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About Prozak666

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  1. Prozak666

    ET/EC Schemes

    For people with the memory of a golden fish, like me.
  2. Prozak666

    Patch Notes

    OOF these are the bio lab 5 version for the rejected classes, i love them.
  3. I would not suggest magic build for pvm, i tried that for lvling, and here are some reasons why you should avoid magic builds like the pest: •you only have 1realistic attack skill that can wipe monsters. •if catnip meteor is quite strong and can destroy any monster it touches, but has a small AOE monsters can flee easily by just walking, and above that, the damage it's dealt on 3 seconds of effect. Hits will miss unless mobs are still and centered on the cast circle. •is forced always neutral. •long cast time, by the time you cast it, someone else will be most likely to already kill it. •MDEF can be a problem on some monsters, budget gears. By the other hand, carrot beat build is the other way around of CN for lvling: •can drain hp/sp from, rideword hat, succubus & incubus pet, blood sucker, hunter fly card,etc. Free HP/SP. •if the damage isn't directly as great as CN, it you can cast it pretty fast with it's respective set, making by the time you cast CN you can cast 2 Carrot Beat. •you can still use picky peck and do decent damage. •can be endow. •carrot beat damage it's instantaneous, but AOE range it's still pretty small, so you must aim to the monster you think is the center of a big mob if you wanna get the most out of it. •cheaper and better over all. Those are the reasons i wouldn't suggest anyone magic doram and go for physical all the way.
  4. Also you can put them in a row for quick AOE access. Extra extra tip, You could put a left only card [the accessory will only be able to be worn in the right accesory slot (why i don't know)] then you can quick wear your bunny talisman and grass necklace, minus the trouble of opening your gear window and unequipping one of your chubby earthworm talisman. Some options are these: -Gigantes Card, 20 Atk, if you can afford it. -Shotgun Buffallo revolver, 7 Agi + 7 Hit, better than nothing*. -Singing Ferre Card, no usefull effect, but it's super cheap*. -I'm sure im missing something. For the other card that actually goes to the left, use Marine Sphere Card. Why? because using magnum break gives 20% physical boost for 10 seconds (works for other skills too). Or also you could just put that marine card on another accessory, but each time you switch the doram gears set, it will reset and take a huge chunck of your life and end up losing damage, you may use hp consumables but that would be quite expensive having in mind that magnum break's effect only last for 10 seconds and you would be switching gears every so.
  5. @Mandie I used Stoop and the ranged normal attack to cancel it before but that's way better, nice tip.
  6. @Kaizer Yellow is like a gambling weapon, it's still a viable weapon either way superior to green in terms of damage ONLY if shrimp doesn't auto-cast, if you plan to play doram solo more often than anything then get yellow if you wanna squeeze all dmg possible since the auto-cast isn't noxious to your dps if you don't have both +190 aspd and around 95% Skill Delay. I use green for party play since the damage is constant and guarantees no accidents on instances, yellow for GMT and solo stuff.
  7. Above that, it as an ASPD bonus integrated. I was also blown away when i test them, 1 month farming crimson until a +15, then 5mins and just +7 was the same .
  8. After getting my hands into a +16 of both weapons i can free of doubts myself and anyone else who has wondered which is better. And seems green to be ahead in terms of: •Party play with a minstrel. •Not rage inducing desafortunate moments [Fresh Shrimp will cut your skill usage (about 4-6 hits if you are at 193 ASPD), get you stuck while walking if you happen to auto-cast it, being unlucky enough to auto-cast it in chain...]. •A little push for reaching high/max ASPD (dex also gives some ASPD, not as much as AGI though) •Some more hit (always welcome i guess). As for Yellow foxtail, it is still good but mostly for soloing with Skill Delay gear since the auto-cast isn't much of a bother in that case, or for those "Shrimp won't auto-cast! i can feel it!" moments, it still does about more 5k - 17k per hit than green, altough if you only play with your best friend minstrel by your side i wouldn't suggest yellow since the RNG auto-cast can get INSUFFERABLE rather quick. Or at least 'till Malangdo enchants for Yellow (24% RA if both perfect enchants ).
  9. At +7 with aune card i can do 20k per crit hit having proc HE, i believe even unslotted +7 altea and ares is kinda the same as crimson +15 with 2 WK.
  10. Yeah, for some magic skills actually works pecfectly without any drawback like on sorcerer since his spells has long cooldown and has to reposition contantly, but for high aspd 0 cooldown, the problems above come forward.
  11. Jitterbug transformation has terrible animation delay, after procing the transformation it sometimes doesn't want to use skills after a few seconds without moving, and even doubles the animation of Fresh Shrimp that by itself lets me stuck for about 2 secs, on top of that the animation is so long that having 193 feels practically like having 185 aspd.
  12. Prozak666

    Patch Notes

    Thats tuna party, effect's on tuna belly
  13. I'm asking if anyone could pass a link to download the beta client, having to switch armor with doram to make it's AoE work its just annoying, i know beta client has destructive tendencies to the game but i would be grateful for it anyway.
  14. Prozak666

    Dorams as Human Jobs

    Just a suggestion for future new sprite patches
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