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Showing content with the highest reputation since 02/08/2019 in all areas

  1. 8 points
    Enya

    Disable Saturday Night Fever in BG

    This skill as is right now makes BG very unfun to play: 1. Freedom/dispell still applies the 3-second forced sit after it's cleared. 2. Having the skill persist through rounds will lead to you getting stuck in sitting which cannot be cancelled other than relogging (not feasible in bg) and dying (not feasible in KvM) 3. You cannot type while in this status so you cannot even let your teammates know that you are in frenzy. There's suspicion that it's supposed to block only consumables and not skills, but I don't have a concrete source for that. The next counter play which is the concept of having another chord skill cancelling it (similar to harmonize/echo song) requires the other performer in party to be just within screen range for saturday night fever to be cast, but just outside of the aoe of the skill to not be stuck in the same status. That's simply too demanding for BG environment so in most cases, there is no way to get yourself out of it other than using freedom or just expect death. This skill might have application in coordinated play in WoE, but in BG it's just too chaotic for an uncoordinated team to deal with such an annoying status effectively.
  2. 5 points
    Nova

    Skill Rebalance Patch

    Features Valentine's Day Event has started. Valentino's Quest has returned to Prontera. Added Valentina to Prontera, who sells the following items for 750 Gold Coins each: Added a new quest for the Love Key (alberta,46,137) Added a new quest for the Heart Ribbon (jawaii,261,189) All of the previously mentioned NPCs will be leaving Prontera some time around March 1st. Added images to Mom during the Beginner's Tutorial. Fixed an issue where Infinite Space was not giving experience out to players at the end of the instance. Increased Vending timeout to 7 days. Items Added a quest for New Wave Sunglasses (verus04,62,227) Added the Sweetheart Egg to the Nova Shop for 2,500 Nova Points. The following is a full list of potential hats you can obtain from the Sweetheart Egg (Their rarity is shown in the item description for the egg): Added the Cupid Set Box to the Nova Shop for 15,000 Nova Points. (Note that you can buy separates from the Limited Time tab of the Nova Shop) Cupid Scarf Cupid Circlet Cupid Wings Re-added the Valentine's Day Pack to the Nova Shop for a discounted 5,000 Nova Points. (Down from 7,500) Skills GTB Card now properly blocks Arullo. Properly fixed Death Bound's damage cap. Pain Killer now gives the Endure effect. Fixed Full Moon Kick and New Moon Kick to no longer hit hidden targets. Crazy Weed now removes the trap from Escape. Hagalas Runestone no longer has a damage cap. Hagalas Runestone should properly transfer with Lux Anima. Fixed a Devotion issue where Defender wouldn't apply on the target. Gramps has been rotated. Fixed the Spear Mastery bonuses for Knight classes. Stage 1 of the kRO Skill Rebalance patch is now implemented! First Classes Swordman Magnum Break Reduces after-cast delay from 2 seconds to 0.5 second. Adds 2 seconds cooldown. Merchant Loud Exclamation New skill behavior: Gives Str + 4 and Atk + 30. Party wide skill. Adds 0.5 second fixed cast time. Adds 1 second variable cast time. Adds 30 seconds cooldown. Mage Fire Bolt / Colt Bolt / Lighting Bolt Increases fixed cast time from 0.88 second to 1.2 second. Reduces variable casting time from 3.52 second to 3.2 second. Reduces after-cast delay. Thunderstorm Reduces fixed cast time from 1.6 second to 1.5 second. Reduces variable cast time from 6.4 second to 4.5 second. Fire Ball Set variable cast time to 0.8 second on all skill levels. Set fixed cast time to 0.2 second on all skill levels. Reduces after-cast delay 1 second to 0.7 second on all skill levels. Soul Strike Reduces after-cast delay from 2.5 seconds to 1.4 second on all skill levels. Frost Diver Reduces after-cast delay from 1.5 second to 0.5 second on all skill levels. Acolyte Blessing Also increases Hit per skill level. Increase Agility Also increases ASPD rate per skill level. Angelus Also increases Max HP per skill level. Holy Light Reduces fixed cast time and variable cast time by 50%. Second Classes 2-1 Knight Bowling Bash New skill behavior: Skill deal 2 hit damage to enemy in 5x5 cells and knock them back. When equipping a two-handed sword, the skill hit is increased up to 4 hits depending on the amount of targets. Cannot change weapon for one second after casting skill. Gutter lines no longer exist. Reduces after-cast delay. Adds 1 second cooldown. Brandish Spear New skill behavior: Skill type is now long ranged physical damage. The damage increases depending on the player's STR. Cannot change weapon for one second after casting skill. Reduces after-cast delay. Adds 0.5 second after-cast delay. Adds 1 second cooldown. Increases SP consumption to 24. Two-Handed Quicken Increases ASPD by 10%. Also increases Cri and Hit per skill level, Cri + 12 and Hit + 20 on level 10. Charge Attack Removes fixed cast time and variable cast time. Adds 0.5 second cooldown. Blacksmith Adrenaline Rush Increases ASPD by 10%. Also increases Hit per skill level, Hit + 20 on level 5. Over Thrust Weapon destruction chance is removed. Increases bonus damage on party members. Assassin Sonic Blow Removes attack motion. Requires newer client. Increases damage against target who has HP lower than 50% by 50%. Adds 1 second cooldown. Venom Splasher Reduces cooldown from 12 seconds to 10 seconds. Removes red gemstone consumption. Greatly increases damage. Wizard Lord of Vermilion New skill behavior: Damage display is changed from 10 hit attack for 4 times to 20 hit attack 1 time. Damage increased. Reduces fixed cast time from 1.68 second to 1.5 second. Reduces variable cast time from 6.72 seconds to 4.5 seconds. Reduces after-cast delay from 5 seconds to 1 second. Adds 5 seconds cooldown. Meteor Storm Reduces fixed cast time from 2.4 seconds to 1.5 second. Reduces variable cast time from 9.6 seconds to 6.3 seconds. Reduces after-cast delay from 7 seconds to 1 second. Adds 7 seconds cooldown. Storm Gust Reduces fixed cast time from 2.4 seconds to 1.5 second. Reduces variable cast time from 9.6 seconds to 6.3 seconds. Reduces after-cast delay from 5 seconds to 1 second. Adds 6 seconds cooldown. Jupitel Thunder Reduces fixed cast time from 1.12 seconds to 0.5 second. Reduces variable cast time from 4.48 seconds to 3.8 seconds. Earth Spike Increases damage from 100% to 200% per hit. Increases fixed cast time from 0.56 second to 1.2 second. Increases variable cast time from 2.24 seconds to 3.2 seconds. Reduces after-cast delay skill from 1.8 second to 1.4 second. Heaven's Drive Increases fixed cast time from 0.64 second to 0.8 second. Reduces variable cast time from 3.2 seconds to 1.9 seconds. Reduces delay after skill from 1 second to 0.5 second. Priest Magnus Exorcismus New skill behavior: Changes to deal damage to all race enemies. Demon race / undead race / shadow element / undead element take additional damage. Reduces fixed cast time from 3 seconds to 1 second. Reduces variable cast time from 12 seconds to 4 seconds. Reduces after-cast delay from 1.5 seconds to 1 second. Adds 6 seconds cooldown. Mace Mastery Increases Cri per skill level, Cri + 10 on level 10. Suffragium New skill behavior: The variable cast time bonus is reduced. The buff persists after using a skill. The buff duration has been increased on all skill levels. Party wide skill. Adds 0.5 second fixed cast time. Adds 1 second variable cast time. Reduces after-cast delay from 2 seconds to 1 second. Adds 30 seconds cooldown. Impositio Manus New skill behavior: Increases both Atk and Matk. The buff duration has been increased on all skill levels. Party wide skill. Adds 0.5 second fixed cast time. Adds 1 second variable casttime. Reduces after-cast delay from 3 seconds to 1 second. Adds 30 seconds cooldown. Hunter Land Mine Reduces fixed cast time from 1 second to 0.3 second. Adds 0.5 second variable cast time. Claymore Trap Reduces fixed cast time from 1 second to 0.3 second. Adds 0.5 second variable cast time. Blast Mine Reduces fixed cast time from 1 second to 0.3 second. Adds 0.5 second variable cast time. Blitz Beat Changes damage formula factor to depends on Agi and Dex. Auto Blitz Beat no longer split damage among multiple targets. Second Classes 2-2 Crusader Grand Cross Reduces fixed cast time from 1.5 second to 0.5 second. Reduces variable cast time from 1.5 second to 1 second. Reduces after-cast delay from 1.5 second to 0.5 second. Adds 1 second cooldown. Self damage is removed (HP cost on casting still remains). Shield Boomerang Changes damage formula. Spear Quicken Increases ASPD by 10%. Alchemist Demonstration Increases the chance to destroy target's weapon. Changes damage formula. Deals additional damage depending on skill level of Potion Research. Acid Terror Increases the chance to destroy target's armor. Changes damage formula. Deals additional damage depends on skill level of Potion Research. Rogue Raid Reduces SP consumption to 15. Increases damage. When Raid hits, the target will take 30% additional damage for 10 second (15% on bosses). Back Stab New skill behavior: Moves to target's back immediately and deals damage. Increases skill accuracy depending on skill level. Can't be used while under Hiding state. If user equips dagger, increases hit to 2. Adds 0.5 seconds cooldown. Plagiarism Increases ASPD by 1% per skill level. Sage Deluge / Violent Gale / Volcano Changes catalyst from Yellow Gemstone to Blue Gemstone. Volcano also increases Matk too. Frost Weapon / Flame Launcher / Lightning Loader / Seismic Weapon Reduces fixed cast time from 3 seconds to 1 second. Adds 1 second variable cast time. Changes catalyst to Indigo Point / Scarlet Point / Yellow Wish Point / Lime Green Point. Also increases correspond element magical damage. Remove skill chance of failure. Changes duration of level 1-4. Auto Spell New skill behavior: The triggered spell level is half of the Auto Spell level. The triggered spell level is no longer random. Changes the trigger chance. Type of added magic depends on Hindsight level is changed as below. Level 1-3 : Fire Bolt / Cold Bolt / Lightning Bolt. Level 4-6 : Soul Strike / Fire Ball. Level 7-9 : Earth Spike / Frost Diver. Level 10 : Thunderstorm / Heaven's Drive. Monk Triple Attack Trigger chance is 30% on all skill level. Chain Combo If user equips knuckle, increases damage and reduces SP consumption. Asura Strike Changes damage formula. When used in a combo, the skill can be used when there is 1 spirit sphere or more remaining. Increases damage by 100% when there are 6 spirit sphere or more remains. Asura Strike now consumes all the Spirit Spheres. Blade Stop Effect duration is changed to 10 seconds. Can be used on boss monster but the duration is reduced to 2 seconds. You can now only use skills on the target who has Blade Stop. Investigate Slightly increases damage. Deals additional damage when used on target that user caught with Blade Stop. Finger Offensive Consumes 1 spirit sphere regardless of the skill level. Slightly increases damage. Deals additional damage when used on target that user caught with Blade Stop. Absord Spirits Reduces fixed cast time from 1 second to 0.5 second. Removes variable cast time. Bard and Dancer Musical Strike / Throw Arrow Removes variable cast time. Adds 0.2 second fixed cast time. Adds 0.3 second after-cast delay. Increases damage. Frost Joke / Scream Adds 5 seconds cooldown. Reduces after-cast delay from 4 second to 0.3 second. WoE & Battlegrounds Telma now sells Shadow Chaser paints. Siege Items can now be used in the aru_gld, sch_gld and new 2-1 maps. Kaite can no longer be used in the aru_gld, sch_gld and new 2-1 maps. Fixed an issue where Mega Potions were counting as two consumables in the WoE Statistics page. Eliminated old +7 Siege Foods. Solar, Lunar and Stellar Union is now dispelled upon joining Battlegrounds. Saturday Night Fever now lasts 20 seconds in Battlegrounds.
  3. 4 points
    Good Suras get to the guardian stone faster than all but a couple of the defending team members (who rushed there without any preparation or buffs). Holding the attacking team on the first spawn for a few seconds would allow the defending team to actually make a defense when there is a good sura on the attacking team.
  4. 3 points
    Tokeiburu

    Chibi Mode

    It's been updated.
  5. 2 points
    vTours :D

    Disable Saturday Night Fever in BG

    Yeah, if the bugs on the skill get fixed already it will improve a lot! Happened more than once being stuck on the next bg round because you sat down from that song and can't get up even with @refresh, etc.
  6. 2 points
    AnnAnna

    Skill Rebalance Patch

    Hey Nova, what about Knuckle size modifier ? have you changed it yet ? according to Sigma's post in divine pride forum. "Adjusts size penalty of knuckle Currently : small 100% / medium 75% / large 50% New : small 100% / medium 100% / large 75%"
  7. 2 points
    Feynman

    Help with Sorcerer PVM

    For damage, Crimson Rod + Wickebine Black Ears are viable too, specially versus anything with >100 Mdef (For MvPs is just the way to go) and that's only because we don't have MDEF pierce equip, at least for now. If you can, get two MIR, yeah you lose +1 all stats, but you dont have to deal with a shitty maelstorm and you could get a good enchant if you are lucky. For boosting Diamond Dust (and water Pyschic Wave) get two Headless Mule and a Faceworm Larvae Card, for Earth Grave (and earth Psychic Wave) get two Mavkas and an Arc Elder Card. You could even get Blue/Yellow Cenere respectively. I would prefer getting two Dwighs and staying with vanilla PW (keeping the sweet movement speed) in most PvM cases, but yeah that's not so easy to get. On mid headgear anything with slot will work, but the best option is Slotted Black Framed Glasses. For lower headgear either Rainbow Scarf [Dmg] or Chewed Pencil [Cast Time]. Besides that you should already know that TB of DEX with Runaway Magic makes your damage skyrocket.
  8. 1 point
    Sacae

    Bubble Gum Event missed

    A weak buff don't overwrite a better one That's why you have to wait until the effect goes off
  9. 1 point
    weremage

    Movement Skills in BG/WoE

    I suggest that we give Dorams the ability to lope again (as long as they can't go over walls). This will hopefully bring back Dorams / make them more popular in WoE and diversify rosters.
  10. 1 point
    ye pls, this is so fk annoying
  11. 1 point
    Lu7ky

    Bomb Me

    Making and selling you fruit bombs! ID # 13260-13264 Make requests to buy my bombs! Buy 50+ and you can reserve the right to throw some at me! (This will require you to have the sling item skill which is used to throw these bombs (Genetic skill)) Keep in mind Apple Bombs are super easy to farm > Banana Bombs kind of easy to farm> Pineapple Bombs not really a problem to farm> Melon Bomb kind of hard to farm> Coconut Bombs take forever to farm. I usually like to go batches of 100 of each ish (coconut can be a lot less) (500 total bombs to an order makes it worth your while!) I charge 25k per Banana, Melon bomb 20k per Other bomb (Price on Apple may change later) Please leave a message here so I dont have 100 discord private / direct messages These are great for WoE apparently (Banana and Melon being favorites) Apple Bombs > Inflicts damage Banana Bombs > Inflicts damage, reduces LUK Forced Sit Pineapple Bombs > Inflicts damage, 1 Cell AoE Melon Bomb > Inflicts damage, Reduce ASPD + Movement Speed Coconut Bombs > Inflicts damage, Stun + Bleed Current stock: A:125 B:261 C:43 M:104 P:53 I already have at least 1 regular customer so again Make the request and leave how many you need!
  12. 1 point
    In kRO, a Soul Reaper doesn't lose his/her souls (rotating green/red thingies) upon dying. They do disappear when the character dies but that's merely a visual bug and the reaper can still use the souls he had before dying.
  13. 1 point
    Ariasmen

    Movement Skills in BG/WoE

    That argument would make more sense if people were actually as coordinated in BG but they, unfortunately, are not. While coordinated WoE guilds can make good calls, have a proper roster and are able to react to different threats, in BG it's a totally different situation as there are so many people which are simply new to PvP in general, not knowing their skills and not even knowing the consumables they can use. A Sura in WoE has way less impact than one in BG. The different levels of players require a different set of mechanics and rules to play with as the lack of communication and basic knowledge of the game often, if not always, makes BG a totally different PvP environment compared to WoE.
  14. 1 point
    Oblivion

    Skill Rebalance Patch

    What about that? Additional info. Adjusts size penalty of knuckle Currently : small 100% / medium 75% / large 50% New : small 100% / medium 100% / large 75% Guillotine Fist - Reduces SP recovery penalty duration from 10 seconds to 3 seconds.
  15. 1 point
    Nova

    kRO Skill Rebalance

    kRO has recently applied a major skill re-balance for 1st class, 2nd class and Transcendent skills. These changes mostly affect skill cast times, cooldowns and after-cast delays. The following links explain all the changes: kRO official patch notes Sigma's translation on Divine Pride (thank you for your hard work as always Sigma!) Since this is a major change to a lot of skills, we have decided to split the patch into multiple maintenances instead. This will allow us to find potential issues and fix them in a much more effective manner than if we were to attempt to apply all of the changes in one single batch. Our current schedule is as follows: First maintenance: All 1st and all 2-1 classes. Second maintenance: All 2-2 and transcendent classes. There is one major controversy within these changes, and that is the changes to performer songs. These are the changes to the performer songs that come with this update: Songs can no longer stack. This means each player can only have one song's effect active. Songs have a much wider area of effect, and instead of applying a floor effect where the status is given, they now work the same way Arch Bishop's Clementia does. All party members in a 31x31 radius will get the song effects. The strength of these effects has been dramatically reduced. For example, Poem of Bragi will no longer grant up to 100% reduction in after-cast delay. The biggest problems with these changes is that over time, kRO has introduced a number of equipment pieces that offer players more ways to attain After-cast Delay. Many of those items have not yet been implemented into NovaRO at this time. Because of this, we have decided to post-pone the performer song changes for a later maintenance, while placing a strong focus on introducing more After-cast Delay gear into NovaRO. By doing so, we will be giving players a grace period in which they can adapt their builds in preparation for this massive change. To this goal, within the first maintenance we have introducing these changes, we will be introducing a quest to obtain this piece of gear: New Wave Sunglasses In addition to implementing New Wave Sunglasses with this first maintenance, we are happy to announce to our players that Monster Hunting 2 rewards will include a wide variety of official Shadow Gears, including the Reload Shadow Set, which will allow players to reach up to 15% After-cast Delay using Shadow Gear alone.
  16. 1 point
    ★彡 ᗪOOᗰ 彡★

    Hello there!

    Thank you! É um servidor bem amigável mesmo, por isso até optei a jogar somente nesse servidor! kkk E valeu, qualquer coisa a gente se esbarra por ai em prontera
  17. 1 point
    Aimer

    Hello there!

    Hello Doom, Hope you enjoy your time here with us, welcome to NovaRO!
  18. 1 point
    JazZzy

    ✿ Jaz's Chibi Art Shop ✿

    Commission for Sanoshi~
  19. 1 point
    https://discord.gg/XcQr3a
  20. 1 point
    Colours

    Skill Rebalance Patch

    can you please include information on any skill that is listed as "Changes Damage Formula" please? What IS the new formula? EDIT *Most* In-game Skill descriptions have been updated, unless other mechanics have changed, i guess that should be enough. Thorough skill description update verification needed-Magnus Excorcismus for one is incorrect in-game.
  21. 1 point
    Ariasmen

    Movement Skills in BG/WoE

    is Lope supposed to be usable in bg? Edit: I think they were banned altogether there or something And yeah I don't see much sense in having individual skills customized leading to broken behavior in the first place (snap in bg) while other skills of weaker classes are not considered to be changed. So either 1. enable all (which would lead to a cluster fuck which nobody wants, imagine backsliding chasers without restriction in bg) 2. disable all (the other extreme, suras can still do their job, they do not need snap to have some impact and kill people, of course, it's gonna be a nerf but they shouldn't be in their current position in the first place) 3. As Hiromaru mentioned: enable all(or most of them) but give them some kind of customized individual cooldown (for example 2 seconds on a snap, I pulled the number out of my ass so don't hate on it) so stuff like snap cursed circle is still possible but dumb almost non-catchable snapping and killing in 0,3 seconds with barely any punishment is not (some people even have higher ping than that so there's literally no way for these people to even react to that. Give other skills some similar delay and in/decrease the cooldown individually. Having it stay as it currently is does not seem to be a solution, many people are dissatisfied with it (some more, some less) and there should be some changes.
  22. 1 point
    Hiromaru

    Movement Skills in BG/WoE

    Honestly speaking, if our only options are: Enable all movement skills. Disable all movement skills. Then I'll take #2 any day. I've seen how stupid a BG filled with backsliding chasers and snapping suras is and I really don't want to play that ever again. Rather than simply going the extreme route and enabling/disabling all movement skills, what if we gave every movement skill an individual cooldown? (let's say... 5seconds or so?) Sure, that's super custom but as everyone here knows, our BG/WoE is already super custom so I don't feel that custom change would be too out of place honestly.
  23. 1 point
    kizzy

    Movement Skills in BG/WoE

    justice for gx backslide when or atleast make dark illusion enable at woe/draft
  24. 1 point
    StrayCat

    Movement Skills in BG/WoE

    Enable all movement skills or no movement skills at all!
  25. 1 point
    Basically, it is a way of knowing what items got sold on your vend(s). I don't know what kind of channel should the server use but as long as it works, it would be amazing. For example rodex mail, you sold your items which is a "Headgear A" for 50M. An automated mail would be sent to your vendor like what the server use for the rewards for participating woe. Title: Sold Items. Body: "Headgear A" (Original Prize), (Total amount of zenny you get after the tax). Sold to: Player A. And if it's many materials, for example, Temporal Crystal. Title: Sold Items Body: "Temporal Crystal" (Original Prize), (Zeny you get after tax), (Pcs Sold) = Total Amount. Sold to: Player B. To easily identify what item we sold on our vendors.
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