Jump to content


  • Content Count

  • Avg. Content Per Day

  • Joined

  • Last visited

  • Days Won


Ouilyan last won the day on May 2

Ouilyan had the most liked content!

1 Follower

About Ouilyan

  • Rank
    3rd Class
  • Birthday September 16

Contact Methods

  • Discord Tag
  • Character Name

Profile Information

  • Interests
    Swordsman Class chars.
    Outside of RO: like politics, chess, writing poems, laws, PS3-PS4 (Battlefield player)

Recent Profile Visitors

2,639 profile views
  1. Ouilyan

    Patch Notes

    Is there a problem with the Imperial Guard Outfit?
  2. Ouilyan

    Healing Role Update

    """"We've added new whacky Battlegrounds modes. These modes will apply custom rulesets to the regular Battleground matches. These "party modes" will be running on the following schedule: Friday 12:00 - 23:59 Monday 00:00 - 11:59""""" Have to say that I don´t like the SNOWBALL FIGHT as part of BG... i feel it loses the idea of Battlegrounds; in my opinion Snowball fight takes too much time to end, the % of getting snowball should be LOWER. Of course IF the idea is to make "weeklys easier" it´s possible to add a different event just like the snowball event, and give it as an alternative.
  3. Don´t know how to feel about 4° classes... I believe that as long as the ATK-DEF is not well balanced (RO) we´re gonna have lots of misunderstanding on skills. Somehow i feel like: "don´t kill the dead". (Add more ATK to Dragon Knights? are we gonna break the damage limit? or is it already broken) Now on my preference... PVP - BG does not look good, seems that it will be a game of "who hits first" and i don´t like that.
  4. Then i agree 100% with this.
  5. Ouilyan

    Summer Festival Updates

    11k. Is still too high. I agree with this...
  6. Ouilyan

    Summer Patch Notes

    BTW the monster Hunter 1 kills were supposed to be reduced, but they´re not, or did the decision change?
  7. Ouilyan

    Summer Patch Notes

    Reflected damage will now be reduced by the map specific reductions (PVP/WoE/BG). WTH is that!? now not even reflect damage will be usefull for the RG? is there any explanation on this?
  8. Maybe, just MAYBE... if the Gms would consider the roles of each Job, and set the ROLE of MH as a forced default, everybody could have a chance to play other jobs, that would add more diversity instead of the same party build (3 Rks, 1 Healer and 1 minstrel as tank), but anyway... that´s a topic that many are not prepared to discuss. Example: Role Healer: ArchBishop - Genetic - Role Damage: Rune Knights - Guillotine Cross - Mechanics - Rangers - Oboros - Warlocks - Rebellion Role Utility: Minstrel - Wanderer - Soul Reaper - Sorcerers - Shadow Chassers Role Tank: Sura - Super Novice - Royal Guard (you could consider Sorcerers here too)
  9. Nothing special that an AB can´t do... And talking about RG damage, well... (no matter the gear you get) even with 350 atk + 1200 is very low compared with other classes. I think... and hope not, that they killed RG in MH.
  10. After the CF nerf, believe me... RG is the in the low tier at the point that nobody will want them in party.
  11. Ouilyan

    Patch Notes

    I can say... not sure if it´s alright to add even more damage to BG/WoE... seems like the Crab way to me... but wth...
  12. Go and blame that single RG (in all server) for it, not me...
  13. No more RGs in Tanking Roles.... sad cause is a GIGANTIC nerf, not even a big one... now people will always prefer Minstrell ...
  14. Seems that dislexia is around... i thought i gave an answer to someone else...
  15. So the meme posters where right? So this was not a "conspiration" to affect Mvpiers & trolls? I´m glad too, however on my class i don't like how the skills will work (have to wait... i know... but it doesnt look good tp pvp oriented players). Royal Guard - Reflect Damage change skill name to Reflect Damage Reduction, reduce received reflection damage. Comment: Who reflects melee damage in pvp naturaly? Crusaders, Paladin, Royal Guards... so, you will reduce damage of reflection vs other Rgs... Personal opinion: the skill now becomes only PVM. - Shield Spell change the skill effect to : -Level 1: Recovers 5% of your MHP every 3 seconds for 90 seconds. -Level 2: Recovers 3% of your MSP every 5 seconds for 90 seconds. -Level 3: ATK + 150 / MATK + 150 for 90 seconds. Comments: This looks good!!!! however this means that we lose ATK on lv 3 Shield Spell... (Illusion Sacred Mission buffs 190 ATK) - Banding change to usable in Party, increase Caster's Def by number of total party members. Max Def + 360 Comments: DEF still needs to be balanced. - Hesperus Lit change cast condition, if using within Inspiration, will deal more damage. Comments: None. - Earth Drive removes defense and movement debuff, change skill formula, damage will be increased by caster's STR and VIT. allow the skill to follow weapon property, instead forced Earth. Comments: Looks interesting, however the possibility of breaking the shield is still there... or they will modify that too? - Vanishing Point change skill formula, and increase base damage from 500% to 800%. Comments: Vanishing Point vs Shield Chain? according to what we know... Shield Chain will still be better. - Canon Spear change aoe type from diagonal line to 5x5 range around target. allow the skill to have chance to deal Critical Damage. Comments: NOW THIS looks good! is like a splash damage skill on hit! (I like it) - Moon Slasher removes sitdown effect and give Overbrand Ready buff. Comments: No... the sitdown was good... we´ll have to wait to see if "the skill damage" compensates or the "Overbrand Ready buff" can justify this change... On description, i don´t like it. - Overbrand change to self cast, knock back effect is removed and increase damage when Overbrand Ready buff on effect. Comments: I don´t know what to think so far... the knock back was something that helped a lot in PVM, however in bg i´m used to it. - Ray of Genesis removes HP consumption, change to self-cast, damage formula is changed to 2300%, caster's INT will increase the damage further more. within Inspiration status, damage formula increased to 3500% and will inflict Neutral damage. Comments: I will have to see the formula, for as long as it´s a MATK skill, the Royal Guard won´t have it easy in PVP environments. - Inspiration increases duration from 90 secs to 180 secs, removes penalty when casting, HP penalty when attacking. can be used with Banding and Prestige. change bonus to HIT + 60, All Status + 30, ATK + 200, MATK + 200, MHP + 20%. Comments: Those who use inspiration... have lost a dear friend.
  • Create New...