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Hector

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Hector last won the day on January 23

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About Hector

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    Hector#6718
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    Hector

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  1. Hector

    Tomb of the Fallen´s Happy Hour

    We will not be applying happy hour to any official content.
  2. Hector

    Monster Hunting Blog #1

    Monster Hunting Development Blog #1 LORE & SETTING The elite among the Monster Hunting Guild have recently discovered an area which they refer to as The Savage Coast. There are breeds of Monsters that inhabit The Savage Coast that are found nowhere else in the world. Some of these Monsters are remarkably powerful, on a level far above those native to The Flooded Forest. But with greater risk comes greater reward. However, something is causing Monsters to flee The Savage Coast. But who -- or what -- could strike fear into the heart of such formidable creatures? Far from Rune-Midgard lies a tropical island, long isolated and only recently discovered by the Monster Hunting Guild: The Savage Coast. The island's diverse landscape has lead to the evolution of many strange and wondrous creatures found nowhere else in the world. But some of these creatures are not to be trifled with; these beings of unbridled might set themselves apart from Monsters found elsewhere. Exploring The Savage Coast will present its own trials and tribulations, but it may also yield rich rewards to those brave enough to venture there. Will you rise to the challenge and make your mark on The Savage Coast? Character Biographies Seruel Age: 26 Class: Minstrel Role: Utility Home: Hugel Guild Membership: 12 years Traits: Charming, charismatic, quick to laugh and quicker to joke. Though he often has the air of "the clown", that is merely a projected image he displays for the world. When you get right down to it, Seruel can be a gravely serious man, although temperate; moved more to pity than to wrath, but not without a sense of conviction and justice. He randomly met Reidin Kurs years ago and stowed away on a hunt. Seruel nearly died, but Reidin saved him. A lasting friendship began that day, and has not diminished with the passing years. Indeed, their friendship has only strengthened. With Reidin's guidance, Seruel rapidly became one of the most renowned Monster Hunters in the Guild. Along the way, his magnetic personality attracted others, most notably those in his 'party'. With his leadership and their various talents, they have become the singular most proficient team in the Monster Hunting Guild. Astrid Age: 27 Class: Rune Knight Role: Tank Home: Prontera Guild Membership: 9 years Traits: Strong, serene, confident. Where others may be boastful and prone to hubris, Astrid neither exaggerates nor downplays her abilities as a warrior. She is a badass, and knows she is, but she does not walk all over people; rather she is the kind to go head to head with whomever comes before her with restraint. Only using the measure of her abilities as she determines necessary to complete the task. Years ago, she failed to rescue King Tristan III from Nameless Island. Distraught over her own failure, and despite the insistence of fellows in the Order of Knights, she departed from their ranks in self-imposed exile. Her heart remained heavy for several years, never wholly recovering from the shock and dismay. But there came a time that a restless longing began to stir within her. The gleam of her armor would catch her eye and a pang of nostalgia stirred up fond memories of days long past. Her hand longed for the grip of her sword, her shoulders ached for the weight of her armor. The guilt has never wholly left her, but with time she moved beyond it. While she could not bring herself to rejoin the ranks of the Order of Knights, her first venture onto the world stage was in the arena. She quickly climbed the ranks, outshining even the most veteran combatants. It was this stellar rise that caught the attention of Reidin Kurs, and at one such event, he made his way to the sidelines to extend her an invitation to the Monster Hunting Guild. Delphina Age: 25 Class: Arch Bishop Role: Healing Home: Rachel Guild Membership: 7 years Traits: Uplifting, tenderhearted, kind. She shares her insight and wisdom with those who are willing to listen, and will lend an ear to those with plights that they need to unburden themselves of. Always willing to lend a hand if she can, even at the expense of her own peace of mind. Delphina left the Rachel Sanctuary when things began to turn for the worse. Heartbroken and disillusioned, she made her way to Lighthalzen, where she spent some time tending to the poor and downtrodden. But there was a hole in her heart she could not fill with these ministrations. Something greater called to her, though she did not know what it was. It wasn't until she happened to cross paths with the Minstrel named Seruel that she had the first inklings as to where her heart was leading her. The grand challenge of Monster Hunting tested her limits, and in testing her, fostered an insight: this could bring her happiness, bring her fulfillment in a way she had never had before. Sain Age: 30 Class: Guillotine Cross Role: Damage Home: Morroc Guild Membership: 6 years Traits: Quiet, reserved, muted. Not uncaring, but a man of few words; words which he weighs carefully before sharing with others. Sain rejected the dogma of the Assassins Guild, sought a better and more fulfilling life elsewhere in the world. Wandered far and wide, refusing multiple offers from various political activists seeking to spark revolution, or to off their rivals, or some other nonsense that didn't interest him at all. It was in Umbala that he first caught wind of the Monster Hunting Guild, and immediately sought them out. It was then he met Reidin Kurs, and while the initial reception was chilly at best, they soon came to have an understanding. Mutual respect grew with time. Eventually he was introduced to Seruel, Astrid, and Delphina, and a kinship grew amidst them. While he says very little, his mind is sharper than his blades, and on several occasions, it was his snap decisions that saved the party from disaster. His compatriots respect him, though they may not always understand him, they have come to rely upon him in many ways. Will Age: 22 Class: Ranger Role: Damage Home: Malaya Guild Membership: 4 years Traits: Foolhardy, cocky, arrogant. Prone to shooting off at the mouth as much as with his bow. Taunts and humiliation are a second nature to him, so much so that he often does it without thinking about it -- or intending to do it. Will's mother and father wanted him to join the army, but he had other plans: not joining the army. Playing along initially, the day before enlistment, he hopped a cargo ship leaving from the port and never looked back, with no care where the ship was headed. It made port in Alberta, and from there, he made his way across the country to Payon, a city that was supposedly a home away from home for Rangers and the like. While he made friends, and for a time was content, he quickly outgrew the 'tiny town'. It was around this time the news of the Monster Hunters Guild first reached his ears. He made his way to the Guild, and while his abrasive attitude garnered him no friendships at first, his skill as a Ranger granted him respect in many eyes. One set of such eyes belonged to Seruel, who had a deep appreciation for the young Ranger's talents, and who could see the untapped potential; Will was good, but he could be great, with the right guidance. And while at times he proved to be as stubborn as a mule, Will followed Seruel's guidance and continued to grow into a more proficient Monster Hunter. Map Previews THE WYVERN A marvel of modern engineering, soaring high above the clouds, a wonder to behold! The Monster Hunting Guild Airship: The Wyvern. The brainchild of Reidin Kurs, The Wyvern is a floating fortress, meant to serve as the new mobile headquarters of the Monster Hunting Guild. Many of the old staff reprise their previous roles, while some new faces have joined as passengers and crew aboard The Wyvern. With updates to familiar facilities as well as the introduction of new technologies, The Wyvern is a much anticipated renovation to the Monster Hunting Guild's base of operations. THE SAVAGE COAST The Monsters that reside on The Savage Coast are like forces of nature; sculpting and shaping the environment around them to suit their own needs, resulting in a complex network of habitats. From the wide open sandy beaches, to the shadowy depths of the forests, to the soaring heights of the mountains, The Savage Coast's varied terrains will present their own unique challenges. But keen eyed hunters may find the wealth of untapped materials unique to The Savage Coast, allowing them to craft new items to utilize on their hunts, giving them an edge over their quarry. Stay tuned late next month for the next Monster Hunting Development Blog! Character Art provided by Froth and Ninjinshiru. _____________________________ _____________________________
  3. On our next maintenance, we will be implementing an NPC that will give players the option to re-roll the enchants of Vicious Mind Weapons. Below you'll see what these re-rolls will cost. Note that in both of these options, the refines of the equipped item will not be affected. A full re-roll of all 3 enchants on an equipped weapon will have the following cost: 1x Vicious Mind Weapon (Any) 100,000 Zeny Keeping a single enchant safe and re-rolling the other two will have the following cost: 1x Vicious Mind Weapon (Same type as the item being re-rolled) 5,000,000 Zeny
  4. Hector

    Implement siege white potions

    At this time, we will not be bringing back the 10% HP potions, but players can expect some changes to the Mega White Potion in the very near future.
  5. Hector

    New Gold coin headgear missing effect

    Changed Status to Custom Behavior
  6. Hector

    Monster Hunting Teaser

    Art by Froth made for NovaRO We are extremely excited to release information regarding our progress on the Monster Hunting expansion. This content has been in development since early 2015 and will bring many unique mechanics specific to this game mode, as well as a number of highly anticipated pieces of equipment. Since the server's inception, we've wanted a method of delivering items/rewards that are implemented through the Cash Shops on official servers. We strongly feel that introducing best in slot gear exclusively through the Cash Shop is poor game design. We believe that players should be able to earn their equipment by playing the game, not just paying for it. This is where the idea behind Monster Hunting came about. We sought to create a large, expandable form of content where we could attach valuable rewards to specific content-related milestones. Here are some of the rewards that you can look forward to from this content: New, more powerful Shadow Gear Sets, including effects such as high MDEF/DEF Pierce. You will not lose the effects of your existing Shadow Gear. Fallen Angel Wings and Arch Angel Wings, including their respective enchants. Blacksmith's Blessings to add a safer method of refining equipment. This concept has been a massive undertaking, including the development of many new mechanics, such as an entirely custom Threat system. Starting in January, we will begin sharing more detailed information regarding this system and its specific mechanics through regular posts in our Developer's Blog. Our current projections place the release date of this content around the second quarter of 2019. [Q2 2019]
  7. Changed Status to Fixed for Next Maintenance
  8. Hector

    rwc memory knife (13092)

    This is an item that we've considered and have been considering for some time. We plan to first deal with new additions to the Siege Token shop and perhaps this item may have even already been planned for that patch but I can't give any guarantees. The best I can say is to wait for the patch and if it wasn't added, then I would say to elaborate further as to exactly why this item should be released over any other item that we haven't released yet.
  9. Hector

    Siege Merchant

    We're currently working on a number of new additions to the Siege Shop. While we're open to the idea of adding new consumables such as the Guyak Pudding, we feel the Siege Shop is not the best place to add these items due to a handful of problems, such as the inherent restrictions to obtaining Siege Tokens. I'll be rejecting this suggestion but feel free to make a separate thread regarding official unimplemented consumables that could positively affect WoE.
  10. We'll be allowing bg foods in all pvp rooms on the next maintenance. (only applies to foods)
  11. Changed Status to Confirmed
  12. Hector

    Marriage SP Skill Description

    Changed Status to Confirmed
  13. Hector

    Platinum Shotel can be worn by non-trans classes

    Changed Status to Confirmed
  14. Hector

    Faceworm queen element change

    Changed Status to Confirmed
  15. Hector

    Faceworm queen element change

    Even with just quick testing I can confirm that this is actually not working as intended we'll look into it.
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