Arch Bishop

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Pticon 3archbishop.png Arch Bishop
DressAB1.png
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The Arch Bishop (AB) is a 3rd job class and the final upgrade to Priests. They are commonly build to fulfill healer and buffer roles in parties but they are also capable of branching out to tanking, applying debuffs, and dealing Holy element magic damage on enemies. Their potential for filling multiple roles is reflected on the range of weapon types they can equip, each with their own benefits and drawbacks for different builds. Please refer to the Equipment section for more details. To summarize;

  • Staff: Suitable for Full Support and Exorcist builds. Most players prefer one-handed over two-handed Staffs. Usually can be shared with Warlock, Sorcerer, and Soul Linker classes.
  • Book: Exorcist and Autocast/Duple Light build. Usually can be shared with Sorcerer and Star Gladiator classes.
  • Mace: Most commonly used weapon for Autocast/Duple Light and Critical build. Usually can be shared with Sura, RK, RG, Mechanic, and Genetic. Adoramus build exclusively uses Mace of Judgement or the Empowered version.
  • Knuckle: Unpopular and rarely used due to poor size modifiers and high ASPD penalty on ABs.



Builds

Healer/Support

Healer and Full Support builds are the most popular Arch Bishop builds in party play and organized PvP. They utilize their healing and support abilities to assist their teammates in battle by providing various buffs and removing harmful status alignments. While support Arch Bishops are unable to deal efficient damage, they tend to be rather tanky which makes them an indispensable member to any party.

Exorcist

Exorcist Arch Bishops are the strongest Holy magic casters in the world of Ragnarok Online. They utilize skills such as 79.png Magnus Exorcismus,2038.png Judex and 2040.png Adoramus to deal powerful Holy magic damage, which is highly effective against Undead and Shadow element monsters, and Demon race monsters. Exorcist Bishops are also capable of supporting their teammates, however, due to their focus on dealing damage, they become rather fragile in battle compared to their Healer counterparts.

Battle Bishops

Battle Arch Bishops utilize their Maces and Books to deal meele phyisical and mixed damage to their enemies. Their skill 65.png Mace Mastery and 2054.png Duple Light, along with a wide variety of autocast equipment, allows them to deal both phyiscal and magic damage to defeat their enemies. Battle Bishops, due to their focus on high ASPD and damage, tend to be rather squishy and do not excel in supporting or party play, therefore this builds is regarded as a "for fun" build suitable for more experienced players.

Stats

Stat Bonus (Job Lv 60 Arch Bishop)
STR AGI VIT INT DEX LUK
+6 +5 +7 +10 +7 +2

STR (Strength): Increases Weight Limit and slightly reduces the duration of Sorcerers’ Vacuum Extreme debuff. Healer/Full Support and Exorcist/Adoramus builds should consider using Gym Pass to increase Weight Limit. Important for Battle Bishop build as it increases Status ATK and Weapon ATK when equipping melee weapons (e.g. Mace, Book, Knuckle).

AGI (Agility): A defensive stat for Healer/Support build, AGI increases resistance against Sleep, Bleeding, and reduces the duration of Shadow Chasers’ Masquerade debuff. Essential for Battle Bishop build as AGI increases ASPD and Flee.

INT (Intelligence): The most important stat for Healer/Support and Exorcist/Adoramus builds, INT directly affects healing skills, MATK, Variable Cast Time (VCT), and the success rates of Turn Undead skill. It also increases resistance against some debuffs, and reduces the duration of some debuffs (e.g. Sleep, Silence, Oblivion Curse).

VIT (Vitality): Increases MaxHP, Soft DEF, and Soft MDEF. Also increases resistance against some debuffs (e.g. Stun, Poison, Burning).

DEX (Dexterity): Reduces VCT and allows you to cast skils faster, making this an important skill for Exorcist/Adoramus and Healer/Support builds. For Battle Bishops this stat is necessary to increase Hit.

LUK (Luck): Increases the instant-kill chance of Turn Undead skill. Also somewhat important for Healer/Support build as LUK slightly increases resistance against some debuffs and reduces the duration of debuffs (e.g. Frozen, Sleep, Stone Curse, Genetic’s Mandragora Howling). For Battle Bishops, this stat is necessary for increasing Critical Hit Rate and Perfect Dodge.

Stat Build Examples

Healer/Support (Temporal DEX Boots)

  • STR 1
  • AGI 75
  • VIT 90 ~ 108
  • INT 120
  • DEX 120
  • LUK 4 ~ 59

Healer/Support (Temporal DEX Boots + Arc Angeling Card)

  • STR 1
  • AGI 5 ~ 56
  • VIT 90 ~ 107
  • INT 120
  • DEX 120
  • LUK 77

Exorcist/Adoramus (Temporal DEX Boots + Dame of Sentinel Card)

  • STR 1
  • AGI 70
  • VIT 90 ~ 108
  • INT 120
  • DEX 120
  • LUK 20 ~ 64

Battle Bishop (Duple Light + Temporal LUK Boots + Heroic Backpack +7/+9)

  • STR 90+
  • AGI 90
  • VIT 40 ~ 50
  • INT 40 ~ 50
  • DEX 90+
  • LUK 120

Debuff Resistance (For Battlegrounds or War of Emperium)

  • STR 50
  • AGI 70
  • VIT 100
  • INT 110
  • DEX 120
  • LUK 59

Skills

Acolyte

Skill Type Recommended Level Description
33.png Angelus Buff 2 Temporarily increase the caster's and party members' Soft Defense by +5% ~ 50% for 30 ~ 300 seconds. Pre-requisite for Priest skill Kyrie Eleison and High Priest skill Assumptio.
31.png Aqua Benedicta Utility 1 The caster must stand on a walkable body of water (e.g. ponds, lake shore, beach, Deluge, Watery Evasion) to use this skill. Consumes 1 Empty Bottle to create 1 Holy Water. Holy Water is used for Priest skill Aspersio and Arch Bishop skill Epiclesis. Pre-requisite for Aspersio.
34.png Blessing Buff 10 Temporarily bestows +1 ~ +10 STR, DEX, and INT on a target player, lasting 60 ~ 240 seconds. Removes Curse and Stone Curse from the target player. Pre-requisite for Arch Bishop skill Clementia, which uses the highest level of Blessing the caster has learned.
35.png Cure Debuff Recovery 0 ~ 1 Removes Silence, Blind, and Chaos from a target.
30.png Decrease Agility Debuff 0 ~ 3 Temporarily decrease a target's movement speed. Does not work against Boss monsters.
23.png Demon Bane Passive 0 Increases physical attack against Demon and Undead race monsters. Pre-requisite for Signum Crucis, and High Priest passive skill Spiritual Thrift (Mana Recharge).
22.png Divine Protection Passive 5 Increase Defense against Demon and Undead race enemies. Pre-requisite for Angelus and Blessing.
28.png Heal HP Recovery 10 Restores HP to a target. HP restored is increased according to skill level, caster's Base Level, caster's INT, healing effectiveness modifiers from equipment, and slightly influenced by weapon MATK and status MATK. Can not be used to heal players with Undead element endow on armor (Evil Druid Card, Turn Undead debuff) and Mechanic inside Madogear. If /noshift is activated, Heal deals Holy element magic damage on Undead element monsters. Pre-requisite for Increase Agility. Pre-requisite for Arch Bishop skill Coluceo Heal, which uses the highest level of Heal the caster has learned.
156.png Holy Light Damage (Quest Skill) 1 Deals 125% MATK Holy element magic damage on a single target, and removes Kyrie Eleison from the target. Deals 500% MATK when under the effect of Soul Linker skill Priest Spirit.
29.png Increase Agility Buff 10 Temporarily increase a target's movement speed and bestows AGI +3 ~ +12 for 60 ~ 240 seconds. Removes Decrease Agility from a target. Does not affect Mechanics in Madogear. Pre-requisite for Decrease Agility. Pre-requisite for Arch Bishop skill Canto Candidus, which uses the highest level of Increase Agility the caster has learned.
25.png Pneuma Defensive 1 Create a 3x3 AoE on the ground that temporarily nullifies ranged physical damage. Can not be cast near ot next to Safety Wall, or on top of Land Protector. Can be cast on top of Demonstration (Bomb) to nullify its damage.
24.png Ruwach Utility 1 Temporarily reveals hidden enemies in a 5x5 AoE centered on the caster. Deals damage on hidden enemies and cancels their hiding status. Pre-requisite for Teleport.
32.png Signum Crucis Debuff 0 Has a 27% ~ 63% chance of decreasing the Hard Defense of Undead element and Demon race monsters in the caster's screen by 14% ~ 50%.
26.png Teleport Mobility 2 Teleports the caster to a random location in the same map (Lv 1), or to the caster's save point (Lv 2). Can not be cast if the caster stands on top of Land Protector. Pre-requisite for Warp Portal.
27.png Warp Portal Mobility 4 Consume 1 Blue Gemstone to create a portal on the ground that transports players to another map. Lv 1 transports to the caster's save point. Levels 2-4 transport to a specific Memo point. Use the /memo command to memorize a spot and add it to Warp Portal destinations. Some maps and dungeons can not be added as Warp Portal destination. Pre-requisite for Pneuma.

Priest

Skill Type Recommended Level Description
68.png Aspersio Elemental Endow (Weapon) 4 ~ 5 Consumes 1 Holy Water to endow a target's weapon with Holy element for 60 ~ 180 seconds, or until the weapon is unequipped. Pre-requisite for Safety Wall, Magnus Exorcismus, and B.S. Sacramenti. Has a 2 second After Cast Delay. Pre-requisite for High Priest passive skill Meditatio, and Arch Bishop skill Duple Light.
69.png B.S. Sacramenti Elemental Endow (Armor) 0 Requires the caster to stand between two Acolyte class characters (including Monk and Priest-based classes) to use. This ground targeting skill applies Holy element endow on the armor of players within a 3x3 AoE that lasts for 40 ~ 200 seconds.
75.png Gloria Buff 1 ~ 5 Increase the caster's and party members' LUK by 30 for 10 ~ 30 seconds. Has a 2 second After Cast Delay. Pre-requisite for B. S. Sacramenti and High Priest skill Basilica.
66.png Impositio Manus Buff 3 ~ 5 Increase a target's ATK by 5 ~ 25 for 60 seconds. Lower level Impositio Manus will override the duration and ATK bonus of the higher level version. Has a 3 second After Cast Delay. Pre-requisite for Aspersio.
9.png Increase SP Recovery Passive 4 ~ 5 Enables natural SP regeneration while standing still, and improves the effectiveness of SP healing items. Pre-requisite for Resurrection, and High Priest skills Assumptio, Basilica, and Meditatio.
73.png Kyrie Eleison Defensive 4, 6, 8, 10 Applies a barrier on a target that has 12% ~ 30% of the target's MaxHP as its durability, and blocks 5 ~ 10 hits from melee and ranged physical attacks. It lasts for 120 seconds or until it received a hit that exceeds its durability, or until it has blocked certain number of hits. Kyrie Eleison and Assumptio can not be stacked. Kyrie Eleison is immediately removed if the target is hit by Holy Light. Has a 2 second After Cast Delay. Pre-requisite for Gloria.
78.png Lex Aeterna Debuff 1 The target enemy will receive double damage from the next incoming attack. Skills that inflict hits in a damage bundle (i.e. the final damage is shown in large yellow numbers) will have its entire damage doubled by Lex Aeterna. For skills that inflict multiple hits (i.e. the damage is shown in white numbers), only the first hit will deal double damage. Can not be applied on Frozen or Stone Cursed targets. Has a 3 second After Cast Delay. Pre-requisite for Magnus Exorcismus.
76.png Lex Divina Debuff/Recovery 5 Inflicts Silence on a target, lasting 30 ~ 60 seconds. Targets with low INT are more likely to be Silenced, and take longer to recover from Silence. Can also be used to remove Silence from a target. Has a 3 second After Cast Delay. Pre-requisite for Lex Aeterna and Turn Undead, and High Priest passive skill Meditatio.
65.png Mace Mastery Passive 0 Increases ATK when equipping Mace type weapons. Pre-requisite for High Priest passive skill Spiritual Thrift (Mana Recharge).
74.png Magnificat SP Regeneration 5 Doubles the caster's and party members' SP regeneration rate for 30 ~ 90 seconds. Removes Offertorium when cast. Has a 2 second After Cast Delay. Pre-requisite for Gloria.
79.png Magnus Exorcismus Damage-over-time 0, 1, 10 Consume 1 Blue Gemstone to create a cross-shaped 7x7 AoE on the ground that lasts for 5 ~ 14 seconds, inflicting 1 ~ 10 hits every 3 seconds, each hit dealing 100% MATK Holy element magic damage. Has a 4 second After Cast Delay. This skill only deals damage on Demon race and Undead element monsters. It deals no damage on any other monster type. This skill will continue to deal damage if the caster dies after successfully casting it. It will stop dealing damage if the caster is Stunned, Frozen, or Stone Cursed. Pre-requisite for Arch Bishop skill Adoramus.
1014.png Redemptio HP Recovery (Quest Skill) 1 Consume 1% Base EXP from the caster, and reduce the caster's HP and SP to 1. Resurrect all party members around the caster and restore 50% of their MaxHP. Each party member revived reduce the Base EXP cost by 0.2%.
54.png Resurrection HP Recovery 3 ~ 4 Consume 1 Blue Gemstone to resurrect an incapacitated player, restoring 10% ~ 80% of their MaxHP. Has 0 ~ 3 second After Cast Delay. When cast on Undead element enemies, Resurrection has a chance to instantly kill them.
12.png Safety Wall Defensive 10 Consume 1 Blue Gemstone to create a 1-cell barrier on the ground that blocks all melee physical attacks, lasting 5 ~ 50 seconds, or until it blocks 3 ~ 11 hits, or until it receives a hit that exceeds its durability (Caster's MaxHP * 3). Can not be cast next to Pneuma or on top of Land Protector.
70.png Sanctuary HP Regeneration 7 ~ 10 Consume 1 Blue Gemstone to create a cross-shaped 5x5 AoE on the ground that gradually restores 100 ~ 777 HP every second, lasting 4 ~ 31 seconds. Sanctuary can also heal Mechanics inside Madogear and Homunculus. Deals Holy element magic damage on Undead element and Demon race monsters, and will knock them back. Will not knock back Boss protocol monsters but will deal damage if they are Undead element or Demon race.
71.png Slow Poison Recovery 0 If used on a target under Poison debuff, stops the HP drain for 10 ~ 40 seconds. Can not be cast on yourself.
72.png Status Recovery Recovery 1 Removes Frozen, Stone Curse, Stun, White Imprison, Stasis, and Poem of Netherworld from a target. If used on a passive monster that's attacking a player, it will return to its passive state. If used on Undead element monster, has a chance to inflict Blind. Has a 2 second After Cast Delay. Pre-requisite for Arch BIshop skill Lauda Agnus.
67.png Suffragium Buff 0 Reduces the target's Variable Cast Time by 15% ~ 45% for 30 ~ 10 seconds, or until the target casts a skill. The VCT reduction from Suffragium is listed under Variable - Statuses in the @battlestats command. Can not be cast on yourself. Has a 3 second After Cast Delay.
77.png Turn Undead Damage 0, 3, 10 Deals Holy element magic damage. If used on non-Boss type, Undead element monster, has a chance to instantly kill it. The instant-kill chance is capped at 70%, and is increased by higher skill level (2% ~ 20%), caster's Base Lv (~1% every 10 Base Lv), caster's total INT (~1% every 10 INT), caster's total LUK (~1% every 10 LUK, and the target's amount of HP remaining (~1% every 5% HP lost). Has a 3 second After Cast Delay. Pre-requisite for Judex.

High Priest

Please note that Baby Bishops will not be able to learn the following skills.

Skill Type Recommended Level Description
361.png Assumptio Defensive 3 ~ 5 Doubles a target's Hard Defense and Hard Magic Defense for 20 ~ 100 seconds. Removes Kyrie Eleison from the target when cast. Assumptio can not be cast if the caster is inside a Guild Castle/WoE maps. It does not reduce incoming damage from skills that inflict fixed damage, defense-piercing damage, and magic defense-piercing damage. Lower level Assumptio cannot refresh the duration of higher level Assumptio.
362.png Basilica Defensive 0, 5 The caster must stand on a 7x7 AoE free of obstacles, players, and monsters to start casting Basilica. Consume 1 Blue Gemstone, 1 Red Gemstone, 1 Yellow Gemstone, and 1 Holy Water to create a 5x5 AoE barrier centered around the caster that lasts for 20-40 seconds.

While Basilica is active, the caster can not move, attack, or cast any other skills. However the caster can sit, stand, change directions (with /bingbing and /bangbang command), and recast Basilica to immediately remove it. Other players can freely walk into or out of Basilica, while non-Boss monsters cannot enter it. Anyone inside Basilica can not perform attacks and can not be attacked from the outside. Basilica does not protect players from Boss monsters.

Can not be cast if the caster is inside a Guild Castle/WoE map.

363.png Meditatio Passive 0, 5, 10 Permanently increases MaxSP by 1% ~ 10%, natural SP regeneration by 3% ~ 30%, and Increases HP restored by Heal, Coluceo Heal, and Highness Heal by 2% ~ 20%.
481.png Spiritual Thrift Passive 0 Permanently reduces the SP cost of skills by 4% ~ 20% (a.k.a. Mana Recharge). Requires Demon Bane Lv 10 and Mace Mastery Lv 10.

Arch Bishop

Skill Type Recommended Level Description
2040.png Adoramus Damage 0, 7, 10 Consume 1 Blue Gemstone to deal Holy element magic damage on a target (400% ~ 1030% MATK) and targets around it (Lv 1-5: 3x3 AoE) (Lv 7-10: 5x5 AoE). Has 4% ~ 40% chance of inflicting Decrease Agility and/or Blind on the target. Higher Base Lv increases the damage, while higher Job Lv increases the chance of inflicting debuffs. Deals 200% damage if the caster equips the complete Mace of Judgement set. Has 2 second Skill Cooldown.
2039.png Ancilla Utility 1 Consume 1 Blue Gemstone and 10% MaxSP to create Ancilla. You can only carry 3 Ancilla in your inventory, and it is character-bound. Ancilla can be consumed to increase healing effectiveness by 15% and SP recovery by 30% for 60 seconds. Ancilla is consumed to cast Epiclesis. Pre-requisite for Epiclesis and Adoramus.
2042.png Canto Candidus Buff 3 Bestows the effects of Increase Agility on the caster and party members in a 7x7 ~ 31x31 AoE centered on the caster. Caster's Job Lv increases the AGI bonus (AGI +1 every 10 Job Lv, up to AGI +18 if cast by an Arch Bishop at Job Lv 60). Canto Candidus uses the highest level of Increase Agility the caster has learned. Does not affect Mechanics in Madogear.
2052.png Clearance Buff/Debuff 1 ~ 5 Has a 68% ~ 100% chance to remove nearly all buffs and debuffs from a target, such as Steel Body, Berserk/Frenzy, Mandragora Howling. Does not work against Boss monsters and can not be used on players outside your party. Pre-requisite for Silentium. Has 10 second Skill Cooldown, which is removed if the caster equips +6 Vellum Bible, and is inside WoE/PvP maps.
2041.png Clementia Buff 3 Bestows the effects of Blessing on the caster and party members in a 7x7 ~ 31x31 AoE centered on the caster. Caster's Job Lv increases the STR, INT, and DEX bonus (STR, INT, DEX +1 every 10 Job Lv, up to STR, INT, and DEX +16 if cast by an Arch Bishop at Job Lv 60). Clementia uses the highest level of Blessing the caster has learned. Pre-requisite for Ancilla.
2043.png Coluceo Heal HP Recovery 3 Restores HP to the caster and party members in a 7x7 ~ 31x31 AoE centered on the caster. Coluceo Heal uses the highest level of Heal the caster has learned. Restores more HP if there are more members in the party. Does not affect Mechanics in Madogear, players under the Berserk/Frenzy status, and players wearing Evil Druid Card armor. Pre-requisite for Renovatio.
5073.png Convenio Utility 0, 1 Summons all party members in the same map to the caster. Convenio does not work in WoE/BG/PVP and maps that prevent teleportation. Convenio can't be cast on top of Land Protector or Safety Wall.
2054.png Duple Light Self-buff 5 - 10 Summons a pair of glowing light spheres that has a 12% ~ 30% chance to inflict additional damage when the caster uses melee physical attacks, lasting for 90 ~ 360 seconds. One sphere deals ranged physical damage (165% ~ 300% ATK) and uses weapon element. The other sphere deals Neutral element magic damage (440% ~ 800% MATK). Pre-requisite for Expiatio.
2044.png Epiclesis HP & SP Regeneration 1, 3, 5 Epiclesis consumes 1 Ancilla and 1 Holy Water to cast. Creates a 5x5 AoE on the ground that resurrects dead players, increases MaxHP by 5% ~ 25%, regenerates 3% ~ 5% HP and 2% ~ 4% SP every 3 seconds, and reveales hidden targets every 5 seconds. Epiclesis lasts for 18 ~ 30 seconds, and can be used to heal players under Frenzy/Berserk status. Pre-requisite for Sacrament and Eucharistica.
2053.png Expiatio Buff 1 ~ 5 Enables the target's physical and magical attack to pierce 5% ~ 25% of the enemy's physical and magical defense, lasting for 30 ~ 150 seconds. Pre-requisite for Sacrament and Eucharistica.
2051.png Highness Heal HP Recovery 2 ~ 5 Restores a large amount of HP to a target (200% ~ 320% based on Heal Lv 10). If /noshift is turned on, deals Holy element magic damage on Undead element monsters. Has 3 second Skill Cooldown that can be removed when equipping Light of Cure enchanted with Cure Lv 1. Pre-requisite for Offertorium and Epiclesis.
2038.png Judex Damage 0, 5 Deals Holy element magic damage on a target and enemies in a 3x3 AoE around it (340% ~ 500% MATK). Higher Base Lv increases the damage. Pre-requisite for Adoramus.
2047.png Lauda Agnus Buff/Recovery 2 ~ 4 Increase the caster's and party members' MaxHP by 4% ~ 10%. Has 70% ~ 100% chance to remove Blind, Burning, Crystallization, Freezing, Frozen, and Stone Curse. Pre-requisite for Lauda Ramus. Its skill cooldown is reduced if the caster wears the complete Wand of Affection set, Protection Staff II set, or +6 Vellum Bible.
2048.png Lauda Ramus Buff/Recovery 2 ~ 4 Increase the caster's and party members' Critical Damage by 5% ~ 20%. Has 70% ~ 100% chance to remove Sleep, Deep Sleep, Howling, Silence, and Stun. Pre-requisite for Clearance. Its skill cooldown is reduced if the caster wears the complete Wand of Affection set, or +6 Vellum Bible.
5011.png Offertorium Self-buff 1 ~ 5 Increases the effectiveness of Heal, Sanctuary, Coluceo Heal, and Highness Heal by 30% ~ 150%. Increases SP cost of all skills by x2.2 ~ x3. Removes various debuffs from the caster (Bleeding, Blind, Burning, Chaos, Curse, Freezing, Hallucination, Poison, Guillotine Cross Poisons, Mandragora Howling,). Removes Magnificat when cast. Offertorium lasts for 90 seconds, or until it's casted again, or until the caster uses/receives Magnificat.
2046.png Oratio Debuff 5 ~ 10 Has a 45% ~ 90% chance to temporarily reduce the Holy element resistance of all enemies in a 31x31 AoE centered on the caster by 2% ~ 20%. Oratio affects Boss monsters and hidden enemies. Pre-requisite for Expiatio.
2045.png Praefatio Defensive 5 ~ 10 Applies barriers that block melee and ranged physical damage on the caster and all party members. The barrier blocks 7 ~ 16 hits, and has 30% of the target's MaxHP as durability. Praefatio can be re-casted after 13 ~ 40 seconds. The barrier's defense is increased with more members in the party. Praefatio can not be stacked with Assumptio. The highest level Praefatio will overwrite the duration of lower level Praefatio, and lower level Praefatio cannot refresh the duration of higher level Praefatio. Praefatio and Kyrie Eleison interact in this way as well. Using Praefatio and Kyrie Eleison at the same level will refresh the barrier's duration. Pre-requisite for Oratio.
2050.png Renovatio HP Regeneration 1 Regenerates 5% MaxHP on the caster and party members every 5 seconds for 90 seconds. Pre-requisite for Highness Heal.
2515.png Sacrament Buff 5 Reduces the target's Fixed Cast Time by 10% ~ 50%, lasting for 60 ~ 180 seconds. Lower level Sacrament can not refresh the duration of higher level Sacrament.
2057.png Silentium Debuff 0 ~ 5 Applies Lex Divina (i.e. inflicts Silence) on all enemies within 9x9 ~ 17x17 AoE centered on the caster. The chance of inflicting Silence is affected by the enemy's Base Lv, VIT, and LUK. Can also remove Silence from targets within the AoE. Has 15 second Skill Cooldown.
5072.png Vituperatum Debuff 1 ~ 5 Consume 1 Blue Gemstone to apply Lex Aeterna effect on a target and targets around it (Lv 1-3: 3x3 AoE) (Lv 4-5: 5x5 AoE). Higher skill level reduces the skill's SP cost (144 ~ 78 SP) and cast time. Has 5 second Skill Cooldown. Skill level is not selectable.

Obsolete Skill

Skill Type Levels Description
2049.png Eucharistica Passive 10 Increase physical attack and physical defense against Demon race and Shadow property monsters by 1% ~ 10%.

Replaced by Vituperatum.

Equipment

Arch Bishops have access to a wide variety of equipment which might make gearing them up confusing for newer players. The key is to select a build first then gear up for that particular build. Weapon is an important factor in the effectiveness of a build, and different weapons suit different builds. The following section will discuss the benefits and drawbacks of weapon types that ABs can equip.

Staffs, Rods, Wands
Staffs, whether one-handed or two-handed, are usually equipped by Full Support and Exorcist builds due to most Staffs having high weapon MATK bonus (such as Crimson Rod, Evil Slayer Vanquisher Staff), some INT and DEX bonus (Vicious Mind Rod from Sky Fortress), and many staffs having Heal effectiveness bonus (Thanatos Staff from Ghost Palace). Additionally, Staffs are naturally unbreakable in battle.

All of Exorcist AB's skills scale off MATK, making Staffs the best weapon for increasing Magic Damage. Staffs apply a high ASPD penalty on AB and they are not suitable for spamming skills with ASPD-based cooldown. For example, an AB wearing a staff will not be able to spam skills such as Holy Light or Lex Aeterna as fast and as frequently as an AB that wears a Book or a Mace.

On the other hand, Staffs are excellent for builds that emphasize minimizing or completely eliminating Variable Cast Time. For example, the 3-slotted Elder Staff can offer a nice balance between increasing Heal effectiveness and minimizing Variable Cast Time by putting Essences of Evil DEX 3 in it (see Temple of the Demon God). It's also a relatively cheaper and less RNG alternative to Vicious Mind/VM Rod with INT/DEX enchants.

Some staffs purchasable with Valor Badges from Battlegrounds have unique properties. In terms of minimizing After Cast Delay/ACD (or global skill cooldown), Speedy Recovery Wand is one of the best options available, aside from VM Rod with ACD reduction enchant. High refine Glorious Cure Wand is also a great option in terms of Heal effectiveness and SP efficiency when compared to high refine Light of Recovery.

Two-handed Staffs usually have higher MATK bonus but the trade-off is giving up on Shield and using Shield Cards. Considering that Full Support builds generally need multiple Shields for defensive purposes, and Exorcist builds need access to offensive Shield such as Mad Bunny to use MDEF-piercing card combos (e.g. Big Ben Card + Neo Punk Card), few end-game builds would use two-handed Staff. A lot of Staff weapons that ABs can wear can also be equipped by Warlocks, Sorcerers, Soul Linkers (and possibly Soul Reapers).

Books
Books usually offer less MATK than Staffs but allow ABs to reach high ASPD much easier than any other weapon types they can equip, and they are naturally unbreakable in battle. These qualities make Book type weapon an excellent choice for spamming skills such as Lex Aeterna or Judex. High refine Crimson Bible and Vicious Mind Book in particular are suitable for builds emphasizing high ASPD and MATK to utilize soul-linked Holy Light, Judex, Duple Light, and Autocast builds.

Some Book type weapons purchasable with Valor Badges from Battlegrounds are potentially good for tackling Demi Human enemies in instance dungeons such as Geffen Magic Tournament. Some of these Books include Valorous Battle Strategy Book, Glorious Tablet, and Glorious Apocalypse. High refine Ledger of Death with its additional ASPD-boosting effect and chance to inflict Coma on Demi Human enemies is also a good alternative to consider.

The drawback of Book type weapon is that it does full damage on Small and Medium enemies but only 50% damage on Large enemies. Similar to Knuckle type weapon's poor size modifiers, Book type weapon require Blacksmith class buff 112.png Weapon Perfection to help it realize its true potential. Most Books can also be equipped by Sorcerers and Star Gladiators (and possibly Star Emperors).

Maces
Mace type weapons are commonly used by Autocast and melee physical builds that focus on high ASPD, ATK, Critical rate, and/or Critical damage. Some examples include Robot's Mechanical Arm or Veteran Hammer for Critical build; Crimson Mace or Vicious Mind Mace for high ATK; Noble Cross from Horror Toy Factory for Autocast build; Glorious Morning Star against Demi Human enemies. It has favorable size modifiers, inflicting full damage on Medium and Large enemies, 75% damage on Small enemies, and it is naturally unbreakable in battle. These qualities make it suitable for fighting against problematic enemies capable of breaking gears.

Some Mace type weapons have unique properties that can be used for defensive or debuffing purposes. For example, Long Mace offers additional resistance against physical long range damage. High refine Nemesis has a chance to reduce the Hard Defense of all Undead property and Demon race enemies on screen, including Boss protocol enemies. Similarly, high refine Bloody Cross has a chance to apply Burning debuff that can quickly kill any non-Boss protocol enemies with high HP.

While some Maces like Thanatos Hammer and Empowered Mace of Judgement have inherent weapon MATK and can receive MATK boosting enchants, they usually have less MATK than Staffs and Books. Most Mace type weapons can be equipped by numerous other classes including Sura, Rune Knight, Royal Guard, Mechanic, and Genetic.

Knuckles
Although there are some Knuckle type weapons that ABs can equip (e.g. Crimson Knuckle, Vicious Mind Knuckle, Glorious Claw , Valorous Battle Fist ), their size modifiers are unfavorable. Knuckles inflict full damage on Small enemies, 75% on Medium, 50% on Large, and ABs receive relatively high ASPD penalty from wearing Knuckles. These factors make Knuckle type weapon unpopular for both ABs and Suras, the only two classes that can wear them.

Healing Gears
Headgear Cards/Enchants
Armor Cards/Enchants
Weapon Cards/Enchants
Shield Cards/Enchants
Garment Cards/Enchants
Footgear Cards/Enchants
Accessory Cards/Enchants
Tanking and Luring Gears
Headgear Cards/Enchants
Armor Cards/Enchants
Weapon Cards/Enchants
Shield Cards/Enchants
Garment Cards/Enchants

, Card Deviling Card)

Footgear Cards/Enchants
Accessory Cards/Enchants
Gears for Instant Cast + Minimum After Cast Delay + SP Regen
Headgear Card/Enchants
Armor Card/Enchants
Weapon Card/Enchants
Shield Card/Enchants
Garment Card/Enchants
Footgear Card/Enchants
Accessory Card/Enchants
Adoramus Gears
Headgear Card/Enchants
  • Wickebine's Black Cat Ears
  • Celine Ribbon (1)
  • Vibrant Rose (1)
  • Ancient Gold Ornament (1)
  • Moon Rabbit Hat (1)
  • Black Frame Glasses (1)
  • Monocle (1)
  • Tear Drop
  • Rainbow Scarf
  • Essence of Evil INT 3
  • Rata Card
  • Weakened Fenrir Card
  • Uzhas Card
Armor Enchants
  • Robe of Judgement (15030)
  • MATK +2%
  • INT +2 ~ +4
  • DEX +2 ~ +4
  • MDEF +6
Weapon Card/Enchants
  • Mace of Judgement (2) (16013)
  • Empowered Mace of Judgement (1) (16018)
  • Nightmare Mimic Card
  • Big Ben Card
  • Hell Apocalypse Card
  • Ancient Tree Card
  • Zakudam Card
  • Essence of Evil INT 3
Shield Card/Enchants
  • Mad Bunny
  • Nightmare Arclouse Card
  • Neo Punk Card
  • Essence of Evil INT 3
Garment Enchants
  • Shawl of Judgement (2570)
  • MATK +2%
  • INT +2 ~ 4
  • DEX +2 ~ +4
Footgear Enchants
  • Shoes of Judgement (2472)
  • MATK +2%
  • INT +2 ~ +4
  • DEX +2 ~ +4
  • MDEF +6
Accessory Card/Enchants
  • Pendant of Maelstrom
  • Magic Intensifier Ring
  • Sheriff's Right Badge
  • INT Glove
  • Headless Mule Card
  • Scaraba Card
Exorcist Gears (Magnus Exorcismus + Judex)
Headgear Cards
  • Shrine Maiden Ribbon
  • Wickebine's Black Cat Ears
  • Ancient Gold Ornament
  • +7 Zaha Doll Hat
  • Red Pom Band
  • Black Frame Glasses
  • Tear Drop
  • Rainbow Scarf
  • Rata Card
  • Essence of Evil INT 3
  • Weakened Fenrir Card
  • Uzhas Card
Armor Cards
  • Flattery Robe
  • Hero Judgement Shawl
  • Geffen Magic Robe
  • Orleans' Gown
  • +7 Excellion Suit
  • Agav Card
  • Essence of Evil INT 3
  • INT Supplement Reactor
  • Magic Supplement Reactor
  • Frozen Supplement Reactor
Weapon Cards
  • Holy Stick
  • +9 ~ +12 Evil Slayer Vanquisher Staff
  • +15 Crimson Rod (1680)
  • +7 Vicious Mind Rod or higher
  • Divine Cross
  • Nightmare Mimic Card
  • Big Ben Card
Shield Cards
  • Mad Bunny
  • Exorcism Bible
  • Nightmare Arclouse Card
  • Neo Punk Card
Garment Cards
Footgear Cards
* +7 or +9 Temporal Boots of Dexterity * Nightmare Verit Card
  • Spell 9 + Reckless Magic
Accessory Cards
  • Spiritual Ring + Rosary
  • Magic Intensifier Ring
  • Pendant of Maelstrom
  • Headless Mule Card
  • Scaraba Card
Gears for BG and WoE
Headgear Cards
  • Feather Beret
  • Blush of Groom
  • Black Frame Glasses (1)
  • Monocle (1)
  • Gentleman's Pipe
  • Watermelon Bite
Armor Cards
Weapon Cards
  • +6 Vellum Bible
  • Long Mace
  • Mace (4)
  • Essence of Evil VIT 3
Shield Cards
  • Valkyrja's Shield (1)
  • Platinum Shield
  • Gray Shield (1)
  • Thara Frog Card
Garment Cards
Footgear Cards
Accessory Cards
  • Black Rosary (1)
  • Glorious Ring
  • Waterdrop Brooch (1)

Gameplay

TBA

See Also

Reno's Full Support Arch Bishop Guide

Reno's Exorcist Arch Bishop Guide