Jump to content

Noireth

Members
  • Content Count

    110
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

  • Days Won

    1

Noireth last won the day on July 12 2018

Noireth had the most liked content!

About Noireth

  • Rank
    Rebirth 1st Class

Recent Profile Visitors

869 profile views
  1. Depends on the content and if you're going solo or party. Ranger is probably the easiest to get to a decent farming rate for Gefenia or Juperos. GX takes a little more to get going, but is also pretty forgiving because of the higher HP pool. SE is also a pretty good choice, because Sprint buff can replace getting a weapon and shield early on and Warm Wind gives easy access to all elements.
  2. Noireth

    GX pvp/woe/bg

    It's not possible (unless you spend a rather large amount of cash) to get these things within a short period of time. The suggestions given here are end-game goals you aim for in the long run.
  3. I think an interesting addition of content could be achieved by improving the Illusion Dungeon concept. Making dungeons with the purpose of leveling and obtaining intermediate gear as a reward. Currently NovaRO is mainly using the Gramps system for leveling. TBH I think the current Gramps system is very well done for what it was designed for and how it achieves the design goal so I wouldn't necessarily suggest changes to that system. However I feel like the gap between Eden gear and Mora, Thanatos, Temporals and GSS, GMT, etc is not well structured (which is KRO's fault). I feel like the jumps in difficulty and rewards can be awkward to work through, because the progression doesn't seem very smooth(the way in which effort/reward ratio progresses is weird). I think finding the proper balance between linear and exponential progression is just difficult to find which lead to this problem. The way in which the difficulty increases as you progress through content could be improved upon and I can see what KRO was going for with the Illusion Dungeons. However with the current state of Gramps and Illusion Dungeons I feel like they are somewhat clashing against each other. While Gramps is a pure leveling system the important aspect of it is the extremely high efficiency, it allows you to skip most of the usual grind and intermediate steps between gear progression. Because the max level can be obtained so easily the usual intermediary steps are removed since it wouldn't make sense to farm for subpar gear when basic gear is enough to grind gramps and from there proceed straight into high- or endlevel gears. This completely removes the necessity for two of the main purposes Illusion Dungeons were designed for (leveling and intermediary gear). However I don't feel like removing Gramps would be an appropriate solution. Instead I think it's worth thinking of ways the Illusion Dungeons could be improved to achieve a reasonable effort/reward ratio which makes it efficient to farm them in between Gramps stages. Another idea which I feel worth thinking about could be combining Illusion Dungeon concepts and rewards with the Gramps system. This is a rather complicated set of systems to work through though. I'm not sure if there is a way to change the way leveling and gear progression work in NovaRO without making significant changes. TLDR: Making some system which is slower than the current Gramps, but a little better by the addition of intermediary gear rewards could make the whole progression a little smoother maybe.
  4. Crit is not well-suited to starting, because it's purely single target. You want to use Rolling Cutter build until you have enough gear to go Crit. Start with Mora set + Thanatos Katar then Temporal STR, Excellion set, Physical Enhancer Rings and JDR. Use RC to clear content. Then you aim for high refined Abusive with AGI enchants, high AGI GSS, Temporal LUK and two +15 Crimson Dagger for going Crit.
  5. Noireth

    GX pvp/woe/bg

    High refined Naght Sieger or Scalpel with triple Eremes in both. Just use cloaking exceed + speed potion and Cross Impact people down.
  6. Pots or swapping to Rideword + Thanatos then back to damage gear.
  7. Start with Nab's set, Rideword hat and Thanatos Then go Excellion set and Temp STR Then go +7/8 JDR Then go HHC or directly into enchanted Abusive +GSS or HBP Pick up AGI Shadow Set by running with parties.
  8. I'm not a big fan, but I think enabling multi-client is a reasonable solution to the support class problem. I find farming raids on (multiple) fully dedicated accounts pretty excessive, but if people want to invest that time and effort it should be their choice.
  9. Noireth

    Patch Notes

    Nice stuff.
  10. Normalized RNG is always preferable to pure RNG imo.
  11. Noireth

    Monster Hunting Teaser

    Very exciting news!
  12. You need an unbreakable weapon for the crit build. That's why it's either Crimson Mace (all mace weapons are indestructable) or Lindy Hop since it has built-in indestructable.
  13. Yes, but Stellar is better for soloing now. In party Solar is still best.
  14. It would be nice to know the reason for rejection. Is it a restriction induced by the item's script? Is the reason more of a effort/effect ratio related issue? Something entirely different?
  15. Weapons and refines have the largest impact on damage.
×
×
  • Create New...