Jump to content


  • Content Count

  • Avg. Content Per Day

  • Joined

  • Last visited

About Koenma

  • Rank
    1st Class

Contact Methods

  • Discord Tag
    Koen #9344
  • Character Name

Profile Information

  • Main Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Didnt high-end GXs used to 1shot ppl since ages even on full redus? That shit got broken when they added the 7 or smth cells jump, the high-end GX still can 1shot, and the skill is more "friendly" with mid-high end geared GX (or not MVP ones), but personally what it looks broken in that is the jump, not the 1shot capacity. RK alrdy got alot of nerfs, i dont feel like they need more, maybe in BG they are hard to handle bcuz ppl dont play as a team at all, in woe, they have almost same/lower impact as an DB RK if ur guild know how to handle them. Everyone alrdy realized than those numbers than u guys are giving is bcuz of the lack of reductions, most of the times a well geared GX will oneshot every support/low hp class , only some jobs could be able to tank it (due to high HP pools or gambling and guessing their element). I wonder why no one of these ppl than thinks than a RK/GX is broken isnt talking about Asura/Reverb than are braindead skills/builds with such a high reward. Imagine having reverb performers having same and higher dmg than a tetra warlock (job than focus on magic damage) while they are also able to play as support/disabler in the same build. Leaving memes aside, this kind of discussions are "healthy", and not letting them only for commissioners is actually good, because that part of the community than isnt from a guild with commissioners, or they only play BG/PVP also can know what the fck is going on with the nerfs/buffs. Is true than those discussions are public, but after how many decissions?
  2. @OuilyanIs not about how many commissioners ur guild have (even if bg commissioner can vote on woe polls and there are too many from Alliance), right now most of the guilds than try to be competetive have same Rosters/teamcomps, and try to "abuse" the broken builds. There is a point when everyone notice than an specific build is just broken and need to be nerfed, that usually happen when every guild use that all weeks on their roster or them start to switch to that specific build, so yes, i believe than there is a lot of objectivity on commissioners decissions, and if they want to cuck someone from other guild trying to nerf a build, they will get cucked too anyway ( if the build is strong enough, every guild will run it). Offtopic: some of u guys should start to difference the memes replies and dont take em serious.
  3. Imagine trying to play any kind of "organized" WoE with 76 players, ppl barely manage to lead 24 players rn, would just be 2 sides filled with monkeys trying to be the kings of the jungle. Some skills need balance, thats true, but we have WoE/BG commissioners than decide which one will be the next one on the list, if u want to nerf any skill and u have solid arguments for it, go ahead and tell it to the commissioners of ur guild or the BG ones. There are alot of gears than arent implemented on WoE/BG yet to keep up the balance (level 200 gears per example), and i bet than when those gears came to WoE/BG they will make sure to nerf the ones than will make some jobs too strong. U said than most of the ppl dont complain about entrance campers, that might be bcuz those ppl are in a organized guild and avoid the campers with all their guildmates, or maybe because they are just camping and dont give a fk about fighting for castle/hold. We got the MVP nerfs on WoE to have even more balance, so i dont feel like commissioners are doing it bad or smth. If u check last weeks WoEs they are kinda balanced (i dont count not organized guilds), some jobs still are overpowered but they will nerf them probably, things like physical RKs or Warlocks are easy to handle with some organization and proper resists/teamcomp. Being honest, the only trouble than i see on woe its than the ppl than stay on entrance is bcuz they want to, if no one want to help them as leader and try to improve, then their current ones need to learn how to do it, if they dont want to tryhard and spend time outside ro to check strats/gears/builds u wouldnt change it nerfing classes or putting those players in a guild with 76 players. Those than want to improve and tryhard, can do it on any guild, dont need a leader to get better, they have Draft to show their skills in a "fair" WoE, and im sure than if a player from a Camper guild its good and show it also in Draft, ppl will try to get him for something else than just camp/@woetrack.
  4. Deviling as RG tank in bio is kinda bad, u cant relly on Prestige since u gonna get dispel all time. U could try changing the boots after ur shield, and also ur headgear for a bio5 one with adamantine. U can use the immortal shadow gears combo to prevent armor breaking. To avoid weapon break u can use a Mace with 4x EoE vit3 or 3x EoE vit 3 + White Knight Card for some extra redu. Also cranial shadow shield can help. Vit Soutane gives way more HP if u wanna invest more zeny in this build btw. Ominous Solider can be better than that peco peco card also. U can play devo with those gears without too many troubles(need dex boots tho), only stats would change.
  5. Hope u guys find a way for this :< Same thing, only from boss, and just for a +4 weapon, ofc we dont know yet how the new refine will work, but just thinking that there could be a chance to break those weapons its painful. The illusion stones thing its true too, after Frozen, the difficulty take a big leap, i think that many ppl that used to reset the dailies, just skipping that now.
  6. I think its a really good idea, maybe some things can be modified, but the idea overall its pretty good. I know that PVP its a FFA thing and usually didnt need to have rewards to "enjoy it" and be part of that subworld in the server, but just like other "subworlds" have their own rewards (i mean, u got titles talking, tamming pets, refining, breathing, dying, breathing, doing anything instead pvp), so why they cant have something like that? Sounds unfair for all those players that their main and greatest motivation to play its PVP dont have something like atleast a title. I believe that if the GM's team gives a bit of time to this idea, can find a way to make this work and without many ways to abuse the system (i say many, bcuz ppl always find something, but be fair, they do it in almost any other content, i dont think pvp will be the first thing, assuming they find a way). If there should be something like costumes and titles as rewards, many ppl that dont join pvp because are lazy to do it without any compensation apart from having fun would join, or atleast will give it a try, here its when u say, "ppl will just join to farm the titles/costumes and will leave", maybe its true, but if u make it hard to reach, and are exclusive hats/titles like in woe/bg, many ppl will try it constantly, i mean atleast i would try it, even if i'm not an active pvp player, if there should be some kind of reward to trying it, i would take the time to try it. And not really sure why so many problems from getting costumes/titles from pvp, u arent going to break the game with those things, just try to avoid the farm ways, make them account/char bound and should be ok i guess.
  7. I know its something secondary and Nova already said no, but should be the only challenging thing at PvM at this moment, might be really fun, but looks like we just have to tax ourself and looks like dumbs trying to do this wthiout any reward and being the only ones. I mean, i already had tried something like this with some friends, and it's pretty fun trying to level in that way, but without any kind of reward and just being the small group that we agreed, isnt how u expect. I know it's a hard NO already, but just want to give my opinion
  • Create New...