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charito last won the day on October 5 2020

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  1. I think its just a matter of placing wider setbacks from NPCs so people don't block them, and I agree it's nice to see a healthy population roaming around.
  2. charito

    Patch Notes #158

    Thank you for the answering my prayers with the Spring Coat recolors <3
  3. Based on the ever-changing meta and the declining, pro-bono guide producers, wikis are a relic of early renewal as discord is to the age of "post-renewal." I'm here to empathize and disclose that I've been overwhelmed as well, but you need to understand why guides have been left to grow cobwebs on them. Firstly, these defuncted guides made by players are works left uncompensated. It was a thankless job then and it's a thankless job now, the difference is that the goal-post keeps moving faster than what can be maintained and so we're left with subpar, but still helpful information. Secondly, I know some players with advance class knowledge that refuse to disclose information to maintain competitive edge. The invisible labor it takes to design a build is larger than what most people care to admit and they're within reason to remain secretive. They dont owe anyone anything. The only path forward is through discord. Builds are now generated through class discussions until you find something specific to ask about. There might be this inner fear of failure or confusion that makes you lean harder for by-the-book guides but I assure you they are a thing of the past. Like someone said, guilds really help and will help and pour as much into you as much as you pour into them. You'd be surprised at how much leverage you obtain through in-game connections by being friendly.
  4. I'm on the side of letting equipment fall to obscurity as time passes. I understand feeling anxious about RNG, as you pointed out, but I don't think reworking upgrade systems, as you mentioned, OLD gears, help progression. By your logic, no one has advocated for an over upgrading system to obtain gears like +7 Saint's Robe. It was once a great armor, but now it's old! We need to let old things be old. Gear progression in Ragnarok is based on a linear release of episodes and I think returning players should keep up alongside other players. Overupgrading "legacy" equipment doesn't fix the fact that they're now essentially useless. It pales significantly to lower-level equipment from later episodes and I would advise you to check out discord for new information regarding your class. Sorry to be so bureaucratic, but it's true. I think this kind of meta-nostalgic narrative traps a lot of returning NovaRO players, because they are in denial and see this as a crisis and not an opportunity to discover what the new content has to offer.
  5. I obtain them in greater quantities through fruit baskets, so far that's the only place I've been able to consistently farm them.
  6. Well I enjoy the combination of skills MH2 bosses because it tests player adaptability. I think one mechanic I enjoy is when Nyso's notes and wave happen concurrently because it keeps me engaged and turns off my "farming" brain. I think if you created tricky "module" mechanics designed to overlap with each other, it would be successful. In terms of CTK, yeah its hard but I think you're missing out on information if you're not recording how people play and adapt to the instance mechanic. Has there been explicit test runs administered by GMs to prove CTK's concept and get live feedback? Overall, wouldn't it be better to design mechanic "modules" for MH3 than manipulating people's damage? I like the feeling of having multiple things happening at the battlefield at once. You did that for MH2 and I think it's great---although it's gotten a lot easier now since I've been doing it for so long. Instead of getting fixated with nerfing damage, focus on designing or overlapping the mechanics and let that dictate the difficulty of the content.
  7. Seconded, an aggro bug...our experienced tank hasn't been able to hold aggro after using two consecutive sentinels. On one occassion, he even had all of us out the screen just to ensure sufficient aggro was being generated to him, but as soon as any DPS came on screen it immediately switches to either DPSes (an immediate Blue -> Yellow aggro status.)
  8. charito

    Patch Notes #144

    I wanted to kno why +20, 5-minute foods are now disabled in MH.
  9. charito

    Healing Role Update #142

    Really appreciate how Snowball got integrated in BG, I personally enjoyed the Christmas event more than the Summer event in more ways than one. I felt like Snowball was a really engaging, player to player, equitable combat system that allowed everyone to have a dynamic experience. I had SO MUCH FUN. I would wait for the event to start every time, I didn't even care about the rewards. I'd recommend doing announcements or having GM's promo the whacky BG event for at least a month just to get everyone on the same page, I see a lot of promise with this addition. Unlike Snowball, I'm personally fatigued by the Summer event. It feels very low stakes and I feel very disengaged from playing it after completing the weekly requirements, so I choose not to participate after fulfilling the criteria I need to advance through the game. On a related note, there's an argument to be made about gamer burnout, I think if there's a way to conceptualize seasonal events as Summer = Laid-back and Winter = Competitive (but still fully engage everyone from all levels), it would boost player morale, well, mine. Just a meta thought around what we're actually all here for: to momentarily escape life and have fun. I also think that there needs to be more transparency with how a major, game-changing mechanic would affect public perception of the game as a whole. I'm talking about the people who spent their Endeavor coins on the PKS pre-rework because I feel really bummed out for them. So many are salty because there's a lack of communication with your playerbase, yet again. Could there be a way for devs to sound an alarm when something like this happens the next time? Like an announcement that disclaims a certain mechanic is currently in-process of being reworked and that if one choose to undergo pre-rework enchantments, that's a risk on them? I know you sort of did this for the MH rebalancing, but I think you should have done it for this PKS rework as a courtesy for the competitive people out there. They're as passionate playing the game as you are improving it. Kudos to your efforts!!!!!
  10. Well since this thread is dead as hell, I want to let everyone know that yes, Detecting Staff is indeed, a worthy investment that every competitive Warlock should at least try.It's a very good weapon. There is a significant difference between an SFB and this weapon and for anyone else wondering if they should invest, I would say get one. I have enchants that favor both Ein3 and MH, but mostly a Wind build as I frequent MH a lot now. Really fun to use with Wind Tetra as well. I've tried the + 11 Survivors Set and was also pleased on how well it worked for me farming as a CR Warlock in Rudus. I have tried the a +9 Illusion Bazerald for a CR build lately and I'm finding the boost in ASPD amazing, not as powerful as I'd like it to be but I'm waiting to find a +15 version to test its full potential. I ventured in Rudus to use it and it was okay, I feel if I did more damage it would be a fun piece of equipment to use.
  11. charito

    Patch Notes #141

    This is phenomenal, the QoL improvements and event hats that I actually want.....WOW! Great jobs guys.
  12. @Millefey Really great, proactive statement here. I think developers need to channel you as a 'mouthpiece' more often as this should have been what people read as soon as pushback came amidst this fiasco.
  13. This feels so insane and your gear is so major....IMPRESSIVE!!
  14. I've recently been more and more interested in the idea of purchasing a high-end Detecting Staff for PVM needs as an all purpose 2H staff. I'd like to know whether or not people who own this staff still find it a worthy investment and if it was a viable replacement for, 'ol reliable, Sunflower Boy. I've been hard pressed to find any firsthand testimony for this staff anywhere online. I also think the discussion on the current Meta for Warlocks for our server is few and far in-between, so I'd like to open this up for any Warlock equipment you're using that's competitive with today's PvM content. This could also be an open discourse to any staves or daggers you're using that's criminally underrated or overlooked. Searching for some direction on what to invest here, I'm sure I'm not alone in this. Thanks!
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