Einbech Dungeon 3

From NovaRO: Wiki
Jump to navigation Jump to search


Einbech Dungeon 3 is the third floor of the well-known Einbech Dungeon.

It's considered an end game dungeon, requiring anyone that wishes to enter to be at least level 180. Being in a party and having appropriate equipment is also recommended.

Besides being a good leveling place, it's possible to obtain new cards and the new Obtainable Equipment.

Access

F3 Entrance

After obtaining at least level 180, to access the dungeon:

  • Via the earlier floor, Einbech Dungeon 3, as shown on the minimap on the right.


Monsters

This map has monsters that have drops considered squad drops:

  • Monsters will show them when you use @mi with the number of party members and respective rates.
  • The ratio of a drop is reduced if the party size is above 3 members.
  • A player with more than one account in the same party will reduce the drop rate.
    • Example: 1 player with 2 accounts in the same party will get 50% of the drop displayed in @mi for each character.
  • Not all drops of a monster are affected by it, you've to check them one by one.
  • Items are rolled individually per party member.
  • Any type of Bubble gum will not affect the drop rate of these items.
  • In this map the items affected are Redium, Odium, Rindium, Purdium, and Whidium


Image Name Level HP Size / Race / Element
20592.png Poisonous 188 2,407,086 Medium / Formless / Ghost 4
20593.png Toxious 188 2,407,556 Medium / Formless / Poison 4
20594.png Green Mineral 190 2,435,702 Large / Formless / Neutral 4
20595.png Red Mineral 190 2,435,702 Large / Formless / Neutral 4
20596.png White Mineral 190 2,436,177 Large / Formless / Neutral 4
20597.png Purple Mineral 190 2,435,702 Large / Formless / Neutral 4
20600.png Jewel 192 100 Large / Formless / Neutral 4
20602.png White Porcellio 206 2,403,326 Small / Insect / Earth 4
20603.png Abyssman 190 2,428,277 Large / Beast / Neutral 4
20598.png Jewelry Ant 191 2,445,656 Medium / Insect / Neutral 4
20601.png Jungoliant
Mvp.gif
197 40,000,000 Large / Insect / Neutral 4

Rewards

The monster on the map drop 5 different kind of ores:

By combining each of the 5 different ores with Field Manager Elmen (einbech 149, 257)Copied!, you get one Dynite

The dynites can be used to purchase from the same NPC, the new safety accessories, safety weapons, and modification permits which you can find in the below section.

Obtainable Equipment

Einbech Accessories

Einbech Accessories can be purchased directly from Elmen.

Image Name Price Slot Description
Safety Pendant R [1] 75

Accessory (Right)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • All Stats + 5, Aspd + 5%.

[+ Safety Epaulet R [1]]

  • MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)..

[+ Safety Epaulet B [1]]

  • MaxHP + 10%, reduces variable cast time by 15%.

[+ Safety Epaulet R [1] or Safety Epaulet B [1]]

[+ Any Einbech Weapon]

  • Reduces fixed casting time by 0.3 seconds
  • Reduces delay after skill by 7%
  • Reduces damage taken from all size enemies by 3%
Safety Pendant B [1] 75

Accessory (Right)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • All Stats + 5, variable casting time by 5%.

[+ Safety Epaulet R [1]]

  • MaxHP + 10%, increases attack speed (reduces delay after attack by 15%).

[+ Safety Epaulet B [1]]

  • MaxHP + 10%, reduces variable cast time by additional 15%.

[+ Safety Epaulet R [1] or Safety Epaulet B [1]]

[+ Any Einbech Weapon]

  • Reduces fixed casting time by 0.3 seconds
  • Reduces delay after skill by 7%
  • Reduces damage taken from all size enemies by 3%
Safety Epaulet R [1] 75

Accessory (Left)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • Atk + 5%.
Safety Epaulet B [1] 75

Accessory (Left)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • Matk + 5%.

Einbech Weapons

Einbech Weapons can be obtained at random for the cost of 50 Dynites from Elmen.

Image Name Slot Desc
Safety Knuckle [2] Knuckle

Attack: 210

Weight: 180

Weapon Level: 4

Required Level: 170

Applicable Jobs: Sura

  • Atk + 10%.
  • Increases Knuckle Arrow damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, Aspd + 15%.
  • If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Detecting Staff [2] Two-handed Staff

Attack: 180

Weight: 200

Weapon Level: 4

Required Level: 170

Applicable Jobs: Warlock

  • Matk + 330, can't be destroyed.
  • Matk + 10%.
  • If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Grinder Huuma Shuriken [2] Huuma

Attack: 280

Weight: 180

Weapon Level: 4

Required Level: 170

Applicable Jobs: Ninja

  • Atk + 15%, can't be destroyed.
  • Increases Swirling Petal damage by 15%.
  • If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
  • If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
Rubber Hammer [2] Mace

Attack: 160

Weight: 190

Weapon Level: 4

Required Level: 170

Applicable Jobs: Arch Bishop

  • Matk + 180, can't be destroyed.
  • Matk + 7%.
  • Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
  • If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Bolt Shooter [2] Bow

Attack: 210

Weight: 170

Weapon Level: 4

Required Level: 170

Applicable Jobs: Ranger

  • Atk + 10%.
  • Increases Aimed Bolt damage by 10%.
  • If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Claw Sword [2] Two-handed Sword

Attack: 300

Weight: 350

Weapon Level: 4

Required Level: 170

Applicable Jobs: Rune Knight

  • Atk + 15%, Cri + 5.
  • If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
  • If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.
Welding Wand [2] Rod

Attack: 160

Weight: 120

Weapon Level: 4

Required Level: 170

Applicable Jobs: Mage Class, Soul Reaper

  • Matk + 200, can't be destroyed.
  • Increases neutral, water and fire property magical damage by 7%.
  • If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Whip [2] Whip

Attack: 200

Weight: 140

Weapon Level: 4

Required Level: 170

Applicable Jobs: Wanderer

  • Increases long ranged physical damage by 10%.
  • Increases Severe Rainstorm damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Bolt Crusher [2] Katar

Attack: 300

Weight: 200

Weapon Level: 4

Required Level: 170

Applicable Jobs: Guillotine Cross

  • Atk + 10%.
  • Increases Rolling Cutter damage by 10%.
  • If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Saw Axe [2] Two-handed Axe

Attack: 350

Weight: 500

Weapon Level: 4

Required Level: 170

Applicable Jobs: Mechanic

  • Atk + 10%, can't be destroyed.
  • Increases Arm Cannon damage by 10%.
  • If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Manual [2] Book

Attack: 200

Weight: 70

Weapon Level: 4

Required Level: 170

Applicable Jobs: Star Emperor

  • Atk + 10%, Cri + 3.
  • If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Metal Detector Mk47 [2] Dagger

Attack: 200

Weight: 100

Weapon Level: 4

Required Level: 170

Applicable Jobs: Guillotine Cross

  • Atk + 10%.
  • Increases Cross Impact damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Jewel Detector Mk47 [2] Dagger

Attack: 190

Weight: 100

Weapon Level: 4

Required Level: 170

Applicable Jobs: Shadow Chaser

  • Matk + 180.
  • Matk + 10%.
  • Increases fire and neutral property magical damage by 7%.
  • If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Foxtail [2] Rod

Attack: 300

Weight: 150

Weapon Level: 4

Required Level: 170

Applicable Jobs: Doram race

  • Matk + 350, can't be destroyed.
  • Atk + 7%, Matk + 7%.
  • Increases Catnip Meteor and Picky Peck damage by 15%.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Blocking Spear [2] Spear

Attack: 210

Weight: 300

Weapon Level: 4

Required Level: 170

Applicable Jobs: Royal Guard

  • Atk + 10%.
  • Increases Vanishing Point damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Lute [2] Instrument

Attack: 200

Weight: 140

Weapon Level: 4

Required Level: 170

Applicable Jobs: Minstrel

  • Increases long ranged physical damage by 10%.
  • Increases Severe Rainstorm damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Bolt Revolver [2] Pistol

Attack: 200

Weight: 180

Weapon Level: 4

Required Level: 170

Applicable Jobs: Rebellion

  • Increases long ranged physical damage by 15%.
  • Increases Fire Dance damage by 15%.
  • If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Saber [2] Sword

Attack: 200

Weight: 250

Weapon Level: 4

Required Level: 170

Applicable Jobs: Genetic

  • Atk + 10%.
  • Increases Cart Cannon damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.

Weapon Enchantment

Enchants on Einbech weapons appear above card slots and each Modification Permit replaces them all

Einbech weapons can be further enchanted using Modification Permits. There are two kinds of permits:

They can both be purchased from Elmen at the cost of 30 Dynites

Both permits are consumables that will give a set of three random enchants to a single Einbech Weapon, one enchant for each of the three slots of enchants available.

If the enchants are not up to your liking, a new permit can be purchased and used to reroll a new set of enchants.


Physical Modification Permit
First Enchant Second Enchant Third Enchant
  • Atk 5 ~ 45
  • Atk% 1 ~ 10%
  • Hit 5 ~ 35
  • Flee 7 ~ 35
  • ASPD 1 ~ 2
  • ASPD% 5 ~ 10%
  • Increase critical damage 5 ~ 20%
  • Increase physical damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Increase physical damage to [any race] enemies 3 ~ 20%
  • Increase physical damage to normal enemies 3 ~ 20%
  • Increase physical damage to boss enemies 3 ~ 20%
  • Ignore physical defense of [any race] enemies 3 ~ 25%
  • Ignore physical defense of normal enemies 3 ~ 18%


Magical Modification Permit
First Enchant Second Enchant Third Enchant
  • Matk 5 ~ 45
  • Matk% 1 ~ 10%
  • Heal effectiveness 3 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Flee 7 ~ 35
  • Increase magic damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Heal effectiveness 7 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Increase magic damage to [any race] enemies 3 ~ 20%
  • Increase magic damage to normal enemies 3 ~ 20%
  • Increase magic damage to boss enemies 3 ~ 20%
  • Ignore magic defense of [any race] enemies 3 ~ 25%
  • Ignore magic defense of normal enemies 3 ~ 18%

Cards

Card Type Description
Poisonous Card Weapon Card
Increases physical damage against poison property enemies by 25%.
[+ Anacondaq Card]
Increases physical damage against poison property enemies by an additional 15%.
Toxious Card Armor Card
Max HP + 10%
Reduces damage from long ranged physical damage by 5%
[+ Noxious Card]
Additional Max HP + 5%
Reduces damage from long ranged physical damage by additional 10%
White Porcellio Card Footgear Card
ATK + 20
[+ Porcellio Card]
Additional ATK + 10.
Additional ATK + 1 per refine rate of shoes.
Neo Mineral Card Garment Card
DEF + 30
[+ Mineral Card]
Additional DEF + 20.
Additional DEF + 3 per refine rate of garment.
Abyssman Card Footgear Card
Max HP + 10%
2446.png Earth Grave damage + 10%
[+ Pitman Card]
2446.png Earth Grave damage + 10%
Additional 2446.png Earth Grave damage + 1% per refine rate of shoes.
Jewelry Ant Card Accessory(Left) Card
When dealing physical damage, has a chance to auto-cast 2449.png Psychic Wave Lv. 1
[+ Ungoliant Card]
Increases neutral property magical damage by 30%.
Jewgoliant Card Armor Card
Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%.

See Also