Cinderfire's PvM Shadow Chaser Guide
Hello, i'm Cinderfire, i main Shadow Chaser and i mostly stay at Rachel. As of the time i'm writing this guide, i'm almost at 2000 hours playing Shadow Chaser purely on PvM and still increasing thanks to my guildmates at Cat Butt. I Also have some videos on my gameplay as Shadow Chaser on Youtube on varying instances/dungeons. I'll be sharing my experience on how i play my Shadow Chaser and hope this guide will be useful
Shadow Chaser is mostly used on PvP/WoE as a Debuffer using Masquerades but this here is a guide that i made for those that loves Shadow Chaser and aim to do PvM with it. There's also some Shadow Chaser utilizingbut this guide is not going to cover it. Instead i'm gonna cover mostly about and as main damaging skills, and also detail on what skills are useful to copy with and . Next i'm gonna cover about gear progression for Shadow Chaser sorted by " Biggest Bang for The Buck " and lastly i'll explain on Shadow Chaser's Role on parties with some tips and trick on skills.
Finally, a little bit of warning and also a harsh truth, is that There will always be a class that can do better in PvM than a Shadow Chaser.
Shadow Chaser are well known for their ability to copy other classes' or monster's skills usingand . Because of these 2 skills, they can fill almost every role available(Damage Dealer, Tank, or Support), but always perform worse than the actual class meant to fill it. The amount of investment in time and money you're going to spend on a Shadow Chaser to make it mid-game on their role(not the best) will be able to gear other meta classes to almost end-game. Almost every party you're trying to join will always question on your capabilities, and some even straight out reject having a Shadow Chaser in their party because Gravity made them uniquely for PvP. If all of these still doesn't scare you go on.
Shadow Chaser is actually somewhere between a Guillotine Cross(GX) and a Ranger. They have a bit of both their skills with an added unique skill for Shadow Chaser, which specializes in fighting other Player instead of Monsters. Fully Geared with Gears for Swap, you can do decent Ranged Damage, and Decent Melee AoE Attack.
Even though Shadow Chasers can fit into almost any Role, their best role would be as Damage Dealer, Followed by Tank, and lastly Support. If i were to try and compare Shadow Chasers with other available classes, Shadow Chasers is best treated as a Picky Peck Cat/Rolling Cutter GX/Arrow Storm Ranger, Followed by Tank Rune Knight/Tank Royal Guard, and Lastly Super Novice Support.
Shadow Chaser playstyle involves in adjusting the correct stats, leveling up the correct skills, bringing the correct gear, and copying the correct skills for each content you're trying to do. It's a bit of a hassle that's true, but unlike other classes that can actually do any content with just 1 build, Shadow Chasers need to maximize everything just to catch-up with other classes's role, hence the adjustments for each content.
As a class that works by copying other classes's skill, it would be best to first cover all important skills that i are useful for Shadow Chasers. Shadow Chasers can copy a total of 2 skills :
|By using Intimidate you can copy 1st class skills(eg. Swordsman'sor Acolyte's ) and 2nd class skills(eg. Wizard's or Paladin's ) with the exception of Trans 2nd Class Skills(eg. Sniper's or Assassin Cross' ).|
|By using Reproduce you can copy 3rd class skills (eg. Performer'sor Genetic's and all the skills that can be copied with Plagiarism.|
As for Which Skills to be copied and its usage, i'll be listing them here, and ordering them by most used to least used, according to my experience as a Shadow Chaser.
|Magnum Break gives your physical damage a 20% increase with fire element for 10 second and doesn't need to hit. Fire element is only applied at the 20% part so if your weapon/arrow is neutral and you're fighting an earth element mob, only 20% of your damage is multiplied by elemental advantage.|
|Flying Side Kick or FSK is used to instantly close distance to your target, and it can be used to instantly move your self to a party member's cell by holding shift. Mostly useful if you're doing.|
|Flip Tatami gives your cell and adjacent cell in a cross shape, a pneuma effect with 3 second duration. As with pneuma, all ranged attacks will miss, including Hell's Judgment and Max Pain when it's more than 4 cell away from you. Althought after the 185 expansion patch, it's no longer able to be used above land protectors.|
|Copying Resurrection while being in a party allows you to Instantly Resurrect any party member with 80% Health, instead of resurrecting them with long cast-time and 10% health using Yggdrasil Leaf.|
|Turn Undead can instantly kill a normal enemy with undead element with maximum 70% chance. It's useful for farming content with undead normal enemy, and when you're farming them, this would be your main skill.|
|Frost Nova is an AoE Freeze with a rather high chance and high spammability. Useful as a panic button when something goes wrong when you're mobbing, or letting you take a breather if your usual rotation doesn't kill all the mobs instantly.|
Any other skill that are able to be copied with Plagiarismand aren't listed here can be found at
|Shield Spell Have Different Effect for each level and its effectiveness depends on the equipped shield's status. Use level 1 withto add +98 Equip ATK for 5 Minute. Use Level 2 with +3 to get Magnificat for 6 Minutes. Use Level 3 with High Refine Shield(Any Shield) to either Heal for 28% HP(Base Level 185 and +9 Shield) or add +118 Hard DEF(Base Level 185 and +9 Shield)|
|Arrow Storm can be used as a substitute to AoE Damage if you have problem getting up close. To be used effectively, you need to prepareand as a Swap for when doing Arrow Storm. I Prefer to use Arrow Storm than Severe Rainstorm for General Mob Clearing.|
|Severe Rainstorm takes its skill multiplier from your total AGI and DEX, and in conjunction withthat takes AGI for its skill multiplier, they're a perfect match. This Skill Deals 11 Hit AoE where each individual hit can trigger Autobonus like . Personally i'd prefer spamming Triangle Shot rather than alternating to Severe Rainstorm every 7 second and for general mob clearing, Severe Rainstorm is often Overkill and you'll be left waiting for its cooldown to end before clearing other stack of mobs.|
|Magma Eruption is the Melee version of Severe Rainstorm, where it inflict 11 Hit AoE where each individual hit can trigger Autobonus like. It's best used if you're focusing on Fatal Menace and have some kind of autobonus to activate like . Again, i'd prefer spamming Fatal Menace rather than alternating to Magma Eruption every 5 second, and for general mob clearing, Fatal Menace should be enough.|
|Crazy Weed is a useful skill to clear ground effects such as pneuma, land protector, or poison cloud. It's mostly used in PvP.|
|Dark Claw is a useful debuff for when most of your party members are melee(Star Emperor, GX, RK) and you're using Fatal Menace. The more player that benefit from this skill, the better it is to be copied.|
|Thorn trap is a preferred skill to trap MVP or Mini Boss in place because unlike Ankle Snare, its duration doesn't get decreased by Target's AGI. Just Be careful not to use Fire Attack as it removes Thorn Trap.|
Any other skill that are able to be copied with Reproduceand aren't listed here can be found at
Unlike other classes, Shadow Chaser's stats can vary greatly depending on build and what you're trying to achieve.
|Strength [STR]||STR affects your physical damage greatly when you're using melee weapon such as Sword or Daggers. It Also increases your weight capacity where, if combined with max gym pass, will allow you to carry a lot of consumables, ammunition, and varying swap equipments. Main status to increase damage of Fatal Menace build, get enough for Triangle Shot Build.|
|Agility [AGI]||AGI affects your Attack Speed(ASPD), Evasion rate(FLEE), and a little soft DEF. Triangle Shot and Severe Rainstorm prioritize this stat as it derives its skill multiplier from the total amount of AGI you have. Fatal Menace Build also need a lot of AGI as it suffers from low Attack Speed by equipping a shield.|
|Vitality [VIT]||VIT affects your Max HP, soft DEF, and status resist such as Stun. Having an acceptable amount of this stat allows you to survive more hits, and combined with Shadow Chaser's high HP per VIT growth, doesn't make you a glass cannon damage dealer.|
|Intelligence [INT]||INT affects your Max SP, magical damage, soft MDEF, and status resist such as Sleep. It's a somewhat important stat for Triangle Shot Build as it's both SP Consuming and being a Shadow Chaser without Lv.10 Attention Concentrate, you'll have a hard time trying to instant cast. Fatal Menace build still need to get this stat but not as high as Triangle Shot build, because although it doesn't have a cast time, it does have a high SP consumption.|
|Dexterity [DEX]||DEX affects your physical damage greatly when you're using Bows, it also increase you Attack Speed(ASPD) by a little, gives you HIT rate to be able to successfully hit your targets, and reduces your Cast Time. Triangle Shot Build Prioritize this because they need all that this stat can provide while Fatal Menace build gets this mostly for HIT Rate and a little ASPD.|
|Luck [LUK]||LUK affects your ability to deal critical damage, and a little bit of here and there such as status ATK/MATK and FLEE. Not as important as other stat, except when you're trying to achieve more FLEE, or for left over Status Points.|
|Allows you to deal Double Damage on Normal Attacks at 50% Chance. Max this.|
|Increases your FLEE Rate. Max this|
|Hide your character from others. Aggresive monsters won't target you with the exception of Demon Race, Insect Race, and Boss-protocol Monsters. Using Smokie as a pet removes the exception of Demon Race and Insect Race, making you only detect-able by Boss-protocol Monsters. Allows you to not get hit from AoE skills targeted by a player, but not effective on AoE skills targeted by monsters. Not Really useful in PvM, use Chase Walk instead. Also as a prerquisite before being able to use Raid. Max This|
|Removes Poison status from a target. Useful for MH Garanth/Garronath as it clears 1 stack of poison. Get Level 1.|
|Moves you 4 cell behind where your character is facing. Useful to either move quickly or to escape a sticky situation. Be very careful when planning to spam this skill, as a character's battle sprite animation doesn't really show where your character is facing, you'll end up going to a wrong direction.|
|Increases your attack range and HIT Rate while using bows. Max this.|
|Shoots 2 arrows in a quick succession. ASPD based After-cast delay, doesn't have cast time, doesn't have cooldown, low sp cost. Useful skill when starting out as a Shadow Chaser and using Vigilante Set. More often than not when you've just begun to gear a Shadow Chaser and without an Old Shadow Handicraft, your Triangle Shot will be so weak, struggle with 0.5s After-cast delay, consume so much SP, and have a high cast time, making Spamming Double Strafe a better option as DPS. When your Triangle Shot Damage isn't at least 3 times higher than your Double Strafe Damage with the same equipment, i'd suggest using Double Strafe as your Single Target Skill instead. Get Level 10 if you're using this, and Level 7 when you're using Triangle Shot.|
|Allows you to walk with a high movement speed penalty when using Hide. Not really useful for PvM, Use Chase-walk instead. Get Level 3 as Prerequisite for Chase Walk.|
|Hide you character from others, while still allowing you to walk with 10% Movement Speed Penalty and leaving a footprint wherever you walk. Using this and staying in the Chase Walk State for 10 second gives you a maximum of +16 STR Bonus for 30 second or 5 Minute if you're Linked by Rogue Spirit with an added bonus of giving you a Movement Speed increase as high as Speed Potion/Guyak Pudding. Unlike Tunnel Drive, you use this skill directly instead of using Hide. Detection system follows Hide, and Smokie Pet will also remove some exception. Unlike Hide, you'll get hit from any kind of AoE Skills. Max This.|
|Deal Damage to a 7x7 Cell Around you and gives Non-Boss Protocol Targets 30% increase to all damage taken from any source for 10 second, while Boss Protocol Targets gets 15% increase to all damage taken from any source for 10 second. Need to be on Hide State, achieved by using Hide Skill and having the Hide Buff Icon. Cannot be used after Chasewalk as it doesn't give Hide State but Chase Walk State instead. A Very useful skill for when it is safe for you to get close to your target or if you can get out quick enough before taking a hit. You can use this every 10 second to increase damage of your other party members. Max this.|
|Deal damage to a single target and teleports both you and your target to a random coordinate together(Kidnapping). Only usable in maps that allows teleportation and doesn't teleport Boss. Useful skill to teleport one target randomly until you land in a safer area or an area with less monsters. Use this when you have trouble killing a single target while it is surrounded by many monster that are either hard to kill, or just plain annoying.|
|Skill that allows you to copy 1st and 2nd class skills that deals damage to you with the exception of Trans 2nd Class Skill and Doram Skill. You can copy skills from other players in town by using the command @duel. Make sure you don't have Preserve buff, relogin if you want to remove it.|
|Moves you to the back of your target and deal damage. This skill deals double damage when used while equipping a Dagger. This skill deal a somewhat low damage, slow animation and also have both 0.5s After cast-delay and 0.5s Cooldown making it not be able to be spammed. It can't be used when you're on the same cell as your target, or when the other side of your target is occupied by an unwalkable cell. Get this to Level 5 just for Prerequisite.|
Shadow Chaser Skills
to be continued...