ShuichiAkai Posted February 27 Share Posted February 27 Hello everyone. I want to discuss the current state of BG (Battlegrounds) in this post. Unfortunately, I have to say that the situation is not good. The administrators have long neglected the Siege Scenario and, as a result, it has become unplayable. One of the main issues with BG is the lack of balance between DPS and support classes. Additionally, there is no balance between magical and physical damage. Currently, there are some support jobs that are too strong, such as SC and Minstrel, and even Royal Guard, although they are not as oppressive as the others. After the fix of %ATK, physical damage has become almost useless, except for jobs like SE and Sura, which were previously very strong. DB RK too but it doesn't rely on ATK% for damage. Urgent changes are needed if we want to revive the PVP community and make BG fun again. These changes should start with BG since WOE is impossible to revive in the short term. Adding new items such as Patent Weapons and shadow gears or costumes are not enough. We need to look at the jobs that need buffs and nerfs. I think it would be a good idea to nerf magical damage (wl, MS...) a bit and revert the PVP reduction from 90% to 85-80% to balance physical damage again. Also, nerfing Muscular Endurance would be helpful. Check Lastly, I believe that GMs should not abandon PVP due to a lack of players. This is the main reason why there are no players, and leaving a game without proper endgame content is not the best idea... What are your thoughts on the current state of BG? Do you have any suggestions on how to improve it? Let's discuss and find solutions together!! Link to comment Share on other sites More sharing options...
Nevir Posted February 27 Share Posted February 27 1 hour ago, ShuichiAkai said: Urgent changes are needed if we want to revive the PVP community and make BG fun again. These changes should start with BG since WOE is impossible to revive in the short term. Adding new items such as Patent Weapons and shadow gears or costumes are not enough. We need to look at the jobs that need buffs and nerfs. 1 hour ago, ShuichiAkai said: Lastly, I believe that GMs should not abandon PVP due to a lack of players. This is the main reason why there are no players, and leaving a game without proper endgame content is not the best idea... There might be some other stuff but I agree with these. It's hard to even get a proper conversation going in the forum now tbh. Link to comment Share on other sites More sharing options...
Ouilyan Posted February 27 Share Posted February 27 I used to be an everyday pvp-BG player, sometimes even woe; however i did notice what @ShuichiAkai explains... there is no balance at this moment (even with some fixes) We do apreciate the effort of fixing, however in my opinion the solution (which i have wrote about it before) is in the gears allowed. Once again i do recomend: - Mandatory Fixing siege gear, becoming the ONLY gear you can use at BG, but giving some improvements. 1- Gears (all armors) No more than extra 25% HP (combo) 2- All gears should not allow more than 72% reduction against demi human (Medium size should be treated as "player or demi human". 3- All gears should not allow more than 40-50% ACD 4- All cards allowed 5- Fixed weapons (only valorous or glorious weapons allowed... can even consider 1 slot) 6- Allow BG consumables (potions, elemental converters,etc), but REMOVE all items (yes, all items) that IMPROVE, TRIGGER or AFFECT player skills. 7- Remove all buffs at the Start and End of every BG I believe that with this option, the staff can avoid a MAYOR FIX of the BG. It´s not complicated, you dont touch skills, you just regulate the damage by allowing or banning items, weapons, armors at bg. For PVP: - All weapons allowed - All armors allowed - All cards allowed - Player redution to 80-90% I would suggest to have weekly PVP quest to kill 5 players 200+ or being killed 10 times. I would also suggest a weekly quest: 2 bg participation (Just TWO x Week), instead of 1 hunting items. And no... i won´t do a "suggestion topic" cause my idea is only to provide OPTIONS on what to do and improve the game, that´s the intention of the creator of the topic . Finally, thank you Kuroda for bringing this important topic... hope we get some (any) results. Link to comment Share on other sites More sharing options...
The 0ne Left Posted March 14 Share Posted March 14 Just mute all 3rd and 4th skills, cards/items involve skill boost of 3rd jobs. Why it is hard to apply those rules? On 2/28/2023 at 1:57 AM, Ouilyan said: I would suggest to have weekly PVP quest to kill 5 players 200+ or being killed 10 times. I would also suggest a weekly quest: 2 bg participation (Just TWO x Week), instead of 1 hunting items. Adding quest on bg would just end up abusing it by grieving for wins/kills which is the reason mmo's dies off. pvp is about showing off gaming skills NOT a required task just to get MORE reasons to get stuff. On 2/27/2023 at 10:32 PM, ShuichiAkai said: I believe that GMs should not abandon PVP due to a lack of players. This is the main reason why there are no players, and leaving a game without proper endgame content is not the best idea... Lastly if people only plays ro to grind means they have no interest to pvp and the server has a boring population (I need to say it, I'm sorry) IDK the history behind not allowing to cater on PVP more but the server is being wasted away with this route is taking. Just because people tends to talk crap at main doesn't mean removing pvp priority would fix it. IT's an MMO ofc you expect competition via pvp,bg or woe. Link to comment Share on other sites More sharing options...
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