Jump to content

NeverPerfecT

Members
  • Content Count

    22
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

About NeverPerfecT

  • Rank
    1st Class

Recent Profile Visitors

768 profile views
  1. because because because because because because because because because because because because because because because ..I want. IGN: NeverPerfecT
  2. @Nova At least allow the use of at commands (@) in berserk state? Tedious sometimes you can't @return and there's no healer around to dispel your berserk
  3. Like the title said, I'd like to suggest allowing the use of chat while in Berserk state.. I don't think allowing chat in berserk would alter any game-breaking balance in PvP/PvM.. Unless you can enlighten me xD
  4. But hey, Plushie itself is already a grindfest to get dolls (Getting the coins for the plushie attempt + the plushie minigame itself which has a chance of failing to get prize + getting junk dolls that's untradeable for items) So this suggestion isn't all that bad. Also we don't have Plushie anymore so there isn't an easy way of getting dolls anymore.
  5. Haha I agree, the sole reason it's hard LFMing last room is due to its tedious pre-req vs its outdated and not-so-BiS gears as reward. Although maybe if we can add some sort of additional reward content like we did with Charleston... Or just remove the pre-req all together.
  6. One example would be Horror Toy Factory where one party wipe could/might lead to Kimi's fight reset. A solo GX would only need to DPS a 20m HP Kimi, whereas a party needs to dish out more (not sure how much HP increase exactly per member but max HP goes to 66m). If you bring just one AB, that's already reduced DPS compared to soloing. Now if a party gets wiped and the fight resets, they'll have to restart a really long fight, not to mention if I wanted to carry a bunch of newbies (let's give a scenario where the newbies are my friends that I have introduced to NovaRO - and undergeared) inside the instance the fight will just drag out even longer and waste alot of resources whether it's poison bottles, arrows, potions, etc. The point is I'd really like it if we the veterans could also invite newbies with us to instances without us having anything to lose for. This could also promote veterans making PvM guilds that will hopefully recruit newbies and promote a more social server. I still remember that day where I was still undergeared and a person in our guild won't let me join their instances because it might slow them down + reduce their rewards.
  7. Okay then how about we take the mid point on HP per member (which is around 4-man party?) and then make it staple on the MVP's HP? This won't make the MVP too easy for party play nor is it too hard for soloing. In current state the lower the party member -> the lower the MVP's HP will just promote solo play and it's killing guilds because soloing is easier than adding people in your party.
  8. Since this got flat-out-ly rejected on the suggestion forums, I might as well move it here to actually get some opinions from the Nova-nians to further refine the thread. Here goes.. IMPROVING INSTANCE REWARDS SYSTEM As we know, right now we have a reward system that gives greater rewards the smaller the party is. I'd like to see changes. A few opinion I had for improving: Rewards that are useful/impactful on the market should be given at the end of the instance only (On the reward NPC). These rewards should be MAC/IP address bound so people wouldn't abuse it by multi-clienting. A few examples I had in mind: - Old Glast Heim - Each person gets a set amount of Coags/Contams + Crystals at the end of the instance. - Sarah and Fenrir - Each person gets a set amount of Shard of Gigantes + 1 Yggdrasil Berry at the end of the instance. - Horror Toy Factory - Each person gets a/more than one Kimi Box (modified version) which then when opened it will contain what the chests on the reward screen of Kimi would drop (set amount of Bloody Coins + a set chance of getting MCA, Red Lantern, Broken Heart, Gentle Heart etc.) - Faceworm - Each person gets one Giant Snake Skin depending on the record time. No more increased MVP's HP whenever party size gets bigger. (But in my opinion you could still increase the HP if the party exceeds 8 people to counteract easy clear when too many DPS are inside the party) The misc. items above mentioned on the first point (Contams, Coags, Bloody Coins, Gigant Shards etc.) should be nerfed from the usual drop. They could be tweaked to drop at a low rate (maybe 1% or 0.5%) so new people who still couldn't finish the instance could still farm them.
  9. The HP boost doesn't have to be overpowered to the core. Also the boost would only be applied to minibosses and MVPs, not the normal mobs. Take a look at an example - The Demon God, the MVPs tickles the tanker but their HP is above average. People with below average weapon with a proper party setup could still finish off Demon God. That's what I would like to see. NPC_AGIUP is not fun but dispel-able, and if they want to use crits as their counter method then they can, as long as they can finish it before time runs out. Silverwork bracelet enables Spell Breaker not Dispell and some MVPs cannot be 'Spell Break-ed`, we could implement this 'non-Spell Break-able' on the MVPs here too.
  10. First of all, hi. I'd like to propose some suggestions which might improve how instances actually works on RO in general. 1. IMPROVING INSTANCE REWARDS SYSTEM As we know, right now we have a reward system that gives greater rewards the smaller the party is. I'd like to change that: Rewards that are useful/impactful on the market should be given at the end of the instance only (On the reward NPC). These rewards should be MAC/IP address bound so people wouldn't abuse it by multi-clienting. A few examples I had in mind: - Old Glast Heim - Each person gets a set amount of Coags/Contams + Crystals at the end of the instance. - Sarah and Fenrir - Each person gets a set amount of Shard of Gigantes + 1 Yggdrasil Berry at the end of the instance. - Horror Toy Factory - Each person gets a/more than one Kimi Box (modified version) which then when opened it will contain what the chests on the reward screen of Kimi would drop (set amount of Bloody Coins + a random chance of getting MCA, Red Lantern, Broken Heart, Gentle Heart etc.) - Faceworm - Each person gets one Giant Snake Skin depending on the record time. Help me improve these ideas!! No more increased MVP's HP whenever party size gets bigger. (But in my opinion you could still increase the HP if the party exceeds 8 people to counteract easy clear when too many DPS are inside the party) The items above mentioned on the first point (Contams, Coags, Bloody Coins, Gigant Shards) should be nerfed from the usual drop. They could be tweaked to drop at a low rate (maybe 1% or 0.5%) so new people who still couldn't finish the instance could still farm them. Although of course they won't get the end-of-instance rewards because they have not killed the final boss yet. Now this last point will link to another improvements I had in mind: 2. IMPROVING THE PARTY PLAYS (This is still debatable) Now that the instance rewards have been balanced, it's time to balance the instance itself. If we have balanced rewards system, people would definitely create big parties to finish instance faster. This would probably lead to a composition of 3 Core your-standard-instance-classes (Tank, AB, Bragi) + 9 unlimit Ranger DPS. This would of course make the instance waay too easy due to how much DPS inside the party. Now to counteract this I could think of two approaches: Time Attack approach - This is where MVPs and mini boss gets HP buff. Basically it's a time attack where you'll have to defeat the instance before running out of time but it's challenging because the they have insane amount of HP. The example of this would be Demon God, where every MVP has insane amount of HP. This approach would be easier since you're just adding HP to everything rather than increasing the difficulty of the instance. MVP's mechanics rework approach - Keep the mobs and miniboss's HP the way they are, but make the Final Boss more challenging (This approach is best to promote class diversity). MVP's AI will be tweaked, adding a few additional skills that will make the fight more challenging. Some skills that might be considered: - Earthquake (This will make RG (Devo) and Mech (Neutral Barrier) more viable.) - NPC Agi Up (This will make Sorcerer (Dispell) more viable.) - High leveled AoE skills that actually can kill/distrupt DPS (e.g. Lord of Vermillion/Meteor Storm) making Sorcerer (Land Pro) viable. - Magnus Exorcimus for Undead Armor user (Mostly anti cheeky solo play) Now we will keep in mind the ideal party consists of around 6~8 people so the difficulty shouldn't exceed that of 6~8 people could finish. The reason I made this suggestion, I have friends here that I'd like to invite to instances but sometimes hesitates due to how broken the reward sharing system is as of now. But of course there are also instances that are meant to be solo-ed like Sarah Memories, Ghost Palace, Airship Assault, because those instances drops gears/items that are especially helpful for new players.
  11. How Santa The Grinch Stole Christmas IGN: Ryo Ryusei
  12. Everyone is focusing on the wrong side of what needs to fixed, the problem is the lack of balance in classes. That balance where each class needs to be dependent on other classes to finish instances. THE PROBLEM HERE IS RENEWAL UPDATE MAKING CLASSES STRONG ENOUGH TO BE ABLE TO SOLO THINGS. OH ALSO, INSTANCE REWARDS BEING BROKEN. Ragnarok used to be fun because of the interactions in guild/party while doing MVPs/ETs together. As of now due to everything being Solo-able Ragnarok is update-reliant to keep it from getting boring. The lack of updates NovaRO is getting, due to cherry picking contents in kRO is already a bad thing, but adding these skills outside of needing the actual presence of the owner of the skills will kill the game even more. I know people can multi-client these jobs to get their buffs, but leave those to the autistic people with no friends to do just that, I want that crowd interaction WoE-like fun inside PvM.
  13. -1 on scrolls -1 on autocasting headgear shenanigans +1 on fixing Mado Mech to be more reliable inside parties a.k.a. usable skills on Mado. Or anything that makes Mech usable in party plays. Also +1 in fixing instances rewards. We need more party content not solo stuff. We want MMORPG not some single player online game.
  14. But Geffen Magic Tournament if you lose you're out of the tournament, how is that supposed to be ticket-able?
×
×
  • Create New...