Coming into the development of the Bio 5 reward system, we were faced with a difficult task. The original design behind this reward system was quite daunting, and typically, players expect behavior as close to official servers as possible. It was with this in mind that we developed the first version of the Tomb of the Fallen, which was released 3 days ago now. Since then, we've gotten a lot of comments that have made it quite clear to us that the average player does not want us to just follow the official implementation of these systems. Many vocal players have previously criticized us for the customization of any official content reward system simply because it's "not official". Moving forward, we will be placing a lesser emphasis on keeping everything "official", and instead place our efforts into developing fun and fair systems for all players to enjoy.
With all of this in mind, and after many discussions, we've arrived at a new system which we feel is a large improvement over the old one.
Thanks to this new system, the amount of mob kills required in order to progress will now be significantly lower for players in parties with 3 members or more, all the while promoting large party play rather than discouraging it.
The following changes have now been applied to the live server:
Drop System Updates:
Drop rate of costume hats have been increased from 1% to 2.5%.
Drop rate of Sentimental Fragments have been increased from 3% to 5%.
The following drops are a separate chance for each player, with each person receiving their own loot (similar to the Summer Festival Grotto).
Bubble gum applies to these drops normally (As long as killer has the effect, it will apply).
Class Souls - 2.5% drop rate.
Fallen Energy Particles - two 50% drops.
Cursed Fragments - 5% drop rate.
Players who multi-client will have a reduced drop rate for Class Souls, Fallen Energy Particles, and Cursed Fragments.
Example: Three players, Players A, B, and C each have a single client, and one player, Player D, has 4 clients. Players A, B, and C will receive full drop rates, while player D will receive 1/4 drop rates on each of his clients.
The initial cost to enchant headgear has been reduced:
Enchant 1: 100 -> 25
Enchant 2: 100 -> 25
Enchant 3: 100 -> 50
The Cursed Fragment cost of upgrading Special Enchants has been reduced by 10% across the board.
-The NovaRO Administration