Devil's Tower

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This quest or instance is repeatable.
Cooldown Tickets Available
23 hours. Solo: No Limit Party: No Limit


Overview

Requirements
Base Level: 130
Starting Point: dali02 134/119
Items: -
Rewards
Experience: -
Items: Evil Slayer weaponry
Others: -

An evil lord is preparing to resurrect Satan Morroc! You and the Assassin's Guild must race against time to stop him. In this instance you must defeat Evil Shadows and the Evil Believer alongside Loki. In exchange you may obtain Evil Slayer weaponry with various enchantments.

Preparations

  • Carry Tokens of Siegfried in case you die inside the instance.
  • Wear Holy-element weapons/ammo, or have an Arch Bishop use Aspersio on the damage dealers.
  • Wear Stone Curse-resisting gears (e.g. Evil Druid carded Armor, Medusa carded Shield), or be sure to have Lauda Agnus Lv 4, Blessing Lv 10, or Clementia Lv 3 to remove Stone Curse.


Walkthrough

  1. You can access Devil's Tower via the Warper NPC (Heroes Trails > Devil's Tower).
  2. The party leader should speak to Historian Shep and Magic Scholar Artie to reserve the instance. Click the Dimensional Device next to them to enter the instance.
  3. Once inside, the party leader should talk with Rune Knight Officer Heim until Healer Fama appears on the left side of the room.
  4. Talk to Healer Fama to receive a Cure Box, then talk to one of the Injured Soldiers to use the Cure Box to heal them. One Cure Box can only be used to heal one Injured Soldier, so talk to Healer Fama again to receive another Cure Box. There are seven (7) Injured Soldiers in total. Party members can also talk to Healer Fama to receive a Cure Box and heal other Injured Soldiers.
  5. After all Injured Soldiers are healed, Talk to Assassin Lucile, then to Assassin Dewey on the right side of the room to progress. Assassin Dewey will give everyone Evil Shadow hunting quests.
  6. Defeat all the Evil Shadows that spawn in the passageway, then talk to Assassin Dewey at the end to be warped to the next room.
  7. The party leader must talk to Assassin Lucille in the middle of the room. When you talk with Lucille, you will see a timer and it lasts around 30-40 seconds (needs confirmation).
    1. There are more Evil Shadows in this room, and the timer will reset if the party leader is hit while still talking to Lucille. You do not have to clear the room, just make sure the party leader isn't being hit.
  8. When you're done with Lucille, talk to Assassin Huey in the middle of the room to be warped to the next area.
  9. Approach the center of the map and talk to Assassin Lucille. Five (5) Magic Seals will appear on the five edges of the map. Your objective is to eliminate all Magic Seals before they reach the center of the map.
    1. Evil Shadows will spawn around these Magic Seals, and a line of Fire Walls will periodically appear along the bridges to hinder your movement. Focus your attack on the Magic Seals and destroy them before they reach the center of the map.
    2. If the Magic Seals reach the center of the map before you destroy it, it will respawn at the edge of the map and begin making its way to the center of the map again.
  10. After all Magic Seals are destroyed, talk to Assassin Lucille to progress.
  11. You will be warped into a room infested with more Evil Shadows. Eliminate them all, then talk to the Young Girl to open a portal to the next room. Make your way downstairs and eliminate the Evil Shadows.
  12. You will arrive in a large room. Make your way to the center and talk to Loki. He will join your party as a Mercenary that will follow the party leader's command.
  13. Use CTRL + R to open the Mercenary Info window and see Loki's skills. Put Loki's skill Mind Blaster on your hotkeys and use it on the Evil Believer before you begin attacking it.
    1. It might be best to put Loki in Standby Mode (CTRL + T) while you fight the Evil Believer. If you let Loki die at this stage, your party will fail the instance.
  14. After defeating Evil Believer, talk to Loki to receive your rewards. The Evil Slayer weapon you receive will be randomized, and their upgrade level and enchants get better the faster you finish the instance.
  15. Talk to Loki again to leave the instance. Once you're back in the Dimensional Crack, talk to Historian Shep and Magic Scholar Artie to turn in your Evil Shadow hunting quests and receive EXP rewards.


Enemies

Image Name Level HP Size / Race / Element
2939 evil shadow.png Evil Shadow 138 112,000 Large / Demon / Dark 2
2940 evil shadow.png Evil Shadow 141 127,650 Medium / Demon / Dark 2
2941 evil shadow.png Evil Shadow 142 153,400 Large / Demon / Dark 2
2938 magic seal.png Magic Seal 140 10,000,000 Large / Formless / Neutral 1
2942 evil believer.png Evil Believer
Mvp.gif
151 8,256,000 Large / Demon / Dark 3


Possible Rewards

Similar to Faceworm Skins from Faceworm's Nest instance, these weapons come pre-upgraded and pre-enchanted.

Item Name Type Description
16027 ES Destroyer Hammer HQ.png Evil Slayer Destroyer Hammer (1) Mace ATK +10% against Demon/Undead monsters.

If upgraded to +9, ATK +5%.

If upgraded to +12, ATK +7%.

18120 ES Piercer Bow HQ.png Evil Slayer Piercer Bow (1) Bow
28001 ES Ripper Katar HQ.png Evil Slayer Ripper Katar (1) Katar
21010 ES Slasher Sword HQ.png Evil Slayer Slasher Sword (1) Two Handed Sword
13094 ES Stabber Dagger HQ.png Evil Slayer Stabber Dagger (1) Dagger
1671 ES Vanquisher Staff HQ.png Evil Slayer Vanquisher Staff (1) Staff MATK +155.

ATK/MATK +10% against Demon/Undead monsters.

If upgraded to +9, MATK +5%.

If upgraded to +12, MATK +7%.


You may also obtain these cards from Devil's Tower.

Card Type Effects
Card Evil Shadow Card Shield Card Reduces damage received from Shadow and Undead property monsters by 30%.

Increases damage received from Holy and Fire property monsters by 30%.

If equipped with Evil Believer Card, further reduces physical damage received from Shadow and Undead property monsters by 15%.

Increases physical and magic damage against Shadow and Undead property monsters by an additional 15%.

Card Evil Believer Card Weapon Card Increases physical and magic damage against Shadow and Undead property monsters by 30%.

Reduces physical and magic damage against Holy and Fire property monsters by 30%.

If equipped with Evil Shadow Card, further reduces physical damage received from Shadow and Undead property monsters by 15%.

Increases physical and magic damage against Shadow and Undead property monsters by an additional 15%.

List of Known Enchants

Name Levels Description
Fighting Spirit

Fighting Spirit Lv1
Fighting Spirit Lv2
Fighting Spirit Lv3
Fighting Spirit Lv4
Fighting Spirit Lv5
Fighting Spirit Lv6
Fighting Spirit Lv7

+ ATK
+ HIT
Spell

Spell Lv1
Spell Lv2
Spell Lv3
Spell Lv4

+ MATK
- Decrease Cast Time by %
DEF

DEF +3
DEF +6

+ DEF
MDEF

MDEF +2
MDEF +3

+ MDEF

NOTE - Enchants can be repeated. You can get a weapon with 3 of the same type and level.

See also