Features
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Implemented the Airship Crash instance.
- Developer's Note: While testing, we've quickly discovered the instance rewards turned out to be quite underwhelming. As such, we've made some unusual modifications to this instance in particular, such as including extra rewards not originally from the instance in Thanos-AD weapons and removing the cooldown altogether. Please note this is not setting a precedent to future instances.
- To start, talk to Dr. Dry Circle Strong (dali02,137,86). Required level: 215. This instance has no cooldown and has Bubble Gum disabled.
- Completing kill quests inside the instance grant Ymir Fragments. Ymir Fragments can be used to obtain Unknown Stat Boots and spawning the MVP.
- The MVP can drop any items from Pizza Sword String's currency exchange shop, including multiple boots at once, up to 3.
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Monster drop Ymir Ore at a 22% rate. Ymir Ore can be used to Reform Thanos weapons into Thanos-AD weapons. Reform Cubes and Refine Hammers for these weapons are sold by Mei, at the Para Market Grade Room (right side room from @go 52).
Thanos -AD Weapons
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5%, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Cart Cannon damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases Cart Cannon damage by additional 15%.
[Bonus by grade]
[Grade D] Atk + 2%, increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by additional 10%.
Class: Sword
Attack: 190
Weight: 100
Weapon Level: 5
Required Level: 190
Jobs: Genetic
Matk + 160.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
Matk + 10 per 2 refine rate.
Increases fire and neutral property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Matk + 5%, increases fire and neutral property damage by additional 10%.
If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%.
[Bonus by grade]
[Grade D] Matk + 2%, increases From the Abyss damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases From the Abyss damage by additional 10%.
Class: Dagger
Attack: 150
Weight: 140
Weapon Level: 5
Required Level: 190
Jobs: Shadow Chaser
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Hesperus Lit damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces global cool time by 10%, increases Hesperus Lit damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Overbrand damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
[Bonus by grade]
[Grade D] Atk + 2%, increases Overslash damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Overslash damage by additional 10%.
Class: Spear
Attack: 190
Weight: 180
Weapon Level: 5
Required Level: 190
Jobs: Royal Guard
Can't be destroyed.
Matk + 180.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
Matk + 10 per 2 refine rate.
Increases Varetyr Spear damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Varetyr Spear by 2.5 seconds.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces cooldown of Psychic Wave by 1 second.
[Bonus by grade]
[Grade D] Matk + 2%, increases Lighntning Land damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases Lighntning Land damage by additional 10%.
Class: Rod
Attack: 100
Weight: 140
Weapon Level: 5
Required Level: 190
Jobs: Sorcerer
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Tiger Cannon damage by 5% per 3 refine rate.
If refine rate is 7 or higher, MaxHP + 5%, reduces cooldown of Tiger Cannon by 1 second.
If refine rate is 9 or higher, increases Fallen Empire damage by 25%, increases Tiger Cannon damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
[Bonus by grade]
[Grade D] Atk + 2%, increases Third Flame Bomb damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Third Flame Bomb damage by additional 10%.
Class: Knuckle
Attack: 200
Weight: 120
Weapon Level: 5
Required Level: 190
Jobs: Sura
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, reduces global cool time by 10%, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
[Bonus by grade]
[Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Rhythm Shooting damage by additional 10%.
Class: Instrument
Attack: 220
Weight: 100
Weapon Level: 5
Required Level: 190
Jobs: Male Only, Minstrel
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, reduces global cool time by 10%, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
[Bonus by grade]
[Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Rhythm Shooting damage by additional 10%.
Class: Whip
Attack: 220
Weight: 100
Weapon Level: 5
Required Level: 190
Jobs: Female Only, Wanderer
Can't be destroyed.
Matk + 190.
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 and Matk + 10 per 2 refine rate.
Increases Duple Light damage by 18% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%.
If refine rate is 9 or higher, Atk + 5%, Matk + 5%, increases Duple Light damage by additional 30%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.
[Bonus by grade]
[Grade D] Atk + 2%, increases Petitio damage by 10%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] Increases Petitio damage by additional 10%.
Class: Mace
Attack: 200
Weight: 100
Weapon Level: 5
Required Level: 190
Jobs: Arch Bishop
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Wind Cutter damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases Wind Cutter damage by additional 20%.
If refine rate is 9 or higher, Atk + 5%, when dealing normal melee physical damage, has a high chance to auto-cast Wind Cutter level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
[Bonus by grade]
[Grade D] Atk + 2%, increases Servant Weapon damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Servant Weapon damage by additional 10%.
Class: Two-handed Sword
Attack: 240
Weight: 250
Weapon Level: 5
Required Level: 190
Jobs: Rune Knight
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Counter Slash damage by 7% per 3 refine rate.
If refine rate is 7 or higher, reduces global cool time by 10%, increases Counter Slash damage by additional 15%.
If refine rate is 9 or higher, Atk + 5%, increases Rolling Cutter damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
[Bonus by grade]
[Grade D] Atk + 3%, increases Impact Crater damage by 10%.
[Grade C] Reduces global cool time by 5%, P.Atk + 1.
[Grade B] Increases Impact Crater damage by additional 10%.
Class: Katar
Attack: 250
Weight: 200
Weapon Level: 5
Required Level: 190
Jobs: Guillotine Cross
Can't be destroyed
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 7% per 3 refine rate.
If refine rate is 7 or higher, reduces global cool time by 10%, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 9 or higher, increases Axe Boomerang damage by 45%, increases Axe Tornado damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
[Bonus by grade]
[Grade D] Atk + 2%, increases Axe Stomp damage by 10%.
[Grade C] Atk + 5%, P.Atk + 1.
[Grade B] Increases Axe Stomp damage by additional 10%.
Class: Two-handed Axe
Attack: 320
Weight: 600
Weapon Level: 5
Required Level: 190
Jobs: MechanicThanos Two-handed Staff-AD [2]
Can't be destroyed.
Matk + 300.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
Matk + 10 per 2 refine rate.
Increases Crimson Rock damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces global cool time by 10%, increases fire and earth property magical damage by 15%.
If refine rate is 9 or higher, increases Earth Strain damage by 40%, increases Crimson Rock damage by additional 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces damage taken from all property enemies by 15%.
[Bonus by grade]
[Grade D] Matk + 2%, increases Floral Flare Road and Stratum Tremor damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases Floral Flare Road and Stratum Tremor damage by additional 10%.
Class: Two-handed Staff
Attack: 150
Weight: 140
Weapon Level: 5
Required Level: 190
Jobs: Warlock
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Focused Arrow Strike damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%.
If refine rate is 9 or higher, Cri + 15, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
[Bonus by grade]
[Grade D] Atk + 2%, increases Crescive Bolt damage by 10%.
[Grade C] Reduces global cool time by 5%, P.Atk + 1.
[Grade B] Increases Crescive Bolt damage by additional 10%.
Class: Bow
Attack: 230
Weight: 200
Weapon Level: 5
Required Level: 190
Jobs: RangerUnknown Stat Boots
Atk + 15 per 2 refine rate.
MaxHP + 120 and MaxSP + 8 per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Str + 175 for 10 seconds.
If refine rate is 13 or higher, increases melee physical damage by 7%.
[Bonus by grade]
[Grade D] Increases Str gained from buff by additional 25.
[Grade C] Increases Str gained from buff by additional 25.
Class: Footgear
Defense: 60
Weight: 70
Armor Level: 2
Required Level: 230
Jobs: Every Job
Atk + 15 per 2 refine rate.
MaxHP + 110 and MaxSP + 3 per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to gain Dex + 175 for 10 seconds.
If refine rate is 13 or higher, reduces fixed casting time by 0.5 seconds.
[Bonus by grade]
[Grade D] Increases Dex gained from buff by additional 25.
[Grade C] Increases Dex gained from buff by additional 25.
Class: Footgear
Defense: 60
Weight: 70
Armor Level: 2
Required Level: 230
Jobs: Every Job
Atk + 10 and Matk + 10 per 2 refine rate.
MaxHP + 150 and MaxSP + 15 per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to gain Vit + 175 for 10 seconds.
If refine rate is 13 or higher, reduces global cool time by 5%.
[Bonus by grade]
[Grade D] Increases Vit gained from buff by additional 25.
[Grade C] Increases Vit gained from buff by additional 25.
Class: Footgear
Defense: 65
Weight: 75
Armor Level: 2
Required Level: 230
Jobs: Every Job
Matk + 15 and increases heal effectiveness by 2% per 2 refine rate.
MaxHP + 80 and MaxSP + 20 per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 7%.
If refine rate is 11 or higher, when dealing magical damage, has a low chance to gain Int + 175 for 10 seconds.
If refine rate is 13 or higher, increases all property magical damage by 7%.
[Bonus by grade]
[Grade D] Increases Int gained from buff by additional 25.
[Grade C] Increases Int gained from buff by additional 25.
Class: Footgear
Defense: 50
Weight: 65
Armor Level: 2
Required Level: 230
Jobs: Every Job
Atk + 15 per 2 refine rate.
MaxHP + 120 and MaxSP + 8 per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Agi + 175 for 10 seconds.
If refine rate is 13 or higher, increases melee physical damage by 4%, increases long ranged physical damage by 4%.
[Bonus by grade]
[Grade D] Increases Agi gained from buff by additional 25.
[Grade C] Increases Agi gained from buff by additional 25.
Class: Footgear
Defense: 60
Weight: 70
Armor Level: 2
Required Level: 230
Jobs: Every Job
Atk + 15 per 2 refine rate.
MaxHP + 100 and MaxSP + 8 per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Luk + 175 for 10 seconds.
If refine rate is 13 or higher, Cri + 7, increases critical damage by 7%, Atk + 7%.
[Bonus by grade]
[Grade D] Increases Luk gained from buff by additional 25.
[Grade C] Increases Luk gained from buff by additional 25.
Class: Footgear
Defense: 65
Weight: 72
Armor Level: 2
Required Level: 230
Jobs: Every Job
- Enabled @noks on the new map dungeons.
- Players level 200+ can now turn in a gramps quest they had already finished.
- Added Machine Creation Guide to the Mado Dealer.
- New Feature Updated Automated Events to give Tabby Coin rewards (participation and winner).
- Community Suggestion Canto Candidus and Clementia will now grant bonuses as if they were job level 70 Arch Bishops. This is a buff.
- Community Suggestion Made Christopher (Oridecon Hammer seller) into a real shop.
- Bug Fix Fixed the MVP drops for Ancient Golem, Ancient Factory Site (jup_fild03).
- Bug Fix Fixed 4th Jobs HP/SP tables to include the bonus from transclass.
- Bug Fix Fixed a bug where Homunculus could not gain levels.
- Bug Fix Fixed a bug where Santa gave the wrong amount of boxes upon completing Hard Houses.
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Bug Fix Fixed a bug where HD refining +10 gear was incorrectly bringing it back down to +9.
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Bug Fix Fixed a bug where decarding could remove an item's grade.
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Bug Fix Fixed a bug where Wig position exchange would give you the wrong wig.
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Bug Fix Fixed an issue where Hyper Novices could not get stat resets.
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Bug Fix Fixed Homunculus S quest to allow Biolos completing it.
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Bug Fix Fixed an issue that allowed Biolo/Meister summons to enter events, such as Snowball Showdown.
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Bug Fix Fixed issues with a number of 4th job quests.
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Bug Fix Fixed an issue that prevented players from changing their EXP rates after joining the Eden Academy
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Bug Fix Brought back the Angel School Prefect Hat Quest NPCs to the second floor of Eden (moc_para02,282,235).
Monster Hunting
- Bug Fix Updated the role NPC to allow Cardinals and Spirit Handlers to take the Healer role.
Items
- Community Suggestion Added Elemental Katars and Sin Weapons to Item Packager Joe.
- Bug Fix Fixed various issues with garments not working as they should.
- Bug Fix Fixed a bug where the -LT EVT headgears could not be refined
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Bug Fix Fixed an issue where Kafra Card was charging the new storage zeny costs
Skills
- Bug Fix Fixed an issue with Jack Frost Nova not working as intended.
- Bug Fix Fixed an issue with Meteor Storm Buster not working as intended.
- Bug Fix Fixed an issue with Dilectio Heal not working as intended.
- Bug Fix Fixed an issue that made it so Dieter could not get Volcanic Ash.
- Bug Fix Fixed an issue with Death Valley modifying HP values.
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Bug Fix Fixed an issue where the skill "Recall Baby" was not being given to parent characters.
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