Hello there! We've got a short patch note for you guys with a number of bug fixes regarding the Enchantment Stones system, and one suggestion about the new Juperos instance.
- Players can now add Enchantment Stones to headgears that are transformed into Costumes by the Miles the Milliner NPC.
- Headgears that take multiple equipment slots can now take multiple Enchantment Stones.
- Fixed Enchantment Stone combos.
-
Fixed a bug where buying multiple Polished Marbles only cost 2.5m
- Extra Polished Marbles obtained from the bug will be removed.
- Guards will now scare away monsters from Juperos' Ancient Laboratory entrance.
Pity System
We've added a pity system to Enchantment Stone drops. When a player defeats the number of monsters they reasonably expect to kill (100 divided by the item drop rate) for stone obtainment, every additional monster they defeat past this number will increase the drop rate for the stone following this formula:
New Drop Rate = Drop Rate + (Drop Rate * Number of kills past threshold)
For example, where a Stone's drop is 0.20%
100 / 0.20 = 500
Then every kill past kill 500 would increase the drop rate of the stone by 0.20% until the item dropped.
This value can increase all the way up to 100% drop chance.
When the item drops, regardless of what the pity value is at, the pity value will be set back to 0.
Note that only the pity value of the last monster you killed will persist when you log out.
As long as you don't log out, though, you will keep the pity value for any monsters that drop stones and have not yet.
We wanted to make all of these values persist, but in order to do so we would have had to store hundreds of variables per character, which would lead to server lag.
We're aware right now Enchantment Stones conflict with Garment Visual effect enchants, and this is something that we will further pursue in the near future.
We want to assure you that we are reading all feedback being shared in regard to this system and discussing at length what the best course of action is moving forward, we just wanted to make sure to fix as many bugs as possible as quickly as possible.
Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now