Nightmare Toy Factory
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Phantom Kimi's grasp on Kimi's mind was once broken, however she was left vulnerable due to her own insecurities creeping up. Taking advantage of that situation, Phantom Kimi decided to strike once again, in a desperate attempt to gain full control over her mind.
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To start, speak to the Dream Mage, at xmas,149,306. The instance requires you to be in a party (maximum of 8 players), and be at least level 180. The instance has no cooldown, and you can freely reenter at any time.
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Developer's Note: Generally, we've identified that players are compelled to create multiple characters in order to run the same instance multiple times, making the cooldown of said instance quite irrelevant if you're willing to create multiple copies of the same class character and continuously run the instance over and over.
Having no cooldown on this instance allows players who do not have the optimal character and equipment setup to run the instance multiple times on their main characters, without preventing anyone from using multiple characters for each run if desired.
As the content is also tuned to be harder than general, this gives players more options to learn the fight and find new strategies. -
Developer's Note #2: When looking at the current list of available Shadow Gear from this instance, you might notice they're not full combos. As there are a lot of Shadow Gear pieces missing, including lots of Shadow Gear on a single instance would overload it and make it more relevant in the long run than other planned future content releases, leading to possible content droughts.
Contrary to before however, you can expect a steady release of new instances or other pieces of content that include Shadow Gear as part of their rewards in the near future and onwards, with the next release being set for later this month. We'll be sharing more details on an upcoming teaser development blog.
As we understand, separating Shadow Gears on smaller batches and releasing those more often will lead to a better experience than doing a big content drop, which takes lots of development time, and not releasing new content for a while.
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Nightmare Toy Factory introduces 3 new pieces of equipment and 29 distinct pieces of Shadow Gear.
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By defeating regular enemies inside the instance, you have a 10% chance to obtain
- Bloody Cloth Piece.
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Defeating bosses awards Bloodied Fabric Bundles, each containing 5
- Bloody Cloth Piece. Bosses also will reward the whole party with
- Shard of Nightmare.
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Phantom Kimi also has a 1% chance to drop
- CD in Mouth Type K.
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You can obtain
- Celine's Brooch and
- Celine's Dress and Shadow Gears from Shadow Traveler Auran's shop (xmas,151,316).
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It feels like a lot of data in the compact disc is passing through my mouth and into my brain.
Increases Magical Damage with every element by 5%.
[+ Old Parasol]
Class: Headgear |
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An exquisite brooch made by top class craftsman. It belonged to Celine for a long time.
MATK +5%
[+ Evil Gloves]
[+ Celine Ribbon]
If the refine rate of Celine Ribbon is +7 or higher:
If the refine rate of Celine Ribbon is +9 or higher:
If the refine rate of Celine Ribbon is +11 or higher:
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The dress worn by Celine. There are marks that look like old bloodstains. MATK +50
If the refine rate is +7 or higher:
If the refine rate is +9 or higher:
If the refine rate is +11 or higher:
If the refine rate is +12 or higher:
[+ Evil Gloves]
[+ Celine Ribbon]
If the combined refine of Celine Ribbon and Celine's Dress is +19 or higher:
If the combined refine of Celine Ribbon and Celine's Dress is +23 or higher:
[+ Celine's Brooch]
If the refine rate of Celine's Dress is +9 or higher:
If the refine rate of Celine's Dress is +11 or higher:
If the refine rate of Celine's Dress is +13 or higher:
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Class Shadow Gears Price: 250 ![]() |
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A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Dragon Breath by 5%. For each 2 Refine Levels: Increases damage of Dragon Breath by additional 2%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Rune Knight |
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A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Decreases the cooldown of Genesis Ray by 0.2 seconds. For each 3 Refine Levels: Decreases the cooldown of Genesis Ray by additional 0.1 second. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Royal Guard |
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A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ Decreases the cooldown of Earth Strain by 0.2 seconds. _______________________ For each 3 Refine Levels: Decreases the cooldown of Earth Strain by additional 0.1 second. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Warlock |
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A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Decreases the cooldown of Earth Grave by 0.2 seconds. For each 3 Refine Levels: Decreases the cooldown of Earth Grave by additional 0.1 second. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Sorcerer |
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A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Increases damage of Cluster Bomb by 5%. For each 2 Refine Levels: Increases damage of Cluster Bomb by additional 3%. Class: Shadow shoes Weight: 0 Required Level: 99 Jobs: Ranger |
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A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Decreases the cooldown of Arrow Vulcan by 0.2 second. For each 3 Refine Levels: Decreases the cooldown of Arrow Vulcan by additional 0.1 second. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Minstrel & Wanderer |
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A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Decreases the cooldown of Axe Boomerang by 0.1 second. For each 4 Refine Levels: Decreases the cooldown of Axe Boomerang by additional 0.1 second. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Mechanic |
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A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Decreases the cooldown of Crazy Weed by 0.2 seconds. For each 3 Refine Levels: Decreases the cooldown of Crazy Weed by additional 0.1 second. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Genetic |
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Ripper Slasher Shadow Cufflinks A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases Physical Damage against enemies of every size by 5%. For each 2 Refine Levels: Increases Physical Damage against enemies of every size by additional 1%. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Guillotine Cross |
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A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases Neutral and Fire elemental magic damage by 2%. For each 3 Refine Levels: Increases Neutral and Fire elemental magic damage by additional 2%. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Shadow Chaser |
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A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Increases damage of Duple Light by 5%. For each 2 Refine Levels: Increases damage of Duple Light by additional 2%. Class: Shadow Armor Weight: 0 Required Level: 99 Jobs: Arch Bishop |
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A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. ATK + 2% For each 3 Refine Levels: ATK + 1% Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Sura |
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A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. ASPD +1 For each 2 Refine Levels: Increases damage of Falling Star by 3%. Class: Shadow Shield Weight: 0 Required Level: 99 Jobs: Star Emperor |
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A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Decreases Curse of Wicked Soul skill cooldown by 1 second. For each 2 Refine Levels: Decreases Curse of Wicked Soul skill cooldown by additional 0.1 seconds. Class: Shadow Shoes Weight: 0 Required Level: 99 Jobs: Soul Reaper |
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A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Increases damage of Kunai Explosion by 5%. For each 2 Refine Levels: Increases damage of Kunai Explosion by additional 2%. Class: Shadow Armor Weight: 0 Required Level: 99 Jobs: Ninja |
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A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 5%. For each 2 Refine Levels: Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 2%. Class: Shadow Shield Weight: 0 Required Level: 99 Jobs: Ninja |
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A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Increases damage of Hammer of God by 5%. For each 2 Refine Levels: Increases damage of Hammer of God by additional 2%. Class: Shadow Shield Weight: 0 Required Level: 99 Jobs: Gunslinger |
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A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Lunatic Carrot Beat by 5%. For each 2 Refine Levels: Increases damage of Spirit of Savage by 3%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Doram |
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A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Back Stab and Raid by 10%. For each 2 Refine Levels: Increases damage of Back Stab and Raid by additional 4%. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Novice |
Pierce Shadow Gears Price: 1250 ![]() |
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A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Undead monsters by 5%. For each 2 refine levels: Pierces physical defense of Undead monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Undead monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs |
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A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Undead monsters by 5%. For each 2 refine levels: Pierces magical defense of Undead monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Undead monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs |
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A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Plant monsters by 5%. For each 2 refine levels: Pierces physical defense of Plant monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Plant monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs |
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A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Plant monsters by 5%. For each 2 refine levels: Pierces magical defense of Plant monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Plant monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs |
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A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Dragon monsters by 5%. For each 2 refine levels: Pierces physical defense of Dragon monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Dragon monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs |
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Magic Dragon Killer Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Dragon monsters by 5%. For each 2 refine levels: Pierces magical defense of Dragon monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Dragon monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs |
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A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Formless monsters by 5%. For each 2 refine levels: Pierces physical defense of Formless monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Formless monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs |
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Magic Vibration Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Formless monsters by 5%. For each 2 refine levels: Pierces magical defense of Formless monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Formless monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs |
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A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Angel monsters by 5%. For each 2 refine levels: Pierces physical defense of Angel monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Angel monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs |
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Magic Corrupted Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Angel monsters by 5%. For each 2 refine levels: Pierces magical defense of Angel monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Angel monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs |
Features
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Shadow Gear Refinement changes:
- Developer's Note: We've done some changes to how Shadow Gear refinement is handled to accomodate to the move from the MH system. While we acknowledge that this system is somewhat complex and currency-heavy, Armor Spheres being attached to their related content is a core concept of our Shadow Gear design.
- All Armor Spheres [Monster] have been renamed to <Monster> Shadow Orb. Their functionality will stay the same, that is, in case of Failure, there is a 70% chance to Curse the Shadow Gear and 30% chance of it losing 1 refine.
- Players can now use Blacksmith's Blessings in Shadow Gear refinement. Their functionality are similar to Armor Spheres+, that is, in case of Failure, there is a 70% chance of nothing happening and a 30% chance to Curse the Shadow Gear.
- All Armor Spheres+ are no longer used and every refine attempt will require a Shadow Orb, even if you're using a Blacksmith's Blessing. You can turn back your current Armor Spheres+ to Monster Points by talking to Lisbeth at the Airship.
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All Shadow Gear can now be refined by using the regular Refinement window UI. Keep in mind there is NO break chance for Shadow Gears, even if the Refinement window might say otherwise.
- Added all existing (and future) Shadow Orbs to the Currency Storage.
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Re-enabled the classic Thanatos Tower quest.
- Developer's Note: This means the quest will be able to be completed once more to access classic Thanatos, which drops its MVP card. The quest will follow the same as before on the new floors. This also means the achievement for completing this quest will be attainable once more. We currently do not have any plans of reinstating the old Thanatos Tower maps.
- We've also added an option for players to verify if Thanatos can be spawned through its quest. Talk to the Thanatos Enthusiast at the entrance of Thanatos Tower for more information.
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Fixed an issue with Leaderboards not showing properly.
- Developer's Note: This issue did not affect scores being submitted, only the NPCs not showing up.
- Added a weight check to most delayed consumables which grant items.
- Community Suggestion On Glast Heim: Challenge Mode, Even Split will now treat all stackable items with the same item ID as a singular stack.
Items
- The following hats can now be Compressed with Miles in the Main Office:
Skills
- Fixed a plethora of Skill Descriptions and State Icon issues and missing information.
Siege and PvP
- All new equipments and Shadow Gear obtained through Nightmare Toy Factory are disabled in Siege until further notice.
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Siege Commissioners The castle rotation for regular WoE will now follow Cyr (arug_cas02) into Mardol (arug_cas01), repeating.
- Developer's Note: For the month of November, WoE will occur on Mardol.
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Siege Commissioners Emergency Call will now cancel and prevent the effects of skills which prevent taking direct damage or be interrupted.
- Developer's Note: This was done as a case-by-case change, so please inform us if any status effects were missed.
- Siege Commissioners Created a copy of Storage, Repair, Healer, Telma and Tool Dealer in the KoE waiting room.
- Moved Sothis on the Hall of Valor to the north section of the map.
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