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  • 2-Star Monster Hunting Quests


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    • Patch Notes

        

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    Monster Hunting

    • Monster Hunting Website
    • Added 2-Star Hunts: Garronath and Nysori.
      • Healing in these hunts is further decreased.
      • New Shadow Gear can be crafted by the Shadow Blacksmith.
      • Check out this player-made tool made by @Fleur 
     

    Garronath and Nysori Shadow Gear

    Below is the full list of brand new Shadow Gear available to craft using Garronath and Nysori components:

     

    Second Job Shadow Gear

      24256.png - Knight Shadow Boots
    24269.png - Knight Shadow Armor
    24257.png - Crusader Shadow Boots
    24270.png - Crusader Shadow Plate
    24258.png - Blacksmith Shadow Greaves
    24271.png - Blacksmith Shadow Plate
    24259.png - Alchemist Shadow Greaves
    24272.png - Alchemist Shadow Plate
    24260.png - Priest Shadow Boots
    24273.png - Priest Shadow Cloth
    24261.png - Monk Shadow Boots
    24274.png - Monk Shadow Cloth
    24262.png - Assassin Shadow Boots
    24275.png - Assassin Shadow Mail
    24263.png - Rogue Shadow Boots
    24276.png - Rogue Shadow Mail
    24264.png - Wizard Shadow Shoes
    24277.png - Wizard Shadow Robe
    24265.png - Sage Shadow Shoes
    24278.png - Sage Shadow Cape
    24266.png - Hunter Shadow Boots
    24279.png - Hunter Shadow Vest
    24267.png - Bard Shadow Boots
    24280.png - Bard Shadow Vest
    24268.png - Dancer Shadow Boots
    24281.png - Dancer Shadow Shawl

    Third Job Shadow Gear

      24288.png - Rune Knight Shadow Gauntlet
    24301.png - Rune Knight Shadow Shield
    24289.png - Royal Guard Shadow Glove
    24302.png - Royal Guard Shadow Shield
    24290.png - Mechanic Shadow Gauntlet
    24303.png - Mechanic Shadow Guard
    24291.png - Genetic Shadow Gauntlet
    24304.png - Genetic Shadow Guard
    24292.png - Arch Bishop Shadow Glove
    24305.png - Arch Bishop Shadow Shield
    24293.png - Sura Shadow Glove
    24306.png - Sura Shadow Shield
    24294.png - Guillotine Cross Shadow Gauntlet
    24307.png - Guillotine Cross Shadow Shield
    24295.png - Shadow Chaser Shadow Gauntlet
    24308.png - Shadow Chaser Shadow Shield
    24296.png - Warlock Shadow Glove
    24309.png - Warlock Shadow Book
    24297.png - Sorcerer Shadow Glove
    24310.png - Sorcerer Shadow Book
    24298.png - Ranger Shadow Armguard
    24311.png - Ranger Shadow Buckler
    24299.png - Minstrel Shadow Armguard
    24312.png - Minstrel Shadow Buckler
    24300.png - Wanderer Shadow Armguard
    24313.png - Wanderer Shadow Buckler

    Expanded Job Shadow Gear

      24282.png - Super Novice Shadow Gauntlet
    24318.png - Super Novice Shadow Shield
    24283.png - Gunslinger Shadow Armguard
    24319.png - Gunslinger Shadow Buckler
    24284.png - Taekwon Shadow Gauntlet
    24315.png - Taekwon Shadow Shield
    24285.png - Ninja Shadow Gauntlet
    24314.png - Ninja Shadow Shield
    24286.png - Magical Doram Shadow Glove
    24317.png - Magical Doram Shadow Book
    24287.png - Physical Doram Shadow Armguard
    24316.png - Physical Doram Shadow Buckler

    Assorted Stat Shadow Gear

      24033.png - Healing Shadow Glove
    24366.png - Healing Shadow Shield
    24367.png - Healing Shadow Boots
    24090.png - Stability Shadow Shield
    24111.png - Spell Flow Shadow Shoes
    24112.png - Spell Flow Shadow Robe
    24113.png - Spell Flow Shadow Book

    24152.png - Solid Shadow Gauntlet

    24153.png - Solid Shadow Ring
    24154.png - Immortal Shadow Plate
    24155.png - Immortal Shadow Bangle
    24196.png - Hasty Shadow Boots
    24197.png - Hasty Shadow Mail

    24224.png - Force Shadow Gauntlet

    24225.png - Force Shadow Ring

    24226.png - Force Shadow Pendant
    24228.png - Soul Shadow Glove
    24229.png - Soul Shadow Focus
    24230.png - Soul Shadow Brooch

    Size Modifiers Shadow Gear

      24072.png - Large Shadow Plate
    24075.png - Large Shadow Gauntlet
    24073.png - Medium Shadow Mail
    24076.png - Medium Shadow Gauntlet
    24074.png - Small Shadow Vest
    24077.png - Small Shadow Armguard

    Defense and Piercing Shadow Gear

      24166.png - Penetration Shadow Ring
    24167.png - Penetration Shadow Necklace
    24168.png - Tempest Shadow Focus 24169.png - Tempest Shadow Brooch

    After-cast Reduction Shadow Gear

      24243.png - Reload Shadow Boots 24244.png - Reload Shadow Shield 24245.png - Reload Shadow Armor

     

     

    • Added new items to Dante's Exchange Shop. These can be bought using the new 2-star Monster Gems.
      • Ancient Hero Boots.
      • First set of Ancient Hero weapons.
      • Temporal Armors.
      • Enchantment catalyst for Temporal Armors: Temporal Gem.
      • Enchantment catalysts for Ancient Hero Weapons: Ancient Hero's Bravery and Ancient Hero's Wisdom.

     

    Ancient Hero Weapons

    22171.png

    Ancient Hero Boots [1]

    MaxHP + 500, MaxSP + 50.
    MaxHP + 2% and MaxSP + 1% per 3 refine rate.

    If refine rate is 7 or higher, reduces fixed casting time by 0.3 second.
    If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
    If refine rate is 11 or higher, reduces delay after skill by 5%.

    Class: Footgear
    Defense: 15
    Weight: 60
    Required Level: 100
    Jobs: Every Job

    18170.png

    Narcissus Bow [2]

    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.

    If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%.
    If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds.


    Class: Bow
    Attack: 180
    Weight: 100
    Weapon Level: 4
    Required Level: 100
    Jobs: 3rd Class Archer, Shadow Chaser

    28130.png

    Avenger [2]

    Atk + 10 per 2 refine rate.
    Increases Axe Tornado damage by 10% per 3 refine rate.

    If refine rate is 9 or higher, increases Axe Boomerang damage by 40%.
    If refine rate is 11 or higher, increases physical damage against all size monsters by 15%.

    [+ Ancient Hero Boots [1]]
    When dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.


    Class: Two-Handed Axe
    Attack: 270
    Weight: 600
    Weapon Level: 4
    Required Level: 100
    Jobs: Mechanic

    28744.png

    Madogum [2]

    Matk + 150
    Matk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

    If refine rate is 9 or higher, increases all properties magical damage by 10%.
    If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.


    Class: Dagger
    Attack: 150
    Weight: 80
    Weapon Level: 4
    Required Level: 100
    Jobs: Shadow Chaser

    1847.png

    Iron Nail [2]

    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.

    If refine rate is 9 or higher, increases Rampage Blast damage by 5%.
    If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.


    Class: Knuckle
    Attack: 180
    Weight: 100
    Weapon Level: 4
    Required Level: 100
    Jobs: Sura

    18164.png

    Royal Bow [2]

    Atk + 10 per 2 refine rate.
    Increases Arrow Storm damage by 12% per 3 refine rate.

    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases long ranged physical damage by 5%.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.


    Class: Bow
    Attack: 180
    Weight: 100
    Weapon Level: 4
    Required Level: 100
    Jobs: Ranger, Shadow Chaser

    26118.png

    Shadow Staff [2]

    Matk + 155
    Matk + 10 per 2 refine rate.
    Increases Earth Grave damage by 12% per 3 refine rate.

    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second.

    [+ Ancient Hero Boots [1]]
    When dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.


    Class: Rod
    Attack: 40
    Weight: 50
    Weapon Level: 4
    Required Level: 100
    Jobs: Sorcerer

    2048.png

    Aeon Staff [2]

    Matk + 200
    Can't be destroyed.
    Matk + 10 per 2 refine rate.
    Increases Earth Strain damage by 12% per 3 refine rate.

    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second.

    [+ Ancient Hero Boots [1]]
    When dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7


    Class: Rod
    Attack: 100
    Weight: 80
    Weapon Level: 4
    Required Level: 100
    Jobs: Warlock

    13485.png

    Red Lotus Sword [2]

    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.

    If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%.
    If refine rate is 11 or higher, increase Cart Cannon damage by 15%.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds.


    Class: Sword
    Attack: 180
    Weight: 80
    Weapon Level: 4
    Required Level: 100
    Jobs: Genetic

    21038.png

    Oriental Sword [2]

    Atk + 10 per 2 refine rate.
    Increases Sonic Wave damage by 10% per 3 refine rate.

    If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
    If refine rate is 11 or higher, the weapon can't be destroyed.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.


    Class: Two-handed Sword
    Attack: 180
    Weight: 100
    Weapon Level: 4
    Required Level: 100
    Jobs: Rune Knight

    28039.png

    Shiver Katar [2]

    Atk + 10 per 2 refine rate.
    Increases critical damage by 4% per 3 refine rate.

    If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.


    Class: Katar
    Attack: 185
    Weight: 120
    Weapon Level: 4
    Required Level: 100
    Jobs: Guillotine Cross

    38630.png

    Exorcist's Bible [2]

    Matk + 160
    Matk + 10 per 2 refine rate.
    Increases damage of Duple Light by 25% per 3 refine rate.

    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Duple Light by additional 25%.

    [+ Ancient Hero Boots [1]]
    When dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.


    Class: Book
    Attack: 165
    Weight: 50
    Weapon Level: 4
    Required Level: 100
    Jobs: Arch Bishop

    42018.png

    Aquatic Spear [2]

    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.

    If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.


    Class: Spear
    Attack: 180
    Weight: 120
    Weapon Level: 4
    Required Level: 100
    Jobs: Royal Guard

    38631.png

    One Sky One Sun [2]

    Atk + 10 per 2 refine rate.
    MaxSP + 2% per 3 refine rate.

    If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.


    Class: Book
    Attack: 160
    Weight: 90
    Weapon Level: 4
    Required Level: 100
    Jobs: Star Emperor

    26154.png

    Spirit Pendulum [2]

    Matk + 160
    Matk + 10 per 2 refine rate.
    MaxSP + 2% per 3 refine rate.

    If refine rate is 7 or higher, increases damage of Espa by 15%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases damage of Eswhoo by 20%.

    [+ Ancient Hero Boots [1]]
    When dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.


    Class: Rod
    Attack: 70
    Weight: 110
    Weapon Level: 4
    Required Level: 100
    Jobs: Soul Reaper

    26155.png

    Meowmeow Foxtail [2]

    Matk + 300
    Atk/Matk + 10 per 2 refine rate.
    Atk/Matk + 2% per 3 refine rate.

    If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
    If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.

    [+ Ancient Hero Boots [1]]
    When dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.


    Class: Rod
    Attack: 300
    Weight: 110
    Weapon Level: 4
    Required Level: 100
    Jobs: Summoner

    42302.png

    Crimson Rose [2]

    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.

    If refine rate is 7 or higher, ASPD + 1, Atk + 5%.
    If refine rate is 9 or higher, increases critical damage by 20%.
    If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.


    Class: Pistol
    Attack: 150
    Weight: 70
    Weapon Level: 4
    Required Level: 100
    Jobs: Rebellion

    28255.png

    Master Soul Rifle [2]

    Matk + 210
    Matk + 10 per 3 refine rate.
    Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.

    If refine rate is 7 or higher, ASPD + 1, Matk + 5%.
    If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage.
    If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage.

    [+ Ancient Hero Boots [1]]
    When dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds.


    Class: Rifle
    Attack: 150
    Weight: 100
    Weapon Level: 4
    Required Level: 100
    Jobs: Rebellion

    28256.png

    Demon Slayer Shot [2]

    Splash attack.
    Increases long ranged physical damage by 3% per 2 refine rate.
    MaxSP + 2% per 3 refine rate.

    If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%.
    If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
    If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.


    Class: Shotgun
    Attack: 275
    Weight: 140
    Weapon Level: 4
    Required Level: 100
    Jobs: Rebellion

    28257.png

    Golden Lord Launcher [2]

    Atk + 15 per 3 refine rate.
    Increases long ranged physical damage by 3% per 2 refine rate.

    If refine rate is 7 or higher, increases damage of Dragon Tail by 15%.
    If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second.
    If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.


    Class: Grenade Launcher
    Attack: 320
    Weight: 210
    Weapon Level: 4
    Required Level: 100
    Jobs: Rebellion

    28258.png

    The Black [2]

    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 2% per 3 refine rate.

    If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%.
    If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
    If refine rate is 11 or higher, increases damage of Round Trip by additional 15%.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.


    Class: Gatling Gun
    Attack: 205
    Weight: 270
    Weapon Level: 4
    Required Level: 100
    Jobs: Rebellion

    13345.png

    Huuma Shuriken Clearness [2]

    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 2% per 3 refine rate.

    If refine rate is 7 or higher, increases damage of Swirling Petal by 30%.
    If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
    If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%.

    [+ Ancient Hero Boots [1]]
    When dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds.


    Class: Huuma
    Attack: 230
    Weight: 130
    Weapon Level: 4
    Required Level: 100
    Jobs: Ninja

    28763.png

    Surudoi Kaze [2]

    [+ Ancient Hero Boots [1]]
    [+ Kiri no Tsuyu [2]]
    When dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds.


    Class: Dagger
    Attack: 150
    Weight: 100
    Weapon Level: 4
    Required Level: 100
    Jobs: Ninja

    28764.png

    Kiri no Tsuyu [2]

    [+ Surudoi Kaze [2]]
    Atk + 10 per 3 of the sum of refine rate.
    Atk + 2% per 5 of the sum of refine rate.

    If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%.
    If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds.
    If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned and enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
    If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.


    Class: Dagger
    Attack: 150
    Weight: 80
    Weapon Level: 4
    Required Level: 100
    Jobs: Ninja

     

    Ancient Hero's Bravery
    1st enchant Min ~ Max 2nd enchant Min ~ Max
    Atk 5 ~ 20 Atk % 1 ~ 5%
    ASPD 1

    Increases critical damage

    3 ~ 10%
    Reduces delay after attack 3 ~ 10% Increases damage to formless enemies 3 ~ 20%

    Increases long ranged physical damage

    3 ~ 10%

    Increases damage to undead enemies

    3 ~ 20%
    Increases damage to neutral enemies 3 ~ 20%

    Increases damage to brute enemies

    3 ~ 20%
    Increases damage to water enemies 3 ~ 20%

    Increases damage to plant enemies

    3 ~ 20%
    Increases damage to earth enemies 3 ~ 20%

    Increases damage to insec enemies

    3 ~ 20%
    Increases damage to fire enemies 3 ~ 20%

    Increases damage to fish enemies

    3 ~ 20%
    Increases damage to wind enemies 3 ~ 20%

    Increases damage to demon enemies

    3 ~ 20%
    Increases damage to poison enemies 3 ~ 20%

    Increases damage to demi-human enemies

    3 ~ 20%
    Increases damage to holy enemies 3 ~ 20%

    Increases damage to angel enemies

    3 ~ 20%
    Increases damage to shadow enemies 3 ~ 20%

    Increases damage to dragon enemies

    3 ~ 20%
    Increases damage to ghost enemies 3 ~ 20%

    Increases damage to normal enemies

    3 ~ 20%
    Increases damage to undead enemies 3 ~ 20%

    Increases damage to boss enemies

    3 ~ 20%
       

    Weapon cannot be destroyed

     

     

    Ancient Hero's Wisdom
    1st enchant Min ~ Max 2nd enchant Min ~ Max
    Heal effectiveness 3 ~ 20% Matk % 1 ~ 5%
    Reduces variable casting time 3 ~ 10%

    Reduces variable casting time

    3 ~ 10%
    Reduces delay after skill 1 ~ 5% Increases magic damage to formless enemies 3 ~ 20%

    Increases magic damage to neutral enemies

    3 ~ 20%

    Increases magic damage to undead enemies

    3 ~ 20%
    Increases magic damage to water enemies 3 ~ 20%

    Increases magic damage to brute enemies

    3 ~ 20%
    Increases magic damage to earth enemies 3 ~ 20%

    Increases magic damage to plant enemies

    3 ~ 20%
    Increases magic damage to fire enemies 3 ~ 20%

    Increases magic damage to insec enemies

    3 ~ 20%
    Increases magic damage to wind enemies 3 ~ 20%

    Increases magic damage to fish enemies

    3 ~ 20%
    Increases magic damage to poison enemies 3 ~ 20%

    Increases magic damage to demon enemies

    3 ~ 20%
    Increases magic damage to holy enemies 3 ~ 20%

    Increases magic damage to demi-human enemies

    3 ~ 20%
    Increases magic damage to shadow enemies 3 ~ 20%

    Increases magic damage to angel enemies

    3 ~ 20%
    Increases magic damage to ghost enemies 3 ~ 20%

    Increases magic damage to dragon enemies

    3 ~ 20%
    Increases magic damage to undead enemies 3 ~ 20%

    Increases magic damage to normal enemies

    3 ~ 20%
       

    Increases magic damage to boss enemies

    3 ~ 20%

     

     

    Temporal Armors

    15278.png

    Soaring Physical Armor [1]

    Atk + 50.
    Atk + 2% per 3 refine rate.

    If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
    If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
    If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.

    [+ Temporal STR Boots [1]]
    Atk + 10%.
    If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.


    Class: Armor
    Defense: 120
    Weight: 200
    Required Level: 1
    Jobs: All

    15279.png

    Robust Magical Armor [1]

    Matk + 50.
    Matk + 2% per 3 refine rate.

    If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%.
    If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%.
    If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%.

    [+ Temporal INT Boots [1]]
    Matk + 10%.
    If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%.


    Class: Armor
    Defense: 60
    Weight: 90
    Required Level: 1
    Jobs: All

    15353.png

    Splendid Swift Armor [1]

    Atk + 50.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

    If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
    If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
    If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.

    [+ Temporal AGI Boots [1]]
    ASPD + 1.
    If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.


    Class: Armor
    Defense: 120
    Weight: 200
    Required Level: 1
    Jobs: All

    15354.png

    Excellent Dexterous Armor [1]

    Atk + 50.
    Increases long ranged physical damage by 2% per 3 refine rate.

    If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
    If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
    If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.

    [+ Temporal DEX Boots [1]]
    Increases long ranged physical damage by 5%.
    If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.


    Class: Armor
    Defense: 120
    Weight: 200
    Required Level: 1
    Jobs: All

    15346.png

    Unexpected Fortune Armor [1]

    Atk + 50.
    Increase critical damage by 2% per 3 refine rate.

    If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
    If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
    If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.

    [+ Temporal LUK Boots [1]]
    Increases Critical Damage by 10%.
    If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.


    Class: Armor
    Defense: 120
    Weight: 200
    Required Level: 100
    Jobs: All

    15347.png

    Strong Healthy Armor [1]

    Atk + 50.
    MaxHP + 2% per 3 refine rate.

    If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
    If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
    If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.

    [+ Temporal VIT Boots [1]]
    MaxHP + 10%.
    If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.


    Class: Armor
    Defense: 120
    Weight: 200
    Required Level: 1
    Jobs: All

     

    Temporal Armor Enchantments
    1st enchant Min ~ Max 2nd enchant Min ~ Max
    Atk 3 ~ 20 Atk 3 ~ 20
    Matk 3 ~ 20

    Matk

    3 ~ 20
    Atk % 1 ~ 3% Atk % 1 ~ 3%

    Matk %

    1 ~ 3%

    Matk %

    1 ~ 3%
    Crit 1 ~ 5

    Crit

    1 ~ 5
    Flee 5 ~ 30

    Flee

    5 ~ 30
    Max HP 500 ~ 1000

    Max HP

    500 ~ 1000
    Max SP 50 ~ 500

    Max SP

    50 ~ 500
    Max HP % 1 ~ 5%

    Max HP %

    1 ~ 5%
    Max SP % 1 ~ 5%

    Max SP %

    1 ~ 5%
    Hit 1 ~ 5

    Hit

    1 ~ 5
    Reduces variable casting time 1 ~ 5%

    Reduces variable casting time

    1 ~ 5%
    Reduces delay after attack 1 ~ 5%

    Reduces delay after attack

    1 ~ 5%
    Reduces increases critical damage 1 ~ 5%

    Reduces increases critical damage

    1 ~ 5%
    Heal effectiveness 1 ~ 5%

    Heal effectiveness

    1 ~ 5%
    Increases long range physical damage 1 ~ 5%

    Increases long range physical damage

    1 ~ 5%
    Reduces delay after cast 1 ~ 5%

    Reduces delay after cast

    1 ~ 5%
       

    Armor cannot be destroyed

     
       

    Enchants armor with any property

     

     

    • Archangel Wings can now be recolored by May, whom you can find at the back of the Airship, next to Dante.
      • unknown (1).png
    • Improved rates for Shadow Gear refinement:
      • Using a regular Armor Sphere now has a 70% chance to Curse (up from 40%) and 30% chance to Reduce one refine (down from 60%).
      • Using an Armor Sphere+ now has a 70% chance to do nothing (up from 40%) and 30% chance to Curse (down from 60%).
    • Added Combination Kit to be buyable from the Monster Hunter Tool Dealer. It is now untradeable.
    • Updated the MH Elemental Table:
      • realneweletable.png

     

    • Holy Light, Provoke, Loud Exclamation and Throw Stone no longer have increased cooldowns.
    • Cure and Detoxify's cooldowns have been increased to 30 seconds.
    • Coluceo Heal's cooldown has been decreased to 1 second.
    • Pneuma and Safety Wall's cooldown have been changed to 12 seconds.
    • Status Recovery gained a cooldown of 8 seconds.
    • Soul Breaker does not apply critical hits anymore.
    • Heavily increased Climatic's Fury damage, while decreasing its aggro generation.
    • The Utility role passive skill, Resourceful, has been reworked into Evasion Mastery.
      • Increases Roll range by 1.
      • Increases the invulnerability window during Roll.
      • Increases your Bombring Counter by 1 every time you successfully avoid an attack using Roll's invulnerability window.
    • The respawn time of small mobs has been increased.
    • Guillotine Cross can now use 3rd class poisons and get their appropriate buffs from them, with a few small changes:
      • The general 5% attack bonus during Poisoning Weapon will not be applied.
      • Pyrexia will not increase normal attack damage by 15%. Its Critical Damage increase has been decreased to 10% (down from 15%).
      • Death Hurt recovers 0.4% Max HP per second (down from 1%).
      • Toxin will now give 7% normal attack damage increase instead of healing SP % per second.
      • The negative status effects from the poisons will continue to not apply on Monster Hunter monsters.
    • Gin Infinity Drink no longer grants uninterruptible cast time
    • Jitterbug Card Combo now has its bonus damage decreased from 200% to 20%.
    • New Achievements have been added in the Monster Hunter Section.
      • Garronath - Kill Garronath 250 times
        • Title: Dragoon
        • Item: Garronath Egg
      • Nysori - Kill Nysori 250 times
        • Title: Siren
        • Item: Nysori Egg
      • Stalwart Soul - Complete 500 2 Star Hunts using the Tank Role
        • Title: Dauntless
      • Shining Beacon - Complete 500 2 Star Hunts using the Healer Role
        • Title: Mender
      • Brutal Slayer - Complete 500 2 Star Hunts using the Damage Role
        • Title: Brigand
      • Tricky Tactician - Complete 500 2 Star Hunts using the Utility Role
        • Title: Tactician

    Features

    • Weekly Quest Updates:
      • Garanth and Nyia Quests have been replaced by Garronath and Nysori single-kill quests.
      • There is now a third Monster Hunter Weekly, which will rotate between Garanth and Nyia each week. (This quest will still give 1 Blacksmith's Blessing).
      • Savage Coast Hunt's targets have been replaced by Garronath and Nysori.
      • Savage Coast Hunt's Blacksmith's Blessing reward has increased from 1 to 2.
      • King's Heels instance completions will no longer count towards the Charleston Crisis weekly quest.
      • Dreams and Shadows instance completions will no longer count towards the Nightmarish Jitterbug weekly quest.
      • Added King's Heels, Dreams and Shadows and Fall of Glast Heim [Easy] to the potential weekly instance quests.
      • Removed Faceworm's Nest and Sarah vs Fenrir from the weekly instance quests.
      • Increased the Blacksmith's Blessing reward from the "Complete All Weekly Quests" quest from 3 BSBs to 4 BSBs. 
    •  Community Suggestion Added a savepoint near the entrance to the Rachel Temple.
    • Kafra Card now allows you to open Premium Storage II.
    • Players who are being entered into the #portuguese channel will now automatically also be added to the #ptsupport channel.

    Skills

    • Sorcerer Elemental Converters now have 20 minute durations.
    • Fixed the item requirements for Sorcerer Elemental Converters.
    • Fixed an issue where Redemptio could not be casted.
    • Cart Termination's cost should now function properly.

    War of Emperium and Battlegrounds

    • The Freedom skill can now be used while riding a Warg.
    • Increased GvG reductions from 50% to 65% for WoE 1 and Draft WoE.

     

     



    User Feedback

    Recommended Comments



    Write someone has ever been able to kill Garronath? it's too strong

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    1 hour ago, Proix said:

    Write someone has ever been able to kill Garronath? it's too strong

    it's already been killed a few times

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    Gin infinity drink appears to still provide uninterrupted cast time. Was this new effect only for monster hunter? 

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    1 hour ago, Maxan said:

    Gin infinity drink appears to still provide uninterrupted cast time. Was this new effect only for monster hunter? 

    Everything listed under 'Monster Hunting' is exclusive to Monster Hunter and should affect only Monster Hunter maps. (Everything above 'Features')

    If that is not the case, please create a Bug Report!

     

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