Ancient Juperos

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For the quest that gives access to Juperos Core (jupe_core), see Juperos Quest.

Ancient Juperos

Envoy Request

Requirements
Base Level: 180
Starting Point: (lighthalzen 170, 93)Copied!
Rewards
Experience: None
  1. Speak with Elrich Keisler in Lighthalzen near the spawn point at (lighthalzen 170, 93)Copied! to start the quest.
    Jup exp 01.png


Great Expedition

You can choose to meet with the Rekenber members or the Academy members in whichever order you prefer.

Meeting the Rekenber Members

Requirements
Base Level: 180
Starting Point: (lhz_in01 157, 37)Copied!
Prerequisite(s): Envoy Request
Rewards
Experience: - (Base) and - (Job)
Items: 30 Rekenber Tickets
  1. Speak with Immanuel Rittenburg inside the Rekenber Headquarters at (lhz_in01 157, 37)Copied!. Select Make your presence known to get his attention.
    Jup exp 02.png
  2. To prove yourself, you will need to find 1 Green Heavy Tablet and 1 Red Heavy Tablet. They are dropped from Green Venatu and Red Venatu respectively if you have the quest active.
  3. Return to Immanuel and give him the tablets. You will be given 3 Expedition Letters to deliver to his team members.
  4. Speak with Elsa at (lhz_in01 22, 248)Copied! within the Rekenber Headquarters. You'll be given a Misplaced Book.
    Jup exp 03.png
  5. Go to the Yuno Library at (yuno_in04 34, 67)Copied! and speak with the Librarian. Resist her shameless attempts to seduce you.
    Jup exp 04.png
  6. Return to Elsa to complete her request.
  7. The next team member can be found in the Lighthalzen slums, at (lighthalzen 312, 304)Copied!. Speak with the Guard.
    Jup exp 05.png
  8. He refuses to speak to you without wearing Geek Glasses and Grampa Beard.
  9. Wear those items and speak with him again.
  10. Juliet can be found in the Einbroch Workshop. To get there, go to Einbroch > then use (ein_in01 30, 88)Copied!. Speak with her and accept her request.
    Jup exp 06.png
  11. You need to collect 20 Rusty Screws and 10 Used Iron Plates.
  12. Return to Juliet to complete her request.
  13. Speak with Immanuel Rekenber at (lhz_in01 157, 37)Copied!, in the Rekenber Headquarters and tell him you've delivered all the letters.
    You'll be rewarded with 30 Rekenber Tickets and some experience.
    You have now completed the Rekenber team.

Meeting the Academy Members

Requirements
Base Level: 180
Starting Point: (yuno_in03 100, 126)Copied!
Prerequisite(s): Envoy Request
Rewards
Experience: - (Base) and - (Job)
Items: 30 Rekenber Tickets
  1. Speak with Richard Rittenburg inside the Sage Academy at (yuno_in03 100, 126)Copied!. Select Make your presence known to get his attention.
    Jup exp 07.png
  2. He requests you to find 1 Yellow Heavy Tablet and 1 White Heavy Tablet. They are dropped from Orange Venatu and Blue Venatu if you have the quest active.
  3. Return to Richard and give him the tablets. You will be given 3 Expedition Letters to deliver to his team members.
  4. The first team member can be found at the Sage Academy as well at (yuno_in04 179, 122)Copied!.
    Jup exp 08.png
  5. Speak with Nalia and your knowledge will be tested. You will get three questions and must answer all three correctly to proceed. You can repeat the same quiz as many times as needed.
    • Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen. Geffenia
    • Choose the monster that is different sized than the others. Raydric
    • Choose the monster that has a different elemental attribute. Smokie
    • Choose the Kafra lady who has gorgeous blue hair. Pavianne
    • Choose the correct name for the tree that has become the root of this world. Yggdrasil
    • Choose the monster that is a different type than the others. Marin
    • Choose the right name for the Kafra lady who wears glasses. Leilah
    • Choose the Kafra lady who is the youngest among the staff. Curly Sue
      Note: Some questions are missing.
  6. The next member is Isabel and she can be found at the Sage Academy near (yuno_in02 82, 164)Copied!. You'll be given the Exam Papers to deliver.
    Jup exp 09.png
  7. The Student can be found in the Classroom at (yuno_in03 51, 178)Copied!. Deliver the papers to him.
    Jup exp 10.png
  8. Return to Isabel to finish her request.
  9. Speak with Johann in Hugel. He resting in the inn, at (hu_in01 237, 40)Copied!.
    Jup exp 11.png
  10. You'll be asked to hunt down 20 Red Ferus in Abyss Lake.
  11. Return to him to complete his mission.
  12. Speak with Richard Rittenburg at (yuno_in03 100, 126)Copied!, at the Sage Academy and tell him him you've delivered all the letters.
    You'll be rewarded with 30 Academy Tickets and some experience.
    You have now completed the Academy team.


Deciphering the Ancient Tablets

Requirements
Base Level: 180
Starting Point: (yuno_fild07 221, 202)Copied!
Prerequisite(s): Expedition Letters Delivery
Rewards
Experience: - (Base) and - (Job)
  1. The new Juperos exploration camp entrance can be found near the normal Juperos entrance. The portal is at (yuno_fild07 216, 202)Copied!.
    Jup exp 12.png
  2. Upon entering, a cutscene will trigger.
  3. Click on the 'Device and select I have an idea!
    Jup exp 13.png
  4. For the next step, you have to decipher the tablets in the proper order given by the note Isabel left on the Device. If you do it in the wrong order, you'll have to start over.
    1. Speak with Richard and select Follow the steps on Yellow Plate.
    2. Speak with Immanuel and select Follow the steps on Red Plate.
    3. Speak with Immanuel and select Follow the steps on Green Plate.
    4. Speak with Richard and select Follow the steps on Blue Plate.
  5. Click on the Device to finish the activation.
    You have gained access to the jup_fild01 and jup_fild02.
    You have unlocked the Rekenber repeatable quests.
    You have unlocked the Academy repeatable quests.


Ancient Juperos Repeatable Quests

If you're doing the quests for the first time, you can pick all of them at once. The second time however, you will only be able to choose the quests from either the Rekenber or the Academy. The quests must be fully completed before they can be reset. There are no cooldowns on them, so you can repeat them as many times as you want. You simply cannot do both groups at the same time.

Pest Control [Academy]

Requirements
Base Level: 180
Starting Point: (jup_cave 178, 199)Copied!
Prerequisite(s): Deciphering the Ancient Tablets
Rewards
Experience: - (Base) and - (Job)
Items: 10 Academy Tickets
  1. Speak with Richard Rittenburg at (jup_cave 178, 199)Copied! and accept his request.
    Jup exp 14.png
  2. You have to hunt down 20 Ancient Robots and 10 Ancient Excavators which can be found in jup_fild02.
  3. Return to Richard Rittenburg once you've completed your mission and he will reward you with 10 Academy Tickets.


Magical Stones Gathering [Academy]

Requirements
Base Level: 180
Starting Point: (jup_cave 187, 203)Copied!
Prerequisite(s): Deciphering the Ancient Tablets
Rewards
Experience: - (Base) and - (Job)
Items: 5 Academy Tickets
  1. Speak with Nalia at (jup_cave 187, 203)Copied! and accept her request.
    Jup exp 15.png
  2. You have to gather 20 Magical Stones from Ancient Venatus. These monsters can be found in jup_fild01.
  3. Return to Nalia once you've completed your mission and she will reward you with 5 Academy Tickets.


Monster Cleaning [Academy]

Requirements
Base Level: 180
Starting Point: (jup_cave 181, 207)Copied!
Prerequisite(s): Deciphering the Ancient Tablets
Rewards
Experience: - (Base) and - (Job)
Items: 5 Academy Tickets
  1. Speak with Johann at (jup_cave 181, 207)Copied! and accept his request.
    Jup exp 16.png
  2. You have to hunt down 10 Ancient Venatus and 5 Ancient Dimiks which can be found in jup_fild01.
  3. Return to Johann once you've completed your mission and he will reward you with 5 Academy Tickets.


Ancient Tablets Gathering [Academy]

Requirements
Base Level: 180
Starting Point: (jup_cave 187, 203)Copied!
Prerequisite(s): Deciphering the Ancient Tablets
Rewards
Experience: - (Base) and - (Job)
Items: 5 Academy Tickets
  1. Speak with Nalia at (jup_cave 187, 203)Copied! and accept her request.
    Jup exp 17.png
  2. You have to gather 5 Ancient Tablets from Mysterious Relics. These are clickable NPCs found in jup_fild02.
  3. Return to Nalia once you've completed your mission and she will reward you with 5 Academy Tickets.


Pest Control [Rekenber]

Requirements
Base Level: 180
Starting Point: (jup_cave 221, 209)Copied!
Prerequisite(s): Deciphering the Ancient Tablets
Rewards
Experience: - (Base) and - (Job)
Items: 10 Rekenber Tickets
  1. Speak with Immanuel Rittenburg at (jup_cave 221, 209)Copied! and accept his request.
    Jup exp 18.png
  2. You have to hunt down 20 Ancient Apocalypses and 10 Ancient Archmans which can be found in jup_fild02.
  3. Return to Immanuel Rittenburg once you've completed your mission and he will reward you with 10 Rekenber Tickets.


Mechanical Devices Gathering [Rekenber]

Requirements
Base Level: 180
Starting Point: (jup_cave 234, 207)Copied!
Prerequisite(s): Deciphering the Ancient Tablets
Rewards
Experience: - (Base) and - (Job)
Items: 5 Rekenber Tickets
  1. Speak with Juliet at (jup_cave 234, 207)Copied! and accept her request.
    Jup exp 19.png
  2. You have to gather 20 Mechanical Devices from Ancient Robots, Ancient Apocalypses or Ancient Archdams. These monsters can be found in jup_fild02.
  3. Return to Juliet once you've completed your mission and she will reward you with 5 Rekenber Tickets.


Monster Cleaning [Rekenber]

Requirements
Base Level: 180
Starting Point: (jup_cave 214, 202)Copied!
Prerequisite(s): Deciphering the Ancient Tablets
Rewards
Experience: - (Base) and - (Job)
Items: 5 Rekenber Tickets
  1. Speak with Albert at (jup_cave 214, 202)Copied! and accept his request.
    Jup exp 20.png
  2. You have to hunt down 10 Ancient Venatus and 5 Ancient Dimiks which can be found in jup_fild01.
  3. Return to Albert once you've completed your mission and he will reward you with 5 Rekenber Tickets.


Mechanical Devices Gathering [Rekenber]

Requirements
Base Level: 180
Starting Point: (jup_cave 216, 190)Copied!
Prerequisite(s): Deciphering the Ancient Tablets
Rewards
Experience: - (Base) and - (Job)
Items: 5 Rekenber Tickets
  1. Speak with Elsa at (jup_cave 216, 190)Copied! and accept her request.
    Jup exp 21.png
  2. You have to gather 5 Ancient Tools from Scrap Piles. These are clickable NPCs found in jup_fild01.
  3. Return to Elsa once you've completed your mission and she will reward you with 5 Rekenber Tickets.


Ancient Juperos Enemies

Ancient Ruins of Juperos 1

All these monsters have a 2.4% chance to drop Old Gear.

Image Name Level HP Size / Race / Element
JF venatu p.gif Ancient Venatu
ID: 20110
205 4,507,175 Medium / Formless / Poison 2
JF venatu h.gif Ancient Venatu
ID: 20111
203 5,114,788 Medium / Formless / Holy 2
JF venatu d.gif Ancient Venatu
ID: 20112
207 5,183,256 Medium / Formless / Dark 2
JF venatu g.gif Ancient Venatu
ID: 20113
203 4,583,256 Medium / Formless / Ghost 2
JF dimik p.gif Ancient Dimik
ID: 20114
204 4,924,953 Medium / Formless / Poison 2
JF dimik h.gif Ancient Dimik
ID: 20115
204 4,924,953 Medium / Formless / Holy 2
JF dimik d.gif Ancient Dimik
ID: 20116
204 4,924,953 Medium / Formless / Dark 2
JF dimik g.gif Ancient Dimik
ID: 20117
204 4,924,953 Medium / Formless / Ghost 2
Ancient Juperos Kickstep.gif Ancient Kickstep
ID: 20122
205 3,736,444 Medium / Demon / Neutral 1

Ancient Ruins of Juperos 2

All these monsters have a 3.6% chance to drop Ancient Core.

Image Name Level HP Size / Race / Element
JF apocalips br.gif Ancient Apocalypse
ID: 20118
203 4,682,350 Large / Formless / Holy 2
JF archdam b.gif Ancient Archdam
ID: 20119
205 5,276,311 Large / Demi-Human / Ghost 2
JF recon robot r.gif Ancient Robot
ID: 20120
202 5,560,000 Large / Formless / Dark 2
Ancient Juperos Excavator.gif Ancient Excavator
ID: 20121
206 5,466,860 Medium / Formless / Poison 2
Ancient Juperos Kickstep.gif Ancient Kickstep
ID: 20122
205 3,736,444 Medium / Demon / Neutral 1
JF ANOM.gif Ancient Anomaly
ID: 20125
Mvp.gif
207 67,776,665 Medium / Formsless / Fire 4

Juperos Rewards

Racing Caps

You can exchange Racing Caps with the Republic Quatermaster at (jup_cave 195, 219)Copied!. Any piece costs 75 Rekenber Ticket and 75 Academy Ticket.

Racing Caps
Racing Cap (Mechanic) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases critical damage by 5% per level of Over Thrust user learned.
If refine rate is 11 or higher, grants Double Attack level 5.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Mechanic
Racing (Mechanic) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Mechanic).
When using Adrenaline Rush, Cri + 5 for 60 seconds.
Racing (Mechanic) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Mechanic).
When dealing physical damage, has a 1% chance to increase physical damage against all size monsters by 10% for 5 seconds.
When using Adrenaline Rush, Cri + 10 for 60 seconds.
Racing (Mechanic) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Mechanic).
When dealing physical damage, has a 1% chance to increase physical damage against all size monsters by 20% for 10 seconds.
When using Adrenaline Rush, Cri + 20 and increases critical damage by 10% for 60 seconds.
Racing Cap (Genetic) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Cart Tornado damage by 5% per level of Axe Mastery user learned.
If refine rate is 11 or higher, has a chance to auto-cast Cart Tornado level 2 when dealing physical damage.
(If user has higher level, that level will be cast instead)
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Genetic
Racing (Genetic) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Genetic).
When using Cart Boost, increases physical damage against all size monsters by 5% for 60 seconds.
Racing (Genetic) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Genetic).
Reduces cooldown of Howling of Mandragora by 1 second.
When using Cart Bost, increases physical damage against all size monsters by 7% for 60 seconds.
Racing (Genetic) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Genetic).
Reduces cooldown of Howling of Mandragora by 5 second.
When using Cart Boost, Atk + 40 and increases physical damage against all size monsters by 15% for 60 seconds.
Racing Cap (Guillotine Cross) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases critical damage by 5% per level of Left Hand Mastery user learned.
If refine rate is 11 or higher, has a 5% chance to gain critical damage +20% for 5 seconds when dealing physical damage.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Guillotine Cross
Racing (Guillotine Cross) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Guillotine Cross).
When using Enchant Deadly Poison, Atk + 20 for 60 seconds.
Racing (Guillotine Cross) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Guillotine Cross).
Increases physical damage against all size monsters by 5%.
When using Enchant Deadly Poison, Atk + 30 for 60 seconds.
Racing (Guillotine Cross) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Guillotine Cross).
Increases physical damage against all size monsters by 10%.
When using Enchant Deadly Poison, Atk + 50, Cri + 10 for 60 seconds.
Racing Cap (Shadow Chaser) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Matk + 5 per level of Intimidate user learned.
If refine rate is 11 or higher, has a chance to auto-cast Mystical Amplification level 5 when dealing physical damage.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Shadow Chaser
Racing (Shadow Chaser) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Shadow Chaser).
When using Shadow Spell, Cri + 5 for 60 seconds.
Racing (Shadow Chaser) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Shadow Chaser).
Increases water, wind, earth and fire property magical damage by 5%.
When using Shadow Spell, Cri + 10 for 60 seconds.
Racing (Shadow Chaser) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Shadow Chaser).
Increases water, wind, earth and fire property magical damage by 15%.
When using Shadow Spell, Cri + 20, Matk + 30 for 60 seconds.
Racing Cap (Warlock) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces cooldown of Tetra Vortex by 0.5 second per level of Meteor Storm and Lord of Vermillion user learned.
If refine rate is 11 or higher, reduces casting time of Mystical Amplification by 50% (doesn't stack with Staff of Destruction)
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Warlock
Racing (Warlock) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Warlock).
Reduces cooldown of Frost Misty by 1 second.
Racing (Warlock) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Warlock).
Reduces cooldown of Frost Misty by 3 seconds.
Increases Jack Frost damage by 30%.
Racing (Warlock) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Warlock).
Reduces cooldown of Frost Misty by 5 seconds.
Increases Jack Frost damage by 60%.
Racing Cap (Sorcerer) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Thunderstorm and Fire Ball damage by 5% per level of Auto Spell user learned.
If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by 50%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Sorcerer
Racing (Sorcerer) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Sorcerer).
When dealing physical damage, has a chance to auto-cast Frost Nova level 1.
Racing (Sorcerer) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Sorcerer).
When dealing physical damage, has a 10% chance to auto-cast Frost Nova level 4.
When using Striking, increases bolt skills damage by 30% for 60 seconds.
Racing (Sorcerer) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Sorcerer).
When dealing physical damage, has a 10% chance to auto-cast Frost Nova level 7.
When using Striking, increases bolt skills damage by 60% for 60 seconds.
Racing Cap (Rune Knight) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases critical damage by 5% per level of Two-Handed Quicken user learned.
If refine rate is 11 or higher, the weapon won't be destroyed. Grants Double Attack lv.5.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Rune Knight
Racing (Rune Knight) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Rune Knight).
When using Two-Handed Quicken, increases physical damage against all size monsters by 5% for 60 seconds.
Racing (Rune Knight) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Rune Knight).
When dealing physical damage, has a 1% chance to negate size penalty for 3 seconds.
When using Two-Handed Quicken, increases physical damage against all size monsters by 7% for 60 seconds.
Racing (Rune Knight) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Rune Knight).
When dealing physical damage, has a 1% chance to negate size penalty for 5 seconds.
When using Two-Handed Quicken, Atk + 40 and increases physical damage against all size monsters by 15% for 60 seconds.
Racing Cap (Royal Guard) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Burst Attack damage by 10% per level of Spear Mastery user learned.
If refine rate is 11 or higher, reduces cooldown of Earth Drive by 1 second.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Royal Guard
Racing (Royal Guard) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Royal Guard).
Reduces cooldown of Shield Press by 0.5 second.
Racing (Royal Guard) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Royal Guard).
Reduces cooldown of Shield Press by 1 second.
When using Earth Drive, increases Shield Press damage by 20% for 60 seconds.
Racing (Royal Guard) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Royal Guard).
Reduces cooldown of Shield Press by 1.5 second.
When using Earth Drive, increases Shield Press damage by 60% for 60 seconds.
Racing Cap (Arch Bishop) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Duple Light damage by 10% per level of Mace Mastery user learned.
If refine rate is 11 or higher, has a chance to auto-cast Adoramus level 5 when dealing physical damage.
(Consumes Blue Gemstone, If user has higher level, that level will be cast instead)
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Arch Bishop
Racing (Arch Bishop) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Arch Bishop).
Increases Adoramus damage by 20%.
Racing (Arch Bishop) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Arch Bishop).
When dealing physical damage, has a 1% chance to negate gemstone consumption for 3 seconds.
Increases Adoramus damage by 30%.
Racing (Arch Bishop) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Arch Bishop).
When dealing physical damage, has a 5% chance to negate gemstone consumption for 5 seconds.
Increases Adoramus damage by 60%.
Racing Cap (Sura) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces SP consumption of Knuckle Arrow by 1 per level of Raging Thrust user learned.
If refine rate is 11 or higher, increases Knuckle Arrow damage by 50%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Sura
Racing (Sura) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Sura).
Increases Knuckle Arrow damage by 20%.
Racing (Sura) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Sura).
When using Knuckle Arrow, has a low chance to auto-cast Zen.
Increases Knuckle Arrow damage by 30%.
Racing (Sura) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Sura).
When using Knuckle Arrow, has a chance to auto-cast Zen.
Increases Knuckle Arrow damage by 60%.
Racing Cap (Ranger) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Aimed Bolt damage by 3% per level of Steel Crow user learned.
If refine rate is 11 or higher, reduces delay after skill by 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Ranger
Racing (Ranger) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Ranger).
When using Fear Breeze, increases long ranged physical damage by 2% for 60 seconds.
Racing (Ranger) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Ranger).
Reduces cooldown of Arrow Storm by 0.5 second.
When using Fear Breeze, increases long ranged physical damage by 4% for 60 seconds.
Racing (Ranger) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Ranger).
Reduces cooldown of Arrow Storm by 1.5 second.
When using Fear Breeze, increases long ranged physical damage by 7% for 60 seconds.
Racing Cap (Minstrel) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Atk + 5 per level of Music Lesson user learned.
If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage.
(If user has higher level, that level will be cast instead)
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Male Only, Minstrel
Racing (Wanderer and Minstrel) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel).
ATK + 20.
Racing (Wanderer and Minstrel) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel).
ATK + 30.
When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 25% for 60 seconds.
Racing (Wanderer and Minstrel) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel).
ATK + 40.
When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 50% for 60 seconds.
Racing Cap (Wanderer) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Atk + 5 per level of Dance Lesson user learned.
If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage.
(If user has higher level, that level will be cast instead)
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Female Only, Wanderer
Racing (Wanderer and Minstrel) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel).
ATK + 20.
Racing (Mechanic) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel).
ATK + 30.
When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 25% for 60 seconds.
Racing (Mechanic) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel).
ATK + 40.
When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 50% for 60 seconds.
Racing Cap (Gunslinger) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces cooldown of Hammer of God by 2 seconds per level of Piercing Shot user learned, reduce cooldown of Dragon Tail by 0.2 second per level of Ground Drift user learned.
If refine rate is 11 or higher, reduces cooldown of Crimson Marker by 1 second.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Gunslinger
Racing (Gunslinger) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Gunslinger).
When using Shatter Storm, increases Vanishing Buster damage by 20% for 60 seconds.
Racing (Gunslinger) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Gunslinger).
Reduces cooldown of Vanishing Buster by 1 second.
When using Shatter Storm, increases Vanishing Buster damage by 40% for 60 seconds.
Racing (Gunslinger) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Gunslinger).
Reduces cooldown of Vanishing Buster by 1.5 second.
When using Shatter Storm, increases Vanishing Buster damage by 60% for 60 seconds.
Racing Cap (Ninja) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases long-ranged physical damage per level of Throw Huuma user learned.
If refine rate is 11 or higher, increases Swirling Petal damage by 30%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Ninja
Racing (Ninja) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Ninja).
Atk + 10
Matk + 10
When using Shadow Warrior, increases critical damage by 5% for 60 seconds.
When user learned Moonlight Fantasy level 5, reduces variable casting time by 3%.
Racing (Ninja) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Ninja).
Atk + 15
Matk + 15
When dealing physical damage, has a 1% chance to negate size penalty for 3 seconds.
When using Shadow Warrior, increases critical damage by 10% for 60 seconds.
When user learned Moonlight Fantasy level 5, reduces variable casting time by 7%.
Racing (Ninja) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Ninja).
Atk + 20
Matk + 20
When dealing physical damage, has a 3% chance to negate size penalty for 5 seconds.
When using Shadow Warrior, increases critical damage by 30% for 60 seconds.
When user learned Moonlight Fantasy level 5, reduces variable casting time by 15%.
Racing Cap (Super Novice) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increase critical damage by 10% per level of Double Attack user learned.
If refine rate is 8 or higher, ASPD + 1, Atk + 20.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Super Novice
Racing (Super Novice) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Super Novice).
MHP + 500
Atk + 10
Racing (Super Novice) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Super Novice).
MHP +1000
Atk + 20
Enables to use Cart Boost level 1.
When using Cart Boost, Atk + 30 for 60 seconds.
Racing (Super Novice) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Super Novice).
MHP + 1500
Atk + 40.
Enables to use Cart Boost level 3.
When using Cart Boost, Atk + 50 for 60 seconds.
Racing Cap (Summoner) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 5, Matk + 5 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces cooldown of Savage Spirit by 4 seconds per level of Lunatic Carrot Beat user learned, reduces cooldown of Nyan Grass by 8 seconds per level of Catnip Meteor user learned, reduces cooldown of Delicious Shrimp Party by 4 seconds per level of Fresh Shrimp user learned,
If refine rate is 11 or higher, reduces delay after skill by 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Doram race
Racing (Summoner) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Summoner).
Increases Catnip Meteor and Lunatic Carrot Beat damage by 10%.
Racing (Summoner) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Summoner).
Reduces fixed casting time by 0.2 second.
Increases Catnip Meteor and Lunatic Carrot Beat damage by 20%.
Racing (Summoner) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Summoner).
Reduces fixed casting time by 0.5 second.
Increases Catnip Meteor and Lunatic Carrot Beat damage by 60%.
Racing Cap (Star Gladiator) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Atk + 5 per level of Peaceful Break user learned.
If refine rate is 11 or higher, when using Prominence Kick, has a 1% chance to increase Solar Burst damage by 30% for 10 seconds.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Star Emperor
Racing (Star Gladiator) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Star Gladiator).
Increases Solar Burst, Full Moon Kick and Falling Star damage by 10%.
Racing (Star Gladiator) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Star Gladiator).
Reduces cooldown of Document of Sun, Moon and Star by 10 seconds.
Increases Solar Burst, Full Moon Kick and Falling Star damage by 20%.
Racing (Star Gladiator) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Star Gladiator).
Reduces cooldown of Document of Sun, Moon and Star by 30 seconds.
Increases Solar Burst, Full Moon Kick and Falling Star damage by 40%.
Racing Cap (Soul Reaper) [1]
Hat Effect Special Enchant (check info below on how to acquire it)
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, MaxSP + 100 per level of Happy Break user learned.
If refine rate is 11 or higher, when using Esma, has 5% chance to increase Espa and Eswhoo damage by 30% for 10 seconds.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Required Level: 100
Jobs: Soul Reaper
Racing (Soul Linker) Lv 1
Its effects only apply when it is enchanted on Racing Cap (Soul Linker).
Increases Esma, Espa and Eswhoo damage by 10%.
Racing (Soul Linker) Lv 2
Its effects only apply when it is enchanted on Racing Cap (Soul Linker).
Reduces cooldown of Soul Reaper by 10 seconds.
Increases Esma, Espa and Eswhoo damage by 20%.
Racing (Soul Linker) Lv 3
Its effects only apply when it is enchanted on Racing Cap (Soul Linker).
Reduces cooldown of Soul Reaper by 30 seconds.
Increases Esma, Espa and Eswhoo damage by 40%.

Enchants

All the Racing Caps can be enchanted once acquired and at the same NPC - Republic Quatermaster.

You can reset the enchants at any moment for 10 Juperium Energy and 500,000 zeny. The whole enchantment process has no risk of destroying your item.

On the final enchant, Republic Quatermaster will offer you an option to buy the Special Enchant corresponding to your headgear for a higher price.

It costs 950 Juperium Energy and 500,000 zeny to pick the matching enchant. You can use the regular price for a chance at a random enchant.

Once you have obtained a Special Enchant, it can be upgraded in a similar fashion to Bio5 Headgears. In this case the max level is 3 and it has the following costs:

Be aware that this upgrade has a chance to fail and downgrade to the previous level. But it won't go below level 1:

  • Safe Enchant Upgrade cost from 2 to 3 (No downgrade upon failure): 250 Juperium Energy and 1,500,000 zeny

You can also re-roll the stats at any time. Each attempt costs:


Enchant Slot Type of Enchant Cost One of the Possible Enchants
First Enchant 4th Slot Normal
10 Juperium Energy
100,000 zeny
INT + 1
STR + 1
VIT + 1
LUK + 1
INT + 2
STR + 2
VIT + 2
LUK + 2
INT + 3
STR + 3
VIT + 3
LUK + 3
Second Enchant 3rd Slot Normal
15 Juperium Energy
150,000 zeny
INT + 1
STR + 1
VIT + 1
LUK + 1
INT + 2
STR + 2
VIT + 2
LUK + 2
INT + 3
STR + 3
VIT + 3
LUK + 3
INT + 4
STR + 4
VIT + 4
LUK + 4
Third Enchant 2nd Slot Normal
20 Juperium Energy
200,000 zeny
Sharp 1
Expert Archer 1
ASPD Lv. 1
Spell 1
Fighting Spirit 1
Fatal Lv 1
Racing (Rune Knight) Lv 1
Racing (Mechanic) Lv 1
Racing (Guillotine Cross) Lv 1
Sharp 2
Expert Archer 2
ASPD Lv. 2
Spell 2
Fighting Spirit 2
Fatal Lv 2
Racing (Royal Guard) Lv 1
Racing (Genetic) Lv 1
Racing (Shadow Chaser) Lv 1
Racing (Warlock) Lv 1
Racing (Arch Bishop) Lv 1
Racing (Ranger) Lv 1
Racing (Gunslinger) Lv 1
Racing (Star Gladiator) Lv 1
Racing (Summoner) Lv 1
Racing (Sorcerer) Lv 1
Racing (Sura) Lv 1
Racing (Wanderer and Minstrel) Lv 1
Racing (Ninja) Lv 1
Racing (Soul Linker) Lv 1
Racing (Super Novice) Lv 1
Special
950 Juperium Energy
500,000 zeny
Special Enchant Matching the Job of the Hat
Example: Racing (Mechanic) Lv 1 for Racing Cap (Mechanic) [1]

Ancient Hero Items and Patent Items

You can exchange Ancient Hero items and their patent counterparts Republic Armorer at (jup_cave 193, 216)Copied!.

For more details, see Ancient Hero.

Other Gears

The Republic Artificer sells others gears and enchant items, he can be found at (jup_cave 209, 216)Copied!.

Equips

Image Name Cost Description
Deep Blue Sunglasses
Sunglasses specially coated in dark blue.
Excellent for UV protection.
10% reduction in variable casting.
Class : Mid Headgear
Weight : 10
Jobs : All
Lens Craft Stone
A jewel that can be used on Deep Blue Sunglasses [1].
Two random options can be given to Deep Blue Sunglasses [1].
Weight: 1
Victory Wing Ears
Earrings said to have been given to the victor.
Decorate your ears for a gorgeous look.
ATK +10, MATK +10.
Reduces delay after skill by 8%.
Class : Mid Headgear
Weight : 10
Jobs : All
Joy Of Victory
A souvenir that symbolizes the joy of victory.
A random option can be given to the Victory Wing Ears [1] item.
Weight: 1

Enchant

Both Victory Wing Ears [1] and Deep Blue Sunglasses [1] can be enchanted using Joy Of Victory or Lens Craft Stone, respectively.

Keep in mind that only the sloted versions of those items can be enchanted. They can be sloted using a Spiritual Auger, which is sold in the nova shop.

Joy of Victory - Enchants
1st Slot Enchant 2nd Slot Enchant
  • ATK + 1~10
  • MATK + 1~10
  • Critical Rate + 1~3
  • Flee 5~20
  • Max HP + 50~200
  • Max SP + 10~100
  • Hit + 5~10
  • Heal effectiveness 1~5%
  • Reduces variable casting time 1~3%
  • Increases critical damage 1~3%
  • Increases Long Range Physical Damage by 1~3%
  • Reduces Delay After Skill by 1-3%
  • ATK + 1~3%
  • MATK + 1~3%
  • Critical Rate + 1~3
  • Max HP + 1-2%
  • Max SP + 1-2%
  • ASPD + 1-5%
  • Heal effectiveness 1~7%
  • Reduces variable casting time 1~3%
  • Increases critical damage 1~3%
  • Increases Long Range Physical Damage by 1~3%
  • Reduces Delay After Skill by 1-3%


Lens Craft Stone - Enchants
1st Slot Enchant 2nd Slot Enchant
  • ATK + 1~10
  • ATK + 1~3%
  • MATK + 1~10
  • MATK + 1~3%
  • Flee 5~20
  • Hit + 5~10
  • Max HP + 50~200
  • Max SP + 10~100
  • Max HP + 1-7%
  • Max SP + 1-7%
  • Heal effectiveness 1~5%
  • Increases incoming heal effectiveness 1-5%
  • Reduces variable casting time 1~5%
  • ATK + 1~10
  • ATK + 1~3%
  • MATK + 1~10
  • MATK + 1~3%
  • Flee 5~20
  • Hit + 5~10
  • Max HP + 50~200
  • Max SP + 10~100
  • Max HP + 1-7%
  • Max SP + 1-7%
  • Heal effectiveness 1~5%
  • Increases incoming heal effectiveness 1-5%
  • Reduces variable casting time 1~5%

Shadow Gears

The Shadow Traveler sells the Shadow Gears which can be found at (jup_cave 207, 218)Copied!.

Skill Shadow Gears

Any piece costs 1 Research Papers:

Greed
Image Description Image Description

Greed Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Greed.
Increases SP cost of Greed by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Greed by 10
Class : Shadow Armor
Weight : 0
Level : 1
Jobs : All

Greed Shadow Shoes
A suit of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Greed.
Increases SP cost of Greed by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Greed by 10
Class : Shadow Shoes
Weight : 0
Level : 1
Jobs : All

Greed Shadow Shield
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Greed.
Increases SP cost of Greed by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Greed by 10
Class : Shadow Shield
Weight : 0
Level : 1
Jobs : All

Greed Shadow Weapon
A pair of gloves that can draw the wearer's potential ability.
Enables the use of Level 1 Greed.
Increases SP cost of Greed by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Greed by 10
Class : Shadow Weapon
Weight : 0
Level : 1
Jobs : All

Greed Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Enables the use of Level 1 Greed.
Increases SP cost of Greed by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Greed by 10
Class : Shadow Earring
Weight : 0
Level : 1
Jobs : All

Greed Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Enables the use of Level 1 Greed.
Increases SP cost of Greed by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Greed by 10
Class : Shadow Pendant
Weight : 0
Level : 1
Jobs : All
Teleport
Image Description Image Description

Teleport Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Teleport.
Increases SP cost of Teleport by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Teleport by 10
Class : Shadow Armor
Weight : 0
Level : 1
Jobs : All

Teleport Shadow Shoes
A suit of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Teleport.
Increases SP cost of Teleport by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Teleport by 10
Class : Shadow Shoes
Weight : 0
Level : 1
Jobs : All

Teleport Shadow Shield
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Teleport.
Increases SP cost of Teleport by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Teleport by 10
Class : Shadow Shield
Weight : 0
Level : 1
Jobs : All

Teleport Shadow Weapon
A pair of gloves that can draw the wearer's potential ability.
Enables the use of Level 1 Teleport.
Increases SP cost of Teleport by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Teleport by 10
Class : Shadow Weapon
Weight : 0
Level : 1
Jobs : All

Teleport Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Enables the use of Level 1 Teleport.
Increases SP cost of Teleport by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Teleport by 10
Class : Shadow Earring
Weight : 0
Level : 1
Jobs : All

Teleport Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Enables the use of Level 1 Teleport.
Increases SP cost of Teleport by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Teleport by 10
Class : Shadow Pendant
Weight : 0
Level : 1
Jobs : All
Heal
Image Description Image Description

Heal Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Heal.
Increases SP cost of Heal by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Heal by 10
Class : Shadow Armor
Weight : 0
Level : 1
Jobs : All

Heal Shadow Shoes
A suit of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Heal.
Increases SP cost of Heal by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Heal by 10
Class : Shadow Shoes
Weight : 0
Level : 1
Jobs : All

Heal Shadow Shield
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Heal.
Increases SP cost of Heal by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Heal by 10
Class : Shadow Shield
Weight : 0
Level : 1
Jobs : All

Heal Shadow Weapon
A pair of gloves that can draw the wearer's potential ability.
Enables the use of Level 1 Heal.
Increases SP cost of Heal by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Heal by 10
Class : Shadow Weapon
Weight : 0
Level : 1
Jobs : All

Heal Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Enables the use of Level 1 Heal.
Increases SP cost of Heal by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Heal by 10
Class : Shadow Earring
Weight : 0
Level : 1
Jobs : All

Heal Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Enables the use of Level 1 Heal.
Increases SP cost of Heal by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Heal by 10
Class : Shadow Pendant
Weight : 0
Level : 1
Jobs : All
Steal
Image Description Image Description

Steal Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Steal.
Increases SP cost of Steal by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Steal by 10
Class : Shadow Armor
Weight : 0
Level : 1
Jobs : All

Steal Shadow Shoes
A suit of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Steal.
Increases SP cost of Steal by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Steal by 10
Class : Shadow Shoes
Weight : 0
Level : 1
Jobs : All

Steal Shadow Shield
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Steal.
Increases SP cost of Steal by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Steal by 10
Class : Shadow Shield
Weight : 0
Level : 1
Jobs : All

Steal Shadow Weapon
A pair of gloves that can draw the wearer's potential ability.
Enables the use of Level 1 Steal.
Increases SP cost of Steal by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Steal by 10
Class : Shadow Weapon
Weight : 0
Level : 1
Jobs : All

Steal Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Enables the use of Level 1 Steal.
Increases SP cost of Steal by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Steal by 10
Class : Shadow Earring
Weight : 0
Level : 1
Jobs : All

Steal Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Enables the use of Level 1 Steal.
Increases SP cost of Steal by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Steal by 10
Class : Shadow Pendant
Weight : 0
Level : 1
Jobs : All
Hiding
Image Description Image Description

Hiding Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Hiding.
Increases SP cost of Hiding by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Hiding by 10
Class : Shadow Armor
Weight : 0
Level : 1
Jobs : All

Hiding Shadow Shoes
A suit of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Hiding.
Increases SP cost of Hiding by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Hiding by 10
Class : Shadow Shoes
Weight : 0
Level : 1
Jobs : All

Hiding Shadow Shield
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Hiding.
Increases SP cost of Hiding by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Hiding by 10
Class : Shadow Shield
Weight : 0
Level : 1
Jobs : All

Hiding Shadow Weapon
A pair of gloves that can draw the wearer's potential ability.
Enables the use of Level 1 Hiding.
Increases SP cost of Hiding by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Hiding by 10
Class : Shadow Weapon
Weight : 0
Level : 1
Jobs : All

Hiding Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Enables the use of Level 1 Hiding.
Increases SP cost of Hiding by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Hiding by 10
Class : Shadow Earring
Weight : 0
Level : 1
Jobs : All

Hiding Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Enables the use of Level 1 Hiding.
Increases SP cost of Hiding by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Hiding by 10
Class : Shadow Pendant
Weight : 0
Level : 1
Jobs : All
Cloaking
Image Description Image Description

Cloaking Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Cloaking.
Increases SP cost of Cloaking by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Cloaking by 10
Class : Shadow Armor
Weight : 0
Level : 1
Jobs : All

Cloaking Shadow Shoes
A suit of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Cloaking.
Increases SP cost of Cloaking by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Cloaking by 10
Class : Shadow Shoes
Weight : 0
Level : 1
Jobs : All

Cloaking Shadow Shield
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
Enables the use of Level 1 Cloaking.
Increases SP cost of Cloaking by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Cloaking by 10
Class : Shadow Shield
Weight : 0
Level : 1
Jobs : All

Cloaking Shadow Weapon
A pair of gloves that can draw the wearer's potential ability.
Enables the use of Level 1 Cloaking.
Increases SP cost of Cloaking by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Cloaking by 10
Class : Shadow Weapon
Weight : 0
Level : 1
Jobs : All

Cloaking Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Enables the use of Level 1 Cloaking.
Increases SP cost of Cloaking by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Cloaking by 10
Class : Shadow Earring
Weight : 0
Level : 1
Jobs : All

Cloaking Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Enables the use of Level 1 Cloaking.
Increases SP cost of Cloaking by 100.
For each 1 Refine Level(s) :
Reduces SP cost of Cloaking by 10
Class : Shadow Pendant
Weight : 0
Level : 1
Jobs : All

Autocast Shadow Gears

Any piece costs 2 Research Papers:

Image Description Image Description

Cold Bolt Shadow Cloak
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
[Refine >= 2]
1% chance to autocast Level (Refine level/2) 14.png Cold Bolt when dealing melee physical attack.
For each 1 Refine Level(s) :
Increases trigger rate by 0.2%
Class : Shadow Armor
Weight : 0
Level : 1
Jobs : All

Fire Bolt Shadow Cloak
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
[Refine >= 2]
1% chance to autocast Level (Refine level/2) 19.png Fire Bolt when dealing melee physical attack.
For each 1 Refine Level(s) :
Increases trigger rate by 0.2%
Class : Shadow Armor
Weight : 0
Level : 1
Jobs : All

Lightning Bolt Shadow Cloak
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
[Refine >= 2]
1% chance to autocast Level (Refine level/2) 20.png Lightning Bolt when dealing melee physical attack.
For each 1 Refine Level(s) :
Increases trigger rate by 0.2%
Class : Shadow Armor
Weight : 0
Level : 1
Jobs : All

Earth Spike Shadow Cloak
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
[Refine >= 2]
1% chance to autocast Level (Refine level/2) 90.png Earth Spike when dealing melee physical attack.
For each 1 Refine Level(s) :
Increases trigger rate by 0.2%
Class : Shadow Armor
Weight : 0
Level : 1
Jobs : All

Orbs & Relics

Image Name Cost Description
Juperos Shadow Orb
A glass orb of occult origin. Looking into the orb will reveal the innermost secrets of an onlooker.
Weight: 0
Magic Compose Shadow Armor
A suit of armor worn on top of normal armor for additional defense.
[Refine >= 2]
Random chance to autocast Level (RefineLv/2) 14.png Cold Bolt, 19.png Fire Bolt, 20.png Lightning Bolt or 90.png Earth Spike when dealing melee physical attack.
For each 1 Refine Level(s) :
Increases trigger rate by 0.2%
Class : Shadow Armor
Weight : 0
Level : 1
Jobs : All

See Also