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Hello everyone, and welcome to this pre-Utility patch Dev Blog! Today we'll have a few announcements regarding the upcoming releases, not only for Monster Hunting, but also some eagerly anticipated changes on classes to the game as a whole.

 

Before we delve into what will change with the Utility Patch, allow us to cover some ground that gives the Patch context, so you can better understand these changes. We had three major points that guided our design for this first Utility Patch iteration:

  1. Make groundwork preparations for MH3, by leaving the current status of MH in a decent position to build upon.
  2. Review the complete list of alterations currently in place, in order to reduce the amount of custom changes that deviate greatly from regular RO mechanics. (specifically regarding player abilities and builds)
  3. Grant further viability to classes which do not see much play within MH.

Initially, it may seem that points 2 and 3 are at odds with each other, but our goal is to re-enable the use of as many abilities as possible, aiming to shorten the difference in gameplay, or the buttons one might expect to press in and out of MH content. In some cases, simply reverting the nerfs or re-enabling an ability was the right decision for a class while in others some different changes were required elsewhere to a class' kit. However, these three points remained with us throughout the design process for this Utility Patch.

 

In the skill change list below, you will likely notice a few things in common between the changes we've added. Generally we sought to:

  • Buff skills which provided a class with "identity" and unique flavor. Good examples of this is Masquerades for Shadow Chasers and Soul Change for Sorcerers.
  • Avoid reworking an entire skill or class and instead try to retain Gravity's original design of the skill or class in question.
  • Provide to each class some sort of damage buff, either for themselves or even for an entire party, based on short range, long range or magic damage.
  • Reduce skill nerfs or standardize skills with similar effects.

You may notice a lot of skills with new statuses will have added cooldowns that are similar in duration to the status. This was a conscious design decision, aiming to make it easier to determine when a status should be re-applied instead of having players rely on watching their status bar and try to figure out which icon is missing. Furthermore, this should make it easier to track statuses which are inflicted to the monster, which otherwise would not show when such status has ended, except with special effects on the mob (of which there are more than enough in RO already).

Additionally, when it came to non-damaging abilities which were granted a completely new effect, we saw it appropriate to remove cast time, aftercast delay or both, in-order to retain the fluidity of playing the class with this new button to press.

 

This patch will also come hand-in-hand with the kRO Job Improvement Patch (JIP). Contrary to previous development cycles, we actively made an effort to ensure both the JIP and the Utility patch are going to be released at the same time. This ensures we have taken into consideration all the changes within the context of MH and allowed us to better integrate all changes into a cohesive update. 

 

All in all, we feel comfortable integrating many of the changes kRO have made in their entirety (as we are striving to do). Some of these changes even supported us in our goal to promote class diversity. However, others were indeed too disruptive for what we already see as a not-ideal job balance within MH. Therefore, we have decided to skip some JIP changes on select skills, until we can better assess how our changes will impact the meta. Once we see how these effects play out, we will return to these skills and determine how best to approach them. For these few skills, they retain the status quo as they are currently implemented. Developer notes in the patch notes below detail which skills have been affected in this way and our reason for doing so.

 

Below you will find two separate patch note posts, one explaining all of the class update changes coming, and the second changes to Monster Hunting. Note that all of these changes will not be implemented until later this month as this is post is to get everyone acquainted with the changes coming, as well as give the community time to give feedback before they make it live.

 

Finally, we'd like to emphasize that this is the first of two upcoming patches. The second patch will be coming soon, which will include the Great Monster "Hrungnir", before work pivots completely to MH3. After Hrungnir's patch is released, MH content balancing will be frozen and no further changes will be made to it aside from applying bug fixes or addressing unintended behavior until our implementation of MH3.

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This section of the blog outlines the entirety of the kRO Job Improvement Patch notes coming to our server with this upcoming patch!    Aimer edit #2: Aside from the specific class changes bel

This section of the patch notes will be outlining the changes coming exclusively to Monster Hunting content. We'll be keeping an eye on all of these changes, and we encourage everyone to share your th

Hello everyone, and welcome to this pre-Utility patch Dev Blog! Today we'll have a few announcements regarding the upcoming releases, not only for Monster Hunting, but also some eagerly anticipated ch

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This section of the blog outlines the entirety of the kRO Job Improvement Patch notes coming to our server with this upcoming patch! 
 
Aimer edit #2: Aside from the specific class changes below, the critical rework will be present on the same patch. This means increases in critical damage will be applied to skills at half their original effect.
 
 

Third Classes 2-1

VOBmOQK.png

Rune Knight

 

Spoiler

Dragon Breath/Dragon Breath - Water

  • Improves the base level modifier from (blvl/150) to (blvl/100).
Dragon Training
  • Improves the influence on Dragon Breath and Dragon Breath - Water to (90 + (10*SkillLvl))%.

Sonic Wave

  • Improves damage formula. New damage formula : (1050 + (150 x skill level))%Atk.
  • Reduces cooldown from 2 seconds to 1.75 seconds, reduces delay after skill from 1 second to 0.5 seconds.

Storm Blast

  • Improves damage formula, damage is increased from 1500% to 2100% based on 120 Str.

Wind Cutter

  • Increases cooldown from 0.2 seconds to 0.3 seconds based on level 5, reduces delay after skill from 1 second to 0.5 seconds.
  • Reduces SP consumption from 50 to 35 based on level 5.

Ignition Break

  • Reduces area of effect from 11x11 cells to 9x9 cells, critical trigger chance is improved from the half of user's cri to user's cri.
  • Improves damage formula. New damage formula : (450 x skill level)%Atk.

T6r0mkr.png

Warlock

 
Spoiler

Gravitational Field

  • Reduces damage display to (2 x skill level) hits, increases damage to (100 x skill level)%Matk per hit.
Mystical Amplification
  • Increases SP consumption to 80 based on level 10, reworks skill from one-time buff to continuous buff. Skill duration : 60 seconds on every level.
  • Reduces magical amplification bonus from (10 x skill level)% to (5 x skill level)%.

Soul Expansion

  • Improves damage formula. New damage formula : (1000 + (200 x skill level))%Matk.

Comet

  • Improves damage formula. New damage formula : (2500 + (700 x skill level))%Matk.

Tetra Vortex

  • Improves damage formula. New damage formula : (800 + (400 x skill level))%Matk per hit.

Freezing Spell

  • Increases mind slot per skill level from 4 to 8 (however the maximum number of memorized spell is 7 spells).

 

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Ranger

 
Spoiler

Focused Arrow Strike

  • Increases cast range from 9 cells to 11 cells.
  • Improves damage formula. New damage formula : (300 + (300 x skill level))%Atk.
  • Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies within 5x5 cells around the target, reduces SP consumption from 30 to 24.
  • The half of user's Cri chance is added to the skill base cri chance.
Aimed Bolt
  • Fixes number of hit to be 5 hits regardless of target's size, fixes arrow consumption to 3 ea.
  • When Fear Breeze is active, increases damage to (800 + (35 x skill level))%Atk per hit.

Arrow Storm

  • Adds fixed casting time by 0.3 seconds, reduces variable casting time to 2 seconds.
  • Unifies cooldown to 3.2 seconds regardless of skill level, increases SP consumption from 48 to 60 based on level 10.
  • Reduces arrow consumption from 10 to 5, changes area of effect to 9x9 cells.
  • Improves damage formula. New damage formula : (200 + (180 x skill level))%Atk. When Fear Breeze is active, increases damage to (200 + (250 x skill level))%Atk.

No Limits

  • Removes fixed 1 Def and 1 Mdef penalty.
  • Increases duration from 60 seconds to 150 seconds.

 

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Mechanic

 
Spoiler

Arm Cannon

  • Reduces fixed casting time from 0.2 seconds to 0.1 seconds based on level 5.
  • Reduces variable casting time from 2.2 seconds to 2 seconds based on level 5.
  • Reduces cooldown from 0.65 seconds to 0.3 seconds based on level 5.
  • Improves damage formula. New damage formula : (400 + (300 x skill level))%Atk regardless of target size, improves base level modifier from (base level/120) to (base level/100).
  • Cast range is 9 cells regardless of skill level. Area of effect : 3x3 cells (level 1~3) / 5x5 cells (level 4~5).

Knuckle Boost

  • Reduces variable casting time from 1 second to 0.5 seconds based on level 5.
  • Increases SP consumption from 15 to 25 based on level 5.
  • Improves damage formula. New damage formula : (100 + (200 x skill level))%Atk.
  • Improves base level modifier from (base level/120) to (base level/100).

Axe Tornado

  • Removes bonus damage when equipping wind property weapon, removes damage penalty on outer area of effect.
  • Removes HP consumption, increases SP consumption from 26 to 45 based based on level 5.
  • Improves damage formula. New damage formula : (200 + (180 x skill level))%Atk.

Power Swing

  • Improves base level modifier from (base level/120) to (base level/100), corrects the base level modifier to affects the entire skill damage, reduces the influence of user's Str and Dex factors in the skill formula by half.
  • Removes Axe Boomerang auto-casting.

Vulcan Arm

  • Improves damage formula. New damage formula : (140 x skill level)%Atk., improves base level modifier from (base level/120) to (base level/100).
  • Unifies cooldown to 0.1 seconds regardless of skill level, adds variable casting time by  0.2 seconds.
  • Increases SP consumption from 6 to 15 based on level 3, increases area of effect from 3x3 cells to 5x5 cells.

 

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Guillotine Cross

 
Spoiler

Soul Destroyer

  • Increases cooldown from 0.15 seconds to 0.25 seconds, reduces delay after skill from 2.8 seconds to 1 seconds regardless of skill level, reduces cast range to 4 cells.
  • Improves damage formula. New damage formula : (150 x skill level)%Atk.
Rolling Cutter
  • Increase the spin counter duration from 5 seconds to 10 seconds.

Cross Ripper Slasher

  • Reduces cooldown from 0.3 seconds to 0.2 seconds based on level 5, reduces delay after skill from 0.5 seconds to 0.3 seconds.

Cross Impact

  • Reduces cooldown from 0.7 seconds to 0.35 seconds based on level 5.
  • Improves damage formula. New damage formula : (1400 + (150 x skill level))%Atk.

Counter Slash

  • Removes knock-back inflicting effect.

Dark Claw

  • Increases duration from 10 seconds to 20 seconds, reduces effectiveness on boss monsters by half.

 

bu5HZJn.png

Archbishop

 
Spoiler

Judex

  • Improves damage formula. New damage formula : (300 + (70 x skill level))%Matk.
Adoramus
  • Improves damage formula. New damage formula : (300 + (250 x skill level))%Matk.
  • If user consumes Ancilla, changes the skill property to neutral for the Ancilla duration.

 

Third Classes 2-2

m6uUEH3.png

Royal Guard

 
Spoiler

Reflect Damage

  • Changes the skill name to "Reflect Damage Reduction".
  • Changes the skill effect from reflect damage taken to reduce damage taken from melee reflect damage by (10 x skill level)%.
Shield Spell
  • Level-specific effect will be unified into only 1 effect, changes the skill effect as below.
    • Level 1 : Recovers 3% of user's MaxHP every 3 seconds for 90 seconds.
    • Level 2 : Recovers 3% of user's MaxSP every 5 seconds for 90 seconds.
    • Level 3 : Atk + 150 and Matk + 150 for 90 seconds.

Banding

  • Changes the skill effect.
  • Can only be used when in party, increases user's Def depends on number of party member within 11x11 cells around around the user, Def + 15 + (3 x skill level) per 1 party member.

Hesperus Lit

  • Removes cast condition.
  • Improves damage formula. New damage formula : (300 x skill level)%Atk.
  • When using under Inspiration state, increases damage to (450 x skill level)%Atk

Earth Drive

  • Removes target's defense reduction and attack speed reduction inflicting effect, removes shield destruction chance.
  • Improves damage formula. New damage formula : (380 x skill level)%Atk, replaces shield weight and shield refine rate factors with skill level and user's Str and Vit factors.
  • Changes skill property from forced earth property to depend on weapon property instead.

Vanishing Point

  • Improves damage formula. New damage formula : (80 x skill level)%Atk.

Cannon Spear

  • Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies around the target. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5).
  • Increases SP consumption to 50 based on level 5, reduces cast range from 9 to 7 cells.
  • Has a chance to trigger critical. Critical chance is the half of user's Cri.

Moonslasher

  • Removes immobilize / sit inflicting effect, instead increases Overbrand damage for (2 x skill level) seconds.

Overbrand

  • - Changes the skill logic. The skill will be cast immediately, no longer require to cast on ground, removes knock-back inflicting effect.
  • - Improves damage formula. New damage formula : (300 x skill level)%Atk. If using after Moonslasher, increases damage to (450 x skill level)%Atk.

Genesis Ray

  • Removes HP consumption, increases SP consumption from 90 to 120 based based on level 10.
  • Changes skill logic, the skill will be cast immediately, no longer require to cast on ground.
  • Improves damage formula. New damage formula : (230 x skill level)%Matk, damage is increased depend on user's Int.
  • When Inspiration is active, increases damage to (300 x skill level)%Matk and change the skill property to neutral.

Inspiration

  • Increases duration to (30 + (30 x skill level)) seconds.
  • Removes EXP cost and buff dispelling on casting.
  • Removes self damage on each attack, changes to can be used with Banding and Prestige (However Banding and Prestige can't be used together).
  • Changes the skill formula. Hit + (12 x skill level), All Status + (6 x skill level), MaxHP + (4 x skill level)%, Atk + (40 x skill level), Matk + (40 x skill level), drains (3.5 - 0.5)% of MaxHP and (4.5 - 0.5)% of MaxSP per 5 seconds.

 

t7ZqGtu.png

Sorcerer

 
Spoiler

Psychic Wave

  • When user equips staff or book, each hit will deal damage twice.
Diamond Dust
  • Improves damage formula, adjusts the influence of skill level, user's Int and Endow Tsunami skill level.

Varetyr Spear

  • Improves damage formula, adjusts the influence of skill level, user's Int, Striking skill level and Endow Tornado skill level.

Earth Grave

  • Improves damage formula, adjusts the influence of skill level, user's Int and Endow Quake skill level.

Spell Fist

  • Removes limited attack count, each attack consumes 20 SP. Ends the skill effect if user has 0 SP.
  • Increases duration to (30 + (15 x skill level)) seconds, reduces base damage from 500% to 200%.

Killing Cloud

  • Removes Red Gemstone consumption, the skill duration is 5 seconds. Damage formula : (40 x skill level)%Matk.
  • Replaces poison inflicting effect with new effect "Cloud Poison". Target will be inflicted by Cloud Poison for 5 seconds.
    • Cloud Poison : target will take more damage from poison property by (5 x skill level)%.

Poison Burst

  • Reworks skill. The skill deals (1000 + (300 x skill level))%Matk to the target and nearby enemies within 7x7 cells around the target. Deals (1000 + (500 x skill level))%Matk to the target affected by Cloud Poison.
  • Damage is increased depend on user's Int, improves base level modifier from (base level/120) to (base level/100).

Striking

  • Can be used on party member, changes bonus Atk that depends on level of weapon to (20 x skill level). Removes bonus from Sage's endowment skills.
  • Removes critical chance bonus, adds new effect that will increase Perfect Hit by (20 + (10 x skill level).
  • Increases duration from 60 seconds to 90 seconds.

 

f6xtz3R.png

Minstrel

Wanderer

 
Spoiler

Metallic Sound

  • Doubles skill damage.
Severe Rainstorm
  • Improves damage formula. New damage formula : (100 x skill level)%Atk when equipping bow and (120 x skill level)%Atk when equipping musical instrument or whip. The skill deal 12 hits damage.
  • Reduces arrow consumption from 20 to 10.
Reverberation
  • Reduces arrow consumption from 10 to 5, reduces area of effect from 7x7 cells to 5x5 cells regardless of skill level.
  • Increases SP consumption from 65 to 80 based on level 5.

 

LaDL0zV.png

Genetic

 
Spoiler

Prepare Potion

  • "Homunculus Supplement" can be crafted with this skill, using Homunculus Supplement will increase intimacy of Homunculus. Requires Potion Creation Guide and learning Bioethics skill to craft Homunculus Supplement.
    • Recipe : Seed of Life 1 ea + Yellow Herb 1 ea + Empty Bottle 1 ea.
Aid Potion
  • Increases effectiveness when using on Homunculus by 3 times.

Cart Tornado

  • Improves damage formula. New damage formula : (200 x skill level)%Atk.

Cart Cannon

  • Improves damage formula. New damage formula : ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level)))%Atk, doubles the influence of user's Int factor.

Blood Sucker

  • Reworks skill, consumes 5 ea of Blood Sucker Plant Seed to give a buff to 1 party member, target gains ((-1) + (2 x skill level))% chance to restore (skill level)% of damage as HP when dealing physical damage. Skill duration : ((-20) + (60 x skill level)) seconds.

Spore Explosion

  • Removes primary damage (Main single target damage). Secondary damage (Splash damage) remains. New damage formula : (400 + (200 x skill level))%Atk.
    • Adds the debuff that affected target will take more damage from long ranged physical damage by 10% (reduces to 5% on boss monsters) for 5 seconds.

 

Homunculus

  • Homunculus HP and SP gained from base levels of homunculus, evolution and mutation have been increased.

 

Call Homunculus

  • Consumes 1 Seed of Life to summon vaporized Homunculus.
  • Homuculus last for 1800 seconds. Homunculus will perform action as A.I. setting. No need to manually clicking to order homunculus to attack.

Vaporize

  • Adds 20 seconds cooldown.

Homunculus Resurrection

  • Adds 20 seconds cooldown.

 

    Sera

    Needle of Paralyze

    • Improves damage formula. New damage formula : (450 x skill level)%.

    Poison Mist

    • Replaces blind inflicting effect with "Mist Poison" effect
    • Mist Poison : Target's Flee is 0 for the duration.
    • Improves damage formula. New damage formula : (200 x skill level)%. Damage interval is unified to 1 second regardless of skill level.
    • Increases additional damage depend on homunculus's Dex.
    • Changes duration to (3 x skill level) seconds.
    • When recast the skill. The old one will be removed and the new one will be placed on casting area.

    Pain Killer

    • Increases duration to (300 + (30 x skill level)) seconds, removes attack speed penalty.
    • Can be cast on owner only.

     

    Dieter

    Lava Slide

    • Reduces area of effect to 7x7 cells. removes attack count limit, removes Burning inflicting effect.
    • Improves damage formula. New damage formula : (50 x skill level)%, damage interval is reduces to 1 second.
    • Changes duration to (5 + skill level) seconds.
    • When recast the skill. The old one will be removed and the new one will be placed on casting area.

    Pyroclastic

    • Increases bonus attack damage depend on skill level by 100 based on level 10, increases duration to (300 + (30 x skill level)) seconds.
    • Removes fire property endowment, removes Hammer Fall auto-casting.

     

    Eleanor

    Midnight Frenzy

    • Improves damage formula. New damage formula : (450 x skill level)%, adds Def ignoring effect.

     

    Eira

    Eraser Cutter

    • Improves damage formula. New damage formula : (450 x skill level)%, increases the influence of Int in skill damage formula.
    • Reduces casting time to 1.5 seconds.

    Xeno Slasher

    • Reduces casting time to 1.5 seconds.

     

    Bayeri

    Stahl Horn

    • Removes knock-back inflicting effect.
    • Improves damage formula. New damage formula : (1500 + (300 x skill level))%.
    • Increases the influence of Vit in skill damage formula.

    Stein Wand

    • Adds cooldown by 20 seconds based on level 5.
    • Additional effect : Cast "Rock Wall" on self and the owner. Last for (100 + (100 x skill level)) seconds.
    • Rock Wall : Increases Def by (100 x skill level) and Mdef by (30 x skill level).

    Heilige Stange

    • Reduces casting time to 1.5 seconds.
    • Improves damage formula. New damage formula : (1500 + (250 x skill level))%.

     

    yzkTXdU.png

    Shadow Chaser

     
    Spoiler

    Shadow Spell

    • Increases Matk by (5 x skill level) for the skill duration.
    Triangle Shot
    • Improves damage formula. New damage formula : (230 x skill level)%Atk, improves base level modifier from (base level/120) to (base level/100).
    • Removes knock-back inflicting effect, removes variable casting time, adds cooldown by 0.2 seconds.
    • Reduces delay after skill from 0.5 seconds to 0.35 seconds.

    Fatal Menace

    • Improves damage formula. New damage formula : (120 x skill level)%Atk., damage is increased depend on user's Agi.

     

    6v0PboH.png

    Sura

     
    Spoiler

    Rising Dragon

    • Increases duration to (100 + (20 x skill level) seconds.
    • Changes MaxHP/MaxSP bonus to (skill level)%, removes HP draining on skill duration and HP/SP recovery penalty.
    Sky Blow
    • Improves damage formula. New damage formula : (200 x skill level)%Atk.

    Dragon Combo

    • Improves damage formula. New damage formula : (100 + (80 x skill level))%Atk, increases cast range from 1 cell to 2 cells.

    Fallen Empire

    • Removes immobilize inflicting effect, removes bonus damage from target's carrying weight (size for monsters).
    • Improves damage formula. New damage formula : (100 + (300 x skill level))%Atk.
    • Increases cast range from 1 cell to 2 cells.

    Tiger Cannon

    • Changes the skill logic. The skill will be cast immediately, no longer require target. The skill will deal damage to the surrounding enemies.
    • Weapon property will apply to every damage that hit the enemies (Currently the skill deal pseudo-neutral property damage to main target then deal neutral property damage that has the same value as main damage to surrounding enemies).
      • Area of effect : 5x5 cells (level 1~5) / 7x7 cells (level 6~10) around the user.
    • Reduces cooldown from 5 seconds to 3 seconds.

    Flash Combo

    • Removes Sky Blow from the skills chain and reduces inaction time according to this change.
    • Reduces cooldown from 5 seconds to 3 seconds based on level 5.

    Rampage Blast

    • Reduces sphere consumption from 5 to 3.

    Lightning Ride

    • Reduces sphere consumption from (skill level) to 2 (The number of hit still be the same as skill level).
    • Reduces variable casting time to 1 second, reduces cooldown to 0.5 seconds.
    • Damage formula : (40 x skill level))%Atk. When equipping knuckle, increases damage to (90 x skill level))%Atk.

    Lion's Howl

    • Reduces SP consumption to 70, reduces sphere consumption from 5 to 3.
    • Reduces area of effect. Area of effect : 5x5 (level 1~2) / 7x7 (level 3~4) / 9x9 (level 5). Removes fear inflicting effect.
    • Improves damage formula. New damage formula : (500 x skill level)%Atk, improves base level modifier from (base level/150) to (base level/100)

     

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    This section of the patch notes will be outlining the changes coming exclusively to Monster Hunting content. We'll be keeping an eye on all of these changes, and we encourage everyone to share your thoughts over the changes at our MH suggestions section of the forums or over on the Hunter's Guild #feedback channel. All of our decisions were made with the data that has been accumulated over the past year for damage and which classes players have been playing within MH. All of these changes are subject to change.

     

    One of the new features for MH allows abilities to have a different potency depending on the individual's class. This allows us to, for example, give Raid the full, unnerfed 30% bonus for Shadow Chasers, while everyone else still gets the 10% damage boost. This applies for any Shadow Chaser, and not just the one who cast Raid. Previously, Raid used to boost damage by 10% for everyone. This allows us to more fine-tune and make these party-wide boosts more useful, without having the already strong classes be even more over the top compared to others.

     

    General notes

    • Item skills, such as Shock Trap and Barrel Bomb, are now always interruptible in MH maps.
    • Skills which had movement wrongly enabled in MH have had their movement aspect removed.
    • Fixed a bug where Nysori would cast Ice Trap when Crystals were active.
    • Fixed a bug in Climactic Fury's damage formula that caused Fury stacks to influence the formula more than intended.
    • Fixed a bug that caused incorrect hate generation when using Sentinel.

     

    Class Specific notes

     

    Extended Classes

    cK9SjPj.png

    Rebellion

     

    Spoiler

    Adjustment

    • Removed all cast time and after-cast delay

     

    Increased Accuracy

    • Now grants a new status when used, granting 25% Defense pierce to Great Monsters.
    • Removed after-cast delay.

     

    Magical Bullet

    • Now grants a new status when used, increasing Long-Ranged physical damage dealt by 3%.
    • Removed after-cast delay.

     

    Platinum Alter

    • Removed the Holy Elemental Bullets cast restriction.
    • No longer mutually exclusive with Madness Canceller and Heat Barrel.
    • Changed the Cooldown and Duration to 45 seconds.
    • Developer's Note: The requirement of Holy bullets made this ability have little to no use, due to the elements of Great Monsters, as well as the difference in power compared to some of the other damage steroids the class has.

     

    Madness Canceller

    • No longer mutually exclusive with Platinum Alter and Heat Barrel.

    • Removed cast time and after-cast delay.

     

    Heat Barrel

    • Status effect is no longer dispelled when changing equipment.

    • No longer mutually exclusive with Platinum Alter and Madness Canceller.

    oboro.png

    Oboro

     
    Spoiler

    Ninja Aura

    • Now grants a new status when used, granting 5% Great Monster Magical Defense Pierce per level. (25% at level 5)

     

    Ominous Moonlight

    • No longer applies its regular effect.
    • Now applies a new status to the target, increasing all magical damage recieved from all sources by 2% or 10% for Oboros.

     

    kage.png

    Kagerou

     
    Spoiler

    Empty Shadow

    • No longer applies its regular effect.
    • Now applies a new status to the target, reducing the Monster's Physical Defense by 3% per level (15% at max) for everyone attacking the monster or 9% per level (45% at max) for Kagerous for 60 seconds.
    • A monster inflicted with the Empty Shadow deals increased physical damage 1% per level (5% at max).
    • Now has a 58-second cooldown.

     

    ViKtKsG.png

    Soul Reaper

     
    Spoiler

    Eske

    • Inflicts a new status which increases elemental magic damage received by 2% for the user's currently equipped Warm Wind element for 30 seconds at max level. Does not work without Warm Wind.

    • Now has a 28-second cooldown.

     

    Kaahi

    • Double the heal amount. (2,800 HP at max level)
    • Added an internal cooldown between heals of 0.3 seconds.

     

    Soul Unity

    • Now also applies Kaahi to all targets.
    • Increased its area of effect to 15 cells in each direction from the caster. (31x31)

     

    Kaizel

    • Is now able to be cast within the Savage Coast.
    • No longer auto-ressurrects upon death.
    • Now applies a status for 30 minutes, which activates when the target reaches 30% HP or lower. Upon activation, the status is consumed to grant Kyrie Eleison with a duration of 60 seconds. Kaizel cannot be cast on a target with less than half of their HP.
    • Now has a 5-minute cooldown.

     

    BGKcpWT.png

    Star Emperor

     
    Spoiler

    Light of the Sun

    • Now grants a new status when cast, increasing short-ranged physical damage dealt by 2%.
    • Damage bonus has been reverted. (25% at max level)

     

    Light of the Star

    • Now grants a new status when cast, increasing short-ranged physical damage dealt by 5%.

     

    Light of the Moon

    • Now grants a new status when cast, increasing short-ranged physical damage dealt by 5%.

     

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    Summoner

     
    Spoiler

    Picky Peck

    • Now double attacks 100% of the time.

     

    Scar of Tarou

    • No longer applies the Bite Scar status.
    • Now applies a new status on the target, increasing all damage received by 2% from all sources or 6% for Summoners, for 30 seconds.

     

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    Super Novice

     
    Spoiler

    Breakthrough

    • Increases weapon damage by 1% per level.

     

    Transcendence

    • Increases magic damage by 1% per level.

     

    Steel Body

    • Super Novices with the Tank Role now have access to the Steel Body skill at any time within MH.

     

    Super Novice Spirit

    • Super Novices now have permanent access to the Super Novice Spirit (Soul Linker) ability within MH, which can be self-casted.

     

    Other Changes

    • All death-related effects for Super Novices have been disabled.
    • Hunting Soups will reset the death counter, similarly to the Healer NPC.
    • Any alterations done to abilities will follow the effects they would have if used by their original class.
      • For example, using Raid on a Super Novice increases damage dealt on targets by 30% for the Super Novice.

     

    Third Classes 2-1

    VOBmOQK.png

    Rune Knight

     

    Spoiler

    Enchant Blade

    • Now grants a new status when used, increasing short-ranged physical damage dealt by 2% for 30 seconds.

     

    Dragon Howling
    • Now grants a new status when used, increasing long-ranged physical damage dealt by 4% for 30 seconds.

     

    Ignition Break

    • Developer's Note: The following changes are applied in conjunction with the JPI changes.
    • Chance to critically strike is reduced to half of user's critical rate. (No change from current behavior)

    T6r0mkr.png

    Warlock

     
    Spoiler

    White Imprison

    • Developer's Note: White Imprison was previously disabled, as it allowed players to have access to damage immunity for extended periods of time. We're reenabling its use, without heavily altering its core functionality, but limiting its use.
    • Is now able to be cast within the Savage Coast.
    • When selfcasting, the damage taken after the effect ends is 25% of MaxHP.
    • Halved the duration when used on Monsters.
    • Now has a 30-second Cooldown.

     

    Mystical Amplification
    • Developer's Note: The following changes are applied in conjunction with the JPI changes.
    • Magical Amplification's bonus is reduced to 15% at max level.

     

    Drain Life

    • No longer has a chance to miss when cast.

     

    Comet

    • Developer's Note: Magical Intoxication provided too much general damage increase to an already high performance DPS class. We're reenabling the effect inside the Island, but reducing its effectiveness and making the effect work with magical attacks only. The following changes are applied in conjunction with the JPI changes.
    • Comet will now inflict Magical Intoxication, increasing all magical damage received on a monster by 2% or 10% for Warlocks.

     

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    Ranger

     
    Spoiler

    Magenta Trap, Cobalt Trap, Maize Trap and Verdure Trap

    • Enabled the use of all four traps in the Savage Coast.
    • Replaced the effects of these traps with a status which reduces damage done by the opposite element by 1%, and increases the damage received by the opposite element by 1%.
      • Magenta's counter is Water.
      • Cobalt's counter is Wind.
      • Maze's counter is Fire.
      • Verdure's counter is Earth.
    • Additionally, this status increases the damage received by Hunter and Ranger traps by 30% (Landmine, Blastmine, Clusterbomb, etc.).
    • Developer's Note: These traps previous effects did not lend themselves well in the Monster Hunting environment and a new approach to their effects was necessary in order to enable and expand the Ranger's kit.
      As an example, hitting Garronath with Maze Trap means it will take 1% more damage from Fire elemental attacks, and deal 1% less damage with Fire elemental attacks (such as the Fire Spit ability). It is worth to note that Sorcerer's Elemental Change provide similar effects to these traps and cannot stack, instead replacing each other effects when cast on the same monster.
     

    No Limits

    • Developer's Note: This patch is focused on narrowing the difference between viability in classes and, with Rangers already being a prominent class, this JPI change worked against the purpose of this patch. The following changes are applied in conjunction with the JPI changes.
    • Duration is reduced to 60 seconds. (No change from current behavior)

     

    gvPZRdn.png

    Mechanic

     
    Spoiler

    Cart Boost

    • Now grants a new status when cast, increasing short and long-ranged physical damage by 3%.

     

    Analyze

    • Reduces defense and magical defense of the monster by 1%/3%/7% at level 1/2/3 for everyone or 3%/9%/21% for Mechanics only, with a duration of 20 seconds.
    • Now has an 18-second cooldown.
    • The DEF/MDEF reductions will now stack additively with Great Monster Physical / Magical Defense Pierce from item effects, such as the Boss Pierce enchant on PKS.

     

     

    fyLbJow.png

    Guillotine Cross

     
    Spoiler

    Soul Destroyer

    • Developer's Note: The following changes are applied in conjunction with the JPI changes.
    • Enabled ability to inflict critical hits.

     

    Dark Illusion
    • Is now able to be cast within the Savage Coast.
    • Removed the movement aspect of the ability and its chance to auto-cast Cross Impact.
    • Change the functionality of the ability to be a Long-Ranged Physical attack.
    • Now grants a new status when cast, increasing long-ranged physical damage dealt by 1% per level for 30 seconds.
    • Now has a 28-second cooldown.
    • Developer's Note: Due to the movement restrictions inside of MH and the changes done to CI in the previous class updates, this ability seemed to almost be forgotten so a rework felt appropriate for the CRS or SBK builds.

     

    Hallucination Walk

    • Sets movement speed to a fixed value and no longer reduces ASPD after the skill ends.
    • Changed the duration to 15 seconds.
    • Lowered the Cooldown to 90 seconds.
    • Developer's Note: The previous cooldown and movement penalty led the ability to often to be used once or not at all. We're lowering its effectiveness, but also its penalties in order to have the ability be used more often during combat.

     

    Cloaking Exceed

    • Now grants a new status when cast, increasing Short-ranged Physical damage done by 2% for 30 seconds.
    • Removed after cast delay.
    • Developer's Note: This is an experimental change to the ability. With Cloaking not being useful in the middle of combat against Great Monsters, but being such an integral part of the class, we opted to put a damage bonus for GXes to interweave Cloaking in the middle of combat, without having its after cast delay impede the gameplay.

     

    Enchant Deadly Poison

    • Increased the damage bonuses from EDP inside of MH to +100% Weapon ATK and +75% Equip ATK at max level.
    • Developer's Note: The documentation for this change has been all over the place and, most of the time, incorrect. This change amounts to around +50% bonus to weapon attack and more than double to equip attack compared to the live server. As a reminder, for all big damage changes, we're taking a much closer look at it over time and we will continue to assess a bigger increase is needed in the near future.

     

    Dark Claw

    • Developer's Note: The following changes are applied in conjunction with the JPI changes.
    • The damage bonus effectiveness to any monster within MH remains at +50% melee damage. (No change from current behavior)

     

    bu5HZJn.png

    Arch Bishop

     

    Spoiler

    Magnificat

    • Now grants a new status when used, increasing Holy and Neutral elemental magical damage by 5% on the caster only.

     

     

    Third Classes 2-2

    m6uUEH3.png

    Royal Guard

     
    Spoiler

    Defender

    • Long-range damage reduction has been reverted. (80% at max level)

     

    Shield Spell
    • Developer's Note: The following changes are applied in conjunction with the JPI changes.
    • Level-specific effects have been changed to the following:
      • Level 1 : Long Range Physical Damage +3%.
      • Level 2 : All elemental Magical Damage +5%.
      • Level 3 : Short Range Physical Damage +5%.
    • All three levels grant Atk + 150 and Matk + 150.
    • Lowered the duration to 30 seconds.

     

     

    t7ZqGtu.png

    Sorcerer

     
    Spoiler

    Soul Change

    • Now grants a new status to the target, which reduces SP consumption of skills by 30% for 30 seconds.
    • Now has a 28-second cooldown.

     

    Health Conversion
    • Grants a new status to the caster which increases all elemental magic damage done by 1% per level for 30 seconds.
    • Now has a 28-second cooldown.

     

    Warmer

    • Now cures and prevents the same statuses as Herbal Remedy.

     

    Elemental Insignias

    • Increased the damage bonus to have full effectiveness of 50%, if the attacker is a Sorcerer.
    • Developer's Note: This change refers to the damage bonus which Insignias grant to their counter element which is currently 20% in the live servers.

     

    Elemental Summon abilities

    • Lowered the cooldown to 40 seconds.
    • Developer's Note: Due to the nature of mechanics in MH and the lack of options in survivability and mobility for Elementals, we felt appropriate to make it easier to keep this intergral part of the class more readily availiable over the course of an encounter. This change applies to all four elemental summon abilities.

     

    Elemental Change abilities

    • Enabled the use of all abilities.
    • Replaced the effects of these abilities with a status similar to Ranger's elemental Traps described on the Ranger section.
    • Reduces damage done with the opposite element by 1% for 30 seconds.
    • Now has a 28-second cooldown.
    • Developer's Note: Ranger's Elemental Traps and these ablities overwrite each other. Sorcerer's Elemental Change also does not increase the damage received, unlike Ranger Traps.

     

    Killing Cloud

    • Developer's Note: The following changes are applied in conjunction with the JPI changes.
    • Reduced the effectiveness of "Cloud Poison" to 10% at max level or 25% for Sorcerers.

     

    Mind Breaker

    • Reduces the Monster's Magical Defense by 3% per level (15% at max) for everyone attacking the monster or 9% per level (45% at max) for Sorcerers for 60 seconds.
    • A monster inflicted with the Mind Breaker status deals increased elemental damage by 1% per level (5% at max).
    • Now has a 58-second cooldown.
    • Developer's Note: Similar to Mechanic's Analyze, this MDEF reduction, despite still being applied on the Monster, now stack additively with Great Monster Physical / Magical Defense Pierce from item effects, such as the Boss Pierce enchant on PKS. Despite the more common usage of this ability, our changes strive to keep the essence of this ability being used as a debuff on a target, which increased their magic damage received, while increasing their magic damage dealt as a give and take interaction.

     

    f6xtz3R.png

    Minstrel

    Wanderer

     
    Spoiler

    General Changes

    • Removed Ensemble fatigue from Invulnerable Siegfried, Ring of Nibelungen and Into the Abyss.
    • Added a new song category: Solo Performances

     

    Solo Performances

    • Do not count as any other song type or ensemble.
    • No longer apply their regular effects.
    • Can be used alone and only affects the caster.
       
      • Drum of the Battlefield
        • Increases Long Range Physical damage by 3% for 180 seconds.
           
      • Mr. Kim A Rich Man
        • Increases All Elemental Magic Damage by 2% for 180 seconds.
           
      • Moonlit Water Mill
        • Decreases SP consumption by 10% for 180 seconds.

     

    • As those abilities can be cast solo, different performers can choose whichever bonus they want without interfering with their partner.
    • Developer's Note: After hearing some feedback on the complexity of the proposed changes on the last Dev Blog, we're taking a different approach. After reviewing the state of performers and thanks to their popularity, but also their vast skillset, we decided to be more conservative with the raw effects, but give flexibility back without heavily incentivizing bringing two performers to every hunt.

     

    LaDL0zV.png

    Genetic

     
    Spoiler

    Red and Blue Activators

    • Now usable in MH, but only if the party contains a Genetic.
    • Now grants 5% damage bonus depending on the type used or 15% for Geneticists.

     

    Cart Boost
    • Now grants a new status when used, increasing Short- and Long-Ranged Physical damage by 2%.

     

    Stein Wand

    • Reduced cooldown to 30 seconds.

     

    Silent Breeze

    • Now cures the same statuses as Herbal Remedy.
    • Now has a 30-second cooldown.

     

    Blood Sucker

    • Developer's Note: The following changes are applied in conjunction with the JPI changes.
    • Disabled the use of this ability within Monster Hunting.

     

    Spore Explosion

    • Developer's Note: As explained in the Sura section, this effect does not stack with Sura's Ride the Lightning. The following changes are applied in conjunction with the JPI changes.
    • Altered the effectiveness of it's new debuff, increasing Long-Ranged Physical damage dealt by 2% or 5% for Genetics.

     

    Poison Mist

    • Developer's Note: The following changes are applied in conjunction with the JPI changes.
    • Disabled the flee lowering effect status within Monster Hunting.

     

    yzkTXdU.png

    Shadow Chaser

     
    Spoiler

    Raid

    • Increased the damage bonus to its full effectiveness of 30% for Shadow Chasers.

     

    Masquerade Abilities
    • All Masquerades have new effects and are grouped:
    • Group 1:
      • Ignorance - All magical damage received increased by 1%.
      • Gloomy - All long-ranged physical damage received increased by 1%.
      • Enervation - All short-ranged physical damage received increased by 1%.
    • Group 2:
      • Laziness - Reduces all magical damage dealt by 1%.
      • Weakness - Reduces all long-ranged physical damage dealt by 1%.
      • Unlucky - Reduces all short-ranged physical damage dealt by 1%.
    • All new effects replace the old effects with a duration of 20 seconds.
    • Effects are increased to 1% per skill level for Shadow Chasers only (max 3%).
    • One Masquerade from each may be active at the same time. Applying a different Masquerade from that Group overrides the existing Masquerade's effect.
    • No longer have a chance to fail.
    • Removed Cast time and After cast delay.
    • Now has a 18-second cooldown.
    • Developer's Note: This batch of abilties are such a large part of Shadow Chasers skillset. We've always felt it was a shame that they see almost no use with PvE situations, with their effects being all over the place, some disabled, some useless on bosses, etc.
      By grouping and streamlining their effects to something more straightforward, and making them easier to cast by removing their fail chance, cast time and after cast delays, we're excited to see these 6 different abilities have a use, even with minor effects.

     

    6v0PboH.png

    Sura

     
    Spoiler

    Steel Body

    • Increased the walking speed up to a max of 7.14 cells per second, up from 5.00 cells per second.
    • Increased the damage reduction up to 25%.
    • Now is only able to be cast if the user has the Tank role.
    • Developer's Note: In efforts to promote tank diversity, the movement speed reduction from the ability was a bit too harsh for the MH environment. Paired with a slight boost to its defensive capabilities, this was an adequate change for the long-term of tanking.

     

    Earth Shaker
    • Now applies a new status to targets hit with this ability, increasing their Short-Ranged Physical damage received from all sources by 2% or 5% at max level for Suras, with a duration of 30 seconds.

     

    Ride the Lightning

    • Now applies a new status to targets hit with this ability, increasing their Long-Ranged Physical damage received from all sources by 2% or 5% effectiveness at max level for Suras, with a duration of 30 seconds.
    • Developer's Note: As mentioned previously, this effect does not stack with Spore Explosion's new Long-Ranged bonus. If both effects are used, both classes will gain their full 5% effectiveness, while retaining the 2% bonus for the rest of the party.

     

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    1 minute ago, Sacae said:

    oboro/kagerou seems kinda bland when you look at the others changes for expand

    oboro kagerou will probably be kinda busted with the shadow set hitting with the update since cross slash gonna be spammable on aspd

     

    image.png.0244d3a17b8bca34acb019fe099a395f.pngsigna.png

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    I do not see anything mentioned here about the updated Homunculus HP/Mana pool mods within their growth (drastically increased). Will we be getting those alongside that patch? If not, spending seeds to summon is going to be extremely rough.

     

    Really great patch though, I like the new approach toward MH balancing.

    Edited by Hylian Spectre
    Kaiser likes this
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    8 minutes ago, Ariasmen said:

    oboro kagerou will probably be kinda busted with the shadow set hitting with the update since cross slash gonna be spammable on aspd

    Theres that too but we could get some QoL like summon all charms at once just some flavor that kro dont give to us

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