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  • Christmas Patch Notes


    Millefey
    • Patch Notes

        xmasheader.jpg

     

    Christmas Event

    • A new selection of headgears is now available to be recolored by Smile.
      • Added 3 new colors to the Noel set
      • Added 2 new colors to the Reindeer set
      • Gift of Panagia
      • Christmas Cat Beanie
      • Knit Rabbit Ears
    • Fixed an issue where Antonio's Ski Jacket's autoguard effect was being removed.
    •  32697.png Jolly Gift Box has been added to the Nova shop for 2,500 Nova Points.
    • A new mini-game, Bombring Assault, has been implemented!
    • Spoiler

       

      1.00

       

    • You will be able to compete in this event throughout the winter.
    • Bombring Assault consists of a 4-man deathmatch with the last person standing winning it all.
    • Players can join Ranked Queue or Party Queue by talking with Bjorn Bombson, at Prontera (150, 185).
    • By participating in the Ranked Queue, players can earn points towards the Bombring Track and obtain exclusive rewards!
      • Players must win 5 rounds in order to earn a notch.
      • Playing ranked queue during Happy Hour (at 3:00, 9:00, 15:00 and 21:00 server time) will earn you '19 Santa Boxes.
      • This track can only be finished 1 time per account.

    bomb.png

    Monster Hunting

    • Cross Impact now has its dash effect and cooldown removed and uses its old damage formula (1500% at level 5).
      • This change does not affect its ability to apply critical strikes.
    • Enchant Deadly Poison damage bonus has been reduced from +300% to +200%.

    Features

    •  Community Suggestion Moved PvP Warper NPC in a number of towns.
    • Status effect icons for Temporal Boots have been added.
    • Moved the hat quest NPC "Traveling Merchant" from nova_vend (192, 79) to nova_vend (156, 18).
    • Expanded the Market map

    Skills

    • Asura Strike's SP regeneration debuff duration has been reduced from 10 to 3 seconds.

    War of Emperium and Battlegrounds

    • Geffen Magic Tournament buffs no longer work in Battlegrounds and War of Emperium.
    • Algiz Runestone no longer works in Battlegrounds.
    •  Siege Commissioners Masquerade skills will now show a notification on their targets when the skill fails.
      • This change has been put into place so players can get a better idea of how often Masquerades fail.
    •  Siege Commissioners Players casting Emergency Recall now take doubled damage.
    •  Siege Commissioners Players under Kaite effect now receive +50% bonus physical damage instead of +400%.
    •  Siege Commissioners Enchant Deadly Poison multipliers have been reduced by 30% for Soul Breaker in Battlegrounds and War of Emperium.
    •  Siege Commissioners Anti-Material Blast now has a 100% success rate in WoE and BG.
    •  Siege Commissioners Fallen Angel no longer consumes coins in WoE and BG.

     

    giacapoj, Playan, Dragodeus and 9 others like this


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    >People makes a forum post https://www.novaragnarok.com/forum/topic/10862-equalize-movement-abilities-in-bg/ complaining about movement skills and (indirectly) about how broken Snap is on BG.

    >Siege Commissioner's makes Fallen Angel (which acts a bit like Snap) don't consume coins in BG.

     

    What?

    Customizing BG thinking about WoE, ok, right...

    They're totally the same, indeed...

    Gust, kizzy and Jysup like this

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    Quote

    Monster Hunting

    Cross Impact now has its dash effect and cooldown removed and uses its old damage formula (1500% at level 5).

    This change does not affect its ability to apply critical strikes.

    Enchant Deadly Poison damage bonus has been reduced from +300% to +200%.

    This change is so unreal, so unnecessary and makes no sense at all

    Edited by Sacae
    Hatsumo likes this

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    It's quite simple as to why that change went through, if you look at the initial list of modified MH skills, you'll notice there are no working movement skills in MH.

    Its new behavior was allowed in MH temporarily as we did not want to just turn the skill off for the content temporarily.

    Saying the change is unnecessary and makes no sense at all makes me think you're not really seeking to make sense of the change and you're just upset about it having changed.

    airinjosei and Dragodeus like this

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    Monster Hunting

    Cross Impact now has its dash effect and cooldown removed and uses its old damage formula (1500% at level 5).

    This change does not affect its ability to apply critical strikes.

    Enchant Deadly Poison damage bonus has been reduced from +300% to +200%.

    now use SD guys
    it hurt a lot that "not affect its ability to apply critical strikes" part

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    3 hours ago, Nova said:

    It's quite simple as to why that change went through, if you look at the initial list of modified MH skills, you'll notice there are no working movement skills in MH.

    Its new behavior was allowed in MH temporarily as we did not want to just turn the skill off for the content temporarily.

    Saying the change is unnecessary and makes no sense at all makes me think you're not really seeking to make sense of the change and you're just upset about it having changed.

    Doing 1/3 of the old damage, cant dance because if you move one cell away you cant hit nothing (Cant dance with high ping/low fps) the skill got butchered to the point of being useless 

    Edited by Sacae
    kizzy likes this

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    28 minutes ago, ashm said:

    So Algiz is no longer can be used?

    I'm sorry I dont play BG, but isn't it exclusive BG rune?

    Algiz rune was designed for WoE not BG.

    Mandie and Tudor like this

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    RKs are too strong in BG.

    Especially now that they have the exclusivity of Mill shield and Hagalaz.

     

    Algiz in BG was fine to boost other jobs and keep a balance.

    As Doram player, i hardly felt the lost of Mill shield and Hagalaz, that's why i stopped playing the job.

    Edited by Fu Windsword

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