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    • Patch Notes

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    Features

    • Monster Hunting:
      • Increased the odds of catching Slimy Eel when using Wriggling Bait.
    • The Halloween Event has come to an end.
    • Added new features to the Cell Phone:
      • Contacts: Call your favorite NPCs and see how they're doing.
      • Novaify Music: Listen to your favorite Ragnarok Online songs through the client.
    • Two new Green Aura MvPs have been added:
      • Venomous Chimera
      • Eddga
    • Fixed an issue where attempting to buy to storage for more than 30k items from Telma will consume your Valor Badges without giving you any items.
    • Added HP/SP recovery information to @battlestats.
    • Fixed an issue that prevented players from using crafted items in recipes.
    • Siege and BG consumables can now be used inside of the Training Chamber.
    • Fixed the spawn rates of mobs in Eclage Field.
    • Changed the Friday instance's easy mode to match with kRO (You will be unable to spawn the boss in easy mode).
    • The following mobs had their drops and other stats updated to match with kRO:
    Spoiler
    • Frozen Wolf - 3442
    • Taffy - 3443
    • Watcher - 3444
    • Enchanted Archer Skeleton - 3445
    • Soldier Skeleton - 3447
    • Renovated Amdarais - 3448
    • Bijou - 3450
    • Zombie Guard - 3452
    • Immortal Cursed Knight - 3474
    • Immortal Wind Ghost - 3475
    • Immortal Fortress Legion - 3477
    • Sky Fortress Key Keeper - 3478
    • Immortal Zombie Assault - 3479
    • Immortal Cursed Zombie  - 3480
    • Immortal Nightmare Shad - 3481
    • Immortal Angry Shadow - 3482
    • Immortal Death Shadow - 3483
    • Butcher Solder - 3487
    • Scythe Solder - 3488
    • Bone Crash Solder  - 3489
    • Immortal Commander - 3490
    • Charge Basilisk - 3504
    • Jungle Mandragora - 3506
    • Fruit Pom Spider - 3507
    • Eggring - 3508
    • Immortal Corps - 3451
    • Taffy - 3443
    • Leaf Lunatic - 3496
    • Grass Fabre - 3497
    • Wild Hornet - 3498
    • Sweet Roda Frog - 3499
    • Trance Spore - 3501
    • Scout Basilisk - 3502
    • Assault Basilisk - 3503
    • Eggring - 3505
    • Poring - 3384
    • Lunatic - 3385
    • Fabre - 3386
    • Picky - 3387
    • Condor - 3388
    • Willow - 3389
    • Spore - 3390
    • Poporing - 3391
    • Smokie - 3392
    • Dokebi - 3393
    • Bigfoot - 3394
    • Wormtail - 3395
    • Wolf - 3396
    • Boa - 3397
    • Anacondaq - 3398
    • Marin - 3399
    • Muka - 3400
    • Peco Peco - 3401
    • Deniro - 3402
    • Piere - 3403
    • Andre - 3404
    • Golem - 3405
    • Scorpion - 3406
    • Chonchon - 3407
    • Metaller - 3408
    • Sandman - 3409
    • Raggler - 3410
    • Dragon Tail - 3411
    • Grove - 3412
    • Sea Otter - 3413
    • Galapago - 3414
    • Seal - 3415
    • Alligator - 3416
    • Megalodon - 3417
    • Tri Joint - 3418
    • Megalith - 3419
    • Dryad - 3420
    • Eclipse - 3424
    • Tao Gunka - 3430
    • The Rune Merchant (main_office, 213,215) will now sell the following items (They cannot be discounted):
      • 12737.png General Rough Runestone
      • 12734.png Quality Rough Runestone
      • 12738.png Rare Rough Runestone
      • 12735.png Ancient Rough Runestone
      • 12736.png Mystic Rough Runestone
      • 7939.png Elder Branch
      • 7938.png Light Granule
      • 969.png Gold
    • Implemented Rune Knight and Guillotine Cross skill updates:
    Class Updates

    L4MpQL8.png

    Rune Knight

    bX7OSkE.png Enchant Blade

    • Improved damage formula.
      • The Base Level modifier is changed from 150 to 100.
    PseGMmf.png Wind Cutter
    • Updated skill behavior:
      • Changed skill logic to self skill.
      • Increased the Area of Effect up to 7x7 at level 5.
      • Removed knock-back effect.
      • Removed fear status effect.
      • Uses the weapon element instead of forced wind element.
    • Reduced cooldown from 2 seconds to 0.2 seconds at level 5.
    • If a two-handed weapon is equipped:
      • Ignores target's defense.
      • Increases number of hits to 2.
    • If a spear weapon is equipped:
      • Changes damage type to long range instead of melee.
    • Improved damage formula.
      Skill Level 1 2 3 4 5
      Before Update 150% 200% 250% 300% 350%
      Two-Handed (per hit) 250% 500% 750% 1000% 1250%
      Spear 400% 800% 1200% 1600% 2000%
      Other Weapon 300% 600% 900% 1200% 1500%
    taEWOfJ.png Ignition Break
    • Removed fire property damage bonus.
    • The skill can now apply critical hits, skill critical rate equals to half of user's base critical rate.
    • Changed damage formula. It no longer varies with the distance of the target.
      Skill Level 1 2 3 4 5
      Before Update
      Distance 3x3
      Distance 7x7
      Distance 9x9
      Fire Property Bonus

      300%
      250%
      200%
      100%

      600%
      600%
      400%
      200%

      900%
      750%
      600%
      300%

      1200%
      1000%
      800%
      400%

      1500%
      1250%
      900%
      500%
      After Update 400% 800% 1200% 1600%

      2000%

    19SGpov.png Sonic Wave
    • The skill can now apply critical hits.
    • Changed damage formula.
      Skill Level 1 2 3 4 5
      Before Update 800% 900% 1000% 1100% 1200%
      After Update 600% 700% 800% 900% 1000%
      Skill Level 6 7 8 9 10
      Before Update 1300% 1400% 1500% 1600% 1700%
      After Update 1100% 1200% 1300% 1400% 1500%
    70sS1Sq.png Hundred Spear
    • Removed Spear Boomerang autospell.
    • Now deals damage to the target and nearby enemies.
    • Increase cast range from 5 to 7.
    • Changed damage formula.
      Skill Level 1 2 3 4 5
      Before Update 680% 760% 840% 920% 1000%
      After Update
      AoE
      800%
      3x3
      1000%
      3x3
      1200%
      3x3
      1400%
      3x3
      1600%
      5x5
      Skill Level 6 7 8 9 10
      Before Update 1080% 1160% 1240% 1320% 1400%

      After Update

      AoE

      1800%
      5x5
      2000%
      5x5
      2200%
      5x5
      2400%
      7x7
      2600%
      7x7
    cgp3I7Y.png Dragon Breath
    • Turisus runestone endows the skill property to Holy.
    • Lux Anima runestone endows the skill property to Shadow.
    • Lux Anima (Shadow) element takes priority if both runestones are active.
    ECfMDch.png Dragon Breath - Water
    • Asir runestone endows the skill property to Ghost.
    • Lux Anima runestone endows the skill property to Neutral.
    • Lux Anima (Neutral) element takes priority if both runestones are active.
    vpN6s4U.png Runestones
    • Removed the stack limit.
    • Reduced item weight from 10 to 1.
    • Changed Rune Mastery success rates:
      Skill Level 1 2 3 4 5
      Before Update
      Base Chance
      Runestone Gained
      Runestone Chance

      53%
      1
      2%

      56%
      1
      2%

      57%
      1
      5%

      59%
      1
      5%

      61%
      1~2
      8%
      After Update
      Base Chance
      Runestone Gained
      Runestone Chance

      32%
      2
      4%

      34%
      2
      4%

      36%
      2
      8%

      38%
      2
      8%

      40%
      2~4
      15%
      Skill Level 6 7 8 9 10
      Before Update
      Base Chance
      Runestone Gained
      Runestone Chance

      63%
      1~2
      8%

      65%
      1~2
      11%

      67%
      1~2
      11%

      69%
      1~2
      14%

      71%
      1~3
      14%

      After Update
      Base Chance
      Runestone Gained
      Runestone Chance


      42%
      2~4
      15%

      44%
      2~4
      30%

      46%
      2~4
      30%

      48%
      2~4
      60%


      50%
      2~6
      60%

    a7uJgEA.png  Verkana Runestone : Millennium Shield
    • Increased effect duration to 15 minutes.
    rEGSL1A.png Isia Runestone : Vitality Activation
    • Increased effect duration to 15 minutes.
    • Removed SP penalties.
    • Now also reduces damage taken from melee reflect by 50%.
    fA5sUTb.png Hagalas Runestone : Stonehard Skin
    • Increased effect duration to 15 minutes.
    ZJse8tf.png Pertz Runestone : Storm Blast
    • Removed knock-back effect.
    • Improved damage formula.
      • The Base Level modifier is changed from 150 to 100.
    • Can now apply critical hits.
    tw12St2.png Urj Runestone : Abundance
    • Increased effect duration to 15 minutes.
    ydHXhpz.png Turisus Runestone : Giant Growth
    • Increased effect duration to 15 minutes.
    • Increased the chance to trigger damage on normal attacks from 15% to 30%.
    • The amplified damage is increased from 200% to 250%.
    • Removed weapon destruction chance.
    • Reworked the skill effect, the damage is now additive rather than multiplicative.
    • Increases melee physical damage by 15%.
    • The damage bonus now also applies to skill attacks.
    24th7Y9.png Asir Runestone : Fighting Spirit
    • Increased effect duration to 15 minutes.
    • Changed the ATK bonus formula.
    AaLEfiR.png Lux Anima Runestone : Lux Anima
    • Increased effect duration to 15 minutes.
    • No longer shares the active runestone buffs to allies.
    • New skill behavior:
      • Added a 15% chance to autocast Storm Blast when dealing normal attacks.
      • Increases physical damage against all size enemies by 30%.
      • Increases critical damage by 30%.
      • Increases short range physical damage by 30%.
      • Increases long range physical damage by 30%.
      • Adds 30% Max HP and Max SP.

    2KxWobB.png

    Guillotine Cross

    kkY9HXL.png Double Attack
    • Increased double attack chance from 5% to 7% per skill level.
      Skill Level 1 2 3 4 5
      Before Update 5% 10% 15% 20% 25%
      After Update 7% 14% 21% 28% 35%
      Skill Level 6 7 8 9 10
      Before Update 30% 35% 40% 45% 50%
      After Update 42% 49% 56% 63% 70%
    EhJErUb.png Soul Destroyer
    • Changed damage type to long range physical attack.
    • Added 0.15 second cooldown.
    • Changed after-cast delay to 2 seconds for all skill levels.
    • Changed SP consumption.
    • The skill can now apply critical hits. Skill critical rate equals to half of user's base critical rate.
    • Improved damage formula. Gains bonus damage from Str, Int and Base Level.
      Skill Level 1 2 3 4 5
      Before Update
      Attack
      Magic Attack

      350%
      350%

      400%
      400%

      450%
      450%

      500%
      500%

      550%
      550%
      After Update 140% 280% 420% 560% 700%
      Skill Level 6 7 8 9 10
      Before Update
      Attack
      Magic Attack

      600%
      600%

      650%
      650%

      700%
      700%

      750%
      750%

      800%
      800%
      After Update 840% 980% 1120% 1260% 1400%
    deTXtCr.png Rolling Cutter
    • The rotation counter will now reset if the player changes locations (including Back Slide).
    • Increased the duration of status effect from 3 seconds to 5 seconds.
    • Improved damage formula.
      Skill Level 1 2 3 4 5
      Before Update
      AoE
      100%
      3x3
      150
      3x3
      200%
      3x3
      250%
      3x3
      300%
      3x3
      After Update
      AoE
      130%
      3x3
      210%
      3x3
      290%
      5x5
      370%
      5x5
      450%
      7x7
    pgRbBIe.png Cross Ripper Slasher
    • After using the skill, the rotation counter will no longer reset.
    • Changed damage formula.
      Skill Level 1 2 3 4 5
      Before Update 480% 560% 640% 720% 800%
      Bonus (Rotation x AGI)%
      Cooldown
      After-cast Delay
      0s
      1s
      0s
      1s
      0s
      1s
      0s
      1s
      0s
      1s
      After Update 80% 160% 240% 320% 400%
      Bonus (Rotation x 200 + 3 x AGI)%
      Cooldown
      After-cast Delay
      0.5s
      0.5s
      0.45s
      0.5s
      0.4s
      0.5s
      0.35s
      0.5s
      0.3s
      0.5s
    IR770yN.png Cross Impact
    • Increased cast range to 7 (it remains a melee attack).
    • The player will now move to the target on cast, similar to using Dark Illusion.
    • Removed the multi-hit animation on the character (requires a newer client)
    • Increased SP consumption.
    • The skill can now apply critical hits. Skill critical rate equals to half of user's base critical rate.
    • Improved damage formula.
      Skill Level 1 2 3 4 5
      Before Update 1100% 1200% 1300% 1400% 1500%
      Base Level Mod 120
      Cooldown 0s 0s 0s 0s 0s
      After Update 1150% 1300% 1450% 1600% 1750%
      Base Level Mod 100
      Cooldown 0.7s 0.7s 0.7s 0.7s 0.7s
    4dOXK59.png Poisoning Weapon
    • Increases melee physical damage by 5% and gives various buffs.
      Endow Effect
      Paralysis

      Increases movement speed.

      Pyrexia

      Increases critical damage by 15%.

      Increases normal attack damage by 15%.

      Death Hurt

      Recovers 1% Max Hp per second.

      Leech End

      Grants immunity to Blind and Stun.

      Venom Bleed

      Reduces damage taken from melee reflect damage by 30%.

      Magic Mushroom

      Reduces after-cast delay by 10%.

      Toxin

      Recovers 1% Max Sp per second.

      Oblivion Curse

      Grants immunity to Silence and Curse.

    Und7M6A.png New Poison Research
    • Increases the duration of Enchant Deadly Poison.
      Skill Level 1 2 3 4 5
      Before Update 3s 6s +9s +12s +15s
      After Update +45s +60s +75s +90s +105s
      Skill Level 6 7 8 9 10
      Before Update +18s +21s +24s +27s +30s
      After Update +120s +135s +150s +165s +180s
    oBlGB8m.png Dark Claw
    • Increased effect duration to 10 seconds.
    • Removes and prevents usage of melee physical damage reflection buffs for the duration.

    Items

    • Fixed an issue where Purple Poker Fedora was being shown as panties.
    • Reduced weight of RG Golden Potion from 30 to 3.
    • Hitaikakushi now properly decreases the variable cast rate at +10.
    • Fixed Illusion Gate Keeper-DD to now use Spread Attack at a higher level if it's learned.
    • Added missing item combos for STR Supplement Equipment [1].
    • Added Tae Goo Lyeon to Chaotic Baphomet.
    • Potion of Energy will no longer be removed upon death.
    • Fixed Cursed Book's view ID.
    • Bloody Shadow Boots now properly applies its demi-human bonus to players as well.
    • Fixed Scorpio Crown and Capricon Crown bonuses for Warm Wind.
    • Updated the Mysterious Blue Box package from 16.1 to match with kRO.
    • Ice Pick [1] can now be enchanted at Malangdo.
    • Fixed Dullahan Egg bonus.
    • Fixed Witty Gin to give the correct stat bonus.
    • Added new items to the Weekly Coin Shop
      • Maniacal Potion Box (Disabled in Ranked PvP, BG and WoE)
      • Red Booster Box (Disabled in Ranked PvP, BG and WoE)
      • Gin Limited Power Box (Disabled in Ranked PvP, BG and WoE)
      • Gin Infinity Drink Box (Disabled in Ranked PvP, BG and WoE)
      • Geffen Magic Muffler
      • Anti Magic Manteau
      • Guardian Robe

    Skills

    • You can now dispell targets that have a Madogear active.
    • Gate of Hell is now always range.
    • Fixed Energy Gain and Revitalize not properly giving their intended bonus.
    • Fixed Fairy Soul, the variable cast time bonus is now considered an item bonus rather than a status.
    • Fixed an issue where you could get Masquerade debuffs even with Inspiration.
    • Fixed the attack range of the following skills:
      • Crimson Marker
      • Howling Mine
      • Fire Rain
      • Anti-Material Blast

    WoE and PvP

    • Replaced the Emperium 3D model with a sprite version.
      • We made it particularly large to make it easier to click.
      • File name is HAZ_EMPERIUM in case people want to overwrite it in custom GRFs.
    • BG and Siege consumables now work outside of the Draft Castle.
    • Warlord's Treasure headgears can now be recycled through Limes. (1 hat to 10 boxes)
    • Players who participate in Draft WoE may now earn Battlegrounds Siege Tokens.
    • The Battlegrounds Siege Token cap has been increased from 1,200 a week to 2,000.
    • Reduced the Siege Token requirements for the following items as follows:
      • Black Feather Beret: 10,000 -> 6,000
      • Handkerchief in Mouth: 5,500 -> 3,000
      • Blindfold: 12,500 -> 6,000
    • Recruit Set's Draft WoE Bonuses now apply to all War of Emperium modes and Battlegrounds.
    • Added a number of new restrictions to entering Battlegrounds:
      • Players who are wearing Eden Equipment will not be able to join the queue.
      • Players who have Valor Badges and no Mega White Potions will not be able to join the queue.
      • Players missing over two pieces of equipment will not be able to join the queue.
    •  Siege Commissioners Guillotine Cross Class update, while in WoE/BG/PvP:
      • Cross Ripper Slasher will have a 1 second cooldown instead of 0.3 seconds.
      • Cross Impact retains it's previous damage formula.
      • Cross Impact will not crit.
      • Soul Destroyer will not crit.
    •  Siege Commissioners Rune Knight Class update, while in WoE/BG/PvP:
      • Storm Blast will not crit.
      • Ignition Break will not crit.
      • There will be a new custom rune, Algiz Runestone:
        • All allies in a 7x7 area will get the following effects: Millenium Shield, Stonehard Skin and 50% increase in healing effectiveness.

     

     



    User Feedback

    Recommended Comments



    2 hours ago, spa said:

    what a joke . what the Koreans were thinkin. what is the point of any other class from now on. just eveyone make a gx or rk and go 1 shotting eveything with the dmg 5xtimes the mobs hp up to 17.2.

    17.1 is level 110 content, while 17.2 is level 150 content. Neither of which are meant to be hard for level 185 characters. They are slowly making the content match with the player levels, but most of their new content is not meant for end game play at all. It's mostly targeted at level 100~150 on average. There had been a few exceptions, especially in the later years, though.

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    Cross impact  damage is dumb. x.x now with range is very hard to survive against it.-
    Plz nerf the edp damage :(.- 

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    4 hours ago, Tokeiburu said:

    17.1 is level 110 content, while 17.2 is level 150 content. Neither of which are meant to be hard for level 185 characters. They are slowly making the content match with the player levels, but most of their new content is not meant for end game play at all. It's mostly targeted at level 100~150 on average. There had been a few exceptions, especially in the later years, though.


    Hard to tell what is and what will be end game play. Name a few map in the future which mobs can put up a fight. Lvl 200 maps will be on kindergarden difficultly. Have seen a few difficult stuff like  17.2 boss , ogh challenger mode and that’s it.MH2 updates, I hope so, Please be hard.


    Crit mod in this game is too huge and the Koreans just keep making skill crit since lvl 185. With this kind of crit mods + up coming strong direct skill/crit buff  from every single content update via gear cards enchants, do you think any mob can survive more than 2 skill shot . Class without skill crit is instant out classed by class that has skill crit by out rages lvl. In addition, everything is  extremely towards solo play at this point, and it’s dead easy. [the first 6 month of bio5 was god damn chaotic and fun, never before and never will again] . I don’t know how the pvm part of the game will feel like in the mid- long run after this hype/fever is over.
     

    all of this is criticism on kro game design,Good job on fast update.

    Edited by wanye

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    I have to say I am crying in laugh :-D the stage where Ranger can sh*t on what ever he/she wants was okey> then comes SE with 2M "crits" everything was okey > GX as one of the most underpowered classes get quite impressive boost and 90% of community start to cry because its OP :-D its in same point as ragner was few patches ago ... not a big deal... next update will be boosted something else which will deal 30M dmg ... :-D

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    Thanks for update, I'm okay with this pvp/bg/woe re balance. Was hoping for katar crit meta on pvp tho, hehehe.

     

    6 hours ago, IsaacAsimov said:

    Cross impact  damage is dumb. x.x now with range is very hard to survive against it.-
    Plz nerf the edp damage :(.- 

    let me guess, you are a mage, glass cannon, without maya purple or box of sunlight

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    13 hours ago, spa said:

     what is the point of any other class from now on.

     

    GX and RK only?  Is not like if Rangers or PVM WL's were much weaker right now.

    As far as i know, Genetics and Mechas are the next ones that will recieve a Super OP Rework. /no1

     

    13 hours ago, spa said:

    what a joke . what the Koreans were thinkin. what is the point of any other class from now on. just eveyone make a gx or rk and go 1 shotting eveything with the dmg 5xtimes the mobs hp up to 17.2.

     

    That is how proggression works.

     

    In my old days playing RO, Morroc field and Morroc Shadows were Endgame content, and you needed a full party to go there (also, Diabolus Set was best in slot equipment). And even further in the ancient past,  Labyrith Dungeon Baphomet was the hardest boss there was in the whole game, and people needed a party to kill it.

     

    You can't  expect 2009 content to be hard / relevant on 2019

    If you worry about the difficulty of the future content, just look at Glast Heim Challenge: 

     

     

     

     

     

     
     

     

    KRO players have double the power we have right now due to their Cash Shop Items and Buffs, and they all wipe in Glast Heim Challenge Lv.6. As Tokei said:

    image.png.6da2c39d524ea5cd90ad3c8e97b9fa78.png

     

    So no need to worry, we will always have challenges worth of the power of characters. /no1

     

    So no need to worry, we will always have challenge worth of the powers of characters. /no1

     

    Edited by Fu Windschwert

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    Does the double attack change affect gunslinger chain action? Since they're 

    pretty much the same skill.

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    1 hour ago, Darcy said:

    Does the double attack change affect gunslinger chain action? Since they're pretty much the same skill.

    They do have a very similar effect, but they're still two entirely different skills.

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    Some expected date to release new client? To remove multi hit animacion from CI

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    36 minutes ago, Bernart said:

    Some expected date to release new client?

    Sadly, no dates, but it may be something we explore in the near future.

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