Dreams and Shadows

From NovaRO: Wiki
Jump to navigation Jump to search
This quest or instance is repeatable.
Cooldown Tickets Available
Resets at 0:00 Solo: 0 Party: 0

Walkthrough

Dns 01.png
  1. Go to the entrance by using Warper, then Instances > Dreams and Shadows. Talk to Lecce and then Eugenie with a party to start the instance.
  2. Party leader needs to talk with Lecce inside to begin and spawn a wave of mobs. Kill these mobs in order to proceed.
  3. A red mushroom will spawn in the room. Approach it to summon more mobs. After triggering all mushrooms and killing all mobs, you can advance to the next room.
  4. The next rooms have the similar sequence as step 3. Approach the red mushroom(s) and kill the mobs to advance to the next room.
  5. After several rooms, you will see 3 NPC Ferres. Talk to them to spawn Jitterbug. In the fight with Jitterbug, kill every Black Mushroom that spawns, Campanella will tell you if a Black Mushroom spawns. This is to mitigate the damage from poison cloud coming after the Black Mushroom.
  6. Keep doing step 3-5 until the last room where Ferres will spawn Awakened Ferre. Awakened Ferre also uses the same Black Mushroom mechanic so make sure to kill it to make the fight easier.


Enemies

Image Name Level HP Size / Race / Element
Ferre1.png Ferre 125 48,430 Small / Demon / Earth 2
Ferre2.png Ferre 126 40,718 Small / Demon / Water 2
Ferre3.png Ferre 127 53,290 Small / Demon / Water 2
Ferre4.png Ferre 128 52,280 Small / Demon / Earth 2
Jitterbug.png Jitterbug 135 2,614,000 Large / Demon / Undead 2
Grand Ferre.png Awakened Ferre
Mvp.gif
140 10,000,000 Large / Demon / Undead 3

Rewards

Drops

The following drops are considered party drops:

  • Monster(s) don't show them when you use @mi.
  • When you use @wd for them, you will get that no monster drops them.
  • Items are rolled individually per party member.
  • Equipment will drop pre-identified.
  • Any type of Bubble gum will not affect the drop rate of these items.


Image Name Party Drops
Jitterbug.png Jitterbug
Black Jitterbug Tooth [??%]
Old Bard's Ukulele [2] [75%]
Old Dancer's Floral Mic [2] [75%]
Tooth of Jitterbug [75%]
Tooth of Jitterbug [50%]
Tooth of Jitterbug [50%]
Grand Ferre.png Awakened Ferre
Mvp.gif
Black Jitterbug Tooth [100%]
Tooth of Jitterbug [100%]
Tooth of Jitterbug [75%]
Bow of Storm [1] [20%]
Gigantic Bow [1] [10%]

Note: Items listed more than once can drop simultaneously. That means you can obtain up to 3 Tooth of Jitterbug per Jitterbug and up to 2 Tooth of Jitterbug from Awakened Ferre.

Equipment Exchange

At the end of the instance after killing Awakened Ferre, you can exchange 25 Tooth of Jitterbug to NPC Pimpelina for a random equipment listed below.

Image Name Type Description
BowOfStorm.png Bow of Storm [1] Bow 160 ATK. Ranged Damage +30%.
Reduce Cooldown of Severe Rainstorm by -2 seconds,
while increasing the SP cost by +15.
GiganticBow.png Gigantic Bow [1] Bow 195 ATK. Range Damage +40%.
Decreases ASPD (delay after attack +15%), Hit -50.
Ranger Only.
FloralMic.png Old Dancer's Floral Mic [2] Whip 160 ATK. Reduces SP cost of Moonlight Serenade by -20.

When equipped with Old Dancer's Floral Bracelet:
Increase damage of Arrow Vulcan by 200%,
and increase the SP cost by +50.

Ukulele.png Old Bard's Ukulele [2] Instrument 160 ATK. Reduces SP cost of Windmill Rush by -20.

When equipped with Old Bard's Wing Ring:
Increase damage of Arrow Vulcan by 200%,
and increase the SP cost by +50.

FloralBracelet.png Old Dancer's Floral Bracelet [1] Accessory Decreases Variable Cast Time by 25%.
Wanderer Only.
HeroRing.png Old Bard's Wing Ring [1] Accessory Decreases Variable Cast Time by 25%.
Maestro Only.
PendantOfChaos.png Pendant of Chaos Accessory ATK +6%. Resistance to Shadow Element +5%. Grants immunity to Chaos.
Has a chance to inflict Chaos on enemies when physically attacking.
Has a chance to inflict Chaos in 11x11 AoE when being attacked.
INT -6.

When equipped with Pendant of Harmony:
All stats +5. Has a chance of casting Maelstrom Lv1 when receiving magical attack.

PendantOfHarmony.png Pendant of Harmony Accessory MATK +6%. HP and SP Recovery +50%. Resistance to Holy element +5%
Has a chance to cast Renovatio Lv1 when physically attacking.
Has a chance to cast Sanctuary Lv3 when being physically attacked.
STR -5.

When equipped with Pendant of Chaos:
All stats +5. Has a chance of casting Maelstrom Lv1 when receiving magical attack.


You can also ask Pimpelina to combine Pendant of Chaos and Pendant of Harmony to receive a Pendant of Maelstrom.

Image Name Type Description
PendantOfMaelstrom.png Pendant of Maelstrom Accessory ATK +6%. MATK +6%. All stats +1.
Magic attacks from enemies cast Level 1 Auto Spell Maelstrom.


Cards

Card Type Effects
Card Playing Ferre Card Accessory (Right) Card Physical damage against Neutral property monsters +20%.

If equipped with Singing Ferre Card, Metallic Sound damage +50%.

Card Singing Ferre Card Accessory (Left) Card Magical damage against Neutral property monsters +20%.

If equipped with Playing Ferre Card, Reverberation damage +50%.

Card Jitterbug Card Headgear Card Reduce damage received from Neutral property monsters by 10%. MaxHP +500.

If equipped with Playing Ferre and Singing Ferre Cards, when dealing physical/magical damage, has a chance to transform into Awakened Ferre for 6 seconds.

While transformed, restore 2000 HP, increase physical and magical damage against Neutral property monsters by 200%.

Card Awakened Ferre Card Armor Card If equipped by Bard or Dancer classes, MATK +15 every refine level.

Enchanting

Weapon's master

You can enchant the weapons you obtain from the instance at Weapon's Master NPC at the entrance (dali02 114/95).

The weapon that will get its enchants re-rolled must be equipped. Enchanting the weapon keeps the refinement level and has no chance to break.

A full re-roll of all 3 enchants will have the following cost:

Keeping a single enchant safe and re-rolling the other two will have the following cost:


Here is a full list of available enchants for each random option slot.

First Enchant Second Enchant Third Enchant
  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • AGI +3~10
  • DEX +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%


References for [element] and [race]

Enemy [element]'s Enemy [race]'s
  • Neutral
  • Water
  • Earth
  • Fire
  • Wind
  • Poison
  • Holy
  • Shadow
  • Ghost
  • Undead
  • Angel
  • Brute
  • Demi-Human
  • Demon
  • Dragon
  • Fish
  • Formless
  • Insect
  • Plant
  • Undead