The 0ne Left Posted March 22 Author Share Posted March 22 17 hours ago, The One Left said: That's a common misconception from the WoE community. They believe that a server needs WoE to survive... Well sorry to break the news to you, but it doesn't. WoE has never been very popular in NovaRO to begin with and the WoE community has always been a minority. Dead or not, I doubt the staff cares at all. It changes nothing at the end of the day. It would be nice if it stayed alive, it could bring up some players here and there, but it's not a big loss either. As for the rest of what you wrote, I couldn't understand it. Again why make a Ro in the first place, seems like you're pinning down the idea of Woe despite there a way turn things around and fix the issue of it. The team should know better to Acknowledge All the aspects of Ro's mechanics. To point is living the server Not keeping it in a deathbed. 17 hours ago, The One Left said: If you're accused of favoritism and you're in charge of WoE, that will eventually be a problem though. Anyhow, I don't think it's about "being afraid to stand up for themselves", it's more so... "why bother". Like I wrote earlier, the staff truly has not much to gain from fixing WoE. Say they fixed it perfectly and they get these 100 players back... quite frankly, who gives a crap? The moment they're unhappy, they'll end up whining once again (like this thread) and it'll just be more trouble. They'll trash talk the server in Discord like they've done so many times in the past, then they'll start spreading rumours about Nova being corrupted or whatever, then they'll start telling their friends to play on X server instead, like it has happened numerous times in the past too. I say just let it die and move on. Either that or let the someone who wants to suffer handle it (like you seem to be willing). But blaming the staff for not wanting to handle this issue is silly and short sighted. Then it all comes to a full circle thanks captain obvious, also complaining is constructive it only depends who you listen hence the concept of favoritism takes place, that can't be help if it favors the activeness of the server. The only short sighted is not having a fix solution. If ppl just want transcend pvp, make a transcend bg/woe if people want 3rd/4th pvp make a free for all bg/woe any items adding skill dmg be muted these are to name a few but has never even cross their minds to even consider it. 17 hours ago, The One Left said: Same reply as above, WoE isn't needed at all. As it's been dead for a long time already and it's always been a small minority of the server to begin with, and things are fine right now without it. You're not wrong about the balance, but... balancing skills alone won't cut it. The changes you have in mind would attract the same dead WoE population, and that's just a bad move imo. Though, it's not like you can change the mindset of the people in charge so history is just going to repeat itself. So my prediction is... Nova will most likely go for someone from that dead WoE population who is well known. Then that person will apply a vast list of skill changes. Then, if things go extremely well, you'll get maybe 60~80 players in WoE. Then after they're bored, it will slowly dip down and die again. Hence why I don't think this is a good solution at all, but if that's what will make you happy for a couple weeks, go for it I guess. Seems like a colossal waste of time in my opinion though. So you're saying it would just down no matter what the changes is added huh? Well that's funny I don't see that is a problem on Other servers if you're gonna say "then move to another server and never return you pleb" I'm not easy to leave. Side the issue is pupolation i mentioned here are alot of pvm/pve favored what happen that makes pvp people leave will be replaced with others if given a proper pvp mechanics, it wasn't a problem because most would just go with it like how players do here. Nova and the team just doesn't have then type of GM that could pinned the decision to players on it if they use to then it didn't do a great job on inserting it.its not a waste of time of theres always a way to solve the matter. And if you're tired of this then you can go have a life lad you're free to go. Link to comment Share on other sites More sharing options...
E N M A ai Posted March 22 Share Posted March 22 Just a friendly reminder to keep things calm and cordial. While I do understand everyone's points on the topic I just wanna highly remind everyone to keep their cool. Thanks Link to comment Share on other sites More sharing options...
Nova Posted March 22 Share Posted March 22 Another reminder to stay civil, or the thread gets locked, for those who'd ignore the reminder from a player. Link to comment Share on other sites More sharing options...
The 0ne Left Posted March 22 Author Share Posted March 22 I was calm months ago after that fuss, this is a concern of the matter of your population around here, pvm,pve gets most of the adjustments with adding more items resulting to some gears become obsolete. BG and Woe only has minor changes and having the same buff and nerf updates. Not to mention the limiting areas where woe takes place, I'd be nice if some limitations are lifted and have an open pvp experience like the old days. Lets not forget the arenas, my idea of making it bigger with safe zones still stands. Link to comment Share on other sites More sharing options...
The 0ne Left Posted March 22 Author Share Posted March 22 10 hours ago, Paranoid said: Uh, no walls of text for me. Just wanted to say that the whole 'server will die if woe/pvp dies' thing is a myth propogated from mid-rate cash grab servers with a thin veneer of pvm, who only exist to cater to woe players. In reality, a majority of servers with proper fundamentals run just fine, with or without woe/pvp and its constituent players (who invariably contain the largest percentile of toxic persons). Not dead lad just boring, dead comes after everyone is too rich to grind. if toxicity is you're concern then you probably had experience getting toasted (being civilized here). What's a RO without a little competition? its more lively to see people spar with their experiment builds then having to sit around waiting for others carry their @$$ in grinds (just until you can do it your own and you're the one who's gonna carry someones' @$$). As I said. Quote its was nice to have some endgame gears but once you have them whats next? doing more dailies,weeklies all the time, getting more rich buying more stuff and vice versa, heck even just doing MH is just a hassle now that you get what you want, some would just buy off from other players (which honestly a lazy way to get geared up). Legit most people just login stay online for an hour, get the rewards and be on their way playing something else. Even just muting 3rd and 4th jobs skill could bring back some action or people who are hardcore RO classic players. (not gonna compare but) Forsaken is a trans server with 3rd or 4th jobs outfits much like here and they got some pretty good action going on, BUT they're not as creative in custom mechanics as here. They don't have load/save aloot, expanded eden maps, OC NPC's, even events (summer for example). If you think about it if NovaRo tries to follow fosakens way of pvp then its a balance of grind and action. Issues will come along like always that can't be avoid. Link to comment Share on other sites More sharing options...
Lumina Felione Posted March 22 Share Posted March 22 So, the community you're looking for @NotAstolfo, is definitely not here. If people with a like-mind, like yours, were anywhere on this server, then they would most definitely attempt to dominate every aspect of pvp, just to hold that above their head, and claim it. It has nothing to do with balls. In the original game, if you were to participate in Woe, the rewards were staggering. The access to things like God items were not only impressive, but symbolic of their position on the server itself. It MEANT something to own those items, and the value of them was obscene. This was the original premise behind end game, and what it meant to be there. The most famous pvp servers had one thing in common: Overpowered items. I'm not just saying - Oh, this sword gives me 2 extra str, so now I do 500 more damage than usual! - I mean, This armor set allows me to leech freely, blow things up, full reflect, and +100 to all stats. This is what invited COMPETITIVE players into that scene. Being competitive means you're striving for power and presence, but if you're not offered any of those, what is the point? This is a core issue with pvp, because it offers very little benefit. Now, the server issue: Nova, if I may, prefers to keep things stable, globally. So, offering such items to pvp is not an option, or perhaps, there is not enough resources and time to keep rebalancing them for major updates. The only REAL inviting aspect would be to actually create new item sets, specifically for pvp. I don't just mean the basic woe and bg sets, I mean, large wings, shiny armors, power beyond belief, and irrational combinations, which will need consistently need balancing, because this is what all pvp servers did, and it worked really well for a very long time, if it was done right. I would not mind having to look at a PvP god walk down Prontera, flashing their sets, because personally, it was eye candy, and when pronounced, it invited people who wanted to look like that. To put it simply: PvP needs it's own set of gear, that is NOT useable in PVM, but very enticing to own in PvP and Woe. It also needs to look flashy and show charisma, strength, and struggle. It needs to be difficult to obtain, so that people having something to show the community that they were able to do, and feel proud of. It all just needs value, because we play this game for the same reason, to farm that value, and flaunt it. I think if we split the effort put into MH, to this, then something can be done, but until there's fun and pretty wings, with stat values and perks that would never be allowed in PVM, then there's really nothing you can do. This worked. This always works, but it needs alot of work put into it, and if someone is willing to make those sets, offer them to Nova, even with the possibility that he will outright reject it, then do so, and hope for the best. You simply have to turn pvp, to the new pvm, and that's not easy. I know this is long, but if you read it, really, thank you for reading Link to comment Share on other sites More sharing options...
Ouilyan Posted March 22 Share Posted March 22 I do agree in this point with @Lumina Felione : "exclusive sets - woe- pvp are needed." Should they be items like HIGH RATES servers? the ones that give you like 250 stats? I don´t know... (and i hope not) Should they be items that improve only ACD? I do not know either... (cause if you add MATK or ATK you ruin again the experience) But the fact that the Staff considers this option would be at least a STEP! a sign that they at least care to read or try to do something... And no... it´s not complicated to restrict items in maps, pvp, bg, even woe... And no... it´s not complicated to "edit" the items. So... if as a server, we already tried those "suggestions" of people who have "the word", why not listen to the people who actually are trying to play the Siege modes (player vs player). If it doesnt work... well, at least we tried, like the previous suggestions made. Hopefully, we get something (ANYTHING, but please with common sense) cause at this point just seeing people remembering pvp-bg-woe makes some of us nostalgic Link to comment Share on other sites More sharing options...
The 0ne Left Posted March 23 Author Share Posted March 23 Just now, Lumina Felione said: It has nothing to do with balls. In the original game, if you were to participate in Woe, the rewards were staggering. The access to things like God items were not only impressive, but symbolic of their position on the server itself. It MEANT something to own those items, and the value of them was obscene. This was the original premise behind end game, and what it meant to be there. The most famous pvp servers had one thing in common: Overpowered items. I'm not just saying - Oh, this sword gives me 2 extra str, so now I do 500 more damage than usual! - I mean, This armor set allows me to leech freely, blow things up, full reflect, and +100 to all stats. This is what invited COMPETITIVE players into that scene. Being competitive means you're striving for power and presence, but if you're not offered any of those, what is the point? This is a core issue with pvp, because it offers very little benefit. That''s funny because the servers I been when I left here doesn't have gods and they don't relay on it either, BUT if what you said is whats the concept of pvp being pvp then that's just plain straight minded there are ways aside the standard "items. builds, skills" to go around it. sure here the reflect damages doesn't work but that doesn't mean other items with reflect effect doesn't exist. We still got Naga shield, High orc. Orc Lord (if anyone is lucky), V mant. Alot of items that are obsolete can still be use for pvp such as crimsons weaps, there are A LOT of ways to offer in the world of pvp lad, NO one Not even the team got the time to explored it. Just now, Lumina Felione said: The only REAL inviting aspect would be to actually create new item sets, specifically for pvp. I don't just mean the basic woe and bg sets, I mean, large wings, shiny armors, power beyond belief, and irrational combinations, which will need consistently need balancing, because this is what all pvp servers did, and it worked really well for a very long time, if it was done right. I would not mind having to look at a PvP god walk down Prontera, flashing their sets, because personally, it was eye candy, and when pronounced, it invited people who wanted to look like that. To put it simply: PvP needs it's own set of gear, that is NOT useable in PVM, but very enticing to own in PvP and Woe. It also needs to look flashy and show charisma, strength, and struggle. It needs to be difficult to obtain, so that people having something to show the community that they were able to do, and feel proud of. It all just needs value, because we play this game for the same reason, to farm that value, and flaunt it. Then that's something it should work on If there's no GOD items around here, the pvp sets here are a start, next a hand full of illusion items, then enchant effects, then CD effects, skill dmg, ect. like I said they need a good pvp GM to look at that. No need HR stats Just now, Lumina Felione said: So, the community you're looking for @NotAstolfo, is definitely not here. If people with a like-mind, like yours, were anywhere on this server, then they would most definitely attempt to dominate every aspect of pvp, just to hold that above their head, and claim it. I've been to many after what happen to me and they're all not as good as at customs as here. If they were then Adios and good luck, but still here and sharing concerns." If people with a like-mind, like yours, were anywhere on this server " it could sure use some around here (a plash of pride), better than someone who spams alot then bashes alot that's for sure. Link to comment Share on other sites More sharing options...
Ouilyan Posted March 23 Share Posted March 23 53 minutes ago, NotAstolfo said: I've been to many after what happen to me and they're all not as good as at customs as here. If they were then Adios and good luck, but still here and sharing concerns." If people with a like-mind, like yours, were anywhere on this server " it could sure use some around here (a plash of pride), better than someone who spams alot then bashes alot that's for sure. All i can say is... the server needs """something to be done""" in pvp-bg-woe... (At this point, anything will do) Link to comment Share on other sites More sharing options...
Paranoid Posted March 23 Share Posted March 23 11 hours ago, NotAstolfo said: Not dead lad just boring, dead comes after everyone is too rich to grind. if toxicity is you're concern then you probably had experience getting toasted (being civilized here). What's a RO without a little competition? its more lively to see people spar with their experiment builds then having to sit around waiting for others carry their @$$ in grinds (just until you can do it your own and you're the one who's gonna carry someones' @$$). As I said. Played 1000+ woes over the past 10 years; winning and losing as it comes =]. Competition is great, and I personally think woe, conceptually, is great too. However, calling servers 'dead' or 'boring' because woe/pvp is not focused on...that's just objectively incorrect. It is also pretty well known that the pvp/woe community, in comparison, contain a larger percentile of toxic persons - this should be apparent if you've played any amount of woe in RO. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.