I'm all for disabling snap but I don't think every movement skill should be disabled. That doesn't really make sense to me.
In the end we all want bg to be a fun pvp environment.
Disabling snap makes sense to me because sura is by far the most oppressive / high impact class.
It takes very little effort to have a huge impact and you can often solo carry rounds with decent gear, not to mention things like breaking conquest stones / stalling kvms by snapping around in a circle until it ends.
Yea you could fix the conquest thing without touching sura, but in the end having Suras work like they do now detracts from the fun for a lot more people than those who enjoy it.
It is not enjoyable to play against Sura on any other class, they are too over the top as they are now.
This change does dramatically nerf the class, I think it's pretty obvious even without testing that they'll go from being the strongest job in bg to one of the weaker ones but I would rather have this than have Sura function as it does now.
The reasonable middle-ground would be something like a snap delay or another custom change to tone them down, but I'm not sure how open the staff is to this.
Anyway, other than Snap I think the other movement changes are completely unreasonable, if anything I would argue for adding movement options to the less viable classes.
Dorams for example are already really weak, disabling Lope only further weakens them which would only detract from peoples fun.
As much as I'm for disabling snap I'm against this change, it seems too unreasonable to take every movement option away.
I would like an individual look at each class but maybe that's considered too much effort / too custom. I'm not sure.
To summarize, I think only suras need to be toned down & other mobility skills are fine.