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Class Updates and Monster Hunting Developer's Blog


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/heh well i was thinking,

 

we could get the nerf only, so it is quite balanced, if we push the others.

but im surprised to see new Acute description and GX's bio 5 hg.

 

a guildmate of mine did 204m CI damage to Lambda.

oh well, i dont know what to think after they get this "nerf". i mean, it will put gap between crit classes itself.

from RK to Ranger to GX.  

 

/heh even a gap on crit ones, lets not talk about non-crit ones.

 

 

Edited by AnnAnna

2Lazy%20Anna

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This section of the blog outlines the entirety of the kRO Job Improvement Patch notes coming to our server with this upcoming patch!    Aimer edit #2: Aside from the specific class changes bel

This section of the patch notes will be outlining the changes coming exclusively to Monster Hunting content. We'll be keeping an eye on all of these changes, and we encourage everyone to share your th

Hello everyone, and welcome to this pre-Utility patch Dev Blog! Today we'll have a few announcements regarding the upcoming releases, not only for Monster Hunting, but also some eagerly anticipated ch

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Well, i was playing AA RK since long before it was popular and Meta,

And will continue to play it no matter how broken CI gets.

 

Maybe it's time to just enjoy our favorite build instead of making comparisions (especially now that every job will have at least 1 viable build). /no1

Edited by Fu Windsword
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 Compilation of the Stories and Legends of all the MVP <---- Click Here 

Visit my Youtube Channel Here. <---- RO Youtube Channel

13  15

 

 

 

 


 

 

 

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"Homunculus will perform action as A.I. setting. No need to manually clicking to order homunculus to attack."

So, Homunc will aways attack like crazy ? Or it will be like today, I can choice /hoai on/off ? I just dont like my homunc doing whatever he wants sometimes.

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13 minutes ago, Fu Windsword said:

Well, i was playing AA RK since long ago it was popular and Meta,

And will continue to play it no matter how broken CI gets.

 

Maybe it's time to just enjoy our favorite build instead of making comparisions (especially now that every job will have at least 1 viable build). /no1

 

so true, we can only move forward. :momxmas:

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2Lazy%20Anna

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Hey everybody, I’m following up with a quick update to the upcoming changes, specifically to Performers in Monster Hunting. I’ll be updating the post to include the new changes as well as outlining them here.
As we continued development it became apparent that the previous iteration of ensembles ran into too many issues to remain as they were, so we decided to take a different approach with them.

 

Before we begin it's important to note, all previous announced alterations have been reverted so begin with the assumption that all ensembles work as they normally would.

 

Ensemble changes

  • Removed Ensemble fatigue from Invulnerable Siegfried, Ring of Nibelungen and Into the Abyss.

  • Added a new song type category: Solo Performances

 

Solo Performances

  • Do not count as any other song type or ensemble.
  • No longer apply their regular effects.
  • Can be used alone and only affects the caster meaning different performers in the same party can choose whichever bonus they want without interfering with their partner.
     
    • Drum of the Battlefield
      • Increases Long Range Physical damage by 3% for 180 seconds.
         
    • Mr. Kim A Rich Man
      • Increases All Elemental Magic Damage by 2% for 180 seconds.
         
    • Moonlit Water Mill
      • Decreases SP consumption by 10% for 180 seconds.
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