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Tokeiburu

Lead Developer
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Tokeiburu last won the day on June 14

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About Tokeiburu

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  1. Hi, You closed my case saying the issue is fixed but it's not. I still can't log in at all. It's been 2 weeks and no one replied.

  2. https://www.novaragnarok.com/forum/forum/16-suggestions/ (Well, looks like you already did.)
  3. boa tarde quero saber por que na hora de logar aparece a mensagem (failede to connect to server) e não loga !! já faz 2 dias 

    1. chakal

      chakal

      já instalei o jogo denovo ja botei pathc novo mas nada corrige!!

       

  4. Tokeiburu

    2020 Client Beta

    Reversing between the old and the new client shouldn't have any impact. It simply swaps the executable files and clears up the emblem folder. Nothing else is changed.
  5. Tokeiburu

    2020 Client Beta

    If you get this error (MSVCP140.dll), you'll want to download and install the following: https://www.microsoft.com/en-ca/download/details.aspx?id=48145 Make sure to choose vc_redist.x86.exe, NOT the x64 version.
  6. The Rune Mastery was indeed changed quite a lot. The previous method: Gets the chance of success, say 50%. Find the amount of runes gained, let's say 2. For each rune, apply the chance, so 50% followed by another 50%. The new method: Gets the chance of success, say 50%. Find the amount of runes gained, let's say 2. Apply the chance once at 50%. The previous method did feel like you'd get more runes more often, but it also meant your chances of getting 6 runes were quite low. The amount you gain after multiple attempts remains the same with either method.
  7. Star Emperors and Soul Reapers aren't 3rd classes. It's tempting to consider them as such, but to be a third class, you must be part of the 1st class group: Acolyte Swordsman Magician Archer Merchant Thief Each of the classes can then go to either a 2-1 or a 2-2 class. Then each of them can be a 3-1 or 3-2 class (which is why we call them 3rd classes; they are the evolution of the 2nd classes). Star Emperors and Soul Reapers do not belong to any of these groups, they are called Extended classes, similar to Kagerou/Oboro and Rebellion. I hope this helps and clarify things a little! For more information, you can visit the official Korean Ragnarok Online page regarding classes: http://ro.gnjoy.com/guide/runemidgarts/jobmain.asp
  8. Tokeiburu

    Patch Notes #119

    17.1 is level 110 content, while 17.2 is level 150 content. Neither of which are meant to be hard for level 185 characters. They are slowly making the content match with the player levels, but most of their new content is not meant for end game play at all. It's mostly targeted at level 100~150 on average. There had been a few exceptions, especially in the later years, though.
  9. Tokeiburu

    Patch Notes #119

    The damage of Cross Impact is still 1500% after the rework in BG/WoE/Unranked PVP. Yes, the range of the skill has increased. We try to avoid having two different versions of skills in different maps as it is a nightmare to handle in the long run (this is mostly towards skill behavior, doing different skill ratios is fine). In the case of Cross Impact, changing the skill range on a map basis is not a realistic feature as most of that information is client-sided and would require you to have two sets of files if you want to play WoE or not. With that being known, if you have a suggestion, I would refer you to the WoE commissioners and ask to bring it up for the next maintenance. The balances and rework are handled from them and we apply their requests after their votes.
  10. Tokeiburu

    Patch Notes #119

    This patch is for the Guillotine Cross and the Rune Knight changes.
  11. Tokeiburu

    Patch Notes #119

    Cross Impact had the following changes in BG/WoE/Ranked PVP: Cross Impact will not crit.
  12. Tokeiburu

    Patch Notes #119

    That is indeed a typo. I've fixed the patch notes (it's working as intended on live).
  13. Tokeiburu

    Cawful Patch Notes #118

    More will be added, we've decided to start with those for now.
  14. The number of hits for Comet doesn't have any impact on the final damage. It's a "visual effect" only. So whether the amount of hits is 20 or 1, it deals the same damage on the target. So no, there were no votes regarding this part. (This is part of the official skill update on kRO.) I am not sure what you mean regarding Magical Intoxication.
  15. Heya, Arguing in here won't achieve anything in regards to those changes in BG/WoE. As Panic has already stated:
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