Enchantment Stones
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Implemented (most) Costume Enchantment Stones.
- Developer's Note: Enchantment Stones are enchantment-like upgrades, which can be slotted like cards into costumes. With this update, most of the currently existing Enchantment Stones, including base stats, class sets and more are available.
- Most of them can be obtained through regular mob drops in various fields and dungeons. Stronger Enchantment Stones can be crafted by using the ones obtained through mob drops and other items, with Judd (main_office,199,269). All Enchantment Stones are account-bound.
- Enchantment Stones can be betowed upon a costume by double clicking them, just like cards. Keep in mind this will make the costume account bound, until the Stone is removed.
- To remove an Enchantment Stone from a Costume, pay a visit to the Wise Old Woman at the second floor of the Main Office. This function is free.
- For a full list of Enchantment Stones, recipes and where to get them, check our wiki page.
Juperos Expedition: Ancient Laboratory
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Implemented the second episode of Juperos Expedition: Ancient Laboratory.
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With the help of the adventurers, the two teams were able to locate a place who could be the main source of robots in the area. Upon arriving, they'll discover what could have been an abandoned lab... But is it really?
Adventurers who have completed the main scenario of Juperos Expedition and are at least level 180 can access the laboratory, and no more than 8 adventurers can enter the laboratory at the same time. - Juperos Expedition: Ancient Laboratory brings 49 new pieces of Shadow Gear, including the final class set piece of Shadow Gear from Nightmare Toy Factory and Thanatos Tower Hard, as well as Dual Race pierce. These can be bought from Nuran (jup_fild01,306,344).
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To craft Dual Race Pierce Shadow Gears, their single pierce variants at least +5 are required. The new piece will come pre-refined based on the lowest refine between both pieces.
For example, for a Magic Exorcist Current Shadow Weapon, you would bring a +5 or higher Magic Exorcist Shadow Glove and a +5 or higher Magic Corrupted Shadow Gauntlet, to get a refine-equivalent Magic Exorcist Current Shadow Weapon. - Completing the instance rewards each participant with 20 Ancient Drives.
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The final boss of the instance has a 1% chance of dropping Ancient Relic, which can be used to craft Golden Relic and Silver Relic.
- Developer's Note: In the future, we will be implementing an additional method of obtainment for the Ancient Relic that will not be related to an MVP drop.
Golden and Silver Relics
An ancient relic overflowing with mysterious energy.
Ranged physical damage increased by 5%Class : Headgear
Location : Lower
Weight : 1
Applicable Job : Every Job
An ancient Orb overflowing with mysterious energy.
Increases melee physical damage by 5%.Class : Headgear
Location : Lower
Weight : 1
Applicable Job : Every Job -
Included Shadow Gears:
Class Shadow Gear (240 Ancient Drives)
A pair of gloves that can draw the wearer's potential ability.
_
Increases long Ranged Physical Damage by 3%.
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Refine Level +7:
Increases long Ranged Physical Damage by additional 3%.
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Refine Level +9:
Increases long Ranged Physical Damage by additional 4%.
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When equipped with Fire Breath Shadow Pendant and Fire Breath Shadow Earring:
For each 2 Refine Levels of entire set:
MaxHP and MaxSP by 1%.
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When equipped with Rune Knight Shadow Weapon:
For each Refine Level of entire set:
Increases damage of Dragon Breath by 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: Rune Knight
A pair of gloves that can draw the wearer's potential ability.
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Increases Holy elemental magic damage by 3%.
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Refine Level +7:
Increases Holy elemental magic damage by additional 3%.
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Refine Level +9:
Increases Holy elemental magic damage by additional 4%.
_
When equipped with Magnus Shadow Pendant and Magnus Shadow Earring:
For each 2 Refine Levels of entire set:
Increases damage of Genesis Ray by 1%.
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When equipped with Royal Guard Shadow Shield:
Ignores magical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of all race, except Players, by additional 1%.
_
Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: Royal Guard
A pair of gloves that can draw the wearer's potential ability.
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Increases Earth elemental magic damage by 3%.
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Refine Level +7:
Increases Earth elemental magic damage by additional 3%.
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Refine Level +9:
Increases Earth elemental magic damage by additional 4%.
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When equipped with Strain Shadow Pendant and Strain Shadow Earring:
For each Refine Level of entire set:
Increases damage of Earth Strain by 1%.
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When equipped with Warlock Shadow Shield:
Ignores magical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of all race, except Players, by additional 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: Warlock
A pair of gloves that can draw the wearer's potential ability.
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Increases Earth elemental magic damage by 3%.
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Refine Level +7:
Increases Earth elemental magic damage by additional 3%.
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Refine Level +9:
Increases Earth elemental magic damage by additional 4%.
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When equipped with Grave Shadow Pendant and Grave Shadow Earring:
For each Refine Level of entire set:
Increases damage of Earth Grave by 1%.
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When equipped with Sorcerer Shadow Shield:
Ignores magical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of all race, except Players, by additional 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: Sorcerer
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
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Increases damage of Cluster Bomb by 3%.
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Refine Level +7:
Increases damage of Cluster Bomb by additional 3%.
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Refine Level +9:
Increases damage of Cluster Bomb by additional 4%.
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When equipped with Cluster Shadow Armor and Cluster Shadow Shoes:
For each Refine Level of entire set:
Increases damage of Cluster Bomb by 1%.
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When equipped Ranger Shadow Weapon:
Ignores physical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
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Class: Shadow Shield
Weight: 0
Required Level: 99
Jobs: Ranger
A pair of gloves that can draw the wearer's potential ability.
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Increases long Ranged Physical Damage by 3%.
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Refine Level +7:
Increases long Ranged Physical Damage by additional 3%.
_
Refine Level +9:
Increases long Ranged Physical Damage by additional 4%.
_
When equipped with Arrow Vulcan Shadow Pendant and Arrow Vulcan Shadow Earring:
For each Refine Level of entire set:
Increases damage of Arrow Vulcan by 1%.
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When equipped with Minstrel Shadow Shield or Wanderer Shadow Shield:
Ignores physical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: Minstrel & Wanderer
A pair of gloves that can draw the wearer's potential ability.
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Increases long Ranged Physical Damage by 3%.
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Refine Level +7:
Increases long Ranged Physical Damage by additional 3%.
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Refine Level +9:
Increases long Ranged Physical Damage by additional 4%.
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When equipped with Boomerang Shadow Pendant and Pendant Shadow Earring:
For each 2 Refine Levels of entire set:
Increases damage of Axe Boomerang by 1%.
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When equipped with Mechanic Shadow Shield:
Ignores physical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: Mechanic
A pair of gloves that can draw the wearer's potential ability.
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Increases Physical Damage against enemies of every size by 3%.
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Refine Level +7:
Increases Physical Damage against enemies of every size by additional 3%.
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Refine Level +9:
Increases Physical Damage against enemies of every size by additional 4%.
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When equipped with Crazy Shadow Pendant and Crazy Shadow Earring:
For each Refine Level of entire set:
Increases damage of Crazy Weed by 1%.
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When equipped with Genetic Shadow Shield:
Ignores physical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: GeneticRipper Slasher Shadow Gauntlet
A pair of gloves that can draw the wearer's potential ability.
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Increases long Ranged Physical Damage by 3%.
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Refine Level +7:
Increases long Ranged Physical Damage by additional 3%.
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Refine Level +9:
Increases long Ranged Physical Damage by additional 4%.
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When equipped with Ripper Slasher Shadow Pendant and Ripper Slasher Shadow Earring:
For each Refine Level of entire set:
Increases damage of Cross Ripper Slasher by 1%.
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When equipped with Guillotine Cross Shadow Shield:
Ignores physical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: Guillotine Cross
A pair of gloves that can draw the wearer's potential ability.
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Physical melee attacks have a low chance to auto-cast Psychic Wave Lv.3.
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Refine Level +7:
Increases the chance to auto-cast Psychic Wave by 1%.
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Refine Level +9:
Increases the chance to auto-cast Psychic Wave by 2%.
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When equipped with Shadowspell Shadow Bracer and Shadowspell Shadow Cufflink:
For each Refine Level of entire set:
Increases damage of Psychic Wave by 1%.
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When equipped with Shadow Chaser Shadow Shield:
Ignores magical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of all race, except Players, by additional 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: Shadow Chaser
A pair of gloves that can draw the wearer's potential ability.
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Increases damage of Flash Kick by 3%.
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Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay by 5%).
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Refine Level +9:
Increases Attack Speed (Decreases After Attack Delay by additional 5%).
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When equipped with Stardust Shadow Shield and Stardust Shadow Armor:
For each Refine Levels of entire set:
Increases damage of Falling Star by 1%.
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When equipped with Star Emperor Shadow Shoes:
Ignores physical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: Star Emperor
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
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Increases Physical Damage against enemies of every size by 1% and increases Holy elemental magic damage by 1%.
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Refine Level +7:
Increases physical and magical Holy elemental damage against all sizes by additional 2%.
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Refine Level +9:
Increases physical and magical Holy elemental damage against all sizes by additional 2%.
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When equipped with Duplex Shadow Armor and Duplex Shadow Shoes:
For each Refine Level of entire set:
Increases damage of Duple Light by 1%.
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When equipped with Arc Bishop Shadow Weapon:
Ignores physical and magical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical and magical defense of all race, except Players, by additional 1%.
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Class: Shadow Shield
Weight: 0
Required Level: 99
Jobs: Arch Bishop
A pair of gloves that can draw the wearer's potential ability.
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Increases Physical Damage against enemies of every size by 3%.
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Refine Level +7:
Increases Physical Damage against enemies of every size by additional 3%.
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Refine Level +9:
Increases Physical Damage against enemies of every size by additional 4%.
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When equipped with Sky Blow Shadow Pendant and Sky Blow Shadow Earring:
For each Refine Level of entire set:
Increases damage of Sky Net Blow by 1%.
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When equipped with Sura Shadow Shield:
Ignores physical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
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Class: Shadow weapon
Weight: 0
Required Level: 99
Jobs: Sura
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
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Increases Shadow elemental magic damage by 3%.
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Refine Level +7:
Increases Shadow elemental magic damage by additional 3%.
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Refine Level +9:
Increases Shadow elemental magic damage by additional 4%.
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When equipped with Evil Curse Shadow Pendant and Evil Curse Shadow Shoes:
For each Refine Level of entire set:
Increases damage of Curse Explosion by 1%.
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When equipped with oul Reaper Shadow Armor:
Ignores magic defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magic defense of all race, except Players, by additional 1%.
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Class: Shadow Earring
Weight: 0
Required Level: 99
Jobs: Soul Reaper
A pair of gloves that can draw the wearer's potential ability.
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Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 5%.
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Refine Level +7:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 5%.
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Refine Level +9:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 5%.
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When combined with First Exploding Draft Shadow Shield and First Exploding Draft Shadow Armor:
For each Refine Level of entire set:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 1%.
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When combined with Oboro Shadow Shoes:
Ignores magical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of all race, except Players, by additional 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: Ninja
A pair of gloves that can draw the wearer's potential ability.
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Increases Ranged Physical Damage by 3%.
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Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
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Refine Level +9:
increases Ranged Physical Damage by additional 4%.
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When combined with God Hammer Shadow Shield and God Hammer Shadow Armor:
For each 2 Refine Levels of entire set:
Increases damage of Hammer of God by 1%.
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When combined with Rebellion Shadow Shoes:
Ignores physical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: Gunslinger
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
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Increases Ranged Physical Damage by 5%.
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Refine Level +7:
Increases Ranged Physical Damage by additional 5%.
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Refine Level +9:
Decreases SP Consumption of Lunatic Carrot Beat by 10%.
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When equipped with Savage Rabbit Shadow Pendant and Savage Rabbit Shadow Shoes:
For each Refine Level of entire set:
Increases damage of Lunatic Carrot Beat and Spirit of Savage by 1%.
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When equipped with Doram Physical Shadow Armor:
Ignores physical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
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Class: Shadow Earring
Weight: 0
Required Level: 99
Jobs: Doram
A pair of gloves that can draw the wearer's potential ability.
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Increases melee and Ranged Physical Damage by 5%.
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Refine Level +7:
Increases melee and Ranged Physical Damage by additional 5%.
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Refine Level +9:
Enables the use of Meltdown, skill level based on learned level of Weapon Research.
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When combined with Super Power Shadow Earring and Super Power Shadow Pendant:
Enables the use of Level 5 Shield Chain.
For each Refine Level*2 of entire set:
Increases damage of Back Stab, Raid, Shield Boomerang and Shield Chain by 1%.
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When combined with Super Novice Shadow Shield:
Ignores physical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: Novice
A pair of gloves that can draw the wearer's potential ability.
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Increases Ranged Physical Damage by 3%.
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Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
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Refine Level +9:
Increases Ranged Physical Damage by additional 4%.
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When combined with Kunai Shadow Shield and Kunai Shadow Shadow Armor:
For each 2 Refine Levels of entire set:
Increases damage of Kunai Splash and Kunai Explosion by 1%.
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When combined with Kagerou Shadow Shoes:
Ignores physical defense of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
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Class: Shadow Weapon
Weight: 0
Required Level: 99
Jobs: NinjaBearer's Shadow Set (60 Ancient Drives)
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
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MDEF +1
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For each 2 refine levels:
MDEF +1
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Bearer's Shadow set
Bearer's Shadow Gauntlet
Bearer's Shadow Plate
Bearer's Shadow Guard
Bearer's Shadow Greaves
Bearer's Shadow Ring
Bearer's Shadow Pendant
All Stats +1
If total refine level of entire set at least +45:
Enables unlimited effect of Endure.
MaxHP -60%
For each refine level of entire set:
MaxHP +1%
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Class: Shadow Armor
Weight: 0
Required Level: 1
Jobs: All Jobs
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
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MaxSP +50
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For each 2 refine levels:
MaxSP +5
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Bearer's Shadow set
Bearer's Shadow Gauntlet
Bearer's Shadow Plate
Bearer's Shadow Guard
Bearer's Shadow Greaves
Bearer's Shadow Ring
Bearer's Shadow Pendant
All Stats +1
If total refine level of entire set at least +45:
Enables unlimited effect of Endure.
MaxHP -60%
For each refine level of entire set:
MaxHP +1%
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Class: Shadow Shoes
Weight: 0
Required Level: 1
Jobs: All Jobs
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
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DEF +5
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For each 2 refine levels:
DEF +1
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Bearer's Shadow set
Bearer's Shadow Gauntlet
Bearer's Shadow Plate
Bearer's Shadow Guard
Bearer's Shadow Greaves
Bearer's Shadow Ring
Bearer's Shadow Pendant
All Stats +1
If total refine level of entire set at least +45:
Enables unlimited effect of Endure.
MaxHP -60%
For each refine level of entire set:
MaxHP +1%
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Class: Shadow Shield
Weight: 0
Required Level: 1
Jobs: All Jobs
A pair of gloves that can draw the wearer's potential ability.
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MaxHP +100
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For each 2 refine levels:
MaxHP +10
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Bearer's Shadow set
Bearer's Shadow Gauntlet
Bearer's Shadow Plate
Bearer's Shadow Guard
Bearer's Shadow Greaves
Bearer's Shadow Ring
Bearer's Shadow Pendant
All Stats +1
If total refine level of entire set at least +45:
Enables unlimited effect of Endure.
MaxHP -60%
For each refine level of entire set:
MaxHP +1%
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Class: Shadow Weapon
Weight: 0
Required Level: 1
Jobs: All Jobs
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
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MATK +5
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For each 2 refine levels:
MATK +1
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Bearer's Shadow set
Bearer's Shadow Gauntlet
Bearer's Shadow Plate
Bearer's Shadow Guard
Bearer's Shadow Greaves
Bearer's Shadow Ring
Bearer's Shadow Pendant
All Stats +1
If total refine level of entire set at least +45:
Enables unlimited effect of Endure.
MaxHP -60%
For each refine level of entire set:
MaxHP +1%
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Class: Shadow Earring
Weight: 0
Required Level: 1
Jobs: All Jobs
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
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ATK +5
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For each 2 refine levels:
ATK +1
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Bearer's Shadow set
Bearer's Shadow Gauntlet
Bearer's Shadow Plate
Bearer's Shadow Guard
Bearer's Shadow Greaves
Bearer's Shadow Ring
Bearer's Shadow Pendant
All Stats +1
If total refine level of entire set at least +45:
Enables unlimited effect of Endure.
MaxHP -60%
For each refine level of entire set:
MaxHP +1%
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Class: Shadow Pendant
Weight: 0
Required Level: 1
Jobs: All JobsDual Penetration/Tempest Shadow Armors (180 Ancient Drives) Executioner Holy Water Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
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Pierces physical defense of Demihuman (except Player) and Undead monsters by 5%.
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For each 2 refine levels:
Pierces physical defense of Demihuman (except Player) and Undead monsters by 1%.
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Executioner Holy Water Shadow set
Executioner Holy Water Shadow Armor
Penetration Shadow Shield
Penetration Shadow Shoes
DEF +5
If total refine level of entire set at least +25:
Pierces physical defense of Demihuman (except Player) and Undead monsters by 100%.
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Class: Shadow Armor
Weight: 0
Required Level: 1
Jobs: All JobsMagic Executioner Holy Water Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
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Pierces magical defense of Demihuman (except Player) and Undead monsters by 5%.
_
For each 2 refine levels:
Pierces magical defense of Demihuman (except Player) and Undead monsters by 1%.
_
When combined with Tempest Shadow Shoes and Tempest Shadow Shield:
MDEF +5
If total refine level of entire set at least +25:
Pierces magical defense of Demihuman (except Player) and Undead monsters by 100%.
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Class: Shadow Armor
Weight: 0
Required Level: 1
Jobs: All JobsExorcist Corrupted Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
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Pierces physical defense of Demon and Angel monsters by 5%.
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For each 2 refine levels:
Pierces physical defense of Demon and Angel monsters by 1%.
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Exorcist Corrupted Shadow set
Exorcist Corrupted Shadow Armor
Penetration Shadow Shield
Penetration Shadow Shoes
DEF +5
If total refine level of entire set at least +25:
Pierces physical defense of Demon and Angel monsters by 100%.
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Class: Shadow Armor
Weight: 0
Required Level: 1
Jobs: All JobsMagic Exorcist Corrupted Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
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Pierces magical defense of Demon and Angel monsters by 5%.
_
For each 2 refine levels:
Pierces magical defense of Demon and Angel monsters by 1%.
_
When combined with Tempest Shadow Shoes and Tempest Shadow Shield:
MDEF +5
If total refine level of entire set at least +25:
Pierces magical defense of Demon and Angel monsters by 100%.
_
Class: Shadow Armor
Weight: 0
Required Level: 1
Jobs: All JobsVibration Dragon Killer Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
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Pierces physical defense of Formless and Dragon monsters by 5%.
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For each 2 refine levels:
Pierces physical defense of Formless and Dragon monsters by 1%.
_
Vibration Dragon Killer Shadow set
Vibration Dragon Killer Shadow Armor
Penetration Shadow Shield
Penetration Shadow Shoes
DEF +5
If total refine level of entire set at least +25:
Pierces physical defense of Formless and Dragon monsters by 100%.
_
Class: Shadow Armor
Weight: 0
Required Level: 1
Jobs: All JobsMagic Vibration Dragon Killer Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
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Pierces magical defense of Formless and Dragon monsters by 5%.
_
For each 2 refine levels:
Pierces magical defense of Formless and Dragon monsters by 1%.
_
When combined with Tempest Shadow Shoes and Tempest Shadow Shield:
MDEF +5
If total refine level of entire set at least +25:
Pierces magical defense of Formless and Dragon monsters by 100%.
_
Class: Shadow Armor
Weight: 0
Required Level: 1
Jobs: All Jobs
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
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Pierces physical defense of Brute (except Player) and Plant monsters by 5%.
_
For each 2 refine levels:
Pierces physical defense of Brute (except Player) and Plant monsters by 1%.
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Scissor Hunting Shadow set
Scissor Hunting Shadow Armor
Penetration Shadow Shield
Penetration Shadow Shoes
DEF +5
If total refine level of entire set at least +25:
Pierces physical defense of Brute (except Player) and Plant monsters by 100%.
_
Class: Shadow Armor
Weight: 0
Required Level: 1
Jobs: All JobsMagic Scissor Hunting Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_
Pierces magical defense of Plant and Brute monsters by 5%.
_
For each 2 refine levels:
Pierces magical defense of Plant and Brute monsters by 1%.
_
When combined with Tempest Shadow Shoes and Tempest Shadow Shield:
MDEF +5
If total refine level of entire set at least +25:
Pierces magical defense of Plant and Brute monsters by 100%.
_
Class: Shadow Armor
Weight: 0
Required Level: 1
Jobs: All JobsFishing Insect Net Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
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Pierces physical defense of Fish and Insect monsters by 5%.
_
For each 2 refine levels:
Pierces physical defense of Fish and Insect monsters by 1%.
_
Fishing Insect Net Shadow set
Fishing Insect Net Shadow Armor
Penetration Shadow Shield
Penetration Shadow Shoes
DEF +5
If total refine level of entire set at least +25:
Pierces physical defense of Fish and Insect monsters by 100%.
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Class: Shadow Armor
Weight: 0
Required Level: 1
Jobs: All JobsMagic Fishing Insect Net Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_
Pierces magical defense of Fish and Insect monsters by 5%.
_
For each 2 refine levels:
Pierces magical defense of Fish and Insect monsters by 1%.
_
When combined with Tempest Shadow Shoes and Tempest Shadow Shield:
MDEF +5
If total refine level of entire set at least +25:
Pierces magical defense of Fish and Insect monsters by 100%.
_
Class: Shadow Armor
Weight: 0
Required Level: 1
Jobs: All JobsPenetration/Tempest Shadow Gears (60 Ancient Drives)
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_
Pierces physical defense of Normal monsters by 5%.
_
For each 2 refine levels:
Pierces physical defense of Normal monsters by 1%.
_
Class: Shadow Shoes
Weight: 0
Required Level: 1
Jobs: All Jobs
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_
Pierces physical defense of Normal monsters by 5%.
_
For each 2 refine levels:
Pierces physical defense of Normal monsters by 1%.
_
Class: Shadow Shield
Weight: 0
Required Level: 1
Jobs: All Jobs
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_
Pierces magic defense of Normal monsters by 5%.
_
For each 2 refine levels:
Pierces magic defense of Normal monsters by 1%.
_
Class: Shadow Shield
Weight: 0
Required Level: 1
Jobs: All Jobs
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_
Pierces magic defense of Normal monsters by 5%.
_
For each 2 refine levels:
Pierces magic defense of Normal monsters by 1%.
_
Class: Shadow Shoes
Weight: 0
Required Level: 1
Jobs: All JobsDual Penetration/Tempest Shadow Weapons (Craft) Magic Exorcist Current Shadow Weapon
Armored gloves in the hand of a weapon. It brings out potential powers.
Ignores magical defense of demon and angel race monsters by 5%.
Ignores magical defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Magic Exorcist Corrupt Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, MATK + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of demon and angel race monsters by 100%.
Weight: 0Magic Vibration Dragon Killer Shadow Weapon
Armored gloves in the hand of a weapon. It brings out potential powers.
Ignores magical defense of formless and dragon race monsters by 5%.
Ignores magical defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Magic Vibration Dragon Killer Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of formless and dragon race monsters by 100%.
Weight: 0Magic Caesars Hunting Shadow Weapon
Armored gloves in the hand of a weapon. It brings out potential powers.
Ignores magical defense of brute (except player) and plant race monsters by 5%.
Ignores magical defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
When Magic Scissors Hunting Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of brute (except player) and plant race monsters by 100%.
Weight: 0Magic Fishing Insect Shadow Weapon
Armored gloves in the hand of a weapon. It brings out potential powers.
Ignores magical defense of fish and insect race monsters by 5%.
Ignores magical defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Magic Fishing Insect Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of fish and insect race monsters by 100%.
Weight: 0Magic Executioner Holy Water Shadow Weapon
Armored gloves in the hand of a weapon. It brings out potential powers.
Ignores magical defense of demihuman (except player) and undead race monsters by 5%.
Ignores magical defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Magic Executioner Holy Water Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of demihuman (except player) and undead race monsters by 100%.
Weight: 0Executioner Holy Water Shadow Weapon
Gloves to bring out the wearer's potential ability by putting it on hands before wearing a weapon.
Ignores defense of demihuman (except player) and undead race monsters by 5%.
Ignores defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Executioner Holy Water Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demihuman (except player) and undead race monsters by 100%.
Weight: 0
Gloves to bring out the wearer's potential ability by putting it on hands before wearing a weapon.
Ignores defense of fish and insect race monsters by 5%.
Ignores defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Fishing Insect Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of fish and insect race monsters by 100%.
Weight: 0Scissors Hunting Shadow Weapon
Gloves to bring out the wearer's potential ability by putting it on hands before wearing a weapon.
Ignores defense of brute (except player) and plant race monsters by 5%.
Ignores defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
When Scissors Hunting Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of brute (except player) and plant race monsters by 100%.
Weight: 0Vibration Dragon Killer Shadow Weapon
Gloves to bring out the wearer's potential ability by putting it on hands before wearing a weapon.
Ignores defense of formless and dragon race monsters by 5%.
Ignores defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Vibration Dragon Killer Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of formless and dragon race monsters by 100%.
Weight: 0Exorcist Corrupt Shadow Weapon
Gloves to bring out the wearer's potential ability by putting it on hands before wearing a weapon.
Ignores defense of demon and angel race monsters by 5%.
Ignores defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Exorcist Corrupt Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demon and angel race monsters by 100%.
Weight: 0
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Features
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Implemented a safe option for upgrading special enchants in Temporal Circlets.
- Level 2 to Level 3: 18 Temporal Spell
- Level 3 to Level 4: 40 Temporal Spell
- Level 4 to Level 5: 60 Temporal Spell
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@mi now shows mob names with a different color, making it easier to differentiate mobs which return multiple results.
- Added an "Exchange Permits" option to Field Manager Elmen (einbech,149,257), which allows you to exchange Physical Permits for Magical and vice-versa.
- Added the camp from Ancient Juperos to the Warper. (Towns > Juperos Camp)
- You're no longer forced to turn-in both Gramps quests at once.
- Added a "Turn-in all" option for Illusion of Moonlight, Underwater and Twins.
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Community Suggestion Implemented a new command: @alootvalue
- Developer's Note: alootvalue allows you to only autoloot items of higher value than the set amount. @alootvalue 30000 will only autoloot items which NPC base sell price is higher than 30,000z.
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Community Suggestion You can now add Tokens of Siegfried to the Utility Belt.
- Developer's Note: Whenever you die, if you have no other Tokens and room in your inventory, a Token will be pulled out of the Utility Belt, allowing you to use it.
- Fixed a bug where a mechanic could remain on a Madogear-like state, without being on a Madogear.
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Fixed the refine animation not showing whenever using the Refine window UI.
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Fixed some Kafra cut ins to properly match their sprites.
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Fixed a bug where Faceworm Queen's HP could be lowered by strategically logging off.
Items
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- Flourishing Spring Pack added to the Nova Shop for 2,500 Nova Points.
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All Spring Nova Shop items are back.
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All Valentines day items have left the Nova Shop, and will return next Valentines season.
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VDay Event Egg is no longer available, and Spring Event Egg is back at the Event Ticket Shop.
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Fixed Illusion Doom Slayer's job requirement.
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Fixed Illusion Thorn Staff MATK bonuses not applying to healing.
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Fixed the proc rate of Illusion Ancient Dagger. This is a buff.
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Fixed Ring of the Flame Lord and Ring of Ressonance being able to be equipped by Soul Linker classes.
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Fixed Rigid Kaho and Fire Frilldora card combos not applying properly.
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Fixed Frame Guard Shadow Shield to properly grant the correct amount of Formless resist.
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Fixed Bomi Card to properly grant Napalm Vulcan when equipped.
Skills
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Fixed SLS Union to follow official behavior.
- Developer's Note: This means Union attacks will ignore defense and flee check, as well as counting as critical hits for the sake of damage calculations.
- Fixed Frost Nova's frozen status not being applied on miss.
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Fixed Max Pain's effect being removed when moving off-screen.
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Fixed Quagmire wrongly decreasing mob MATK.
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Fixed Heal Barrel damage buff not applying to skills.
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Fixed Hesperus Lit to properly utilize VIT in its damage formula.
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Fixed Hells Plant being unable to apply autobonuses.
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Fixed multi-hit skills not splitting their damage properly when damaging plant-protocol mobs.
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Fixed Ring of Nibelungen increasing Flee more than intended.
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Fixed Bayeri's Stein Wand DEF/MDEF increasing effect to properly apply as a status.
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Fixed lower levels of Magic Amplification taking priority over higher levels of the skill.
Siege and PvP
- All Enchantment Stones and new Shadow Gear are disabled in Siege environments.
- Changed SLS Union attacks to not be counted as critical hits in Siege game modes.
- Fixed Siege customizations not applying properly when damaging dummies.
- Fixed Siege customizations not applying properly to Reflect Sword calculations.
- Fixed Algiz Runestone cooldown not applying correctly right after death.
- Fixed the cooldown of Inspiration and Prestige to be 30 seconds on Battlegrounds.
- @hidecostume can now be utilized in Battlegrounds.
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