I'd like to propose changing the WoE2 castle rotation to:
Second largest castle after Cyr, no super strong chokes incase it turns into a 1v1 WoE. The only reasonable points to defend are after third barricade and in emp room, no super strong defensive chokes.
Another fairly large castle, no ridiculous choke points but a fairly strong defensive points in front of third barricade. Reasonable to defend and attack on, easily accomodates 3-4 guilds.
This is the draft castle. I don't know if other people do, but I don't mind also playing WoE2 here. I think for a 3 castle rotation this is the castle which makes the most sense to have as a third, good size, good defensive points after third + second barricades and in emp room but nothing over the top. Large enough to be playable for 3-4 guilds.
Take these out please: 1. Horn
Extremely small with 0 good defensive chokepoints, very difficult to defend and only really okay in a 1v1 which I don't think we should be encouraging. Attacking guilds are extremely favored, the size is also very small. 2. Vidblainn
Very short castle with extremely small corridors, the chokepoint after second barricade is ridiculously favored towards the defending guild with very strong flag spawns and a long, easy to defend chokepoint where you can stasis / doping / frost joke without any worries. Last few woes in this castle have been 1v1 and I don't think the castle has been enjoyable for anyone.