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AnnAnna last won the day on February 28

AnnAnna had the most liked content!

About AnnAnna

  • Birthday March 1

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    Ann Anna

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Rebirth 2nd Class

Rebirth 2nd Class (6/7)



  1. AnnAnna

    Hardcore Mode

    God i died, finally my journey is stopped here i think you guys need to work on this, when you get dc, your character stayed online for few secs, but that was too long i think. i got dc and when i relogged in my character died. out of many ways to die, this is the most unfair one. it was like few % left to 178
  2. AnnAnna

    Hardcore Mode

    THIS IS SO ADDICTING, sad i teleported to random fire pillar and that killed my character immediately, i actually have million zeny already and +9 crimson weapon all gone, but im gonna try again. im addicted to it.
  3. AnnAnna

    Hardcore Mode

    is it possible to put storage in realm of the dead ? i was talking with a friend in discord, by the time i alt-tab my character is dead lol the lv is not a problem, but the gears are such RNG thingy. if it is possible, i would like to request item transfer for dead character. with limitation, you can only transfer 5 items or so.
  4. AnnAnna

    Hardcore Mode

    What about if you get disconnected on hunting ? cause most of times, you will find your character died and returned to town. is there custom for that or ?
  5. AnnAnna

    Hardcore Mode

    ahaha now this is interesting lol
  6. as i thought 1:7 will never work, is just impossible lol. i kept getting this red aggro, even though our tank was very geared AA RK / KB Arm Cannon Mech. this is difficult, not just for Tank but for DPS, DPS cant have freedom building their character, if it is too high it will ruin the party run immediately. rather than to go all out as DPS, what you need is playing safe now. what you need to do is get the same pace with tank. sometimes you need to stop hitting and make sure tank will get enough aggro. for DPS that still hitting 1m~4m per hit, 1/7 is possible, but more than that, no. impossible,. on the bright side, if you think your damage can steal aggro easily from tank, you can be tank instead. and making the run safe, cause no one can steal the aggro from you anyways. mind you, im not saying the MH2 itself is difficult, you still can beat it easily, 1 minute or even less. even before this 1/7 patch, ie first aggro bug, it is still beatable but thats not the point.
  7. Yes that's what our party did before, cause even if your AB just stay within same screen, sitting down, doing nothing. will get targeted anyways.
  8. this is destroying essence of tanking, if you are forcing tank player to use DPS gears, why dont they be dps instead. and i dont understand why this has to be a problem. "it was almost impossible for the Tank to lose Hate, trivialising a key mechanic of MH" back then it was almost impossible for tank to lose hate, now almost impossible for tank to get hate. Sentinel itself is reducing Tank damage, while Death Wish and Battle Stance increasing DPS damage, with only these two skills. the statement of " Therefore, 1 point of damage from a Tank is now equivalent to 3.5 points of Hate. In the same way, 1 point of damage from a DPS is equivalent to 7 points of damage from a Tank (0.5:3.5)." will never work, as DPS will always steal aggro from tank, whether they like it or not. we tested on simple thing like Garro, and making our Mech to use his DPS gears, dealing 1.5m Arm Cannon damage. YET 80% of times his aggro still fail and the monster will run towards Healer or DPS. how much damage tank needed , if there is DPS hitting 15m damage per hit ? or 30m per hit, or 60m per hit ? or even 150m burst damage per hit ? what about the difference of spam rate ? will that affect Hate generation as well ? Tank just hit once, DPS already hit 3-4 times. the only way, for us to tank before was to put Tanking gears on Healer role AB. and let she spam heal skill, because even if she did nothing, the monster will always target her anyways.
  9. finally Unyielding, been looking for that forever. hahaha thanks nova RO
  10. i used that maniac pot and some aspd stuff. Asura Strike is the strongest skill sura ever had, even as Inquisitor you still using that skill later. there is no skill in Sura skill tree can be compared to Asura Strike. but to be honest, every Sura skills are viable now for end-game stuff like MH2. you can pick anything and boom, millions . of course with billions zeny investment, this is required for sure. currently i can get to 30m at max manual combo TC, and 15m by Flash Combo, i just tested few hours ago. mind you this is not with Lex, i think i will push it to 40-50m tomorrow. this is still weaker than the absolute power Asura Strike have. ME update ? we will get that in future i believe. dont worry.
  11. this is a fraction of what Asura Strike can do. thats the only skill you can use for standing equally with cross impact.
  12. Hopefully my test will benefit you somehow. I noticed 1 TC module and 1 Pow is better than 2 Pow or 2 TC modules. but my test was using Self buff, it might be changed or the gap will get even more wider. when your character is affected by external buffs. also i think ASPD is important for combo delay, it could be based on ASPD instead AGI in this server. cause i have 30 AGI and 190 ASPD. when the Muscular Endurance update patch arrived ( some day ), you can ditch your Bear's Might and KSS set. cause the atk / matk -50% penalty will be changed to SP drain instead, this will make your TC damage multiplied by twice or thrice. even though you are losing 25% size bonus. Def pierce items are needed. cause i noticed the way the skill scaled with def, is too much. 100 Def can decrease your skill damage by a lot. when fighting monster that having high def, starts with 250+++, having 50% def bypass is actually better than increasing 30% more damage. in this case im talking about, Neo Punk combo compared with CW card. ( of course PKS will solve the problem ) so far this skill doing okay damage, can get 20m++ with buffs and elemental advantage, for AoE skill it is good, especially the part where you can hit Ghost mobs. ( after patch ). but im giving you little secret here : there is nothing in Sura skill tree that can be compared to Asura Strike.
  13. well i was thinking, we could get the nerf only, so it is quite balanced, if we push the others. but im surprised to see new Acute description and GX's bio 5 hg. a guildmate of mine did 204m CI damage to Lambda. oh well, i dont know what to think after they get this "nerf". i mean, it will put gap between crit classes itself. from RK to Ranger to GX. even a gap on crit ones, lets not talk about non-crit ones.
  14. crit nerf is just a lie , to make all non-crit classes not get butthurt. ill take CI as example here , while initially people said CI is lowered but it is base CI,. check your acute description in-game now, based on description itself, Acute 7 is 110%. even though the effect is not changed, yet. but isnt that increased ? check your bio 5 headgear description, in this case, CI bonus was 10% per 2 refine lvls, now is 15%. in reality, this will push the gap even wider, between non crit and crit classes. the cake is a lie.
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