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    Monster Hunting Blog #4

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      Monster Hunting Development Blog #4

      Hello everyone and welcome to another NovaRO Development Blog!

      Today we're going to talk about the different types of item gathering that you will be able to perform inside The Savage Coast. As usual, note that details may change before release.

      Gathering and Interact

      Gathering in Monster Hunter will reward players with a number of different items. Players will be able to Fish, Mine and Forage different nodes located throughout the Savage Coast. Each of these types of gathering techniques will offer a variety of items that can be used in many different ways.


      line.png Interactline.png




      Of course, gathering won't simply be the boring old walking up to NPCs and clicking them. Once registered as a Hunter, all players will obtain the Interact skill and a Satchel. This Interact skill will perform many different actions depending on where you're standing. If you use Interact near a body of water, your character will begin fishing. If you use Interact near an active mining node, your character will begin mining the node. Think of it as an "A" button on a video game console. This Interact skill will also be useful during your battles with Great Monsters.


      line.png Hunter's Satchel line.png


      Each type of gathering will get their respective enchant placed onto your Satchel. These enchants will begin at level 1, and you will be able to complete quests with the different gathering masters to increase your enchant levels. Higher enchant levels will lead to better materials being gathered. We'll go into the specifics below.






      Of all of the gathering methods you'll encounter, Fishing will be the most familiar. The activity of fishing itself will be very similar to that of the Summer Festival's fishing tournament, with a few minor changes and improvements. Below is a short video showing what fishing looks like:


      As it is a mini-game many of our players are familiar with, we'll spend most of this section going over what you can get from fishing and how it can help in your hunts.


      line.png Choose Bait line.png




      As mentioned before, your Satchel will keep track of your fishing level. At level 1 fishing, you will mostly be catching Paint Fish and Slimy Eels. These items will be primarily used to craft consumables with the Combination system covered below. Once you reach level 2, you'll unlock the Choose Bait skill. Choose Bait will let you choose between one of 4 different types of bait, and each one of them will attract 2 different categories of fish. Below are two examples.


      Example Baits



             Jumping Bait

             Potential Catches:

      • 6772.png Small Octopus - Small DEX Fish
      • 6780.png Charmed Carp - Small LUK Fish
      • 6899.png Nimble Octopus - Large DEX Fish
      • golden_fish.png Lucky Koi - Large LUK Fish




            Lively Bait
             Potential Catches:
      • 6778.png Baby Squid - Small INT Fish
      • strong_mackerel.png Strong Mackerel - Small STR Fish
      • 6900.png Ancient Squid - Large INT Fish
      • bull_shark.png Bull Shark - Large STR Fish



      line.png Fishing Rewards line.png


      These fish can be brought over to the Chef NPC, who will be able to cook your fish into different types of Boosters. Different fish will be able to be cooked into different types of boosters, which will increase a number of different stats. Naturally, less large fish will be required for cooking, and you'll be able to mix and match your small and large fish to create these boosters.


      Here's a list of the 6 different boosters you can get the Chef to cook for you.

      • strboost.png STR Booster: +30 STR
      • agiboost.png AGI Booster: +30 AGI
      • vitboost.png VIT Booster: +30 VIT
      • intboost.png INT Booster: +30 INT
      • dexboost.png DEX Booster: +30 DEX
      • lukboost.png LUK Booster: +30 LUK


      In addition to these +30 Stat effects, these boosters will also provide an additional bonus which will be revealed at a later date. Please note that all of these Boosters can only be used inside of The Savage Coast, are removed on character death and have a 10 minute duration. Each character may only have two active boosters at a time. These effects do not stack with +20 Genetic Foods or +10 Stat Foods, but players will be able to bring in outside foods if they choose to do so.




      How satisfying it is to obtain a chunky piece of ore! With your pickaxe in hand, take a swing at the mining nodes that can be found throughout the diverse Savage Coast and mine away! Note that while the node points are varied, only some of these nodes will be active at any given time.


      Active Flamestone Node Inactive Flamestone Node
      ezgif-4-6c8dac80d1f6.gif     NovaRO_2019-04-25_20-54-05.png




      Each time you go into the Savage Coast, a static number of mining nodes will spawn, and more will continue to appear as you remain inside the map. Every active node will allow each individual player to mine it a number of times before it is exhausted. Nodes activate for all players in a party.

      • If more than one player from the same party mines the same node, the mining count will be tallied for each player individually.
      • When all members of a party finish mining a node, the node will de-activate immediately allowing for a new one to spawn.
      • If single member of the party has finished gathering a particular node, it will de-activate after some time for the rest of the members of the party even if the rest of the party has not finished mining.
      • So when you find an active node, call your buddies over and mine it together!


      line.png Node Typesline.png


      There are three different types of Mining Nodes inside the Savage Coast: Dragonstone, Flamestone and Aquastone. Within these different node types, there are also three different tiers of minerals you can obtain. The higher your Mining Enchant level, the higher the tier of the minerals you'll be able to obtain from that node.
      Here is a table showing which types of ores you can get from Dragonstone Nodes, as well as their point values, which will be explained shortly.


      Dragonstone Ores



      Tier: 1

      Point Value: 50


      Tier: 2
      Point Value: 250


      Tier: 3
      Point Value: 500


      In order to convert your Obsidian, Quartz and Dragonite into dragonstone_ingot.pngDragonstone Ingots, you'll need to bring the Smelter (found in The Wyvern) 1,500 points worth of ores from the same node type. That could mean 3 Dragonite, 2 Dragonite and 2 Quartz, 10 Obsidian, or any other combination of these ores. Once you've smelted these minerals into Ingots, you will be able to use your Ingots to craft Shadow Gear and other types of equipment.


      line.png Mini-Gameline.png


      When you begin mining, an animation will begin playing at the bottom right corner of your screen. You must Interact when the bar is full in order to obtain the maximum number of rewards. If you land in the red, you will get no rewards. If you land in the middle, you'll be getting average rewards. If you fill the bar completely, you will obtain a bonus amount of rewards. Note that you'll be able to mine each node more than once.




      Foraging and Combinations

      Foraging will be the most straight-forward of all of the gathering methods in The Savage Coast. It will use a node-respawning system extremely similar to that of Mining, with the same nodes being active for all the players in the same party, but with a much more simple interaction. In order to forage a node, you must merely walk up to it and use your Interact skill one time.



      line.png Foraging Items line.png


      The item(s) you obtain from Foraging will depend entirely on the type of node you are gathering. There are 9 different items exclusively obtained from foraging, and each one of them has their own unique nodes. Below are some of the items you can obtain through foraging:


      22985.png Medicinal Herb adamant_seed.png Adamant Seed zapshroom.png Zapshroom
      1.jpg 2.jpg 3.jpg



      These items are used in combinations to create useful consumables that we'll go over below.


      line.png Combinationsline.png



      With the new 25184.png Combination Kit, players will be able to use items obtained from foraging to craft useful consumables on the go. Items created through the Combination kit include buff items, healing items and even items that apply crowd control effects on Great Monsters. All players will be able to use the Combination Kit inside the Savage Coast, but keep in mind that some of these craft-able items have a a low carrying capacity.



      Here are some example combinations that use the foraging items detailed above.


      Example Combinations



      Hunter's Potion

      Made by combining the following:

      • 22985.png Medicinal Herb
      • blue_mushroom.png Blue Mushroom

      Effect: A Hunter's best friend. This potion will restore 2% of your HP per second for 15 seconds.



      Stoneskin Extract
      Made by combining the following:
      • adamant_seed.png Adamant Seed
      • dash_juice.png Dash Juice

      A concoction that will turn your skin hard like bedrock. Reduces damage taken from Great Monsters for 5 minutes.



      Shock Trap
      Made by combining the following:
      • zapshroom.png Zapshroom
      • +.png Trap Tool

      An ingenious trap that when stepped on by a Great Monster, incapacitates it for a short time.


      Stay tuned late next month for the next Monster Hunting Development Blog!


      New NovaRO Monster Hunter Logo by Froth

      _____________________________novalogo.png _____________________________



      Edited by Hector

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