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Nova

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Nova last won the day on May 28

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About Nova

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  • Birthday 03/16/1991

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    Nova#5660
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    [GM] Nova

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    Ragnarok Online

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  1. I'm coming in to make an argument against the very popular proposal for a commissioner style system. As the person who designed the commissioner system for BG and WoE, and who continues to work with the players towards improving that content through those channels, I very strongly feel a commissioner system would not work for MH content. For those of you not aware, some years ago, we decided the best way to handle BG and WoE was to "give the players what they want". This was a very rare and uncharacteristic decision by us because generally, we have a clear design goal and work towards it constantly, but, when taking PvP content into account, it made sense. Our only mission for BG and WoE is to have as many players as possible playing the content, as it is most fun when there's a lot of people to battle against. Using a commissioner system there allowed us to take a backseat and stop actively developing for BG and WoE and instead, for the most part, rely on players to tell us what changes they wanted to see, and if we agreed on them, make polls for the rest of the commissioners to upvote or downvote them. Here's the snag, none of us are actively developing content for BG or WoE, it is static content which is receiving minor changes at the request of players. This is not the case for Monster Hunting content. Monster Hunting content is actively being developed, and every aspect of the experience is being tailor made by our Monster Hunting Developers. With BG and WoE, our only mission is to get more players participating in the content. With MH on the other hand, we have a much more ambitious mission, that is, to create fun content that challenges players and offers a more interesting gameplay loop than simply standing still and holding down a single button. I understand people want a bigger say in what changes are made to the content, and we're very willing to attempt to improve communication (as we've been doing so through these posts), but I strongly feel the commissioner system is not a good fit for the development of this content. People think the current speed of development is already slow, and one of the more common complaints is "where are the new monsters", "where are the new shadow gears", and introducing such a system would not just slow development to a crawl, it would paralyze it altogether. Ultimately, while I think it's a good idea for us to make changes moving forward, I do not feel it is a good idea to give the players complete control over the design of this content, as we did with BG and WoE. We've made it this far, and we shot for the stars with MH2, and I get there's a lot of flaws with it, but hopefully with your input and our hard work we'll be able to deliver a much better experience with the new monsters. My counterproposal would instead be, for those of you who feel confident that you could help make the next MH release better, I invite you to apply to become part of the development team. I've said it a million times in Discord, one of our greatest flaws is how small a team we are, and how difficult it is to make time to fix every single little thing. We can always use more help, and I feel it would be a much more effective solution to take people's help and efforts and use them internally than to submit the team to a player-review for every possible change in the content. Our GM application page remains open and if you feel you'd be a good fit, I invite you to apply:
  2. They're working on a post for you guys. I understand your desire for a quicker response, but when tensions are this high you can make sure they'll take their time to write a carefully written reply.
  3. Nova

    Patch Notes

    This is turning into a GX MH commentary thread. While I assure you your comments will be read, I recommend you post a separate thread to converse further about the particular change everyone is unhappy with. I'll be locking this patch note at this time. And yes I personally have deleted a couple of comments. If you cannot keep it civil, your posts will be removed. Tone down the name calling and post only feedback. I understand some of you are upset, but that does not mean you can ignore the rules.
  4. Nova

    Patch Notes

    Features Players using the standard client will now be able to enter the Eden Market. Note that some NPCs will still be unavailable. Added @go 52 which takes you to the Eden Market. (You can also use @go paramk, @go pmarket, @go emarket) Blocked Selling and Buying chats in both Eden and Prontera. We recommend players set up those chats in the Eden Market. (@go 52) Fixed an issue where @alootid profiles could not be saved. Fixed the issues with Union Minor Seth. Moved the Eden Board Eraser to the second floor. Blocked off some cells around a few NPCs in the Main Office and Eden. More will receive the same treatment later. Fixed an issue where the Alternate Weeklies NPC was incorrectly giving an MH Weekly. This NPC should only be giving players quests that reward Endeavor Tokens. Fixed the proc chance of the Drain Soul enchant. Monster Hunting Reverted our customizations to Cross Impact. It now deals normal damage and has its normal cooldown. Dash effect remains disabled just like all other movement skills. Garronath's Wind Shield mechanic will take precedence over zone moving. Notes for Nysori's Siren Song mechanic should not spawn in unreachable positions. Added a 20 seconds cooldown for Slim Potion Pitcher. Reduced cooldown for Potion Pitcher from 60 seconds to 20 seconds. Flip Tatami now works similar to Pneuma when blocking monster mechanic skills. Fixes Sleep and Dizzy sometimes having near-infinite duration. Set Sleepring and Dizzyring are now correctly affected by diminishing returns. Skills Performer songs will no longer play once per player, so using them in a full party will no longer make your ears bleed. Updated Provoke to accurately reflect its official effect. The damage boost is now much stronger. War of Emperium and Battlegrounds Changed the way Battlegrounds begin once more to give people enough time to buff up. Fixed an issue where King of Emperium's long hold was being calculated incorrectly.
  5. Nova

    Patch Notes

    Features We've moved to a brand new dedicated server with much better specs, and have upgraded our Operating System from an OS released in 2011 to one released in 2019. We've also upgraded our MySQL version. In layman terms, the server should run smoother and players should experience less lag than ever! Implemented the Eden Market. You can enter the Eden Market through Eden. Take the door in the top right of the first floor. Added Fruit Mix as a drop to Guard Dog in Sarah's Memories instance. Added an alternative answer for the Friendship quest. Added an alternative answer for the Kiel Hyre quest. Added Beginner Item Book to General Store Owner. Removed unusable/outdated books from the Craft Book Merchant. Changed "Mackerel" to "Tuna" for the Doram accessory trade NPC. Added Red Under Rim Glasses as a recolor hat to Miles the Milliner. Added weight check to the Daily Quest NPC. Fixed Gloom Under Night Pet fire and ghost damage bonus. Fixed Phreeoni Pet bonus to now permanently grant +15% perfect hit when Loyal. Fixed STR and DEX from temporary effects not being taken into account in the weapon damage formula. Items Fixed Metal Stick bonus for Overbrand when its refine is at 9 or above. Fixed Magic Bible Vol 1 to be able to be equipped as a Soul Reaper. Fixed Powerful Nive (all levels) to grant its intended bonus of Physical damage vs. All Races instead of ATK%. Fixed Powerful Nive Lv3 granting more bonuses than intended. Skills Melee reflect reduction bonuses will now also reduce damage from Royal Guard's Inspiration. Fixed the bonus granted by Recovery Paradise Necklace V. Fixed Reverberation's range to take into account Vulture's Eye. Acid Terror no longer breaks gears if it misses on the target. Acid Terror is now blocked by Cicada Skin Shedding. Fixed Circle of Nature's bonus that would sometimes not be applied. Cast Ninja Spell (Wind) can now inflict Deep Sleep on targets. Fixed Lunatic Carrot Beat to only consume 1 Carrot per use. War of Emperium and Battlegrounds Fixed Battle Standard not being able to be recycled. Siege Commissioners The following cards will now be considered Tier 1 (limited to 3 per Guild in War of Emperium, and disabled in other Siege game modes): Despair God Morrocc Infinite Eddga Siege Commissioners Silvervine Root Twist will now have a non-reduceable 2-second cooldown on BG and WoE Siege Commissioners Silvervine Root Twist will now not refresh its duration if used on an already rooted target. Siege Commissioners The following cards will now be considered Tier 3 (Enabled in BG and WoE without restrictions): Bangungot Bakonawa Buwaya Gopinich Osiris Pharaoh Moonlight Flower Mistress Doppelganger Turtle General Amon Ra Eddga Boss Egnigem Dracula RSX-0806 Lord Morrocc
  6. Nova

    Gala Ending Patch Notes

    We tuned CC back to a more respectable place in return. It had been nerfed to the ground previously And we'll be continuing to discuss whether the class needs more help still. But this is basically in the same direction as turning Doram into Demi-human. Asking players to wear race reductions for races that are not demi-human in BG/WoE is pretty unhealthy. Especially when it's only a handful of players running them.
  7. No, we didn't. https://www.novaragnarok.com/forum/topic/12538-hpsp-table-updates
  8. Funny you mention that friend! I'm not sure if you noticed, but with this patch we've started a brand new habit. Any time we introduce changes that we feel players might question, we'll be adding a nice and helpful "Deverloper's Note". I invite you to go back and re-read the patch notes so you can see what "tf" is up with those changes!
  9. We're still undergoing maintenance. Please read the top of the patch notes.
  10. All MvP cards have their tiers listed in their descriptions. The developer's blog for this change also has a mostly up-to-date list.
  11. Features Introduced a decreased price for MvP card removal. Regular Decarding costs 1,000,000 zeny, 1 Star Crumb and 1 Yellow Gemstone MvP Card Decarding will cost 250,000 zeny and no additional items. Developer's Note: This discount was added so players with MVP cards can swap their MVP cards more easily. We have been customizing and disabling the effects of MvP cards in different types of content and would like to lower the unintended increase in decarding cost for these players. Added new Monster Subjugation quests to the Weekly Quests, featuring the level 200 update dungeons: Odin Past, Einbroch F3 and Abyss F4. Upgraded the bland name of "Weekly Coins" to the amazing "Endeavor Tokens". They're exactly the same functionality-wise, but 100% cooler. Removed the daily quest for Monster Hunter. Developer's Note: This daily quest has long been outdated and not really worthwhile. It did not age well and the last time we checked, only 8 people did it in a single day. We've replaced this with a slightly more comprehensive system, detailed below. Added a new NPC: Bailey Miller. She can be found at the Hall of Valor (176, 206) and Eden (33, 36) and will provide the following Daily Quests: Gramps completion: Finish a Gramps Quest. Reward: 1 Endeavor Token. (This reward is obtained from Gramps.) Item Gathering: Gather 50 of a random item. Reward: 1 Endeavor Token. Monster Subjugation: Kill monsters from various dungeons. Reward: 2 Endeavor Tokens. Battlegrounds Victory: Win 5 rounds of Battlegrounds. Reward: 2 Endeavor Tokens and assorted prizes. Added the account binding + free decard option to Magical Booster and Crimson Magical Booster on the Archaeologist. Community Suggestion A new save point has been added to Dicastes Diel (117, 159). Community Suggestion The Limes NPC can now recycle headgears obtained through the Warlord's Treasure II box. Improved the accuracy of our HP and SP tables: Level 175 HP/SP Changes Class HP SP Sura +1.05% +4.23% Arch Bishop +13.42% +16.31% Rune Knight No change No change Royal Guard -0.11% +85.92% Ranger +0.88% +23.24% Wanderer +0.85% +36.34% Minstrel +0.85% +34.93% Genetic +10.76% +1.89% Mechanic +0.88% +85.92% Warlock +9.82% +1.89% Sorcerer +0.77% +1.89% Guillotine Cross -2.44% +26.06% Shadow Chaser -9.08% +4.23% Kagerou and Oboro +22.86% +7.96% Summoner +32.50% +142.44% Level 200 HP/SP Changes Class HP SP Sura +28.35% +21.60% Arch Bishop +67.25% +23.29% Rune Knight +19.28% +6.28% Royal Guard +21.25% +93.21% Ranger +28.87% +38.27% Wanderer +28.84% +48.52% Minstrel +28.84% +48.52% Genetic +58.42% +9.67% Mechanic +24.57% +93.21% Warlock +57.31% +9.67% Sorcerer +34.58% +9.67% Guillotine Cross +16.48% +40.74% Shadow Chaser +7.09% +21.60% Kagerou and Oboro +56.50% +12.03% Summoner +42.91% +207.72% Moved the Equipment Recycler for Fall of Glast Heim to a new location to prevent players from accidently recycling their gears by mistake. Fixed a crash on the beta client tied to the Illusion quest and progress bars. The Basic Skill checks to open storages have been removed due a scenario where a player being overweight can get stuck in such a state. We've done a major update regarding how status effects are handled on the server to improve overall server performance. Fixed an issue with @whosells sometimes not showing all Random Option enchants. Reordered the Stylist's Outfit options for Mechanics to reduce confusion. Implemented the Senior Potion Merchant in following locations: izlude_in,59,113 payon_in01,12,53 aldeba_in,99,56 geffen_in,78,169 payon_in02,85,38 Implemented a new loot system for Gramps: Weapon and Armor type items can no longer drop from mobs. If you have reached max level, mobs will no longer drop items. If you do not have active Gramps quests, mobs will no longer drop items. If you have guild tax, mobs will drops items at a lower rate the higher your tax rate is. Monsters in Gramps will no longer cast a number of problematic skills: Waterball Hide Cloaking Reflect Shield Magic Mirror Defender Quagmire Developer's Note: We decided to make this set of changes to gramps to be able to offer players a more dynamic variety of monsters in Gramps, without having to worry about ruining the experience through difficult to deal with skills, or negatively impacting the economy by offering better farm maps through Gramps. Effectively, Gramps was designed to be primarily a place to level up in, not earn zeny. We understand that it is a handy way for new players to earn some starting funds, and that is why we are leaving regular drops in place. Note that we are open to suggestions regarding other skills that you guys believe we should block from Gramps mobs, within reason. Implemented the Genetic and Wanderer/Minstrel skill revamps: Class Updates - Genetic and Wanderer/Minstrel Genetic Spore Explosion Removed delay between primary damage and splash damage. Improved damage formula. Skill Level 1 2 3 4 5 Before Update 350% 500% 650% 800% 950% After Update Normal Splash 380% 180% 560% 360% 740% 540% 920% 720% 1100% 900% Skill Level 6 7 8 9 10 Before Update 1100% 1250% 1400% 1550% 1700% After Update Normal Splash 1280% 1080% 1460% 1260% 1640% 1440% 1820% 1620% 2000% 1800% Cart Cannon Added hard animation delay. The damage now scales with your Base Level. Updated the Int and Cart Remodeling damage bonus to: Int / (6 - Cart Remodeling skill level) Changed damage formula (base damage only): Skill Level 1 2 3 4 5 Before Update 60% 120% 180% 240% 300% After Update 350% 700% 1050% 1400% 1750% Crazy Weed Changed skill element from Earth property to weapon property. The damage type is now long range physical. The damage now scales with your Base Level. Increased the number of vines by 2 for each skill level. Increased the skill range by 1. Improved damage formula: Skill Level 1 2 3 4 5 Before Update Vines 600% 3 700% 4 800% 4 900% 5 1000% 5 After Update Vines 800% 5 900% 6 1000% 6 1100% 7 1200% 7 Skill Level 6 7 8 9 10 Before Update Vines 1100% 6 1200% 6 1300% 7 1400% 7 1500% 8 After Update Vines 1300% 8 1400% 8 1500% 9 1600% 9 1700% 10 Item Sling / Bomb Creation Both skills have been removed. Hell's Plant Updated skill behavior: Changed skill logic to a self cast skill. Every 0.3 second, damages surrounding enemies in a 5x5 area with melee physical damage. The damage now scales with your Base Level. Receives bonus damage from Int and Summon Flora. Improved damage formula. Skill Level 1 2 3 4 5 After Update Duration 100% 60s 200% 90s 300% 120s 400% 150s 500% 180s Acid Demonstration Updated skill behavior: Changed damage type to long range physical. No longer ignores hit/flee or hard defense. Changed skill element from forced Neutral to weapon element. Receives bonus damage from your Int and the target's Vit. Increased SP consumption to 50. Added 0.15 second cooldown. Changed the hit display to 10 hits regardless of the level used. Changed damage formula. Skill Level 1 2 3 4 5 After Update 200% 400% 600% 800% 1000% Skill Level 6 7 8 9 10 After Update 1200% 1400% 1600% 1800% 2000% New Potions These new potions are crafted from Special Pharmacy. Item Description Required Items Golden X Reduces damage taken from melee reflect damage by 100% for 30 seconds. Duration: 30 seconds Weight: 3 10 Yggdrasil Berry 10 Gold 10 Empty Test Tube Red Herb Activator Increases melee physical damage and long ranged physical damage by 15% for 500 seconds. Duration: 500 seconds Weight: 3 45 Red Herb 5 Yggdrasil Seed 10 Empty Test Tube Blue Herb Activator Increases all property magical damage by 15% for 500 seconds. Duration: 500 seconds Weight: 3 15 Blue Herb 5 Yggdrasil Seed 10 Empty Test Tube Concentrated Red Syrup Potion It has become lighter and its usage efficiency has also increased. Restores approximately 675 HP. Weight: 0.2 Required Level: 120 10 Empty Bottle 15 Red Syrup 10 Empty Potion Bottle Concentrated Blue Syrup Potion It has become lighter and its usage efficiency has also increased. Restores approximately 360 SP. Weight: 0.2 Required Level: 120 10 Empty Bottle 15 Blue Syrup 10 Empty Potion Bottle Concentrated Golden Syrup Potion It has become lighter and its usage efficiency has also increased. Restores approximately 2750 HP. Weight: 0.2 Required Level: 180 10 Empty Bottle 10 White Syrup 10 Yellow Syrup 10 Empty Potion Bottle Homunculus Eleanor : Sonic Claw Increased cast range from 1 to 3. The damage now scales with your Base Level. Reduced cooldown. Improved damage formula: Skill Level 1 2 3 4 5 Before Update 40% 80% 120% 160% 200% After Update 60% 120% 180% 240% 300% Homunculus Eleanor : Silvervein Rush Increased cast range from 1 to 3. The damage now scales with your Base Level and the Homunculus's Str. Removed Stun effect. Improved damage formula: Skill Level 1 2 3 4 5 Before Update 200% 400% 600% 800% 1000% After Update 250% 500% 750% 1000% 1250% Skill Level 6 7 8 9 10 Before Update 1200% 1400% 1600% 1800% 2000% After Update 1500% 1750% 2000% 2250% 2500% Homunculus Eleanor : Midnight Frenzy Increased cast range from 1 to 3. The damage now scales with your Base Level and the Homunculus's Str. Removed Bleed effect. Reduced Spirit Sphere consumption to 1. Improved damage formula: Skill Level 1 2 3 4 5 Before Update 300% 600% 900% 1200% 1500% After Update 350% 700% 1050% 1400% 1750% Skill Level 6 7 8 9 10 Before Update 1800% 2100% 2400% 2700% 3000% After Update 2100% 2450% 2800% 3150% 3500% Homunculus Eleanor : Tinder Breaker Changed damage type to fixed physical damage. The damage now scales with your Base Level. Removed immobilization effect. No longer sets flee to 0 on either target or homunculus. Reduces the target's flee by 50%. New damage formula: Skill Level 1 2 3 4 5 Before Update 100% 200% 300% 400% 500% After Update 2500 5000 7500 10000 12500 Homunculus Eleanor : C.B.C. Changed damage type to fixed physical damage. The damage now scales with your Base Level. New damage formula: Skill Level 1 2 3 4 5 Before Update 400% 700% 1000% 1300% 1600% After Update 4000 8000 12000 16000 20000 Homunculus Eleanor : E.Q.C. Changed damage type to fixed physical damage. The damage now scales with your Base Level. Changed skill cooldown and delay after skill. New damage formula: Skill Level 1 2 3 4 5 Before Update 100% 100% 100% 100% 100% After Update 6000 12000 18000 24000 30000 Homunculus Eira : Overed Boost Added 60 seconds cooldown. Improved skill effect: Skill Level 1 2 3 4 5 Before Update Flee Aspd 340 181 380 183 420 185 460 187 500 189 After Update Flee Aspd 440 182 480 184 520 186 560 188 600 190 Homunculus Eira : Light of Regenerate Removed intimacy loss when using the skill. Homunculus Eira : Eraser Cutter Skill now ignores the target's magic defense. The damage now scales with your Base Level and the Homunculus's Int. Improved damage formula: Skill Level 1 2 3 4 5 Before Update 900% 1000% 1100% 1200% 1300% After Update 350% 700% 1050% 1400% 1750% Skill Level 6 7 8 9 10 Before Update 1400% 1500% 1600% 1700% 1800% After Update 2100% 2450% 2800% 3150% 3500% Homunculus Eira : Xeno Slasher Skill now ignores the target's magic defense. Removed fixed cast time. The damage now scales with your Base Level and the Homunculus's Int. Improved damage formula: Skill Level 1 2 3 4 5 Before Update 500% 800% 1100% 1400% 1700% After Update 350% 700% 1050% 1400% 1750% Skill Level 6 7 8 9 10 Before Update 2000% 2300% 2600% 2900% 3200% After Update 2100% 2450% 2800% 3150% 3500% Homunculus Sera : Needle of Paralyze Skill now ignores the target's defense. The damage now scales with your Base Level and the Homunculus's Dex. Improved damage formula: Skill Level 1 2 3 4 5 Before Update 600% 700% 800% 900% 1000% After Update 300% 600% 900% 1200% 1500% Skill Level 6 7 8 9 10 Before Update 1100% 1200% 1300% 1400% 1500% After Update 1800% 2100% 2400% 2700% 3000% Homunculus Bayeri : Heilige Stange Skill now ignores the target's magic defense. The damage now scales with your Base Level and the Homunculus's Vit. Improved damage formula: Skill Level 1 2 3 4 5 Before Update 750% 1000% 1250% 1500% 1750% After Update 1250% 1500% 1750% 2000% 2250% Skill Level 6 7 8 9 10 Before Update 2000% 2250% 2500% 2750% 3000% After Update 2500% 2750% 3000% 3250% 3500% Homunculus Bayeri : Stahl Horn Skill now ignores the target's magic defense. The damage now scales with your Base Level and the Homunculus's Vit. Plant Cultivation Skill removed. Minstrel Wanderer Poem of Bragi Assassin Cross of Sunset Apple of Idun Whistle Services for You Fortune's Kiss Humming Drum of Battlefield Mr. Kim A Rich Man Invulnerable Siegfried Into the Abyss Increased effect duration from 60 seconds to 180 seconds. Reverberation New skill behavior: Increased AoE by 1. Deals magic damage to nearby enemies. Skill logic is changed to target skill. Changed fixed cast time to 0.5 second for all skill levels. Now consumes 10 arrows instead of Throat Lozenges. Damage property will depend of the equipped arrow. Will now only be useable with an instrument equipped. Changed damage formula: Skill Level 1 2 3 4 5 Before Update Attack Magic Attack 400% 700% 500% 1000% 600% 1300% 700% 1600% 800% 1900% After Update Magic Attack 1000% 1300% 1600% 1900% 2100% Great Echo No longer requires a partner. Reduced Throat Lozenge requirement from 10 to 2. Changed damage formula. Skill Level 1 2 3 4 5 Before Update 1500% 2500% 3500% 4500% 5500% After Update With partner 750% 1500% 1250% 2500% 1750% 3500% 2250% 4500% 2750% 5500% Swing Dance / Moonlight Serenade / Windmill Rush Removed Throat Lozenge requirement. Symphony of Lover Removed Throat Lozenge requirement. The magic defense bonus is now 2% for each skill level instead of a flat value. Reduces damage from Ghost and Holy properties by 3% for each skill level. Dominion Impulse Skill removed. Metallic Sound Changed prerequisite to Reverberation Level 5. Monster Hunting Interact will no longer stop your character from moving unless there is a possible interaction. Fixed an issue where Interact was being used to interrupt skill animations. Nysori's Charming Allure mechanic should now end if she is killed whilst the mechanic is progressing. The missile from Nysori's Aqua Missile mechanic will now follow its target correctly. Psychoserum will now show primal mobs when on expedition once more. We have added a system message with debugging information after killing a Great Monster within MH. If you are unable to loot the corpse of the Great Monster, please take a screenshot or copy the text from the message and make a support ticket including that information. Added all items which are usable inside of The Savage Coast to be able to be stored in the Hunter's Chest. Items Special to Remember A historic 40% bonus Nova Points on every purchase will take place in the Nova Shop on the 4th of May to conclude our Community Gala. The sale will last full 24 hours (server time). Implemented a new quest for Eloah's Waltz headgear (Splendide 157, 83). Implemented a new quest for Ancient Rabbit Ribbon headgear (Amatsu Field 01 335, 351). Added 30m versions of Big DEF and Big MDEF potions to the Nova shop for 250 NP. Added Gin Sacred Draught to the weekly shop (box of 3 for 1 coin). Fixed the quest to obtain the Merchant Manual. Leak Card now gives Confusion and Fear when being hit by magic or physical, at 10%. Fixed the duration of the Fear status effect. Fixed Eerie Spirit Card's cursed effect bonus. Fixed Evil Chill Ghost Card's cursed effect bonus. Fixed Dumped Teddy Bear Card's cursed effect bonus. Fixed Celine Kimi Card to cast Wide Critical Wound. Fixed Force Shadow items giving the wrong attack bonus. Fixed Infinite cards combo being given twice. Fixed the Blue Dragon Plate combo bonus for the variable cast rate reduction. Corruption Root Card and Realized Corruption Root Card can now trigger their effects via ranged attacks as well. Fixed the Dragon Scale Boots that didn't have the customized bonus refine requirements. Fixed Owl Marquees Card's proc chance. Fixed Dragon Scale Hood refine bonus requirements. Fixed Archer Shadow Ring to give 1 HIT/ATK per refine instead of 10. Skills Shield Chain now adds more damage with the shield refine. The Confusion status can now only be reduced by Luk. Jack Frost will now be usable by Morroc Necromancer, Ice Troll and [Hard] Amdarias. Fixed a visual issue for Jack Frost on default/beta client. Critical Wounds will no longer affect SP items. Stone Hardskin is no longer removed on death. Vitality Activation changes: No longer increases natural or skill HP/SP regeneration. Removed the SP penalty. Received heals +50%. [Disabled in MH] Ignition Break no longer goes through walls. Crazy Weed now removes Fire Pillar. Striking is now usable on any target. Provoke will no longer trigger "when hit" statuses. Using Provoke on yourself will now trigger after effect conditions instead of counter after effect conditions. War of Emperium and Battlegrounds Players will now only be able to be a Team Leader in Battlegrounds after achieving 200 wins on the character. Commissioner's Note: This should reduce the amount of newbies getting leader and not knowing what to do with it and not using any guild skills. PVP room item restrictions now follows Battlegrounds restrictions to make the behavior more consistent. Shadow Form is now removed instantly by Ruwach and Sight in WoE and Battlegrounds. Merged a number of Battleground NPCs together into Erundek. Battleground Round start will now be delayed for better team balancing. Further improved the matchmaking system. Siege Commissioners Soul Reapers will now get Soul Linked on spawn in BG. Commissioner's Note: Soul Reapers do not currently have much of an impact in BG due to a lot of their skills not working without a link. We hope that with this change the class will be a little more enjoyable to play in Battlegrounds. We will be keeping a close eye on how this change affects the scene and make further changes in the near future. Siege Commissioners Giant's Growth (Turisus Runestone) will no longer grant 15% increase in melee physical damage in BG. Commissioner's Note: Rune Knights have been overbearing lately in BG due to their high utility, survivability AND damage dealing potential. We hope that by removing some of the top end of their damage dealing capabilities we'll bring the class more in line with the rest of the classes. Siege Commissioners Isia Runestone will no longer reduce melee reflect in WoE and BG. Commissioner's Note: This change follows up from what was mentioned in the above commissioner's note. It should help punish Rune Knight's high bursts by letting others reflect it. Siege Commissioners New potions from the Genetic rework are disabled in BG and WoE Commissioner's Note: These potions introduce effects far too powerful to balance, and allowing them in the content would make those willing to invest in the items drastically more powerful than those who do not. This undermines our mission to make BG easily accessible through Siege and Battlegrounds Supplies. Siege Commissioners Reverberation now has a minimum 0.5 second cooldown in WoE and BG. Commissioner's Note: With the recent rework of the skill, without a cooldown this skill would overshadow any other offensive Magic spell in the game. Performer classes already offer some of the best utility in the game, making them the de-facto Magic DPS class on top of that does not seem like a good idea. Siege Commissioners The Curse of Wicked Souls status effect will now only increase Shadow Property damage for Soul Reapers in WoE and BG. Commissioner's Note: Prior to the performer rework, Soul Reaper was the only class that had easy access to Shadow Element magic. Without this change, Reverberation would become that much more problematic. This does not impact the original behavior of the skill, it only prevents Reverb from getting out of hand. Siege Commissioners Ranger's Unlimit changes in WoE and BG: Now provides 50% DEF pierce during the effect. Duration reduced from 1 minute to 40 seconds. Cooldown reduced from 5 minutes to 3 minutes. Commissioner's Note: Rangers are in a tough spot where they have a very drastic impact while Unlimit is up, but have extremely low impact while it's on cooldown. The intent here is to allow Rangers to be in that Unlimit state more often. Siege Commissioners Rebels can now use Fallen Angel with any (or no) weapon equipped in WoE and BG. Commissioner's Note: By allowing Rebellions to use Fallen Angel with any weapon type, we're effectively trying to increase their survivability as now they'll be able to more easily exit a fight, be it by equipping a shield and then using the skill, or keeping the weapon they're already using and still be able to escape. Weapons with refines greater than 15 will be treated as +15 inside Battlegrounds. Implemented the new MVP card tiering system for WoE and BG. They will now list their respective Tier on their item description. Tier 0 MVP cards are disabled in both WoE and BG. Tier 1 MVP cards are limited to 3 per guild in WoE and fully disabled on BG. Tier 2 MVP cards are limited to 5 per guild in WoE and fully disabled on BG. Tier 3 MVP cards are not limited or disabled in WoE or BG in any way. WoE MvP Clarification: The system will check for cards when you enter the castle and every time you swap gear. When WoE starts and you're inside the castle as the defending guild, and have MVP cards over the limit, people going over the limit will be removed from the castle at random. When you try to equip an MvP card that goes over the limit, you will get a warning message telling you which card is causing the issue, and list the members that have MvP cards in your guild. The item will not be equipped. When you are entering a castle that is already full with MvP cards, and you are wearing another MvP card past the limit, you will be unable to enter the castle and get a warning mentioning all members that have MvP cards in your guild. Developer's Note: The changes to refines and MvP cards in Battlegrounds have been put into place to make the content more accessible to players. Due to the nature of the content, while Battlegrounds is team-based, a lot of the actual gameplay ends up being very solo-oriented. This makes extremely high refined gear and MvP cards have a very drastic impact on matches, which alienates people who do not have these items from the content. We hope that the changes to Battlegrounds will lead to a much larger Battlegrounds community growing over time. Introduced two new Classic BG Happy Hours: Those will take place on 09:00 and 22:00 Server Time - PST. They will feature MVP cards from all tiers being fully enabled and no restriction on weapon refines.
  12. Yes we crashed but all fixed up.
  13. >RK is one of the least impacted classes I'll also clarify, this is not a rework, this is a bug fix.
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