Jump to content
  • Glast Heim: Challenge Mode


    Aimer
    • Announcements
     Share

    Milesheader21.png.4568a36c509f089c72af7e3eb5904ee1.png

     

    Glast Heim: Challenge Mode

    • Implemented Glast Heim: Challenge Mode.
      • Level required: 170+
      • Cooldown: 3 days
      • Start location: @navi glast_01,143,288 (Warper > Instances > Glast Heim Challenge Mode).
    • Equipment Rewards
      • Royal Guardian Weapons
        Glast Heim Challenge Mode Weapons

        1336.png

        Guardian Knight Axe [2]

        The ceremonial axe used by the Glast Heim guards.
        It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Can't be destroyed, Atk + 5%.
        Increases long ranged physical damage by 1% per refine rate.
        If refine rate is 9 or higher, increases Power Swing damage by 20%.
        If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.

        Class: Axe
        Attack: 210
        Weight: 150
        Weapon Level: 4
        Required Level: 170
        Jobs: Mechanic

        1870.png

        Royal Knuckle [2]

        Knuckles used by the Glast Heim monks.
        It is an ordinary knuckle with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Increases long ranged physical damage by 15%
        Atk + 4 per refine rate.
        If refine rate is 9 or higher, increases Rampage Blast damage by 20%.
        If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau
        Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher
        Increases physical damage against holy and undead property enemies by 20%.

        Class: Knuckle
        Attack: 190
        Weight: 150
        Weapon Level: 4
        Required Level: 170
        Jobs: Sura

        2060.png

        Royal Magician Staff [2]

        The magic wand used by the Glast Heim wizzard.
        It is an ordinary wand with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Can't be destroyed, Matk + 270, Matk + 5%.
        Matk + 5 per refine rate.
        If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%.
        If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage.
        If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

        Class: Two-handed Staff
        Attack: 100
        Weight: 150
        Weapon Level: 4
        Required Level: 170
        Jobs: Warlock

        13347.png

        Royal Huuma Shuriken [2]

        A Huuma Shuriken smuggled into Glast Heim castle.
        It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Increases long ranged physical damage by 15%
        Atk + 4 per refine rate.
        If refine rate is 9 or higher, increases Cross Slash damage by 20%.
        If refine rate is 11 or higher, reduces cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau
        Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher
        Increases physical damage against holy and undead property enemies by 20%.

        Class: Huuma
        Attack: 240
        Weight: 150
        Weapon Level: 4
        Required Level: 170
        Jobs: Ninja

        18191.png

        Guardian Knight Bow [1]

        Crossbow used by the Glast Heim soldiers.
        It is an ordinary crossbow with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Increases long ranged physical damage by 15%
        Atk + 4 per refine rate.
        If refine rate is 9 or higher, increases Triangle Shot damage by 20%.
        If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.

        Class: Bow
        Attack: 180
        Weight: 150
        Weapon Level: 4
        Required Level: 170
        Jobs: Shadow Chaser

        18198.png

        Royal Knight Archer Bow [2]

        The bow used by the Glast Heim soldiers.
        It is an bow weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Increases long ranged physical damage by 15%
        Atk + 4 per refine rate.
        If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces delay after skill by 12%.
        If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau
        Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher
        Increases physical damage against holy and undead property enemies by 20%.

        Class: Bow
        Attack: 190
        Weight: 170
        Weapon Level: 4
        Required Level: 170
        Jobs: Ranger

        21055.png

        Guardian Knight Claymore [2]

        A blunt two-handed sword used by the Raydric knights.
        It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Atk + 5%.
        Atk + 4 per refine rate.
        If refine rate is 9 or higher, Cri + 5, increases critical damage by 25%.
        If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.

        Class: Two-handed Sword
        Attack: 280
        Weight: 400
        Weapon Level: 4
        Required Level: 170
        Jobs: Rune Knight

        26165.png

        Royal Cleric Staff [2]

        The ceremonial wand used by the Glast Heim priests.
        It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Can't be destroyed, Matk + 170, Matk + 5%.
        Matk + 4 per refine rate.
        If refine rate is 9 or higher, increases Adoramus damage by 20%.
        If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage.
        If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

        Class: Rod
        Attack: 100
        Weight: 100
        Weapon Level: 4
        Required Level: 170
        Jobs: Arch Bishop

        26166.png

        Royal Magician Wand [2]

        The Magic wand used by the Glast Heim wizzards.
        It is an ordinary wand with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Can't be destroyed, Matk + 180, increases fire property magical damage by 5%.
        Matk + 4 per refine rate.
        If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%.
        If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage.
        If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

        Class: Rod
        Attack: 80
        Weight: 80
        Weapon Level: 4
        Required Level: 170
        Jobs: Warlock

        26172.png

        Royal Foxtail [2]

        A suspicious Foxtail found in Glast Heim castle.
        It is an ordinary Foxtail with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Can't be destroyed, Matk + 350, Matk + 5%.
        Atk + 4 and Matk + 4 per refine rate.
        If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%.
        If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau
        Atk + 30, Matk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus Matk + 10% for 10 seconds when dealing magical damage.
        If the sum of refine rate of set is 30 or higher
        Increases physical and magical damage against holy and undead property enemies by 20%.

        Class: Rod
        Attack: 275
        Weight: 120
        Weapon Level: 2
        Required Level: 170
        Jobs: Doram race

        26216.png

        Royal Whip [2]

        Dance whips used by the Glast Heim dancers.
        It is an ordinary whip with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%.
        Matk + 4 per refine rate.
        If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second.
        If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.
        If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

        Class: Whip
        Attack: 100
        Weight: 100
        Weapon Level: 4
        Required Level: 170
        Jobs: Female Only, Wanderer

        28046.png

        Royal Katar [2]

        Beautiful Katar used for decoration in Glast Heim.
        It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Atk + 5%.
        Atk + 5 per refine rate.
        If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%.
        If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.

        Class: Katar
        Attack: 200
        Weight: 150
        Weapon Level: 4
        Required Level: 170
        Jobs: Guillotine Cross

        28141.png

        Guardian Knight Battle Axe [2]

        A huge two-handed axe used by the Glast Heim guards.
        It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Atk + 5%, reduces damage taken from medium and large size enemies by 10%.
        Increases long ranged physical damage by 1% per refine rate.
        If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces cooldown of Axe Tornado by 1 second.
        If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.

        Class: Two-handed Axe
        Attack: 270
        Weight: 500
        Weapon Level: 4
        Required Level: 170
        Jobs: Mechanic

        28636.png

        Royal Sage Book [2]

        Magic book used by the Glast Heim scholars.
        It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Can't be destroyed, Matk + 170, increases wind and water property magical damage by 5%.
        Matk + 4 per refine rate.
        If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%.
        If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
        and undead property enemies by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage.
        If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

        Class: Book
        Attack: 90
        Weight: 100
        Weapon Level: 4
        Required Level: 170
        Jobs: Sorcerer

        28774.png

        Royal Gladius (R) [2]

        The dagger used by the Glast Heim nobles.
        It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Atk + 5%.
        When equipped with Royal Gladius (L), Atk + 7 per 2 of the sum of refine rate.
        If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%.
        If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus Atk + 10% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%.

        Class: Dagger
        Attack: 200
        Weight: 150
        Weapon Level: 4
        Required Level: 170
        Applicable Job: Guillotine Cross

        28775.png

        Royal Gladius (L) [3]

        The dagger used by the Glast Heim nobles.
        It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Has no effect. Used for combo with Royal Gladius (R).

        Class: Dagger
        Attack: 100
        Weight: 100
        Weapon Level: 4
        Required Level: 170
        Applicable Job: Guillotine Cross

        28776.png

        Royal Magician Dagger [2]

        The dagger used by the Glast Heim wizzards.
        It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Matk + 170, Matk + 5%.
        Matk + 4 per refine rate.
        If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%.
        If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage.
        If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

        Class: Dagger
        Attack: 200
        Weight: 150
        Weapon Level: 4
        Required Level: 170
        Jobs: Shadow Chaser

        42027.png

        Guardian Knight Spear [2]

        A heavy one-handed spear used by the White Knights.
        It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Increases long ranged physical damage by 1% per refine rate.
        If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
        If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.

        Class: Spear
        Attack: 205
        Weight: 400
        Weapon Level: 4
        Required Level: 170
        Jobs: Royal Guard

        42111.png

        Royal Cello [2]

        The instrument used by the Glast Heim military band.
        It is an ordinary instrument with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%.
        Matk + 4 per refine rate.
        If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second.
        If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.
        If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

        Class: Instrument
        Attack: 90
        Weight: 100
        Weapon Level: 4
        Required Level: 170
        Jobs: Male Only, Minstrel

        42304.png

        Royal Revolver [2]

        Gun smuggled into Glast Heim castle.
        It is an ordinary pistol with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Increases long ranged physical damage by 15%
        Atk + 4 per refine rate.
        If refine rate is 9 or higher, increases Fire Dance damage by 20%.
        If refine rate is 11 or higher, reduces cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau
        Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher
        Increases physical damage against holy and undead property enemies by 20%.

        Class: Pistol
        Attack: 150
        Weight: 70
        Weapon Level: 4
        Required Level: 170
        Jobs: Rebellion

        42353.png

        Guardian Knight Jewel Sword [2]

        The ceremonial sword used by the Glast Heim guards.
        It is an ordinary weapon with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Matk + 180.
        MaxHP + 1% and increases Grand Cross damage by 2% per refine rate.
        If refine rate is 9 or higher, increases Shield Press damage by 20%.
        If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, has a chance to gain Atk + 7% and Matk + 7% for 10 seconds when dealing physical or magical damage.
        If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.

        Class: Sword
        Attack: 130
        Weight: 400
        Weapon Level: 4
        Required Level: 170
        Jobs: Royal Guard

        42401.png

        Royal Pillar [2]

        A thick iron monstrosity used for decoration in Glast Heim.
        It is an ordinary pillar with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Can't be destroyed, Atk + 5%.
        Increases long ranged physical damage by 1% per refine rate.
        If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%.
        If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.

        Class: Mace
        Attack: 220
        Weight: 500
        Weapon Level: 4
        Required Level: 170
        Jobs: Mechanic

        42402.png

        Royal Syringe [2]

        An experimental syringe used in the Glast Heim laboratory.
        It is an ordinary syringe with no specificity, but it has been influenced by Himmelmez and has gained a magical aura.

        Can't be destroyed, Atk + 5%.
        Increases long ranged physical damage by 1% per refine rate.
        If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%.
        If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.

        Class: Mace
        Attack: 210
        Weight: 150
        Weapon Level: 4
        Required Level: 170
        Jobs: Genetic

        42403.png

        Royal Alchemy Staff [2]

        The crafting wand used by the Glast Heim researchers.
        It is a beautiful staff, but it has been influenced by Himmelmez and has gained a magical aura.

        Can't be destroyed, Atk + 5%.
        Atk + 4 per refine rate.
        If refine rate is 9 or higher, increases Crazy Vines damage by 30%, reduces cooldown of Crazy Vines by 1 second.
        If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.

        When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
        If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.

        Class: Mace
        Attack: 200
        Weight: 150
        Weapon Level: 4
        Required Level: 170
        Jobs: Genetic
      • Class Temporal Circlets
        Glast Heim Challenge Mode Headgears

        19474.png

        Temporal Circlet (Rune Knight) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        MaxHP + 250 per 2 refine rate.
        MaxSP + 2% per 3 refine rate.
        Increases Dragon Breath and Dragon Breath - Water by 15% per 3 refine rate.
        Increases long ranged physical damage by 5% per 4 refine rate.
        If refine rate is 11 or higher, reduces delay after skill by 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Rune Knight

        19475.png

        Temporal Circlet (Royal Guard) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Atk + 15 per 2 refine rate.
        Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
        Increases Vanishing Point and Cannon Spear damage by 15% per 3 refine rate.
        Increases long ranged physical damage by 5% per 4 refine rate.
        If refine rate is 11 or higher, Atk + 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Royal Crusader

        19476.png

        Temporal Circlet (Mechanic) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Atk + 15 per 2 refine rate.
        Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
        Increases Arm Cannon and Knuckle Boost damage by 10% per 3 refine rate.
        Increases long ranged physical damage by 5% per 4 refine rate.
        If refine rate is 11 or higher, reduces delay after skill by 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Mechanic

        19477.png

        Temporal Circlet (Genetic) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Atk + 15 per 2 refine rate.
        Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
        Increases Spore Explosion and Cart Tornado damage by 20% per 3 refine rate.
        Increases physical damage against all size enemies by 2% per 4 refine rate.
        If refine rate is 11 or higher, reduces delay after skill by 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Alchemist

        19478.png

        Temporal Circlet (Guillotine Cross) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Atk + 15 per 2 refine rate.
        Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
        Increases Rolling Cutter and Counter Slash damage by 20% per 3 refine rate.
        Atk + 2% per 4 refine rate.
        If refine rate is 11 or higher, reduces delay after skill by 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Guillotine Cross

        19479.png

        Temporal Circlet (Shadow Chaser) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Atk + 15 per 2 refine rate.
        Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
        Increases Fatal Menace and Feint Bomb damage by 30% per 3 refine rate.
        Atk + 2% per 4 refine rate.
        If refine rate is 11 or higher, reduces delay after skill by 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Shadow Chaser

        19480.png

        Temporal Circlet (Archbishop) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Matk + 15 per 2 refine rate.
        Reduces variable casting time by 3% per 3 refine rate.
        Increases Adoramus damage by 20% per 3 refine rate.
        Increases holy property magical damage by 7% per 4 refine rate.
        If refine rate is 11 or higher, Matk + 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Arch Bishop

        19481.png

        Temporal Circlet (Sura) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Atk + 15 per 2 refine rate.
        MaxHP + 2% per 3 refine rate.
        Increases Knuckle Arrow by 20% and Tiger Cannon damage by 10% per 3 refine rate.
        Increases long ranged physical damage by 5% per 4 refine rate.
        If refine rate is 11 or higher, Atk + 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Sura

        19482.png

        Temporal Circlet (Warlock) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Matk + 15 per 2 refine rate.
        Reduces variable casting time by 3% per 3 refine rate.
        Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate.
        Increases wind and water property magical damage by 5% per 4 refine rate.
        If refine rate is 11 or higher, Matk + 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Warlock

        19483.png

        Temporal Circlet (Sorcerer) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Matk + 15 per 2 refine rate.
        Reduces variable casting time by 3% per 3 refine rate.
        Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate.
        Increases neutral and water property magical damage by 5% per 4 refine rate.
        If refine rate is 11 or higher, Matk + 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Sorcerer

        19484.png

        Temporal Circlet (Ranger) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Atk + 15 per 2 refine rate.
        Increases critical damage by 5% per 3 refine rate.
        Increases Arrow Storm and Aimed Bolt damage by 20% per 3 refine rate.
        Increases long ranged physical damage by 5% per 4 refine rate.
        If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 1 second.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Ranger

        19485.png

        Temporal Circlet (Wanderer & Minstrel) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Matk + 15 per 2 refine rate.
        Reduces variable casting time by 5% per 3 refine rate.
        Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate.
        Increases neutral property magical damage by 7% per 4 refine rate.
        If refine rate is 11 or higher, Matk + 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Minstrel, Wanderer

        19486.png

        Temporal Circlet (Star Emperor) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Atk + 15 per 2 refine rate.
        Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
        Increases Falling Star damage by 30% per 3 refine rate.
        Increases physical damage against all size enemies by 2% per 4 refine rate.
        If refine rate is 11 or higher, Atk + 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Star Emperor

        19487.png

        Temporal Circlet (Soul Reaper) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Matk + 15 per 2 refine rate.
        Reduces variable casting time by 5% per 3 refine rate.
        Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate.
        Increases shadow property magical damage by 7% per 4 refine rate.
        If refine rate is 11 or higher, Matk + 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Soul Reaper

        19488.png

        Temporal Circlet (Rebellion) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Atk + 15 per 2 refine rate.
        Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
        Increases Round Trip and Vanishing Buster damage by 20% per 3 refine rate.
        Increases long ranged physical damage by 5% per 4 refine rate.
        If refine rate is 11 or higher, reduces delay after skill by 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Rebellion

        19489.png

        Temporal Circlet (Oboro) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Matk + 15 per 2 refine rate.
        Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
        Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate.
        Increases wind and water property magical damage by 5% per 4 refine rate.
        If refine rate is 11 or higher, Matk + 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Oboro

        19490.png

        Temporal Circlet (Kagerou) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Atk + 15 per 2 refine rate.
        Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
        Increases Cross Slash and Kunai Explosion damage by 20% per 3 refine rate.
        Increases physical damage against all size enemies by 2% per 4 refine rate.
        If refine rate is 11 or higher, Atk + 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Kagerou

        19491.png

        Temporal Circlet (Super Novice) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Atk + 10 and Matk + 10 per 2 refine rate.
        Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 3 refine rate.
        Increases critical damage by 5% and increases all property magica damage by 5% per 4 refine rate.
        If refine rate is 11 or higher, reduces delay after skill by 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Super Novice

        19492.png

        Temporal Circlet (Summoner) [1]

        A circlet orned with jewel and ore. It was created by a crack in time.
        Hugin empowered it with mystical energy.

        Atk + 15 per 2 refine rate.
        Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
        Increases Catnip Meteor and Picky Peck damage by 20% per 3 refine rate.
        Increases long ranged physical damage by 5% and increases neutral property magical damage by 7% per 4 refine rate.
        If refine rate is 11 or higher, reduces delay after skill by 5%.

        Class: Headgear
        Defense: 10
        Location: Upper
        Weight: 0
        Applicable Job: Doram race

         

         
    • New Overarching Systems
      • Developer's Note: These systems make their debut with Glast Heim: Challenge Mode, but were designed with most instances, past and future, in mind. We'll consider adding these systems retroactivelly and in future instances, if they prove to be popular.
      • Loot Rolling System
        • Before entering the instance, the party leader will have 3 options for dividing the party's obtained loot. Everyone in the party will be able to view the party leader's choice and choose to stay in the party or leave.
          • Even Split - Splits all the loot as evenly as possible between all party members.
          • Need before Greed - Highest roll wins the loots, with an option to pass.
          • Master Loot - The party leader is in control and divides the loot as he sees fit.
      • @Votekick System
        • As soon as your party departs into the instance, regular party kicking will be disabled. Members will only be able to be kicked after 50% + 1 of the party agrees with the decision.
        • You can use @votekick PlayerName to start a vote, @votekick to vote Yes or abstain to vote No.
    • Newly added features and instance exclusive systems
      • Developer's Note: All systems and changes described here are exclusive to Glast Heim: Challenge Mode.
      • Developer's Note: While we kept the official amount of needed runs to unlock levels, we're working on some ways for players to take on extra challenge in exchange of faster progression, such as a "No deaths" run. You can expect something in the coming patches!
      • Overall Changes
        • Weapon Exchange (Random) will not require Temporal Gemstones.
        • All Temporal Circlets sprites have been altered with a different set of colors per class.
      • Enchant Rerolls for 4th and 3rd slots
        • Enchants on the 4th and 3rd slots can be rerolled by paying a premium amount compared to the regular enchant price.
          • 4th Slot Reroll: 50 Temporal Fragments + 300,000 zeny
          • 3rd Slot Reroll: 100 Temporal Fragments + 300,000 zeny
          • 3rd Slot Reroll (Jewels): 6 Temporal Gemstones + 500,000 zeny
      • Special Enchant Rerolls
        • When enchanting, hitting one of the 7 special enchants (Mettle, Acute, etc) will let you either keep said enchant or reroll it up to five times at no additional cost, or until you leave the NPC (whichever happens first). The enchant pool remains the same for the rerolls.
      • Transfer Character Progression
        • Instance floor progression is character based. You'll be able to swap the level progression between two characters in your account for 1m zeny. Doing so will put the transfering character into instance cooldown.
      • Himmelmez Pity System
        • Phantom Himmelmez has a low chance to spawn on any floor. Each instance clear will also reward the party leader with pity, which you can spend 100 points to guarantee a Phantom Himmelmez to spawn on your next instance run. The amount of pity awarded goes up the higher the level of the instance and gets reset if you Himmelmez spawns naturally.
      • Exclusive Achievements
        • Glast Heim: Challenge Mode will have exclusive achievements for the first clear on higher levels.
        • List of all new achievements:
          Glast Heim: Challenge Mode Achievements
          Name Summary Score Title
          Temporal Tourist Complete GH:CM at difficulty 9 200 Temporal Tourist
          Temporal Warden Complete GH:CM at difficulty 10 200 Temporal Warden
          Unyielding Legend Be the first to clear GH:CM at difficulty 8 250 Unyielding Legend
          Relentless Legend Be the first to clear GH:CM at difficulty 9 250 Relentless Legend
          Immortal Legend Be the first to clear GH:CM at difficulty 10 250 Immortal Legend
          Temporal Savant Clear GH:CM at difficulty 6 in a solo party 150 Temporal Savant
          Temporal Prodigy Clear GH:CM at difficulty 7 in a solo party 175 Temporal Prodigy
          Temporal Emperor Clear GH:CM at difficulty 8 in a solo party 200 Temporal Emperor
          Temporal God Clear GH:CM at difficulty 9 in a solo party 250 Temporal God
          Temporal Party Clear GH:CM at difficulty 5 with 5 party members or less 25 -
          Temporal Party II Clear GH:CM at difficulty 6 with 5 party members or less 50 -
          Temporal Party III Clear GH:CM at difficulty 7 with 5 party members or less 75 -
          Temporal Party IV Clear GH:CM at difficulty 8 with 5 party members or less 100 Temporal Walker
          Temporal Party V Clear GH:CM at difficulty 9 with 5 party members or less 125 Temporal Vanguard
          Temporal Party VI Clear GH:CM at difficulty 10 with 5 party members or less 150 Temporal Ace
          Bane of Himmelmez Defeat Himmelmez 35 times in GH:CM 100 Himmelmez Slaughterer
          Bane of Phantom Amdarais Defeat Phantom Amdarais 100 times in GH:CM 100 P. Amdarais Slaughterer
          Dark Traveler Clear GH:CM at difficulty 7 without dying 100 Dark Traveler
          Defier of Doubt Clear GH:CM at difficulty 8 without dying 125 Defier of Doubt
          The Blazing Light Clear GH:CM at difficulty 9 without dying 150 The Blazing Light
          The Eternal Clear GH:CM at difficulty 10 without dying 175 The Eternal
     
    Nova, champ, Huka and 6 others like this
     Share


    User Feedback

    Recommended Comments

    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...