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Blazzy

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About Blazzy

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  1. Actually this great "feature" is exclusive from NovaRO, because Gravity since 2017(?) try to give chance for all classes to break the game through some equipments. xD
  2. yeah it's crap xD Well, RGs probably uses the Faster/Faster/Above All setup (But it's not the best garment for this class), on the other side Mech (AC build) uses 2x Caster and a Faster or Above All (if you dont need more aspd), so it's not really possible to share the garment between these 2 (unless if you're a power swing mechanic).
  3. 1 - Illusion Leg. % Fixed cast reductions depends on how much fixed cast a skill have, so the Soutane only will reduce more than Illusion Leg with that 20% if the skill you're using has around 5s of fixed cast. xD 2 - No. Cannon Spear only have a 2s cooldown (Wich can be significantly reduced with some gears that we don't have here yet) 3 - It depends on your characters builds. For example, if you need more ASPD(Spam): Faster/Fastar/Above All. If you need VCT reduction: Caster/Caster/Faster or Above All. 4 - Yes.
  4. Hello. If you're starting from the start (What I usually recommend to get more affectionate to the class), I suggest getting the Reincorced Parts set and a Pile Bunker P/Pile Bunker S for leveling purposes; then you can go to a better weapon (a +10 or higher Blasti-OS/Saw Axe with 2 lockstep cards), then a better armor (Obviously Illusion Armor A +9 with Power/Power/ACD) and finally go to the VCT reduction gears. There's two ways to reduce the 2.2s VCT of Arm Cannon: With % reduction gears you can get it "easly" but you probably will not have much ACD reduction; With status reduction you can get more DPS in solo scenarios (due to the extra ACD gears) but its really painfull to achieve the 530 points of reduction. For % reduction people usually use the setup: Old Driver Band (Dark Illusion card. -10%) New Wave Sunglasses (Dark Illusion card. -10%) Illusion Engine Wing A-Type (2x Caster for 22% reduction) Illusion Leg B (10% reduction when equipe with Engine A). 2x Dex Supplement Equipment (Spell 2/2. -44%) Cunning Shadow Set (-5%) For status reduction can be a endless pain since its RNG: DEX/INT enchants on Old Driver Band (At least 10 points of reduction would be good. 15 points or more would be fantastic), DEX enchants on Reinforced Parts - Engine (1~3 enchats of DEX 3 depending on how much you still need to get instacast), Dex enchants on DEX Supplement Equipment, Dex enchant on Strong Insignia, EoE Dex 3 on hat and accessories (even on boots, if you need), a high refined Temporal DEX boots (+6~+9), Cunning Shadow Set, Sarah's INT and DEX foods, Warg Blood Cockatil 24/7 and of course huge amounts of base DEX (130) /INT (120+).
  5. Hello. You will need to get 100% VCT reduction to perfectly spam Arm Cannon, but with KB you don't need much more than a ~90% reduction as long as you will use Hawkeye or Firing Shot effect on Temporal boots/Illusion leg (And these effects are mandatory for KB build). About ACD and ASPD for Arm Cannon: You need 70% ACD reduction and 185+ ASPD for a lv 3 AC Spam (Wich is, in my opinion, the best option currently for solo purposes). If you have a Mins friend, you can get less ACD reduction gears (~50%). For spam lv 2 AC you need 190+ ASPD. For Arm Cannon: Saw Axe is the best option because of its ACD bonus; the second option would be a Blasti-OS; engine Pilebunker is viable only if you already have a hude ACD reduction (in solo scenario, you will need a kiel, so... not that viable using Engine P). For KB the best option is the Engine Pilebunker with memory (but w/o memory I have my doubts if its bether than a well enchanted Blasti-OS). Temporal Dex x Illusion Leg: Depends on you, actually. For Arm cannon you can use Temporal Dex with BM to get the massive bonus from Strong enchant, but if you need more VCT reduction (specially if you're not getting it trought status point), a Illusion Leg B (With the engine A combo) can be useful. For Kuckle Boost you can decide between Temporal DEX with/ Hawkeye (Wich offers more final dmg) or Illusion Leg A with/ Firing Shot (Less dmg but more proc chance).
  6. Melee classes used to avoid MvPs w/ reflect shield and classes such Oboro usually avoid holy 4 monsters. I really don't see a problem when you're not obliged to face it to get the rewards, since you can just trade/buy it. But, if you're talking about having that system with our current MH, I agree that it just wouldn't work. I still don't understand why every single class needs to be 100% useful in every single part of the game. It never worked like this, actually. Current MH doesn't work like this. Basically I have said: You can bypass those examples, if you want a hell chalenge, but for 90% of playerbase it's more worth you hunt monsters you don't have any disavantage or don't have to completely change your build (And you loss nothing with that, since on this example you can just trade/buy the loots from the other bosses). btw making a Boss with 1000+ crit shield or making MDEF bypass to have a nerfed effect on a MvP with 1000+ MDEF is basically the same as a Boss with 800~900 Flee. You can try to battle it with the disavantages, but it will not be easy (and it's not suposed to).
  7. It was only an example and I don't think you got the ideia anyway. If you can't fight that high flee boss, you don't need to fight it. If you're a Picky Peck Doram you can choose to fight the boss with high mdef or high crit shield, because both of they are not "counters" for this build. Crit based characters can choose between facing the high mdef or high flee boss for the same reason (since the other 2 bosses might have a signifcantly lower amount of chit shield). Despite you probably can bypass this "restriction" on x boss with a high investment (Ignoring MDEF, high crit rate or Phreeoni cards idk), it's easier to battle against someone you don't have a natural desavantage and don't need to change build specifally for that creature.
  8. With Glast Heim Challenge instance, Gravity proved that still there are ways to make people party up, and challenge the current meta. They made this instance over 1 year ago and it still hard af, and you can see 12/12 partys failing on high stages in kRO, you can see some of them being really afraid of Himmelmez. The stages system makes possible for everyone to make/enchant their gears (obviously taking a longer time). GHC says that you don't need to nerf the players, but instead make the content harder itself. Better geared characters will be able to challenge themselves for better rewards. MH is a side-game that is supposed to be an endgame content but it don't even let players experience what Ragnarok is at full potential. It don't even is Ragnarok. It's just frustrating how limitating it is when there's no reason for that. There's nothing wrong with the fact that 10% of playerbase can do some content more easly than others - Saying the opposite is taking out the freedom of Ragnarok. And we still have the fact that this side-game try to be mandatory: Those 2016 "rewards" are account bound, why? Refining, shadow sets (and even costume stones) make part of the core of the current ragnarok. We need to make and endgame content to get progressions items (and most of them are obsolete on kRO and even on NovaRO). We need to struggle and get frustrated for a Reload set? Most of these gears could easly be dropped from mobs or given by endeavor tokens/cash shop. Someone can say "if MH is so frustrating, you can simply don't do the hunts" - But... What do we get for being frozen in time? Players want progression and want to enjoy what Ragnarok has to offer. MH2 has an amazing design and the 1 stars hunts are awesome but the whole thing is just much more complex than it should be. The customs, the craft system, the rewards itself. I really hope you guys can make a content that let us enjoy Ragnarok being Ragnarok, with minor custom changes (And I know you can! You already proved that you can do great stuffs). I also hope that the development of MH3 doesn't affect the contents that still have to come (Like delaying the official updates).
  9. Can I ask for some bugs on Mechanics too? Its a good class, but its not DPS as RK/GX so I think it need some bug on Arm Cannon cooldown or something else. I just cant believe there are people asking to let Cart Cannon still BUGGED. Cart Cannon always had a HARD animation and after years it will be fixed here. I just cant stop laughing at this.
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