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Hector

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Hector last won the day on May 29

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    Hector

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  1. Sorry, but this is not something that we will be doing for a few reasons, at least for the time being.
  2. Not going to be happening. Moving to rejected.
  3. Now that we got a bit of time to shuffle through some of these old suggestions we couldn't go through before, I'm happy to announce that we will be implementing both a way to reset enchants on all HTF items and some additional changes we felt appropriate. Details will be explained in the patch notes of the next maintenance.
  4. This was already planned but there is no current ETA on it. Moving to pending. And when that time comes we'll discuss it with the commissioners to decide how the effects will be implemented in PvP/BG/WoE.
  5. Below is a compilation of live updates and hotfixes relating in anyway to Monster Hunting. This list will continue to be updated over time. July 31 - August 8 Chipped Carver and Blue Slicer are now given on the Wyvern after completing 9 Great Monster run instead of inside the Savage Coast. It will be used automatically on the 10th run to obtain a rare monster drop. Lowered the requirement of Stonering/Aquaring/Sproutring quests from 5 to 2. Changed the foraging rare node quest from discovering 10 rare nodes to foraging from rare nodes 10 times. Made fishing significantly easier. Reduced the amount of fishing required for the level 3 Fishing Quest. Fixed issues on Diminishing Returns on Set Bombring/ Dizzyring. Added a 3 minute CD to Maelstrom. Re-enabled Divinity. Fixed Climactic Fury formula. @refresh now works inside The Savage Coast. Fixed issues where monsters inside The Savage Coast were taking 1 damage. All players in the map will be resurrected when a hunt ends. Added a proper price to repair cursed Shadow Gear: Depending on refinement rate you need an amount of ingots (of your choice) +6 or lower - 1 Ingot + 5 Gold Coins +7 or +8 - 2 Ingots + 10 Gold Coins +9 - 3 Ingots + 20 Gold Coins Added Class Accessory Shadow Gears. Introduced the Armor Sphere NPC. Drastically decreased the requirement for monster kill weekly quests. For example, Magma 3 quests were reduced by 50% Lowered instance quest requirement from 4 to 3. Known Bugs Scoutflies are temporarily disabled. Divinity is missing visual effects. Eucharist is disabled. Zone 7 frequently being busted. Tank is missing it's Taunt Ability. Primal Monster's slaves are disabled.
  6. In the future we will release the official version of the full Illusion enchants. No current ETA for it but In the meantime I'll be rejecting this suggestion.
  7. Yeah moving this to rejected. We will never add Safe refine tickets to the nova shop.
  8. The event will be ending on June 28 at 23:59 server time.
  9. Hector

    Patch Notes

    Players can and have been able to earn more Deeps Coins if they can get higher scores than their previous ones. There is no cap.
  10. We will be rejecting this suggestion for the time being as we're making future plans for items like these which come from kRO's cash shop. We probably will not be adding them into OGH rewards.
  11. As some of you may or may not have noticed, the elemental table for the King of the Deeps event had its numbers altered, since day one of the event. We are sorry to not have included this change on the original Development Blog. The whole Staff team can assure you that it has been in place since the release of the event, the only thing we forgot was to announce that they were changed in the first place. The reasoning behind this specific change was that we felt the damage boost was too drastic in some cases, which ended up significantly punishing some classes that have a harder time picking an element. The change only affected numbers, which were just tweaked to be less effective overall. The innate naturality of the elemental table (Fire element dealing more damage against Earth property, for example) is still in place, just at a lessened amount. Again we deeply apologize for not showing this with the initial release of the announcement. We will make sure that things like this will not slip our minds in the future. (Here's the table so you don't need to scroll up)
  12. Making the decard voucher obtainable in more ways has been the plan since it's introduction. I'll be rejecting this but in the future keep an eye out for more ways to earn the decard voucher.
  13. King of the Deeps Results: We've now taken the time to look through the top King of the Deeps runs! Remember, if a player landed in the top 5 records more than once, their lowest scoring entry became ineligible for leaderboard rewards. This was applied even if the player had 2 records with 2 different teams. Two bugs were hot-fixed during the event: Ominous Moonlight + Warmer and @duel + Mentalbreaker. Any runs that used either of these two bugs are ineligible from obtaining the top 5 rewards. Note that only the runs themselves were excluded, players are still eligible for rewards with any runs which did not use hot-fixed bugs. Here are our top 5 teams and their respective scores: 1st place: Total Damage: 7,377,922,425 Ara Liadon, RegelWiz, Dancer, Arias SC, Porcelain 2nd place: Total Damage: 3,646,922,627 Rusty Hammer, Nybor, Centered, Khal II, Purous 3rd place: Total Damage: 3,586,452,853 Grisou, Koenma, Mixo, Vivi, Silent Charm 4th place: Total Damage: 3,156,314,969 Clear Box, Bahamut, Dancia, Huupa, lntoTheUnknown 5th place: Total Damage: 3,155,636,322 Hades H, May Iara, Coerce, PeaSoup, i cant count to ten Rewards will be sent out promptly! ------ Hi everyone! We are excited to introduce a brand new event for this year's summer event - King of the Deeps! Are you tired of doing 1 damage to every monster in the Grotto? Fear not! You will be able to output as much damage as your heart's desire in King of the Deeps, and receive handsome rewards while doing so. The more damage you bring to us, the better rewards! Rules: This is a team-based event. Each team requires 5 players. Dual clients are not allowed. If a player lands in the top 5 records more than once, the lowest scoring entry will be ineligible for leaderboard rewards. This applies even if the player has 2 records with 2 different teams. The target will be a Large, Formless monster with 0 DEF and MDEF. Teams will be able to choose its element between Level 1 Neutral, Fire, Wind and Earth elements. Each team will be given 2 minutes and 30 seconds to output as much damage as they can. The total damage done to the target will be their score. BG and Siege consumables can be used inside the event map. Several skills and items have been altered for this event (see below for more details). Reward Structure: Deeps Coins: For every 1 million damage done, you will receive incremental Deeps Coins. Deeps Coins can be used to purchase equipment and consumables from our special Deeps Coin shop. You must beat your previous record to earn more Deeps Coins. Tier Rewards Tier Deeps Coins per 1m damage Up to 250 million 1 Up to 750 million 5 Up to 1 billion 10 Up to 1.25 billion 12 1.25 billion and above 15 Milestone Rewards: Each time a player hits a milestone damage for the first time, there is a one-time reward depending on how high you reach. Milestone Rewards .tg {width:auto; border-collapse:separate; border:solid 1px; border-radius:6px; -moz-border-radius:6px; width: 50%; border-color:#cecece} .tg td{overflow:hidden;word-break:normal;border-color:#cecece} .tg th{overflow:hidden;word-break:normal;border-color:#cecece} .tg .tg-top{padding: 10px; text-align: center; font-weight:bold; color:#ffffff} .tg .tg-0lax{padding: 10px; min-width: 80px; border: 1px solid; vertical-align: top; text-align: center;} Damage Milestone Reward 150 million Title: Puny Weakling 250 million Item: Baby Gryphon Beak 400 million Title: Ripped 500 million Item: Gryphon Mask 600 million Item: Gryphon Egg 750 million Item: Gryphon Wing Ears 850 million Title: Champion of the Deeps 1 billion Item: Gryphon Hairband 1.1 billion Title: Deeps Master 1.25 billion Item: Magical Fluttering Feather 1.5 billion Title: King of the Deeps Title: Queen of the Deeps Top records: At the end of the event, each player in the top 5 teams entries will receive the following rewards: 1st place: 50,000 NP and the Achievement and Title: "The Elite 5" 2nd place: 40,000 NP 3rd place: 25,000 NP 4th place: 15,000 NP 5th place: 10,000 NP The King of the Deeps event will close on Friday, June 28th. Rewards Shop (All items are Account Bound): Altered Skills: Items that work at Half-Effectiveness: Disabled Items: Abilities Disabled: Elemental Table:
  14. Hello again everyone! As mentioned previously in a recent suggestion, thread we've been considering for some time now increasing the generation of Illusion Stones. While we had considered doing such an adjustment with the first change we did to Illusion Dungeons, we wanted to see how the first set of additions manifested over time. After reviewing the generation, we decided that the best thing to do would be to dramatically increase the generation throughout all of the different ways of obtaining the stones permanently. List of Changes Changes to Daily Reset Increase First clear bonus for all Tiers from 1 Illusion Stone granted to 3 Illusion Stones. Added a Repeatable Clear bonus for Tier 1 daily reset for 2 Illusion Stones. Increased the Repeatable Clear bonus for Tier 2 daily reset from 2 Illusion Stones to 6 Illusion Stones. Changes to Illusion Stone generation Illusion of Moonlight Increased the amount of Illusion Stones granted for completing the quest Remembering My Ancestors! from 1 Illusion Stone to 2 Illusion Stones. Increased the amount of Illusion Stones granted for completing the quest No Mercy for Illusions! from 1 Illusion Stone to 2 Illusion Stones. Illusion of Vampire Increased the amount of Illusion Stones granted for completing the quest Send the Dead Back to Earth from 1 Illusion Stone to 2 Illusion Stones. Increased the amount of Illusion Stones granted for completing the quest Sweet Dreams from 1 Illusion Stone to 2 Illusion Stones. Increased the amount of Illusion Stones granted for completing the quest Noisy Neighbors from 1 Illusion Stone to 2 Illusion Stones. Illusion of Frozen Increased the amount of Illusion Stones granted for completing the quest Brides and Jays from 3 Illusion Stones to 5 Illusion Stones. Illusion of Abyss Increased the amount of Illusion Stones granted for completing the quest Remember not to Forget from 1 Illusion Stone to 3 Illusion Stones. Increased the amount of Illusion Stones granted for completing the quest Empty Desire from 1 Illusion Stone to 3 Illusion Stones. Increased the amount of Illusion Stones granted for completing the quest Endless Hunger from 1 Illusion Stone to 3 Illusion Stones. Illusion of Teddy Bear Increased the amount of Illusion Stones granted for completing the quest Run Away!!! from 1 Illusion Stone to 3 Illusion Stones. Increased the amount of Illusion Stones granted for completing the quest Shouldn't Exist from 1 Illusion Stone to 3 Illusion Stones. Increased the amount of Illusion Stones granted for completing the quest Let the Light Devour the Darkness from 1 Illusion Stone to 3 Illusion Stones. Illusion of Luanda Increased the amount of Illusion Stones granted for completing the quest Proof of Megalith Extermination from 1 Illusion Stone to 3 Illusion Stones. Increased the amount of Illusion Stones granted for completing the quest Proof of Wootan Extermination from 1 Illusion Stone to 3 Illusion Stones. Increased the amount of Illusion Stones granted for completing the quest Megalith Hunt from 1 Illusion Stone to 3 Illusion Stones. Increased the amount of Illusion Stones granted for completing the quest Wootan Hunt from 1 Illusion Stone to 3 Illusion Stones. Illusion of Luanda Increased chance of Weak Worm to drop from Ancient Tri Joint from 5% to 50%. Increased chance of Token of Megalith to drop from Ancient Tri Joint from 10% to 75%. Increased chance of Token of Megalith to drop from Ancient Stalactic Golem from 10% to 75%. Increased chance of Token of Megalith to drop from Ancient Megalith from 10% to 75%. Increased chance of Token of Megalith to drop from Ancient Tao Gunka from 10% to 75%. Increased chance of Token of Wootan to drop from Ancient Stone Shooter from 10% to 75%. Increased chance of Token of Wootan to drop from Ancient Wootan Shooter from 10% to 75%. Increased chance of Token of Wootan to drop from Ancient Wootan Fighter from 10% to 75%. Increased chance of Token of Wootan to drop from Ancient Wootan Defender from 10% to 75%. Decreased required amount of Wootan's Defender Shield Piece required for Illusion Goibne's Helm from 30 to 7. Added a 0.5% chance for Wootan's Defender Shield Piece to drop from Ancient Wootan Fighter. Decreased required amount of Fragment of Lightning Stone required for Illusion Goibne's Spaulders from 30 to 7. Added a 0.5% chance for Fragment of Lightning Stone to drop from Ancient Megalith.
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