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    • Patch Notes

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    Summer Festival

     

     

    Illusion of Underwater

    • Implemented the Illusion of Underwater Dungeon and equipment. You can start the quest following our wiki guide here.
    • Abyssal Essence from the lower floor of the dungeon (180+ mobs) have a Squad Bonus of 2.

     

    Illusion of Underwater Equipments

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    Illusion Electric Eel [2]

    Matk + 180
    Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
    If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
    If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.

    [+ Illusion Muffler]
    Atk + 30
    If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
    If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
    If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.

    [+ Illusion Shoes]
    Matk + 40
    If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
    If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
    If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.

    Class: Whip
    Attack: 170
    Weight: 180
    Weapon Level: 4
    Required Level: 120
    Jobs: Wanderer

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    Illusion Electric Guitar [2]

    Matk + 180
    Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
    If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
    If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.

    [+ Illusion Muffler]
    Atk + 30
    If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
    If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
    If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.

    [+ Illusion Shoes]
    Matk + 40
    If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
    If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
    If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.

    Class: Instrument
    Attack: 170
    Weight: 180
    Weapon Level: 4
    Required Level: 120
    Jobs: Male Only, Minstrel

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    Illusion Brionac [2]

    Atk + 10%
    Increases Overbrand damage by 5% per 2 refine rate.
    If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%.
    If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%.

    [+ Illusion Saphien's Armor of Ocean]
    Atk + 5%.
    If refine rate of each is 7 or higher, reduces delay after skill by 5%.
    If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%.
    If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain Atk + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds.

    Class: Two-handed Spear
    Attack: 210
    Weight: 300
    Weapon Level: 4
    Required Level: 120
    Jobs: Swordman Class

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    Illusion Katar of Frozen Icicle [2]

    Atk + 5 per refine rate.
    If refine rate is 7 or higher, increases Cross Impact damage by 20%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%.

    [+ Illusion Ring]
    Atk + 5%.
    If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%.
    If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression.

    Class: Katar
    Attack: 220
    Weight: 120
    Weapon Level: 4
    Required Level: 120
    Jobs: Guillotine Cross

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    Illusion Death Guidance [2]

    Atk + 4 per refine rate.
    If refine rate is 7 or higher, increases Storm Blast damage by 20%.
    If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times.
    If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.

    [+ Illusion Chain Mail]
    Atk + 30.
    If refine rate of each is 7 or higher, Cri + 5.
    If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%.
    If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.

    Class: Two-handed Sword
    Attack: 240
    Weight: 200
    Weapon Level: 4
    Required Level: 120
    Jobs: Swordman Class

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    Illusion Zephyrus [3]

    Atk + 4 per refine rate.
    Increases long ranged physical damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases Clashing Spiral damage by 20%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
    If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%.

    When equipped with Illusion Chain Mail, Atk + 30.
    If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
    If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%.
    If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.

    Class: Two-handed Spear
    Attack: 250
    Weight: 330
    Weapon Level: 4
    Required Level: 120
    Jobs: Swordman Class

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    Illusion Saint Robe [1]

    MaxHP + 10%, MaxSP + 10%.
    Mdef + 10.
    If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%.
    If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%.

    [+ Illusion Combo Battle Glove]
    Atk + 30.
    If refine rate of each is 7 or higher, Atk + 5%.
    If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%.
    If the sum of refine rate is 22 or higher, reduces delay after skill by 10%.

    Class: Armor
    Defense: 60
    Weight: 60
    Required Level: 120
    Jobs: Acolyte Class, Merchant Class

    16092.png

    Illusion Saphien's Armor of Ocean [1]

    MaxHP + 10%.
    MaxHP + 125 per refine rate.
    If refine rate is 7 or higher, Def + 50.
    If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds.

    Class: Armor
    Defense: 50
    Weight: 220
    Required Level: 120
    Jobs: Swordman Class, Merchant Class

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    Illusion Chain Mail [1]

    MaxHP + 10%, MaxSP + 10%.
    Atk + 4 per refine rate.
    Increases physical damage against fire and water property enemies by 4% per 3 refine rate.
    If refine rate is 9 or higher, Atk + 10%.

    [+ Illusion Katar of Frozen Icicle]
    Atk + 5%.
    If refine rate of each is 7 or higher, Cri + 5.
    If the sum of refine rate is 18 or higher, increases critical damage by 15%.
    If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%.

    Class: Armor
    Defense: 70
    Weight: 330
    Required Level: 120
    Jobs: Swordman Class, Merchant Class, Thief Class

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    Illusion Morrigane's Helm [1]

    Str + 5, Cri + 5.
    If refine rate is 7 or higher, Atk + 50.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).

    [+ Illusion Morrigane's Manteau, Belt and Pendant]
    Str + 5, Atk + 10%, Cri + 5, MaxHP + 10%, MaxSP + 10%, increases physical damage against small size monsters by 20%.
    If the sum of refine rate is 18 or higher, Perfect Dodge + 10, Atk + 50.
    If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%.

    Class: Headgear
    Defense: 15
    Location: Upper
    Weight: 50
    Required Level: 130
    Jobs: Every Job except Novice

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    Illusion Morrigane's Manteau [1]

    Luk + 5, Flee + 20.
    If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%.
    If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%.

    Class: Garment
    Defense: 12
    Weight: 60
    Required Level: 130
    Jobs: Every Job except Novice

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    Illusion Morrigane's Belt [1]

    Str + 3, MaxHP + 5%.

    [+ Illusion Morrigane's Pendant]
    Increases attack speed (reduces delay after attack by 10%).

    Class: Accessory (Right)
    Weight: 20
    Required Level: 130
    Jobs: Every Job except Novice

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    Illusion Morrigane's Pendant [1]

    Atk + 20, Cri + 5.

    [+ Illusion Morrigane's Belt]
    Atk + 10%.

    Class: Accessory (Left)
    Weight: 20
    Required Level: 130
    Jobs: Every Job except Novice


     

     

    Features

     

    Skills

    • Fixed Hell's Plant not taking into consideration weapon element.

     

    War of Emperium and Battlegrounds

    • Added Discord integration for BG, where you'll be automatically moved to your team's channel when you play Battlegrounds.
      • To opt-in, talk to the NovaCORD NPC, in @go bg.
      • Developer's Note: This feature is experimental and is on beta. Let us know if you find any bugs or unintended behavior!
    • MVP cards will no longer be useable in the 19:00 BG Happy Hour timeslot (previously MVPs on).
      • Developer's Note: Enabling MVPs in this timeslot hurt participation a lot, so we are reverting the change made last patch.
    • The 23:00 BG Happy Hour has been removed.
    • Fixed a bug with WoE rewards not being sent for Draft sometimes.
    • Players joining BG for the first time will now get some Mega White Potions for free to make sure they can participate.
    • During Happy Hour, if the last round didn't have enough people participating, it will automatically skip into KvM once more.
    • MVP Card tier changes:
      • Added Deep Sea Witch Card to Tier 0.
      • Added Deep Sea Kraken Card to Tier 0. (Pending discussion)
      • Added Captain Ferlock Card to Tier 1. (Pending discussion)
    •  Community Suggestion Players on the winning team will now get a small amount of EXP from BG during Happy Hours.
    •  Siege Commissioners Added an NPC to Draft WoE that will give Soul Links to Minstrels and Wanderers.

      • Note that this is exclusive to performers and no other classes will get this function.

    •  Siege Commissioners The 3rd barricades will now auto-rebuild when the castle falls in Draft WoE.

    •  Siege Commissioners Full Chemical Protection will no longer be removed on death in Draft WoE.

     

    Ragusa, Mind, AnnAnna and 11 others like this


    User Feedback

    Recommended Comments



    This is phenomenal, the QoL improvements and event hats that I actually want.....WOW! Great jobs guys.

    Nova and Hector like this

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    Nice, New good cards for RK. :D 

     

    Time to try them.

     

    EDIT: Ultra Instinct and Saiyan's Wrath costumes are just awesome. Congrats for the great design!

    Edited by Fu Windsword

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    I really love my Idol Delphina, many thanks to nova & froth :delphiheart:can i hab wallpaper of her alone qq

    Also inventory expansion is going to help alot.

     

    I appreciate the hard work of the team :delpihappu:

    Nova likes this

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    I remember in 2016 they rejected my suggestion topic about char storage expansion because it will be too much effort to implement and way too many things could go wrong, now we actually can do it!!! we have come a long way

    Big Shelly likes this

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    "GMs will no longer be able to resize players outside of events.

    Developer's Note: As we've implemented ways to resize at will, we feel like the command is no longer necessary outside of events."

     

    what ways do we have to resize ?

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    3 minutes ago, Akane Swifthand said:

    "GMs will no longer be able to resize players outside of events.

    Developer's Note: As we've implemented ways to resize at will, we feel like the command is no longer necessary outside of events."

     

    what ways do we have to resize ?

    There are two foods from the Gourmeow shop on the summer festival map that you can purchase with Gourmeow vouchers. One will turn you big, the other will turn you small.

    Akane Swifthand likes this

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     ...uniting queue for shellfish... dunno if beneficial

    Edited by vik

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    mining is still ridiculously nerfed. almost zero 3rd spots.

    shame-shame-shame

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    2 hours ago, vik said:

    mining is still ridiculously nerfed. almost zero 3rd spots.

    shame-shame-shame

    I'm sorry friend but that just isn't true, the amount of t3 spots has not been changed at all since last year, and I have attended a fair number of Summer Festivals on my legit account and have not had an issue with finding t3 spots on the island or in the grotto, personally. I'd suggest digging in the grotto rather than on the island as the grotto has always had more t3 spawns.

     

    I will however double check the maps and make sure there is not a hidden dead cell area where things are piling up just for good measure.

    Nova likes this

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