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    ASPD Patch Notes


    Nova
    • Patch Notes

    Attack speed changes

    After many tests on kRO, we will be updating our ASPD formula to a new and improved, much more accurate formula!

     

    This is what we used to have:

    aspd = base_aspd + flat_aspd;
    aspd = aspd + stat_aspd + status_aspd * agi_bonus;
    aspd = (193 - aspd) * percentage_aspd_bonus + aspd;

    And this is the new ASPD formula:

    aspd = base_aspd + stat_aspd + status_aspd * agi_bonus;
    aspd = (195 - aspd) * percentage_aspd_bonus + aspd;
    aspd = aspd + flat_aspd;

    The parameters in these formulas being:

    base_aspd: The character's base ASPD value including the current weapon.
    flat_aspd: Flat ASPD bonuses gained from items.
    status_aspd: The ASPD bonuses from pots and skills (affected by AGI).
    agi_bonus: The AGI bonus is AGI/200 (0 AGI does remove status_aspd bonuses).
    percentage_aspd_bonus: Percentage bonuses such as a Doppelganger Card.

    The stat ASPD formula has also changed depending of the weapon type:

    For Bows, Guitars, Whips, Revolvers, Riffles, Gatling Guns, Shotguns and Grenade Launchers:
    √(dex²/7 + agi²/2) / 4
    Any other weapon:
    √(dex²/5 + agi²/2) / 4

    The following base ASPD will be modified as well:

     

    Class

    Weapon/Armor

    Change

    Class

    Weapon/Armor

    Change

    icon_jobs_9.png

    Wizard

    Shield

    138 to 148

    icon_jobs_20.png

    Arch Bishop

    Shield

    146 to 151

    icon_jobs_7.png

    Knight

    Two-Handed Spear

    131 to 136

    icon_jobs_20.png

    Royal Guard

    Two-Handed Sword

    147 to 143

    icon_jobs_16.png

    Sage

    Shield

    141 to 151

    icon_jobs_20.png

    Sorcerer

    Two-Handed Staff

    151 to 141

    icon_jobs_20.png

    Dancer

    Unarmed

    160 to 156

    icon_jobs_20.png

    Minstrel

    Bow

    146 to 147

    Whip

    155 to 151

    Instrument

    151 to 152

    Shield

    153 to 149

    icon_jobs_20.png

    Wanderer

    Bow

    146 to 147

    icon_jobs_20.png

    High Magician

    Shield

    136 to 146

    Instrument

    151 to 152

    icon_jobs_20.png

    Professor

    Shield

    141 to 151

    icon_jobs_20.png

    Shadow Chaser

    Shield

    151 to 152

    icon_jobs_20.png

    Lord Knight

    Two-Handed Spear

    131 to 136

    icon_jobs_20.png

    Sura

    Shield

    153 to 151

    icon_jobs_20.png

    High Wizard

    Shield

    138 to 148

    icon_jobs_20.png

    Genetic

    One-Handed Axe

    145 to 148

    icon_jobs_20.png

    Soul Linker

    Dagger

    156 to 146

    One-Handed Mace

    151 to 152

    Two-Handed Staff

    143 to 141

    icon_jobs_20.png

    Warlock

    Two-Handed Staff

    146 to 140

    Shield

    138 to 148

    Shield

    146 to 151

    icon_jobs_20.png

    Gunslinger

    Shield

    140 to 150

    icon_jobs_20.png

    Rune Knight

    Two-Handed Spear

    144 to 138

    icon_jobs_20.png

    Rebellion

    Unarmed

    146 to 152

    One-Handed Spear

    138 to 136

    Shield

    140 to 152

    Two-Handed Axe

    136 to 144

    Riffle

    141 to 142

    icon_jobs_20.png

    Ranger

    No changes

    -

    Gattling Gun

    148 to 149

    icon_jobs_20.png

    Mechanic

    No changes

    -

    Shotgun

    121 to 122

    icon_jobs_20.png

    Guillotine Cross

    No changes

    -

    Grenade Launcher

    116 to 117

    icon_jobs_20.png

    Kagerou/Oboro

    No changes

    -

    Revolver

    146 to 147

    icon_jobs_20.png

    Summoner

    No changes

    -

     

    • Baby Rebellion and Baby Gunslinger have the same ASPD table as their regular classes (Mostly an ASPD increase).
    • Baby Kagerou and Baby Oboro have the same ASPD table as their regular classes (Mostly an ASPD increase).
    • Other classes not listed above were not changed.

     

    Important changes:

    • Classes using bows and gunslingers' weapons will notice a drop in their ASPD.
    • The flat ASPD bonus that is now applied at the end of the formula rather than the beginning, meaning they will have a much larger impact.
    • You no longer need a 100% ASPD bonus to reach the max ASPD from percentage reduction.
    • Max ASPD is still 193, despite the formula using 195 as a base.
    • The @battlestats command will also be updated to reflect those changes.

     

    With these changes, our ASPD formula should fully match kRO's. We hope you enjoy the change!

    Features

    • Ended the Valentines Day quest.
    • Implemented the Hat Recycler (second floor main office, top left corner)
      • Exchange 5 hats from a single Cash Shop box into a new unopened box of the same type.
      • Feature only works for a limited number of Cash Shop boxes:
        • Valentine's Day Pack
        • Mystic Egg II
        • Celestial Christmas Egg
        • Balloon Bag
        • Balloon Egg
        • 2017 MLG Box
        • Pet Shop Hat Egg
      • All future Cash Shop boxes will be included in this system.
      • No additional older Cash Shop Boxes will be retroactively supported.
    • All hotkey issues should be fixed.
    • If the party leader breaks the party, the party leadership will be reassigned to another online player randomly.
    • You'll now be able to use @return in any instance.
    • Fixed an issue with Dice allowing to enter while being overweight.
    • Gramps has been rotated.
    Gramps 85-114 Gramps 115-144 Gramps 145-175
    7QWRRtv.png

    7QWRRtv.png

    7QWRRtv.png

    2Xde5r6.png

    7QWRRtv.png

    7QWRRtv.png

    7pDUzVQ.png

    7QWRRtv.png

    7QWRRtv.png

    Fortu Luna Baba Yaga Nightmare Terror West Orc Village Tatacho Nightmare Arclouze Thor Volcano Big Ben Miming

    Items

    • Twisted Key of Time is now a consumable (casts Wide Curse).
    • Dark Red Lump is now a consumable (chance of cursing yourself).
    • Fixed Jiiterbug Card from neutral resistance to resistance against neutral monsters.

     

    Hope you guys enjoy the patch! And please, write us a review on RMS when you get the chance!

    http://ratemyserver.net/index.php?page=writereview&serid=17776&url_sname=NovaRO

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    This patch make rebel's ASPD decrease too much. 

     

    Before patch, rebels have 1.05 ASPD bonus if wearing fireams. I.e. rebel without weapon have 146 + stat_aspd aspd, then, by equipping Gatling, his ASPD become (148 + stat_aspd) * 1.05.  This is whole 5 to 9 flat aspd increase.

    That "global ASPD bonus" was shown in battlestats, and greatly increased rebels ASPD

     

    Now, this bonus is missing,  rebel without weapon have 146 + stat_aspd aspd, then, by equipping Gatling, his ASPD become (149+ lower_stat_aspd)

     

    Can anyone confirm, that on kRO rebels non't have this multiplyer?

     

    Sorry for bad english.

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    3 hours ago, HyaHya said:

    This patch make rebel's ASPD decrease too much. 

    I had mine dip from 193 to 189. xD

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    Thanks for the update, now I'm getting 193 on my SC while wearing a shield, with no buffs and no consumables of any kind. 8'D Finally I can get a bit of leeway in the gears without sacrificing ASPD.

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    I'm sure a lot of players have tried this, but putting on an equip with ASPD affecting cards don't actually affect the ASPD? So, my aspd, with or without a Cenere on my HBP remains the same? At 120 stat, shouldn't there be at least a bit of change? No budging at all makes no sense whatsoever???????

    Heck, even a Tempest vs Altea remains the same, and Altea even comes with a 10% boost???????

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    Almost bought rebel pvm gears. Now rebel is essentially gone. Dodged a bullet there.

    Edited by NinjaNehNeh

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    Rifle rebel will be the future Meta, mark my words (if we follow faithfully the future kro updates).

     

     

     

     

    Edited by krehan

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    RIP Gatling Fever...
    120atk 10%aspd  for -50%flee is soo ...
    Well, starting  Ranger all over again...
    :lol:

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