Ancient Hero

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Dante's Shop at The Wyvern

Ancient Hero refers to special weapons that combo specifically with the  Ancient Hero Boots [1], providing a chance to get a temporary bonus whenever attacking.

Ancient Hero Weapons and Boots

There are two sets of Ancient Hero Weapons:

Set 1 and the boots can be crafted either by Dante (2009rwc_03 261, 189)Copied! at the Wyvern with materials obtained from Monster Hunting, or by Republic Armorer (jup_cave 193, 216)Copied! at Ancient Juperos's camp with materials obtained from Ancient Juperos.

Set 2 can only be crafted by Republic Armorer.

Ancient Hero Boots

This item can be crafted either by Dante or Republic Armorer.

Ancient Hero Boots
Image Name Description Crafting
Monster Hunting Ancient Juperos
Ancient Hero Boots [1]

MaxHP + 500, MaxSP + 50.
MaxHP + 2% and MaxSP + 1% per 3 refine rate.

If refine rate is 7 or higher, reduces fixed casting time by 0.3 second.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 11 or higher, reduces delay after skill by 5%.


Class: Footgear

Defense: 15

Weight: 60

Required Level: 100

Jobs: Every Job

3  Rose Gem
3  Violet Gem
1  Bone Fragment
3  Primal Monster Bone
1  Azure Sea Star
1  Enhanced Variant Shoes
50  Rekenber Ticket
50  Academy Ticket
15  Juperium Energy

Ancient Hero Weapons Set 1

These items can be crafted either by Dante or Republic Armorer.

Ancient Hero Weapons Set 1
Image Name Description Crafting
Monster Hunting Ancient Juperos
Narcissus Bow [2]

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.

If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds.


Class: Bow

Attack: 180

Weight: 100

Weapon Level: 4

Required Level: 100

Jobs: 3rd Class Archer, Shadow Chaser

1  Crimson Bow [2]
6  Rose Gem
6  Violet Gem
1  Aquastone Ingot
40  Dragonite
65  Quartz
1  Crimson Bow [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Avenger [2]

Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.

If refine rate is 9 or higher, increases Axe Boomerang damage by 40%.
If refine rate is 11 or higher, increases physical damage against all size monsters by 15%.


[+  Ancient Hero Boots [1]]

When dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.


Class: Two-Handed Axe

Attack: 270

Weight: 600

Weapon Level: 4

Required Level: 100

Jobs: Mechanic

1  Crimson Two-handed Axe [2]
6  Rose Gem
6  Violet Gem
1  Dragonstone Ingot
40  Novacrystal
65  Azurite
1  Crimson Two-handed Axe [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Madogum [2]

Matk + 150
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

If refine rate is 9 or higher, increases all properties magical damage by 10%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave Lv.3.


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.


Class: Dagger

Attack: 150

Weight: 80

Weapon Level: 4

Required Level: 100

Jobs: Shadow Chaser

1  Crimson Dagger [2]
6  Rose Gem
6  Violet Gem
1  Flamestone Ingot
40  Novacrystal
65  Quartz
1  Crimson Dagger [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Iron Nail [2]

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.

If refine rate is 9 or higher, increases Rampage Blast damage by 5%.
If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.


Class: Knuckle

Attack: 180

Weight: 100

Weapon Level: 4

Required Level: 100

Jobs: Sura

1  Crimson Knuckle [2]
6  Rose Gem
6  Violet Gem
1  Aquastone Ingot
40  Beryl
65  Firestone
1  Crimson Knuckle [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Royal Bow [2]

Atk + 10 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.

If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 5%.


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.


Class: Bow

Attack: 180

Weight: 100

Weapon Level: 4

Required Level: 100

Jobs: Ranger, Shadow Chaser

1  Crimson Bow [2]
6  Rose Gem
6  Violet Gem
1  Dragonstone Ingot
40  Novacrystal
65  Firestone
1  Crimson Bow [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Shadow Staff [2]

Matk + 155
Matk + 10 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.

If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second.


[+  Ancient Hero Boots [1]]

When dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.


Class: Rod

Attack: 40

Weight: 50

Weapon Level: 4

Required Level: 100

Jobs: Sorcerer

1  Crimson Rod [2]
6  Rose Gem
6  Violet Gem
1  Flamestone Ingot
40  Novacrystal
65  Firestone
1  Crimson Rod [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Aeon Staff [2]

Matk + 200
Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.

If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second.


[+  Ancient Hero Boots [1]]

When dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7


Class: Rod

Attack: 100

Weight: 80

Weapon Level: 4

Required Level: 100

Jobs: Warlock

1  Staff of Crimson [2]
6  Rose Gem
6  Violet Gem
1  Aquastone Ingot
40  Novacrystal
65  Firestone
1  Staff of Crimson [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Red Lotus Sword [2]

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.

If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%.
If refine rate is 11 or higher, increase Cart Cannon damage by 15%


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds.


Class: Sword

Attack: 180

Weight: 80

Weapon Level: 4

Required Level: 100

Jobs: Genetic

1  Crimson Saber [2]
6  Rose Gem
6  Violet Gem
1  Dragonstone Ingot
40  Dragonite
65  Azurite
1  Crimson Saber [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Oriental Sword [2]

Atk + 10 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.

If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, the weapon can't be destroyed.


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.


Class: Two-Handed Sword

Attack: 180

Weight: 100

Weapon Level: 4

Required Level: 100

Jobs: Rune Knight

1  Crimson Two-Handed Sword [2]
6  Rose Gem
6  Violet Gem
1  Flamestone Ingot
40  Beryl
65  Firestone
1  Crimson Two-Handed Sword [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Shiver Katar [2]

Atk + 10 per 2 refine rate.
Increases critical damage by 4% per 3 refine rate.

If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.


Class: Katar

Attack: 185

Weight: 120

Weapon Level: 4

Required Level: 100

Jobs: Guillotine Cross

1  Crimson Katar [2]
6  Rose Gem
6  Violet Gem
1  Aquastone Ingot
40  Novacrystal
65  Quartz
1  Crimson Katar [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Exorcist's Bible [2]

Matk + 160
Matk + 10 per 2 refine rate.
Increases damage of Duple Light by 25% per 3 refine rate.

If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Duple Light by additional 25%.


[+  Ancient Hero Boots [1]]

When dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.


Class: Book

Attack: 165

Weight: 50

Weapon Level: 4

Required Level: 100

Jobs: Arch Bishop

1  Crimson Bible [2]
6  Rose Gem
6  Violet Gem
1  Dragonstone Ingot
40  Dragonite
65  Quartz
1  Crimson Bible [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Aquatic Spear [2]

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.

If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.


Class: Spear

Attack: 180

Weight: 120

Weapon Level: 4

Required Level: 100

Jobs: Royal Guard

1  Crimson Spear [2]
6  Rose Gem
6  Violet Gem
1  Flamestone Ingot
40  Beryl
65  Azurite
1  Crimson Spear [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
One Sky One Sun [2]

Atk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.

If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.


Class: Book

Attack: 160

Weight: 90

Weapon Level: 4

Required Level: 100

Jobs: Star Emperor

1  Crimson Bible [2]
6  Rose Gem
6  Violet Gem
1  Aquastone Ingot
40  Beryl
65  Firestone
1  Crimson Bible [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Spirit Pendulum [2]

Matk + 160
Matk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.

If refine rate is 7 or higher, increases damage of Espa by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases damage of Eswhoo by 20%.


[+  Ancient Hero Boots [1]]

When dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.


Class: Rod

Attack: 70

Weight: 110

Weapon Level: 4

Required Level: 100

Jobs: Soul Reaper

1  Crimson Rod [2]
6  Rose Gem
6  Violet Gem
1  Dragonstone Ingot
40  Dragonite
65  Azurite
1  Crimson Rod [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Meowmeow Foxtail [2]

Matk + 300
Atk/Matk + 10 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.

If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.


[+  Ancient Hero Boots [1]]

When dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.


Class: Rod

Attack: 300

Weight: 110

Weapon Level: 4

Required Level: 100

Jobs: Summoner

1  Crimson Rod [2]
6  Rose Gem
6  Violet Gem
1  Flamestone Ingot
40  Beryl
65  Firestone
1  Crimson Rod [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Crimson Rose [2]

Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.

If refine rate is 7 or higher, ASPD + 1, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 20%.
If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel.


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.


Class: Pistol

Attack: 150

Weight: 70

Weapon Level: 4

Required Level: 100

Jobs: Rebellion

1  Crimson Revolver [2]
6  Rose Gem
6  Violet Gem
1  Aquastone Ingot
40  Beryl
65  Azurite
1  Crimson Revolver [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Master Soul Rifle [2]

Matk + 210
Matk + 10 per 3 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.

If refine rate is 7 or higher, ASPD + 1, Matk + 5%.
If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage.


[+  Ancient Hero Boots [1]]

When dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds.


Class: Rifle

Attack: 150

Weight: 100

Weapon Level: 4

Required Level: 100

Jobs: Rebellion

1  Crimson Revolver [2]
6  Rose Gem
6  Violet Gem
1  Dragonstone Ingot
40  Dragonite
65  Azurite
1  Crimson Revolver [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Demon Slayer Shot [2]

Splash attack.
Increases long ranged physical damage by 3% per 2 refine rate.
MaxSP + 2% per 3 refine rate.

If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%.


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.


Class: Shotgun

Attack: 275

Weight: 140

Weapon Level: 4

Required Level: 100

Jobs: Rebellion

1  Crimson Revolver [2]
6  Rose Gem
6  Violet Gem
1  Flamestone Ingot
40  Dragonite
65  Quartz
1  Crimson Revolver [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Golden Lord Launcher [2]

Atk + 15 per 3 refine rate.
Increases long ranged physical damage by 3% per 2 refine rate.

If refine rate is 7 or higher, increases damage of Dragon Tail by 15%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%.


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.


Class: Grenade Launcher

Attack: 320

Weight: 210

Weapon Level: 4

Required Level: 100

Jobs: Rebellion

1  Crimson Revolver [2]
6  Rose Gem
6  Violet Gem
1  Aquastone Ingot
40  Dragonite
65  Firestone
1  Crimson Revolver [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
The Black [2]

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.

If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases damage of Round Trip by additional 15%.


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.


Class: Gatling Gun

Attack: 205

Weight: 270

Weapon Level: 4

Required Level: 100

Jobs: Rebellion

1  Crimson Revolver [2]
6  Rose Gem
6  Violet Gem
1  Dragonstone Ingot
40  Dragonite
65  Quartz
1  Crimson Revolver [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Huuma Shuriken Clearness [2]

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.

If refine rate is 7 or higher, increases damage of Swirling Petal by 30%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%.


[+  Ancient Hero Boots [1]]

When dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds.


Class: Huuma

Attack: 230

Weight: 130

Weapon Level: 4

Required Level: 100

Jobs: Ninja

1  Crimson Huuma Shuriken [2]
6  Rose Gem
6  Violet Gem
1  Flamestone Ingot
40  Beryl
65  Azurite
1  Crimson Huuma Shuriken [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Kiri no Tsuyu [2]

[+  Surudoi Kaze [2]]
Atk + 10 per 3 of the sum of refine rate.
Atk + 2% per 5 of the sum of refine rate.

If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%.
If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 18 or higher, enables to use Distorted Crescent which has the same skill level as Shadow Trampling user learned and enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.


Class: Dagger

Attack: 150

Weight: 80

Weapon Level: 4

Required Level: 100

Jobs: Ninja

1  Crimson Huuma Shuriken [2]
6  Rose Gem
6  Violet Gem
1  Dragonstone Ingot
40  Novacrystal
65  Azurite
1  Crimson Huuma Shuriken [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Surudoi Kaze [2]

[+  Ancient Hero Boots [1]]
[+  Kiri no Tsuyu [2]]
When dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds.


Class: Dagger

Attack: 150

Weight: 100

Weapon Level: 4

Required Level: 100

Jobs: Ninja

1  Crimson Huuma Shuriken [2]
6  Rose Gem
6  Violet Gem
1  Aquastone Ingot
40  Beryl
65  Quartz
1  Crimson Huuma Shuriken [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear

Ancient Hero Weapons Set 2

These items can only be crafted by Republic Armorer.

Ancient Hero Weapons Set 2
Image Name Description Crafting
Slate Sword [2]
A sword made of an ancient slab.
It resonates with Ancient Hero's Boots.
For each 2 Refine Levels:
ATK + 10
For each 3 Refine Levels:
Increases damage of Cart Tornado by 10%.
Refine Level +9:
Increases damage of Cart Tornado by additional 20%.
Refine Level +11:
Decreases After Skill Delay of all skills by 10%.
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage.
Class: Sword
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 100
Jobs: Genetic
1  Crimson Saber [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Trumpet Shell [2]
A beating trumpet.
It resonates with Ancient Hero's Boots.
MATK +190
For each 2 Refine Levels:
MATK +10
For each 3 Refine Levels:
Increases Magical Damage with Neutral element by 4%.
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 10%.
Refine Level +11:
Decreases fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage.
Class: Instrument
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 100
Jobs: Male Only, Minstrel
1  Crimson Violin [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Barbed Wire Whip [2]
A spiny whip made out of wire.
It resonates with Ancient Hero's Boots.
MATK +190
For each 2 Refine Levels:
MATK +10
For each 3 Refine Levels:
Increases Magical Damage with Neutral element by 4%.
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 10%.
Refine Level +11:
Decreases fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage.
Class: Whip
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 100
Jobs: Female Only, Wanderer
1  Crimson Wire [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Meteor Striker [2]
A hammer made of rare ores found in a meteorite.
It resonates with Ancient Hero's Boots.
For each 2 Refine Levels:
ATK +10
For each 3 Refine Levels:
Increases damage of Vulcan Arm by 4%.
Refine Level +9:
Increases damage of Vulcan Arm and Arms Cannon by additional 10%.
Refine Level +11:
Decreases variable casting time by 10%.
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage.
Class: Mace
Attack: 300
Weight: 300
Weapon Level: 4
Required Level: 100
Jobs: Mechanic
1  Crimson Mace [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Dragonic Slayer [2]
A great sword that is said to have been used by a dragon slayer in the past.
It resonates with Ancient Hero's Boots.
For each 2 Refine Levels:
MaxHP +3%
MaxSP +3%
For each 3 Refine Levels:
Increase Dragon Breath and Dragon Breath - Water by 5%.
Refine Level +9:
Decreases After Skill Delay of all skills by 10%.
Refine Level +11:
Increase long Ranged Physical Damage by 10%.
When equipped with Ancient Hero's Boots:
Random chance to gain VIT + 20 and increase long Ranged Physical Damage by 10% for 7 seconds when dealing physical damage.
Class: Two-handed Sword
Attack: 180
Weight: 100
Weapon Level: 4
Required Level: 100
Jobs: Rune Knight
1  Crimson Two-Handed Sword [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Fatalist [2]
Swords of old travelers who specialize in stabbing rather than cutting.
It resonates with Ancient Hero's Boots.
For each 2 Refine Levels:
ATK +10
For each 3 Refine Levels:
Decreases After Attack Delay by 2%.
Refine Level +9:
Increases damage of Fatal Menace by 20%.
Refine Level +11:
Decreases After Skill Delay of all skills by 7%.
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
Class: Dagger
Attack: 165
Weight: 90
Weapon Level: 4
Required Level: 100
Jobs: Shadow Chaser
1  Crimson Dagger [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Ray Knuckle [2]
A knuckle with a shining ore blade found in a meteorite.
It resonates with Ancient Hero's Boots.
For each 2 Refine Levels:
ATK +10
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 4%.
Refine Level +9:
Increases damage of Tiger Cannon by additional 15%.
Refine Level +11:
Decreases After Skill Delay of Tiger Cannon by 1 second.
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
Class: Knuckle
Attack: 185
Weight: 70
Weapon Level: 4
Required Level: 100
Jobs: Sura
1  Crimson Knuckle [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Saint Mace [2]
A scepter said to have been used by a saint.
It resonates with Ancient Hero's Boots.
Indestructible in battle
MATK +165
MATK +3%
For each 2 Refine Levels:
Increase Holy elemental magic damage by 1%.
For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
Refine Level +9:
Decreases Variable Casting Time by 10%.
Refine Level +11:
Increases Holy elemental magic damage by additional 10%.
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
Class: Mace
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Jobs: Arch Bishop
1  Crimson Mace [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Blade Katar [2]
Katar with sharp blades.
It resonates with Ancient Hero's Boots.
For each 2 Refine Levels:
ATK +10
For each 3 Refine Levels:
Decreases After Attack Delay by 4%.
Refine Level +9:
Increases damage of Rolling Cutter by 20%.
Refine Level +11:
Decreases After Attack Delay by 7%.
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
Class: Katar
Attack: 185
Weight: 100
Weapon Level: 4
Required Level: 100
Jobs: Guillotine Cross
1  Crimson Katar [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Scarlet Dragon Leather Bow [2]
A bow made of red dragon's leather on a highly elastic material.
It resonates with Ancient Hero's Boots.
For each 2 Refine Levels:
ATK +10
For each 3 Refine Levels:
Decreases After Skill Delay of all skills by 4%.
Refine Level +9:
Increases damage of Aimed Bolt by 35%.
Refine Level +11:
Decreases After Skill Delay of Aimed Bolt by 1 second.
When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and bow damage by 20% for 7 seconds when dealing physical damage.
Class: Bow
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Jobs: Ranger
1  Crimson Bow [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Chilling Cane [2]
A cane with a blue glow that an ancient hero used.
It resonates with Ancient Hero's Boots.
Indestructible in battle
MATK +150
For each 2 Refine Levels:
MATK +10
For each 3 Refine Levels:
Increases damage of Diamond Dust by 8%.
Refine Level +9:
Increases Magical Damage against Undead elemental by 10%.
Refine Level +11:
Increases Water elemental magic damage by 7%.
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
Class: Rod
Attack: 40
Weight: 50
Weapon Level: 4
Required Level: 100
Jobs: Sorcerer
1  Crimson Rod [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core
Blue Crystal Staff [2]
A staff with the power of cold ice used by some arch wizards in the past.
It resonates with Ancient Hero's Boots.
Indestructible in battle
MATK +200
For each 2 Refine Levels:
MATK +10
For each 3 Refine Levels:
Increases damage of Jack Frost by 12%.
Refine Level +9:
Increases Water elemental magic damage by 7%.
Refine Level +11:
Decreases Cooldown of Jack Frost by 1 second.
Increases Magical Damage against monsters of Fire elemental by 7%.
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
Class: Two-handed Staff
Attack: 100
Weight: 80
Weapon Level: 4
Required Level: 100
Jobs: Warlock
1  Staff of Crimson [2]
25  Rekenber Ticket
35  Academy Ticket
6  Old Gear
Light Blade [2]
A sword of light that is said to have been used by a warrior of the past.
It resonates with Ancient Hero's Boots.
MATK + 170
For each 2 Refine Levels:
MATK + 10
For each 3 Refine Levels:
Increases damage of Pressure and Genesis Ray by 5%.
Refine Level +9:
Decreases variable casting time by 10%.
Refine Level +11:
Increases Holy elemental magic damage by 15%.
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
Class: Sword
Attack: 130
Weight: 100
Weapon Level: 4
Required Level: 100
Jobs: Royal Guard
1  Crimson Saber [2]
35  Rekenber Ticket
25  Academy Ticket
6  Ancient Core

Enchants

Any Ancient Hero weapon can receive enchants via special stones. They can also be purchased from Dante or Republic Armorer, using either materials from Monster Hunting or Ancient Juperos

Stone type Recipe (either one)
Monster Hunting Ancient Juperos
 Ancient Hero's Bravery
1  Red Gemstone
2  Violet Gem
2  Rose Gem
1  Gold
200,000 Zeny
20  Rekenber Ticket
150,000 Zeny
 Ancient Hero's Wisdom
1  Blue Gemstone
2  Violet Gem
2  Rose Gem
1  Gold
200,000 Zeny
20  Academy Ticket
150,000 Zeny

Note: Ancient Hero Boots cannot receive enchants.

Using a stone will open up an enchanting window that will list every Ancient Hero Weapon on your inventory.

Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.

There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.

Below is a list of all obtainable enchants, for each stone:

 Ancient Hero's Bravery - Physical Enchants
1st Slot Enchant 2nd Slot Enchant
  • ATK + 5~30
  • ASPD + 1
  • Increases ASPD (reduces delay after attack) by 3~10%
  • Increases Long Range Physical Damage by 3~10%
  • Increases Physical Damage against Neutral Monsters by 3~20%
  • Increases Physical Damage against Water Monsters by 3~20%
  • Increases Physical Damage against Earth Monsters by 3~20%
  • Increases Physical Damage against Fire Monsters by 3~20%
  • Increases Physical Damage against Wind Monsters by 3~20%
  • Increases Physical Damage against Poison Monsters by 3~20%
  • Increases Physical Damage against Holy Monsters by 3~20%
  • Increases Physical Damage against Shadow Monsters by 3~20%
  • Increases Physical Damage against Ghost Monsters by 3~10%
  • Increases Physical Damage against Undead (Element) Monsters by 3~20%
  • ATK + 1~5%
  • Increases Critical Damage by 1~5%
  • Increases Physical Damage against Formless Monsters by 3~20%
  • Increases Physical Damage against Undead (Race) Monsters by 3~20%
  • Increases Physical Damage against Brute Monsters by 3~20%
  • Increases Physical Damage against Plant Monsters by 3~20%
  • Increases Physical Damage against Insect Monsters by 3~20%
  • Increases Physical Damage against Fish Monsters by 3~20%
  • Increases Physical Damage against Demon Monsters by 3~20%
  • Increases Physical Damage against Demi-Human Monsters by 3~20%
  • Increases Physical Damage against Angel Monsters by 3~20%
  • Increases Physical Damage against Dragon Monsters by 3~20%
  • Increases Physical Damage against Normal Type Monsters by 3~20%
  • Increases Physical Damage against Boss Type Monsters by 3~20%
  • Weapon cannot be destroyed



 Ancient Hero's Wisdom - Magical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Increases Heal Effectiveness by 3~20%
  • Reduces Variable Casting Time by 3~10%
  • Reduces After Cast Delay by 1~5%
  • Increases Magical Damage against Neutral Monsters by 3~20%
  • Increases Magical Damage against Water Monsters by 3~20%
  • Increases Magical Damage against Earth Monsters by 3~20%
  • Increases Magical Damage against Fire Monsters by 3~20%
  • Increases Magical Damage against Wind Monsters by 3~20%
  • Increases Magical Damage against Poison Monsters by 3~20%
  • Increases Magical Damage against Holy Monsters by 3~20%
  • Increases Magical Damage against Shadow Monsters by 3~20%
  • Increases Magical Damage against Ghost Monsters by 3~20%
  • Increases Magical Damage against Undead (Element) Monsters by 3~20%
  • MATK + 1~5%
  • Reduces Variable Casting Time by 3~10%
  • Increases Magical Damage against Formless Monsters by 3~20%
  • Increases Magical Damage against Undead (Race) Monsters by 3~20%
  • Increases Magical Damage against Brute Monsters by 3~20%
  • Increases Magical Damage against Plant Monsters by 3~20%
  • Increases Magical Damage against Insect Monsters by 3~20%
  • Increases Magical Damage against Fish Monsters by 3~20%
  • Increases Magical Damage against Demon Monsters by 3~20%
  • Increases Magical Damage against Demi-Human Monsters by 3~20%
  • Increases Magical Damage against Angel Monsters by 3~20%
  • Increases Magical Damage against Dragon Monsters by 3~20%
  • Increases Magical Damage against Normal Type Monsters by 3~20%
  • Increases Magical Damage against Boss Type Monsters by 3~20%

Patent Weapons and Great Hero Boots

You can obtain 3x Ancient Hero's Weapon Modification Cube for 2 Research Papers and 2 Flame/Aqua/Dragonstone Ingots with the Republic Armorer (jup_cave 193, 216)Copied!.

Ancient Hero's Weapon Modification Cube will grant you a Random Patent Modification Cube, which transforms a base Ancient Hero Weapon or Boots (+7 or higher) to their Patent counterpart and reduce its refine by 2.

Great Hero Boots

Image Name Cost Description
Great Hero Boots [1]
MaxHP + 1500, MaxSP + 150.
MaxHP + 1% and MaxSP + 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5% and Matk + 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
If refine rate is 11 or higher, reduces fixed casting time by additional 0.2 seconds.
If refine rate is 13 or higher, reduces delay after skill by 5%, reduces variable casting time by 5%.
Class: Footgear
Defense: 15
Weight: 60
Required Level: 150
Jobs: Every Job

Patent Weapons

Image Description Image Description

 Patent Narcissus Bow [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 9 or higher, increases Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 10%, increases bow damage by 15%.
[ +  Great Hero Boots [1] ]
Dex + 10, increases long ranged physical damage by 5%.
Class : Bow
Attack : 210
Weight : 100
Weapon Level : 4
Level : 150
Jobs : 3rd Job Archer Classes, Shadow Chaser

 Patent Trumpet Shell [2]
Matk + 230
Matk + 15 per 2 refine rate.
Increases all property magical damage damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%.
[ +  Great Hero Boots [1] ]
Int + 10, Matk + 7%.
Class : Instrument
Attack : 160
Weight : 100
Weapon Level : 4
Level : 150
Jobs : Male Only, Minstrel

 Patent Avenger [2]
Can't be destroyed.
Atk + 15 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher, reduces physical and magical damage damage taken from all property enemies by 20%.
[ +  Great Hero Boots [1] ]
Str + 10, Atk + 7%.
Class : Two-handed Axe
Attack : 290
Weight : 700
Weapon Level : 4
Level : 150
Jobs : Mechanic

 Patent Barbed Wire Whip [2]
Matk + 230
Matk + 15 per 2 refine rate.
Increases all property magical damage damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%.
[ +  Great Hero Boots [1] ]
Int + 10, Matk + 7%.
Class : Instrument
Attack : 160
Weight : 100
Weapon Level : 4
Level : 150
Jobs : Female Only, Wanderer

 Patent Fatalist [2]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by 25%.
If refine rate is 9 or higher, reduces SP consumption of Fatal Menace damage by 15%, reduces delay after skill by 7%.
If refine rate is 11 or higher, increases melee physical damage by 10%, reduces delay after skill by 7%.
[ +  Great Hero Boots [1] ]
Str + 10, Atk + 7%.
Class : Dagger
Attack : 205
Weight : 120
Weapon Level : 4
Level : 150
Jobs : Shadow Chaser

 Patent Madogum [2]
Matk + 195
Matk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 4.
[ +  Great Hero Boots [1] ]
Int + 10, Matk + 7%.
Class : Dagger
Attack : 150
Weight : 80
Weapon Level : 4
Level : 150
Jobs : Shadow Chaser

 Patent Oriental Sword [2]
Atk + 15 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.
If refine rate is 7 or higher, the weapon can't be destroyed. increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.
[ +  Great Hero Boots [1] ]
Str + 10, Atk + 7%.
Class : Two-handed Sword
Attack : 240
Weight : 200
Weapon Level : 4
Level : 150
Jobs : Rune Knight

 Patent Dragonic Slayer [2]
MaxHP/MaxSP + 5% per 2 refine rate.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces delay after skill by 7%, MaxSP + 5%.
[ +  Great Hero Boots [1] ]
Vit + 10, increases long ranged physical damage by 5%.
Class : Two-handed Sword
Attack : 200
Weight : 200
Weapon Level : 4
Level : 150
Jobs : Rune Knight

 Patent Shiver Katar [2]
Atk + 15 per 2 refine rate.
Increases Cross Impact damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases physical damage against demihuman and brute race enemies by 25%.
If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds.
[ +  Great Hero Boots [1] ]
Agi + 10, increases melee physical damage by 5%.
Class : Katar
Attack : 255
Weight : 140
Weapon Level : 4
Level : 150
Jobs : Guillotine Cross

 Patent Blade Katar [2]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%.
If refine rate is 9 or higher, reduces delay after skill by 12%.
If refine rate is 11 or higher, increases melee physical damage and long ranged physical damage by 10%.
[ +  Great Hero Boots [1] ]
Str + 10, Atk + 7%.
Class : Katar
Attack : 275
Weight : 140
Weapon Level : 4
Level : 150
Jobs : Guillotine Cross

 Patent Red Lotus Sword [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%, reduces variable casting time by 7%.
If refine rate is 9 or higher, increase Cart Cannon damage by 20%.
If refine rate is 11 or higher, increase Acid Bomb damage by 10%, reduces variable casting time by 5%.
[ +  Great Hero Boots [1] ]
Dex + 10, increases long ranged physical damage by 5%.
Class : Sword
Attack : 200
Weight : 100
Weapon Level : 4
Level : 150
Jobs : Genetic

 Patent Slate Sword [2]
Atk + 15 per 2 refine rate.
Increases Cart Tornado damage by 10% and Hell Plant damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by additional 20% and Hell Plant damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, reduces delay after skill by additional 5%, MaxHP + 10%.
[ +  Great Hero Boots [1] ]
Vit + 10, increases melee physical damage by 5%.
Class : Sword
Attack : 205
Weight : 120
Weapon Level : 4
Level : 150
Jobs : Genetic

 Patent Meteor Striker [2]
Can't be destroyed.
Atk + 15 per 2 refine rate.
Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.
If refine rate is 9 or higher, increases Arm Cannon damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%, reduces variable casting time by 15%.
[ +  Great Hero Boots [1] ]
Str + 10, increases long ranged physical damage by 5%.
Class : Mace
Attack : 320
Weight : 350
Weapon Level : 4
Level : 150
Jobs : Mechanic

 Patent Royal Bow [2]
Atk + 15 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases bow damage by 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 12%, increases critical damage by 10%.
If refine rate is 11 or higher, increases Focused Arrow Strike damage by 20%, reduces delay after skill by 10%.
[ +  Great Hero Boots [1] ]
Dex + 10, Atk + 7%.
Class : Bow
Attack : 205
Weight : 120
Weapon Level : 4
Level : 150
Jobs : Ranger, Shadow Chaser

 Patent Scarlet Dragon Leather Bow [2]
Atk + 15 per 2 refine rate.
Reduces delay after skill by 4% per 3 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by 35%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces variable casting time by 10%.
[ +  Great Hero Boots [1] ]
Dex + 10, Atk + 7%.
Class : Bow
Attack : 200
Weight : 90
Weapon Level : 4
Level : 150
Jobs : Ranger

 Patent Shadow Staff [2]
Can't be destroyed.
Matk + 195
Matk + 15 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases earth and neutral property magical damage by 15%.
If refine rate is 9 or higher, increases Psychic Wave damage by 25%, reduces variable casting time by 7%.
If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Psychic Wave by 1 second.
[ +  Great Hero Boots [1] ]
Int + 10, Matk + 7%.
Class : Rod
Attack : 40
Weight : 75
Weapon Level : 4
Level : 150
Jobs : Sorcerer

 Patent Iron Nail [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second.
If refine rate is 11 or higher, reduces SP consumption of Rampage Blast by 15%, increases Rampage Blast and Lightning Ride damage by additional 15%.
[ +  Great Hero Boots [1] ]
Str + 10, Atk + 7%.
Class : Knuckle
Attack : 205
Weight : 120
Weapon Level : 4
Level : 150
Jobs : Sura

 Patent Chilling Cane [2]
Can't be destroyed.
Matk + 195
Matk + 15 per 2 refine rate.
Increases Diamond Dust damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%.
If refine rate is 9 or higher, increases Varetyr Spear damage by additional 20%, reduces variable casting time by 7%.
If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Varetyr Spear by 2 seconds.
[ +  Great Hero Boots [1] ]
Int + 10, Matk + 7%.
Class : Rod
Attack : 40
Weight : 75
Weapon Level : 4
Level : 150
Jobs : Sorcerer

 Patent Ray Knuckle [2]
Atk + 15 per 2 refine rate.
Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Tiger Cannon damage by additional 15%, increase Gates of Hell damage by 20%.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second.
If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%.
[ +  Great Hero Boots [1] ]
Vit + 10, Atk + 7%.
Class : Knuckle
Attack : 205
Weight : 80
Weapon Level : 4
Level : 150
Jobs : Sura

 Patent Aquatic Spear [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 20%.
If refine rate is 11 or higher, Perfect Hit + 7, MaxSP + 5%.
[ +  Great Hero Boots [1] ]
Str + 10, Atk + 7%.
Class : Spear
Attack : 195
Weight : 140
Weapon Level : 4
Level : 150
Jobs : Royal Guard

 Patent Light Blade [2]
Matk + 195
Matk + 15 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases holy property magical damage by 15%.
If refine rate is 9 or higher, increases holy property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by 15%.
[ +  Great Hero Boots [1] ]
Int + 10, Matk + 7%.
Class : Sword
Attack : 130
Weight : 120
Weapon Level : 4
Level : 150
Jobs : Royal Guard

 Patent Iron Staff [2]
Can't be destroyed.
Matk + 235.
Matk + 15 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases earth and fire property magical damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, reduces variable casting time by additional 5%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Crimson Rock damage by 15%.
[ +  Great Hero Boots [1] ]
Int + 10, Matk + 7%.
Class : Two-handed Staff
Attack : 100
Weight : 100
Weapon Level : 4
Level : 150
Jobs : Warlock

 Patent Blue Crystal Staff [2]
Can't be destroyed.
Matk + 235
Matk + 15 per 2 refine rate.
Increases Jack Frost damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases water and wind property magical damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 15%.
[ +  Great Hero Boots [1] ]
Int + 10, Matk + 7%.
Class : Two-handed Staff
Attack : 100
Weight : 100
Weapon Level : 4
Level : 150
Jobs : Warlock

 Patent Exorcist's Bible [2]
Matk + 190
Matk + 15 per 2 refine rate.
Increases Duple Light and Judex damage by 25% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%.
If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 30%.
If refine rate is 11 or higher, has a chance to auto-cast Judex level 5 when dealing normal damage (If user has higher level, that level will be cast instead).
[ +  Great Hero Boots [1] ]
Int + 10, Matk + 7%.
Class : Book
Attack : 205
Weight : 70
Weapon Level : 4
Level : 150
Jobs : Arch Bishop

 Patent Saint Mace [2]
Can't be destroyed.
Matk + 200, Matk + 3%.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10%.
If refine rate is 9 or higher, increases magical damage against all race monstersby 15% (excludes players).
If refine rate is 11 or higher, increases Adoramus damage by additional 15%.
[ +  Great Hero Boots [1] ]
Int + 10, Matk + 7%.
Class : Mace
Attack : 170
Weight : 100
Weapon Level : 4
Level : 150
Jobs : Arch Bishop

 Patent Meowmeow Foxtail [2]
Can't be destroyed.
Matk + 350.
Atk/Matk + 15 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 25%.
[ +  Great Hero Boots [1] ]
Luk + 10, Atk/Matk + 7%.
Class : Rod
Attack : 350
Weight : 120
Weapon Level : 4
Level : 150
Jobs : Summoner

 Patent Kiri no Tsuyu [2]
When equipped with Surudoi Kaze,
Atk + 15 per 3 of the sum of refine rate.
Atk + 3% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 30%, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
If the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 15%.
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.
[ +  Great Hero Boots [1] ]
Dex + 10, additional Atk + 7%.
Class : Dagger
Attack : 190
Weight : 120
Weapon Level : 4
Level : 150
Jobs : Ninja, Kagerou

 Patent Huuma Shuriken Clearness [2]
Can't be destroyed.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
If refine rate is 11 or higher, increases physical damage against fire, shadow and holy property enemies by 20%, increases physical damage against undead, demon and angel race enemies by 20%.
[ +  Great Hero Boots [1] ]
Str + 10, increases long ranged physical damage by 5%.
Class : Huuma
Attack : 290
Weight : 230
Weapon Level : 4
Level : 150
Jobs : Ninja, Kagerou

 Patent Master Soul Rifle [2]
Matk + 250
Matk + 15 per 2 refine rate.
Increases Soul Strike and Napalm Vulcan damage by 15% per 3 refine rate.
If the sum of refine rate is 7 or higher, increases Soul Expansion damage by 20%, increases ghost property magical damage by 15%.
If the sum of refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10 when dealing long ranged physical damage.
If the sum of refine rate is 11 or higher, has a certain chance (7%) to auto cast Napalm Vulcan level 3 and Soul Expansion level 3 when dealing long ranged physical damage.
[ +  Great Hero Boots [1] ]
Int + 10, increases ghost property magical damage by 5%.
Class : Rifle
Attack : 200
Weight : 100
Weapon Level : 4
Level : 150
Jobs : Rebellion

 Patent Golden Lord Launcher [2]
Increases long ranged physical damage by 3% per 2 refine rate.
Atk + 20 per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by 15%, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 9 or higher, increases Dragon Tail damage by additional 20%
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[ +  Great Hero Boots [1] ]
Dex + 10, increases long ranged physical damage by 5%.
Class : Grenade Launcher
Attack : 350
Weight : 240
Weapon Level : 4
Level : 150
Jobs : Rebellion

 Patent The Black [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If the sum of refine rate is 7 or higher, increases damage of Round Trip by 20%, increases SP consumption of Round Trip by 10%.
If the sum of refine rate is 9 or higher, increases damage of Round Trip by additional 15%, Atk + 50 and increases long ranged physical damage by 15% for 90 seconds when using Platinum Altar.
If the sum of refine rate is 11 or higher, increases physical damage against all size enemies by 15%.
[ +  Great Hero Boots [1] ]
Dex + 10, increases long ranged physical damage by 5%.
Class : Gatling Gun
Attack : 225
Weight : 300
Weapon Level : 4
Level : 150
Jobs : Rebellion

 Patent Demon Slayer Shot [2]
Splash attack.
Increases long ranged physical damage by 3% per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases Vanishing Buster and Shatter Storm damage by 35%.
[ +  Great Hero Boots [1] ]
Dex + 10, increases long ranged physical damage by 5%.
Class : Shotgun
Attack : 295
Weight : 230
Weapon Level : 4
Level : 150
Jobs : Rebellion

 Patent Crimson Rose [2]
Atk + 10 per 2 refine rate.
Increases Fire Dance damage by 2% per 3 refine rate.
If the sum of refine rate is 7 or higher, Atk + 5%, increases long ranged physical damage by 10%.
If the sum of refine rate is 9 or higher, increases Fire Dance damage by 25%,, increases long ranged physical damage by 20% for 60 seconds when using Heat Barrel.
If the sum of refine rate is 11 or higher, educes delay after skill by 10%.
[ +  Great Hero Boots [1] ]
Dex + 10, additional Atk + 7%.
Class : Pistol
Attack : 200
Weight : 100
Weapon Level : 4
Level : 150
Jobs : Rebellion

 Patent Demon Slayer Shot [2]
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Prominence Kick damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Solar Burst damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.
[ +  Great Hero Boots [1] ]
Str + 10, Atk + 7%.
Class : Book
Attack : 200
Weight : 110
Weapon Level : 4
Level : 150
Jobs : Star Emperor

 Patent Spirit Pendulum [2]
Matk + 190
Matk + 15 per 2 refine rate.
Increases all property magical damage by 2% per 3 refine rate.
If the sum of refine rate is 7 or higher, increases Espa damage by 15%, reduces variable casting time by 10%.
If the sum of refine rate is 9 or higher, increases Eswhoo damage by 20%.
If the sum of refine rate is 11 or higher, has a 7% chance to recover 230 SP for 9 times in 10 seconds when dealing magical damage.
[ +  Great Hero Boots [1] ]
Int + 10, Matk + 7%.
Class : Rod
Attack : 70
Weight : 120
Weapon Level : 4
Level : 150
Jobs : Soul Reaper

Patent Hero Enchants

Patent Hero Weapons can be enchanted with 1  Patent Hero's Bravery for physical-based enchantments and  Patent Hero's Wisdom for magical-based enchantments. Both items can be acquired from the Republic Armorer. NOTE:  Great Hero Boots will not receive the following enchants and cannot be enchanted by any means.

Image Name Cost Description
Patent Hero's Bravery
The bravery of patent heroes is contained within this gem.
May grant physics-based enchantments to the following patent weapons.
Weight: 1
Patent Hero's Wisdom
The wisdom of patent heroes is contained within this gem.
May grant magical enchantments to the following patent weapons.
Weight: 1


 Patent Hero's Bravery - Physical Enchants
1st Slot Enchant 2nd Slot Enchant
  • ATK + 5~45
  • ASPD + 1~2
  • Increases ASPD (reduces delay after attack) by 3~12%
  • Increases Long Range Physical Damage by 3~12%
  • Increases Melee Physical Damage by 3~12%
  • Increases Physical Damage against [Property] Monsters by 5~25%
  • Critical Rate 3-12
  • Reduces Delay After Skill by 1-5%
  • ATK + 3~7%
  • Increases Critical Damage by 3~12%
  • Reduces Variable Casting Time by 5~12%
  • Increases Physical Damage against [Race] Monsters by 5~25%
  • Increases Physical Damage against Normal Type Monsters by 5~20%
  • Increases Physical Damage against Boss Type Monsters by 5~20%
  • Weapon cannot be destroyed


 Patent Hero's Wisdom - Magical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Matk + 5-45
  • Reduces Variable Casting Time by 5~20%
  • Reduces After Cast Delay by 1~5%
  • Increases Magical Damage against [Property] Monsters by 5~25%
  • Increases [Property] Magical Damage by 3~15%
  • ASPD + 1~2
  • Increases ASPD (reduces delay after attack) by 3~12%
  • MATK + 3~7%
  • Reduces Delay After Skill by 1-5%
  • Increases All Property Magical Damage by 3~12%
  • Increases Magical Damage against [Race] Monsters by 5~25%
  • Increases Magical Damage against Normal Type Monsters by 3~20%
  • Increases Magical Damage against Boss Type Monsters by 3~20%



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