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What are your plans for your PVP's here?


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Ever since I started first I thought the server is at its peek with vast numbers of people, items and styles. As I try the pvp side of the server I notice how empty it is, the arena isn't even modified on Nerfing skills and items, bg only has a handful of people but gets decreased by the weeks and woe is limited to just few castle and guilds even so far as having a drafting phase due to lack of players. I didn't say anything back then regarding on the fear of getting in trouble, but since I did months ago I can now fairly say, "PVP is dead and grinding is boring"

 

its was nice to have some endgame gears but once you have them whats next? doing more dailies,weeklies all the time, getting more rich buying more stuff and vice versa, heck even just doing MH is just a hassle now that you get what you want, some would just buy off from other players (which honestly a lazy way to get geared up). Legit most people just login stay online for an hour, get the rewards and be on their way playing something else. What I'm trying to say is I think time to take a bigger improvement and start of by having pvp activity back on this server, despite the history here, bring that back, focus on it more, Nerf/mute some skills/items/cards, less neglecting pvp ideas, make people grow some balls and fight it out (unless the spam alot, I'm sure there's a mute feature in RO), widen the pvp areas, more castles to rule, more guilds participating, 24/7 TDM (kinda like BG but its with randoms), and NO WEEKLY PVP quest (grieving in pvp kills the server internally). lets not forget about town activities like that Halloween event, to keep things riled up.

I'm saying this because I care about this server, IK some of you are tired of hearing this but I'm trying to save Novaro from falling like the old Ro's that lacks quantity and unbalance quality. Anyone else who feels the same should also share your thoughts on servers current state. This isn't a suggestion hence if it was then it just be set aside like my old good ideas (which btw I felt devastated). Thank you for reading.

 

 

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3 hours ago, NotAstolfo said:

Ever since I started first I thought the server is at its peek with vast numbers of people, items and styles. As I try the pvp side of the server I notice how empty it is, the arena isn't even modified on Nerfing skills and items, bg only has a handful of people but gets decreased by the weeks and woe is limited to just few castle and guilds even so far as having a drafting phase due to lack of players. I didn't say anything back then regarding on the fear of getting in trouble, but since I did months ago I can now fairly say, "PVP is dead and grinding is boring"

 

its was nice to have some endgame gears but once you have them whats next? doing more dailies,weeklies all the time, getting more rich buying more stuff and vice versa, heck even just doing MH is just a hassle now that you get what you want, some would just buy off from other players (which honestly a lazy way to get geared up). Legit most people just login stay online for an hour, get the rewards and be on their way playing something else. What I'm trying to say is I think time to take a bigger improvement and start of by having pvp activity back on this server, despite the history here, bring that back, focus on it more, Nerf/mute some skills/items/cards, less neglecting pvp ideas, make people grow some balls and fight it out (unless the spam alot, I'm sure there's a mute feature in RO), widen the pvp areas, more castles to rule, more guilds participating, 24/7 TDM (kinda like BG but its with randoms), and NO WEEKLY PVP quest (grieving in pvp kills the server internally). lets not forget about town activities like that Halloween event, to keep things riled up.

I'm saying this because I care about this server, IK some of you are tired of hearing this but I'm trying to save Novaro from falling like the old Ro's that lacks quantity and unbalance quality. Anyone else who feels the same should also share your thoughts on servers current state. This isn't a suggestion hence if it was then it just be set aside like my old good ideas (which btw I felt devastated). Thank you for reading.


So, your post seems focused on the pvp side of things. This can be quite easily explained: The majority of the population that plays this game is no longer as competitive as they used to be. One of my ex's, who was strictly pvp oriented, probably wouldn't come back here to play for the pvp aspect. This is probably one of the last social bastions of our era, which fortunately, isn't filled with political opinions and racist remarks, so people who come here, instead of other games, are here for the social part of the game, because you can't get this anywhere else.

They are working to improve pvp, because there is an active community. (few but growing slowly) So, fortunately, nothing is being ignored on that end. I do like some of your ideas though. Having a pvp quest would be something to take advantage of, while participating in that fun. Part of the reason why I learned MH, was because I was forced to eventually, and it became quite fun, although challenging and stressful. Personally, I think we need pvp fields/dungeons for anything to really arise from this. Yes, it's quite drastic to do so, and could cause some issues with people hogging maps as a group, but at the same time, it could also spark actual competition, at least for those who truly desire it.

What's really lacking FOR pvp, is the idea that it's so out of reach, and completely unnecessary for every day play. I can't think of one reason to step into BG, at all. Yes, sure, some of the items are nice, but it's just not part of my *routine* <-- very important here. People play this game for a couple of things:

Costumes
Weeklies
Leveling new jobs
Gearing up
Socialize
Assist other players
PVP

Weeklies is this grand idea here, because it is technically forced unto us, or we will miss out on some good perks. At the same time, they are very interactive with the game, and force us to explore places we normally never would, which also feeds the market with things others may need. It's probably the most intelligent idea I have ever seen in a server, because it creates a market, an environment of people within maps which would normally be abandoned, and endorses the idea of party play due to difficulty. This is by far the holy grail of what Novaro exists by. Without this very thing, you would see many more people just remain afk and collect dailies. This is why your Weekly PVP quest idea is endearing. Granted, it should be seperate from our regular weekly, or it may cause some people to give up and go straight to collecting dailies, but at the same time, it needs to be as inspiring as our regular weekly. This is the hard part, because it would need to involve all aspects of pvp, like woe, bg, arena, but as I mentioned, I would love to see fields be involved in this. Perhaps an hourly chaos mode of some kind, where players would be forced to take a break from farming, or contest the zone for themselves. it really changes how people think when you're forced to take up arms against someone, or a group, because if you have a farming partner that you always see on the map, and you respect each other for keeping your distance, or simply not over mobbing, guess what will happen? that person will aid you to protect the map, and quite possibly start a coalition, which will inevitably lead to a strong friendship with that person. This, in kind, will also sprout a need to prepare for pvp, and delve into builds, tactics and gear.

I can write about this all day, because I used to live in a world of pvp, and I grew much deeper connections there, than I ever could here. It's just a different world when you're forced to defend your friends because they might not be able to, or having or knowing that guy who would always step up and be an actual white knight for his Lady. It's really memorable, and you always remember everyone's names, or you may regret it :D

I also appreciate your wonderful quote at the end. I just hope people don't confuse us as being one and the same.

Thank you for reading.

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21 hours ago, Lumina Felione said:


They are working to improve pvp, because there is an active community. (few but growing slowly) So, fortunately, nothing is being ignored on that end.

 
Then how can you explain the number of rejects post about these Ideas: Safe areas on non Rank arena, Anon opponents in Ranks, BG, and Woe  (and don't give the reason on client limit, alot of old ro server bend the rules on that). also these active events aside from summer and Halloween: Army of Darkness Starting Bruce Campbell (I looked over it again and I think its too much quest involve and rewards, should've updated that, but STILL). Regardless the efforts to post these ideas its all for the sake of server activity,  it may sound like I'm molding NovaRo to my image like Madara, but I couldn't help it. This server has been running for year and I don't want it to end up at like the last server I've played for years ago.

 

The issue here that most of these ideas didn't get much feedback from MORE people and should taken a vote or at least put it on pending archives rather straight up rejected.

 

 

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@NotAstolfo 

The point is that after the abolition of the commissioner system, a new PvP GM was introduced to save us, but after a few months he started to be inactive, and today, most likely, he doesn't even read the forum anymore.
 

With the commissioner system, from time to time there were changes in skills to balance, implementation of equipment etc ... Obviously there were always discussions by the decisions of one comm or another, as expected, even in politics this happens, but in the end it was what kept alive and ''balanced'' the PvP.
 

However, with the departure of the commisioners and the inactivity of the administration (especially with the dozens of ignored suggestions about PvP) plus the trial with Gravity, has caused the best players of the server to lose interest in the game, because there is no suitable End Game, making them leave the server.

So yeah, the most of the players just prefer to repeat the same instance vs mob with 2002 IA every day than fighting against other players, and of course it is totally respectable, each person uses time as she or he wants.

 

 

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11 hours ago, ShuichiAkai said:

@NotAstolfo 

The point is that after the abolition of the commissioner system, a new PvP GM was introduced to save us, but after a few months he started to be inactive, and today, most likely, he doesn't even read the forum anymore.

 

However, with the departure of the commisioners and the inactivity of the administration (especially with the dozens of ignored suggestions about PvP) plus the trial with Gravity, has caused the best players of the server to lose interest in the game, because there is no suitable End Game, making them leave the server.

 

 If living the pvp activity would cost the server to get sued by gravity, then its a issue that can be danced around. Completely change the mechanics and area that take place. And I don't see why would gravity would still bother by this, its a little too late to take down ALL private servers at this point.

 

And if there is no GM pvp available I could volunteer myself since I can give feedback and can think of solve some issues. If that is.

 

 

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On 3/14/2023 at 9:12 PM, NotAstolfo said:

Then how can you explain the number of rejects post about these Ideas: Safe areas on non Rank arena, Anon opponents in Ranks, BG, and Woe  (and don't give the reason on client limit, alot of old ro server bend the rules on that). also these active events aside from summer and Halloween: Army of Darkness Starting Bruce Campbell (I looked over it again and I think its too much quest involve and rewards, should've updated that, but STILL). Regardless the efforts to post these ideas its all for the sake of server activity,  it may sound like I'm molding NovaRo to my image like Madara, but I couldn't help it. This server has been running for year and I don't want it to end up at like the last server I've played for years ago.

 

The issue here that most of these ideas didn't get much feedback from MORE people and should taken a vote or at least put it on pending archives rather straight up rejected.

At least they bothered rejecting your suggestions different from many others which are completely ignored lmao.

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43 minutes ago, Nevir said:

At least they bothered rejecting your suggestions different from many others which are completely ignored lmao.

True but still, id be a waste for an idea to be rejected instead of having it on hold. That only means they don't priorities it. I mean a server as color as this should have at least some action around here aside bg's and woe? Say like a daily monster invasion, taking places at random town maps, clear 5 waves you get rewarded by treasure box loots like gold coins 10-20 pcs per 2-5 treasure boxes. (My old ro server.). I'm not kidding when I say novaro gets boring once you get what you want.

 

 

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On 3/18/2023 at 9:59 PM, Ouilyan said:

The way i see it... the important thing is that more people is starting to notice the PVP-bg-woe-skills needs.
I aplaud your post @NotAstolfo, even when i dont agree with you 100%

In order for a server to live on there's needs to be some competitive activity. Don't you all miss how RO use to be? (don't know if this is ok to share this pvp vids from dead servers but still),

 

From free for all WOE

 

 

To daily LMS event

 

 

these are the REAL RO end game. why does the team doesn't see that? "oh people will leave more from all the toxicity" why don't they just grow some balls how about that? what's gonna happen to this server with all this baby @$$ grinding. I mean sure its fun but you keep doing it again and again and nothing else to do than just sell some loots off, waiting for dailies and repeat the next day, I'm sure I'm the only who notice this cycle too, just that most are just afraid to say anything here.

P.S: it's also a good idea that ONLY transcend skills are allowed to be use in BG, Woe, PVP (or have a separate mode entirely) just to reduce the issues with item/card nerfs and buffs.

 

 

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WoE is done. Most of the veterans that had knowledge to pass and could be cores of guilds have quit by now

 

As Kuroda said, big periods of 0 pvp updates and 0 news regarding the lawsuit situation made ppl slowly move on

Heyo

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