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Ouilyan last won the day on May 2

Ouilyan had the most liked content!

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About Ouilyan

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    3rd Class
  • Birthday September 16

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  • Interests
    Swordsman Class chars.
    Outside of RO: like politics, chess, writing poems, laws, PS3-PS4 (Battlefield player)

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  1. Ouilyan

    Summer Patch Notes

    BTW the monster Hunter 1 kills were supposed to be reduced, but they´re not, or did the decision change?
  2. Ouilyan

    Summer Patch Notes

    Reflected damage will now be reduced by the map specific reductions (PVP/WoE/BG). WTH is that!? now not even reflect damage will be usefull for the RG? is there any explanation on this?
  3. Maybe, just MAYBE... if the Gms would consider the roles of each Job, and set the ROLE of MH as a forced default, everybody could have a chance to play other jobs, that would add more diversity instead of the same party build (3 Rks, 1 Healer and 1 minstrel as tank), but anyway... that´s a topic that many are not prepared to discuss. Example: Role Healer: ArchBishop - Genetic - Role Damage: Rune Knights - Guillotine Cross - Mechanics - Rangers - Oboros - Warlocks - Rebellion Role Utility: Minstrel - Wanderer - Soul Reaper - Sorcerers - Shadow Chassers Role Tank: Sura - Super Novice - Royal Guard (you could consider Sorcerers here too)
  4. Nothing special that an AB can´t do... And talking about RG damage, well... (no matter the gear you get) even with 350 atk + 1200 is very low compared with other classes. I think... and hope not, that they killed RG in MH.
  5. After the CF nerf, believe me... RG is the in the low tier at the point that nobody will want them in party.
  6. Ouilyan

    Patch Notes

    I can say... not sure if it´s alright to add even more damage to BG/WoE... seems like the Crab way to me... but wth...
  7. Go and blame that single RG (in all server) for it, not me...
  8. No more RGs in Tanking Roles.... sad cause is a GIGANTIC nerf, not even a big one... now people will always prefer Minstrell ...
  9. Seems that dislexia is around... i thought i gave an answer to someone else...
  10. So the meme posters where right? So this was not a "conspiration" to affect Mvpiers & trolls? I´m glad too, however on my class i don't like how the skills will work (have to wait... i know... but it doesnt look good tp pvp oriented players). Royal Guard - Reflect Damage change skill name to Reflect Damage Reduction, reduce received reflection damage. Comment: Who reflects melee damage in pvp naturaly? Crusaders, Paladin, Royal Guards... so, you will reduce damage of reflection vs other Rgs... Personal opinion: the skill now becomes only PVM. - Shield Spell change the skill effect to : -Level 1: Recovers 5% of your MHP every 3 seconds for 90 seconds. -Level 2: Recovers 3% of your MSP every 5 seconds for 90 seconds. -Level 3: ATK + 150 / MATK + 150 for 90 seconds. Comments: This looks good!!!! however this means that we lose ATK on lv 3 Shield Spell... (Illusion Sacred Mission buffs 190 ATK) - Banding change to usable in Party, increase Caster's Def by number of total party members. Max Def + 360 Comments: DEF still needs to be balanced. - Hesperus Lit change cast condition, if using within Inspiration, will deal more damage. Comments: None. - Earth Drive removes defense and movement debuff, change skill formula, damage will be increased by caster's STR and VIT. allow the skill to follow weapon property, instead forced Earth. Comments: Looks interesting, however the possibility of breaking the shield is still there... or they will modify that too? - Vanishing Point change skill formula, and increase base damage from 500% to 800%. Comments: Vanishing Point vs Shield Chain? according to what we know... Shield Chain will still be better. - Canon Spear change aoe type from diagonal line to 5x5 range around target. allow the skill to have chance to deal Critical Damage. Comments: NOW THIS looks good! is like a splash damage skill on hit! (I like it) - Moon Slasher removes sitdown effect and give Overbrand Ready buff. Comments: No... the sitdown was good... we´ll have to wait to see if "the skill damage" compensates or the "Overbrand Ready buff" can justify this change... On description, i don´t like it. - Overbrand change to self cast, knock back effect is removed and increase damage when Overbrand Ready buff on effect. Comments: I don´t know what to think so far... the knock back was something that helped a lot in PVM, however in bg i´m used to it. - Ray of Genesis removes HP consumption, change to self-cast, damage formula is changed to 2300%, caster's INT will increase the damage further more. within Inspiration status, damage formula increased to 3500% and will inflict Neutral damage. Comments: I will have to see the formula, for as long as it´s a MATK skill, the Royal Guard won´t have it easy in PVP environments. - Inspiration increases duration from 90 secs to 180 secs, removes penalty when casting, HP penalty when attacking. can be used with Banding and Prestige. change bonus to HIT + 60, All Status + 30, ATK + 200, MATK + 200, MHP + 20%. Comments: Those who use inspiration... have lost a dear friend.
  11. Do Minstrell, Sorcerers, Warlocks, Arch Bishops, Royal Guards, Cats, etc have access to ATK - MATK boosting items of the class? No. (Siege Supplies: note that you can use them in WOE) However the Classes that have been reported Worldwide of NEEDING a nerf are RK and GX, and it´s curious that they do have access to ATK Boosting items. (BG Npc Thelma sells this items for valor badges that you obtain in BG) So the idea is not to affect all classes, but to look for ways to lower the impact on the gameplay; anyone can have opinions on how to deal with this, and all are welcome; some people will think that things should be left the way they are... some others may think that it´s necesary to restrict some gears, while others can think that we have to wait for the KRO (whenever that happens), and all of the opinions are respected, however once again... in what almost all the world agrees, is that RK, and GX damage it is broken... and that you need to have an OP gear that grants you 84%+ demi human resistance just to endure 1 skill hit, knowing that the skill can be spammed.
  12. I din´t expect this from you, not from you. Consumables is one thing that is OK, recovery items, even foods, however to leave the Runes, EDP, etc is a different thing, specially if they boost already broken damage skills.
  13. Don´t get this wrong, this is not a personal discussion on you or me, the topic is in order to point something that ALL ro pvp-bg-woe players around the world are commenting, so don´t make it personal because it´s not. People who read this post, from the 1° one to the last, can find a sequence of "little problems" that make the broken damage more "notable"; one of them is the unlimited supplies. We already know that the DAMAGE of GX and RK is broken... but even so, in BG-WOE they got "Siege Supplies" : Enchant Deadly Poison, New Poisons, Runes to boost ATK... so this is also not adding a solution to this. Now it´s good that the community understand this, and gets an opinion of their own, not to take sides.... but to look for solutions.
  14. So, what you´re saying is that ALL players, in order to endure a single Cross Impact must have at least: 1- 84% demi Human resistance. 2- 22% Poison elemental resistance. 3- 20% Medium race reduction. And still receive around 111k damage on a single CI.... "Please..." I wonder how many players without Tao Gunka Card, can get all those requirements and least 140,000 HP to prove that the damage is not broken... No matter the justification, no matter how much people to lower or look down on the damage crisis the reality is that GX, RK are still broken, and that PVP-BG-WOE players are aware of that. Now on the other hand, there has been proposal that all Commissioners should consider (they are in the topic) EDIT: btw... how much damage would that be to PVM player? How much damage would that be to a "Recruit Set gear for BG"? The damage crisis... still there.
  15. Did i added Poison elemental resistance on the description of my stats? NO, why? cause it doesn´t affect on the example. The Stem in mouth was not supposed to be in gear, just happened to be there, i usually use Handkerchief % Challenger. Remember we´re talking about the DAMAGE ... the amount of speed pots makes no difference, so lets add the 12% aditional resistance and make calculations on the damage. The fact is that the damage is still broken. Now the post is about the Damage, not how i use my speed potions hahahaha, be serious.
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