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    Patch Notes


    Nova
    • Patch Notes

    Features

    • Implemented brand new Eden Equipment. These can be obtained with Paradise Coins, which are earned through 100+ Eden Board Quests.
      • Paradise Coins can be exchanged with Administrator Emil (moc_para,110,97) and Accessories can be enchanted with the Paradise Enchanter (moc_para,112,76).
    Paradise Equipments - Level 100

    15181.png

    Awaken Paradise Uniform I

    All stat + 1, MaxHP + 700, MaxSP + 100, Mdef + 7.
    Impossible to refine this item.
    Class: Armor
    Defense: 80
    Weight: 0
    Required Level: 100
    Jobs: Every Job

    19164.png

    Awaken Paradise Hat I [1]

    Has a high chance to gain Atk + 15 for 5 seconds when dealing physical damage.
    Has a high chance to gain Matk + 15 for 5 seconds when dealing magical damage.
    If refine rate is 5 of higher, Atk + 10 and Matk + 10.
    If refine rate is 7 of higher, all stat + 1.
    If refine rate is 9 of higher, recovers SP by 1% every 10 seconds.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 0
    Required Level: 100
    Jobs: Every Job

    20823.png

    Awaken Paradise Manteau I

    Reduces damage taken from neutral property by 10%, Flee + 12.
    If refine rate is 5 of higher, MaxHP + 500, Perfect Dodge + 2.
    If refine rate is 7 of higher, MaxHP + 500, Reduces damage taken from non-neutral property by 10%.
    Class: Garment
    Defense: 20
    Weight: 0
    Required Level: 100
    Jobs: Every Job
    22122.png

    Awaken Paradise Boots I

    All stat + 1, HP recovery + 30%, SP recovery + 14%.
    Impossible to refine this item.
    Class: Footgear
    Defense: 22
    Weight: 0
    Required Level: 100
    Jobs: Every Job
    28443.png

    Strength Paradise Ring I

    Atk + 2%.

    [+ Strength Paradise Necklace I]
    [+ Awaken Paradise Boots I]
    Aspd + 4%, Hit + 4.

    [+ Strength Paradise Necklace I]
    [+ Awaken Paradise Uniform I]
    Atk + 20, reduces damage taken from non-neutral property by 2%.
    Class: Accessory
    Weight: 0
    Required Level: 100
    Jobs: Every Job

    28444.png

    Strength Paradise Necklace I

    Str + 1.
    Class: Accessory
    Weight: 0
    Required Level: 100
    Jobs: Every Job

    28453.png

    Magic Paradise Ring I

    Matk + 2%.

    [+ Magic Paradise Necklace I]
    [+ Awaken Paradise Boots I]
    Reduces variable casting time by 3%, reduces delay after skill by 3%.

    [+ Magic Paradise Necklace I]
    [+ Awaken Paradise Uniform I]
    Matk + 20, reduces damage taken from non-neutral property by 2%.
    Class: Accessory
    Weight: 0
    Required Level: 100
    Jobs: Every Job

    28454.png

    Magic Paradise Necklace I

    Int + 1.
    Class: Accessory
    Weight: 0
    Required Level: 100
    Jobs: Every Job

    28463.png

    Agility Paradise Ring I

    Increases long ranged physical damage by 1%.

    [+ Agility Paradise Necklace I]
    [+ Awaken Paradise Boots I]
    Aspd + 4%, Hit + 4.

    [+ Agility Paradise Necklace I]
    [+ Awaken Paradise Uniform I]
    Atk + 20, reduces damage taken from non-neutral property by 2%.
    Class: Accessory
    Weight: 0
    Required Level: 100
    Jobs: Every Job

    28464.png

    Agility Paradise Necklace I

    Dex + 1.
    Class: Accessory
    Weight: 0
    Required Level: 100
    Jobs: Every Job

    28473.png

    Recovery Paradise Ring I

    Increases heal effectiveness by 2%.

    [+ Recovery Paradise Necklace I]
    [+ Awaken Paradise Boots I]
    Reduces variable casting time by 3%, reduces delay after skill by 3%.

    [+ Recovery Paradise Necklace I]
    [+ Awaken Paradise Uniform I]
    Matk + 20, reduces damage taken from non-neutral property by 2%.
    Class: Accessory
    Weight: 0
    Required Level: 100
    Jobs: Every Job

    28474.png

    Recovery Paradise Necklace I

    Vit + 1.
    Class: Accessory
    Weight: 0
    Required Level: 100
    Jobs: Every Job

     

     

    Paradise Equipments - Level 115

    15182.png

    Awaken Paradise Uniform II

    All stat + 1, MaxHP + 1100, MaxSP + 120, Mdef + 11.
    Impossible to refine this item.
    Class: Armor
    Defense: 85
    Weight: 0
    Required Level: 115
    Jobs: Every Job

    22123.png

    Awaken Paradise Boots II

    All stat + 1, HP recovery + 36%, SP recovery + 18%.
    Impossible to refine this item.
    Class: Footgear
    Defense: 25
    Weight: 0
    Required Level: 115
    Jobs: Every Job
    28443.png

    Strength Paradise Ring II

    Atk + 3%.

    [+ Strength Paradise Necklace II]
    [+ Awaken Paradise Boots II]
    Aspd + 8%, Hit + 8.

    [+ Strength Paradise Necklace II]
    [+ Awaken Paradise Uniform II]
    Atk + 40, reduces damage taken from non-neutral property by 4%.
    Class: Accessory
    Weight: 0
    Required Level: 115
    Jobs: Every Job

    28444.png

    Strength Paradise Necklace II

    Str + 2.
    Class: Accessory
    Weight: 0
    Required Level: 115
    Jobs: Every Job

    28453.png

    Magic Paradise Ring II

    Matk + 3%.

    [+ Magic Paradise Necklace II]
    [+ Awaken Paradise Boots II]
    Reduces variable casting time by 6%, reduces delay after skill by 6%.

    [+ Magic Paradise Necklace II]
    [+ Awaken Paradise Uniform II]
    Matk + 40, reduces damage taken from non-neutral property by 4%.
    Class: Accessory
    Weight: 0
    Required Level: 115
    Jobs: Every Job

    28454.png

    Magic Paradise Necklace II

    Int + 2.
    Class: Accessory
    Weight: 0
    Required Level: 115
    Jobs: Every Job

    28463.png

    Agility Paradise Ring II

    Increases long ranged physical damage by 2%.

    [+ Agility Paradise Necklace II]
    [+ Awaken Paradise Boots II]
    Aspd + 8%, Hit + 8.

    [+ Agility Paradise Necklace II]
    [+ Awaken Paradise Uniform II]
    Atk + 40, reduces damage taken from non-neutral property by 4%.
    Class: Accessory
    Weight: 0
    Required Level: 115
    Jobs: Every Job

    28464.png

    Agility Paradise Necklace II

    Dex + 2.
    Class: Accessory
    Weight: 0
    Required Level: 115
    Jobs: Every Job

    28473.png

    Recovery Paradise Ring II

    Increases heal effectiveness by 3%.

    [+ Recovery Paradise Necklace II]
    [+ Awaken Paradise Boots II]
    Reduces variable casting time by 6%, reduces delay after skill by 6%.

    [+ Recovery Paradise Necklace II]
    [+ Awaken Paradise Uniform II]
    Matk + 40, reduces damage taken from non-neutral property by 4%.
    Class: Accessory
    Weight: 0
    Required Level: 115
    Jobs: Every Job

    28474.png

    Recovery Paradise Necklace II

    Vit + 2.
    Class: Accessory
    Weight: 0
    Required Level: 115
    Jobs: Every Job

     

     

    Paradise Equipments - Level 130

    15183.png

    Awaken Paradise Uniform III

    All stat + 2, MaxHP + 1100, MaxSP + 120, Mdef + 11.
    Impossible to refine this item.
    Class: Armor
    Defense: 90
    Weight: 0
    Required Level: 130
    Jobs: Every Job

    20824.png

    Awaken Paradise Manteau II

    Reduce damage taken from neutral property by 10%, Flee + 12, MaxHP + 500, Perfect Dodge + 2.
    If refine rate is 5 of higher, MaxHP + 500, Reduces damage taken from non-neutral property by 10%.
    If refine rate is 7 of higher, reduces damage taken from neutral property by 5%.
    Class: Garment
    Defense: 25
    Weight: 0
    Required Level: 130
    Jobs: Every Job

    22124.png

    Awaken Paradise Boots III

    All stat + 2, HP recovery + 36%, SP recovery + 18%.
    Impossible to refine this item.
    Class: Footgear
    Defense: 27
    Weight: 0
    Required Level: 130
    Jobs: Every Job
     

     

    28443.png

    Strength Paradise Ring III

    Atk + 4%.

    [+ Strength Paradise Necklace III]
    [+ Awaken Paradise Boots III]
    Aspd + 8%, Hit + 8, Exp + 2%.

    [+ Strength Paradise Necklace III]
    [+ Awaken Paradise Uniform III]
    Atk + 40, reduces damage taken from non-neutral property by 4%, Exp + 2%.
    Class: Accessory
    Weight: 0
    Required Level: 130
    Jobs: Every Job

    28444.png

    Strength Paradise Necklace III

    Str + 3.
    Class: Accessory
    Weight: 0
    Required Level: 130
    Jobs: Every Job

    28453.png

    Magic Paradise Ring III

    Matk + 4%.

    [+ Magic Paradise Necklace III]
    [+ Awaken Paradise Boots III]
    Reduces variable casting time by 6%, reduces delay after skill by 6%, Exp + 2%.

    [+ Magic Paradise Necklace III]
    [+ Awaken Paradise Uniform III]
    Matk + 40, reduces damage taken from non-neutral property by 4%, Exp + 2%.
    Class: Accessory
    Weight: 0
    Required Level: 130
    Jobs: Every Job

    28454.png

    Magic Paradise Necklace III

    Int + 3.
    Class: Accessory
    Weight: 0
    Required Level: 130
    Jobs: Every Job

    28463.png

    Agility Paradise Ring III

    Increases long ranged physical damage by 3%.

    [+ Agility Paradise Necklace III]
    [+ Awaken Paradise Boots III]
    Aspd + 8%, Hit + 8, Exp + 2%.

    [+ Agility Paradise Necklace III]
    [+ Awaken Paradise Uniform III]
    Atk + 40, reduces damage taken from non-neutral property by 4%, Exp + 2%.
    Class: Accessory
    Weight: 0
    Required Level: 130
    Jobs: Every Job

    28464.png

    Agility Paradise Necklace III

    Dex + 3.
    Class: Accessory
    Weight: 0
    Required Level: 130
    Jobs: Every Job

    28473.png

    Recovery Paradise Ring III

    Increases heal effectiveness by 4%.

    [+ Recovery Paradise Necklace III]
    [+ Awaken Paradise Boots III]
    Reduces variable casting time by 6%, reduces delay after skill by 6%, Exp + 2%.

    [+ Recovery Paradise Necklace III]
    [+ Awaken Paradise Uniform III]
    Matk + 40, reduces damage taken from non-neutral property by 4%, Exp + 2%.
    Class: Accessory
    Weight: 0
    Required Level: 130
    Jobs: Every Job

    28474.png

    Recovery Paradise Necklace III

    Vit + 3.
    Class: Accessory
    Weight: 0
    Required Level: 130
    Jobs: Every Job

     

     

    Paradise Equipments - Level 145

    15184.png

    Awaken Paradise Uniform IV

    All stat + 2, MaxHP + 1500, MaxSP + 150, Mdef + 15.
    Impossible to refine this item.
    Class: Armor
    Defense: 100
    Weight: 0
    Required Level: 145
    Jobs: Every Job

    22125.png

    Awaken Paradise Boots IV

    All stat + 2, HP recovery + 40%, SP recovery + 20%.
    Impossible to refine this item.
    Class: Footgear
    Defense: 30
    Weight: 0
    Required Level: 145
    Jobs: Every Job
    28443.png

    Strength Paradise Ring IV

    Atk + 5%.

    [+ Strength Paradise Necklace IV]
    [+ Awaken Paradise Boots IV]
    Aspd + 10%, Hit + 10, Exp + 2%.

    [+ Strength Paradise Necklace IV]
    [+ Awaken Paradise Uniform IV]
    Atk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%.
    Class: Accessory
    Weight: 0
    Required Level: 145
    Jobs: Every Job

    28444.png

    Strength Paradise Necklace IV

    Str + 4.
    Class: Accessory
    Weight: 0
    Required Level: 145
    Jobs: Every Job

    28453.png

    Magic Paradise Ring IV

    Matk + 5%.

    [+ Magic Paradise Necklace IV]
    [+ Awaken Paradise Boots IV]
    Reduces variable casting time by 8%, reduces delay after skill by 8%, Exp + 2%.

    [+ Magic Paradise Necklace IV]
    [+ Awaken Paradise Uniform IV]
    Matk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%.
    Class: Accessory
    Weight: 0
    Required Level: 145
    Jobs: Every Job

    28454.png

    Magic Paradise Necklace IV

    Int + 4.
    Class: Accessory
    Weight: 0
    Required Level: 145
    Jobs: Every Job

    28463.png

    Agility Paradise Ring IV

    Increases long ranged physical damage by 4%.

    [+ Agility Paradise Necklace IV]
    [+ Awaken Paradise Boots IV]
    Aspd + 10%, Hit + 10, Exp + 2%.

    [+ Agility Paradise Necklace IV]
    [+ Awaken Paradise Uniform IV]
    Atk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%.
    Class: Accessory
    Weight: 0
    Required Level: 145
    Jobs: Every Job

    28464.png

    Agility Paradise Necklace IV

    Dex + 4.
    Class: Accessory
    Weight: 0
    Required Level: 145
    Jobs: Every Job

    28473.png

    Recovery Paradise Ring IV

    Increases heal effectiveness by 5%.

    [+ Recovery Paradise Necklace IV]
    [+ Awaken Paradise Boots IV]
    Reduces variable casting time by 8%, reduces delay after skill by 8%, Exp + 2%.

    [+ Recovery Paradise Necklace IV]
    [+ Awaken Paradise Uniform IV]
    Matk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%.
    Class: Accessory
    Weight: 0
    Required Level: 145
    Jobs: Every Job

    28474.png

    Recovery Paradise Necklace IV

    Vit + 4.
    Class: Accessory
    Weight: 0
    Required Level: 145
    Jobs: Every Job

     

     

    Paradise Equipments - Level 160

    15185.png

    Awaken Paradise Uniform V

    All stat + 2, MaxHP + 1500, MaxSP + 150, Mdef + 15, Reduce non-neutral property damage by 5%.
    Impossible to refine this item.
    Class: Armor
    Defense: 100
    Weight: 0
    Required Level: 160
    Jobs: Every Job

    19165.png

    Awaken Paradise Hat II [1]

    Has a high chance to gain Atk + 30 for 5 seconds when dealing physical damage.
    Has a high chance to gain Matk + 30 for 5 seconds when dealing magical damage.
    If refine rate is 5 of higher, Atk + 15 and Matk + 15.
    If refine rate is 7 of higher, all stat + 2.
    If refine rate is 9 of higher, recovers HP by 2% every 10 seconds and recovers SP by 1% every 10 seconds.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 0
    Required Level: 160
    Jobs: Every Job

    20825.png

    Awaken Paradise Manteau III

    Reduces damage taken from all property by 10%, Flee + 12, MaxHP + 1000, Perfect Dodge + 2.
    If refine rate is 5 of higher, reduces damage taken from neutral property by 5%.
    If refine rate is 7 of higher, enables to use Greed Lv 1.
    Class: Garment
    Defense: 30
    Weight: 0
    Required Level: 160
    Jobs: Every Job
    22126.png

    Awaken Paradise Boots V

    All stat + 2, HP recovery + 40%, SP recovery + 20%, reduces SP consumption of skills by 5%.
    Impossible to refine this item.
    Class: Footgear
    Defense: 30
    Weight: 0
    Required Level: 160
    Jobs: Every Job
    28481.png

    Strength Paradise Ring V

    Atk + 5%, enables to use Heal Lv 1.

    [+ Strength Paradise Necklace V]
    [+ Awaken Paradise Boots V]
    Aspd + 10%, Hit + 10, Exp + 2%, increases movement speed.

    [+ Strength Paradise Necklace V]
    [+ Awaken Paradise Uniform V]
    Atk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%, skill casting cannot be interrupted.
    Class: Accessory
    Weight: 0
    Required Level: 160
    Jobs: Every Job

    28482.png

    Strength Paradise Necklace V

    Str + 4, enables to use Teleport Lv 1.
    Class: Accessory
    Weight: 0
    Required Level: 160
    Jobs: Every Job

    28481.png

    Magic Paradise Ring V

    Matk + 5%, enables to use Heal Lv 1.

    [+ Magic Paradise Necklace V]
    [+ Awaken Paradise Boots V]
    Reduces variable casting time by 8%, reduces delay after skill by 8%, Exp + 2%, increases movement speed.

    [+ Magic Paradise Necklace V]
    [+ Awaken Paradise Uniform V]
    Matk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%, skill casting cannot be interrupted.
    Class: Accessory
    Weight: 0
    Required Level: 160
    Jobs: Every Job

    28482.png

    Magic Paradise Necklace V

    Int + 4, enables to use Teleport Lv 1.
    Class: Accessory
    Weight: 0
    Required Level: 160
    Jobs: Every Job

    28481.png

    Agility Paradise Ring V

    Increases long ranged physical damage by 4%, enable to use Heal Lv 1.

    [+ Agility Paradise Necklace V]
    [+ Awaken Paradise Boots V]
    Aspd + 10%, Hit + 10, Exp + 2%, increases movement speed.

    [+ Agility Paradise Necklace V]
    [+ Awaken Paradise Uniform V]
    Atk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%, skill casting cannot be interrupted.
    Class:^77777
    Class: Accessory
    Weight: 0
    Required Level: 160
    Jobs: Every Job

    28482.png

    Agility Paradise Necklace V

    Dex + 4, enables to use Teleport Lv 1.
    Class: Accessory
    Weight: 0
    Required Level: 160
    Jobs: Every Job

    28481.png

    Recovery Paradise Ring V

    Increases heal effectiveness by 5%, enables to use Heal Lv 1.

    [+ Recovery Paradise Necklace V]
    [+ Awaken Paradise Boots V]
    Reduces variable casting time by 8%, reduces delay after skill by 8%, Exp + 2%, increases movement speed.

    [+ Recovery Paradise Necklace V]
    [+ Awaken Paradise Uniform V]
    Matk + 50, reduces damage taken from non-neutral property by 5%, Exp + 2%, skill casting cannot be interrupted.
    Class: Accessory
    Weight: 0
    Required Level: 160
    Jobs: Every Job

    28482.png

    Recovery Paradise Necklace V

    Vit + 4, enables to use Teleport Lv 1.
    Class: Accessory
    Weight: 0
    Required Level: 160
    Jobs: Every Job

     

    •  Community Suggestion Leablem now doesn't reset enchants and refines when slotting weapons/armors.
    •  Community Suggestion Re-arranged the entrance to Edda Biolab to prevent people accidentally entering Exploration Mode.
    • Introduced the Skill queuing system that was previously only applied to BG and WoE to the rest of the server. (With the exception of MH2)
      • Users with high ping can expect to see an improvement in their skill spamming.
    • Added additional warnings to the Edda GH item recycle feature.
    • Added an ability to re-roll Edda Biolab equipment by using Biological Experiment Fragments.
    • Moved the Ring of Experience from the Novice Package to the Job Master.
    • Increased the duration of the Ring of Experience from 3 hours to 3 days.
    • Ring of Experience no longer works above level 100.
    • Slightly altered the contents of the Novice, Advanced and Master Packages.
    • Updated the Adventurer's Handbook (@help/@commands) to include some basic commands.
    • The command @hidepet now hides all pets instead of only yours.
    • Fixed a number of issues with Deep Sleep.
    • Dropped support for the old 2017 client.
    • Added a "Costume" page to view all costumes currently being vended. You can access it HERE!
    • Updated the rewards given by GM Events to better balance their payouts against each other, and promote a wider variety of events being ran:
      • Dodgebomb
        • 1st place: 30 Event Tickets
        • Participation rewards:
          • Wave 1-2: 1 Ticket
          • Wave 3-4: 2 Tickets
          • Wave 5-6: 3 Tickets
          • Wave 7+: 4 Tickets
      • Floor is Lava
        • 1st place: 30 Event Tickets
        • Participation rewards:
          • Wave 2: 1 Ticket
          • Wave 3-4: 2 Tickets
          • Wave 5-6: 3 Tickets
          • Wave 7+: 4 Tickets
      • Safety Walls
        • 1st place: 15 Event Tickets
        • Participation rewards:
          • Wave 1-2: 1 Ticket
          • Wave 3-4: 2 Tickets
          • Wave 5-6: 3 Tickets
          • Wave 7+: 4 Tickets
      • Run for your Life
        • 1st/2nd/3rd places: 30/20/10 Event Tickets
        • Survive 30 seconds: 3 Tickets
        • Survive 60 seconds: 5 Tickets
        • Survive 90 seconds: 10 Tickets
      • Panic Scatter
        • 40/30/20/10 Event Tickets for 1/2/3/4 survivors at the end
        • Survive the first round: 1 Ticket
        • Survive the third round: 3 Tickets
        • Survive the fifth round: 5 Tickets
      • Poring Finder
        • 1st/2nd/3rd places: 20/15/10 Event Tickets
        • Per poring bonus: 4 Event Tickets
      • Turbo Track Race
        • 1st/2nd/3rd places: 30/20/15 Event Tickets
        • Reach the 3rd Room: 5 Tickets
        • Reach the 6th Room: 5 Tickets
        • Reach the end: 10 Tickets
      • Reverse Hide and Seek
        • 1st/2nd/3rd places: 35/25/15 Event Tickets
        • Stay alive for one minute: 5 Tickets
        • Stay alive for three minutes: 10 Tickets
        • Stay alive for five minutes: 15 Tickets
      • Hide and Seek
        • 1st place: 100 Event Tickets
        • Will now be run through Discord instead of in-game.

    Monster Hunting

    •  Community Suggestion Players will now become invulnerable during the Ice Trap start-up.
    •  Community Suggestion Total hunt time will now be displayed at the end of every MH2 hunt.
    • Changed Nysori's Ice Trap mechanic to only allow targeting for specific "vulnerable" pillars
      • Developer's note: The changes that we were working on which Panic alluded too in a suggestion thread were put on hold for some time and with a better back-end system to generate circles we decided it was time to do something about the issue Ice Trap has always ran into. All of the pillars are still able to take damage, that is AoE damage, but only the visibly smaller ones are the ones which the mouse over will show. 
    • Increased Sleepring and Dizzyring damage multiplier from x4 to x7.
    • Doubled Sleepring's Sleep duration.
    • Increased the influence of stats in all Bombring's damage formula. (Release Bombring, Set Sleepring, Set Dizzyring, Megaton Bomb)
      • Developer's note: The damage has been tuned to make it possible for a single bomb to take care of Sylkia in a single hit ( from Nysori's Charming Allure ), or at least come close to it.
    • Sleep/Dizzyring will now always give a Megaton Bomb counter, regardless of hitting a monster.
      • Developer's note: With Release Bombring still requiring to hit the Great Monster in-order to generate a Poring Counter we felt it would make the role felt as Sleepring specfically is much harder to successfully hit a monster with, the Megaton counters are good to generate either way.
    • Decreased Release Bombring cooldown from 15 seconds to 10 seconds.
    • Changed the Wind to Water elemental table bonus from 130% to 125% inside of the Savage Coast.
    • Black Ribbon's skill modifiers for Wind Cutter and Sonic Wave will be reduced from 50% to 15% inside Monster Hunting zones.
      • Developer's note: We have only recently managed to implement a system to track problematic skills in MH content. We regret that we didn't get around to making this change prior to people making investments into equipment for this skill, but our attention was diverted to GX, which was causing a much larger problem. While Wind Cutter was already problematic, the level 200 update only further exacerbated that.
      • This change was initially made for the next maintenance but a mistake made it be effective immediately for the [EVT] version of the hat.

    Items

    • Added Premium Ore Coin as a drop to the new Green Aura MvP.
    • Fixed an issue where the Magical Booster quest wasn't taking materials.

     

    2020 Client Beta

    • Fixed swapping gears not updating the skill bar.
    • Added the new cart for Merchants.
    • Fixed the command @whosell to work for all shops.
    • Added the new improved shop interface for the Master of Coins.

     

    War of Emperium and Battlegrounds

    •  Siege Commissioners Edda Biolabs weapons are now enabled in BG/WoE.
      •  Siege Commissioners 'Memory'-type Enchants are disabled.
    •  Siege Commissioners Metallic Sound's cooldown cannot be reduced below 0.5 seconds anymore, regardless of gears, in BG and WoE.
    •  Siege Commissioners Crazy Weed's cooldown cannot be reduced below 4 seconds anymore, regardless of gears, in WoE.
    • Fixed an issue where players were getting kicked out of their guilds right before Draft WoE started.
    • Fixed an issue where Draft WoE was not distributing Track Points.

     

     

    Edited by Nova

    KaiaKaito, Ski, Hector and 5 others like this
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    Recommended Comments



    21 minutes ago, superkero said:

    I dream where most classes are viable to MH2 contents, not only just GXs and RKs.

    Same, hopefully one day we can get there.

    Nova and Fafnir like this

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    Loved everything you guys done regarding Utility role, it will become even more appreciated. :th_e3:

    Nova likes this

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    40 minutes ago, Ciam said:

    The skill queue tool was enabled for pvm in this maintenance?

    wanna know the answer to this too please

     

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    3 minutes ago, Nova said:

    Yes it did! I can't believe I forgot to add it to the patch notes. Adding now.

    Aw yiiiisss!!!! THANKS A BILLION!!!! this is why i keep coming back to this server. this will help a lot

     

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    Even if my suggestion for Utility got rejected, you gave my role new power AND revert some of the nerfs in the end.
    This is in generel one of the best patchs so far.

    Thanks for the great work!

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    Quote

    The command @hidepet now hides all pets instead of only yours.

     

    I love you !

    no more trying to murder people pets in Geffenia and being confused why the skill doesn't work.

    Edited by Xaos
    Nova likes this

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