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Aimer

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    [GM] Aimer

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  1. Hello Drawil, I've retested the Eden Weapon Box [Intermediate] and it seems to be working correctly. If you're still experiencing this issue, please create a Bug Report.
  2. Halloween Event The Halloween Event has once again begun! Creepy Critters are being spotted all throughout Rune-Midgard and legions of monsters are invading the cities of the world! Defeat them to obtain rewards, including many exclusive headgears. Rumors pass from soul to soul about the one responsible for all of this, the mysterious Trickster King. What terrors will the Trickster King and his army of the dead unleash upon Rune-Midgard? Only time will tell... Creepy Critters will spawn in most field and dungeon maps. Kill them for Pumpkins and exchange them to the Coffin in Prontera for Halloween Coins. You can also earn Halloween Coins by participating in the town invasions. You can then exchange your Halloween Coins to Loki for either headgears or one of his boxes. Defeat the Trickster King in order to obtain Little Devil Wings and Great Devil Wings. Continue to defeat him for Chromatic Stones, which you can bring to Selim in Prontera for Devil Wing recolors. With so many recolor tasks, Selim has been going around Prontera recruiting new test subjects to help her fulfill her creepy food orders for her loyal clients, the Deadly Sins. And last but not least, the Tower of Trickery makes its return! The Halloween Event will end on November 7th at 11:59PM [Server Time - PST] Halloween Event The event is divided into multiple sections with a wide range of challenges and unique mechanics for all to enjoy! For more information, check our wiki page! Trickster Realm: Visit another world, where you can farm Halloween Coins and Spirit Shards. Mysterious Coffin: Collect Organic Agriculture Pumpkins and Halloween Coins to complete the quest and be rewarded with costumes! Tower of Trickery: Go through a series of mini-games and collect Halloween Coins. You also get a chance at getting unique headgears from completing it! Trickster King: This fight is for the brave and consist of a real challenge! Fighting the King will require a strong team and Spirit Shards from each participating player. Cooking with Selim: Help Selim cook up spooky meals to satiate the hunger of the Hungry Hungry Sins and earn Phantom Favors. Haunted Harvest: Complete a variety of seasonal quests for exclusive costumes, pets and more. Halloween Weeklies: Similar to regular weekly quests, obtain coins and complete Trickster Realm rooms for extra Trick-or-Treat bags. Currencies: Spirit Shards: Used to enter the hard Trickster King's Keep (they are obtained from the Twisted Realm). Halloween Coins: Used to purchase several items and hats from Loki. Organic Agriculture Pumpkins: Can be given to the pumpkin-devouring Mysterious Coffin. Selim's Paints: Used to recolor various Halloween-themed hats. Each section of the event has its own unique headgears and costumes attached to it, while Halloween Coins (obtained by participating in any Halloween content) can be exchanged for a shared list of goodies. All the NPCs can be found in Prontera, near @navi prontera 143 171. Loki will exchange your Halloween Coins into items and headgears. Demon Hunter Hector will craft Little Devil Wings and Great Devil Wings, as well as prepare you for the Trickster King's fight! Selim can recolor the wings you obtain through Hector, if you so desire. Mysterious Coffin is a small quest that gives you headgears. Tricky Ghosts generate the Tower of Trickery instance. Cooking With Selim You can find the visiting Selim and her Bad Monkey hanging around on the Hallowed Square (hallohub, 139, 205). Selim's coloring tasks are eating up her time, so she won't say no if someone were to help her handle the food orders this year. Her most loyal clients, the Deadly Sins, are particularly hungry, because scaring people all the time is draining, and there is a lot of bloodcurdling cooking to be done. Every day you will obtain a list of three meals, one main course and two side dishes, so roll up your sleeves, lest Bad Monkey be forced to do the work for you. Additionally, you are to collect Spiritual Seasonings from the parallel world to aid digestion of material particles. The finished meals can be brought to spoil any Deadly Sin on your choosing. Through the process of being devoured, they become human and Doram-friendly, and you get a little something for yourself. Return to Selim to get your Phantom Favor. You may also repeat the cooking process as many times as you like. Trickster Realm In any dungeon of field map, you may find a Wandering Spirit which you need to kill. They will remain on the field as an NPC and talking to him will lead you to the Trickster Realm. The Trickster Realm is a small room with various monsters, whose difficulty scales depending on your character's level. These all drop Halloween Coins on death and there's a 5 minutes time limit to clearing the room. You can freely re-enter after death, but so can anyone else who sees the NPC, regardless of their affiliation with you. When you reach level 175, the Wandering Spirit will open the Twisted Realm instead of the regular Trickster Realm. You'll find harder monsters inside, as well as a chance of meeting a mob that drops a Spirit Shard. You can lower the difficulty of the Trickster Realm by speaking with Loki and selecting Escape the Twisted Realm. Please note that while this will make the mobs easier, it will also decrease your rewards and make you unable to farm Spirit Shards. You can revert this setting anytime by speaking with Loki once more. Twisted Mobs will drop Cookie's Bats, which are used to evolve the Skellion Pet. Mysterious Coffin The Mysterious Coffin will exchange 25 Organic Agriculture Pumpkins for 50 Halloween Coins. To begin this quest... Speak with the Mysterious Coffin in the Hallowed Square (@go 54). You will be asked to bring 30 Organic Agriculture Pumpkins and be rewarded with a Costume Executioner Hood. You can now exchange 25 Organic Agriculture Pumpkins for 50 Halloween Coins as many times as you want. Tower of Trickery The Tower of Trickery can be found in the Hallowed Square by talking to Tricky Ghost (hallohub,255,203) and requires a party of 2-4 players. You have to complete several mini-games within 15 minutes. For each game completed, you're given 5 Halloween Coins. You are also given 100 Halloween Coins as a reward for finishing the whole tower. Every day, the top three fastest parties to clear the tower are placed in the leaderboard and will receive bonus rewards at midnight. The top 3 fastest parties over the course of the entire event will receive exclusive rewards when the event is over. The same party cannot win more than once, however, so if all the top 3 runs have been made by the same group, the 4th and 5th parties will be rewarded instead. Before starting a game in the Tower of Trickery, you will always be given a choice between the left or right portal. Each one has a different game, so if your party struggles with a specific one, consider simply skipping it. Twisted Trickster King Freed from his slumber, the Twisted Trickster King has once again made his return! Without any power restraints, the regular Trickster King fight is no longer available. Adventurers reported hearing strange sounds when entering the Twisted Realm, some of which would remind them of a caw. Any adventurer who defeats the Twisted Trickster King for the first time ever will obtain the following rewards : King's Crown Achievement containing the following title: Revenant Regular Drops: Vampire Familiar - 100% drop rate Banshee Master - 20% drop rate Brown Ribbon Scarf - 2% drop rate Black Eremes Scarf - 2% drop rate 5 Cursed Ruby - 100% drop rate Script Based Drops (Individually rolled): Chromatic Stone - 90% drop rate Great Chromatic Stone - 60% drop rate Much like last year's Halloween Event, players will be able to craft Little Devil Wings and Great Devil Wings using exclusive drops: King's Essence and King's Stone. Crafting a Little Devil Wings now only costs 6 King's Stones down from 18 Crafting a Great Devil Wings now only costs 10 King's Stones down from 30 The 3 kill requirement for obtaining King's Stone and King's Essence was reduced to 1. This reward still has a limit of one per day, per account. Refer to Demon Hunter Hector in the Hallowed Square for more information. 2022 Halloween Halloween Weeklies (Sally) changes: Developer's Note: Keep in mind that these quests reset with Weeklies, but are not part of the Weekly system and do not count towards the "Complete All" weekly. Obtain 1,500 Halloween Coins, for 3 [EVT] Trick-or-Treat Basket. (Previously 1000 coins) Compete 10 Twisted Trickster Realm rooms, for 3 [EVT] Trick-or-Treat Basket. (Previously 5 rooms) Added a new Haunted Harvest completion quest: Complete the Haunted Harvest and finish the 'Complete All' weekly quest 3 times during the month of October, for 10 Refine Packs. Removed HE Battle Manual from Halloween Shop. Added Field Manual to the Halloween Shop for 350 Halloween Coins. - Mischief Wings (niflheim,200,154) - Stuffed Bear Backpack (ein_dun01,200,75) - Fluttering Fallen Wings (louyang,210,122) - Angeling Beret (nif_in,101,172) Selim has a new shipment of hats that can be recolored. - Poring Doll - Fox Bamboo Hat - Starry Ribbon Twintail Features Somewhat of a New Feature (Re-)Implemented Monster Race as an automated event. On Monster Race, you choose your racer and pray he comes out on top! Each event runs 3 times Whoever chooses the fastest contestant will obtain 10 Gold Coins. Event run times (PST - Server Time): 00:00, 07:00 and 15:00. Functionality Improvement You can now swap either Equipment, Costume or both equipment tabs with @swap. @swap - Swaps both the gears and costumes. @swap 1 - Swaps gears only. @swap 2 - Swaps costumes only. Functionality Improvement Garments that have unique visuals (such as, but not limited to, Violet Halo) can now be converted into real costumes, allowing them to be effect enchanted with Djinny. Changes to Bioresearch Laboratory - Gauntlet Mode: No longer has a cooldown. No longer has party drops. The droprate of both Fragments and Documents has been increased by 300%, from 5% and 4% to 15% and 12% respectively. Mobs that used to cast Agi Up now casts Stonehard Skin instead. Community Suggestion Added recipes for 30min +20 foods to the Nutritionist. Community Suggestion Faceworm Hard Mode mobs now count towards the Poison Breath headgear quest. Community Suggestion Improved the dialogue selection for repeat enchantments on the Odin Past enchanter, Susan Grey (hu_in01,97,322). Thanatos Tower (F11 and F12) no longer allow the use of @noks. Developer's Note: These maps have been the target of multiple players that hoard the whole map due to their sizes. We've tested multiple fatigue timers but, in the end, disabling @noks was simpler and felt better than any other option. Bug Fix Heidi will now provide extra Little Unripe Apples if you manage to fail her taming quest in the Eden Academy. Monster Hunting Zaedronath has been implemented. Tank Role had an additional boost increase in Hate generation based on class at different amounts. This does not affect Warlocks, Rangers, Archbishops, Soul Reapers, Rebellions or Summoners. Healer Role had a slight increase in Hate generation. Utility Role had a decrease in Hate generation. Implemented a new MH Hat Quest for Bio Weapon Helms. To start, talk to Mist at valkyrie,41,86. This is a 3-step quest that requires: Zaedronath Gem (dropped from the mob on death at a low chance or crafted through Dante, with Zaedronath Gem Fragments) 7 Zaedronath Shadow Orb (crafted by converting carved loot into Monster Points with Lisbeth) 600 Faux Gold (dropped from mobs in Bioresearch Laboratory - Gauntlet Mode) 7 Carbalite Alloy (crafted from Ingots through Vulcan at The Airship) Bug Fix Fixed Angnar not casting a specific mob skill, Stone Rain. Items Added Angelus Scroll as an option to the Buff Scroll Compendium. Community Suggestion Storybooks can now be sold to NPCs for their buy price. Developer's Note: As you would expect, this does not take Overcharge into consideration because we dislike zeny exploits. Siege and PvP Added a tracker for Daily BG Kills and Deaths, as well as lifetime (from now onwards). It will be shown after each BG round or by talking to Erundek (hallofvalor,205,205). Community Suggestion Rental MVP-carded gear has been enabled on the maps outside WoE 1, WoE 2 and Draft WoE castles. Community Suggestion Added @gs as a shortcut to @guildskill. Community Suggestion Enabled Patent Kiri no Tsuyu in all Siege game modes. Community Suggestion Enabled Super Novice Shadow Gear in all Siege game modes. Community Suggestion The Ranked PVP arena now has an innate 20% ACD reduction, matching Siege. Community Suggestion Fixed overlapping storage NPCs in certain BG modes. Developer's Blog: The mindset behind the following changes can be read at the PVP Diary #4. WoE 1 player cap has been lowered from 24 to 18, matching WoE 2. Battlegrounds consumables are now fully enabled in WoE 1. This means, for all intents and purposes, there are now no longer any distinctions on consumable usage in WoE 1, WoE 2, and Draft WoE. The WoE Track check requirements were altered to accommodate lower population and BG consumables. Cyr has been removed from the WoE 1 rotation. WoE 1 castles are now Andlangr and Mardol. WoE rewards altered for WoE 1 and WoE 2: Participation: 1000 Valor Badges and Siege Tokens, plus extra based on defense time. Longest hold: 10 million zeny Last hold: 10 million zeny Lowered the MVP rental box price. Tier 1: 2000 Valor Badges (Previously 3500) Tier 2: 1000 Valor Badges (Previously 1750)
  3. Aimer

    Patch Notes #185

    Features Old Nelloz bought an old used cellphone. Developer's Note: This means you can now call him using your Nova Phone. Instance Expedition and Monster Subjugation 2 are now obtainable through Alternate Weeklies as well. Instances will no longer repeat during the week for Instance Expedition. Changed Instance Expedition to allow 3 quest rerolls a week instead of once per day. Renamed lots of potions and consumables for name consistency. The prefix "Great" is now used for consumables that cannot be dispelled and last 30 minutes. The prefix "Mega" is now used for consumables that cannot be dispelled and last 60 minutes. The prefix "Large" is now used for consumables exclusive to MH and PvP that previously used "Mega". Community Suggestion Nelloz will now display which quest he gives you in the chat box. Community Suggestion Added Omni Clothing Dye Ticket to the Nova Shop. Community Suggestion Updated the list of monsters that can appear in Disguise Event. Community Suggestion Players are now able to complete instances in Instance Expedition by playing either "difficulty level". Quests affected: Fall of Glast Heim (Normal / Hard) Old Glast Heim (Normal / Hard) Water Garden (Normal / Hard) Hidden Flower Garden (First Security Area / Second Security Area) Faceworm's Nest (Classic / [Hard]) Horror Toy Factory (Classic / Nightmare Toy Factory) Developer's Note: While Nightmare Toy Factory is not a hard mode for HTF, we felt it made sense to include it - even more so when the original suggestion originated from it. Bug Fix Fixed a number of issues with Instance Expedition. Bug Fix Fixed a bug that was allowing people to open multiple high level GHCM instances with the same character. Items Bug Fix Fixed an issue where Paradise Star Emperor Book of the Moon could not be equipped by Star Emperors. Bug Fix Fixed Shadowspell Shadow Gauntlet proc chance. This is a buff. Bug Fix All Race Shadow Boots will now be stored in the proper Shadow Gear Storage tab. Bug Fix Royal Guard Onyx II [G] and Paladin Stone II [M] combo will now properly grant increased Property Magic Damage rather than increased Magic Damage against Property. Bug Fix Fixed an issue that prevented players from enchanting Kafra Uniform, Drooping Gunslinger and Neko Headdress. Bug Fix Fixed the description of Paradise Shadow Chaser Dagger to more clearly indicate its bonuses. Bug Fix Fixed Fatal Menace damage bonus of Grace Fatal Suit set. Bug Fix Grace Attack Manteau now properly increases physical damage rather than magical damage. Bug Fix Grace Magic Manteau will now properly grant increased Property Magic Damage rather than increased Magic Damage against Property. Bug Fix Grace Crimson Robe now grants its intended Variable Cast Time reduction and Fire Magic Damage increase amounts. This is (also) a buff. Monster Hunting Bug Fix Fixed a bug where Roar's Disorientate status effect could not be dodged with Roll.
  4. Announcement We would like to open this patch notes with a letter to all of our players. To start, we've crunched through many projects over the last few months, including a series of original end-game instances and episode updates that brought our players a large batch of shadow gears and equipment. We could not have done this without the support of every staff member and player alike. Unfortunately in the midst of that, we were hit by a number of events that affected the staff team both in practical and emotional aspects. In a combination of these events and other personal reasons, we lost several impactful staff members, including a few developers and testers and, to complicate things further, a few of our developers caught Covid over various periods of time. This has greatly set back both our capacity to work on new projects and our progress on our existing projects. Of course, none of these events are excuses enough to drop the quality of our work. We still aimed to deliver content of the highest quality, and that is something that cannot be rushed, especially when we are short-staffed. In the end, some projects have to be pushed back to make way for others, and with that, we sincerely apologize for missing our proposed deadline of Q2 for 4th job release. We know many of our players were looking forward to this update, and we would love to deliver it to all of you as soon as we can. However, we do not believe rushing to meet the deadline is doing this project justice, and we ask all of you to give us the time we need to properly develop and test this content before we deliver it in a state that is satisfactory by our standards. While we do not have an ETA, this is the project of our top priority right now and will remain so until it is released. Again we are deeply sorry for not being able release 4th job at the end of Q2. We know this wasn't the news you hoped to hear, but we hope you've managed to find something for you in our latest updates that can tie you over while you wait. We look forward to sharing more news as soon as possible. Thank you as always for supporting NovaRO. Eden Academy New Feature The Eden Academy is now accessible to new and old adventurers alike. Developer's Note: The Eden Academy has been designed from the ground up as an extended tutorial, that goes beyond just basic game controls. It aims to better acclimate brand-new and returning players to the pacing of the server, have them rely less on outside sources for basic game information, and smooth out early progression by reducing the feeling of "Ok, I did that, but what now?". As such, the Academy was designed to be a once-per-account experience. Players that complete the main quest from the Academy unlock extra, optional lessons and an exclusive shop containing rewards obtained throughout the main quest and potions. By registering to the Academy and being at least level 100, you'll be able to undertake a final assignment from Academy Headmaster Emme (moc_para02,146,117) in order to obtain, refine and enchant Noblesse, Imperial and Grace class sets. These class sets are early-mid game equipment that provides bonuses to certain skills, with two variants per class. Upon completing this final assignment, you'll also be granted access to special shops, allowing you to freely exchange your set for its other variant, and buy extra sets for other classes. You can register to the Academy by following the entirety of Mom's Tutorial, or by heading to Izlude (izlude,143,352) and talking to Receptionist Jolene, inside the Academy main building. Izlude New Feature The city of Izlude has received a major rework. Summer Festival The NovaRO Summer Festival has returned once again! Login and claim your daily rewards on Friday July 1st to get a pack of free goodies to celebrate Summer! (Courtesy of GM Panic ) - Summer RGB Pack Contains all the following: - 7d Cell Phone Box - Nova Cap - RGB Heaphones Pack - RGB Pin Pack A new tier of boots has been added: Sea Master's Booties. Sala Monn can now be found at the Summer Resort (summer01,191,128). Developer's Note: The felyne chef will help you cook foods outside the island, so you're not left hungry if the festival happens to close. Sally is ready for Summer and will grant Summer Weeklies upon request. Summer Festival Attendance Complete 3 sets of Summer Dailies. Reward: 5 Endeavor Tokens Festival Games Play 25 Multiplayer Games Reward: 500 Summer Festival Coins Note: These quests do not count towards regular Weeklies completion, nor the "Finish All Weekly Quests" Weekly quest from Valerie. Fur Beerd's price changes: Bubble Gum (Event) from 875 to 3000 Summer Festival Coins. Field Manual from 775 to 2000 Summer Festival Coins. Developer's Note: These items were originally intended to be an end of Summer coin dump for those who had loads of Coins left, but ended up not only being a main priority for most players, but also being way too efficient into fueling the market year round. In addition, we'll be making Bubble Gum available through the Event Shop for Event Tickets as well, to make it more available throughout the year. The following hat quests have returned for the duration of Summer! Hibiscus - You can start the quest at Ayothaya Field 2 (104, 252). Festival Pride - You can start the quest at the Summer Festival Island (182, 51). Seppl Hat - You can start the quest at the Summer Festival Island (205, 76). The following items have returned to the Nova Shop for Summer! - Summer Crate for 5,000 Nova Points. - Summer Egg for 5,000 Nova Points. - Blue Ornate Scarf for 6,500 Nova Points. - Summer Egg II for 2,500 Nova Points. - Splish Splash Pet Egg for 2,500 Nova Points. - Summer Bangs Egg for 3,500 Nova Points. - Summer Festival Egg for 2,500 Nova Points. The following Event Eggs have made a return for Summer! - Pouring Event Egg for 10 Event Tickets. - Summer Spirit Event Egg for 15 Event Tickets. Added the - Summer Magic Set to the Nova Shop for 9,500 Nova Points. All hats in this set can also be purchased separately via the "Limited" section. Contains all the following: - Summer Globe [M] - Summer Magic [L] Added the - Melody Wings to the Nova Shop for 7,500 Nova Points. Added the - Summer Spotlight to the Nova Shop for 7,500 Nova Points. All Summer Shops have gotten a new shipment of hats for the summer. Ira (Fabulous Fabrics) - Summer Love [M] - Summer Prayer - Summer Balloons [M] - Summer Bouquet Beastly Betty (Beast Master) - Roxie Ruu [M] - Pitaya Bag - Festival Lunatics [M] - Fishbone Hair Kaari (Summer Elegance) - Floral Sidetail - Festival Curls - Summer Veil - Dreaming Rose Rosie (Concessions) - Sushi Boat [M] - Beer Server - Raddish [M] - Teapot [M] Chad Buffton (TestosterZone) - Festival Knight - Phoenix Orb [M] - Raven Orb [M] Brad (Guitar Pick Shop) - Diabolic Guitar - Phen Guitar Heidi (Pet Shop) - Boiled Rice Egg - The Paper Egg - Cornutus Egg - Carat Egg - Beetle King Egg Sous Chef (Daily Shop) - Summer Artificer Features Future Change We'll be bringing back old Izlude as an @go in a future patch. Replaced the guaranteed 300 Endeavor Token quest to purify Cursed Knight's Shield with a pity system. Developer's Note: As you use Silver Angel Idols on Cursed Knight's Shield, the pity counter will go up. If you apply 450 Silver Angel Idol enchants to Cursed Knight's Shield and none of those result in a transformation into a Purified Knight's Shield, your next enchant attempt will result in a guaranteed transformation. If you do RNG into a Purified Knight's Shield, your pity counter will also reset back to 0. Added Bubble Gum (Event) to Event Ticket Shop Evan (main_office,195,281) for 50 Event Tickets. Developer's Note: This addition comes in order to make Bubble Gum more available throughout the year, without having to greatly rely on seasonal events. Eden Boards of level 100 or higher can now be taken by any player with base level higher than 100. Quests completed outside the level range will not award any experience, however will still reward Eden Coins. Developer's Note: As an example, a level 100 player can grab a quest from the level 141~175 board. Likewise, a level 200 player will be able to take any quest from any board above level 100. Added a new option to the Warper: Nightmare Instances, containing our latest endgame content. The Illusion of Vampire quest level requirement has been reduced from 130 to 125. Wolf has been moved from the top floor of the Main Office to Izlude (izlude_in,127,70). Increased the droprate of Twilight Stones in all Illusion Dungeons by 2.5x. Illusion Dungeons now have a 3 client restriction. Developer's Note: This is being addressed quite late, but is designed to avoid an abuse case for obtaining multiple refine boxes by multiclienting. Added Eden Academy as a patcher wallpaper. Added the following functions to the Nutritionist: Community Suggestion Split Mega +20 foods into 30 minute versions. Community Suggestion Merge two 30-minute Guyak Puddings into a 60-minute version. Community Suggestion Merge two Orleans' Course into a Mega Orleans' Course. Community Suggestion Future Change Merge two 30-minute Regeneration Potions into a 60-minute version. Community Suggestion Added elementals to @view Developer's Note: '@view elemental' can be used to hide your own elemental, if you're a Sorcerer. Community Suggestion Reformatted Illusion Enchanter to go back to enchanting right after doing a partial reset. Community Suggestion Added quest endpoints to the description of quest skip Storybooks. Community Suggestion @pitycount has been added to the Login Settings manager, Chesire. Community Suggestion @savealoot will now save specific values for @autoloot, @aloottype and @alootvalue. Community Suggestion Twilight Stone and Nova Point Vouchers can now be stored with the Currency Wallet. Community Suggestion The pity system for Enchantment Stones will now save the last 5 monsters you've killed instead of just the last. Community Suggestion Osmundi can now also be found at the second floor of Illusion of Underwater. (iz_d05_i,146,182) Community Suggestion Illusion Dungeon MVPs that have not spawned once in an 8-hour period will now be force spawn. Community Suggestion Added a death announcement for all Illusion Dungeons MVPs. Community Suggestion Added a reuse delay for a plethora of consumables, in order to avoid double usage. Community Suggestion Added greater mob variety to the Disguise Event list. Community Suggestion Added new Monster Templates to the Training Chamber for most Endgame bosses. Community Suggestion Added a confirmation prompt when trying to take dailies without having taken Weekly quests. Bug Fix Fixed a number of issues with the Item Boxer Joe boxing process. Bug Fix Fixed an issue where items from Illusion of Moonlight and Frozen could not drop as intended. Bug Fix Fixed the Faceworm Nest entrance NPC to let you enter the instance properly. Bug Fix Fixed an issue where Thanatos Tower cooldown could be bypassed. Bug Fix Fixed an issue that allowed players to use Tokens of Siegfried inside GM Events. Bug Fix Corrected Illusion of Underwater mob loot NPC sell price. Monster Hunting New Feature The Great Monster Angnar is now available as a High-Rank hunt. Hunters are required to have fought and killed Nysori at least once before attempting to hunt Angnar. New mechanics information: Germination - Damage reduceable by Earth elemental armors and Earth property resistance. Plague - Damage reduceable by Poison elemental armors and Poison property resistance. Seismic Quake - Damage reduceable by Earth elemental armors, Earth property resistance and DEF. Charge - Damage reduceable by Earth elemental armors, Earth property resistance and DEF. Rot - A stacking debuff that increases damage taken by 0.5%. Upon reaching 10 stacks, becomes Necrosis. Necrosis - A stacking debuff that increases damage taken by 5%. Upon reaching 10 stacks, the affected target will quickly decay until death. Wild Pomes spawn during the fight. Eating from this fruit is known to be the only way to reduce the effects of Rot and Necrosis. Angnar can move erratically during battle, in a way that only makes sense for other mammoths. Monster Changes: Nysori Charming Allure Changed targetting rules. If 2 or less players are present, damage is reduced to 80% of MaxHP, from 100%. Community Suggestion Removed the 5 player check on 1-star and 2-star hunts (Garanth, Nyia, Garronath and Nysori). Role Changes: Tank: Overall Hate generation increased significantly. Bug Fix Fixed some mechanics that would outright ignore Tanks to properly target them. Elemental Aegis Increased Elemental resistances to 30%. Increased duration to 25 seconds. Retaliate Now additionally grants 5% increased damage dealt of all sources and increased damage taken debuff from all sources of 10% to the user. Exhausted duration has increased from 3 seconds to 6 seconds. No longer grants ACD reduction. Bonus hate generation increased to a max of 30% up from 20%. Sentinel Now grants 20% ACD reduction passively. Utility Overall Hate generation decreased significantly. Release Bombring Bug Fix Fixed the CD of Bombring to be 10 seconds. Now applies Rend (increases damage taken by the target by 10% for 10 seconds, increased to 15% if Megaton is active) Release Sleepring Groggy damage increase has increased from 5% to 15% effectiveness. Evasion Mastery Now grants 20% ACD reduction. Invulnerability window with Roll slightly decreased. Healer Overall Hate generation slightly increased. Sanus Increased the CD from 20 seconds to 90 seconds. Now also removes Germinating and Spiny Scales. Divinity No longer grants ACD reduction. Skill changes: Spore Explosion Bug Fix Now properly apply its MH status. Increased Cooldown to 7 seconds. Raid Range increased to 25x25. Masquerade-type skills Bug Fix Fixed visual effects to now properly display. Increased range to 12 cells. Increased duration to 65 seconds. Increase Cooldown to 58 seconds. Unlimit Decrease effectiveness from 83% to 50%. Death Bound No longer has After Cast Delay. Steel Body Bug Fix Now appropriately increases DEF and MDEF by 30%. Removed the sphere cost at all times. Gentle Touch Energy Gain Removed cast time. Gentle Touch Change Removed cast time. Chance to obtain sphere has increased to 20% per level. Gentle Touch Revitalize Removed cast time. Earth Shaker Melee damage taken status has increase duration to 65 seconds. Crescent Elbow No longer has After Cast Delay. Mystical Amplification Increased the amount of MATK granted from 17% to 25%. Comet Magic Intoxication damage modifier decreased from 50%(10% per level) to 25%(5% per level) for Warlock and 10%(2% per level) to 5%(1% per level) for All other classes. Energy Coat Reduced the effectiveness by half. Moonlit Watermill Reduced SP consumption effect has increased from 10% to 30%. Slow Poison Additionally reduces damage from Germination by 50%. Cooldown increased to 60 seconds. Magnum Break Now has a 7-second cooldown. Developer's Note: This is intended to make its buff duration easier to manage. Neutral Barrier Increased Duration from 15 seconds to 60 seconds. Insignias (Fire, Water, Earth and Wind) Reduced Cooldown to 0. Re-casting an Insignia when same insignia is already on the ground removes the previous insignia and replaces the AoE in the new targeted position. Reduced the effectiveness of elemental damage from 25% to 10% for other classes. Dark Claw Decrease effectiveness 50% for Guillotine Cross and 10% for other classes to 30% and 6% respectively at max level. Book of Dimensions Can now be cast with any of the four stances active instead of just Stance of the Universe. Bug Fix Fixed the description of some unclear interactions. Poison: Toxin now properly states Melee damage instead of Auto Attack damage. Plagiarism and Reproduce now state copied abilities have the full effectiveness as their source class does if the ability is copied. As an example, Dark Claw increases 30% instead of 6% for Shadow Chasers with Dark Claw copied. Silvervine Root Twist now states Spirit of Land instead of Spirit of Life. Eske now states it increases elemental damage taken on targets of the currently active Warm Wind element. Item Changes: Enabled Mystical Amplification scroll in Monster Hunting areas. MVP Card and resist item changes: This listing includes other items that were already altered. Cards not listed remain fully enabled. Developer's Note: As some of you very well know, our original plan was to explore having as many MVP cards to have more interesting, and more appropriate effects to the Savage Coast. But as this is a difficult topic to address in the first place, we felt that this list of changes is a major first step. We will be exploring further changes in the future and encourage everyone to suggest any potential ideas in our MH suggestions on our forums. Disabled cards that are now enabled at 66% effectiveness: Nightmare Amon Ra Greater Red Pepper Silent Maya Halved cards increased to 66% effectiveness: Fallen Bishop Halved cards increased to 75% effectiveness: Gloom Under Night Boitata Jungoliant Bone Detardeurus Broken Memory of Thanatos Halved cards increased to 100% effectiveness: R48-85-BESTIA Despair God Morocc Lady Tanee Sorcerer Celia Sura Chen Minstrel Alphoccio Guillotine Cross Eremes Arch Bishop Margaretha Ranger Cecil Mechanic Howard Warlock Kathryne Rune Knight Seyren Royal Guard Randel Geneticist Flamel Shadow Chaser Gertie Wanderer Trentini Awakened Ferre Disabled cards increased to 100% effectiveness: Red Pepper Halved cards: Deviling Tao Gunka Bacsojin Kiel Entweihen Crothen Naght Sieger Gioia Engkanto Time Holder Infinite Phreeoni Water Resistance Reactor Wind Resistance Reactor Earth Resistance Reactor Fire Resistance Reactor Angry Ktullanux Evil Believer Shiny Teddy Bear Miguel Morocc's Minion Grim Reaper Ankou Corrupted Spider Queen Himmelmez's Phantom Deep Sea Witch Ingrid Silva Papillia Grand Papillia Disabled Cards: Golden Thief Bug Kraken Dark Guardian Kades Sarah Amon Ra RSX-0806 Angry Dracula Bijou Infinite Eddga Ancient Tao Gunka Memory of Thanatos Card Now enabled, Occult Impact effect is now capped at 300 DEF. Giearth Card Earth Elemental Resistance reduced from 15% to 10%. Penetration and Tempest Sets Now all grant 10% + 2% per 2 refines Great Monster DEF/MDEF bypass, respectively. Rosary Necklace Enabled the 5% Heal effectiveness and ACD reduction. Life Powder Lowered Healing from 35% to 20% max HP. Ice Pick and Ice Pick [1] Disabled inside Monster Hunting areas. Smelter Vulcan can now craft Carbalite Alloy, using one of each Flamestone, Aquastone and Dragonstone Ingots. This new item is used in Shadow Gear Crafting. Listing of new Shadow Gears available through Harek Ignison at the Airship: New Shadow Gear Wise Shadow Brooch A sacred brooch which is believed to protect its wearer. It also draws the wearer's potential abilities. _ MaxSP +50 _ Refine Level +7: MaxSP +1% Refine Level +9: MaxSP +1% _ Type: Shadow Earring Refinable: Yes _ Requirement: None Disabled in Siege game modes. Hard Shadow Brooch A sacred brooch which is believed to protect its wearer. It also draws the wearer's potential abilities. _ MaxHP +100 _ Refine Level +7: MaxHP +1% Refine Level +9: MaxHP +1% _ Type: Shadow Earring Refinable: Yes _ Requirement: None Disabled in Siege game modes. Magical Shadow Focus A sacred crystal which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Reduces variable cast time of all skills by 1%. _ Refine Level +7: Reduces variable cast time of all skills by 2%. _ Magical Shadow set Magical Shadow Glove Magical Shadow Focus Magical Shadow Brooch For each refine level: MATK +1 If total refine level of entire set at least +23: MATK +1% _ Type: Shadow Earring Refinable: Yes _ Requirement: None Disabled in Siege game modes. Magical Shadow Brooch A sacred brooch which is believed to protect its wearer. It also draws the wearer's potential abilities. _ MaxSP +50 _ Refine Level +7: MaxSP +1% _ Magical Shadow set Magical Shadow Glove Magical Shadow Focus Magical Shadow Brooch For each refine level: MATK +1 If total refine level of entire set at least +23: MATK +1% _ Type: Shadow Pendant Refinable: Yes _ Requirement: None Disabled in Siege game modes. Champion Shadow Boots A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ MaxHP +20 MaxSP +10 _ Refine Level +7: MaxHP +1% MaxSP +1% _ When combined with Hard Shadow Plate: Increases MaxHP and MaxSP by total number of refinement of set items. If total refine level of entire set at least +15: MaxHP +1% _ Class: Shadow Shoes Weight: 0 Required Level: 1 Jobs: All Jobs Disabled in Siege game modes. Magical Shadow Glove A pair of gloves that can draw the wearer's potential ability. _ MATK +10 _ Refine Level +7: MATK +1% _ Magical Shadow set Magical Shadow Glove Magical Shadow Focus Magical Shadow Brooch For each refine level: MATK +1 If total refine level of entire set at least +23: MATK +1% _ Type: Shadow Weapon Refinable: Yes _ Requirement: None Disabled in Siege game modes. Hard Shadow Plate A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ MaxHP +50 _ Refine Level +7: MaxHP +1% _ When combined with Champion's Shadow Shoes: MaxHP and MaxSP increased by the sum of combined refine level. If total refine level of entire set at least +15: MaxHP +1% _ Type: Shadow Armor Refinable: Yes _ Requirement: None Disabled in Siege game modes. Temporal Transcendent Shadow Charm A sacred charm which is believed to protect its wearer. It also draws the wearer's potential abilities. _ MATK +15 _ Type: Shadow Earring Refinable: Yes _ Requirement: None Disabled in Siege game modes. Physical Shadow Pendant A sacred pendant which is believed to protect its wearer. It also draws the wearer's potential abilities. _ MaxHP +100 _ Refine Level +7: MaxHP +1% _ Physical Shadow set Physical Shadow Gauntlet Physical Shadow Ring Physical Shadow Pendant For each refine level: ATK +1 If total refine level of entire set at least +23: ATK +1% _ Type: Shadow Pendant Refinable: Yes _ Requirement: None Disabled in Siege game modes. Temporal Transcendent Shadow Pendant A sacred pendant which is believed to protect its wearer. It also draws the wearer's potential abilities. _ ATK +15 _ Type: Shadow Pendant Refinable: Yes _ Requirement: None Disabled in Siege game modes. Physical Shadow Ring A sacred ring which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Reduces after attack delay by 1%. _ Refine Level +7: Reduces after attack delay by 2%. _ Physical Shadow set Physical Shadow Gauntlet Physical Shadow Ring Physical Shadow Pendant For each refine level: ATK +1 If total refine level of entire set at least +23: ATK +1% _ Type: Shadow Earring Refinable: Yes _ Requirement: None Disabled in Siege game modes. Physical Shadow Gauntlet A pair of gauntlets that can draw the wearer's potential ability. _ ATK +10 _ Refine Level +7: ATK + 1% _ Physical Shadow set Physical Shadow Gauntlet Physical Shadow Ring Physical Shadow Pendant For each refine level: ATK +1 If total refine level of entire set at least +23: ATK +1% _ Type: Shadow Weapon Refinable: Yes _ Requirement: None Disabled in Siege game modes. Auto Spell Shadow Ring Flee + 10. Additional Flee + 1 per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. _ Class: Shadow Earring Weight: 0 Disabled in Siege game modes. Auto Spell Shadow Bracelet Hit + 10. Additional Hit + 1 per 2 refine rate. If refine rate is 9 or higher, Perfect Hit + 5. _ Class: Shadow Pendant Weight: 0 Disabled in Siege game modes. Auto Spell Shadow Armguard Atk + 15. Additional Atk + 1 per 2 refine rate. If refine rate is 9 or higher, has a 7% chance to auto-cast Bash level 7 when dealing normal melee physical damage. If refine rate is 10 or higher, has a 10% chance to auto-cast Bash level 10 when dealing normal melee physical damage. When Auto Spell shadow set (Weapon, Earring, Pendant) are equipped together, Atk + 1%, if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Sonic Blow level 7 when dealing normal melee physical damage, if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Sonic Blow level 10 when dealing normal melee physical damage. _ Class: Shadow Weapon Weight: 0 Disabled in Siege game modes. Critical Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Critical +5 _ For each 2 refine levels: Critical +1 _ Refine Level +7: Increases critical hit damage by 1%. Refine Level +9: Increases critical hit damage by 1%. _ When combined with Critical Shadow Boots: For each refine level of entire set: ATK +1 If total refine level of entire set at least +15: Increases critical hit damage by 1%. _ Type: Shadow Shield Refinable: Yes _ Requirement: None Disabled in Siege game modes. Critical Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Flee +5 _ For each 2 refine levels: Flee +1 _ Refine Level +7: Critical +2 Refine Level +9: Critical +2 _ When combined with Critical Shadow Shield: For each refine level of entire set: ATK +1 If total refine level of entire set at least +15: Increases critical hit damage by 1%. _ Class: Shadow Shoes Weight: 0 Required Level: 1 Jobs: All Jobs Disabled in Siege game modes. Attack Shadow Cuirass A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ 1% chance to increase ATK by 5*refine level for 3 sec when dealing physical attack. For each refine level: Increases trigger rate by 0.2%. _ Type: Shadow Armor Refinable: Yes _ Requirement: None Disabled in Siege game modes. Perfect Size Shadow Gauntlet A pair of gauntlets that can draw the wearer's potential ability. Increase physical/magical damage to all size monsters by 2%. ATK + 3 per 1 refine level. Refine Level +7: increase physical/magical damage to all size monsters by 2%. Refine Level +9: increase physical/magical damage to all size monsters by 3%. Perfect Size Armor Shadow Perfect Size Shadow Weapon MaxHP +2%, MaxSP +2%. Type: Shadow Weapon Refinable: Yes _ Requirement: None Disabled in Siege game modes. All Race Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Increases physical damage inflicted on all monsters by 2%. _ Refine Level +7: Increases physical damage inflicted on all monsters by 1%. Refine Level +9: Increases physical damage inflicted on all monsters by 2%. _ All Race Shadow set All Race Shadow Boots All Race Shadow Shield Increases experience gained from defeating monsters by 3%. _ Class: Shadow Shoes Weight: 0 Required Level: 1 Jobs: All Jobs Disabled in Siege game modes. Sonic Shadow Shoes A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases SP Consumption of Sonic Wave by 2%. _ For each 2 Refine Levels: Decreases SP Consumption of Sonic Wave by additional 1%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Rune Knight Disabled in Siege game modes. Sonic Shadow Armor A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Sonic Wave by 5%. _ For each 2 Refine Levels: Increases damage of Sonic Wave by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Rune Knight Disabled in Siege game modes. Sonic Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increased Ranged Physical Damage by 3%. _ Refine Level +7: Increased Ranged Physical Damage by additional 3%. _ Refine Level +9: Increased Ranged Physical Damage by additional 4%. _ When equipped with Sonic Shadow Armor and Sonic Shadow Shoes: For each Refine Level of entire set: Increases damage of Sonic Wave by 1%. _ When equipped with Rune Knight Shadow Weapon: Ignores physical defense of every race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of every race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Rune Knight Disabled in Siege game modes. Banishing Cannon Shadow Plate A suit of plate armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Banishing Point by 5%. _ For each 2 Refine Levels: Increases damage of Cannon Spear by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Royal Guard Disabled in Siege game modes. Banishing Cannon Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases After Skill Delay of Cannon Spear by 0.2 seconds. _ For each 3 Refine Levels: Decreases After Skill Delay of Cannon Spear by additional 0.1 second. _ Type: Shadow Shoes _ Requirement: Base Level 99 Royal Guard Disabled in Siege game modes. Banishing Cannon Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases Physical Damage against enemies of every size by 3%. _ Refine Level +7: Increases Physical Damage against enemies of every size by additional 3%. _ Refine Level +9: Increases Physical Damage against enemies of every size by additional 4%. _ When equipped with Banishing Cannon Shadow Armor and Banishing Cannon Shadow Shoes: For each Refine Level of entire set: Increases damage of Banishing Point and Cannon Spear by 1%. _ When equipped with Royal Guard Shadow Weapon: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Royal Guard Disabled in Siege game modes. Jack Shadow Robe A robe worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Jack Frost by 5%. _ For each 2 Refine Levels: Increases damage of Jack Frost by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Warlock Disabled in Siege game modes. Jack Shadow Shoes A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases After Skill Delay of Jack Frost by 0.1 second. _ For each 3 Refine Levels: Decreases After Skill Delay of Jack Frost by additional 0.1 second. _ Type: Shadow Shoes _ Requirement: Base Level 99 Warlock Disabled in Siege game modes. Jack Shadow Book A small book worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases Water elemental magic damage by 3%. _ Refine Level +7: Increases Water elemental magic damage by additional 3%. _ Refine Level +9: Increases Water elemental magic damage by additional 4%. _ When equipped with Jack Shadow Armor and Jack Shadow Shoes: For each Refine Level of entire set: Increases damage of Jack Frost by 1%. _ When equipped with Warlock Shadow Weapon: Ignores magical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores magical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Warlock Disabled in Siege game modes. Varetyr Shadow Focus A sacred focus which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Decreases SP Consumption of Varetyr Spear by 4%. _ For each 2 Refine Levels: Decreases SP Consumption of Varetyr Spear by additional 1%. _ Type: Shadow Earring _ Requirement: Base Level 99 Sorcerer Disabled in Siege game modes. Varetyr Shadow Brooch A sacred brooch which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Increases damage of Varetyr Spear by 5%. _ For each 2 Refine Levels: Increases damage of Varetyr Spear by additional 2%. _ Type: Shadow Pendant _ Requirement: Base Level 99 Sorcerer Disabled in Siege game modes. Varetyr Shadow Glove A pair of gloves that can draw the wearer's potential ability. _ Increases Wind elemental magic damage by 3%. _ Refine Level +7: Increases Wind elemental magic damage by additional 3%. _ Refine Level +9: Increases Wind elemental magic damage by additional 4%. _ When equipped with Varetyr Shadow Pendant and Varetyr Shadow Earring: For each Refine Level of entire set: Increases damage of Varetyr Spear by 1%. _ When equipped with Sorcerer Shadow Shield: Ignores magical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores magical defense of all race, except Players, by additional 1%. _ Type: Shadow Weapon _ Requirement: Base Level 99 Sorcerer Disabled in Siege game modes. Shooting Shadow Ring A sacred ring which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Decreases SP Consumption of Sharp Shooting by 2%. _ For each 2 Refine Levels: Decreases SP Consumption of Sharp Shooting by additional 1%. _ Type: Shadow Earring _ Requirement: Base Level 99 Ranger Disabled in Siege game modes. Shooting Shadow Bracer A sacred bracer which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Increases damage of Sharp Shooting by 5%. _ For each 2 Refine Levels: Increases damage of Sharp Shooting by additional 2%. _ Type: Shadow Pendant _ Requirement: Base Level 99 Ranger Disabled in Siege game modes. Shooting Shadow Armguard A pair of armguards that can draw the wearer's potential ability. _ Increases long Ranged Physical Damage by 3%. _ Refine Level +7: Increases long Ranged Physical Damage by additional 3%. _ Refine Level +9: Increases long Ranged Physical Damage by additional 4%. _ When equipped with Shooting Shadow Pendant and Shooting Shadow Earring: For each 2 Refine Levels of entire set: Increases Critical Damage by 1%. _ When equipped with Ranger Shadow Shield: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Weapon _ Requirement: Base Level 99 Ranger Disabled in Siege game modes. Reverberation Shadow Ring A sacred ring which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Decreases SP Consumption of Reverberation by 2%. _ For each 2 Refine Levels: Decreases SP Consumption of Reverberation by additional 1%. _ Type: Shadow Earring _ Requirement: Base Level 99 Minstrel and Wanderer Disabled in Siege game modes. Reverberation Shadow Bracer A sacred bracer which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Increases damage of Reverberation by 5%. _ For each 2 Refine Levels: Increases damage of Reverberation by additional 2%. _ Type: Shadow Pendant _ Requirement: Base Level 99 Minstrel and Wanderer Disabled in Siege game modes. Reverberation Shadow Armguard A pair of armguards that can draw the wearer's potential ability. _ Increases Magical Damage with Neutral element by 3%. _ Refine Level +7: Increases Magical Damage with Neutral element by additional 3%. _ Refine Level +9: Increases Magical Damage with Neutral element by additional 4%. _ When equipped with Reverberation Shadow Armor and Reverberation Shadow Shoes: For each 2 Refine Levels of entire set: Increases damage of Reverberation by 1%. _ When equipped with Minstrel Shadow Shield or Wanderer Shadow Shield: Ignores physical and magical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical and magical defense of all race, except Players, by additional 1%. _ Type: Shadow Weapon _ Requirement: Base Level 99 Minstrel and Wanderer Disabled in Siege game modes. Vulcan Shadow Greaves A pair of greaves worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases SP Consumption of Vulcan Arm by 2%. _ For each 2 Refine Levels: Decreases SP Consumption of Vulcan Arm by additional 1%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Mechanic Disabled in Siege game modes. Vulcan Shadow Plate A suit of plate armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Vulcan Arm by 5%. _ For each 2 Refine Levels: Increases damage of Vulcan Arm by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Mechanic Disabled in Siege game modes. Vulcan Shadow Guard A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases long Ranged Physical Damage by 3%. _ Refine Level +7: Increases long Ranged Physical Damage by additional 3%. _ Refine Level +9: Increases long Ranged Physical Damage by additional 4%. _ When equipped with Vulcan Shadow Armor and Vulcan Shadow Shoes: For each 2 Refine Levels of entire set: Increases damage of Vulcan Arm by 1%. _ When equipped with Mechanic Shadow Weapon: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Mechanic Disabled in Siege game modes. Cart Tornado Shadow Greaves A pair of greaves worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases SP Consumption of Cart Tornado by 4%. _ For each 2 Refine Levels: Decreases SP Consumption of Cart Tornado by additional 1%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Genetic Disabled in Siege game modes. Cart Tornado Shadow Plate A suit of plate armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Cart Tornado by 5%. _ For each 2 Refine Levels: Increases damage of Cart Tornado by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Genetic Disabled in Siege game modes. Cart Tornado Shadow Guard A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases Physical Damage against enemies of every size by 3%. _ Refine Level +7: Increases Physical Damage against enemies of every size by additional 3%. _ Refine Level +9: Increases Physical Damage against enemies of every size by additional 4%. _ When equipped with Tornado Shadow Armor and Tornado Shadow Shoes: For each Refine Level of entire set: Increases damage of Cart Tornado by 1%. _ When equipped with Genetic Shadow Weapon: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Genetic Disabled in Siege game modes. Slash Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases SP Consumption of Counter Slash by 2%. _ For each 2 Refine Levels: Decreases SP Consumption of Counter Slash by additional 1%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Guillotine Cross Disabled in Siege game modes. Slash Shadow Mail A suit of mail armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Counter Slash by 5%. _ For each 2 Refine Levels: Increases damage of Counter Slash by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Guillotine Cross Disabled in Siege game modes. Slash Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases Physical Damage against enemies of every size by 3%. _ Refine Level +7: Increases Physical Damage against enemies of every size by additional 3%. _ Refine Level +9: Increases Physical Damage against enemies of every size by additional 4%. _ When equipped with Slash Shadow Armor and Slash Shadow Shoes: For each 2 Refine Levels of entire set: Decreases After Skill Delay of all skills by 1%. _ When equipped with Guillotine Cross Shadow Weapon: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Guillotine Cross Disabled in Siege game modes. Triangle Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Decreases SP Consumption of Triangle Shot by 2%. _ For each 2 Refine Levels: Decreases SP Consumption of Triangle Shot by additional 1%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Shadow Chaser Disabled in Siege game modes. Triangle Shadow Mail A suit of mail armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Triangle Shot by 5%. _ For each 2 Refine Levels: Increases damage of Triangle Shot by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Shadow Chaser Disabled in Siege game modes. Triangle Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases long Ranged Physical Damage by 3%. _ Refine Level +7: Increases long Ranged Physical Damage by additional 3%. _ Refine Level +9: Increases long Ranged Physical Damage by additional 4%. _ When equipped with Triangle Shadow Armor and Triangle Shadow Shoes: For each 2 Refine Levels of entire set: Decreases After Skill Delay of all skills by 1%. _ When equipped with Shadow Chaser Shadow Weapon: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Shadow Chaser Disabled in Siege game modes. Judex Shadow Cloth A suit of cloth armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Judex by 5%. _ For each 2 Refine Levels: Increases damage of Judex by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Archbishop Disabled in Siege game modes. Judex Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Increases Magical Damage against all sizes by 3%. _ For each 3 Refine Levels: Increases Magical Damage against all sizes by 2%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Arc Bishio Disabled in Siege game modes. Judex Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases Holy elemental magic damage by 3%. _ Refine Level +7: Increases Holy elemental magic damage by additional 3%. _ Refine Level +9: Increases Holy elemental magic damage by additional 4%. _ When equipped with Judex Shadow Armor and Judex Shadow Shoes: For each Refine Level of entire set: Increases damage of Adoramus by 1%. _ When equipped with Arc Bishop Shadow Weapon: Ignores magical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores magical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Archbishop Disabled in Siege game modes. Knuckle Arrow Shadow Cloth A suit of cloth armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Knuckle Arrow by 5%. _ For each 2 Refine Levels: Increases damage of Knuckle Arrow by additional 2%. _ Type: Shadow Armor _ Requirement: Base Level 99 Sura Disabled in Siege game modes. Knuckle Arrow Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Increases Physical Damage against enemies of every size by 3%. _ For each 3 Refine Levels: Increases Physical Damage against enemies of every size by 2%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Sura Disabled in Siege game modes. Knuckle Arrow Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases long Ranged Physical Damage by 3%. _ Refine Level +7: Increases long Ranged Physical Damage by additional 3%. _ Refine Level +9: Increases long Ranged Physical Damage by additional 4%. _ When equipped with Knuckle Arrow Shadow Armor and Knuckle Arrow Shadow Shoes: For each 2 Refine Levels of entire set: Decreases After Skill Delay of all skills by 1%. _ When equipped with Sura Shadow Weapon: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Sura Disabled in Siege game modes. Moonlight Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Increases damage of New Moon Kick by 5%. _ For each 2 Refine Levels: Increases damage of New Moon Kick by additional 2%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Star Emperor Disabled in Siege game modes. Moonlight Shadow Necklace A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Increases Physical Damage against enemies of every size by 5%. _ For each 2 Refine Levels: Increases Physical Damage against enemies of every size by additional 1%. _ Type: Shadow Pendant _ Requirement: Base Level 99 Star Emperor Disabled in Siege game modes. Moonlight Shadow Ring A sacred ring which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Increases Melee Physical Damage by 3%. _ Refine Level +7: Increases Melee Physical Damage by additional 3%. _ Refine Level +9: Decreases SP Consumption of Full Moon Kick by 10%. _ When equipped with Moonlight Shadow Pendant and 9Moonlight Shadow Shoes: For each 2 Refine Levels of entire set: Increases damage of Full Moon Kick by 1%. _ When equipped with tar Emperor Shadow Armor: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _ Type: Shadow Earring _ Requirement: Base Level 99 Star Emperor Disabled in Siege game modes. Es Shadow Cape A cape armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _ Increases damage of Esma by 10%. _ For each 2 Refine Levels: Increases damage of Espa and Eswhoo by additional 1%. _ Type: Shadow Armor _ Requirement: Base Level 99 Soul Reaper Disabled in Siege game modes. Es Shadow Buckler A small buckler worn on the arm for additional defense. Needs a complete set to have bonus effect. _ Increases Magical Damage against enemies of every size by 5%. _ For each 2 Refine Levels: Increases Magical Damage against enemies of every size by additional 1%. _ Type: Shadow Shield _ Requirement: Base Level 99 Soul Reaper Disabled in Siege game modes. Es Shadow Glove A pair of gloves that can draw the wearer's potential ability. _ MaxSP +5% _ Refine Level +7: Increases damage of Esma by 10%. _ Refine Level +9: Decreases SP Consumption of Espa by 10%. _ When equipped with S Shadow Shield and S Shadow Armor: For each Refine Levels of entire set: Increases damage of Espa and Eswhoo by 1%. _ When equipped with Soul Reaper Shadow Shoes: Ignores magical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores magical defense of all race, except Players, by additional 1%. _ Type: Shadow Weapon _ Requirement: Base Level 99 Soul Reaper Disabled in Siege game modes. Wind Spear Petal Shadow Belt A sacred belt which is believed to protect its wearer. It also draws the wearer's potential abilities. _ MaxSP +2% _ For each 2 Refine Levels: MaxSP +1% _ Type: Shadow Pendant _ Requirement: Base Level 99 Ninja Disabled in Siege game modes. Wind Spear Petal Shadow Boots A pair of boots worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _ Increases Magical Damage against all size enemies by 5%. _ For each 2 Refine Levels: Increases Magical Damage against all size enemies by additional 1%. _ Type: Shadow Shoes _ Requirement: Base Level 99 Ninja Disabled in Siege game modes. Wind Spear Petal Shadow Cufflinks A sacred cufflink which is believed to protect its wearer. It also draws the wearer's potential abilities. _ Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 3%. _ Refine Level +7: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 3%. _ Refine Level +9: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 4%. _ When combined with Wind Spear Petal Shadow Pendant and Wind Spear Petal Shadow Shoes: For each 2 Refine Levels of entire set: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 1%. _ When combined with Oboro Shadow Armor: Ignores magical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores magical defense of all race, except Players, by additional 1%. _ Type: Shadow Earring _ Requirement: Base Level 99 Ninja Disabled in Siege game modes. Items Cell Phone Box had its price reduced from 4,000 Nova Points to 1,000 Nova Points. Added the - 17.2 Bundle to the Nova Shop for 14,500 Nova Points All hats in this set can also be purchased separately via the "Hats" section. Contains all the following: - Drooping Omega - Omega Golf Bag [M] - Alpha Long Pony Halter Lead no longer has a cooldown on use. Bug Fix Fixed Summer monster transformation items to not work outside towns. Bug Fix Fixed an issue where Random Option enchants could not be applied to items. Bug Fix Fixed Miraculous Foxtail Wand not dropping from its intended mobs. Bug Fix Fixed an issue where BG and Siege items could be used as catalysts in shop recipes. Bug Fix Fixed an issue where Dragon Treasure Box was missing Silver Dragon Orb in its loot pool. Bug Fix Fixed an issue where Soul Reapers could equip certain Transcendent job exclusive equipment. Bug Fix Fixed an issue where Patent Soul Rifle was not granting increased ghost property magical damage. Bug Fix Fixed Patent Freedom Stick and Patent Blessed Knife being unable to be enchanted. Bug Fix Fixed the combo effect of Diligent Deniro and Diligent Andre Larva not granting increased damage vs. Insects. Bug Fix Fixed an issue where some Class Shadow Gears were not granting their full defense pierce bonus. Bug Fix Fixed Tornado Shadow Shield granting an incorrect amount of After Cast Delay reduction. Bug Fix Fixed Shadow Chaser's Racing lv3 enchant to grant the proper bonus against element instead of increased elemental magic damage. Skills Bug Fix Oboro and Kagerou's Earth Charm will now correctly grant hard defense while active. Bug Fix Earth Drive will now properly hit and reveal concealed targets. Siege and PvP Announcement All Shadow Gears introduced in this patch are disabled in all Siege game modes until further notice. Item Changes: Mental Destroyer’s SP drain effect will now only work with auto attacks. Developer's Note: Like with Illusion Immaterial Sword, this item has shown to create an anti-fun effect to those affected by it. For the sake of consistency, it has been nerfed in the same way. Enabled Victory Wing Ears and Deep Blue Sunglasses (slotted and unslotted) in War of Emperium. Added a Tier 2 Rental Box to the Valor Badge shop, containing Power Ward Cat Ear Beret and Power Ward Illusion Goibne’s Helm to Sketchy Dealer Anna (hallofvalor,227,199), for 1750 Valor Badges. Developer's Note: We hope this initial batch of Tier 2 rental cards encourages more support players in Draft WoE especially. Golden Thief Bug card now has its nerfed effect on castle exterior maps, allowing users to be buffed even while equipping it. Developer's Note: Before this change, only Rental GTB users could be buffed outside the castle, which was a bit unfair to holders of the real card. Added Thanatos’s Odium Mask [1] to the Siege Merchant (prontera,141,279), for 9000 Siege Tokens. This item takes up the mid and lower headgear slots and grants 5% player resistance and 5% MHP. Added nine new, unbound Costumes available through Sketchy Dealer Anna (hallofvalor,227,199) for 22500 Valor Badges each. - Caster’s Heirloom - Blademaster’s Heirloom - Marskman’s Heirloom - Concubine’s Heirloom - Forger’s Heirloom - Philosopher’s Heirloom - Researcher’s Heirloom - Warden’s Heirloom - Guardian’s Heirloom Skill Changes: Doram’s Spirit Marble now grants 55% physical defense pierce in all Siege game modes. Doram’s Picky Peck damage raised from 200% to 300% in all Siege game modes. Developer's Note: In a similar vein to Star Emperor and Ninja classes, we hope these changes allow Doram to better play a role in WoE. Shadow Form reflected hit counter lowered from 5/6/7/8/9 to 1/2/3/4/5. Developer's Note: Shadow Form has become a somewhat centralizing skill, and it is now often used as a cheap way to knock down frontline jobs before they have a chance to react to it. We hope this change will mitigate this behavior, without drastically altering how the skill functions. Bug Fix Fixed an issue where Crescent Elbow was not taking Siege Skill Reductions into consideration. Bug Fix Fixed an issue where Defender applied from Devotion would not be cleared upon leaving Siege maps.
  5. These flyers were given out in Prontera earlier today. On the back there is this long of details about all the changes you may expect this summer. Below, you can read more about what these changes are and what will happen to the various items you may have obtained last year. Keep in mind that old items from previous years (2020 and before) will be deleted. All 2021 Summer Festival Coins will be transformed into Rusty Summer Festival Coins. All 2021 Rainbow Gemstones will be transformed into Dull Gemstones. All 2021 Summer Tickets will be transformed into Ripped Tickets. All 2021 Rusty Summer Festival Coins can be exchanged into Summer Festival Coins at a 3:1 ratio when you speak with the Ferryman. The same applies to 2021 Dull Gemstones, that will be exchangeable into Rainbow Gemstones at the same 3:1 ratio. If you want to use Rainbow Gemstones at their present value, you can do so at the Festival Painter (who can be found at Main Office 3rd floor). This will remain the case until the maintenance that will bring the new festival. 2021 Ripped Tickets can be exchanged into Summer Festival Coins at a 1:100 ratio. One ticket will become 100 Summer Festival Coins. Golden Pearls will remain unchanged. If you hold any of these, you'll be able to use these right away as normal. The items listed below will be removed and have to be obtained anew: Deepwater Pearls Pouring Keys Wetsuit Iron Shovel Steel Shovel Obsidian Shovel Steel Shards Obsidian Shards Wooden Rod Iron Rod Steel Rod Golden Rod Shiny Clamshell Sturdy Turtle Shell Cool Conch Cheap Lure Worm Lure Standard Lure Rainbow Lure Festival Sandals Vacation Sandals Running Shoes As with last year's event, we feel compelled to reset player's progress in order to get everyone to share the same starting line, regardless if you've played the event in the past. There will also be no Summer Weeklies required on the usual Weekly rotation. We are looking forward to taking you to the Summer Festival grounds, that open its doors on the maintenance of June 30th. It is worth to note that this big maintenance will also include... a bit more than just the Festival, hence the delay from the usual June 21st start. Hope to see you then!
  6. This should be included on this patch, we just missed it on the Patch Notes table. I'll add it now. Reduces the cooldown of Earth Drive from 3 seconds to 2.5 seconds based on level 5. However, If it is not working correctly, please fill out a bug report.
  7. The next edition of the Great Hunt will take place this Saturday, March 5th, at 09:00AM PST - Server Time (registration) / 10:00 server time (match start). The Great Hunt is an all-out brawl in the Savage Coast, in which teams must fight monsters and their fellow competitors to ensure victory. Registration Registration will open at 09:00 Server Time, for one hour. In order to register, you must be in a guild, create a party and talk to Sothis at The Wyvern (@go mh). Your party must have between 3 and 5 members at least Level 190, all pertaining to the same guild. Once you register, you may withdraw or update your team at any time until the end of the registration period. Only members who are online at the time of registration will be able to join the Great Hunt. A single guild cannot have more than one Great Hunt party and your guild must have a guild emblem to be able to enter the map. The Great Hunt will require at least 5 registered teams to start, if there aren't enough teams when the registration period ends, the event will be skipped for the month. Overview The Great Hunt begins at 10:00 server time, and lasts until 11:00 or until only one team remains standing, whichever happens first. Players will battle out in a well-known area - The Savage Coast, which is inhabited by a wide array of dangerous monsters. Players should be prepared to fight ambient monsters, Primals, and Great Monsters. However, the greatest danger of all does not come from them, but from fellow competitors scattered around the island, waiting for their chance to strike. Aside from battling players and monsters alike, The Great Hunt also involves managing two important resources - Crest Stones and Stocks. See below for an overview of useful minimap markings that may appear during the Great Hunt: Pink Marker - Boss White Marker - Player carrying a large amount of Crest Stones Red Marker - Blocked map zone Blue Marker - Supply Crate Orange Marker - Primal (after talking to the Tracker) Yellow Marker - Top 3 teams (after talking to the Mercenary) Brown Marker - Players with zero Stocks remaining Crest Stones and Points Points are the main factor used to determine a team’s ranking. The leading team will be the one with the highest amount of points among the surviving teams. You gain points by delivering Crest Stones to a Crest Stone Collector. Crest Stones can be obtained by defeating enemies, and each stone will grant one point when delivered. Objective Amount of Crest Stones obtained Killing an ambient monster Chance of obtaining a single Crest Stone Killing a player Small Killing a player in the 6th, 5th or 4th ranked teams Medium Killing a player in the top 3 teams or a Primal High Killing a Great Monster Very high If you defeat a player that is carrying Crest Stones, all their Crest Stones will be destroyed, and you will obtain half of the amount. If you leave the map while carrying Crest Stones, they will be deleted upon reentry. A single player can only carry 100 Crest Stones at a time, and any exceeding Crest Stones will be lost. Stocks and Entering the Savage Coast Stocks represent a team’s lives. Every team starts with 20 Stocks. The leader can warp his team to the Savage Coast, to a biome of his choosing, by speaking to Sothis, which will cost 1 Stock. Individual team members are not allowed to reenter alone. Once a team reaches 0 Stocks, they will be eliminated from the Great Hunt when all their members are defeated, regardless of the amount of points they have obtained. This means that even a team with a high amount of points can end up in last place and get eliminated if they are too brazen with their Stocks. Periodically, the team with the least points will be set to zero stocks, so make sure you are not at the bottom of the ranking! Please note that, if you stay outside the Great Hunt for too long, you will be penalized by losing a certain amount of stocks. Sothis’ watchful eye does not appreciate cowards! Team Elimination and Ranking Once a team is eliminated (either from being defeated while having no Stocks, or by being in the last place in points), their final ranking in the Great Hunt will be the order they were eliminated in. If there are 10 teams in total, the first team to be eliminated will take the 10th place, the second team will take the 9th place, and so on. When the Great Hunt ends, if there is only one team left standing, they will be the winner, regardless of their amount of points. If there are multiple teams left standing, the winner will be the team with the highest amount of points among them. Ties will be decided based on the amount of Stocks each team has. Monsters All monsters in the Great Hunt will be Player race and Medium size, meaning they will be affected by popular Siege game mode items, such as Glorious Weapons and Thara Frog Card. Other monster properties remain unchanged, including element and Boss status. The Savage Coast will contain 6 Primals, spawned a few minutes after the match begins. Upon death, they will grant a buff to the killer’s team and respawn after a few minutes. Periodically, a Great Monster will appear and will be marked on the competitors’ minimaps. It will employ a small part of its original mechanics, and we’ve made sure to not include mechanics that would be too intrusive for PvP, such as Nysori’s Charming Allure or Siren’s Song. Upon death, Great Monsters will grant multiple buffs to the killer’s team. All monsters will be affected by the 85% damage reduction applicable to Siege maps, both in their damage dealt and damage taken. Game Mechanics All King of Emperium game mechanics apply, including Siege reductions and any skill and item behavior changes. Notably, this includes the +15 refinement cap and the disabling of all MVP Cards. Upon entering the Savage Coast, competitors will have most of their buffs removed - outside buffs, such as those cast by alts, are not allowed in the Great Hunt. Make sure to rebuff quickly when you spawn, or you may find yourself ambushed by enemies while unprepared. Enemy players will be displayed with generic outfits, cloth colors, hairstyles and hair colors, and without headgears. Player movement speed will be capped. In addition, Snap, Mechanic slides, Fallen Angel and High Jump will have a 2-second cooldown if they are used when there are no team members of different jobs on your screen. For example, a Sura will be able to Snap freely as long as it is within screen range of a Sorcerer teammate, but not if it is alone or only close to another Sura. Upon entering the Savage Coast, you will receive a White Flag, which allows you to exit the map. All means of warping out of the map aside from the White Flag, including Butterfly Wings, @commands, and Poison Bottle will be disabled. Alongside other items that are usually not available in Siege modes, Novaphone, Kafra Card, Peony Mamy, Snowflip, Sadagui, Yggdrasil Sand, Sothis Shield, BG Repair Scroll and Beast Horn are disabled. Freedom and Marionette Control skills are disabled. Players with the Invisibility status effect will not be able to interact with NPCs. This does not include Cloaking, Hiding or similar effects. No Monster Hunter customizations or exclusive effects will apply. This means all MH consumables and Role Skills are disabled, and none of the Skill or item balancing changes apply. NPCs There are a number of helpful NPCs in each Base at the Savage Coast. To interact with these NPCs, you must be within 4 cells of them, and wait for a casting bar to conclude. If you are attacked during this time, the NPC activation will be canceled. The Crest Stone Collector will collect all your Crest Stones and grant points. The Healing Soup will fully restore your HP and SP, remove debuffs, repair broken equipment, and restore mounts. The Storage Chest will open any storage. The Tracker will display the location of any alive Primals on your team’s minimap. The Mercenary will display the location of the current top 3 teams on your team’s minimap. The Crow Handler will bring back defeated teammates waiting at the Airship to the battlefield, without consuming Stocks. Upon activation, the Crow Handler has a three-minute cooldown. Rules All Rules applicable to other Siege content will also apply to the Great Hunt. Any means to bypass intended game mechanics (such as bringing in outside buffs or using disabled items) will result in punishment. If you are not sure whether something is considered an exploit, make sure to ask a member of the Staff before considering using it. “Teaming”, truces, alliances and all other forms of coordination between participating teams are strictly forbidden. Any form of communication between competitors, including being in the same Discord voice lobby, will be considered teaming. Win trading and similar practices also fall into this rule. Dual clients are not allowed to participate (on the same team or in different teams). Rewards Every participant will receive 2000 Valor Badges. All ranking rewards will be given per member of the respective placing teams: First Place - 15000 Nova Points - 1x Glorious Aura (costume) - 3000 Valor Badges (+2000 from participation) Second Place - 5000 Nova Points - 2x Aura Essence - 1000 Valor Badges (+2000 from participation) Third Place - 2000 Nova Points - 1x Aura Essence - 2000 Valor Badges from participation
  8. Aimer

    Card Update Patch Notes #174

    In the case of Juperos Expedition, it was intended for it to be a surprise, but aside from that update, I'd argue there wasn't anything noteworthy enough to fill an announcement post. I definitely plan on making more 'What we're working on'-type posts, but those do require at least a base to shape it into a proper teaser instead of just listing names of projects that are not properly realized or are too early into production and can end up scrapped, as such a list would mean little to players. In parallel, we also have a lot of small scope projects which get realized quicker than expected, such as the OCA/MCA update. I'll certainly be doing more of those posts, as soon as there is enough information to do so, although I personally wouldn't be opposed to do a something similar to a bimonthly update if that is liked enough, even if some months would just list "yeah, we're still working on last month's stuff". To follow up on the above, we had already planned and should have an update post for Q1 of 2022 in the near future. Edit: Funnily enough, I had made a dummy post for before Christmas, but we decided to skip it due to the reasons I mentioned above.
  9. Nightmare Toy Factory Nightmare Toy Factory reward structure rebalance: Developer's Note: Whenever we design or rebalance content, there are a lot of intricacies that go unsaid, from content longevity, difficulty level, what we believe makes content "good", the purpose it serves in a macro sense, how does it stand against the test of time and many others. Sometimes we miss the mark and overestimate (or underestimate) some changes, which can lead to some decisions backfiring. While we were quite quick to realize that the difficulty level of Nightmare Toy Factory was not proportional to its reward structure, the initial changes from Patch Notes #170.5 were overly cautious, as the content was brand-new and players were still figuring out mechanics and strategies for completing the instance. In retrospect, those changes were clearly not enough. Part of the reason being some misguided expectations from our part, mainly towards the actual difficulty and effort needed to run (and complete) the content. We recognize our fumble, and we're regretful it took us longer than intended to respond, as we're also working through other pieces of content, such as Thanatos Tower [Hard], and making sure they would already take what we've learned with Nightmare Toy Factory into consideration. We would like to thank everyone who provided constructive feedback on the last batch of changes. Bloody Cloth Pieces obtained from bosses will now be always evenly split between all party members. Decreased the price of Class Shadow Gears from 200 to 150 Shard of Nightmare. Decreased the price of Pierce Shadow Gears from 800 to 250 Shard of Nightmare. Decreased the Bloody Cloth Piece price of Celine Shadow Orb from 75 to 20. Decreased the price of Celine's Dress from 750 to 300 Bloody Cloth Pieces. Decreased the price of Celine's Brooch from 1,500 to 900 Bloody Cloth Pieces. Developer's Note: If you've bought any of these items prior to this change, please send us a Support Ticket and we'll refund the difference in price. Added Almighty Shadow Focus to Auran's Shop for 450 Shard of Nightmare. Added Liberation Shadow Boots to Auran's Shop for 650 Shard of Nightmare. Almighty and Liberation Shadow Gears Almighty Shadow Focus A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. or each refine level: All Stats +1 Class: Shadow Earring Weight: 0 Jobs: All Liberation Shadow Boots A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Increases physical damage inflicted on Boss monsters by 1%. Refine Level +7: Increases physical damage inflicted on Boss monsters by 1%. Refine Level +9: Increases physical damage inflicted on Boss monsters by 1%. When combined with Safeguard Shadow Shield: Increases physical damage inflicted on Boss monsters by 5%. Class: Shadow Shoes Weight: 0 Jobs: All Thanatos Tower Hard - Guide Implemented Thanatos Tower [Hard]. To start, speak to Lumin, at thana_step,154,367. The instance has no cooldown, and you can freely reenter at any time, and requires you to be in a party (maximum of 8 players), and be at least level 180. Thanatos Tower hard introduces 6 new pieces of equipment and 31 distinct pieces of Shadow Gear. The final boss of the instance, Thanatos, awards 50 - Shard of Wrath to each party member, as well as 250 - Thanatos Sword Fragment, split evenly between all party members. Thanatos Necklace and its enchant catalysts can be obtained from Stephan (thana_step,154,376). Shadow Gears and Quest equipment can be obtained from Duran's shop (thana_step,150,376). - Thanatos' Necklace A necklace decorated with beautiful jewels possessed by Thanatos's agony. ATK +5%, MATK +5% [+ Dark Knight Mask] Refine Level of Dark Knight Mask is +7 or higher: Increases Attack Speed (Decreases After Attack Delay by 10%). Decreases Variable Casting Time of all skills by 10%. Refine Level of Dark Knight Mask is +9 or higher: ATK +5%, MATK +5% Refine Level of Dark Knight Mask is +11 or higher: Decreases Fixed Casting Time of all skills by 0.5 seconds. Random options can be given with the Pendant Gemstone of Force item. Class: Accessory (Left) Weight: 10 Jobs: All Quest obtainable equipment Fallen Angel Blessing Wings of Angel whose banished from heaven. Increases Physical Damage against enemies of Angel race by 5%. Decreases damage taken from Angel race by 5%. Class: Headgear Defense: 1 Location: Middle Weight: 20 Required Level: 10 Jobs: All Noble Mask A silver mask worn by nobles. MaxHP +1% Decreases After Attack Delay by 1%. Increases damage of Sacrifice by (Base Level*2)%. Decreases Variable Casting Time of Devotion and Pressure by 2 seconds. Base Level at least 100: MaxHP +1% Decreases After Attack Delay by 1%. Base Level at least 150: MaxHP +1% Decreases After Attack Delay by 1%. Class: Headgear Defense: 0 Location: Middle Weight: 20 Required Level: 30 Jobs: All Rosary Necklace The holy Rosario which God's apostles have given its power. A mysterious force seems to be flowing. Healing rate +5%. When equipped with Light of Recovery: For each 2 Refine Level of Light of Recovery: Decreases After Cast Delay of all skills by 3%. Light of Recovery's SP penalty is removed. This item is disabled inside Monster Hunter content. Class: Headgear Defense: 12 Location: Lower Weight : 30 Required Level: 1 Applicable Job : Every Job Class Shadow Gears Price: 150 - Shard of Wrath Fire Breath Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Decreases SP Consumption of Dragon Breath by 2%. For each 2 Refine Levels: Decreases SP Consumption of Dragon Breath by additional 1%. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Rune Knight Genesis Shadow Bracelet A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Genesis Ray by 5%. For each 2 Refine Levels: Increases damage of Genesis Ray by additional 2%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Royal Guard Strain Shadow Focus A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Earth Strain by 5%. For each 2 Refine Levels: Increases damage of Earth Strain by additional 2%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Warlock Grave Shadow Focus A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Earth Grave by 5%. For each Refine Level: Increases damage of Earth Grave by additional 2%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Sorcerer Cluster Shadow Vest A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Increases damage of Cluster Bomb by 5%. For each 2 Refine Levels: Increases damage of Cluster Bomb by additional 2%. Class: Shadow Armor Weight: 0 Required Level: 99 Jobs: Ranger Arrow Vulcan Shadow Bracelet A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Arrow Vulcan by 5%. For each 2 Refine Levels: Increases damage of Arrow Vulcan by additional 2%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Minstrel & Wanderer Boomerang Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Axe Boomerang by 5%. For each 2 Refine Levels: Increases damage of Axe Boomerang by additional 2%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Mechanic Crazy Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Crazy Weed by 5%. For each 2 Refine Levels: Increases damage of Crazy Weed by additional 2%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Genetic Ripper Slasher Shadow Bracer A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Cross Ripper Slasher by 5%. For each 2 Refine Levels: Increases damage of Cross Ripper Slasher by additional 2%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Guillotine Cross Shadowspell Shadow Bracer A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Meteor Storm by 5%. For each 2 Refine Levels: Increases damage of Meteor Storm by additional 3%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Shadow Chaser Duple Shadow Boots A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Increases Critical Damage by 5%. For each 2 Refine Levels: Increases Critical Damage by additional 1%. Class: Shadow Shoes Weight: 0 Required Level: 99 Jobs: Arch Bishop Sky Blow Shadow Bangle A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Sky Net Blow by 5%. For each 2 Refine Levels: Increases damage of Sky Net Blow by additional 2%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Sura Stardust Shadow Cloth A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Increases Physical Damage against enemies of against enemies of all elements by 5%. For each 2 Refine Levels: Increases Physical Damage against enemies of against enemies of all elements by additional 1% Class: Shadow Armor Weight: 0 Required Level: 99 Jobs: Star Emperor Evil Curse Shadow Focus A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases Shadow elemental magic damage by 5%. For each 2 Refine Levels: Increases damage of Curse Explosion by 3%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Soul Reaper Kunai Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Increases Physical Damage against enemies of on Small, Medium and Large size by 5%. For each 2 Refine Levels: Increases Physical Damage against enemies of on Small, Medium and Large size by 1%. Class: Shadow Shield Weight: 0 Required Level: 99 Jobs: Ninja First Exploding Shadow Armor A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Increases Magical Damage against on all elemental monsters by 5%. For each 2 Refine Levels: Increases Magical Damage against on all elemental monsters by additional 1%. Class: Shadow Armor Weight: 0 Required Level: 99 Jobs: Ninja God Hammer Shadow Armor A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Increases Physical Damage against enemies of on all elemental monsters by 5%. For each 2 Refine Levels: Increases Physical Damage against enemies of on all elemental monsters by additional 1%. Class: Shadow Armor Weight: 0 Required Level: 99 Jobs: Gunslinger Savage Rabbit Shadow Shoes A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Increases Physical Damage against enemies of all size enemies by 5%. For each 2 Refine Levels: Increases Physical Damage against enemies of all size enemies by additional 1%. Class: Shadow Shoes Weight: 0 Required Level: 99 Jobs: Doram Super Power Shadow Bangle A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Shield Boomerang and Shield Chain by 10%. For each 2 Refine Levels: Increases damage of Shield Boomerang and Shield Chain by additional 4%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Novice Pierce Shadow Gears Price: 250 - Shard of Wrath Exorcist Shadow Glove A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Demon monsters by 5%. For each 2 refine levels: Pierces physical defense of Demon monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Demon monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Magic Exorcist Shadow Glove A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Demon monsters by 5%. For each 2 refine levels: Pierces magical defense of Demon monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Demon monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Insect Net Shadow Glove A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Insect monsters by 5%. For each 2 refine levels: Pierces physical defense of Insect monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Insect monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Magic Insect Net Shadow Glove A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Insect monsters by 5%. For each 2 refine levels: Pierces magical defense of Insect monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Insect monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Fishing Shadow Armguard A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Fish monsters by 5%. For each 2 refine levels: Pierces physical defense of Fish monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Fish monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Magic Fishing Shadow Armguard A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Fish monsters by 5%. For each 2 refine levels: Piercesmagical defense of Fish monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Fish monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Hunting Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Brute monsters by 5%. For each 2 refine levels: Pierces physical defense of Brute monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Brute monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Magic Hunting Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Brute monsters by 5%. For each 2 refine levels: Pierces magical defense of Brute monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Brute monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Executioner Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Demihuman monsters by 5%. (Except player) For each 2 refine levels: Pierces physical defense of Demihuman monsters by 1%. (Except player) When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Demihuman monster. (Except player) Class: Shadow Weapon Weight: 0 Jobs: All Jobs Magic Executioner Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Demihuman monsters by 5%. (Except player) For each 2 refine levels: Pierces magical defense of Demihuman monsters by 1%. (Except player) When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Demihuman monsters. (Except player) Class: Shadow Weapon Weight: 0 Jobs: All Jobs Other Shadow Gears Prices: 450 and 650 - Shard of Wrath respectively Almighty Shadow Brooch A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. For each refine level: All Stats +1 Class: Shadow Pendant Weight: 0 Jobs: All Safeguard Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Reduces damage taken from Boss monsters by 1%. Refine Level +7: Reduces damage taken from Boss monsters by 1%. Refine Level +9: Reduces damage taken from Boss monsters by 1%. When combined with Liberation Shadow Boots: Increase physical damage against Boss monsters by 5%. Class: Shadow Shield Weight: 0 Jobs: All Ancient Juperos: The Great Expedition - Guide Republic Envoy : If you think you have what it takes to be part of this great adventure, then let me know! I'll be waiting for you in any of the major cities of the Republic! The efforts of the Schwarzald Republic paid off, with their proud workers recently excavating what looks like a new part of the lost civilisation of Juperos. President Weierstrass gave the accreditation to two illustruous teams to explore these newly discovered ruins and they are looking for adventurers to help them in this expedition. Developer's Note: Ancient Juperos: The Great Expedition is our first real attempt at an episode-style content release. We plan to and will be working to expand this content further. Currently, The Great Expedition consists of a main story quests, two new maps and repeatable quests for the two teams. A big shoutout to GM @Alcor, who came up with the concept and did a lot of the work towards making Juperos Expedition a reality. Ancient Juperos: The Great Expedition reintroduces Ancient Hero Weapons set 1 as an alternative to Monster Hunter, as well as introducing Racing Caps and their enchants, Ancient Hero Weapons set 2 and Skill and Autocast Shadow Gears. Academy Main Quest and Repeat Quests award Academy Tickets. Rekenber Main Quest and Repeat Quests award Rekenber Tickets. Tickets are used for buying Ancient Hero Weapons, their enchant catalysts and Racing Caps. All mobs from both dungeon fields drop Juperium Energy at 5%. Juperium Energy is used for enchanting of Racing Caps and refining of Shadow Gears. Bubblegum or Event Bubblegum has no effect and cannot be used on these maps. Racing Caps Racing Cap (Mechanic) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases critical damage by 5% per level of Over Thrust user learned. If refine rate is 11 or higher, grants Double Attack level 5. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Mechanic Racing Cap (Genetic) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Cart Tornado damage by 5% per level of Axe Mastery user learned. If refine rate is 11 or higher, has a chance to auto-cast Cart Tornado level 2 when dealing physical damage. (If user has higher level, that level will be cast instead) Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Genetic Racing Cap (Guillotine Cross) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases critical damage by 5% per level of Left Hand Mastery user learned. If refine rate is 11 or higher, has a 5% chance to gain critical damage +20% for 5 seconds when dealing physical damage. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Guillotine Cross Racing Cap (Shadow Chaser) [1] Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, Matk + 5 per level of Intimidate user learned. If refine rate is 11 or higher, has a chance to auto-cast Mystical Amplification level 5 when dealing physical damage. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Shadow Chaser Racing Cap (Warlock) [1] Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, reduces cooldown of Tetra Vortex by 0.5 second per level of Meteor Storm and Lord of Vermillion user learned. If refine rate is 11 or higher, reduces casting time of Mystical Amplification by 50% (doesn't stack with Staff of Destruction) Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Warlock Racing Cap (Sorcerer) [1] Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Thunderstorm and Fire Ball damage by 5% per level of Auto Spell user learned. If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by 50%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Sorcerer Racing Cap (Rune Knight) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases critical damage by 5% per level of Two-Handed Quicken user learned. If refine rate is 11 or higher, the weapon won't be destroyed. Grants Double Attack lv.5. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Rune Knight Racing Cap (Royal Guard) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Burst Attack damage by 10% per level of Spear Mastery user learned. If refine rate is 11 or higher, reduces cooldown of Earth Drive by 1 second. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Royal Guard Racing Cap (Arch Bishop) [1] Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Duple Light damage by 10% per level of Mace Mastery user learned. If refine rate is 11 or higher, has a chance to auto-cast Adoramus level 5 when dealing physical damage. (Consumes Blue Gemstone, If user has higher level, that level will be cast instead) Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Arch Bishop Racing Cap (Sura) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, reduces SP consumption of Knuckle Arrow by 1 per level of Raging Thrust user learned. If refine rate is 11 or higher, increases Knuckle Arrow damage by 50%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Sura Racing Cap (Ranger) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Aimed Bolt damage by 3% per level of Steel Crow user learned. If refine rate is 11 or higher, reduces delay after skill by 15%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Ranger Racing Cap (Minstrel) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, Atk + 5 per level of Music Lesson user learned. If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead) Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Male Only, Minstrel Racing Cap (Wanderer) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, Atk + 5 per level of Dance Lesson user learned. If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead) Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Female Only, Wanderer Racing Cap (Gunslinger) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, reduces cooldown of Hammer of God by 2 seconds per level of Piercing Shot user learned, reduce cooldown of Dragon Tail by 0.2 second per level of Ground Drift user learned. If refine rate is 11 or higher, reduces cooldown of Crimson Marker by 1 second. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Gunslinger Racing Cap (Ninja) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases long-ranged physical damage per level of Throw Huuma user learned. If refine rate is 11 or higher, increases Swirling Petal damage by 30%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Ninja Racing Cap (Super Novice) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increase critical damage by 10% per level of Double Attack user learned. If refine rate is 8 or higher, ASPD + 1, Atk + 20. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Super Novice Racing Cap (Summoner) [1] Atk + 5, Matk + 5 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, reduces cooldown of Savage Spirit by 4 seconds per level of Lunatic Carrot Beat user learned, reduces cooldown of Nyan Grass by 8 seconds per level of Catnip Meteor user learned, reduces cooldown of Delicious Shrimp Party by 4 seconds per level of Fresh Shrimp user learned, If refine rate is 11 or higher, reduces delay after skill by 15%. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Doram race Racing Cap (Star Gladiator) [1] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, Atk + 5 per level of Peaceful Break user learned. If refine rate is 11 or higher, when using Prominence Kick, has a 1% chance to increase Solar Burst damage by 30% for 10 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Star Emperor Racing Cap (Soul Linker) [1] Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, MaxSP + 100 per level of Happy Break user learned. If refine rate is 11 or higher, when using Esma, has 5% chance to increase Espa and Eswhoo damage by 30% for 10 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 100 Jobs: Soul Reaper Racing Cap Enchants Racing (Rune Knight) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Rune Knight). When using Two-Handed Quicken, increases physical damage against all size monsters by 5% for 60 seconds. Racing (Rune Knight) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Rune Knight). When dealing physical damage, has a 1% chance to negate size penalty for 3 seconds. When using Two-Handed Quicken, increases physical damage against all size monsters by 7% for 60 seconds. Racing (Rune Knight) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Rune Knight). When dealing physical damage, has a 1% chance to negate size penalty for 5 seconds. When using Two-Handed Quicken, Atk + 40 and increases physical damage against all size monsters by 15% for 60 seconds. Racing (Royal Guard) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Royal Guard). Reduces cooldown of Shield Press by 0.5 second. Racing (Royal Guard) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Royal Guard). Reduces cooldown of Shield Press by 1 second. When using Earth Drive, increases Shield Press damage by 20% for 60 seconds. Racing (Royal Guard) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Royal Guard). Reduces cooldown of Shield Press by 1.5 second. When using Earth Drive, increases Shield Press damage by 60% for 60 seconds. Racing (Mechanic) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Mechanic). When using Adrenaline Rush, Cri + 5 for 60 seconds. Racing (Mechanic) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Mechanic). When dealing physical damage, has a 1% chance to increase physical damage against all size monsters by 10% for 5 seconds. When using Adrenaline Rush, Cri + 10 for 60 seconds. Racing (Mechanic) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Mechanic). When dealing physical damage, has a 1% chance to increase physical damage against all size monsters by 20% for 10 seconds. When using Adrenaline Rush, Cri + 20 and increases critical damage by 10% for 60 seconds. Racing (Genetic) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Genetic). When using Cart Boost, increases physical damage against all size monsters by 5% for 60 seconds. Racing (Genetic) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Genetic). Reduces cooldown of Howling of Mandragora by 1 second. When using Cart Bost, increases physical damage against all size monsters by 7% for 60 seconds. Racing (Genetic) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Genetic). Reduces cooldown of Howling of Mandragora by 5 second. When using Cart Boost, Atk + 40 and increases physical damage against all size monsters by 15% for 60 seconds. Racing (Guillotine Cross) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Guillotine Cross). When using Enchant Deadly Poison, Atk + 20 for 60 seconds. Racing (Guillotine Cross) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Guillotine Cross). Increases physical damage against all size monsters by 5%. When using Enchant Deadly Poison, Atk + 30 for 60 seconds. Racing (Guillotine Cross) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Guillotine Cross). Increases physical damage against all size monsters by 10%. When using Enchant Deadly Poison, Atk + 50, Cri + 10 for 60 seconds. Racing (Shadow Chaser) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Shadow Chaser). When using Shadow Spell, Cri + 5 for 60 seconds. Racing (Shadow Chaser) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Shadow Chaser). Increases water, wind, earth and fire property magical damage by 5%. When using Shadow Spell, Cri + 10 for 60 seconds. Racing (Shadow Chaser) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Shadow Chaser). Increases water, wind, earth and fire property magical damage by 15%. When using Shadow Spell, Cri + 20, Matk + 30 for 60 seconds. Racing (Warlock) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Warlock). Reduces cooldown of Frost Misty by 1 second. Racing (Warlock) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Warlock). Reduces cooldown of Frost Misty by 3 seconds. Increases Jack Frost damage by 30%. Racing (Warlock) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Warlock). Reduces cooldown of Frost Misty by 5 seconds. Increases Jack Frost damage by 60%. Racing (Sorcerer) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Sorcerer). When dealing physical damage, has a chance to auto-cast Frost Nova level 1. Racing (Sorcerer) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Sorcerer). When dealing physical damage, has a 10% chance to auto-cast Frost Nova level 4. When using Striking, increases bolt skills damage by 30% for 60 seconds. Racing (Sorcerer) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Sorcerer). When dealing physical damage, has a 10% chance to auto-cast Frost Nova level 7. When using Striking, increases bolt skills damage by 60% for 60 seconds. Racing (Arch Bishop) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Arch Bishop). Increases Adoramus damage by 20%. Racing (Arch Bishop) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Arch Bishop). When dealing physical damage, has a 1% chance to negate gemstone consumption for 3 seconds. Increases Adoramus damage by 30%. Racing (Arch Bishop) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Arch Bishop). When dealing physical damage, has a 5% chance to negate gemstone consumption for 5 seconds. Increases Adoramus damage by 60%. Racing (Sura) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Sura). Increases Knuckle Arrow damage by 20%. Racing (Sura) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Sura). When using Knuckle Arrow, has a low chance to auto-cast Zen. Increases Knuckle Arrow damage by 30%. Racing (Sura) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Sura). When using Knuckle Arrow, has a chance to auto-cast Zen. Increases Knuckle Arrow damage by 60%. Racing (Ranger) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Ranger). When using Fear Breeze, increases long ranged physical damage by 2% for 60 seconds. Racing (Ranger) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Ranger). Reduces cooldown of Arrow Storm by 0.5 second. When using Fear Breeze, increases long ranged physical damage by 4% for 60 seconds. Racing (Ranger) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Ranger). Reduces cooldown of Arrow Storm by 1.5 second. When using Fear Breeze, increases long ranged physical damage by 7% for 60 seconds. Racing (Wanderer and Minstrel) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel). ATK + 20. Racing (Wanderer and Minstrel) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel). ATK + 30. When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 25% for 60 seconds. Racing (Wanderer and Minstrel) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel). ATK + 40. When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 50% for 60 seconds. Racing (Gunslinger) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Gunslinger). When using Shatter Storm, increases Vanishing Buster damage by 20% for 60 seconds. Racing (Gunslinger) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Gunslinger). Reduces cooldown of Vanishing Buster by 1 second. When using Shatter Storm, increases Vanishing Buster damage by 40% for 60 seconds. Racing (Gunslinger) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Gunslinger). Reduces cooldown of Vanishing Buster by 1.5 second. When using Shatter Storm, increases Vanishing Buster damage by 60% for 60 seconds. Racing (Ninja) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Ninja). Atk + 10, Matk + 10. When using Shadow Warrior, increases critical damage by 5% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 3%. Racing (Ninja) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Ninja). Atk + 15, Matk + 15. When dealing physical damage, has a 1% chance to negate size penalty for 3 seconds. When using Shadow Warrior, increases critical damage by 10% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 7%. Racing (Ninja) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Ninja). Atk + 20, Matk + 20. When dealing physical damage, has a 3% chance to negate size penalty for 5 seconds. When using Shadow Warrior, increases critical damage by 30% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 15%. Racing (Super Novice) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Super Novice). MHP + 500, ATK + 10. Racing (Super Novice) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Super Novice). MHP +1000, ATK + 20. Enables to use Cart Boost level 1. When using Cart Boost, Atk + 30 for 60 seconds. Racing (Super Novice) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Super Novice). MHP + 1500, ATK + 40. Enables to use Cart Boost level 3. When using Cart Boost, Atk + 50 for 60 seconds. Racing (Summoner) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Summoner). Increases Catnip Meteor and Lunatic Carrot Beat damage by 10%. Racing (Summoner) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Summoner). Reduces fixed casting time by 0.2 second. Increases Catnip Meteor and Lunatic Carrot Beat damage by 20%. Racing (Summoner) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Summoner). Reduces fixed casting time by 0.5 second. Increases Catnip Meteor and Lunatic Carrot Beat damage by 60%. Racing (Star Gladiator) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Star Gladiator). Increases Solar Burst, Full Moon Kick and Falling Star damage by 10%. Racing (Star Gladiator) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Star Gladiator). Reduces cooldown of Document of Sun, Moon and Star by 10 seconds. Increases Solar Burst, Full Moon Kick and Falling Star damage by 20%. Racing (Star Gladiator) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Star Gladiator). Reduces cooldown of Document of Sun, Moon and Star by 30 seconds. Increases Solar Burst, Full Moon Kick and Falling Star damage by 40%. Racing (Soul Linker) Lv 1 Its effects only apply when it is enchanted on Racing Cap (Soul Linker). Increases Esma, Espa and Eswhoo damage by 10%. Racing (Soul Linker) Lv 2 Its effects only apply when it is enchanted on Racing Cap (Soul Linker). Reduces cooldown of Soul Reaper by 10 seconds. Increases Esma, Espa and Eswhoo damage by 20%. Racing (Soul Linker) Lv 3 Its effects only apply when it is enchanted on Racing Cap (Soul Linker). Reduces cooldown of Soul Reaper by 30 seconds. Increases Esma, Espa and Eswhoo damage by 40%. Ancient Hero Set 1 Ancient Hero Boots [1] MaxHP + 500, MaxSP + 50. MaxHP + 2% and MaxSP + 1% per 3 refine rate. If refine rate is 7 or higher, reduces fixed casting time by 0.3 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 11 or higher, reduces delay after skill by 5%. Class: Footgear Defense: 15 Weight: 60 Required Level: 100 Jobs: Every Job Narcissus Bow [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. [+ Ancient Hero Boots [1]] When dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds. Class: Bow Attack: 180 Weight: 100 Weapon Level: 4 Required Level: 100 Jobs: 3rd Archer Class, Shadow Chaser Avenger [2] Atk + 10 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Axe Boomerang damage by 40%. If refine rate is 11 or higher, increases physical damage against all size monsters by 15%. [+ Ancient Hero Boots [1]] When dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Two-handed Axe Attack: 270 Weight: 600 Weapon Level: 4 Required Level: 100 Jobs: Mechanic Madogum [2] MATK + 150 MATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases all properties magical damage by 10%. If refine rate is 11 or higher, has a 1% chance to auto-cast Psychic Wave Level 3 when dealing melee physical damage. [+ Ancient Hero Boots [1]] When dealing physical damage, has a 3% chance to gain INT + 20 and MATK + 15% for 7 seconds. Class: Dagger Attack: 150 Weight: 80 Weapon Level: 4 Required Level: 100 Jobs: Shadow Chaser Iron Nail [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Rampage Blast damage by 10%. If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second. [+ Ancient Hero Boots [1]] When dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Knuckle Attack: 180 Weight: 100 Weapon Level: 4 Required Level: 100 Jobs: Sura Royal Bow [2] Atk + 10 per 2 refine rate. Increases Arrow Storm damage by 12% per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 5%. [+ Ancient Hero Boots [1]] When dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds. Class: Bow Attack: 180 Weight: 100 Weapon Level: 4 Required Level: 100 Jobs: Ranger, Shadow Chaser Shadow Staff [2] Matk + 155 Matk + 10 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second. [+ Ancient Hero Boots [1]] When dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Rod Attack: 40 Weight: 50 Weapon Level: 4 Required Level: 100 Jobs: Sorcerer Aeon Staff [2] Matk + 200 Can't be destroyed. Matk + 10 per 2 refine rate. Increases Earth Strain damage by 12% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second. [+ Ancient Hero Boots [1]] When dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Rod Attack: 100 Weight: 80 Weapon Level: 4 Required Level: 100 Jobs: Warlock Red Lotus Sword [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%. If refine rate is 11 or higher, increase Cart Cannon damage by 15%. [+ Ancient Hero Boots [1]] When dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds. Class: Sword Attack: 180 Weight: 80 Weapon Level: 4 Required Level: 100 Jobs: Genetic Oriental Sword [2] Atk + 10 per 2 refine rate. Increases Sonic Wave damage by 10% per 3 refine rate. If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead). If refine rate is 11 or higher, the weapon can't be destroyed. [+ Ancient Hero Boots [1]] When dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Two-handed Sword Attack: 180 Weight: 100 Weapon Level: 4 Required Level: 100 Jobs: Rune Knight Shiver Katar [2] Atk + 10 per 2 refine rate. Increases critical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%. [+ Ancient Hero Boots [1]] When dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds. Class: Katar Attack: 185 Weight: 120 Weapon Level: 4 Required Level: 100 Jobs: Guillotine Cross Exorcist's Bible [2] Matk + 160 Matk + 10 per 2 refine rate. Increases damage of Duple Light by 25% per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Duple Light by additional 25%. [+ Ancient Hero Boots [1]] When dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Book Attack: 165 Weight: 50 Weapon Level: 4 Required Level: 100 Jobs: Arch Bishop Aquatic Spear [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%. [+ Ancient Hero Boots [1]] When dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Spear Attack: 180 Weight: 120 Weapon Level: 4 Required Level: 100 Jobs: Royal Guard One Sky One Sun [2] Atk + 10 per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Prominence Kick by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Solar Burst by 20%. [+ Ancient Hero Boots [1]] When dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Book Attack: 160 Weight: 90 Weapon Level: 4 Required Level: 100 Jobs: Star Emperor Spirit Pendulum [2] Matk + 160 Matk + 10 per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Espa by 15%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases damage of Eswhoo by 20%. [+ Ancient Hero Boots [1]] When dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Rod Attack: 70 Weight: 110 Weapon Level: 4 Required Level: 100 Jobs: Soul Reaper Meowmeow Foxtail [2] Matk + 300 Atk/Matk + 10 per 2 refine rate. Atk/Matk + 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%. If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%. [+ Ancient Hero Boots [1]] When dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds. Class: Rod Attack: 300 Weight: 110 Weapon Level: 4 Required Level: 100 Jobs: Doram race Crimson Rose [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 20%. If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel. [+ Ancient Hero Boots [1]] When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class: Pistol Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 100 Jobs: Gunslinger, Rebellion Master Soul Rifle [2] Matk + 210 Matk + 10 per 3 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Matk + 5%. If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage. If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage. [+ Ancient Hero Boots [1]] When dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds. Class: Rifle Attack: 150 Weight: 100 Weapon Level: 4 Required Level: 100 Jobs: Rebellion Demon Slayer Shot [2] Splash attack. Increases long ranged physical damage by 3% per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%. [+ Ancient Hero Boots [1]] When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class: Shotgun Attack: 275 Weight: 140 Weapon Level: 4 Required Level: 100 Jobs: Rebellion Golden Lord Launcher [2] Increases long ranged physical damage by 3% per 2 refine rate. Atk + 15 per 3 refine rate. If refine rate is 7 or higher, increases damage of Dragon Tail by 15%. If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second. If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%. [+ Ancient Hero Boots [1]] When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class: Grenade Launcher Attack: 320 Weight: 210 Weapon Level: 4 Required Level: 100 Jobs: Rebellion The Black [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases damage of Round Trip by additional 15% [+ Ancient Hero Boots [1]] When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class: Gatling Gun Attack: 205 Weight: 270 Weapon Level: 4 Required Level: 100 Jobs: Rebellion Huuma Shuriken Clearness [2] For each 2 Refine Levels, ATK +10 For each 3 Refine Levels, increases long Ranged Physical Damage by 2%. If refine rate is 7 or higher, increases damage of Swirling Petal by 30%. If refine rate is 9 or higher, decreases cooldown of Swirling Petal by 1 second. If refine rate is 11 or higher, increases Physical Damage against enemies of Fire and Shadow elemental by 15% Increases Physical Damage against enemies of Undead and Demon race by 30% [+ Ancient Hero Boots [1]] Random chance to increase STR by 20 and long Ranged Physical Damage by 10% for 7 sec when dealing physical damage. Class: Huuma Attack: 230 Weight: 130 Weapon Level: 4 Required Level: 100 Jobs: Ninja Kiri no Tsuyu [2] [+ Surudoi Kaze [2]] Atk + 10 per 3 of the sum of refine rate. Atk + 2% per 5 of the sum of refine rate. If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%. If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%. Class: Dagger Attack: 150 Weight: 100 Weapon Level: 4 Required Level: 100 Jobs: Ninja Surudoi Kaze [2] [+ Ancient Hero Boots [1]] and [+ Kiri no Tsuyu [2]] When dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds. Class: Dagger Attack: 150 Weight: 100 Weapon Level: 4 Required Level: 100 Jobs: Ninja Ancient Hero Set 2 Slate Sword [2] A sword made of an ancient slab. It resonates with Ancient Hero's Boots. or each 2 Refine Levels: ATK + 10 or each 3 Refine Levels: Increases damage of Cart Tornado by 10%. Refine Level +9: Increases damage of Cart Tornado by additional 20%. Refine Level +11: Decreases After Cast Delay of all skills by 10%. When equipped with Ancient Hero's Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage. Class: Sword Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 100 Jobs: Genetic Trumpet Shell [2] A beating trumpet. It resonates with Ancient Hero's Boots. MATK +190 or each 2 Refine Levels: MATK +10 or each 3 Refine Levels: Increases Magical Damage with Neutral element by 4%. Refine Level +9: Increases damage of Reverberation and Metallic Sound by 10%. Refine Level +11: Decreases fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero's Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage. Class: Instrument Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Jobs: Male Only, Minstrel Barbed Wire Whip [2] A spiny whip made out of wire. It resonates with Ancient Hero's Boots. MATK +190 or each 2 Refine Levels: MATK +10 or each 3 Refine Levels: Increases Magical Damage with Neutral element by 4%. Refine Level +9: Increases damage of Reverberation and Metallic Sound by 10%. Refine Level +11: Decreases fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero's Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage. Class: Whip Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Jobs: Female Only, Wanderer Meteor Striker [2] A hammer made of rare ores found in a meteorite. It resonates with Ancient Hero's Boots. or each 2 Refine Levels: ATK +10 or each 3 Refine Levels: Increases damage of Vulcan Arm by 4%. Refine Level +9: Increases damage of Vulcan Arm and Arms Cannon by additional 10%. Refine Level +11: Decreases variable casting time by 10%. When equipped with Ancient Hero's Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage. Class: Mace Attack: 300 Weight: 300 Weapon Level: 4 Required Level: 100 Jobs: Mechanic Dragonic Slayer [2] A great sword that is said to have been used by a dragon slayer in the past. It resonates with Ancient Hero's Boots. or each 2 Refine Levels: MaxHP +3% MaxSP +3% or each 3 Refine Levels: Increase Dragon Breath and Dragon Breath - Water by 5%. Refine Level +9: Decreases After Cast Delay of all skills by 10%. Refine Level +11: Increase long Ranged Physical Damage by 10%. When equipped with Ancient Hero's Boots: Random chance to gain VIT + 20 and increase long Ranged Physical Damage by 10% for 7 seconds when dealing physical damage. Class: Two-handed Sword Attack: 180 Weight: 100 Weapon Level: 4 Required Level: 100 Jobs: Rune Knight Fatalist [2] Swords of old travelers who specialize in stabbing rather than cutting. It resonates with Ancient Hero's Boots. or each 2 Refine Levels: ATK +10 or each 3 Refine Levels: Decreases After Attack Delay by 2%. Refine Level +9: Increases damage of Fatal Menace by 20%. Refine Level +11: Decreases After Cast Delay of all skills by 7%. When equipped with Ancient Hero's Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. Class: Dagger Attack: 165 Weight: 90 Weapon Level: 4 Required Level: 100 Jobs: Shadow Chaser Ray Knuckle [2] A knuckle with a shining ore blade found in a meteorite. It resonates with Ancient Hero's Boots. or each 2 Refine Levels: ATK +10 or each 3 Refine Levels: Increases damage of Tiger Cannon by 4%. Refine Level +9: Increases damage of Tiger Cannon by additional 15%. Refine Level +11: Decreases cooldown of Tiger Cannon by 1 second. When equipped with Ancient Hero's Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. Class: Knuckle Attack: 185 Weight: 70 Weapon Level: 4 Required Level: 100 Jobs: Sura Saint Mace [2] A scepter said to have been used by a saint. It resonates with Ancient Hero's Boots. Indestructible in battle MATK +165 MATK +3% or each 2 Refine Levels: Increase Holy elemental magic damage by 1%. or each 3 Refine Levels: Increases damage of Adoramus by 5%. Refine Level +9: Increases Holy elemental magic damage by additional 10%. Refine Level +11: Decreases fixed casting time of by 0.5 seconds. When equipped with Ancient Hero's Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. Class: Mace Attack: 170 Weight: 80 Weapon Level: 4 Required Level: 100 Jobs: Arch Bishop Blade Katar [2] Katar with sharp blades. It resonates with Ancient Hero's Boots. or each 2 Refine Levels: ATK +10 or each 3 Refine Levels: Decreases After Attack Delay by 4%. Refine Level +9: Increases damage of Rolling Cutter by 20%. Refine Level +11: Decreases After Attack Delay by 7%. When equipped with Ancient Hero's Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. Class: Katar Attack: 185 Weight: 100 Weapon Level: 4 Required Level: 100 Jobs: Guillotine Cross Scarlet Dragon Leather Bow [2] A bow made of red dragon's leather on a highly elastic material. It resonates with Ancient Hero's Boots. or each 2 Refine Levels: ATK +10 or each 3 Refine Levels: Decreases After Cast Delay of all skills by 4%. Refine Level +9: Increases damage of Aimed Bolt by 35%. Refine Level +11: Decreases cooldown of Aimed Bolt by 1 second. When equipped with Ancient Hero's Boots: Random chance to increase DEX by 20 and bow damage by 20% for 7 seconds when dealing physical damage. Class: Bow Attack: 170 Weight: 80 Weapon Level: 4 Required Level: 100 Jobs: Ranger Chilling Cane [2] A cane with a blue glow that an ancient hero used. It resonates with Ancient Hero's Boots. Indestructible in battle MATK +150 or each 2 Refine Levels: MATK +10 or each 3 Refine Levels: Increases damage of Diamond Dust by 8%. Refine Level +9: Increases Magical Damage against Undead elemental by 10%. Refine Level +11: Increases Water elemental magic damage by 7%. When equipped with Ancient Hero's Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. Class: Rod Attack: 40 Weight: 50 Weapon Level: 4 Required Level: 100 Jobs: Sorcerer Blue Crystal Staff [2] A staff with the power of cold ice used by some arch wizards in the past. It resonates with Ancient Hero's Boots. Indestructible in battle MATK +200 or each 2 Refine Levels: MATK +10 or each 3 Refine Levels: Increases damage of Jack Frost by 12%. Refine Level +9: Increases Water elemental magic damage by 7%. Refine Level +11: Decreases cooldown of Jack Frost by 1 second. Increases Magical Damage against monsters of Fire elemental by 7%. When equipped with Ancient Hero's Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. Class: Two-handed Staff Attack: 100 Weight: 80 Weapon Level: 4 Required Level: 100 Jobs: Warlock Light Blade [2] A sword of light that is said to have been used by a warrior of the past. It resonates with Ancient Hero's Boots. MATK + 170 or each 2 Refine Levels: MATK + 10 or each 3 Refine Levels: Increases damage of Pressure and Genesis Ray by 5%. Refine Level +9: Decreases variable casting time by 10%. Refine Level +11: Increases Holy elemental magic damage by 15%. When equipped with Ancient Hero's Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. Class: Sword Attack: 130 Weight: 100 Weapon Level: 4 Required Level: 100 Jobs: Royal Guard Skills Shadow Gear Greed Shadow Armor A suit of armor worn on top of normal armor for additional defense. Enables the use of Level 1 Greed. Increases SP cost of Greed by 100. For each refine level: Reduces SP cost of Greed by 10. Class: Shadow Armor Weight: 0 Required Level: 1 Jobs: All Jobs Greed Shadow Shoes A pair of shoes worn on top of normal shoes for additional defense. Enables the use of Level 1 Greed. Increases SP cost of Greed by 100. For each refine level: Reduces SP cost of Greed by 10. Class: Shadow Shoes Weight: 0 Required Level: 1 Jobs: All Jobs Greed Shadow Shield A small shield worn on the arm for additional defense. Enables the use of Level 1 Greed. Increases SP cost of Greed by 100. For each refine level: Reduces SP cost of Greed by 10. Class: Shadow Shield Weight: 0 Required Level: 1 Jobs: All Jobs Greed Shadow Weapon A pair of gloves that can draw the wearer's potential ability. Enables the use of Level 1 Greed. Increases SP cost of Greed by 100. For each refine level: Reduces SP cost of Greed by 10. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Greed Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Enables the use of Level 1 Greed. Increases SP cost of Greed by 100. For each refine level: Reduces SP cost of Greed by 10. Class: Shadow Earring Weight: 0 Jobs: All Greed Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Enables the use of Level 1 Greed. Increases SP cost of Greed by 100. For each refine level: Reduces SP cost of Greed by 10. Class: Shadow Pendant Weight: 0 Jobs: All Teleport Shadow Armor A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Teleport. Increases SP cost of Teleport by 50. For each refine level: Reduces SP cost of Teleport by 5. Class: Shadow Armor Weight: 0 Required Level: 1 Jobs: All Jobs Teleport Shadow Shoes A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Teleport. Increases SP cost of Teleport by 50. For each refine level: Reduces SP cost of Teleport by 5. Class: Shadow Shoes Weight: 0 Required Level: 1 Jobs: All Jobs Teleport Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Teleport. Increases SP cost of Teleport by 50. For each refine level: Reduces SP cost of Teleport by 5. Class: Shadow Shield Weight: 0 Required Level: 1 Jobs: All Jobs Teleport Shadow Weapon A pair of gloves that can draw the wearer's potential ability. Enables the use of Level 1 Teleport. Increases SP cost of Teleport by 50. For each refine level: Reduces SP cost of Teleport by 5. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Teleport Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Enables the use of Level 1 Teleport. Increases SP cost of Teleport by 50. For each refine level: Reduces SP cost of Teleport by 5. Class: Shadow Earring Weight: 0 Jobs: All Teleport Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Enables the use of Level 1 Teleport. Increases SP cost of Teleport by 50. For each refine level: Reduces SP cost of Teleport by 5. Class: Shadow Pendant Weight: 0 Jobs: All Heal Shadow Armor A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Heal. Increases SP cost of Heal by 50. For each refine level: Reduces SP cost of Heal by 5. Class: Shadow Armor Weight: 0 Required Level: 1 Jobs: All Jobs Heal Shadow Shoes A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Heal. Increases SP cost of Heal by 50. For each refine level: Reduces SP cost of Heal by 5. Class: Shadow Shoes Weight: 0 Required Level: 1 Jobs: All Jobs Heal Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Heal. Increases SP cost of Heal by 50. For each refine level: Reduces SP cost of Heal by 5. Class: Shadow Shield Weight: 0 Required Level: 1 Jobs: All Jobs Heal Shadow Weapon A pair of gloves that can draw the wearer's potential ability. Enables the use of Level 1 Heal. Increases SP cost of Heal by 50. For each refine level: Reduces SP cost of Heal by 5. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Heal Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Enables the use of Level 1 Heal. Increases SP cost of Heal by 50. For each refine level: Reduces SP cost of Heal by 5. Class: Shadow Earring Weight: 0 Jobs: All Heal Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Enables the use of Level 1 Heal. Increases SP cost of Heal by 50. For each refine level: Reduces SP cost of Heal by 5. Class: Shadow Pendant Weight: 0 Jobs: All Steal Shadow Armor A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Steal. Increases SP cost of Steal by 50. For each refine level: Reduces SP cost of Steal by 5. Class: Shadow Armor Weight: 0 Required Level: 1 Jobs: All Jobs Steal Shadow Shoes A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Steal. Increases SP cost of Steal by 50. For each refine level: Reduces SP cost of Steal by 5. Class: Shadow Shoes Weight: 0 Required Level: 1 Jobs: All Jobs Steal Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Steal. Increases SP cost of Steal by 50. For each refine level: Reduces SP cost of Steal by 5. Class: Shadow Shield Weight: 0 Required Level: 1 Jobs: All Jobs Steal Shadow Weapon A pair of gloves that can draw the wearer's potential ability. Enables the use of Level 1 Steal. Increases SP cost of Steal by 50. For each refine level: Reduces SP cost of Steal by 5. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Steal Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Enables the use of Level 1 Steal. Increases SP cost of Steal by 50. For each refine level: Reduces SP cost of Steal by 5. Class: Shadow Earring Weight: 0 Jobs: All Steal Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Enables the use of Level 1 Steal. Increases SP cost of Steal by 50. For each refine level: Reduces SP cost of Steal by 5. Class: Shadow Pendant Weight: 0 Jobs: All Hiding Shadow Armor A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Hiding. Increases SP cost of Hiding by 50. For each refine level: Reduces SP cost of Hiding by 5. Class: Shadow Armor Weight: 0 Required Level: 1 Jobs: All Jobs Hiding Shadow Shoes A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Hiding. Increases SP cost of Hiding by 50. For each refine level: Reduces SP cost of Hiding by 5. Class: Shadow Shoes Weight: 0 Required Level: 1 Jobs: All Jobs Hiding Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Hiding. Increases SP cost of Hiding by 50. For each refine level: Reduces SP cost of Hiding by 5. Class: Shadow Shield Weight: 0 Required Level: 1 Jobs: All Jobs Hiding Shadow Weapon A pair of gloves that can draw the wearer's potential ability. Enables the use of Level 1 Hiding. Increases SP cost of Hiding by 50. For each refine level: Reduces SP cost of Hiding by 5. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Hiding Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Enables the use of Level 1 Hiding. Increases SP cost of Hiding by 50. For each refine level: Reduces SP cost of Hiding by 5. Class: Shadow Earring Weight: 0 Jobs: All Hiding Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Enables the use of Level 1 Hiding. Increases SP cost of Hiding by 50. For each refine level: Reduces SP cost of Hiding by 5. Class: Shadow Pendant Weight: 0 Jobs: All Cloaking Shadow Armor A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Cloaking. Increases SP cost of Cloaking by 50. For each refine level: Reduces SP cost of Cloaking by 5. Class: Shadow Armor Weight: 0 Required Level: 1 Jobs: All Jobs Cloaking Shadow Shoes A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Cloaking. Increases SP cost of Cloaking by 50. For each refine level: Reduces SP cost of Cloaking by 5. Class: Shadow Shoes Weight: 0 Required Level: 1 Jobs: All Jobs Cloaking Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Enables the use of Level 1 Cloaking. Increases SP cost of Cloaking by 50. For each refine level: Reduces SP cost of Cloaking by 5. Class: Shadow Shield Weight: 0 Required Level: 1 Jobs: All Jobs Cloaking Shadow Weapon A pair of gloves that can draw the wearer's potential ability. Enables the use of Level 1 Cloaking. Increases SP cost of Cloaking by 50. For each refine level: Reduces SP cost of Cloaking by 5. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Cloaking Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Enables the use of Level 1 Cloaking. Increases SP cost of Cloaking by 50. For each refine level: Reduces SP cost of Cloaking by 5. Class: Shadow Earring Weight: 0 Jobs: All Cloaking Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Enables the use of Level 1 Cloaking. Increases SP cost of Cloaking by 50. For each refine level: Reduces SP cost of Cloaking by 5. Class: Shadow Pendant Weight: 0 Jobs: All Autocast Shadow Gear Cold Bolt Shadow Cloak A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Refine level at least +2: 1% chance to autocast Level (Refine level/2) Cold Bolt when dealing melee physical attack. For each refine level: Increases trigger rate by 0.2% Class: Shadow Armor Weight: 0 Required Level: 1 Jobs: All Jobs Fire Bolt Shadow Cloak A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Refine level at least +2: 1% chance to autocast Level (Refine level/2) ire Bolt when dealing melee physical attack. For each refine level: Increases trigger rate by 0.2% Class: Shadow Armor Weight: 0 Required Level: 1 Jobs: All Jobs Lightning Bolt Shadow Cloak A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Refine level at least +2: 1% chance to autocast Level (Refine level/2) Lightning Bolt when dealing melee physical attack. For each refine level: Increases trigger rate by 0.2% Class: Shadow Armor Weight: 0 Required Level: 1 Jobs: All Jobs Earth Spike Shadow Cloak A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Refine level at least +2: 1% chance to autocast Level (Refine level/2) Earth Spike when dealing melee physical attack. For each refine level: Increases trigger rate by 0.2% Class: Shadow Armor Weight: 0 Required Level: 1 Jobs: All Jobs Magic Compose Shadow Armor A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Refine Level at least +2: Random chance to autocast Level (RefineLv/2) Lightning Bolt, Cold Bolt, Fire Bolt or Earth Spike when dealing melee physical attacks. Every refine level increase increase the chance by 0.1%. Class: Shadow Armor Weight: 0 Required Level: 1 Jobs: All Jobs Features Altered the price of Golden Angel Idols (Zeny). Developer's Note: Each Gold Angel Idol will buy will now cost more than the previous one, up to the old price of 35,000,000 zeny for the 10th one on the same week. The reset of 10 per week limit will also reset the prices. New price chart: 1st: 1,500,000z 2nd: 2,250,000z 3rd: 3,000,000z 4th: 4,000,000z 5th: 5,500,000z 6th: 8,000,000z 7th: 11,000,000z 8th: 16,500,000z 9th: 24,500,000z 10th: 35,000,000z Decreased the Gold Coin cost of headgears obtainable through Endeavor Tokens sold by Belethor at the second floor of the Main Office. Developer's Note: The Gold Coin shop prices were overdue for a revision. Our intention here is not to make Gold Coins the default method of obtainment, but to at least bring their prices to a more competitive place compared to their Endeavor Token alternative. Prices altered: From 500 GC to 375 GC: Power of Thor. From 600 GC to 375 GC: Wing Headphone, Little Feather Hat, Chibi Pope and Strawberry Hat. From 750 GC to 375 GC: Heart Wing Headband. From 850 GC to 500 GC: Spell Circuit, General Helm, Fancy Feather Hat, Ruff Officer and Amistr Beret. From 1750 GC to 750 GC: Chung Cap, Antiquity Cap, Stripe Cap, Clark Sidecap, Ceremonial Crown, Celestial Coronet and Red Coronet. Added Dark Knight Mask [GC] to the Gold Coin shop for 875 Gold Coins. Added all currencies from Thanatos Tower [Hard] and Ancient Juperos: The Great Expedition to the Currency Wallet. Community Suggestion Added a new option to Mini Robe (tha_t01,139,83) for exchanging ALL Thanatos Tower Fragments present in your inventory into Pieces of Sin or Goodwill. Fixed Striking's Perfect Hit not showing on @battlestats. Fixed a bug where Phantom Kimi becomes immune during one of her mechanics. Items Fixed a bug with Automatic Module Power of Sea not reducing cooldown of Tuna Party. Fixed a bug with most Thanatos Tower cards applying their level 200 effect at the wrong level. Siege and PvP Every new piece of equipment and Shadow Gear is disabled in all Siege game modes until further notice.
  10. Aimer

    Live Patch Notes #170.5

    Hello everyone! We've updated the Stylist to include all the extended classes, Hyper Novice and Spirit Handler 4th Job sprites as Alternate Outfit options. Much like the regular 4th Job sprites, whenever these classes make their way into NovaRO and the 4th Job outfit becomes the default, the previously unlocked 4th Job outfits purchased will allow you to change your outfit to the 3rd Job outfit instead. We strongly recommend everyone patch in order to avoid crashes. We're also taking this opportunity to announce Thanatos Tower [Hard] is now available in Nova Labs as its focus test, and we've updated the characters with live server versions, we've also disabled the ability to change to 4th job during the duration of the testing period for Thanatos Tower [Hard]. You can enter the instance by talking to Lumin, at thana_step,154, 367. One thing to keep in mind for this test is that the final boss, Thanatos, is over-tuned to a high difficulty scale. Please try the new instance and provide us feedback on balancing at the #labs-feedback channel on our official Discord. Lastly, but not least, we thank you for the feedback in regard to some rewards on Nightmare Toy Factory. To go along with the previous alterations to the final boss of the instance, we've also adjusted reward generation and prices: Increased the amount of Blood Cloth Pieces obtained from bosses by approximately 2.4x. Kimi's Sorrow now drops 2 boxes of 5 Blood Cloth Pieces each. (up from one box) Kimi's Hatred now drops 6 boxes of 5 Blood Cloth Pieces each. (up from four boxes) Phantom Kimi now drops 8 boxes of 10 Blood Cloth Pieces each. (up from five boxes of five each) Decreased the price of Celine's Dress from 1,000 to 750 Bloody Cloth Pieces. Decreased the price of Celine's Brooch from 2,000 to 1,500 Bloody Cloth Pieces. Decreased the price of Class Shadow Gears from 250 to 200 Shard of Nightmare. Decreased the price of Pierce Shadow Gears from 1,250 to 800 Shard of Nightmare. Decreased the price of Celine Shadow Orb from 90 to 75 Bloody Cloth Pieces. (Shard of Nightmare requirement remains unchanged) All described changes on this post are active effectively immediately.
  11. Nightmare Toy Factory Phantom Kimi's grasp on Kimi's mind was once broken, however she was left vulnerable due to her own insecurities creeping up. Taking advantage of that situation, Phantom Kimi decided to strike once again, in a desperate attempt to gain full control over her mind. To start, speak to the Dream Mage, at xmas,149,306. The instance requires you to be in a party (maximum of 8 players), and be at least level 180. The instance has no cooldown, and you can freely reenter at any time. Developer's Note: Generally, we've identified that players are compelled to create multiple characters in order to run the same instance multiple times, making the cooldown of said instance quite irrelevant if you're willing to create multiple copies of the same class character and continuously run the instance over and over. Having no cooldown on this instance allows players who do not have the optimal character and equipment setup to run the instance multiple times on their main characters, without preventing anyone from using multiple characters for each run if desired. As the content is also tuned to be harder than general, this gives players more options to learn the fight and find new strategies. Developer's Note #2: When looking at the current list of available Shadow Gear from this instance, you might notice they're not full combos. As there are a lot of Shadow Gear pieces missing, including lots of Shadow Gear on a single instance would overload it and make it more relevant in the long run than other planned future content releases, leading to possible content droughts. Contrary to before however, you can expect a steady release of new instances or other pieces of content that include Shadow Gear as part of their rewards in the near future and onwards, with the next release being set for later this month. We'll be sharing more details on an upcoming teaser development blog. As we understand, separating Shadow Gears on smaller batches and releasing those more often will lead to a better experience than doing a big content drop, which takes lots of development time, and not releasing new content for a while. Nightmare Toy Factory introduces 3 new pieces of equipment and 29 distinct pieces of Shadow Gear. By defeating regular enemies inside the instance, you have a 10% chance to obtain - Bloody Cloth Piece. Defeating bosses awards Bloodied Fabric Bundles, each containing 5 - Bloody Cloth Piece. Bosses also will reward the whole party with - Shard of Nightmare. Phantom Kimi also has a 1% chance to drop - CD in Mouth Type K. You can obtain - Celine's Brooch and - Celine's Dress and Shadow Gears from Shadow Traveler Auran's shop (xmas,151,316). - CD in Mouth Type K It feels like a lot of data in the compact disc is passing through my mouth and into my brain. Increases Magical Damage with every element by 5%. Chance to autocast Level 10 Soul Strike when dealing Melee Physical Damage. [+ Old Parasol] MATK + 50 Chance to autocast Level 3 Gravitational Field when dealing Melee Physical Damage. Class: Headgear Location: Lower Weight: 20 Required Level: 10 Jobs: Every Job - Celine's Brooch Price: 2000 - Bloody Cloth Piece An exquisite brooch made by top class craftsman. It belonged to Celine for a long time. MATK +5% Decreases Variable Casting Time by 10%. [+ Evil Gloves] ATK +50 MATK +50 ASPD +1 [+ Celine Ribbon] Decreases Fixed Casting Time by 0.3 seconds. For each refine of Celine Ribbon: MATK +10 If the refine rate of Celine Ribbon is +7 or higher: Increases Magical Damage against of Demi-Human and Demon race monsters by 10%. If the refine rate of Celine Ribbon is +9 or higher: Increases Water, Wind, Earth, Fire and Neutral magical damage by 10%. If the refine rate of Celine Ribbon is +11 or higher: Increases Magical Damage against Boss monsters by 20%. Class: Accessory Weight: 0 Required Level: 100 Jobs: Every Job - Celine's Dress Price: 1000 - Bloody Cloth Piece The dress worn by Celine. There are marks that look like old bloodstains. MATK +50 If the refine rate is +7 or higher: Decreases Variable Casting Time by 10%. If the refine rate is +9 or higher: Increases all elemental Magical Damage by 10%. If the refine rate is +11 or higher: Decreases After Cast Delay by 10%. If the refine rate is +12 or higher: Decreases After Cast Delay by additional 5%. [+ Evil Gloves] MATK +10% Perfect HIT chance +10% Increases Magical Damage against all size enemies by 15%. Physical attacks have a chance to increase magical damage against enemies of every race, except Players, by 15% for 10 seconds. [+ Celine Ribbon] For each refine of Celine Ribbon and Celine's Dress: Increases Holy, Shadow, Poison and Ghost magic damage by 1%. If the combined refine of Celine Ribbon and Celine's Dress is +19 or higher: MATK +15% If the combined refine of Celine Ribbon and Celine's Dress is +23 or higher: Increases Magical Damage against enemies of all elements by 20%. [+ Celine's Brooch] For each refine of Celine's Dress: MATK +10 If the refine rate of Celine's Dress is +9 or higher: Decreases Variable Casting Time by 5%. If the refine rate of Celine's Dress is +11 or higher: Increases Water, Wind, Earth, Fire and Neutral magical damage by 10%. If the refine rate of Celine's Dress is +13 or higher: Cannot be destroyed in battle. Class: Armor Defense: 40 Weight: 50 Required Level: 130 Jobs: Every Job Class Shadow Gears Price: 250 - Shard of Nightmare Fire Breath Shadow Pendant A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Dragon Breath by 5%. For each 2 Refine Levels: Increases damage of Dragon Breath by additional 2%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Rune Knight Genesis Shadow Earring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Decreases the cooldown of Genesis Ray by 0.2 seconds. For each 3 Refine Levels: Decreases the cooldown of Genesis Ray by additional 0.1 second. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Royal Guard Strain Shadow Brooch A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ Decreases the cooldown of Earth Strain by 0.2 seconds. _______________________ For each 3 Refine Levels: Decreases the cooldown of Earth Strain by additional 0.1 second. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Warlock Grave Shadow Brooch A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Decreases the cooldown of Earth Grave by 0.2 seconds. For each 3 Refine Levels: Decreases the cooldown of Earth Grave by additional 0.1 second. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Sorcerer Cluster Shadow Boots A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Increases damage of Cluster Bomb by 5%. For each 2 Refine Levels: Increases damage of Cluster Bomb by additional 3%. Class: Shadow shoes Weight: 0 Required Level: 99 Jobs: Ranger Arrow Vulcan Shadow Ring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Decreases the cooldown of Arrow Vulcan by 0.2 second. For each 3 Refine Levels: Decreases the cooldown of Arrow Vulcan by additional 0.1 second. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Minstrel & Wanderer Boomerang Shadow Ring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Decreases the cooldown of Axe Boomerang by 0.1 second. For each 4 Refine Levels: Decreases the cooldown of Axe Boomerang by additional 0.1 second. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Mechanic Crazy Shadow Ring A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Decreases the cooldown of Crazy Weed by 0.2 seconds. For each 3 Refine Levels: Decreases the cooldown of Crazy Weed by additional 0.1 second. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Genetic Ripper Slasher Shadow Cufflinks A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases Physical Damage against enemies of every size by 5%. For each 2 Refine Levels: Increases Physical Damage against enemies of every size by additional 1%. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Guillotine Cross Shadowspell Shadow Cufflink A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases Neutral and Fire elemental magic damage by 2%. For each 3 Refine Levels: Increases Neutral and Fire elemental magic damage by additional 2%. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Shadow Chaser Duple Shadow cloth A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Increases damage of Duple Light by 5%. For each 2 Refine Levels: Increases damage of Duple Light by additional 2%. Class: Shadow Armor Weight: 0 Required Level: 99 Jobs: Arch Bishop Sky Blow Shadow Brooch A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. ATK + 2% For each 3 Refine Levels: ATK + 1% Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Sura Stardust Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. ASPD +1 For each 2 Refine Levels: Increases damage of Falling Star by 3%. Class: Shadow Shield Weight: 0 Required Level: 99 Jobs: Star Emperor Evil Curse Shadow Shoes A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Decreases Curse of Wicked Soul skill cooldown by 1 second. For each 2 Refine Levels: Decreases Curse of Wicked Soul skill cooldown by additional 0.1 seconds. Class: Shadow Shoes Weight: 0 Required Level: 99 Jobs: Soul Reaper Kunai Shadow Armor A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Increases damage of Kunai Explosion by 5%. For each 2 Refine Levels: Increases damage of Kunai Explosion by additional 2%. Class: Shadow Armor Weight: 0 Required Level: 99 Jobs: Ninja First Exploding Shadow Shield A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 5%. For each 2 Refine Levels: Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 2%. Class: Shadow Shield Weight: 0 Required Level: 99 Jobs: Ninja God Hammer Shadow Buckler A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Increases damage of Hammer of God by 5%. For each 2 Refine Levels: Increases damage of Hammer of God by additional 2%. Class: Shadow Shield Weight: 0 Required Level: 99 Jobs: Gunslinger Savage Rabbit Shadow Bracer A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Lunatic Carrot Beat by 5%. For each 2 Refine Levels: Increases damage of Spirit of Savage by 3%. Class: Shadow Pendant Weight: 0 Required Level: 99 Jobs: Doram Super Power Shadow Brooch A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Back Stab and Raid by 10%. For each 2 Refine Levels: Increases damage of Back Stab and Raid by additional 4%. Class: Shadow Earring Weight: 0 Required Level: 99 Jobs: Novice Pierce Shadow Gears Price: 1250 - Shard of Nightmare Holy Water Shadow Glove A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Undead monsters by 5%. For each 2 refine levels: Pierces physical defense of Undead monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Undead monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Magic Holy Water Shadow Glove A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Undead monsters by 5%. For each 2 refine levels: Pierces magical defense of Undead monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Undead monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Scissor Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Plant monsters by 5%. For each 2 refine levels: Pierces physical defense of Plant monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Plant monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Magic Scissor Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Plant monsters by 5%. For each 2 refine levels: Pierces magical defense of Plant monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Plant monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Dragon Killer Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Dragon monsters by 5%. For each 2 refine levels: Pierces physical defense of Dragon monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Dragon monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Magic Dragon Killer Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Dragon monsters by 5%. For each 2 refine levels: Pierces magical defense of Dragon monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Dragon monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Vibration Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Formless monsters by 5%. For each 2 refine levels: Pierces physical defense of Formless monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Formless monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Magic Vibration Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Formless monsters by 5%. For each 2 refine levels: Pierces magical defense of Formless monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Formless monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Corrupted Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces physical defense of Angel monsters by 5%. For each 2 refine levels: Pierces physical defense of Angel monsters by 1%. When combined with Penetration Shadow Necklace and Penetration Shadow Ring: ATK +5 If total refine level of entire set at least +25: Pierces physical defense of Angel monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Magic Corrupted Shadow Gauntlet A pair of gloves that can draw the wearer's potential ability. Pierces magical defense of Angel monsters by 5%. For each 2 refine levels: Pierces magical defense of Angel monsters by 1%. When combined with Tempest Shadow Brooch and Tempest Shadow Focus: MATK +5 If total refine level of entire set at least +25: Pierces magical defense of Angel monsters. Class: Shadow Weapon Weight: 0 Jobs: All Jobs Features Shadow Gear Refinement changes: Developer's Note: We've done some changes to how Shadow Gear refinement is handled to accomodate to the move from the MH system. While we acknowledge that this system is somewhat complex and currency-heavy, Armor Spheres being attached to their related content is a core concept of our Shadow Gear design. All Armor Spheres [Monster] have been renamed to <Monster> Shadow Orb. Their functionality will stay the same, that is, in case of Failure, there is a 70% chance to Curse the Shadow Gear and 30% chance of it losing 1 refine. Players can now use Blacksmith's Blessings in Shadow Gear refinement. Their functionality are similar to Armor Spheres+, that is, in case of Failure, there is a 70% chance of nothing happening and a 30% chance to Curse the Shadow Gear. All Armor Spheres+ are no longer used and every refine attempt will require a Shadow Orb, even if you're using a Blacksmith's Blessing. You can turn back your current Armor Spheres+ to Monster Points by talking to Lisbeth at the Airship. All Shadow Gear can now be refined by using the regular Refinement window UI. Keep in mind there is NO break chance for Shadow Gears, even if the Refinement window might say otherwise. Added all existing (and future) Shadow Orbs to the Currency Storage. Re-enabled the classic Thanatos Tower quest. Developer's Note: This means the quest will be able to be completed once more to access classic Thanatos, which drops its MVP card. The quest will follow the same as before on the new floors. This also means the achievement for completing this quest will be attainable once more. We currently do not have any plans of reinstating the old Thanatos Tower maps. We've also added an option for players to verify if Thanatos can be spawned through its quest. Talk to the Thanatos Enthusiast at the entrance of Thanatos Tower for more information. Fixed an issue with Leaderboards not showing properly. Developer's Note: This issue did not affect scores being submitted, only the NPCs not showing up. Added a weight check to most delayed consumables which grant items. Community Suggestion On Glast Heim: Challenge Mode, Even Split will now treat all stackable items with the same item ID as a singular stack. Items The following hats can now be Compressed with Miles in the Main Office: - Gozarian Mask - Costume Legionaire Helm - Mask Of Ifrit - Silent Executor Skills Fixed a plethora of Skill Descriptions and State Icon issues and missing information. Siege and PvP All new equipments and Shadow Gear obtained through Nightmare Toy Factory are disabled in Siege until further notice. Siege Commissioners The castle rotation for regular WoE will now follow Cyr (arug_cas02) into Mardol (arug_cas01), repeating. Developer's Note: For the month of November, WoE will occur on Mardol. Siege Commissioners Emergency Call will now cancel and prevent the effects of skills which prevent taking direct damage or be interrupted. Developer's Note: This was done as a case-by-case change, so please inform us if any status effects were missed. Siege Commissioners Created a copy of Storage, Repair, Healer, Telma and Tool Dealer in the KoE waiting room. Moved Sothis on the Hall of Valor to the north section of the map.
  12. Implemented the rework of Thanatos Tower and the Thanatos Tower instance. You can enter the instance via the Warper > Thanatos Dungeon. Then talking to Rie Knidge > 7th floor > Walk to the stairs below > Talk to Lumin. (thana_step,154,367) Floors 9 through 12 mobs have been replaced by new, harder mobs. These new monsters can drop different type of Shards. You can check which monster drops which with @mi. Every Shard drops at a 5% drop rate. Shards can be exchanged to Fragments of their respective set, at a ratio of 5 Shards of the same type to one Fragment. Fragment of Goodwill: Shards of Empathy, Happiness, Shelter, Solace or Prayer. Fragment of Sin: Shards of Anger, Horror, Resentment, Regret or Sorrow. Fragments can be exchanged for Sinful or Brilliant Light accessories, using Fragments of Sin and Goodwill respectively, or be used to enchant those same accessories. Enchantments can be reset with one of the two options. 1,000,000 zeny for 70% success. On failure, all materials and the accessory are destroyed. 100 Shards of a single type for 100% success. The Thanatos MVP quest has been removed. You'll no longer be able to spawn Thanatos by doing the Thanatos Tower quest. Developer's Note: We're aware this change makes the current achievement of completing the quest unobtainable. We'll be updating it in a future maintenance. A new version of Thanatos can now be fought at the end of the Thanatos Tower instance. This version will always drop one of the two Fragments and has a 50% chance of dropping the counterpart. There's also a 0.5% chance of getting a random Brilliant Light or Sinful accessory. There is a chance where Thanatos transforms into Broken Thanatos. Broken Thanatos has the same drops, as well as it's new MVP card. Developer's Note: Keep in mind that the instance version of Thanatos does not drop its regular card. Sinful and Brilliant Light Accessories Sinful Ruby Ring [1] Atk + 10%, ASPD + 7%. [+ Red Dragon Plate] [+ Dragon Scale Hood] [+ Dragon Scale Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Ruby Necklace [1] Atk + 10%, reduces variable casting time by 7%. [+ Sinful Ruby Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical damage against angel and dragon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Emerald Ring [1] Atk + 10%, ASPD + 7%. [+ Green Dragon Plate] [+ Dragon Scale Hood] [+ Dragon Scale Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Emerald Necklace [1] Atk + 10%, reduces variable casting time by 7%. [+ Sinful Emerald Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical damage against angel and dragon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Topaz Ring [1] Atk + 7%, Matk + 7%, ASPD + 7%. [+ Gold Dragon Plate] [+ Dragon Scale Hood] [+ Dragon Scale Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Topaz Necklace [1] Atk + 7%, Matk + 7%, reduces variable casting time by 7%. [+ Sinful Topaz Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical and magical damage against angel and dragon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Amethyst Ring [1] Atk + 7%, Matk + 7%, ASPD + 7%. [+ Purple Dragon Plate] [+ Dragon Scale Hood] [+ Dragon Scale Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Amethyst Necklace [1] Atk + 7%, Matk + 7%, reduces variable casting time by 7%. [+ Sinful Amethyst Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical and magical damage against angel and dragon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Sapphire Ring [1] Matk + 10%, ASPD + 7%. [+ Blue Dragon Plate] [+ Dragon Scale Hood] [+ Dragon Scale Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases magical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Sapphire Necklace [1] Matk + 10%, reduces variable casting time by 7%. [+ Sinful Sapphire Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases magical damage against angel and dragon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Opal Ring [1] Atk + 10%, ASPD + 7%. [+ Silver Dragon Plate] [+ Dragon Scale Hood] [+ Dragon Scale Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and dragon race monsters by 20%, reduces damage taken from angel and dragon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Sinful Opal Necklace [1] Atk + 10%, reduces variable casting time by 7%. [+ Sinful Opal Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.3 seconds, increases physical damage against angel and dragon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Ruby Ring [1] Atk + 10%, ASPD + 7%. [+ Str Soutane] [+ Clergy's Manteau] [+ Clergy's Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Ruby Ring [1] Atk + 10%, reduces variable casting time by 7%. [+ Brilliant Light Ruby Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Amethyst Ring [1] Atk + 7%, Matk + 7%, ASPD + 7%. [+ Dex Soutane] [+ Clergy's Manteau] [+ Clergy's Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Amethyst Necklace [1] Atk + 7%, Matk + 7%, reduces variable casting time by 7%. [+ Brilliant Light Amethyst Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and demon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Emerald Ring [1] Atk + 7%, Matk + 7%, ASPD + 7%. [+ Vit Soutane] [+ Clergy's Manteau] [+ Clergy's Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Emerald Necklace [1] Atk + 7%, Matk + 7%, reduces variable casting time by 7%. [+ Brilliant Light Emerald Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical and magical damage against angel and demon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Zircon Ring [1] Atk + 10%, ASPD + 7%. [+ Agi Soutane] [+ Clergy's Manteau] [+ Clergy's Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Zircon Necklace [1] Atk + 10%, reduces variable casting time by 7%. [+ Brilliant Light Zircon Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Sapphire Ring [1] Matk + 10%, ASPD + 7%. [+ Int Soutane] [+ Clergy's Manteau] [+ Clergy's Boots] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases magical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Sapphire Necklace [1] Matk + 10%, reduces variable casting time by 7%. [+ Brilliant Light Sapphire Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases magical damage against angel and demon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Aquamarine Ring [1] Atk + 10%, ASPD + 7%. [+ Luk Soutane] [+ Clergy's Manteau] [+ Clergy's Boots] reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 20%, reduces damage taken from angel and demon race monsters by 10%. Class: Accessory (Right) Weight: 10 Required Level: 170 Jobs: Every Job Brilliant Light Aquamarine Necklace [1] Atk + 10%, reduces variable casting time by 7%. [+ Brilliant Light Aquamarine Ring] Reduces delay after skill by 5%, reduces fixed casting time by 0.2 seconds, increases physical damage against angel and demon race monsters by 15%. Class: Accessory (Left) Weight: 10 Required Level: 170 Jobs: Every Job Features and Items You're no longer able to change your PIN number through the client. Developer's Note: If you need to change it, you can do so through the website, at https://www.novaragnarok.com/?module=account&action=changepin Bailey Miller daily quests now require you to be at least level 175. Added a line to OSC0006 to include which level of the instance you're currently at. Fixed Protective Balm from the Supply WoE Track not being usable. Siege and PvP Fixed a bug where Reflect Sword was not working as intended with the change from Patch #167. Fixed a bug where Siege Golden Syrup was being considered as ranked. Developer's Note: This is a bug that been kept under the radar for... 7 years. Yeah. It's been fixed. Removed the 25% Golden Syrup nerf from BG, in the light of the bug fix above. Added a temporary 50% effectiveness to Golden Syrup in WoE, in the light of the bug fix above. Developer's Note: This means the current potion numbers on WoE should be the same as before the bug fix. All items from Thanatos Tower, including cards are disabled in all Siege game modes, pending Commissioners discussion. MVP Tierlist changes: Broken Thanatos Card has been added to the Tier 0. (disabled in all Siege game modes)
  13. Aimer

    ???

    Legends say it was built in a single day, by demons invading the Norman world, only to be left unused as they were defeated during the Thousand-Year War. The most revered tale however, speaks of a great warrior who fought and sealed the Demon King Surt after ten days and ten nights. This great tower stood for thousands of years in his honor and memory. 10/14/2021
  14. Aimer

    Introducing Nova Labs

    Yes. This is intended, as it is impossible to reset skill cooldowns without doing so.
  15. Aimer

    Patch Notes #166

    Features If you run into log-in issues after this patch goes live, please download and use the following client. This will not be needed if you're able to log in without any issues: https://novaragnarok.com/download/clients/NovaRO_20210819.zip Added Challenges to Glast Heim: Challenge Mode. On instance creation, the party leader will be able to choose between several random challenges to be included during the instance. The challenge list rotates every day. Clearing challenges rewards bonus progression towards unlocking higher level of GH:CM. Clearing one 1-star challenge and one 2-star challenge rewards 1 bonus progression. Clearing two 1-star challenges and one 3-star challenge rewards 2 bonus progression. Failing the 3-star challenge rewards no bonus progression for the run. Bonus progression is only rewarded if you are facing your individual highest available level. Developer's Note: Keep in mind that all challenges are subject to changes, removals and adds, as well as difficulty adjusts in future patches. Challenges: 1-star challenges: Defense is for the weak: Reduces your defense and magic defense to 0. Resistance is futile: Reduces all your elemental resistances to 0. Neutral Situation: Changes your armor element to neutral regardless of what it was prior. Regenerative Growth: The MVP's healing capability is greatly increased. Toxicity: All players lose a percentage of their HP every few seconds. Kronos' Retribution: Every few seconds during the boss fight, a random party member will take a large amount of damage. Potion Rationing: All consumables have a forced 2-second cooldown. Get over here!: A random party member will be warped near a thorn during the boss fight. Invincible Thorn: Thorns cannot be damaged nor killed. Don't Move!: Every few seconds during the boss fight, all players are rooted in place. 2-star challenges: Slippery Hands: Every few seconds, all players get a random piece of equipment stripped. HEAL PLZ!: Healing rate of all items and skills is greatly reduced. Sent to the Graveyard: If a player dies during the boss fight, he is warped out of the fighting zone. Want a green pot my dude?: Every few seconds, all party members will be affected by a random status effect that cannot be resisted or prevented. No pain, no gain: The boss, at any level, can cast Max Pain, which cannot be removed. 3-star challenge: Deathless: If anyone on your party dies, the challenge will fail and the boss fight restarts. Blocked chatrooms on Eden outside of the allowed area (Wooden floor at the bottom left). Monster Hunting Enabled 30-minute Endeavor Token potions on the Airship and the Savage Coast. Siege and PvP Siege Commissioners For Draft WoE, the healing amount for Golden Syrup has been reduced by 50% and Siege resistances are being increased to 90%. Being the last holder of the Emperium during WoE will now correctly reward +1 WoE Track point. Reduced Aimed Bolt damage by 60% in War of Emperium. Developer's Note: The original idea was to revert the fixed cast time reduction done on Patch #165. This is instead a tentative change in order to gauge how the fixed cast time reduction affects the skill without the overbearing damage it had. Siege Commissioners Increased the damage of the following Rebel skills from 150% to 200% in all Siege game modes: Banishing Buster Shattering Storm Slug Shot Round Trip Hammer of God Fire Dance Dragon Tail Siege Commissioners Increased Adoramus damage by 100% in all Siege game modes. Siege Commissioners Full Strip can now be dispelable by Dispel, Clearance and Gospel in all Siege game modes. Siege Commissioners Reverted the previous change on Masquerade-type skills cooldown done on Patch #163. Siege Commissioners Altered the weight of DEX on Masquerade-type skills formula in Battlegrounds. Developer's Note: The actual change is a reduction to the minimum chance by about 20% and the maximum chance by 50%. Minimum chance: DEX / 20 -> DEX / 25 Maximum chance: DEX / 4 -> DEX / 8 Siege Commissioners Disabled the Turisus effect of increasing auto attack damage by 2.5x when Crush Strike is being used in Battlegrounds. Siege Commissioners Reduced the damage of Crush Strike by 40% on Battlegrounds. Siege Commissioners Increased the damage of Kunai Explosion by 100% on Battlegrounds.
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