Nevir Posted March 23 Share Posted March 23 2 hours ago, Ouilyan said: But the fact that the Staff considers this option would be at least a STEP! a sign that they at least care to read or try to do something... thats too much to expect considering they dont even bother correcting wrong descriptions ingame and keep forgetting to disable new items... Link to comment Share on other sites More sharing options...
The 0ne Left Posted March 23 Author Share Posted March 23 2 hours ago, Ouilyan said: All i can say is... the server needs """something to be done""" in pvp-bg-woe... (At this point, anything will do) Haha my thoughts exactly, its a bit of a mess since the true issue is gravity's bs of adding crap on their and having private servers to nit pick what to add or remove. 1 hour ago, Paranoid said: Played 1000+ woes over the past 10 years; winning and losing as it comes =]. Competition is great, and I personally think woe, conceptually, is great too. However, calling servers 'dead' or 'boring' because woe/pvp is not focused on...that's just objectively incorrect. It is also pretty well known that the pvp/woe community, in comparison, contain a larger percentile of toxic persons - this should be apparent if you've played any amount of woe in RO. My poor choice of words but fine, woe and bg doesn't have that spice to make things exploitable unlike moba's. . . Unless we get idead outside of RO's standard pvp ideas, what do lads think? 1 hour ago, Nevir said: thats too much to expect considering they dont even bother correcting wrong descriptions ingame and keep forgetting to disable new items... Seems like the case then no monthly adjustments. Link to comment Share on other sites More sharing options...
Nova Posted March 24 Share Posted March 24 On 3/22/2023 at 7:19 PM, Nevir said: thats too much to expect considering they dont even bother correcting wrong descriptions ingame and keep forgetting to disable new items... We put a lot of effort into every aspect of the server and for a long time did so for PvP as well. As we recently shared, having lost Shall along with a few staff members invested in PvP, and having no one to pick up that slack, it is no wonder our attention there has suffered. It doesn't help that people in the PvP community do not properly report incorrect descriptions and items that aren't disabled. Help us help you, don't just expect things to be magically perfect. The previous better states of the PvP community were achieved through the joint efforts of players and staff members. People keep demanding we "do something" and yet there's absolutely no joint agreement over what that something is. On our side, we intend to make a post some time soon to attempt to recruit a new project leader for the PvP community. Truth be told, many people from the team (myself included) have attempted to fill this position in the past and found it to be a thankless endeavor. As displayed in this thread, the PvP community can be quite something. Hopefully someone comes along who can persevere and whose direction is received well. Link to comment Share on other sites More sharing options...
The 0ne Left Posted March 24 Author Share Posted March 24 5 hours ago, Nova said: On our side, we intend to make a post some time soon to attempt to recruit a new project leader for the PvP community. Truth be told, many people from the team (myself included) have attempted to fill this position in the past and found it to be a thankless endeavor. As displayed in this thread, the PvP community can be quite something. Hopefully someone comes along who can persevere and whose direction is received well. If that's the case I would volunteer to offer some ways to make pvp bearable to people despite its negative views of it. I'm no coder but ideas are just as good of an offer for now. Aside from my past faults here I can devote into helping out with reviewing some past pvp patches here in hopes I can think of a temp solution. as I said I've been to some pvp servers and manage to pick up some mechanics there that could benefit here even if it's not pvp related. Link to comment Share on other sites More sharing options...
Nevir Posted March 24 Share Posted March 24 5 hours ago, Nova said: We put a lot of effort into every aspect of the server and for a long time did so for PvP as well. As we recently shared, having lost Shall along with a few staff members invested in PvP, and having no one to pick up that slack, it is no wonder our attention there has suffered. I used to admire your firm stance in certain aspects of server management, where you stuck to what you believed was best despite receiving numerous complaints. However, I feel that the attention to PVP has been completely disregarded. Most suggestions are not even acknowledged, and even a simple "No, we won't do that" response would be better than the feeling of being completely disregarded. 5 hours ago, Nova said: It doesn't help that people in the PvP community do not properly report incorrect descriptions and items that aren't disabled. Help us help you, don't just expect things to be magically perfect. The previous better states of the PvP community were achieved through the joint efforts of players and staff members. I don't expect everything to be perfect but I believe that there is a lack of proper testing which is not limited to PVP. After the recent bug fix for atk%, I made a small calculator in google sheets and found eight possible bugs. Four of these could have been easily verified in-game without requiring confirmation from kRO, and Gabriel reported them. None of these bugs were related to the ones mentioned in PVP, but there are so many issues that it feels like bug reporting has become a job for the players For changes to skill descriptions, it would have been simple to include these alterations in the same patch as the change itself. It's not a good practice that you don't have a complete list of custom changes, but you can check the wiki since from what I heard Aki has updated it. Thanks for putting up with my rant. Link to comment Share on other sites More sharing options...
Ouilyan Posted March 24 Share Posted March 24 @Nova to fix the PVP (all siege modes) it´s important that only staff get the decision. It is not the same to have "Helpers to test by jobs" than to have "people in charge of saying what is good or bad", this last decision has to be made ONLY by staff members after their own testing. I know that there´s players who have the will and the good intention to fix something, however the "trust" is only with the Staff... (Trust the Staff only) So, why not open a staff topic, so players can "suggest" 2 possible solutions for the pvp- siege modes and up to 3 aspects that need revision on ONE job in specific. Example of solutions (i repeat EXAMPLES, this doesnt mean im suggesting this, it´s just examples) for pvp-siege modes 1- Upgrade the siege set. 2- Remove atk-matk-boosting items from the BG-woe npcs. For revision as Royal Guard-Imperial Guard (EXAMPLES) 1- Check the damage of Spear Cannon 2- Eliminate Golden X, from npc cause it makes 2 skills dead (Reflect Shield & Reflect Damage Reduction) 3- Boost Shield Bomerang. That way the Staff can have it easy on checking exactly what they need. Link to comment Share on other sites More sharing options...
Nova Posted March 24 Share Posted March 24 3 hours ago, Nevir said: None of these bugs were related to the ones mentioned in PVP, but there are so many issues that it feels like bug reporting has become a job for the players This has always been the case, and this is not just for PvP. We do not have the manpower to find all of these issues without the help of our playerbase and this has been our model for many years now. We do our best, players find issues and report them, then we fix them. The difference is, Shall and a few other PvP players would report the PvP issues. Now that those people aren't here, few people from the PvP community are properly reporting things. Referencing issues in threads like this and complaining in Discord does not qualify as a proper report. Not only would these proper reports be made, but when something was clearly a major issue that would affect the next week's WoEs, I'd get multiple PMs properly detailing what the issue was, why it was an issue, and a polite request to see if something could be done in time. As I shared in Discord recently, for some reason nobody thinks to do this anymore and they just meme about things to each other. I'll leave it at that here and focus on getting that thread I mentioned out sooner than later. As I referenced in my previous post, there is no major decisions being made because we currently do not have someone on the team who's willing to choose and follow through with a direction. It does not make any sense for me to exert my will only to have us onboard someone who has the opposite ideas and start reverting things. Because of that, we're focusing on trying to find the right person for the job and once they're there, changes can be expected. If you guys have volunteers already, feel free to direct them to me. (Discord PM) Link to comment Share on other sites More sharing options...
The 0ne Left Posted March 25 Author Share Posted March 25 So we all came to an agreement let's get some reasonable people to have a say on the fix ideas for pvp, that should benefit both the players and staff. As I said before we can also nab some mechanics from other servers PVP styles (not including item/cards effects) just their maps and guild member limits and castle limits. I'd also be nice to see the emblems on conquered castles in town maps like the old days. There's also the idea of going outside the box and have a just for laughs skills nerfs and buffs (just transcend skills) (like how dota 2 or other MOBA's does it) it won't be permanent just enough on how far or creative people would exploit it until it'd be back to normal on the next update (just to spice things up here). Link to comment Share on other sites More sharing options...
The One Left Posted March 25 Share Posted March 25 52 minutes ago, NotAstolfo said: So we all came to an agreement let's get some reasonable people to have a say on the fix ideas for pvp, that should benefit both the players and staff. So essentially Commissioners 2.0, great idea. Link to comment Share on other sites More sharing options...
Ouilyan Posted March 25 Share Posted March 25 27 minutes ago, The One Left said: So essentially Commissioners 2.0, great idea. Hope not, cause there´s always people who will think that the changes are made only to favor one or two classes... (even when it´s not like that) I think that the best is to post in open forum the suggestions in row (for the pvp-siege system and for your main class) so the staff can make the revision. "Trust only the staff policy" Link to comment Share on other sites More sharing options...
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