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  1. Announcement We would like to open this patch notes with a letter to all of our players. To start, we've crunched through many projects over the last few months, including a series of original end-game instances and episode updates that brought our players a large batch of shadow gears and equipment. We could not have done this without the support of every staff member and player alike. Unfortunately in the midst of that, we were hit by a number of events that affected the staff team both in practical and emotional aspects. In a combination of these events and other personal reasons, we lost several impactful staff members, including a few developers and testers and, to complicate things further, a few of our developers caught Covid over various periods of time. This has greatly set back both our capacity to work on new projects and our progress on our existing projects. Of course, none of these events are excuses enough to drop the quality of our work. We still aimed to deliver content of the highest quality, and that is something that cannot be rushed, especially when we are short-staffed. In the end, some projects have to be pushed back to make way for others, and with that, we sincerely apologize for missing our proposed deadline of Q2 for 4th job release. We know many of our players were looking forward to this update, and we would love to deliver it to all of you as soon as we can. However, we do not believe rushing to meet the deadline is doing this project justice, and we ask all of you to give us the time we need to properly develop and test this content before we deliver it in a state that is satisfactory by our standards. While we do not have an ETA, this is the project of our top priority right now and will remain so until it is released. Again we are deeply sorry for not being able release 4th job at the end of Q2. We know this wasn't the news you hoped to hear, but we hope you've managed to find something for you in our latest updates that can tie you over while you wait. We look forward to sharing more news as soon as possible. Thank you as always for supporting NovaRO. Eden Academy New Feature The Eden Academy is now accessible to new and old adventurers alike. Developer's Note: The Eden Academy has been designed from the ground up as an extended tutorial, that goes beyond just basic game controls. It aims to better acclimate brand-new and returning players to the pacing of the server, have them rely less on outside sources for basic game information, and smooth out early progression by reducing the feeling of "Ok, I did that, but what now?". As such, the Academy was designed to be a once-per-account experience. Players that complete the main quest from the Academy unlock extra, optional lessons and an exclusive shop containing rewards obtained throughout the main quest and potions. By registering to the Academy and being at least level 100, you'll be able to undertake a final assignment from Academy Headmaster Emme (moc_para02,146,117) in order to obtain, refine and enchant Noblesse, Imperial and Grace class sets. These class sets are early-mid game equipment that provides bonuses to certain skills, with two variants per class. Upon completing this final assignment, you'll also be granted access to special shops, allowing you to freely exchange your set for its other variant, and buy extra sets for other classes. You can register to the Academy by following the entirety of Mom's Tutorial, or by heading to Izlude (izlude,143,352) and talking to Receptionist Jolene, inside the Academy main building. Izlude New Feature The city of Izlude has received a major rework. Summer Festival The NovaRO Summer Festival has returned once again! Login and claim your daily rewards on Friday July 1st to get a pack of free goodies to celebrate Summer! (Courtesy of GM Panic ) - Summer RGB Pack Contains all the following: - 7d Cell Phone Box - Nova Cap - RGB Heaphones Pack - RGB Pin Pack A new tier of boots has been added: Sea Master's Booties. Sala Monn can now be found at the Summer Resort (summer01,191,128). Developer's Note: The felyne chef will help you cook foods outside the island, so you're not left hungry if the festival happens to close. Sally is ready for Summer and will grant Summer Weeklies upon request. Summer Festival Attendance Complete 3 sets of Summer Dailies. Reward: 5 Endeavor Tokens Festival Games Play 25 Multiplayer Games Reward: 500 Summer Festival Coins Note: These quests do not count towards regular Weeklies completion, nor the "Finish All Weekly Quests" Weekly quest from Valerie. Fur Beerd's price changes: Bubble Gum (Event) from 875 to 3000 Summer Festival Coins. Field Manual from 775 to 2000 Summer Festival Coins. Developer's Note: These items were originally intended to be an end of Summer coin dump for those who had loads of Coins left, but ended up not only being a main priority for most players, but also being way too efficient into fueling the market year round. In addition, we'll be making Bubble Gum available through the Event Shop for Event Tickets as well, to make it more available throughout the year. The following hat quests have returned for the duration of Summer! Hibiscus - You can start the quest at Ayothaya Field 2 (104, 252). Festival Pride - You can start the quest at the Summer Festival Island (182, 51). Seppl Hat - You can start the quest at the Summer Festival Island (205, 76). The following items have returned to the Nova Shop for Summer! - Summer Crate for 5,000 Nova Points. - Summer Egg for 5,000 Nova Points. - Blue Ornate Scarf for 6,500 Nova Points. - Summer Egg II for 2,500 Nova Points. - Splish Splash Pet Egg for 2,500 Nova Points. - Summer Bangs Egg for 3,500 Nova Points. - Summer Festival Egg for 2,500 Nova Points. The following Event Eggs have made a return for Summer! - Pouring Event Egg for 10 Event Tickets. - Summer Spirit Event Egg for 15 Event Tickets. Added the - Summer Magic Set to the Nova Shop for 9,500 Nova Points. All hats in this set can also be purchased separately via the "Limited" section. Contains all the following: - Summer Globe [M] - Summer Magic [L] Added the - Melody Wings to the Nova Shop for 7,500 Nova Points. Added the - Summer Spotlight to the Nova Shop for 7,500 Nova Points. All Summer Shops have gotten a new shipment of hats for the summer. Ira (Fabulous Fabrics) - Summer Love [M] - Summer Prayer - Summer Balloons [M] - Summer Bouquet Beastly Betty (Beast Master) - Roxie Ruu [M] - Pitaya Bag - Festival Lunatics [M] - Fishbone Hair Kaari (Summer Elegance) - Floral Sidetail - Festival Curls - Summer Veil - Dreaming Rose Rosie (Concessions) - Sushi Boat [M] - Beer Server - Raddish [M] - Teapot [M] Chad Buffton (TestosterZone) - Festival Knight - Phoenix Orb [M] - Raven Orb [M] Brad (Guitar Pick Shop) - Diabolic Guitar - Phen Guitar Heidi (Pet Shop) - Boiled Rice Egg - The Paper Egg - Cornutus Egg - Carat Egg - Beetle King Egg Sous Chef (Daily Shop) - Summer Artificer Features Future Change We'll be bringing back old Izlude as an @go in a future patch. Replaced the guaranteed 300 Endeavor Token quest to purify Cursed Knight's Shield with a pity system. Developer's Note: As you use Silver Angel Idols on Cursed Knight's Shield, the pity counter will go up. If you apply 450 Silver Angel Idol enchants to Cursed Knight's Shield and none of those result in a transformation into a Purified Knight's Shield, your next enchant attempt will result in a guaranteed transformation. If you do RNG into a Purified Knight's Shield, your pity counter will also reset back to 0. Added Bubble Gum (Event) to Event Ticket Shop Evan (main_office,195,281) for 50 Event Tickets. Developer's Note: This addition comes in order to make Bubble Gum more available throughout the year, without having to greatly rely on seasonal events. Eden Boards of level 100 or higher can now be taken by any player with base level higher than 100. Quests completed outside the level range will not award any experience, however will still reward Eden Coins. Developer's Note: As an example, a level 100 player can grab a quest from the level 141~175 board. Likewise, a level 200 player will be able to take any quest from any board above level 100. Added a new option to the Warper: Nightmare Instances, containing our latest endgame content. The Illusion of Vampire quest level requirement has been reduced from 130 to 125. Wolf has been moved from the top floor of the Main Office to Izlude (izlude_in,127,70). Increased the droprate of Twilight Stones in all Illusion Dungeons by 2.5x. Illusion Dungeons now have a 3 client restriction. Developer's Note: This is being addressed quite late, but is designed to avoid an abuse case for obtaining multiple refine boxes by multiclienting. Added Eden Academy as a patcher wallpaper. Added the following functions to the Nutritionist: Community Suggestion Split Mega +20 foods into 30 minute versions. Community Suggestion Merge two 30-minute Guyak Puddings into a 60-minute version. Community Suggestion Merge two Orleans' Course into a Mega Orleans' Course. Community Suggestion Future Change Merge two 30-minute Regeneration Potions into a 60-minute version. Community Suggestion Added elementals to @view Developer's Note: '@view elemental' can be used to hide your own elemental, if you're a Sorcerer. Community Suggestion Reformatted Illusion Enchanter to go back to enchanting right after doing a partial reset. Community Suggestion Added quest endpoints to the description of quest skip Storybooks. Community Suggestion @pitycount has been added to the Login Settings manager, Chesire. Community Suggestion @savealoot will now save specific values for @autoloot, @aloottype and @alootvalue. Community Suggestion Twilight Stone and Nova Point Vouchers can now be stored with the Currency Wallet. Community Suggestion The pity system for Enchantment Stones will now save the last 5 monsters you've killed instead of just the last. Community Suggestion Osmundi can now also be found at the second floor of Illusion of Underwater. (iz_d05_i,146,182) Community Suggestion Illusion Dungeon MVPs that have not spawned once in an 8-hour period will now be force spawn. Community Suggestion Added a death announcement for all Illusion Dungeons MVPs. Community Suggestion Added a reuse delay for a plethora of consumables, in order to avoid double usage. Community Suggestion Added greater mob variety to the Disguise Event list. Community Suggestion Added new Monster Templates to the Training Chamber for most Endgame bosses. Community Suggestion Added a confirmation prompt when trying to take dailies without having taken Weekly quests. Bug Fix Fixed a number of issues with the Item Boxer Joe boxing process. Bug Fix Fixed an issue where items from Illusion of Moonlight and Frozen could not drop as intended. Bug Fix Fixed the Faceworm Nest entrance NPC to let you enter the instance properly. Bug Fix Fixed an issue where Thanatos Tower cooldown could be bypassed. Bug Fix Fixed an issue that allowed players to use Tokens of Siegfried inside GM Events. Bug Fix Corrected Illusion of Underwater mob loot NPC sell price. Monster Hunting New Feature The Great Monster Angnar is now available as a High-Rank hunt. Hunters are required to have fought and killed Nysori at least once before attempting to hunt Angnar. New mechanics information: Germination - Damage reduceable by Earth elemental armors and Earth property resistance. Plague - Damage reduceable by Poison elemental armors and Poison property resistance. Seismic Quake - Damage reduceable by Earth elemental armors, Earth property resistance and DEF. Charge - Damage reduceable by Earth elemental armors, Earth property resistance and DEF. Rot - A stacking debuff that increases damage taken by 0.5%. Upon reaching 10 stacks, becomes Necrosis. Necrosis - A stacking debuff that increases damage taken by 5%. Upon reaching 10 stacks, the affected target will quickly decay until death. Wild Pomes spawn during the fight. Eating from this fruit is known to be the only way to reduce the effects of Rot and Necrosis. Angnar can move erratically during battle, in a way that only makes sense for other mammoths. Monster Changes: Nysori Charming Allure Changed targetting rules. If 2 or less players are present, damage is reduced to 80% of MaxHP, from 100%. Community Suggestion Removed the 5 player check on 1-star and 2-star hunts (Garanth, Nyia, Garronath and Nysori). Role Changes: Tank: Overall Hate generation increased significantly. Bug Fix Fixed some mechanics that would outright ignore Tanks to properly target them. Elemental Aegis Increased Elemental resistances to 30%. Increased duration to 25 seconds. Retaliate Now additionally grants 5% increased damage dealt of all sources and increased damage taken debuff from all sources of 10% to the user. Exhausted duration has increased from 3 seconds to 6 seconds. No longer grants ACD reduction. Bonus hate generation increased to a max of 30% up from 20%. Sentinel Now grants 20% ACD reduction passively. Utility Overall Hate generation decreased significantly. Release Bombring Bug Fix Fixed the CD of Bombring to be 10 seconds. Now applies Rend (increases damage taken by the target by 10% for 10 seconds, increased to 15% if Megaton is active) Release Sleepring Groggy damage increase has increased from 5% to 15% effectiveness. Evasion Mastery Now grants 20% ACD reduction. Invulnerability window with Roll slightly decreased. Healer Overall Hate generation slightly increased. Sanus Increased the CD from 20 seconds to 90 seconds. Now also removes Germinating and Spiny Scales. Divinity No longer grants ACD reduction. Skill changes: Spore Explosion Bug Fix Now properly apply its MH status. Increased Cooldown to 7 seconds. Raid Range increased to 25x25. Masquerade-type skills Bug Fix Fixed visual effects to now properly display. Increased range to 12 cells. Increased duration to 65 seconds. Increase Cooldown to 58 seconds. Unlimit Decrease effectiveness from 83% to 50%. Death Bound No longer has After Cast Delay. Steel Body Bug Fix Now appropriately increases DEF and MDEF by 30%. Removed the sphere cost at all times. Gentle Touch Energy Gain Removed cast time. Gentle Touch Change Removed cast time. Chance to obtain sphere has increased to 20% per level. Gentle Touch Revitalize Removed cast time. Earth Shaker Melee damage taken status has increase duration to 65 seconds. Crescent Elbow No longer has After Cast Delay. Mystical Amplification Increased the amount of MATK granted from 17% to 25%. Comet Magic Intoxication damage modifier decreased from 50%(10% per level) to 25%(5% per level) for Warlock and 10%(2% per level) to 5%(1% per level) for All other classes. Energy Coat Reduced the effectiveness by half. Moonlit Watermill Reduced SP consumption effect has increased from 10% to 30%. Slow Poison Additionally reduces damage from Germination by 50%. Cooldown increased to 60 seconds. Magnum Break Now has a 7-second cooldown. Developer's Note: This is intended to make its buff duration easier to manage. Neutral Barrier Increased Duration from 15 seconds to 60 seconds. Insignias (Fire, Water, Earth and Wind) Reduced Cooldown to 0. Re-casting an Insignia when same insignia is already on the ground removes the previous insignia and replaces the AoE in the new targeted position. Reduced the effectiveness of elemental damage from 25% to 10% for other classes. Dark Claw Decrease effectiveness 50% for Guillotine Cross and 10% for other classes to 30% and 6% respectively at max level. Book of Dimensions Can now be cast with any of the four stances active instead of just Stance of the Universe. Bug Fix Fixed the description of some unclear interactions. Poison: Toxin now properly states Melee damage instead of Auto Attack damage. Plagiarism and Reproduce now state copied abilities have the full effectiveness as their source class does if the ability is copied. As an example, Dark Claw increases 30% instead of 6% for Shadow Chasers with Dark Claw copied. Silvervine Root Twist now states Spirit of Land instead of Spirit of Life. Eske now states it increases elemental damage taken on targets of the currently active Warm Wind element. Item Changes: Enabled Mystical Amplification scroll in Monster Hunting areas. MVP Card and resist item changes: This listing includes other items that were already altered. Cards not listed remain fully enabled. Developer's Note: As some of you very well know, our original plan was to explore having as many MVP cards to have more interesting, and more appropriate effects to the Savage Coast. But as this is a difficult topic to address in the first place, we felt that this list of changes is a major first step. We will be exploring further changes in the future and encourage everyone to suggest any potential ideas in our MH suggestions on our forums. Disabled cards that are now enabled at 66% effectiveness: Nightmare Amon Ra Greater Red Pepper Silent Maya Halved cards increased to 66% effectiveness: Fallen Bishop Halved cards increased to 75% effectiveness: Gloom Under Night Boitata Jungoliant Bone Detardeurus Broken Memory of Thanatos Halved cards increased to 100% effectiveness: R48-85-BESTIA Despair God Morocc Lady Tanee Sorcerer Celia Sura Chen Minstrel Alphoccio Guillotine Cross Eremes Arch Bishop Margaretha Ranger Cecil Mechanic Howard Warlock Kathryne Rune Knight Seyren Royal Guard Randel Geneticist Flamel Shadow Chaser Gertie Wanderer Trentini Awakened Ferre Disabled cards increased to 100% effectiveness: Red Pepper Halved cards: Deviling Tao Gunka Bacsojin Kiel Entweihen Crothen Naght Sieger Gioia Engkanto Time Holder Infinite Phreeoni Water Resistance Reactor Wind Resistance Reactor Earth Resistance Reactor Fire Resistance Reactor Angry Ktullanux Evil Believer Shiny Teddy Bear Miguel Morocc's Minion Grim Reaper Ankou Corrupted Spider Queen Himmelmez's Phantom Deep Sea Witch Ingrid Silva Papillia Grand Papillia Disabled Cards: Golden Thief Bug Kraken Dark Guardian Kades Sarah Amon Ra RSX-0806 Angry Dracula Bijou Infinite Eddga Ancient Tao Gunka Memory of Thanatos Card Now enabled, Occult Impact effect is now capped at 300 DEF. Giearth Card Earth Elemental Resistance reduced from 15% to 10%. Penetration and Tempest Sets Now all grant 10% + 2% per 2 refines Great Monster DEF/MDEF bypass, respectively. Rosary Necklace Enabled the 5% Heal effectiveness and ACD reduction. Life Powder Lowered Healing from 35% to 20% max HP. Ice Pick and Ice Pick [1] Disabled inside Monster Hunting areas. Smelter Vulcan can now craft Carbalite Alloy, using one of each Flamestone, Aquastone and Dragonstone Ingots. This new item is used in Shadow Gear Crafting. Listing of new Shadow Gears available through Harek Ignison at the Airship: New Shadow Gear Wise Shadow Brooch A sacred brooch which is believed to protect its wearer. It also draws the wearer's potential abilities. _ MaxSP +50 _ Refine Level +7: MaxSP +1% Refine Level +9: MaxSP +1% _ Type: Shadow Earring Refinable: Yes _ Requirement: None Disabled in Siege game modes. Hard Shadow Brooch A sacred brooch which is believed to protect its wearer. It also draws the wearer's potential abilities. _ MaxHP +100 _ Refine Level +7: MaxHP +1% Refine Level +9: MaxHP +1% _ Type: Shadow Earring Refinable: Yes _ Requirement: None Disabled in Siege game modes. Magical Shadow Focus A sacred crystal which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Reduces variable cast time of all skills by 1%. _ Refine Level +7: Reduces variable cast time of all skills by 2%. _ Magical Shadow set Magical Shadow Glove Magical Shadow Focus Magical Shadow Brooch For each refine level: MATK +1 If total refine level of entire set at least +23: MATK +1% _ Type: Shadow Earring Refinable: Yes _ Requirement: None Disabled in Siege game modes. Magical Shadow Brooch A sacred brooch which is believed to protect its wearer. It also draws the wearer's potential abilities. _ MaxSP +50 _ Refine Level +7: MaxSP +1% _ Magical Shadow set Magical Shadow Glove Magical Shadow Focus Magical Shadow Brooch For each refine level: MATK +1 If total refine level of entire set at least +23: MATK +1% _ Type: Shadow Pendant Refinable: Yes _ Requirement: None Disabled in Siege game modes. Champion Shadow Boots A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ MaxHP +20 MaxSP +10 _ Refine Level +7: MaxHP +1% MaxSP +1% _ When combined with Hard Shadow Plate: Increases MaxHP and MaxSP by total number of refinement of set items. If total refine level of entire set at least +15: MaxHP +1% _ Class: Shadow Shoes Weight: 0 Required Level: 1 Jobs: All Jobs Disabled in Siege game modes. Magical Shadow Glove A pair of gloves that can draw the wearer's potential ability. _ MATK +10 _ Refine Level +7: MATK +1% _ Magical Shadow set Magical Shadow Glove Magical Shadow Focus Magical Shadow Brooch For each refine level: MATK +1 If total refine level of entire set at least +23: MATK +1% _ Type: Shadow Weapon Refinable: Yes _ Requirement: None Disabled in Siege game modes. Hard Shadow Plate A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ MaxHP +50 _ Refine Level +7: MaxHP +1% _ When combined with Champion's Shadow Shoes: MaxHP and MaxSP increased by the sum of combined refine level. If total refine level of entire set at least +15: MaxHP +1% _ Type: Shadow Armor Refinable: Yes _ Requirement: None Disabled in Siege game modes. Temporal Transcendent Shadow Charm A sacred charm which is believed to protect its wearer. It also draws the wearer's potential abilities. _ MATK +15 _ Type: Shadow Earring Refinable: Yes _ Requirement: None Disabled in Siege game modes. Physical Shadow Pendant A sacred pendant which is believed to protect its wearer. It also draws the wearer's potential abilities. _ MaxHP +100 _ Refine Level +7: MaxHP +1% _ Physical Shadow set Physical Shadow Gauntlet Physical Shadow Ring Physical Shadow Pendant For each refine level: ATK +1 If total refine level of entire set at least +23: ATK +1% _ Type: Shadow Pendant Refinable: Yes _ Requirement: None Disabled in Siege game modes. Temporal Transcendent Shadow Pendant A sacred pendant which is believed to protect its wearer. It also draws the wearer's potential abilities. _ ATK +15 _ Type: Shadow Pendant Refinable: Yes _ Requirement: None Disabled in Siege game modes. Physical Shadow Ring A sacred ring which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Reduces after attack delay by 1%. _ Refine Level +7: Reduces after attack delay by 2%. _ Physical Shadow set Physical Shadow Gauntlet Physical Shadow Ring Physical Shadow Pendant For each refine level: ATK +1 If total refine level of entire set at least +23: ATK +1% _ Type: Shadow Earring Refinable: Yes _ Requirement: None Disabled in Siege game modes. Physical Shadow Gauntlet A pair of gauntlets that can draw the wearer's potential ability. _ ATK +10 _ Refine Level +7: ATK + 1% _ Physical Shadow set Physical Shadow Gauntlet Physical Shadow Ring Physical Shadow Pendant For each refine level: ATK +1 If total refine level of entire set at least +23: ATK +1% _ Type: Shadow Weapon Refinable: Yes _ Requirement: None Disabled in Siege game modes. Auto Spell Shadow Ring Flee + 10. Additional Flee + 1 per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. _ Class: Shadow Earring Weight: 0 Disabled in Siege game modes. Auto Spell Shadow Bracelet Hit + 10. Additional Hit + 1 per 2 refine rate. If refine rate is 9 or higher, Perfect Hit + 5. _ Class: Shadow Pendant Weight: 0 Disabled in Siege game modes. Auto Spell Shadow Armguard Atk + 15. Additional Atk + 1 per 2 refine rate. If refine rate is 9 or higher, has a 7% chance to auto-cast Bash level 7 when dealing normal melee physical damage. If refine rate is 10 or higher, has a 10% chance to auto-cast Bash level 10 when dealing normal melee physical damage. When Auto Spell shadow set (Weapon, Earring, Pendant) are equipped together, Atk + 1%, if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Sonic Blow level 7 when dealing normal melee physical damage, if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Sonic Blow level 10 when dealing normal melee physical damage. _ Class: Shadow Weapon Weight: 0 Disabled in Siege game modes. Critical Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Critical +5 _ For each 2 refine levels: Critical +1 _ Refine Level +7: Increases critical hit damage by 1%. Refine Level +9: Increases critical hit damage by 1%. _ When combined with Critical Shadow Boots: For each refine level of entire set: ATK +1 If total refine level of entire set at least +15: Increases critical hit damage by 1%. _ Type: Shadow Shield Refinable: Yes _ Requirement: None Disabled in Siege game modes. Critical Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Flee +5 _ For each 2 refine levels: Flee +1 _ Refine Level +7: Critical +2 Refine Level +9: Critical +2 _ When combined with Critical Shadow Shield: For each refine level of entire set: ATK +1 If total refine level of entire set at least +15: Increases critical hit damage by 1%. _ Class: Shadow Shoes Weight: 0 Required Level: 1 Jobs: All Jobs Disabled in Siege game modes. Attack Shadow Cuirass A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ 1% chance to increase ATK by 5*refine level for 3 sec when dealing physical attack. For each refine level: Increases trigger rate by 0.2%. _ Type: Shadow Armor Refinable: Yes _ Requirement: None Disabled in Siege game modes. Perfect Size Shadow Gauntlet A pair of gauntlets that can draw the wearer's potential ability. Increase physical/magical damage to all size monsters by 2%. ATK + 3 per 1 refine level. Refine Level +7: increase physical/magical damage to all size monsters by 2%. Refine Level +9: increase physical/magical damage to all size monsters by 3%. Perfect Size Armor Shadow Perfect Size Shadow Weapon MaxHP +2%, MaxSP +2%. Type: Shadow Weapon Refinable: Yes _ Requirement: None Disabled in Siege game modes. All Race Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Increases physical damage inflicted on all monsters by 2%. _ Refine Level +7: Increases physical damage inflicted on all monsters by 1%. Refine Level +9: Increases physical damage inflicted on all monsters by 2%. _ All Race Shadow set All Race Shadow Boots All Race Shadow Shield Increases experience gained from defeating monsters by 3%. _ Class: Shadow Shoes Weight: 0 Required Level: 1 Jobs: All Jobs Disabled in Siege game modes. Sonic Shadow Shoes A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases SP Consumption of Sonic Wave by 2%. _ For each 2 Refine Levels: Decreases SP Consumption of Sonic Wave by additional 1%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Rune Knight Disabled in Siege game modes. Sonic Shadow Armor A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Sonic Wave by 5%. _ For each 2 Refine Levels: Increases damage of Sonic Wave by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Rune Knight Disabled in Siege game modes. Sonic Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increased Ranged Physical Damage by 3%. _ Refine Level +7: Increased Ranged Physical Damage by additional 3%. _ Refine Level +9: Increased Ranged Physical Damage by additional 4%. _ When equipped with Sonic Shadow Armor and Sonic Shadow Shoes: For each Refine Level of entire set: Increases damage of Sonic Wave by 1%. _ When equipped with Rune Knight Shadow Weapon: Ignores physical defense of every race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of every race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Rune Knight Disabled in Siege game modes. Banishing Cannon Shadow Plate A suit of plate armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Banishing Point by 5%. _ For each 2 Refine Levels: Increases damage of Cannon Spear by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Royal Guard Disabled in Siege game modes. Banishing Cannon Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases After Skill Delay of Cannon Spear by 0.2 seconds. _ For each 3 Refine Levels: Decreases After Skill Delay of Cannon Spear by additional 0.1 second. _ Type: Shadow Shoes _ Requirement: Base Level 99 Royal Guard Disabled in Siege game modes. Banishing Cannon Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases Physical Damage against enemies of every size by 3%. _ Refine Level +7: Increases Physical Damage against enemies of every size by additional 3%. _ Refine Level +9: Increases Physical Damage against enemies of every size by additional 4%. _ When equipped with Banishing Cannon Shadow Armor and Banishing Cannon Shadow Shoes: For each Refine Level of entire set: Increases damage of Banishing Point and Cannon Spear by 1%. _ When equipped with Royal Guard Shadow Weapon: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Royal Guard Disabled in Siege game modes. Jack Shadow Robe A robe worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Jack Frost by 5%. _ For each 2 Refine Levels: Increases damage of Jack Frost by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Warlock Disabled in Siege game modes. Jack Shadow Shoes A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases After Skill Delay of Jack Frost by 0.1 second. _ For each 3 Refine Levels: Decreases After Skill Delay of Jack Frost by additional 0.1 second. _ Type: Shadow Shoes _ Requirement: Base Level 99 Warlock Disabled in Siege game modes. Jack Shadow Book A small book worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases Water elemental magic damage by 3%. _ Refine Level +7: Increases Water elemental magic damage by additional 3%. _ Refine Level +9: Increases Water elemental magic damage by additional 4%. _ When equipped with Jack Shadow Armor and Jack Shadow Shoes: For each Refine Level of entire set: Increases damage of Jack Frost by 1%. _ When equipped with Warlock Shadow Weapon: Ignores magical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores magical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Warlock Disabled in Siege game modes. Varetyr Shadow Focus A sacred focus which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Decreases SP Consumption of Varetyr Spear by 4%. _ For each 2 Refine Levels: Decreases SP Consumption of Varetyr Spear by additional 1%. _ Type: Shadow Earring _ Requirement: Base Level 99 Sorcerer Disabled in Siege game modes. Varetyr Shadow Brooch A sacred brooch which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Increases damage of Varetyr Spear by 5%. _ For each 2 Refine Levels: Increases damage of Varetyr Spear by additional 2%. _ Type: Shadow Pendant _ Requirement: Base Level 99 Sorcerer Disabled in Siege game modes. Varetyr Shadow Glove A pair of gloves that can draw the wearer's potential ability. _ Increases Wind elemental magic damage by 3%. _ Refine Level +7: Increases Wind elemental magic damage by additional 3%. _ Refine Level +9: Increases Wind elemental magic damage by additional 4%. _ When equipped with Varetyr Shadow Pendant and Varetyr Shadow Earring: For each Refine Level of entire set: Increases damage of Varetyr Spear by 1%. _ When equipped with Sorcerer Shadow Shield: Ignores magical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores magical defense of all race, except Players, by additional 1%. _ Type: Shadow Weapon _ Requirement: Base Level 99 Sorcerer Disabled in Siege game modes. Shooting Shadow Ring A sacred ring which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Decreases SP Consumption of Sharp Shooting by 2%. _ For each 2 Refine Levels: Decreases SP Consumption of Sharp Shooting by additional 1%. _ Type: Shadow Earring _ Requirement: Base Level 99 Ranger Disabled in Siege game modes. Shooting Shadow Bracer A sacred bracer which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Increases damage of Sharp Shooting by 5%. _ For each 2 Refine Levels: Increases damage of Sharp Shooting by additional 2%. _ Type: Shadow Pendant _ Requirement: Base Level 99 Ranger Disabled in Siege game modes. Shooting Shadow Armguard A pair of armguards that can draw the wearer's potential ability. _ Increases long Ranged Physical Damage by 3%. _ Refine Level +7: Increases long Ranged Physical Damage by additional 3%. _ Refine Level +9: Increases long Ranged Physical Damage by additional 4%. _ When equipped with Shooting Shadow Pendant and Shooting Shadow Earring: For each 2 Refine Levels of entire set: Increases Critical Damage by 1%. _ When equipped with Ranger Shadow Shield: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Weapon _ Requirement: Base Level 99 Ranger Disabled in Siege game modes. Reverberation Shadow Ring A sacred ring which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Decreases SP Consumption of Reverberation by 2%. _ For each 2 Refine Levels: Decreases SP Consumption of Reverberation by additional 1%. _ Type: Shadow Earring _ Requirement: Base Level 99 Minstrel and Wanderer Disabled in Siege game modes. Reverberation Shadow Bracer A sacred bracer which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Increases damage of Reverberation by 5%. _ For each 2 Refine Levels: Increases damage of Reverberation by additional 2%. _ Type: Shadow Pendant _ Requirement: Base Level 99 Minstrel and Wanderer Disabled in Siege game modes. Reverberation Shadow Armguard A pair of armguards that can draw the wearer's potential ability. _ Increases Magical Damage with Neutral element by 3%. _ Refine Level +7: Increases Magical Damage with Neutral element by additional 3%. _ Refine Level +9: Increases Magical Damage with Neutral element by additional 4%. _ When equipped with Reverberation Shadow Armor and Reverberation Shadow Shoes: For each 2 Refine Levels of entire set: Increases damage of Reverberation by 1%. _ When equipped with Minstrel Shadow Shield or Wanderer Shadow Shield: Ignores physical and magical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical and magical defense of all race, except Players, by additional 1%. _ Type: Shadow Weapon _ Requirement: Base Level 99 Minstrel and Wanderer Disabled in Siege game modes. Vulcan Shadow Greaves A pair of greaves worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases SP Consumption of Vulcan Arm by 2%. _ For each 2 Refine Levels: Decreases SP Consumption of Vulcan Arm by additional 1%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Mechanic Disabled in Siege game modes. Vulcan Shadow Plate A suit of plate armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Vulcan Arm by 5%. _ For each 2 Refine Levels: Increases damage of Vulcan Arm by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Mechanic Disabled in Siege game modes. Vulcan Shadow Guard A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases long Ranged Physical Damage by 3%. _ Refine Level +7: Increases long Ranged Physical Damage by additional 3%. _ Refine Level +9: Increases long Ranged Physical Damage by additional 4%. _ When equipped with Vulcan Shadow Armor and Vulcan Shadow Shoes: For each 2 Refine Levels of entire set: Increases damage of Vulcan Arm by 1%. _ When equipped with Mechanic Shadow Weapon: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Mechanic Disabled in Siege game modes. Cart Tornado Shadow Greaves A pair of greaves worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases SP Consumption of Cart Tornado by 4%. _ For each 2 Refine Levels: Decreases SP Consumption of Cart Tornado by additional 1%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Genetic Disabled in Siege game modes. Cart Tornado Shadow Plate A suit of plate armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Cart Tornado by 5%. _ For each 2 Refine Levels: Increases damage of Cart Tornado by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Genetic Disabled in Siege game modes. Cart Tornado Shadow Guard A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases Physical Damage against enemies of every size by 3%. _ Refine Level +7: Increases Physical Damage against enemies of every size by additional 3%. _ Refine Level +9: Increases Physical Damage against enemies of every size by additional 4%. _ When equipped with Tornado Shadow Armor and Tornado Shadow Shoes: For each Refine Level of entire set: Increases damage of Cart Tornado by 1%. _ When equipped with Genetic Shadow Weapon: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Genetic Disabled in Siege game modes. Slash Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases SP Consumption of Counter Slash by 2%. _ For each 2 Refine Levels: Decreases SP Consumption of Counter Slash by additional 1%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Guillotine Cross Disabled in Siege game modes. Slash Shadow Mail A suit of mail armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Counter Slash by 5%. _ For each 2 Refine Levels: Increases damage of Counter Slash by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Guillotine Cross Disabled in Siege game modes. Slash Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases Physical Damage against enemies of every size by 3%. _ Refine Level +7: Increases Physical Damage against enemies of every size by additional 3%. _ Refine Level +9: Increases Physical Damage against enemies of every size by additional 4%. _ When equipped with Slash Shadow Armor and Slash Shadow Shoes: For each 2 Refine Levels of entire set: Decreases After Skill Delay of all skills by 1%. _ When equipped with Guillotine Cross Shadow Weapon: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Guillotine Cross Disabled in Siege game modes. Triangle Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases SP Consumption of Triangle Shot by 2%. _ For each 2 Refine Levels: Decreases SP Consumption of Triangle Shot by additional 1%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Shadow Chaser Disabled in Siege game modes. Triangle Shadow Mail A suit of mail armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Triangle Shot by 5%. _ For each 2 Refine Levels: Increases damage of Triangle Shot by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Shadow Chaser Disabled in Siege game modes. Triangle Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases long Ranged Physical Damage by 3%. _ Refine Level +7: Increases long Ranged Physical Damage by additional 3%. _ Refine Level +9: Increases long Ranged Physical Damage by additional 4%. _ When equipped with Triangle Shadow Armor and Triangle Shadow Shoes: For each 2 Refine Levels of entire set: Decreases After Skill Delay of all skills by 1%. _ When equipped with Shadow Chaser Shadow Weapon: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Shadow Chaser Disabled in Siege game modes. Judex Shadow Cloth A suit of cloth armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Judex by 5%. _ For each 2 Refine Levels: Increases damage of Judex by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Archbishop Disabled in Siege game modes. Judex Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Increases Magical Damage against all sizes by 3%. _ For each 3 Refine Levels: Increases Magical Damage against all sizes by 2%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Arc Bishio Disabled in Siege game modes. Judex Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases Holy elemental magic damage by 3%. _ Refine Level +7: Increases Holy elemental magic damage by additional 3%. _ Refine Level +9: Increases Holy elemental magic damage by additional 4%. _ When equipped with Judex Shadow Armor and Judex Shadow Shoes: For each Refine Level of entire set: Increases damage of Adoramus by 1%. _ When equipped with Arc Bishop Shadow Weapon: Ignores magical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores magical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Archbishop Disabled in Siege game modes. Knuckle Arrow Shadow Cloth A suit of cloth armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Knuckle Arrow by 5%. _ For each 2 Refine Levels: Increases damage of Knuckle Arrow by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Sura Disabled in Siege game modes. Knuckle Arrow Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Increases Physical Damage against enemies of every size by 3%. _ For each 3 Refine Levels: Increases Physical Damage against enemies of every size by 2%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Sura Disabled in Siege game modes. Knuckle Arrow Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases long Ranged Physical Damage by 3%. _ Refine Level +7: Increases long Ranged Physical Damage by additional 3%. _ Refine Level +9: Increases long Ranged Physical Damage by additional 4%. _ When equipped with Knuckle Arrow Shadow Armor and Knuckle Arrow Shadow Shoes: For each 2 Refine Levels of entire set: Decreases After Skill Delay of all skills by 1%. _ When equipped with Sura Shadow Weapon: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Sura Disabled in Siege game modes. Moonlight Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Increases damage of New Moon Kick by 5%. _ For each 2 Refine Levels: Increases damage of New Moon Kick by additional 2%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Star Emperor Disabled in Siege game modes. Moonlight Shadow Necklace A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Increases Physical Damage against enemies of every size by 5%. _ For each 2 Refine Levels: Increases Physical Damage against enemies of every size by additional 1%. _ Type: Shadow Pendant _ Requirement: Base Level 99 Star Emperor Disabled in Siege game modes. Moonlight Shadow Ring A sacred ring which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Increases Melee Physical Damage by 3%. _ Refine Level +7: Increases Melee Physical Damage by additional 3%. _ Refine Level +9: Decreases SP Consumption of Full Moon Kick by 10%. _ When equipped with Moonlight Shadow Pendant and 9Moonlight Shadow Shoes: For each 2 Refine Levels of entire set: Increases damage of Full Moon Kick by 1%. _ When equipped with tar Emperor Shadow Armor: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Earring _ Requirement: Base Level 99 Star Emperor Disabled in Siege game modes. Es Shadow Cape A cape armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Esma by 10%. _ For each 2 Refine Levels: Increases damage of Espa and Eswhoo by additional 1%. _ Type: Shadow Armor _ Requirement: Base Level 99 Soul Reaper Disabled in Siege game modes. Es Shadow Buckler A small buckler worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases Magical Damage against enemies of every size by 5%. _ For each 2 Refine Levels: Increases Magical Damage against enemies of every size by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Soul Reaper Disabled in Siege game modes. Es Shadow Glove A pair of gloves that can draw the wearer's potential ability. _ MaxSP +5% _ Refine Level +7: Increases damage of Esma by 10%. _ Refine Level +9: Decreases SP Consumption of Espa by 10%. _ When equipped with S Shadow Shield and S Shadow Armor: For each Refine Levels of entire set: Increases damage of Espa and Eswhoo by 1%. _ When equipped with Soul Reaper Shadow Shoes: Ignores magical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores magical defense of all race, except Players, by additional 1%. _ Type: Shadow Weapon _ Requirement: Base Level 99 Soul Reaper Disabled in Siege game modes. Wind Spear Petal Shadow Belt A sacred belt which is believed to protect its wearer. It also draws the wearer's potential abilities. _ MaxSP +2% _ For each 2 Refine Levels: MaxSP +1% _ Type: Shadow Pendant _ Requirement: Base Level 99 Ninja Disabled in Siege game modes. Wind Spear Petal Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Increases Magical Damage against all size enemies by 5%. _ For each 2 Refine Levels: Increases Magical Damage against all size enemies by additional 1%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Ninja Disabled in Siege game modes. Wind Spear Petal Shadow Cufflinks A sacred cufflink which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 3%. _ Refine Level +7: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 3%. _ Refine Level +9: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 4%. _ When combined with Wind Spear Petal Shadow Pendant and Wind Spear Petal Shadow Shoes: For each 2 Refine Levels of entire set: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 1%. _ When combined with Oboro Shadow Armor: Ignores magical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores magical defense of all race, except Players, by additional 1%. _ Type: Shadow Earring _ Requirement: Base Level 99 Ninja Disabled in Siege game modes. Items Cell Phone Box had its price reduced from 4,000 Nova Points to 1,000 Nova Points. Added the - 17.2 Bundle to the Nova Shop for 14,500 Nova Points All hats in this set can also be purchased separately via the "Hats" section. Contains all the following: - Drooping Omega - Omega Golf Bag [M] - Alpha Long Pony Halter Lead no longer has a cooldown on use. Bug Fix Fixed Summer monster transformation items to not work outside towns. Bug Fix Fixed an issue where Random Option enchants could not be applied to items. Bug Fix Fixed Miraculous Foxtail Wand not dropping from its intended mobs. Bug Fix Fixed an issue where BG and Siege items could be used as catalysts in shop recipes. Bug Fix Fixed an issue where Dragon Treasure Box was missing Silver Dragon Orb in its loot pool. Bug Fix Fixed an issue where Soul Reapers could equip certain Transcendent job exclusive equipment. Bug Fix Fixed an issue where Patent Soul Rifle was not granting increased ghost property magical damage. Bug Fix Fixed Patent Freedom Stick and Patent Blessed Knife being unable to be enchanted. Bug Fix Fixed the combo effect of Diligent Deniro and Diligent Andre Larva not granting increased damage vs. Insects. Bug Fix Fixed an issue where some Class Shadow Gears were not granting their full defense pierce bonus. Bug Fix Fixed Tornado Shadow Shield granting an incorrect amount of After Cast Delay reduction. Bug Fix Fixed Shadow Chaser's Racing lv3 enchant to grant the proper bonus against element instead of increased elemental magic damage. Skills Bug Fix Oboro and Kagerou's Earth Charm will now correctly grant hard defense while active. Bug Fix Earth Drive will now properly hit and reveal concealed targets. Siege and PvP Announcement All Shadow Gears introduced in this patch are disabled in all Siege game modes until further notice. Item Changes: Mental Destroyer’s SP drain effect will now only work with auto attacks. Developer's Note: Like with Illusion Immaterial Sword, this item has shown to create an anti-fun effect to those affected by it. For the sake of consistency, it has been nerfed in the same way. Enabled Victory Wing Ears and Deep Blue Sunglasses (slotted and unslotted) in War of Emperium. Added a Tier 2 Rental Box to the Valor Badge shop, containing Power Ward Cat Ear Beret and Power Ward Illusion Goibne’s Helm to Sketchy Dealer Anna (hallofvalor,227,199), for 1750 Valor Badges. Developer's Note: We hope this initial batch of Tier 2 rental cards encourages more support players in Draft WoE especially. Golden Thief Bug card now has its nerfed effect on castle exterior maps, allowing users to be buffed even while equipping it. Developer's Note: Before this change, only Rental GTB users could be buffed outside the castle, which was a bit unfair to holders of the real card. Added Thanatos’s Odium Mask [1] to the Siege Merchant (prontera,141,279), for 9000 Siege Tokens. This item takes up the mid and lower headgear slots and grants 5% player resistance and 5% MHP. Added nine new, unbound Costumes available through Sketchy Dealer Anna (hallofvalor,227,199) for 22500 Valor Badges each. - Caster’s Heirloom - Blademaster’s Heirloom - Marskman’s Heirloom - Concubine’s Heirloom - Forger’s Heirloom - Philosopher’s Heirloom - Researcher’s Heirloom - Warden’s Heirloom - Guardian’s Heirloom Skill Changes: Doram’s Spirit Marble now grants 55% physical defense pierce in all Siege game modes. Doram’s Picky Peck damage raised from 200% to 300% in all Siege game modes. Developer's Note: In a similar vein to Star Emperor and Ninja classes, we hope these changes allow Doram to better play a role in WoE. Shadow Form reflected hit counter lowered from 5/6/7/8/9 to 1/2/3/4/5. Developer's Note: Shadow Form has become a somewhat centralizing skill, and it is now often used as a cheap way to knock down frontline jobs before they have a chance to react to it. We hope this change will mitigate this behavior, without drastically altering how the skill functions. Bug Fix Fixed an issue where Crescent Elbow was not taking Siege Skill Reductions into consideration. Bug Fix Fixed an issue where Defender applied from Devotion would not be cleared upon leaving Siege maps.
    18 likes
  2. Hi ShuichiAkai, I don't quite understand what you mean by explanation -- it is very clear to us that Doram is underperforming (even fully loaded MVP dorams), and the changes hope to bring it to an acceptable state. If you mean the reason why Def Pierce was chosen as a tool to do that, it is mostly to mitigate the opportunity cost of running Doram on a WoE 1 roster by not making it mandatory for a Tier 1 MVP Card to be used on it. As far as testing goes, I can assure you that the numbers have been tested, yes, like all our previous changes, such as Solar Burst, Dragon Breath, 16th night, though we are not in the habit of sharing our internal test numbers for this skill or for any other. In addition, we are capable of doing skill damage changes on the live server without requiring a maintenance, so if it has been overbuffed, we can address the problem immediately. As for the Shadow Form nerf, I'm unsure what you mean by auto attacks -- the hit count also applies to skills. We expect that five hits will be more than enough to take down a target if a dedicated DPS is aiming at you (like a Metallic Sound Performer). However, if the hits of powerful DPS skills are intersected by skills that do less damage (such as Dragon Breath), then the Shadow Chaser may be forced to recast Shadow Form, thus putting himself into a riskier position in order to secure an important kill and granting a greater room for counterplay. This change was chosen specifically so that we did not have to go for a harsher nerf such as the cooldown nerf asked in a forum suggestion. Lastly, as we've stated before, I can promise you that I have personally read every single forum suggestion on the very day it was posted. However, many decisions require several rounds of discussions between the staff members involved, especially those related to cost and rewards, which is why it may seem that some suggestions are being ignore, though I can assure you that they are not. In addition, even after we've decided which path we want to take, our ability to actually test and implement content as a team is not infinite, and some projects have to be prioritized over others. In a patch that implemented large projects such as Eden Academy, Monster Hunter and Summer Festival, it is natural that not that much development time could be allocated to PvP content. Nonetheless, even in this smaller patch you might've noticed that our changes were intended to address several suggestions, including a suggestion you made about Mental Destroyer, a suggestion about a Tier 2 Rental Box and a suggestion about Shadow Chaser Rebalance. I will note that even in the suggestions we do decide to address, we will often go for a different solution to the same problem that betters fits our vision for the PvP scene, which is why sometimes it may seem that we are ignoring a specific suggestion. Specific replies to all of those topics will come as final decisions are made regarding them, especially because I like to observe the effects of a change in the meta before calling a suggestion "closed".
    3 likes
  3. Hey all! Nam'es Luso! Fellow RO lover from Portugal! Looking forward to play on this amazing server!
    2 likes
  4. Asolic

    One-piece <3

    © Asolic

    2 likes
  5. NovaRO staff seems to have a great software development culture. Congratulations and thanks for the great work done.
    1 like
  6. always full chem pls

    © Asolic

    1 like
  7. @Barry the description in the vic wings/deep sun needs to be updated for siege avaiable as well as the SF hits Small but quality patch, thks!
    1 like
  8. Once again, Dhal that is very nice of you sharing your build! Very much appreciated!!
    1 like
  9. Hello Dhal! Thank you so much for taking your time to respond to my forum post! I truly appreciate it and it was very nice of you for this. Like I was thinking from the beginning, CI seems to be a way cooler and more versatile way to play GX... I am following "ilegal's" GX guide. I hope it's a good guide as lots of people have mentioned it. I will take in consideration all of what you mentioned above and start working on my char. I am also going to create a merchant to sell all the things I don't need! Thank you very much once again! More insight is very wellcomed. EDIT: Could I kindly ask if you could post a screenshot of your equipment and cards? That would help me a lot, later on!
    1 like
  10. These flyers were given out in Prontera earlier today. On the back there is this long of details about all the changes you may expect this summer. Below, you can read more about what these changes are and what will happen to the various items you may have obtained last year. Keep in mind that old items from previous years (2020 and before) will be deleted. All 2021 Summer Festival Coins will be transformed into Rusty Summer Festival Coins. All 2021 Rainbow Gemstones will be transformed into Dull Gemstones. All 2021 Summer Tickets will be transformed into Ripped Tickets. All 2021 Rusty Summer Festival Coins can be exchanged into Summer Festival Coins at a 3:1 ratio when you speak with the Ferryman. The same applies to 2021 Dull Gemstones, that will be exchangeable into Rainbow Gemstones at the same 3:1 ratio. If you want to use Rainbow Gemstones at their present value, you can do so at the Festival Painter (who can be found at Main Office 3rd floor). This will remain the case until the maintenance that will bring the new festival. 2021 Ripped Tickets can be exchanged into Summer Festival Coins at a 1:100 ratio. One ticket will become 100 Summer Festival Coins. Golden Pearls will remain unchanged. If you hold any of these, you'll be able to use these right away as normal. The items listed below will be removed and have to be obtained anew: Deepwater Pearls Pouring Keys Wetsuit Iron Shovel Steel Shovel Obsidian Shovel Steel Shards Obsidian Shards Wooden Rod Iron Rod Steel Rod Golden Rod Shiny Clamshell Sturdy Turtle Shell Cool Conch Cheap Lure Worm Lure Standard Lure Rainbow Lure Festival Sandals Vacation Sandals Running Shoes As with last year's event, we feel compelled to reset player's progress in order to get everyone to share the same starting line, regardless if you've played the event in the past. There will also be no Summer Weeklies required on the usual Weekly rotation. We are looking forward to taking you to the Summer Festival grounds, that open its doors on the maintenance of June 30th. It is worth to note that this big maintenance will also include... a bit more than just the Festival, hence the delay from the usual June 21st start. Hope to see you then!
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  12. Asolic

    my guildies~

    © Asolic

    1 like
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  15. © Asolic

    1 like
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  17. " There will also be no Summer Weeklies required on the usual Weekly rotation". Thank you!!!
    1 like
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