Jump to content

Frunckie

Members
  • Content Count

    67
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

  • Days Won

    1

Frunckie last won the day on October 15 2018

Frunckie had the most liked content!

About Frunckie

  • Rank
    2nd Class

Recent Profile Visitors

946 profile views
  1. if you're doing this please at least wait until after the 185 patch
  2. Hi, I wanted to make WoE videos from different class perspectives: Warlock (CR): Minstrel: Mechanic: Rune Knight: Genetic:
  3. I'm all for disabling snap but I don't think every movement skill should be disabled. That doesn't really make sense to me. In the end we all want bg to be a fun pvp environment. Disabling snap makes sense to me because sura is by far the most oppressive / high impact class. It takes very little effort to have a huge impact and you can often solo carry rounds with decent gear, not to mention things like breaking conquest stones / stalling kvms by snapping around in a circle until it ends. Yea you could fix the conquest thing without touching sura, but in the end having Suras work like they do now detracts from the fun for a lot more people than those who enjoy it. It is not enjoyable to play against Sura on any other class, they are too over the top as they are now. This change does dramatically nerf the class, I think it's pretty obvious even without testing that they'll go from being the strongest job in bg to one of the weaker ones but I would rather have this than have Sura function as it does now. The reasonable middle-ground would be something like a snap delay or another custom change to tone them down, but I'm not sure how open the staff is to this. Anyway, other than Snap I think the other movement changes are completely unreasonable, if anything I would argue for adding movement options to the less viable classes. Dorams for example are already really weak, disabling Lope only further weakens them which would only detract from peoples fun. As much as I'm for disabling snap I'm against this change, it seems too unreasonable to take every movement option away. I would like an individual look at each class but maybe that's considered too much effort / too custom. I'm not sure. To summarize, I think only suras need to be toned down & other mobility skills are fine.
  4. Frunckie

    Skill Rebalance Patch

    Why nerf frost joke
  5. I'm probably quitting if we revert to the smaller 1 entrance castles. I know Cyr gets a lot of flack for being stale, but I think a lot of you guys voting for the revert have not experienced playing in the smaller castles. You cannot regroup properly with 1 entrance on 1 castle, the castles are small enough to where you'll get 10 breaks in an hour. Defending is not feasible in the smaller castles. The only castle that's reasonable to play is Mardol and even that would be a mess with the way WoE is now played. I think the best solution at this point would be custom larger castles, but that's probably too much to ask for.
  6. If you teamkill in the KvM buff phase with rangers cluster bomb, it will bug the lives out and the round won't end until it times out even if your entire team is wiped.
  7. We're not recruiting any specific class at the moment, but if you're dedicated and want to get into woe feel free to reach out to me. Frunckie#4000
  8. If nothing else maybe enable them in the gvg arena, it would be nice with a place to test builds fully buffed
  9. Looking for an AB to play in our permanent roster, pm me here or on discord Frunckie#4000
  10. Video from last WoE2, currently not recruiting any specific classes. But feel free to reach out anyway if you want to get into WoE.
  11. We could make it a poll, I'd imagine most people want them off for draft
×
×
  • Create New...