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  • Nightmare Toy Factory Patch Notes #170


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    NTFFIN.png

     

    Nightmare Toy Factory

    • Phantom Kimi's grasp on Kimi's mind was once broken, however she was left vulnerable due to her own insecurities creeping up. Taking advantage of that situation, Phantom Kimi decided to strike once again, in a desperate attempt to gain full control over her mind.

    • To start, speak to the Dream Mage, at xmas,149,306. The instance requires you to be in a party (maximum of 8 players), and be at least level 180. The instance has no cooldown, and you can freely reenter at any time.

      • Developer's Note: Generally, we've identified that players are compelled to create multiple characters in order to run the same instance multiple times, making the cooldown of said instance quite irrelevant if you're willing to create multiple copies of the same class character and continuously run the instance over and over.
        Having no cooldown on this instance allows players who do not have the optimal character and equipment setup to run the instance multiple times on their main characters, without preventing anyone from using multiple characters for each run if desired.
        As the content is also tuned to be harder than general, this gives players more options to learn the fight and find new strategies.

      • Developer's Note #2: When looking at the current list of available Shadow Gear from this instance, you might notice they're not full combos. As there are a lot of Shadow Gear pieces missing, including lots of Shadow Gear on a single instance would overload it and make it more relevant in the long run than other planned future content releases, leading to possible content droughts.
        Contrary to before however, you can expect a steady release of new instances or other pieces of content that include Shadow Gear as part of their rewards in the near future and onwards, with the next release being set for later this month. We'll be sharing more details on an upcoming teaser development blog.
        As we understand, separating Shadow Gears on smaller batches and releasing those more often will lead to a better experience than doing a big content drop, which takes lots of development time, and not releasing new content for a while.

    • Nightmare Toy Factory introduces 3 new pieces of equipment and 29 distinct pieces of Shadow Gear.

     

    420003.png - CD in Mouth Type K

    420003.png

    It feels like a lot of data in the compact disc is passing through my mouth and into my brain.

    Increases Magical Damage with every element by 5%.
    Chance to autocast Level 10 Soul Strike when dealing Melee Physical Damage.
     

    [+ Old Parasol]
    MATK + 50
    Chance to autocast Level 3 Gravitational Field when dealing Melee Physical Damage.
     

    Class: Headgear
    Location: Lower
    Weight: 20
    Required Level: 10
    Jobs: Every Job

     

     

    34697.png - Celine's Brooch     Price: 2000 34693.png - Bloody Cloth Piece

    34697.png

    An exquisite brooch made by top class craftsman. It belonged to Celine for a long time.

    MATK +5%
    Decreases Variable Casting Time by 10%.
     

    [+ Evil Gloves]
    ATK +50
    MATK +50
    ASPD +1
     

    [+ Celine Ribbon]
    Decreases Fixed Casting Time by 0.3 seconds.
    For each refine of Celine Ribbon:
    MATK +10

    If the refine rate of Celine Ribbon is +7 or higher:
    Increases Magical Damage against of Demi-Human and Demon race monsters by 10%.

    If the refine rate of Celine Ribbon is +9 or higher:
    Increases Water, Wind, Earth, Fire and Neutral magical damage by 10%.

    If the refine rate of Celine Ribbon is +11 or higher:
    Increases Magical Damage against Boss monsters by 20%.


    Class: Accessory
    Weight: 0
    Required Level: 100
    Jobs: Every Job

     

     

    450179.png - Celine's Dress     Price: 1000 34693.png - Bloody Cloth Piece

    490027.png

    The dress worn by Celine.
    There are marks that look like old bloodstains.

    MATK +50

    If the refine rate is +7 or higher:
    Decreases Variable Casting Time by 10%.

    If the refine rate is +9 or higher:
    Increases all elemental Magical Damage by 10%.

    If the refine rate is +11 or higher:
    Decreases After Cast Delay by 10%.

    If the refine rate is +12 or higher:
    Decreases After Cast Delay by additional 5%.
     

    [+ Evil Gloves]
    MATK +10%
    Perfect HIT chance +10%
    Increases Magical Damage against all size enemies by 15%.
    Physical attacks have a chance to increase magical damage against enemies of every race, except Players, by 15% for 10 seconds.
     

    [+ Celine Ribbon]
    For each refine of Celine Ribbon and Celine's Dress:
    Increases Holy, Shadow, Poison and Ghost magic damage by 1%.

    If the combined refine of Celine Ribbon and Celine's Dress is +19 or higher:
    MATK +15%

    If the combined refine of Celine Ribbon and Celine's Dress is +23 or higher:
    Increases Magical Damage against enemies of all elements by 20%.
     

    [+ Celine's Brooch]
    For each refine of Celine's Dress:
    MATK +10

    If the refine rate of Celine's Dress is +9 or higher:
    Decreases Variable Casting Time by 5%.

    If the refine rate of Celine's Dress is +11 or higher:
    Increases Water, Wind, Earth, Fire and Neutral magical damage by 10%.

    If the refine rate of Celine's Dress is +13 or higher:
    Cannot be destroyed in battle.


    Class: Armor
    Defense: 40
    Weight: 50
    Required Level: 130
    Jobs: Every Job

     

     

    Class Shadow Gears     Price: 250 34694.png - Shard of Nightmare
    24450.png

    Fire Breath Shadow Pendant


    A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

    Increases damage of Dragon Breath by 5%.

    For each 2 Refine Levels:
    Increases damage of Dragon Breath by additional 2%.

    Class: Shadow Pendant
    Weight: 0
    Required Level: 99
    Jobs: Rune Knight
    24583.png

    Genesis Shadow Earring


    A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

    Decreases the cooldown of Genesis Ray by 0.2 seconds.

    For each 3 Refine Levels:
    Decreases the cooldown of Genesis Ray by additional 0.1 second.

    Class: Shadow Pendant
    Weight: 0
    Required Level: 99
    Jobs: Royal Guard
    24517.png

    Strain Shadow Brooch


    A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    Decreases the cooldown of Earth Strain by 0.2 seconds.
    _______________________
    For each 3 Refine Levels:
    Decreases the cooldown of Earth Strain by additional 0.1 second.

    Class: Shadow Earring
    Weight: 0
    Required Level: 99
    Jobs: Warlock
    24553.png

    Grave Shadow Brooch


    A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

    Decreases the cooldown of Earth Grave by 0.2 seconds.

    For each 3 Refine Levels:
    Decreases the cooldown of Earth Grave by additional 0.1 second.

    Class: Shadow Earring
    Weight: 0
    Required Level: 99
    Jobs: Sorcerer
    24454.png

    Cluster Shadow Boots


    A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.

    Increases damage of Cluster Bomb by 5%.

    For each 2 Refine Levels:
    Increases damage of Cluster Bomb by additional 3%.

    Class: Shadow shoes
    Weight: 0
    Required Level: 99
    Jobs: Ranger
    24505.png

    Arrow Vulcan Shadow Ring


    A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

    Decreases the cooldown of Arrow Vulcan by 0.2 second.

    For each 3 Refine Levels:
    Decreases the cooldown of Arrow Vulcan by additional 0.1 second.

    Class: Shadow Earring
    Weight: 0
    Required Level: 99
    Jobs: Minstrel & Wanderer
    24469.png

    Boomerang Shadow Ring


    A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

    Decreases the cooldown of Axe Boomerang by 0.1 second.

    For each 4 Refine Levels:
    Decreases the cooldown of Axe Boomerang by additional 0.1 second.

    Class: Shadow Earring
    Weight: 0
    Required Level: 99
    Jobs: Mechanic
    24571.png

    Crazy Shadow Ring


    A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

    Decreases the cooldown of Crazy Weed by 0.2 seconds.

    For each 3 Refine Levels:
    Decreases the cooldown of Crazy Weed by additional 0.1 second.

    Class: Shadow Earring
    Weight: 0
    Required Level: 99
    Jobs: Genetic
    24547.png

    Ripper Slasher Shadow Cufflinks


    A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

    Increases Physical Damage against enemies of every size by 5%.

    For each 2 Refine Levels:
    Increases Physical Damage against enemies of every size by additional 1%.

    Class: Shadow Earring
    Weight: 0
    Required Level: 99
    Jobs: Guillotine Cross
    24529.png

    Shadowspell Shadow Cufflink


    A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

    Increases Neutral and Fire elemental magic damage by 2%.

    For each 3 Refine Levels:
    Increases Neutral and Fire elemental magic damage by additional 2%.

    Class: Shadow Earring
    Weight: 0
    Required Level: 99
    Jobs: Shadow Chaser
    24488.png

    Duple Shadow cloth


    A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

    Increases damage of Duple Light by 5%.

    For each 2 Refine Levels:
    Increases damage of Duple Light by additional 2%.

    Class: Shadow Armor
    Weight: 0
    Required Level: 99
    Jobs: Arch Bishop
    24481.png

    Sky Blow Shadow Brooch


    A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

    ATK + 2%

    For each 3 Refine Levels:
    ATK + 1%

    Class: Shadow Earring
    Weight: 0
    Required Level: 99
    Jobs: Sura
    24653.png

    Stardust Shadow Shield


    A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.

    ASPD +1

    For each 2 Refine Levels:
    Increases damage of Falling Star by 3%.

    Class: Shadow Shield
    Weight: 0
    Required Level: 99
    Jobs: Star Emperor
    24660.png

    Evil Curse Shadow Shoes


    A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.

    Decreases Curse of Wicked Soul skill cooldown by 1 second.

    For each 2 Refine Levels:
    Decreases Curse of Wicked Soul skill cooldown by additional 0.1 seconds.

    Class: Shadow Shoes
    Weight: 0
    Required Level: 99
    Jobs: Soul Reaper
    24624.png

    Kunai Shadow Armor


    A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

    Increases damage of Kunai Explosion by 5%.

    For each 2 Refine Levels:
    Increases damage of Kunai Explosion by additional 2%.

    Class: Shadow Armor
    Weight: 0
    Required Level: 99
    Jobs: Ninja
    24629.png

    First Exploding Shadow Shield


    A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.

    Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 5%.

    For each 2 Refine Levels:
    Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 2%.

    Class: Shadow Shield
    Weight: 0
    Required Level: 99
    Jobs: Ninja
    24608.png

    God Hammer Shadow Buckler


    A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.

    Increases damage of Hammer of God by 5%.

    For each 2 Refine Levels:
    Increases damage of Hammer of God by additional 2%.

    Class: Shadow Shield
    Weight: 0
    Required Level: 99
    Jobs: Gunslinger
    24638.png

    Savage Rabbit Shadow Bracer


    A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

    Increases damage of Lunatic Carrot Beat by 5%.

    For each 2 Refine Levels:
    Increases damage of Spirit of Savage by 3%.

    Class: Shadow Pendant
    Weight: 0
    Required Level: 99
    Jobs: Doram
    24621.png

    Super Power Shadow Brooch


    A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

    Increases damage of Back Stab and Raid by 10%.

    For each 2 Refine Levels:
    Increases damage of Back Stab and Raid by additional 4%.

    Class: Shadow Earring
    Weight: 0
    Required Level: 99
    Jobs: Novice
       

     

    Pierce Shadow Gears     Price: 1250 34694.png - Shard of Nightmare
    24164.png

    Holy Water Shadow Glove


    A pair of gloves that can draw the wearer's potential ability.

    Pierces physical defense of Undead monsters by 5%.

    For each 2 refine levels:
    Pierces physical defense of Undead monsters by 1%.

    When combined with Penetration Shadow Necklace and Penetration Shadow Ring:
    ATK +5
    If total refine level of entire set at least +25:
    Pierces physical defense of Undead monsters.

    Class: Shadow Weapon
    Weight: 0
    Jobs: All Jobs
    24178.png

    Magic Holy Water Shadow Glove


    A pair of gloves that can draw the wearer's potential ability.

    Pierces magical defense of Undead monsters by 5%.

    For each 2 refine levels:
    Pierces magical defense of Undead monsters by 1%.

    When combined with Tempest Shadow Brooch and Tempest Shadow Focus:
    MATK +5
    If total refine level of entire set at least +25:
    Pierces magical defense of Undead monsters.

    Class: Shadow Weapon
    Weight: 0
    Jobs: All Jobs
    24165.png

    Scissor Shadow Gauntlet


    A pair of gloves that can draw the wearer's potential ability.

    Pierces physical defense of Plant monsters by 5%.

    For each 2 refine levels:
    Pierces physical defense of Plant monsters by 1%.

    When combined with Penetration Shadow Necklace and Penetration Shadow Ring:
    ATK +5
    If total refine level of entire set at least +25:
    Pierces physical defense of Plant monsters.

    Class: Shadow Weapon
    Weight: 0
    Jobs: All Jobs
    24179.png

    Magic Scissor Shadow Gauntlet


    A pair of gloves that can draw the wearer's potential ability.

    Pierces magical defense of Plant monsters by 5%.

    For each 2 refine levels:
    Pierces magical defense of Plant monsters by 1%.

    When combined with Tempest Shadow Brooch and Tempest Shadow Focus:
    MATK +5
    If total refine level of entire set at least +25:
    Pierces magical defense of Plant monsters.

    Class: Shadow Weapon
    Weight: 0
    Jobs: All Jobs
    24161.png

    Dragon Killer Shadow Gauntlet


    A pair of gloves that can draw the wearer's potential ability.

    Pierces physical defense of Dragon monsters by 5%.

    For each 2 refine levels:
    Pierces physical defense of Dragon monsters by 1%.

    When combined with Penetration Shadow Necklace and Penetration Shadow Ring:
    ATK +5
    If total refine level of entire set at least +25:
    Pierces physical defense of Dragon monsters.

    Class: Shadow Weapon
    Weight: 0
    Jobs: All Jobs
    24175.png

    Magic Dragon Killer Shadow Gauntlet


    A pair of gloves that can draw the wearer's potential ability.

    Pierces magical defense of Dragon monsters by 5%.

    For each 2 refine levels:
    Pierces magical defense of Dragon monsters by 1%.

    When combined with Tempest Shadow Brooch and Tempest Shadow Focus:
    MATK +5
    If total refine level of entire set at least +25:
    Pierces magical defense of Dragon monsters.

    Class: Shadow Weapon
    Weight: 0
    Jobs: All Jobs
    24163.png

    Vibration Shadow Gauntlet


    A pair of gloves that can draw the wearer's potential ability.

    Pierces physical defense of Formless monsters by 5%.

    For each 2 refine levels:
    Pierces physical defense of Formless monsters by 1%.

    When combined with Penetration Shadow Necklace and Penetration Shadow Ring:
    ATK +5
    If total refine level of entire set at least +25:
    Pierces physical defense of Formless monsters.

    Class: Shadow Weapon
    Weight: 0
    Jobs: All Jobs
    24177.png

    Magic Vibration Shadow Gauntlet


    A pair of gloves that can draw the wearer's potential ability.

    Pierces magical defense of Formless monsters by 5%.

    For each 2 refine levels:
    Pierces magical defense of Formless monsters by 1%.

    When combined with Tempest Shadow Brooch and Tempest Shadow Focus:
    MATK +5
    If total refine level of entire set at least +25:
    Pierces magical defense of Formless monsters.

    Class: Shadow Weapon
    Weight: 0
    Jobs: All Jobs
    24162.png

    Corrupted Shadow Gauntlet


    A pair of gloves that can draw the wearer's potential ability.

    Pierces physical defense of Angel monsters by 5%.

    For each 2 refine levels:
    Pierces physical defense of Angel monsters by 1%.

    When combined with Penetration Shadow Necklace and Penetration Shadow Ring:
    ATK +5
    If total refine level of entire set at least +25:
    Pierces physical defense of Angel monsters.

    Class: Shadow Weapon
    Weight: 0
    Jobs: All Jobs
    24176.png

    Magic Corrupted Shadow Gauntlet


    A pair of gloves that can draw the wearer's potential ability.

    Pierces magical defense of Angel monsters by 5%.

    For each 2 refine levels:
    Pierces magical defense of Angel monsters by 1%.

    When combined with Tempest Shadow Brooch and Tempest Shadow Focus:
    MATK +5
    If total refine level of entire set at least +25:
    Pierces magical defense of Angel monsters.

    Class: Shadow Weapon
    Weight: 0
    Jobs: All Jobs

     

     

    Features

    • Shadow Gear Refinement changes:
      • Developer's Note: We've done some changes to how Shadow Gear refinement is handled to accomodate to the move from the MH system. While we acknowledge that this system is somewhat complex and currency-heavy, Armor Spheres being attached to their related content is a core concept of our Shadow Gear design.
      • All Armor Spheres [Monster] have been renamed to <Monster> Shadow Orb. Their functionality will stay the same, that is, in case of Failure, there is a 70% chance to Curse the Shadow Gear and 30% chance of it losing 1 refine.
      • Players can now use Blacksmith's Blessings in Shadow Gear refinement. Their functionality are similar to Armor Spheres+, that is, in case of Failure, there is a 70% chance of nothing happening and a 30% chance to Curse the Shadow Gear.
      • All Armor Spheres+ are no longer used and every refine attempt will require a Shadow Orb, even if you're using a Blacksmith's Blessing. You can turn back your current Armor Spheres+ to Monster Points by talking to Lisbeth at the Airship.
      • All Shadow Gear can now be refined by using the regular Refinement window UI. Keep in mind there is NO break chance for Shadow Gears, even if the Refinement window might say otherwise.
        newsgrefine.png

     

    • Added all existing (and future) Shadow Orbs to the Currency Storage.
    • Re-enabled the classic Thanatos Tower quest.
      • Developer's Note: This means the quest will be able to be completed once more to access classic Thanatos, which drops its MVP card. The quest will follow the same as before on the new floors. This also means the achievement for completing this quest will be attainable once more. We currently do not have any plans of reinstating the old Thanatos Tower maps.
      • We've also added an option for players to verify if Thanatos can be spawned through its quest. Talk to the Thanatos Enthusiast at the entrance of Thanatos Tower for more information.
    • Fixed an issue with Leaderboards not showing properly.
      • Developer's Note: This issue did not affect scores being submitted, only the NPCs not showing up.
    • Added a weight check to most delayed consumables which grant items.
    •  Community Suggestion On Glast Heim: Challenge Mode, Even Split will now treat all stackable items with the same item ID as a singular stack.

     

    Items

     

    Skills

    • Fixed a plethora of Skill Descriptions and State Icon issues and missing information.

     

    Siege and PvP

    • All new equipments and Shadow Gear obtained through Nightmare Toy Factory are disabled in Siege until further notice.
    •  Siege Commissioners The castle rotation for regular WoE will now follow Cyr (arug_cas02) into Mardol (arug_cas01), repeating.
      • Developer's Note: For the month of November, WoE will occur on Mardol.
    •  Siege Commissioners Emergency Call will now cancel and prevent the effects of skills which prevent taking direct damage or be interrupted.
      • Developer's Note: This was done as a case-by-case change, so please inform us if any status effects were missed.
    •  Siege Commissioners Created a copy of Storage, Repair, Healer, Telma and Tool Dealer in the KoE waiting room.
    • Moved Sothis on the Hall of Valor to the north section of the map.
    Fu Windsword, Zarok, Nova and 1 other like this
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    Just now, KoboldPrime said:

    F for the folks who didn't have shadow gear at +9/+10. RIP easy +Sphere chill refine.

    I support the BSB option. But no more +Spheres makes no sense.:astdesp:

    Less mh farming for points, more need for bsb instead (it might be a good thing for future mh updates)
    I guess it's nice that i did make all my important shadow gear +10 already ! 

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    so...ar u telling me...idk HOW MANY TIME we wait for "new shadow gear" and...only this...now we can use BSB in shadow gear OK THAT FINE..."shperes + no work now"...THX GOD I REFINET ALOT TO +10 UNTIL THIS SHIT...and...the shadow gear...ar u kidding me?? GX more stuped dmg, other class...ok RK MAYBE can start with a new build, Sura great more dmg they needed, but...really...dupla light for AB???? magic SC shadow gear???...this suck...i no will do that instance for NOTHING...

    ceralis likes this
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    Whoever chosed this pieces of shadow gears should be crazy omg just wtf is that? It's hard to believe this person look at this and said "yeah, that's it".

    And finally celine combo! I'm specially happy for the CD that I suggested almost 2 years ago. xD

    Also the ideia for BSB is great

    ceralis likes this
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    only question that i have is why take the time on implementing the obsolete pierce shadow gear and not skip ahead and just put in the full penetration and full tempest shadow gear?
    wouldn't just going with those free up the whole back burner when it comes to the pierce gears? since i mean that's the purpose of KRO on releasing those shadow set

    Edited by Spheroboom
    ceralis likes this
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    As I mentioned in Discord:

    It's understandable that a number of people are upset about the number and selection of Shadow Gear implemented with this content.
    We did take a long time to start introducing these pieces of equipment into the server
    So it's only natural that there is some degree of disappointment.
    Our prediction was that we could have introduced every single piece of shadow gear and some people would still feel it was not enough.


    So we opted for the route that we felt would have the most positive impact on the server.
    Which is, a path that allows us to implement new custom content on a regular basis, with a variety of new equipment.
    This addresses two major issues that people have been pointing out to us.
    One, lack of equipment that is considered "old" in kRO
    And two, lack of challenging content.
    And we figured, why fix one alone badly when we can address both in a more interesting way.

     

    While we understand that it's disappointing to not get every single piece of Shadow Gear you were lusting after, rest assured that we are working hard on delivering MORE Shadow Gear to our players on a much more regular basis. As the patch notes themselves mention:

     

    Quote

    Developer's Note #2: When looking at the current list of available Shadow Gear from this instance, you might notice they're not full combos. As there are a lot of Shadow Gear pieces missing, including lots of Shadow Gear on a single instance would overload it and make it more relevant in the long run than other planned future content releases, leading to possible content droughts.
    Contrary to before however, you can expect a steady release of new instances or other pieces of content that include Shadow Gear as part of their rewards in the near future and onwards, with the next release being set for later this month. We'll be sharing more details on an upcoming teaser development blog.
    As we understand, separating Shadow Gears on smaller batches and releasing those more often will lead to a better experience than doing a big content drop, which takes lots of development time, and not releasing new content for a while.


     

    While I like the way this instance came out, I don't feel it is so amazing to justify adding hundreds of Shadow Gear to it alone.

    Truth be told, I feel the amount of Shadow Gear added to the instance is already above what the content justifies, and was inflated to account for people's expecations.

     

    I remind everybody that the original reason why Shadow Gear had not been implemented was to avoid making it available through Cash Shop gacha boxes, which would make the game pay to win.

    That means we must find other ways to implement them, which previously was exclusively MH, but will now be supplemented by custom instances of this sort and other pieces of custom content that don't take as much development time or resources as MH does.

    Octave and Radnav like this
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