Jump to content

Leaderboard

Popular Content

Showing most liked content since 03/16/2023 in all areas

  1. There is a way to choose your desired enchant on gray wolf equipment? there is only the option to choose a random enchant on acessories on the first 2 slots, and then you can choose the last enchant for 2500 amethyst. i think it would be better if you have the option that can choose the enchant in all slots, even if it costs 7500+ amethyst
    2 likes
  2. Ever since I started first I thought the server is at its peek with vast numbers of people, items and styles. As I try the pvp side of the server I notice how empty it is, the arena isn't even modified on Nerfing skills and items, bg only has a handful of people but gets decreased by the weeks and woe is limited to just few castle and guilds even so far as having a drafting phase due to lack of players. I didn't say anything back then regarding on the fear of getting in trouble, but since I did months ago I can now fairly say, "PVP is dead and grinding is boring" its was nice to have some endgame gears but once you have them whats next? doing more dailies,weeklies all the time, getting more rich buying more stuff and vice versa, heck even just doing MH is just a hassle now that you get what you want, some would just buy off from other players (which honestly a lazy way to get geared up). Legit most people just login stay online for an hour, get the rewards and be on their way playing something else. What I'm trying to say is I think time to take a bigger improvement and start of by having pvp activity back on this server, despite the history here, bring that back, focus on it more, Nerf/mute some skills/items/cards, less neglecting pvp ideas, make people grow some balls and fight it out (unless the spam alot, I'm sure there's a mute feature in RO), widen the pvp areas, more castles to rule, more guilds participating, 24/7 TDM (kinda like BG but its with randoms), and NO WEEKLY PVP quest (grieving in pvp kills the server internally). lets not forget about town activities like that Halloween event, to keep things riled up. I'm saying this because I care about this server, IK some of you are tired of hearing this but I'm trying to save Novaro from falling like the old Ro's that lacks quantity and unbalance quality. Anyone else who feels the same should also share your thoughts on servers current state. This isn't a suggestion hence if it was then it just be set aside like my old good ideas (which btw I felt devastated). Thank you for reading.
    1 like
  3. thats too much to expect considering they dont even bother correcting wrong descriptions ingame and keep forgetting to disable new items...
    1 like
  4. All i can say is... the server needs """something to be done""" in pvp-bg-woe... (At this point, anything will do)
    1 like
  5. Asolic

    *Giggle*

    © Asolic

    1 like
  6. Another reminder to stay civil, or the thread gets locked, for those who'd ignore the reminder from a player.
    1 like
  7. Just a friendly reminder to keep things calm and cordial. While I do understand everyone's points on the topic I just wanna highly remind everyone to keep their cool. Thanks
    1 like
  8. Excuse us, but the potential WOE population does NOT join cause there is no balance. This is a personal opinion: "Servers start dying when woe and pvp start to die, and of course we don´t want that..." So lets ask: What´s the current state of woe? What´s the current state of draft woe? What´s the current state of pvp? Why are some players urging for some help to save all those player vs player modes? Only those who play siege modes know exactly what´s going on... and the sad part is that we suggest, but for some reasons "others" suggestions are prefered (which it would be OK if the suggestions worked but they have NOT worked). At this point, the staff could OVERHAUL THE ENTIRE PLAYER VS PLAYER and the probability of people who actually try to play PVP-siege modes would be no more than 1% of the servers population... Sometimes i feel like the "new" way of thinking (in the world) just ruined even GAMES, by making them believe that competition is a bad thing cause you will make feel others bad.
    1 like
  9. The way i see it... the important thing is that more people is starting to notice the PVP-bg-woe-skills needs. I aplaud your post @NotAstolfo, even when i dont agree with you 100%
    1 like
  10. At least they bothered rejecting your suggestions different from many others which are completely ignored lmao.
    1 like
  11. So the 3rd and 2nd slot enchants on gray wolf equipment are going to be only random? Let's say I want 2 Warrior orbs in my armor, this makes virtually impossible to achieve desired enchants, especially if the odds in NovaRO are like these: With these odds, there's hardly any improvement over the 17.2 equipment that we get to choose the enchantment, really disappointing. I hope the staff rethink this, either giving an option to reroll 2nd slot enhchant or choose the desired enchant for a higher price.
    1 like
  12. So, your post seems focused on the pvp side of things. This can be quite easily explained: The majority of the population that plays this game is no longer as competitive as they used to be. One of my ex's, who was strictly pvp oriented, probably wouldn't come back here to play for the pvp aspect. This is probably one of the last social bastions of our era, which fortunately, isn't filled with political opinions and racist remarks, so people who come here, instead of other games, are here for the social part of the game, because you can't get this anywhere else. They are working to improve pvp, because there is an active community. (few but growing slowly) So, fortunately, nothing is being ignored on that end. I do like some of your ideas though. Having a pvp quest would be something to take advantage of, while participating in that fun. Part of the reason why I learned MH, was because I was forced to eventually, and it became quite fun, although challenging and stressful. Personally, I think we need pvp fields/dungeons for anything to really arise from this. Yes, it's quite drastic to do so, and could cause some issues with people hogging maps as a group, but at the same time, it could also spark actual competition, at least for those who truly desire it. What's really lacking FOR pvp, is the idea that it's so out of reach, and completely unnecessary for every day play. I can't think of one reason to step into BG, at all. Yes, sure, some of the items are nice, but it's just not part of my *routine* <-- very important here. People play this game for a couple of things: Costumes Weeklies Leveling new jobs Gearing up Socialize Assist other players PVP Weeklies is this grand idea here, because it is technically forced unto us, or we will miss out on some good perks. At the same time, they are very interactive with the game, and force us to explore places we normally never would, which also feeds the market with things others may need. It's probably the most intelligent idea I have ever seen in a server, because it creates a market, an environment of people within maps which would normally be abandoned, and endorses the idea of party play due to difficulty. This is by far the holy grail of what Novaro exists by. Without this very thing, you would see many more people just remain afk and collect dailies. This is why your Weekly PVP quest idea is endearing. Granted, it should be seperate from our regular weekly, or it may cause some people to give up and go straight to collecting dailies, but at the same time, it needs to be as inspiring as our regular weekly. This is the hard part, because it would need to involve all aspects of pvp, like woe, bg, arena, but as I mentioned, I would love to see fields be involved in this. Perhaps an hourly chaos mode of some kind, where players would be forced to take a break from farming, or contest the zone for themselves. it really changes how people think when you're forced to take up arms against someone, or a group, because if you have a farming partner that you always see on the map, and you respect each other for keeping your distance, or simply not over mobbing, guess what will happen? that person will aid you to protect the map, and quite possibly start a coalition, which will inevitably lead to a strong friendship with that person. This, in kind, will also sprout a need to prepare for pvp, and delve into builds, tactics and gear. I can write about this all day, because I used to live in a world of pvp, and I grew much deeper connections there, than I ever could here. It's just a different world when you're forced to defend your friends because they might not be able to, or having or knowing that guy who would always step up and be an actual white knight for his Lady. It's really memorable, and you always remember everyone's names, or you may regret it I also appreciate your wonderful quote at the end. I just hope people don't confuse us as being one and the same. Thank you for reading.
    1 like
  13. Hello everyone. I want to discuss the current state of BG (Battlegrounds) in this post. Unfortunately, I have to say that the situation is not good. The administrators have long neglected the Siege Scenario and, as a result, it has become unplayable. One of the main issues with BG is the lack of balance between DPS and support classes. Additionally, there is no balance between magical and physical damage. Currently, there are some support jobs that are too strong, such as SC and Minstrel, and even Royal Guard, although they are not as oppressive as the others. After the fix of %ATK, physical damage has become almost useless, except for jobs like SE and Sura, which were previously very strong. DB RK too but it doesn't rely on ATK% for damage. Urgent changes are needed if we want to revive the PVP community and make BG fun again. These changes should start with BG since WOE is impossible to revive in the short term. Adding new items such as Patent Weapons and shadow gears or costumes are not enough. We need to look at the jobs that need buffs and nerfs. I think it would be a good idea to nerf magical damage (wl, MS...) a bit and revert the PVP reduction from 90% to 85-80% to balance physical damage again. Also, nerfing Muscular Endurance would be helpful. Check Lastly, I believe that GMs should not abandon PVP due to a lack of players. This is the main reason why there are no players, and leaving a game without proper endgame content is not the best idea... What are your thoughts on the current state of BG? Do you have any suggestions on how to improve it? Let's discuss and find solutions together!!
    1 like
  14. Just mute all 3rd and 4th skills, cards/items involve skill boost of 3rd jobs. Why it is hard to apply those rules? Adding quest on bg would just end up abusing it by grieving for wins/kills which is the reason mmo's dies off. pvp is about showing off gaming skills NOT a required task just to get MORE reasons to get stuff. Lastly if people only plays ro to grind means they have no interest to pvp and the server has a boring population (I need to say it, I'm sorry) IDK the history behind not allowing to cater on PVP more but the server is being wasted away with this route is taking. Just because people tends to talk crap at main doesn't mean removing pvp priority would fix it. IT's an MMO ofc you expect competition via pvp,bg or woe.
    1 like
  15. I am literally taking your defense and saying the staff wouldn't be able to do this without no one in the team knowing. I just added a pinch of "probably/hope" unsure lexical terms to my statement because I am not part of the staff and thus cannot vouch for anything as a player.
    1 like
  16. Hello! ♡ I haven’t played in a long time and now is time to come back. Everything looks so different, but I’m excited to start almost from scratch. I hope to meet new friends and party sometime. I’m also looking for a friendly guild. My main characters are: Nymphette - 191/70 Ranger Shekhinah - 185/70 Arch Bishop Babalon - 177/62 Wanderer See ya! ⸜(。˃ ᵕ ˂ )⸝
    1 like
This leaderboard is set to Los Angeles/GMT-07:00
×
×
  • Create New...