Still it was only a matter of playing the game and actually trying to learn and improve. It is not hard. As long as the idea is good and makes sense, most people should be open to it. Changing woe time is not a solution. 0 competition at 8AM is the same as 0 competition at 8PM. I don't see why you'd mention customs, and yes, if someone notices a mistake, they will point it out. It's on the other side to think about it or ignore it. I think a new/different game mode where there's a default/weaker gear set could be interesting. But not necessarily to replace what we currently have. - As for rewards it has a different impact on each kind of player. I would play WoE even if there were no rewards at all.
  30. 4 points
    Tokeiburu

    Patch Notes

    I do want to clarify that Shield Chain was tested on kRO and should be a ranged attack. It also does get blocked by pneuma and gets the damage increase from long range attack bonuses. This will be fixed on the next maintenance.
  31. 4 points
    Ariasmen

    Feedback Regarding Movement in BG

    Can you guys keep in mind that this is OFFICIAL behavior? You shouldn't have snapped like crazy for the past years in the first place if you think the class is broken through that, look at all the other builds got nerfed and were made unviable nobody made it such a big deal besides the kid sura players Edit: in regards to the chaser change: if feint bomb and escape do work officially in BG I do not see any reason to have them custom nerfed In the end, having individual CDs after or for certain skills (snap goh) might be a more accepted solution though so they can cursed circle at least and get punished for going in and GOH but don't lose their full usage
  32. 4 points
    Frunckie

    Changes to WoE and BG

    I'm all for disabling snap but I don't think every movement skill should be disabled. That doesn't really make sense to me. In the end we all want bg to be a fun pvp environment. Disabling snap makes sense to me because sura is by far the most oppressive / high impact class. It takes very little effort to have a huge impact and you can often solo carry rounds with decent gear, not to mention things like breaking conquest stones / stalling kvms by snapping around in a circle until it ends. Yea you could fix the conquest thing without touching sura, but in the end having Suras work like they do now detracts from the fun for a lot more people than those who enjoy it. It is not enjoyable to play against Sura on any other class, they are too over the top as they are now. This change does dramatically nerf the class, I think it's pretty obvious even without testing that they'll go from being the strongest job in bg to one of the weaker ones but I would rather have this than have Sura function as it does now. The reasonable middle-ground would be something like a snap delay or another custom change to tone them down, but I'm not sure how open the staff is to this. Anyway, other than Snap I think the other movement changes are completely unreasonable, if anything I would argue for adding movement options to the less viable classes. Dorams for example are already really weak, disabling Lope only further weakens them which would only detract from peoples fun. As much as I'm for disabling snap I'm against this change, it seems too unreasonable to take every movement option away. I would like an individual look at each class but maybe that's considered too much effort / too custom. I'm not sure. To summarize, I think only suras need to be toned down & other mobility skills are fine.
  33. 3 points
    Nirvaxe

    GM Event Reward Update

    Absolutely love this update for the events! Great job~
  34. 3 points
    Cyan

    Gear discussion for the Normalized Gear WoE

    This thread is to discuss the gear regarding the WoE with normalized gears suggested, before we move in to a poll, please do note that the discussion is for this only, there's a discussion thread for the discussion in general and in the end is the interested players vote that counts, so we kindly ask this topic to be regarding only the gears. After testing damages over the Recruit's Set(without the draft effects, as they wouldn't be enabled), we came up with this rule-set: The neat feature that treat a weapon with a higher refine as a lower one was suggested by Nova and it really looks nice in these settings, what can look a bit excessive there was actually tested over Recruit's Set and discussed about, the +9 Doram weapon damage can be healed at the same time that it is powerful and can kill as other skills. There's still no Temporal Boots on this list and of curse we are able to discuss that, we tested and the reduction looked kinda excessive even with the big penalty of losing the Recruit's Set combo effect, however as said it can be discussed about.
  35. 3 points
    A lot of people on this thread (myself included) tried to contribute suggestions to make this idea viable. But the organizers themselves are: i) not internally cohesive and apparently have different expectations of their own suggestion; ii) unsure of what the actual goal here is; iii) inexperienced on the WoE scene; iv) using disingenuous or badly tested evidence to prove their points (see: Asura "tests" by Fu Wind). I came to this thread ready to discuss and suggest improvements which could actualy make this mode somewhat viable, but because of these factors it hasn't been possible.
  36. 3 points
    So you tested on the highest base HP class in the game, got 70k damage without buffs, and you conclude there are no oneshots? Let me quote exactly what you said: There's no point on "matching" one-shot builds since they don't exist. We tested CS, Asura Strike, Crimson Rock and Picky Peck, with the best possible equipment enabled, and non of them reaches the One-Shot You ASSURED people that you tested with the BEST POSSIBLE GEAR and none of them reached oneshot. And now you claim that it's because you tested against a high HP class? Are you incapable of doing basic math? "Gee, if this does 70k to me maybe it would oneshot classes with less HP". And I bet a +9 GMS Sura with the best possible asura gear within these restrictions can oneshot your RK. Maybe you should give us screenshots of the "best possible gears you used". And this also questions the validity of every other test you guys did, since apparently you can't even test Asura right. Tl;dr: Stop lying to support your crappy claims
  37. 3 points
    > I assure you there are no oneshots, we tested with the best equipment available > 51k asura from a naked sura with +0 VALOROUS weapon Why do we still take Fu seriously?
  38. 3 points
    Shalltear

    WoE 2 with Interserver Rules

    RWC mode is a MUCH more reasonable idea than the original suggestion and is something I'm sure most of the PvP community actually looks forward to.
  39. 3 points
    Koenma

    command @change rate 1x + reward

    I know its something secondary and Nova already said no, but should be the only challenging thing at PvM at this moment, might be really fun, but looks like we just have to tax ourself and looks like dumbs trying to do this wthiout any reward and being the only ones. I mean, i already had tried something like this with some friends, and it's pretty fun trying to level in that way, but without any kind of reward and just being the small group that we agreed, isnt how u expect. I know it's a hard NO already, but just want to give my opinion
  40. 3 points
    Shalltear

    WoE 2 with Interserver Rules

    When we started doing Draft, I had to go around MYSELF, without support from the Admins, to get all major guilds and WoE players to agree to participate, then we had to test it out during WoE 1 for multiple weeks (with NO GM support, no custom NPCs, no BG consumables, just the community organizing itself and enforcing our own rules), and only after that it got implemented officialy as a separate WoE mode. It's your suggestion. The burden of getting people interested is solely on YOU and whoever else supports it. And it's definitely not impossible seing as I literally did the exact same thing for Draft.
  41. 3 points
    Enya

    WoE 2 with Interserver Rules

    Let's be honest. You aren't here to try to pvp. You are here to try to milk out as many rewards as you can while putting in as little effort as you can. Everyone who actually gave pvp an honest attempt can recognize the excuses you are pulling. People like you sit at castle spawn for an hour dying over and over again so they can be considered "participants" of woe and get rewarded. You don't contribute anything to woe besides stat pad and you never intend to. Even if GMs give you exactly what you are asking for here, I'm 100% convinced that you will find some other excuse to say why you can't pvp after losing the "gears" excuse because gears don't actually explain your incompetence at all. And I use "you" here in a general sense to represent people who share the same mentality as you. So no, I don't think there's a need for such a "woe" to attract "newbies". Newbies can try draft woe and go from there.
  42. 3 points
  43. 3 points
    Panic

    Bring back original hair colors

    The following fixes have been patched in: Changing the white hair palette to match the official white. Replacing the current pinkish palette (no.8) with the official Blonde palette. Fixing Female hairstyles 3 and 56 to not have the blotchy blue tone from the back view.
  44. 3 points
    Shalltear

    Changes to WOE 2

    I don't really get this. We have so many people asking for a newbie-friendly WoE with more accessible equipment, and preferably on the same time as Draft, but isn't that literally what draft is? A newbie friendly woE were everyone gets picked to play on a team with veterans, with free gear (Recruit's Set) that is powered up specifically for draft and is generally even stronger than a +6 WoE set, in an accessible time for most regions. Why do we need one more newbie friendly WoE when we already have Draft? I mean, at some point it has to be enough right? I haven't seen an equivalent to Draft (and the boosted recruit's set) on any other server, and newbies get by just fine, so at what point do we stop handholding people?
  45. 3 points
    As title says, currently Yggdrasil Berry from Daily Rewards feels like a filler for the Proof of Loyalty (old currency for Loyalty Shop) replacement. For a whole month of daily rewards, a player can only get 8 Yggdrasil Berries. Yggdrasil Berry itself is super easy to farm and compared to other daily rewards, it is super lackluster. My suggestion is basically boosting the quality of daily rewards from Yggdrasil berries. The proposal is: 1) Changing Yggdrasil Berry into other rewards (+10 Foods, Silvervine Fruit, Oridecon Box, or make it into Yggdrasil Berry (10) Box) 2) Implementing a new currency for daily rewards (free decarding service coupon, free training chamber coupon, single instance reset coupon, etc) The first option is definitely easier to be implemented, but I'd really like to see 2nd option to give a more unique feature on daily rewards which is not too crazy either.
  46. 3 points
    Andie

    The 2° WOE

    Like I mentioned from my comment before, it's hard to make a consistent roster before because Sunday mornings are not the type of day every Asian would like to wake up early. You need to also consider the time also for the westerners who are currently playing this event in order for them to still participate. WoE 2 had real guilds before. Just skim the history of 2018 WoE 2 stats. Though the roster of the guilds were really overwhelming and not easy to beat. Also to mention 815 died because some players got banned, so there the story goes. Because the guild defending the castle is obviously overwhelming and over powered to newbies. And that's the only time I can recall that Alliance didn't use any MvP card(s) on my history of playing Nova WoE. I don't mean any insult but that's what I have experienced. Tbh, if I am, for example, starting out as a WoE player here on this server, I'd be discouraged on how the threads and history of what the current defending guild does. It's really obvious: YT vids which are a lot, website stats, stories, mvp cards on their hands. The only thing I can see to save Nova's WoE is dispersing the players from the strong guild, like what happens in Draft; that is why most of the newbies / non-competitive players are comfortable with draft because people are dispersed randomly that gives them a feeling of having a chance in competition. I'd really like to see the Nova WoE environment to be competitive again but a lot of people I played with, especially the Russians, already left and I am honestly lazy to gear up again on another server just to WoE. Coaching the new ones can be a bit tacky against overpowered enemies.
  47. 3 points
    Nova has, right now, what it seems to be 2-3 frames of delay after every snap cast, which translates into 0.06 - 0.1s (I play with 180 ping). With lower ping and higher FPS the input chance goes higher so there's no way of telling if there's actually more than a first-frame delay for people with low ping (which means no delay in terms of time). IRO has a steady 5 frame delay between snap casts at 100% acd and 193 aspd which translates into 0.17s between snap casts (on high ping more like 0.2s) Which means Nova has 1/3 of the after cast delay for GoH and half the after cast delay between snaps. This same delay (0.17-0.2s) is seen after each snap cast into GoH. The 0,2 sec. delay gets overriden by the first frame in which the sura lands on the cell IF he already had a GoH target while traveling. (Put simply: if you are snapping and cast a GoH on a target while traveling, then the first frame you land counts as Frame 0 for GoH casting and then it applies a 10 frame hard delay after the GoH is casted before you can cast aything) iRO: https://gyazo.com/d41686d3f3a0c5804a42a609685a2ef3 Nova: https://gyazo.com/0464ab961f62000f4ab0a54a8e6fc781 Keep in mind that this Nova clip is with Bragi and 189 aspd. The iRO one has 193 aspd and Bragi. kRO data is extremely similar but, just like the GoH report, it's hard to trust the tests. Thanks for your attention.
  48. 3 points
    Caaduzin

    The 2° WOE

    When I decided that I wanted to join Nova's BG/WoE I knew I was not a good player at the time. What did I do? Talk to people, play a lot of BG. Practice over and over. RO is not hard. Anyone interested enough should be able to play and learn what to do, how to do and improve over time. The community in general is willing to give advice. WoE being a competitive environment with limited member cap for each guild can cause guilds to be more selective, but that doesn't mean you can't play BG/Draft to have fun and get better. When I started to play decently one of the guilds rejected me and I felt hopeless, then I was a guest for another one till I officially joined them. I understand it's different for each person and all, but I believe people are constantly looking for excuses. If it's their goal to participate, it's inevitable they'll have to work a bit for it. That said, we can't expect good guilds to appear out of nowhere, and we're lacking someone to lead the people who can/want to play and don't have a place to do so right now.
  49. 3 points
    Wish Maiden

    mochi.png

  50. 3 points
    Hiromaru

    Illusion Dungeons

    Oh baby. Count me impressed! Really happy with the change from +9 -> +7 requirement and the cooldown reset on the dailies is amazing news. I'm super excited for the next maintenance and extremely happy with how transparent you guys are being with all this. Amazing job Nova
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