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reformed user

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reformed user last won the day on June 8

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  1. I see this as a good change in the short term, but i'm anxious about the "more news soon" because in the long term i'm afraid it may end up where KOE were.
  2. Hello! Since you seen to like ranged jobs i think genetic would be a good start, it's very good to run contents and it can carry you all the way to the late game. Rune Knights are easier to start tho, so it's up to you. The nova wiki can help a lot, good luck!
  3. The most common build for 3rd jobs crusaders is still the full tank one with devotion, however nowdays there are DPS builds with melee dmg, ranged dmg and even magic dmg. The melee one being imo the best among the 3 with overbrand as your main skill like the guy above said. From 2005 to today A LOT has changed and it will be hard for you to follow up on all the changes, but a good place to start would be reading the nova wiki, it may not be 100% up to date but it has many good infos for you to read and, since you are interested in crusader, a good place to start would be here; https://www.novaragnarok.com/wiki/Royal_Guard Keep in mind that it is not the same game that you played back in the days. Btw if you are interested in priest as well, it would be easier to find partys as a priest in the beginning since it requires much less gear to be useful, making it a better choice to start with. Gl!
  4. Nice! Hope to see it soon!
  5. Not to be pessimistic, but late game and cheap don't usually walk side to side, unless you are in a support role. Descent DPS for late game content are all expensive. That said perhaps ranger can reach some high dps with unlimit and buffs, w/o tons of zenny. Gl!
  6. Hello, I believe you should read this page b4 anything; https://www.novaragnarok.com/wiki/Warlock that said one of the most used build for pvm WL is Comet, with Chain Lightning and Soul Expansion as secondary builds to kill MVPs. Other skills like Crimson Rock and Jack Frost also have some usage but not quite like the other end game builds. I should also warn you that WL is not the easiest of jobs to start with, unless you are looking to just have fun with it.
  7. @Barry the description in the vic wings/deep sun needs to be updated for siege avaiable as well as the SF hits Small but quality patch, thks!
  8. reformed user

    Patch Note #181

    Does this DB/DBW future changes mean that the skill will no longer have the hard animation in PvM?
  9. @Barry hello, can you help with some doubts? How do we now which castle from the 3 possible will be chosen? Can you share the rotation? Since its capped to 18 players, can we make performers songs guildwise? (Like bragi is in Draft) ty!
  10. reformed user

    Patch Notes #180

    Being able to crit while not needing crit rate, bypass def w/o the need of bypassing gears, having access to all elements, a gap closer, a berkana, moves in stealh and it wears a shield. Can also play the 75% medium res build with acute headgear. When barry posted the pvp diary i honestly didnt give much attention to this since i didnt know the job, but after receiving some kicks i think it will for sure wipe stacks in woe1/draft, specially in draft as it's a job that can do all of that with a gtb. I see no reason to play GX other than not wanting to gear up a new job for GC.
  11. He plays DPS RG and don't want people bypassing his reflect shield
  12. Congratulations on listening to the comunity and acting on it Barry, all these changes are things that have been brough up by the players and its good to see that you're moving on it. Some will argue that there are still stuff to be looked at and for sure there is, but from what it seens nothing is being left out and eventually you will get there, can't change all at once. Ty for the bringing these news in advance, hope to see it in action soon!
  13. reformed user

    Patch Notes #179

    Hello Barry and ty for the repply. So.. i was waiting for the woe1/draft to pass before giving my thoughts about it. For woe1 it is for sure in a terrible state, while the reload does allow you to be more flexible with your build, you will still be sacrificing resistances from the shadow gear slots and the damage you can get from gears doesnt even come close to compensate the siege reduction increase, even because it was already awful before the patch. While it's true that the RK now is the only job with +50% potion recovery, with the proximity being gone this becomes much less relevant, guilds will just ignore them until the rest are dead, you stay alive for nothing. In my guild if not for Lux there would'nt even be a RK in the rooster as it is. For Draft is for sure better then woe1(assuming you'll be using the rented TGK) since there's no tier cap, but only if you have GTB, good support players and propper gears. W/o GTB you can be very tanky but poses no real threat, the kills you'll get are just a consequence of your guild pushing. Hope you can have that in mind going foward, perhaps some of the changes that i mentioned in my previous post could be looked at in order to improve its performance. Cya Edit: Forgot to mention that for BG this build is in it worse state, due to what was mentioned in woe1 plus the BG peculiarities.
  14. reformed user

    Patch Notes #179

    I would very much like to hear more about that, please tell me what job were you playing that you had in mind that IB, of all things, is overtuned? The good sign of the BG was the fact that it got up to 20x20, proving that shifting the meta is healthy for the game.
  15. reformed user

    Patch Notes #179

    Nice patch, a lot of good shadow gears being introduced and a new instance, glad to see it all! Barry, to the pvp scene, I think all the changes are headed in the right direction and I see many good changes already being made, looking forward to the woe2. But I have to point out that DB RK looks like a forgotten build atm, it was bad before and now it’s worse. While yes it got tgk armor and reload sg no guild will waste a tier 1 on it in Woe1 and BG can’t even wear it. Also we got a nerf in aegis so even its function as a lux bot is not as good anymore. I would like to point out that the cogh headgear still being unavailable is a surprise, why? The damage is awful. I believe some points that could be looked at are the cogh headgear, Edda cards, 25% damage nerf to the skill, the ISS shield and the rune element to the skill being determined by the last rune used instead of being forced lux elements (neutral/shadow) Also, performers in BG are looking A LOT stronger with what was released and tank sorcs/FS genetics may become unkillabe, so some things to keep an eye out. Hope to hear your thoughts about it, thks!
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