Abyss Glast Heim

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Abyss Glast Heim is the latest addition to the hub of Old Glast Heim.

It's considered an end game dungeon, requiring anyone that wishes to enter to be at least level 175. Being in a party and having appropriate equipment is also recommended.

Besides being a good leveling place, it's possible to obtain new cards and a bunch of new end game weapons.

Access

Location of Mage Nillem to access Abyss Glast Heim

After obtaining at least level 175, there're two ways to access the dungeon:

  • Via Mage Nillem NPC by using the Warper NPC, selecting Instances and then Old Glast Heim. Talk to Mage Nillem (189, 272) a bit to the left from where you spawn and select Let's go!
  • Using the Warper NPC, selecting Dungeons and then Abyss Glast Heim.

Exp Quests

Mage Nillem has three exp quests if you offer to Share discoveries with him. Feel free to use them to get your level 185 faster.

  • Nothingness
Kill 20 Contaminated Raydrics and 20 Contaminated Raydric Archers.
  • Freezing
Kill 5 Freezing Gargoyles and 5 Prison Breakers.
  • Mirror-like
Kill 10 Ice Ghosts and 10 Flame Ghosts.

Monsters

As mentioned in the release patch notes, the MVPs Contaminated Dark Lord and Contaminated Spider Queen are pending implementation.


Image Name Level HP Size / Race / Element
20367.png Contaminated Raydric 185 2,372,683 Medium / Demi-Human / Dark 3
20368.png Contaminated Raydric Archer 184 2,355,718 Medium / Demi-Human / Dark 3
20369.png Frozen Gargoyle 186 2,377,139 Medium / Demon / Water 3
20370.png Contaminated Sting 180 2,297,907 Medium / Formless / Earth 3
20371.png Prison Breaker 186 2,375,279 Medium / Demi-Human / Undead 2
20420.png Contaminated Wanderer 187 2,387,582 Medium / Demon / Wind 2
20379.png Ice Ghost 189 2,418,315 Medium / Demon / Water 3
20380.png Flame Ghost 189 2,410,282 Medium / Demon / Fire 3

Obtainable Equipment

As mentioned in the release patch notes, currently these gears do not have their intended enchants, pending implementation.

The following drops are considered party drops:

  • Monster(s) don't show them when you use @mi.
  • When you use @wd for them, you will get that no monster drops them.
  • Items are rolled individually per party member.
  • Equipment will drop pre-identified.
  • Any type of Bubble gum will not affect the drop rate of these items.


Image Name Type Description
Hellfire Staff [2] One-handed Rod
Can't be destroyed.
INT + 5
MATK + 180.
MATK + 15 per 2 refine rate.
[Refine >= 7]
Increases fire and earth property magical damage by 5%.
[Refine >= 9]
Increases fire and earth property magical damage by additional 10%.

Attack: 110
Weight: 80
Weapon Level: 4
Required Level: 175
Jobs: Mage classes, Acolyte classes, Soul Linker classes
Icicle Staff [2] One-handed Rod
Can't be destroyed.
INT + 5
MATK + 180
MATK + 15 per 2 refine rate
[Refine >= 7]
Increases water and holy property magical damage by 5%.
[Refine >= 9]
Increases water and holy property magical damage by additional 10%.

Attack: 110
Weight: 80
Weapon Level: 4
Required Level: 175
Jobs: Mage Class, Acolyte Class, Soul Linker
Royal Knight's Lance [2] Two-handed Spear
Increases long ranged physical damage by 3% per 2 refine rate.
[Refine >= 7]
ATK + 5%.
[Refine >= 9]
Increases physical damage against all race monsters by 15%.

Attack: 205
Weight: 100
Weapon Level: 4
Required Level: 175
Jobs: Swordman Class
Royal Knight's Broadsword [2] Two-handed Sword
ATK + 20 per 2 refine rate.
[Refine >= 7]
Increases critical damage by 10%.
[Refine >= 9]
Weapon can't be destroyed.

Attack: 280
Weight: 400
Weapon Level: 4
Required Level: 175
Jobs: Swordman Class
Prisoner's Diary [2] Book
MaxHP + 5%
MaxSP + 5%
ATK + 20 per 2 refine rate.
[Refine >= 7]
Increases physical and magical damage against undead and demon race monsters by 10%.
[Refine >= 9]
Increases physical and magical damage against undead and demon race monsters by additional 15%.
[Refine >= 11]
Increases physical and magical damage against undead and shadow property monsters by 15%.

Attack: 210
Weight: 80
Weapon Level: 4
Required Level: 175
Jobs: Sage, Priest, Star Gladiator

Cards

Card Type Description
Card Contaminated Raydric Card Armor Card
ATK + 5%.


[+ Card Raydric Card]
Reduces damage taken from neutral property by 10%.
ATK + 5%.
Card Contaminated Raydric Archer Card Weapon Card
Increases long ranged physical damage by 10%.


[+ Card Powerful Archer Skeleton Card]
Increases long ranged physical damage by additional 5%.
Card Frozen Gargoyle Card Shield Card
DEF + 20.
Reduces physical and magical damage taken from medium and large size monsters by 25%.
Increases physical and magical damage taken from small size enemies by 5%.
Card Contaminated Sting Card Armor Card
DEF + 100.
DEF + 25 per 3 refine rate.


[+ Card Sting Card]
DEF + 150.
MDEF + 20.
Card Prison Breaker Card Garment Card
Reduces damage taken from poison, earth, wind, shadow and undead property by 30%.
Increases damage taken from holy, ghost and fire property by 100%.
Card Contaminated Wanderer Card Weapon Card
Increases physical damage against medium and large size monsters by 30%.
Card Ice Ghost Card Weapon Card
Increases magical damage against water property enemies by 15%.


[+ Card Curupira Card]
Increases magical damage against water property enemies by additional 8%.
Card Flame Ghost Card Weapon Card
Increases magical damage against fire property enemies by 15%.


[+ Card Fruit Pom Spider Card]
Increases magical damage against fire property enemies by additional 8%.

See Also