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  • Patch Notes #190


    Aimer
    • Patch Notes
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    Christmas Event

    •  New Feature Added Mysterious Gift to Prontera (prontera,163,165).
      • Mysterious Gift allows you to play a random Frosty Game and earn Secret Santa Gifts without searching for a Gift Box in fields or dungeons, for the cost of 2 Jolly Socks.

     

    Features

    • Added new options to equipment Grade:
      • Developer's Note: This is a very recent official update, which we decided to implement as fast as possible, as this change will result in a lot less BSBs being consumed in the path towards Grade C, thanks to less dependency on Refine Hammers.
      • Ungraded -> Grade D
        • Equipment at the refine rate of +9 can now be graded.
          • Chance: 20%, cost unchanged.
        • Equipment at the refine rate of +10 can now be graded.
          • Chance: 30%, cost unchanged.
      • Grade D -> Grade C
        • Equipment at the refine rate of +10 can now be graded.
          • Chance: 30%, cost unchanged.
    •  New Feature Added new items to Pizza Sword String's (dali02,137,86) item exchange:
      • Gray Abrasives (Melee/Ranged/Magic), for 3 Ymir Fragments, 35 Ymir Ores and 350,000 zeny.
        • Gray Abrasives can be used to enchant Thanos-AD weapons with two random options.
      • Reform Boxes for Thanos-AD weapons.
        • Developer's Note: We forgot to add these in the initial patch. Reform Boxes will always be available through both Item Exchanger NPCs from the content where catalysts are obtained, and Mei at the Para Market's Grade Room.
    • Currency drop rate changes and additions:
      • Doubled the drop rate of Twilight Illusion Stones.
        • Developer's Note: As a reminder, Twilight Illusion Stones can be exchanged at the Illusion Merchant (prontera,88,113) for Dissonance Stones, which grant 4 random option enchants for Illusion Dungeon lv4 weapons.
      • Added Varmeal Tickets as drops from all monsters located at 17.2 dungeons.
      • Added Cor Cores as drops from all monsters located at Rudus F1.
      • Increased the droprate of Varmeal Ticket, Cor Core and Unknown Part throughout the game.
    • Legacy of Glast Heim changes:
      • Removed the 1-day cooldown. It can now be repeated indefinitely.
      • [Bound] Sealed Temporal Crystals and [Bound] Temporal Stat Manteaus are no longer obtainable.
      • Added two new exchange options to Temporal Enchanter (glast_01,157,217):
        • 1 [Bound] Sealed Temporal Crystal to 6 Pure Temporal Crystals.
        • Any [Bound] Temporal Stat Manteau + 6 Pure Temporal Crystals to a regular Temporal Stat Manteau. This option keeps the Manteau type, enchants, cards and refines.
    • Illusion Refine Boxes can now be freely traded.
    •  Community Suggestion Character Slot Voucher can now be used up to 4 times per account, for a total of 60 characters.
    •  Community Suggestion Removed the BSB warning for level 5 weapons and level 2 armors below +10.

    •  Community Suggestion Mob's RES and MRES stats will now be shown in @mi.

    • AP is no longer lost if you die in an Event map.

    • Added an option to the Build Manager to save Trait builds, as well as a "Full Build" option.
      • Developer's Note: Sadly, we had to delete player's old stat builds due to the way we implemented this new feature. This is something that should never have to happen again.
    • Added a "Repeat" option to Thanks Ticket Machine (malangdo,215,119).
    •  Bug Fix Arch Mage can now buy spell books.
    •  Bug Fix Fixed Amicitia and Nifflheim dungeon entrance questlines.
    •  Bug Fix Changed MVP spawn timers in the new dungeon from 6 hours to 3 hours.
    •  Bug Fix Lowered Wolfchev quest completion flag from requiring you to kill the MVP to unlocking the instance access.

     

    Items

    • Improved the functionality of some boxes to no longer require confirmation.
    •  Bug Fix Fixed ET-Insta Polish to properly work with [EVT] Wickebine Cat Ears.
    •  Bug Fix Fixed Light Blade Modification Cube to work as intended.
    •  Bug Fix Fixed Patent Orient Sword not being able to be reformed into -LT if it had cards.
    •  Bug Fix Fixed Fortified Rod to give the bonus to Jupitel Thunder Storm as well.
    •  Bug Fix Weapon level 4 specific bonuses will no longer work on level 5 weapons.
    •  Bug Fix Added the missing SP regen bonus for Spirit Pendulum-LT at refine 11.
    •  Bug Fix Fixed Guyak Pudding 30m's weight from 100 to 10.

     

    Skills

    •  Community Suggestion Removed Dragon's Breath added delay.
      • Developer's Note: Please note that this will introduce weird behavior, such as double casts.
    Alcor, zDoug, Hector and 9 others like this
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    9 hours ago, Avalon said:

     

    Everyone knows that rushing a content is on the conscience and responsibility of the ones who do it.  Cause soon or late it will he easier to obtain. It has always been like that. 

     

    Otherwise, let's retroactively refund every single player for every content that was made easier to get. 

     

    It would be unfair otherwise. 

     

    Easier said than done.

     

    If you spend more than 20B for the new content..you wouldn't say like this. You never know the pain before you experience. 

     

    I strongly feel stupid refining chance is much lower than it says which is 20%. I failed nearly 20~30 times in a row, and it happened to me twice for this new content.

     

    And I remember they returned some mats from NTF once the number of mats reduced for celine gear if i remember correctly.

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    19 hours ago, Alcor said:

     

    This can be seen the other way around.

     

    Doing it that way you could say that all the people making an item after the nerf, because it would be a nerf, are at disadvantages.

     

    This could also be seen as a : Make the strong/rich stronger/richer. Because usually the stronger player or richer player are the first ones to make item/content. And in this case, the other player would be at disadvantage even more, and the gap wider.

     

    There is sadly no easy answer, and we are trying to do our best to satisfy every type of player. We understand the frustration, and hopefully it won't happen again. But I am sure this change is for the best, and had to be out as soon as we could.

    But how is that unfair? Those people who are "richer" and/or "stronger" are the people who spend a lot of their time grinding in this server, why should they be the one at a disadvantage when new content comes because they're prepared?

    New content is for the "richer" and/or "stronger" players anyway. Why should a newbie bother focusing on late-game content when they're still trying to get levels/enough gear to farm these new contents? 

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    On 12/18/2022 at 8:20 PM, lIllIlIllIlIlI said:

    I wish you had any plan to refund for the people already spent a lot of BSBs.

    There is NO need for a compensation. These people who got items with high grade sooner, they can sold items at a higher price.

    Perfectly balanced, as all things should be.

     

    On 12/18/2022 at 9:07 PM, reformed user said:

    Cry over lost resources? 

    Hope for less content rushers (?)

     

    On 12/19/2022 at 4:33 AM, kagi said:

    This type of behavior encourages people to just wait out updates that will make anything cheaper.

    Of course. It's common sense, after a while everything should be easier to get, compared to the first day of implementation.

     

    Waiting for more quality of life updates /no1

    Yuseifh131 likes this
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    3 hours ago, Ritsu said:

    Hope for less content rushers (?)

    What rush? You buy the gear from a NPC and refine it using know materials.

     

    And even if it was a rush, so what? Guilty for playing the game? /heh

     

    Very easy to say all is fine when none was lost, but yeah no compensation is needed, the rich remain rich and the poor stay poor.

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    5 hours ago, reformed user said:

    What rush? You buy the gear from a NPC and refine it using know materials.

     

    And even if it was a rush, so what? Guilty for playing the game? /heh

     

    Very easy to say all is fine when none was lost, but yeah no compensation is needed, the rich remain rich and the poor stay poor.

    These people are just salty about other players being richer than them, it's so crazy how much hate these people have for people who have more resources than them...

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    On 12/19/2022 at 9:29 PM, lIllIlIllIlIlI said:

     

    Easier said than done.

     

    If you spend more than 20B for the new content..you wouldn't say like this. You never know the pain before you experience. 

     

    I strongly feel stupid refining chance is much lower than it says which is 20%. I failed nearly 20~30 times in a row, and it happened to me twice for this new content.

     

    And I remember they returned some mats from NTF once the number of mats reduced for celine gear if i remember correctly.

     

     

    I see, I feel your pain bro. 

     

    But rather than complaining, you should be happy that, from now on, everything will be easier. 

     

     

    On 12/20/2022 at 3:30 AM, kagi said:

    But how is that unfair? Those people who are "richer" and/or "stronger" are the people who spend a lot of their time grinding in this server, why should they be the one at a disadvantage when new content comes because they're prepared?

    New content is for the "richer" and/or "stronger" players anyway. Why should a newbie bother focusing on late-game content when they're still trying to get levels/enough gear to farm these new contents? 

     

     

    If you're so good at making money, why are you begging GMs for free money? 

     

    Such thing as a refund never happened before in the dozens of times a system was reworked, as far as I recall. It's a very unusual petition, not everyday you see players asking GMs for free money. 

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    On 12/20/2022 at 7:30 AM, kagi said:

    But how is that unfair? Those people who are "richer" and/or "stronger" are the people who spend a lot of their time grinding in this server, why should they be the one at a disadvantage when new content comes because they're prepared?

    New content is for the "richer" and/or "stronger" players anyway. Why should a newbie bother focusing on late-game content when they're still trying to get levels/enough gear to farm these new contents? 

    That's a very interesting mindset. If I understand correctly, new players should not be able to access all new content.

    How have they done that in the past? Thanks to (and because of) leech. Fortunately, Staff has unbound shadow gears.

     

    There's a bit of an aftertaste of wanting to keep a monopoly on content... when you're in a game right now.

     

    I understand very well the state of mind, this wish to have the high privilege and the exclusivity to enjoy a new content, but you have to know that sooner or later, new players will have "grown up" and they too will have the right to enjoy new content.

     

    Elitism is nothing more than toxic in a community. Just like the desire to ask for making harder some already well established contents... for the only purpose, once again, of monopoly. It's as hateful as it gets.

    I've gone slightly off topic, but it's a whole state of mind to which one can find a lot of cohesions in.

     

    And in conclusion, there is absolutely no disadvantage.

    I'm going to say it in a crude way, but a rich man is not 28 BSBs away.

    Yuseifh131 likes this
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