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Showing content with the highest reputation since 04/13/2019 in all areas

  1. 6 points
    Shalltear

    Add Abusive Enchant Vouchers

    I'm sure everyone knows where this suggestion is coming from, but regardless of the fact that the outcome in this specific case was positive, at the end of the day creating an enchanting process for an unbound item that requires bound currency is bad game design and basically asking for scams to happen. To prevent scams from happening with Abusive Robe enchants, I suggest adding the "Abusive Enchant Voucher" item. You could buy this item from Dylan for 10 Honor Tokens, and it is unbound, so you can sell it to other players. An enchant costs two Abusive Enchant Vouchers (20 Honor Tokens), while a reset costs one (10 Honor Tokens). In effect, this makes it so you can buy and sell abusive robe enchants without having to actually trade the Abusive Robe, and without having to unbind Honor Tokens as a whole.
  2. 6 points
    Nova

    Patch Notes

    Illusion of Teddy Bear Equipment Illusion Counter Dagger [2] A dagger that has a high chance to do critical damage to a target. CRI + 90. Increases critical damage by 3% per 2 refine rate. If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases physical damage against all size monsters by 20%. If refine rate is 11 or higher, increases physical damage against all property monsters by 20%. [+ Illusion Survivor's Manteau[1]] ASPD + 10%. If refine rate of both are 7 or higher, increases critical damage by 15%. If the sum of refine rate is 18 or higher, incrase by an additional ASPD + 15%. If the sum of refine rate is 22 or higher, enable to use Double Attack level 4. Class: Dagger Attack: 170 Weight: 90 Weapon Level: 4 Required Level: 120 Jobs: Mage Class, Soul Linker Illusion Gate Keeper-DD [2] The barrel of the original Gate Keeper is made out of pure Oridecon, making it very durable. Splash attack, Dex + 1. Increases long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6 (if user has higher level, that level will be auto-cast instead). [+ Illusion Hot-blooded Headband[1]] ATK + 10%. If refine rate of both are 7 or higher, ASPD + 2. If the sum of refine rate is 18 or higher, increases long ranged physical damage by additional 10%. If the sum of refine rate is 22 or higher, increases Spread Attack damage by 30%. Class: Shotgun Attack: 240 Weight: 130 Weapon Level: 4 Required Level: 120 Jobs: Rebellion Illusion Survivor's Staff [2] A staff developed through the united efforts of the Mage Guild and Prontera Church. Dex + 2, Int + 2. Can't be destroyed. Matk + 240, MaxHP + 600. Matk + 1% per 2 refine rate. If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. [+ Illusion Survivor's Manteau[1]] Matk + 50. If both items upgrade levels are +7 or higher, increases water, wind, earth and fire magical damage by 10%. If the combined upgrade levels are +18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%. If the combined upgrade levels are +22 or higher, reduces delay after skill by 15%. Class: Two-Handed Staff Attack: 100 Weight: 120 Weapon Level: 4 Required Level: 120 Jobs: Mage Class, Acolyte Class, Soul Linker Illusion Boots [1] A pair of heavy leather boots, padded with Lunatic fur, that is suited to warriors. Increases ASPD by 1% per refine rate. Cri + 5 per 3 refine rate. Class: Footgear Defense: 16 Weight: 60 Required Level: 100 Jobs: Swordman Class, Archer Class, Merchant Class, Thief Class, Taekwon, Star Gladiator, Gunslinger Illusion Hot-blooded Headband [1] A headgear which symbolizes hot-blooded challenge and battle vigor. Str + 2. Atk + 10 per 2 refine rate. If refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%. Class: Headgear Defense: 3 Location: Upper Weight: 10 Required Level: 120 Jobs: Every Job except Novice Features Implemented the Illusion of Teddy Bear dungeon. Increased the capacity of the Secondary Storage from 400 to 600. Added a Premium Storage to our Storage Service NPC. It holds 600 items and can be purchased for either 5,000 NP or 175 Gold Coins + 20M Zeny. Improved the Report from the New World quest to always give you an Expedition Report you're missing, instead of one at random. Added a Repair NPC to the Draft WoE map. Monster Hunter Happy Hour has been removed. All Monster Hunter drops are now permanently doubled. Master of Coin's Heroic Backpack, Enhanced Variants and Immune Shield have been reduced in price from 500 Gold Coins to 75 Gold Coins. Increased the number of @restock slots from 3 to 10. Added Holy and Poison Elemental Converter scrolls to Telma's BG Shop. Added a new Headgear Quest for the Ashura Fairy hat (ra_temin,312,312). Added the Premium Storage Voucher to the Nova Shop for 5,000 NP. Reduced the price of Balloon Bag (29792) from 6,000 NP to 3,000 NP. Reduced the price of Balloon Egg (29781) from 6,000 NP to 3,000 NP. Added a 30 minute Abrasive to the Nova Shop for 300 NP. Added the MvP Snack Pack to the Nova Shop for 2,500 NP. Below are some models wearing all of the possible hats inside the package.
  3. 2 points
    Sionne

    Sionne's Basic Money-making Guide

    Note: This is all based on experience and it might help you all, esp. those starting at NovaRO. STEP 1: Make a Ranger. By making a Ranger, you're on the first step to make zeny! Be sure to do its Eden Equipment set for starting items. STEP 2: Go to Dewata Dungeon 2. Make sure to get the ff. skills: 1. Warg Rider 2. Warg Strike. Both at max level. Your targets here are Banaspaties. Loot Rough Oridecons only. (@alootid+ Rough Oridecons) Once you're on 90% weight, dump the roughs at your storage and repeat the process. STEP 3: Turn your Roughs to Oridecons Every 5 Roughs is equivalent to 1 Oridecon. It would be best if you have a merchant-class to carry all your hard-farmed oridecons. You can make a dummy guild and drop all your Roughs there. Meanwhile w/ your merchant, you withdraw them and go to Payon to make Oridecon. STEP 4: Make a merchant account for auto-trade. Sell your oridecons based on the market price (@ws Oridecon). Always go a bit lower than the market to sell it faster. Since you have a merchant account on autotrade, continue farming with your Ranger with Oridecons. STEP 5: Get a White Wing Set and at least a +4 Malicious (Hunter Fly) Thanatos Bow Gear your Ranger with the basic White Wing Set and get at least the mentioned bow above. With this, you can at least farm in the next area: Magma 2. (Alternative Geffenia & Juperos, but different loot basis) Autoloot all the misc. loots. Blacklist the heavy equipments and only keep Crimson Orb for Mora Coins. STEP 6: Loot Management: Storage and Overprice. Do not sell your loots as a Ranger. Store them in your storage (like your dummy guild storage). Let your merchant-class with overprice skill lv. 10 sell all the loots for maximum profit. STEP 7: First Step to RNG Now you probably have a little over 30-50m over the course of this guide (in a week). Next thing you do is invest in Heroic Backpacks which are less than 2m these days. Buy at least 10 pcs of +0 Heroic Backpacks. Prepare Eluniums (you can farm them at banaspaty with your rough oridecons). Make 1~2 +7 HBPs. Attempt the leap of fate of 40% to +9 HBP using Enriched Elunium. Sell it for 135m~140m. If you failed at #5, just repeat farming again. [Alternatively, you can create a Mechanic and invest on Calf Diamondbacks which are 4~4.5m each. However, you have to at least a budget higher than 50m.] --- **Guide will be updated weekly if there is a change on the economy of the game.** **Criticism and comments, suggestions are very much welcomed!**
  4. 2 points
    RuMine

    Nova, pleaseeee! T.T

    What you guys think about that? It's a new sprite that was showed in kRO site.
  5. 2 points
    Nova

    PvP Room - Any Level - Map Rotation

    Making the actual map rotate on a regular basis is not only annoying to make happen (As we have to find appropriate coordinates for each and every map), but there just aren't that many maps worth exploring in terms of PvP Arenas. As we mentioned in a separate thread, we're currently working on a PvP Ranking system, making this a much lower priority. Perhaps one day down the line we can look at rotating the maps on a semi-regular basis.
  6. 2 points
    There's so many farming place right now, but i'll try to mention few other than what you already know: - Farming biolab 2 for crimson bow and Research Chart (dropped from kavach icarus) or Rock Ridge mine for calf weapon (and refine it yourself if feeling lucky) - Farming in dewata dun02 and kill banaspaty for rough oridecon and elunium - Farming Thanatos tower 7F++ to farm those stone of sage and Golden Ornament (Love Key ingredient) but its really take long to get there so need kafra card and i wouldn't recommend it for a job without a cart (and the mob hit hard too) - Another option is do the honor token farm for abusive/flattery robe, check banquet of hero quest wiki for more detail (but need many char and ferlock set+pecopeco hairband for fast run) Farming instance is what will you do later when you're already well-geared enough to do it efficiently The cheapest instance you can farm efficiently is farming GMT with RK (under 100m gear), while the coin itself doesn't really sell for high price, if you get the jackpot card its insta rich $$$. But for now, Geffenia is still the best for raw zeny farm. Honestly all farming method is boring and repetitive if you do it everyday, alternate the farming place and just distract yourself while farming, by listening to podcast or watching a video at the same time.
  7. 2 points
    Caaduzin

    Add BG Panacea

    I don't know why adding Panacea to Telma sounds so bad to some of you. or maybe I do Telma has a wide range of consumables that are useful for BG with different purposes (survivability, damage, movement speed, gear repair and so on). Those are all part of RO PvP just like inflicting status effects AND having ways to clear them. The fact is: curse is a common status effect on BG and Panacea is a consumable that clears it. In my opinion it is a good thing that Telma has most items/consumables a player would think about having when going into BG, and this could definitely include Panacea. That's not about being lazy. Hotkey bars can be very limited on space. It will also get in the way of effective keybinding. Panacea >>>>>>>>>> Green Pot + Holy Water. This is not a "how to deal with/get immune to curse" topic. This is "add panacea to Telma". Ideally, yes, the person will go for curse immunity and forget about it. But people are free to choose what they want as a build and it's not realistic to expect everyone to go for 100/0 luk and that doesn't make their status build bad. People have different priorities when building their status and it's fine. When someone decide not to go for curse immunity they will of course want a consumable that clears it. Those are problems the person who decided to not have curse immunity accept to deal with. It's how they pay the price. They have to decide how many to carry. If it's a low amount, they are more likely to run out of it mid fights. If it's a big amount, masq resistance will drop even more. Even if curse is currently spammed on BG, there are situations where getting rid of it will give you the opportunity to get out or to just clear it after there is no more curse inflicting skills/attacks on your screen, instead of waiting for the full duration or for a teammate to bless. Personally I don't care because I have thousands of Panacea and will probably quit playing before I can use them, but I fail to see why it is such a bad idea to give easy access to a simple consumable that clears a heavily present status effect and is naturally desired for most players to carry. They are just choosing to spend badges on it instead of zeny/pvm time.
  8. 2 points
    Nova

    Level 185 - Coming Soon

    On Tuesday April 23rd, we will be implementing a massive patch with a number of big changes! First of all, the base level cap will be increased from 175 to 185. As many of you know, this change comes alongside a number of skill updates, which we'll detail in the patch notes for the maintenance. We'll also be introducing a new floor of Magma Dungeon and a 176+ Gramps, along with a few other turn in quests, so that you guys have places to level. Also, we'll be taking this opportunity to implement the pending Bard and Dancer changes from the previous kRO skill rebalance patch. As a reminder, we intend on implementing the Reload Shadow Set with our MH2 update, which will give players an additional 15% ACD reduction. As an interim until then, we'll be introducing the following equipment changes: The refine requirement on YSF equipment will be lowered from +13 to +9 in order to make the desirable effects from these items much more accessible. YSF Equipment Refine Changes YSF01 Plate [1] ATK + 1% per refine level if the user's base STR is 125 or higher If upgraded to +5 or higher ATK + 5% If upgraded to +7 or higher ATK + 2% If upgraded to +9 or higher ATK + 4% Set Bonus YSF01 Plate YSF01 Manteau YSF01 Greaves If their combined upgrade levels are +27 or higher Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack: bypass 100% of hard defense of normal and boss monsters when performing a physical attack Set Bonus YSF01 Plate YSF01 Manteau Reduce global delay of skills by 1% per upgrade level of YSF01 Manteau Set Bonus YSF01 Plate YSF01 Greaves ASPD + 1% per upgrade level of YSF01 Greaves YSF01 Manteau [1] Reduces global cast delay of skills by 10% if the user's base VIT is 125 or higher If upgraded to +5 or higher ATK + 20 If upgraded to +7 or higher Reduces global delay of skills by 3% If upgraded to +9 or higher Reduces global delay of skills by 4% Set Bonus YSF01 Plate YSF01 Manteau Reduce global delay of skills by 1% per upgrade level of YSF01 Manteau YSF01 Greaves [1] Increases Critical damage on targets by 30% if the user's base LUK is 125 or higher If upgraded to +5 or higher ASPD + 8% If upgraded to +7 or higher ASPD + 1 If upgraded to +9 or higher Increases Critical damage by an additional 10% Set Bonus YSF01 Plate YSF01 Greaves ASPD + 1% per upgrade level of YSF01 Greaves The following items and their respective enchants will also be implemented to give players even more options when it comes to ACD gear while again reducing some of their refine requirements to +9. The following items have been aesthetically re-designed to have different names and resources while retaining most of their original kRO effects: Physical/Ranged/Magical Heroic Capes, Rosary in Mouth and its awakened version. The cost of these items and their enchants will be a combination of Gold Coins and Zeny. Heroic Capes (Awakened) Physical Heroic Cape [1] (Awakened) ATK + 1% per 2 refines If upgraded to +7 or higher ASPD + 10% If upgraded to +9 or higher Reduces global delay of skills by 7% If Base level is lower than 100 Increases EXP from monsters by 10% If Base level is 100 or higher Increases EXP from monsters by 4% Class: Garment Defense: 30 Weight: 20 Required Level: 1 Ranged Heroic Cape [1] (Awakened) Increases damage with ranged attacks by 1% per 2 refines If upgraded to +7 or higher ASPD + 10% If upgraded to +9 or higher Reduces global delay of skills by 7% If Base level is lower than 100 Increases EXP from monsters by 10% If Base level is 100 or higher Increases EXP from monsters by 4% Class: Garment Defense: 30 Weight: 20 Required Level: 1 Magical Heroic Cape [1] (Awakened) MATK + 2% per 3 refines If upgraded to +7 or higher Variable Cast Time is reduced by 10% If upgraded to +9 or higher Reduces global delay of skills by 7% If Base level is lower than 100 Increases EXP from monsters by 10% If Base level is 100 or higher Increases EXP from monsters by 4% Class: Garment Defense: 30 Weight: 20 Required Level: 1 Physical / Ranged Enchants First Enchant Second Enchant STR 1-3 AGI 1-3 INT 1-3 DEX 1-3 VIT 1-3 LUK 1-3 ACD reduction 1-3% Hit 1-15 Flee 1-20 Increase physical damage to Neutral property monsters: 1-7% Increase physical damage to Water property monsters: 1-7% Increase physical damage to Earth property monsters: 1-7% Increase physical damage to Fire property monsters: 1-7% Increase physical damage to Wind property monsters: 1-7% Increase physical damage to Poison property monsters: 1-7% Increase physical damage to Holy property monsters: 1-7% Increase physical damage to Shadow property monsters: 1-7% Increase physical damage to Ghost property monsters: 1-7% Increase physical damage to Undead property monsters: 1-7% Increase physical damage to Formless race monsters: 1-7% Increase physical damage to Undead race monsters: 1-7% Increase physical damage to Plant race monsters: 1-7% Increase physical damage to Insect race monsters: 1-7% Increase physical damage to Fish race monsters: 1-7% Increase physical damage to Demon race monsters: 1-7% Increase physical damage to Demi-human race (excluding players) monsters: 1-7% Increase physical damage to Brute race (excluding players) monsters: 1-7% Increase physical damage to Angel race monsters: 1-7% Increase physical damage to Dragon race monsters: 1-7% Magical Enchants First Enchant Second Enchant STR 1-3 AGI 1-3 INT 1-3 DEX 1-3 VIT 1-3 LUK 1-3 ACD reduction 1-3% MDEF 1-15 Flee 1-20 Increase magical damage to Neutral property monsters: 1-7% Increase magical damage to Water property monsters: 1-7% Increase magical damage to Earth property monsters: 1-7% Increase magical damage to Fire property monsters: 1-7% Increase magical damage to Wind property monsters: 1-7% Increase magical damage to Poison property monsters: 1-7% Increase magical damage to Holy property monsters: 1-7% Increase magical damage to Shadow property monsters: 1-7% Increase magical damage to Ghost property monsters: 1-7% Increase magical damage to Undead property monsters: 1-7% Increase magical damage to Formless race monsters: 1-7% Increase magical damage to Undead race monsters: 1-7% Increase magical damage to Plant race monsters: 1-7% Increase magical damage to Insect race monsters: 1-7% Increase magical damage to Fish race monsters: 1-7% Increase magical damage to Demon race monsters: 1-7% Increase magical damage to Demi-human race (excluding players) monsters: 1-7% Increase magical damage to Brute race (excluding players) monsters: 1-7% Increase magical damage to Angel race monsters: 1-7% Increase magical damage to Dragon race monsters: 1-7% Angel Poring Boots Angel Poring Boots All stats + 1 Enables the use of level 1 Heal Class: Shoes Defense: 15 Weight: 30 Required Level: 1 Officially, these boots had a single, non-removable card slot for the stones listed below, and needed to hit +12 to obtain all of the effects from their enchants. We decided to change this locked-in slot into an enchant that CAN be changed into other stones. This way, a player can change the stone on their boots without having to make a completely new +9 item. Available Zodiac Stones (for Angel Poring Boots) Taurus Stone LUK + 1 Max HP + 5% Max SP + 5% If upgraded to +5 or higher Critical Damage + 2% If upgraded to +7 or higher Critical Damage + 3% If upgraded to +9 or higher Reduces global delay of skills by 5% Scorpio Stone DEX + 1 Max HP + 5% Max SP + 5% If upgraded to +5 or higher Long Range Damage + 2% If upgraded to +7 or higher Long Range Damage + 3% If upgraded to +9 or higher Reduces global delay of skills by 5% Aquarius Stone VIT + 1 Max HP + 5% Max SP + 5% If upgraded to +5 or higher Neutral Property Resistance +2% If upgraded to +7 or higher Neutral Property Resistance +3% If upgraded to +9 or higher Reduces global delay of skills by 5% Capricorn Stone AGI + 1 Max HP + 5% Max SP + 5% If upgraded to +5 or higher ASPD + 5% If upgraded to +7 or higher ASPD + 5% If upgraded to +9 or higher Reduces global delay of skills by 5% Pisces Stone INT + 1 Max HP + 5% Max SP + 5% If upgraded to +5 or higher MATK + 2% If upgraded to +7 or higher MATK + 3% If upgraded to +9 or higher Reduces global delay of skills by 5% Leo Stone STR + 1 Max HP + 5% Max SP + 5% If upgraded to +5 or higher ATK + 2% If upgraded to +7 or higher ATK + 3% If upgraded to +9 or higher Reduces global delay of skills by 5% Lastly as far as equipment introductions go, we've felt for quite a while that our variety in lower and middle headgears has been somewhat lacking, and because of this we've decided to introduce the following headgears through quests: Quest-able Lower and Middle Equipment Rosary in Mouth All stats + 2 Perfect Dodge + 2 Location: Bottom Black Devil Mask All stats + 2 Location: Middle Rosary in Mouth (Awakened) All stats + 1 ATK + 5 MATK + 5 MDEF + 2 Location: Bottom Black Devil Mask [1] (Awakened) All stats + 1 Location: Middle Toy Syringe Condensed white potion effectiveness + 100% Location: Bottom New Wave Sunglasses [1] (Awakened) Reduces global delay of skills by 5% Location: Middle Note: The awakening system will work similar to the Siege Token Awakening system. After awakening an item, players will be able to freely swap between different versions of the item. Of course, none of these items or their awakening will cost Siege Tokens as they are not tied to the War of Emperium. We know that a large number of these changes are going to heavily impact the War of Emperium, and we promise that we will pay close attention to how these changes affect it. As more powerful gears continue to be introduced into the server, and as skills continue to become more and more powerful, we've accepted that by continuing to implement these changes, eventually we'll reach a state where everything will be a one-shot in WoE. It is for this reason that moving forward, we will be much more open about customizing behavior in WoE further, be it by increasing reductions further across the board, or changing skill behavior inside the castles. The first of such changes will be to give an additional 20% ACD reduction to all players inside Battlegrounds, WoE and Draft WoE. This will be an experimental change we'll be looking at closely, and potentially further modify as things evolve. Additionally, we'll be creating the role of WoE Commissioner. To become a WoE Commissioner, you will need to be the leader of an active WoE guild in NovaRO with 12 or more members. This is a volunteer position, and as long as you fit the criteria mentioned previously, all guild leaders are automatically pre-approved. These WoE commissioners will be in charge of relaying player feedback to us in the form of organized ideas and suggestions. We hope that through assigning these roles, these players can provide us with more in-depth player perspectives on the impact of our updates. We will regularly review their feedback and make adjustments to skill interaction and behavior in WoE and BG when necessary. Once the system is in place, if you have a pressing opinion on certain changes, please do not hesitate to reach out to one of the commissioners and have your voice heard. Of course, we ask that you give the changes a shot and form an opinion through experience, instead of jumping to conclusions and posting opinions based on a forum post or rumor. More details regarding the WoE Commissioner initiative will be shared on a separate Dev Blog at a later time. We hope you're all as excited as we are about the coming changes, and continue to enjoy your stay in NovaRO.
  9. 2 points
    AcidGirl

    Nova, pleaseeee! T.T

    Also ... new mado.
  10. 2 points
    Hiromaru

    Add BG Panacea

    100 LUK also helps resisting Howling does it not? It's definetly not a "waste of stat points" And you already get free +30LUK through BG foods, you really don't need that much investment to reach 100 LUK. I'm not even going to comment on 0LUK builds that can achieve Curse Immunity with a single EoE DEX. Lastly, as I said before, when the lv 185 patch hits in 2 weeks we'll have even more stat points making curse immunity a breeze to obtain. There's no need to implement a consumable if the pure purpose is to help badly stated builds. -edit Actually, would Panacea even help that much? :S I mean... with how often Curse is applied in BG you'd have to chug a lot of those consumables in a row. Not to mention that Panacea is heavier than Green Pot and thus makes you more vulnerable to masqs.
  11. 2 points
    Millefey

    Spring Art Contest

    And the contest has drawn to a close~ Thank you everyone for your interest and lovely work! We'll now move on to judging the submitted entries with the full team and get back to you as soon as we can. Participation prizes will be distributed around the same time as the announcement post. See you soon! ^^
  12. 2 points
    Menardy

    Spring Art Contest

    I did it @[email protected]; I'm glad we had a bit more time for this! Thanks =) I made it a bit bigger XD" ~just in case. I can always make it smaller if necessary! There's also enough space for the NovaRO Logo :3! IGN: Menardy
  13. 1 point
    We're going to be doing a massive overhaul in the method of obtainment for a lot of illusion gear that we deemed to be too hard or almost impossible to get. Keep an eye out on the patch on the 23rd for the complete list of changes!
  14. 1 point
    Nishii

    Fancy feather or EMH?

    Hi , FFH is better than EMH at +9 and above refine, even a +7 FFH is a little bit stronger than +9 EMH, in overall stats
  15. 1 point
    Nova

    Rework Random Pet Egg

    Hey there! We like this idea, we'll definitely be removing the Pet Evolution eggs that are in here, but we may also add a couple new ones just to bring some life back into the egg.
  16. 1 point
    7Kedu

    Rework Random Pet Egg

    This is not a pet suggestion. In 2015 was implemented the CASH item Random Pet Egg according to this post. In 2017 was implemented a way to get new pets, the Pet Evolution System, some of them previously exclusive reward of Random Pet Egg, but the CASH item still the same. My suggestion is a change to the rewards of Random Pet Egg, removing the pets that you can get with the Pet Evolution System and Little Poring Egg. That way people will buy this 7k NP egg whiout fear of get a pet that can evolve for free or easly obtained in the lvl 1 in a 3 minutes quest (Little Poring from Criatura Academia quests).
  17. 1 point
    Tyldoer

    WK/WK vs WK/AK

    That's what I've chosen to do as well
  18. 1 point
    Nybor

    Making a speet set.

    The chipset is upper headgear and two accessories. You cant use the peco headband or rocket helm
  19. 1 point
    Nybor

    Making a speet set.

    I tried peco headband or rocket helm with ferlock set. It feels slower than the chip set. I test this by walking in a straight line while Swapping Gears. I think chip set + ferlock set is the best possible combination right now.
  20. 1 point
    Right now most instances are not really worth the time, I recommend farming GMT, OGH, SKY FORTRESS and BIOS 5
  21. 1 point
    probably just outdated bRO info. related:
  22. 1 point
    Nova updated transcended classes back on 22nd feb. In the patch, it stated that lvl 5 concentration should last for 60 secs but in game right now lvl 5 concentration still lasts for only 45 sec. I am not sure if the atk bonus or armor reduction are updated as well as there is no accurate way to test it out. Here is the patch
  23. 1 point
    Several things are wrong with this card atm, first I'll mention the properties of the card on how it works in novaRO and then how it works on kRO: - in novaRO the card has a low chance (of probably 3% cause that's the rAthena script), in kRO the card chance seems to be 50% - in novaRO the duration is 5 seconds+ in kRO the duration is 3 seconds FIX - in novaRO the duration and/or the chance can be reduced by stacking Int/luk to gain immunity against the card, in kRO the duration is fixed at 3 seconds and the chance is fixed at probably 50% per card (values cannot be reduced, similar to sropho card) 1 Miming card: https://gyazo.com/d38cb08f24557dafc5aaa180d435782d 2 Miming cards: https://gyazo.com/9dce6c7cbd5965fa64e34e1991d5a0ca I did more tests like how stats affect the card duration/chance (they don't) but since that's a pain in the ass to record and it's going to be tested again anyway I'll leave that to the staff. Not gonna lie that's pretty cancer and I'm not sure if many ppl want that behavior. Edit: Also would like to mention that hitting a deep sleeping target(while wearing miming cards) can/will just recast/refresh deep sleep on it again so you can hit a target every 2.99 seconds and it will be in deep sleep indefinitely
  24. 1 point
    RuMine

    Nova, pleaseeee! T.T

    Damn, looking good.
  25. 1 point
    StrayCat

    Limit hunter/ranger traps in BG

    What about remove the not activated traps if the ranger who setup it dies (dunno if it could be to other ground field effects too)?
  26. 1 point
    Panic

    Nova, pleaseeee! T.T

    I can assure you that when this is released on kRO we will bring it here to NovaRO as soon as we can( all the changes kRO announced today will require us to get a new client).
  27. 1 point
    Currently, if you wear a gtb card in novaRO and your magic is reflected it deals magic damage back at you normally. However, on iRO sakray (because gtb is hard to get on kRO) this is not the case: https://gyazo.com/4956f041c0fe346e8e2efe506363c8d8 The reflected (magic) damaged is nullified normally (which also makes more sense)
  28. 1 point
    Aimer

    Patch Notes

    It unlocks for your whole account and functions just like the regular ones.
  29. 1 point
    Suroku

    Limit hunter/ranger traps in BG

    I don't think it's griefing, it's probably just ignorance or preplanning. Griefing would be setting those traps at your own team's spawn. Regardless, traps are so easy to play against I'm not sure why it's an issue for y'all. Side note: can someone from alliance disagree with this? Feels like alliance vs everyone on forums atm
  30. 1 point
    En

    BG ASPD Potions

    Adding a bundle or singles of Concentrate, Awakening and Berserk potions in Telma (for a reasonable price each) would be pretty good for classes that constantly use them.
  31. 1 point
    Sweet

    Multiclass WoE Videos

    Like comment subscribe share hit the bell icon tell your mom and dad to subscribe and donate to the patreon Nice vids
  32. 1 point
    Whalekins

    Level 185 - Coming Soon

    Why not decrease the pricing of Enriched materials in the Cash Shop? Seems like a better blanket solution than individually customising every refine-required-bonus item that will be released.
  33. 1 point
    AcidGirl

    Limit hunter/ranger traps in BG

    ahahahaha true. I think that amount of traps is not really often, is it? He was a meticulous ranger. I agree with this: "Exactly so why take away their niche use? It's like saying nerf diamond dust because you can't rely on having an AB/sorcerer in your team. Nerf strip because you can't rely on getting a genetic for FCP in your team etc. With that logic so many skills would have to be customized because you can't rely on having specific classes in your bg group to counter them. Rangers are barely used in bg anyway so if they can manage to actually have some use by trapping, why not."
  34. 1 point
    Meriven

    Spring Art Contest

    Hellooo ( Nekomancerss, I had the same idea as you at first hihi ) IGN : Meriven loading screen size ( i think i messed up the scaling tho )
  35. 1 point
    Ariasmen

    Limit hunter/ranger traps in BG

    right, I thought it was improved with the trans skill update but was not. Still, 4 other classes who can handle that
  36. 1 point
    Indigart

    Spring Art Contest

    I hope you like it n_n! IGN: IndigArt
  37. 1 point
    Tottenbot

    Spring Art Contest

    I did this quick, hope you like it! My name online is CptnChunk.u
  38. 1 point
    myself play SURA CC and i can't oneshot tank or full reduce only ranger or wl with, unless i need switch to dps eq to kill some tank/support classes but still can't kill someone that have GR or Deviling. so i don't get it why you guys want to nerf ASURA. and my weapon isnt bad VM+15
  39. 1 point
    NameLess+NEET

    Spring Art Contest

    My Entry for Spring Contest IGN: Haruka Amami
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