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Damage refers to a Monster Hunter: The Savage Coast mechanic or behavior. It is only applicable to High Rank Hunts.

Damage is one of the roles you can get before departing in High Rank Hunts, via Role Manager in The Wyvern (162/196). The Damage role focus is bestowing players with the ability to deal more powerful attacks.

The Damage role does not have a limit per party and can be taken by any class.


Skill Skill Type Info
Battle Trance Active Enter Battle Trance Mode. Activate the skill again at the right timing to gain 30% After Cast Delay reduction and 10% damage boost
  • 60 seconds duration
  • 60 seconds cooldown on success, 15 seconds cooldown on failure
Subdued Strikes Active Generate 80% less aggro within the duration
  • 20 seconds duration
  • 120 seconds cooldown
Death Wish Active Boosts your damage by 25%, but increases damage taken by 40%
  • 15 seconds duration
  • 180 seconds cooldown
Find Weakness Passive Boosts your damage by 10%

Monster Hunting
Low Rank HuntsHigh Rank Hunts
Hunting Mechanics RageAggroSkillsAlterations
Player Roles TankDamageHealerUtility
1-Star Hunts GaranthNyia
2-Star Hunts GarronathNysori
Unreleased SybarisVakarisHrungnirAnko & Mako
Regular Monsters Ambient Monsters
Rewards Low Rank Shadow GearHigh Rank Shadow GearShadow Gear Refinement

Archangel WingsFallen Angel WingsAncient HeroTemporal ArmorsViolet HaloMagical Booster

Gathering & Combinations MiningFishingForagingCombinations
Lore The Savage CoastThe WyvernAstridSeruelDelphinaSainWillReidin Kurs