Enchantment

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Enchants are used to improve certain gears. Some enchants can break items with a certain percentage, and some enchants can be reset.

It's advised to use Ctrl + F on this page after expanding your desired category to check if a specific armor can be enchanted. You may find Socket Enchants here


Hidden Enchant

See also: Hidden Enchant

Currency

Can Break Cost
Yes 400,000z

Enchants

Enchants
Type Level
STR 1~3
AGI 1~3
VIT 1~3
INT 1~3
DEX 1~3
LUK 1~3

List of Equipment

Armor Unslotted Slotted High-Grade
Mantle Yes Yes No
Coat Yes Yes No
Chain Mail Yes Yes No
Full Plate Yes Yes No
Silk Robe Yes Yes No
Saint Robe Yes Yes No
Tights Yes Yes No
Silver Robe Yes Yes No
Thief Clothes Yes Yes No
Ninja Suit Yes No No
Legion Full Plate Yes Yes No
Holy Robe Yes No No
Wooden Mail Yes No No
Mage Coat Yes No No
Chameleon Armor Yes No
Glorious Suit Yes No
Glorious Popularized Suit Yes No
Glorious Mass-Production Suit Yes No
Mink Coat Yes No
Lord Clothes Yes No
Glittering Jacket Yes No
Formal Suit Yes No
Scapulare No Yes No
Lucius's Fierce Armor of Volcano Yes Yes No
Saphien's Armor of Ocean Yes Yes No
Aebeecee's Raging Typhoon Armor Yes Yes No
Claytos Cracking Earth Armor Yes Yes No
Meteo Plate Armor Yes Yes
Orleans's Gown Yes Yes
Diabolus Robe Yes Yes
Diabolus Armor Yes Yes
Assaulter Plate Yes Yes
Elite Engineer Armor Yes Yes
Assassin Robe Yes Yes
Warlock's Battle Robe Yes Yes
Medic's Robe Yes Yes
Elite Archer Suit Yes Yes
Elite Shooter Suit Yes Yes
Sprint Mail Yes Yes
Kandura Yes Yes
Armor of Naga Yes Yes
Improved Tights Yes Yes
Life Link Yes Yes

Malangdo Enchant

See also: Malangdo Enchant

Currency

Name Uses Acquired by
Seagod's Anger Enchant Weapons. Doing Malangdo Culvert.
A Class Coin Enchant Weapons. Doing quests

Converting Silvervine Fruits
Doing Malangdo Culvert
Doing Octopus Cave
Converting weaker coins from quests

Silvervine Fruit Reset Enchants.
Convert into A Class Coin
Converting Silvervine Fruits and Slot Machine

Enchants

Seagod's Anger
Type Chance
14.4% 12.6% 10.8% 8.1% 7.2% 3.6% 2.7% 0.9%
Melee AGI +3
Fighting Spirit 5
Sharp 4
AGI +4 Fighting Spirit 6
Sharp 5
AGI +5 Fighting Spirit 7 AGI +6 ASPD +1 Fighting Spirit 8
Range AGI +3
Expert Archer 3
Sharp 4
AGI +5 Expert Archer 4
Sharp 5
AGI +5 Expert Archer 5 AGI +6 ASPD +1 Expert Archer 6
Magic INT +3
DEX +3
Spell 3
INT +4 MATK +1%
Spell 4
INT +5 Spell 5 INT +6 MATK +2% Spell 6
A Class Coin
Type Chance
14.4% 12.6% 10.8% 8.1% 7.2% 3.6% 2.7% 0.9%
Melee AGI +2
Fighting Spirit 4
Sharp 2
AGI +3 Fighting Spirit 5
Sharp 3
AGI +4 Fighting Spirit 6 AGI +5 ASPD +1 Fighting Spirit 7
Range AGI +3
Expert Archer 2
Sharp 2
AGI +3 Expert Archer 3
Sharp 3
AGI +4 Expert Archer 4 AGI +5 ASPD +1 Expert Archer 5
Magic INT +2
DEX +2
Spell 2
INT +3 DEX +3
Spell 3
INT +4 Spell 4 INT +5 MATK +1% MATK +2%
Spell 5

List of Equipment

Daggers Cost Multiplier
Swordbreaker [0] 1
Mailbreaker [0] 1
Weeder Knife [0] 1
Kitchen Knife [0] 1
Assassin Dagger [0] 1
Exorciser [0] 1
Azoth [0] 1
Sucsamad [0] 1
Grimtooth [0] 1
Princess Knife [0] 1
Cursed Dagger [0] 1
Dagger of Counter [0] 1
Holy Dagger [0] 1
Krieg [3] 1
Weihna [2] 1
Black Wing [1] 1
Fortune Sword [0] 2
Combat Knife [0] 2
Moonlight Dagger [0] 2
Ice Pick [0] 4
Bazerald [0] 4
Ancient Dagger [0] 4
Katars Cost Multiplier
Blood Tears [2] 1
Unholy Touch [0] 1
Drill Katar [1] 1
Krishna [2] 1
Chakram [2] 1
Wild Beast Claw [1] 2
Inverse Scale [0] 2
Bloody Roar [0] 2
Infiltrator [0] / [1] 4
Juliette D. Rachel [2] 4
One-Handed Axes Cost Multiplier
Cleaver [0] 1
Vecer Axe [2] 1
Two-Handed Axes Cost Multiplier
Great Axe [0] 1
Sabbath [0] 1
Bradium Stonehammer [0] 1
Slaughter [0] 1
Tomahawk [0] 1
Giant Axe [1] 2
Guillotine [0] 2
Bloody Axe [0] 2
Heart Breaker [1] 4
Hurricane Fury [1] 4
Light Epsilon [0] 4
Doom Slayer [0] / [1] 4
One-Handed Swords Cost Multiplier
Ice Falchion [0] 1
Fireblend [0] 1
Caesar's Sword [0] 1
Cutlus [0] / [1] 1
Solar Sword [0] 1
Mysteltainn [0] 1
Tirfing [0] 1
Byeollungum [0] 1
Immaterial Sword [0] 1
Star Dust Blade [1] 1
Ruber [1] 1
Chrome Metal Sword [0] 2
Excalibur [0] 2
Nagan [0] 2
Edge [0] 2
Twin Edge of Naght Sieger [3] 1
Twin Edge of Naght Sieger [3] 1
Sealed Magic Sword [2] ?
Sealed Evil Sword [2] 4
Sealed Maximum Sword [2] ?
Two-Handed Swords Cost Multiplier
Muramasa [0] / [2] 1
Dragon Slayer [0] / [2] 1
Schweizersabel [0] / [2] 1
Zweihander [0] / [2] 1
Katzbalger [0] 1
Muscle Cutter [2] 1
Tae Goo Lyeon [2] 1
Bloody Eater [2] 1
Veteran Sword [1] 1
Krasnaya [3] 1
Two-Handed Chrome Metal Sword [0] 2
Masamune [0] 2
Executioner [0] / [1] ?
Atlas Weapon [1] 2
Violet Fear [2] 4
Death Guidance [2] 4
Lindy Hop [2] 4
One-Handed Spears Cost Multiplier
Long Horn [1] 1
Gungnir [0] / [2] 1
Gelerdria [0] 1
Tjungkuletti [0] 1
Imperial Spear [1] 2
Brocca [0] 2
Battle Hook [1] 2
Hunting Spear [1] 4
Two-Handed Spears Cost Multiplier
Crescent Scythe [0] / [1] 1
Bill Guisarme [0] 1
Zephyrus [0] / [3] 1
Longinus's Spear [0] 1
Brionac [0] 1
Hellfire [0] 1
Gae Bolg [0] / [2] 1
Spectral Spear [0] / [1] 1
Ahlspiess [0] 1
Cardo [1] 2
One-Handed Staves Cost Multiplier
Wing Staff [0] 1
Gentleman Staff [1] 1
Holy Stick [1] 1
Dead Tree CaneStaff [0] 1
Mental Stick [1] 1
Thorn Staff of Darkness [0] 2
Eraser [0] 2
Elaborate Yellow Foxtail Replica [1] 5
Magic Yellow Foxtail Staff [1] 5
Two-Handed Staves Cost Multiplier
Wizardry Staff [0] 1
Kronos [0] 1
Dea Staff [1] 1
Divine Cross [0] 2
Staff of Destruction [1] 4
Maces Cost Multiplier
Golden Mace [1] 1
Long Mace [0] 1
Quadrille [2] 1
Nemesis [0] 1
Erde [2] 1
Red Square Bag [2] 1
Red Ether Bag [1] 1
Spike [0] / [1] 2
Slash [0] 2
Grand Cross [0] / [1] 4
Books Cost Multiplier
Book of the Apocalypse [0] 1
Girl's Diary [1] 1
Legacy of Dragon [0] ?
Hardcover Book [1] 1
Battlefield Textbook [1] ?
Ledger of Death [2] 4
Knuckles Cost Multiplier
Kaiser Knuckle [0] 1
Berserk [0] / [1] 1
Hatii Claw [1] 1
Sura's Rampage [1] 2
Bows Cost Multiplier
Roguemaster's Bow [0] 1
Ballista [0] / [1] 1
Dragon Wing [0] 1
Minstrel Bow [1] ?
Ixion Wings [1] ?
Nepenthes Bow [2] 1
Cursed Lyre [1] 1
Falken Blitz [2] 1
Mystic Bow [0] 1
Rudra Bow [0] 2
Instruments Cost Multiplier
Electric Guitar [0] 1
Oriental Lute [0] / [2] 1
Berserk Guitar [0] 1
Harp of Nepenthes [2] 1
Green Whistle [1] 2
Whips Cost Multiplier
Lariat Whip [0] 1
Rapture Rose [0] 1
Chemeti Whip [0] 1
Blade Whip [0] 1
Queen's Whip [0] / [2] 1
Electric Eel [2] 1
Sea Witch's Foot [1] 1
Carrot Whip [0] 1
Stem of Nepenthes [2] ?
Stem Whip [1] 2
Rosevine [0] 4
Guns Cost Multiplier
Avenger [2] 4
Burning Rose [2] ?
Dark Rose [2] 4
Dustfire [2] 4
Finisher [2] 4

Mora Enchant

See also: Mora Equipment#Master of Enchants

Currency

Name Uses Acquired by
Mora Coins Buy, Enchant, and Reset Mora Equipment Doing Daily Quests.
Doing Lope's Clues Quest.
Recycling Mora Equipment.

Enchants

Attack Available Enchants

Empowered Mace of Judgement [1]

+9 or higher Ur's Plate

Nab's Cloth [1]

+9 or higher Nab Shoes [1]

+9 or higher White Wing Manteau

Black Wing Suits [1]

+9 or higher Black Wing Boots [1]

+9 or higher Black Wing Manteau

STR+1 STR+2 STR+3 STR+4 STR+5 STR+6
Fighting Spirit 1 Fighting Spirit 2 Fighting Spirit 3 Fighting Spirit 4 Fighting Spirit 5 Fighting Spirit 6
ATK+1% ATK+2% ATK+3%
Critical Available Enchants

+9 or higher Peuz's Plate

+9 or higher Peuz's Manteau

Sapha's Cloth [1]

+9 or higher Sapha Hood

+9 or higher Sapha Shoes [1]

+9 or higher Nab's Cloth [1]

+9 or higher Nab Hood

White Wing Suits [1]

+9 or higher White Wing Boots [1]

STR+1 STR+2 STR+3 STR+4
LUK+1 LUK+2 LUK+3 LUK+4 LUK+5
Sharp 1 Sharp 2 Sharp 3
CRI+5 CRI+7
Evasion Available Enchants

Ur's Manteau

Peuz's Manteau

Sapha Hood

Nab Hood

White Wing Manteau

Black Wing Manteau

AGI+1 AGI+2 AGI+3 AGI+4 AGI+5
LUK+1 LUK+2 LUK+3 LUK+4 LUK+5
Evasion 1 Evasion 3
FLEE+6 FLEE+12
Strength Available Enchants

Ur's Plate

+9 or higher Ur's Manteau

+9 or higher Ur's Greaves [1]

VIT+1 VIT+2 VIT+3 VIT+4 VIT+5
HP+300 HP+400 HP+500 Max HP +1%
DEF+3 DEF+6 DEF+9 DEF+12
Physical Available Enchants

Peuz's Plate

+9 or higher Peuz's Greaves [1]

+9 or higher Sapha's Cloth [1]

AGI+1 AGI+2 AGI+3 AGI+4
LUK+1 LUK+2 LUK+3 LUK+4
DEF+3 DEF+6 DEF+9
HP+100 HP+200 HP+300
Atk Speed 1
Ranged Available Enchants

+9 or higher White Wing Suits [1]

+9 or higher Black Wing Suits [1]

DEX+1 DEX+2 DEX+3 DEX+4 DEX+5
LUK+1 LUK+2 LUK+3 LUK+4 LUK+5
CRI+5 CRI+7
Expert Archer 1 Expert Archer 2 Expert Archer 3 Expert Archer 4
Assist Available Enchants

Ur's Greaves [1]

Ur's Seal [1]

Peuz's Greaves [1]

Peuz's Seal [1]

Sapha Shoes [1]

Sapha Ring

Nab Shoes [1]

Nab Ring

White Wing Boots [1]

White Wing Brooch

Black Wing Boots [1]

Black Wing Brooch

STR+1 STR+2
DEX+1 DEX+2
AGI+1 AGI+2
VIT+1
HP+200 HP+300
SP+100 SP+150
DEF+6 DEF+9
MDEF+4 MDEF+6
Healer Available Enchants

Protection Staff II [1]

INT+1 INT+2 INT+3 INT+4
DEX+1 DEX+2 DEX+3 DEX+4
Heal Amount 3 Heal Amount 4 Heal Amount 5
MATK+1% MATK+2% MATK+3%
Archbishop1Lv.
Spell Ability 1 Available Enchants

+9 or higher Protection Staff II [1]

+9 or higher Empowered Mace of Judgement [1]

Empowered Golden Rod Staff [1]

Empowered Aqua Staff [1]

Empowered Crimson Staff [1]

Empowered Forest Staff [1]

INT+1 INT+2 INT+3 INT+4
DEX+1 DEX+2 DEX+3 DEX+4
HP+100 HP+200 HP+300
Spell 1 Spell 2 Spell 3 Spell 4
Spell Ability 2 Available Enchants

+9 or higher Empowered Golden Rod Staff [1]

+9 or higher Empowered Aqua Staff [1]

+9 or higher Empowered Crimson Staff [1]

+9 or higher Empowered Forest Staff [1]

INT+2 INT+3 INT+4 INT+5
DEX+2 DEX+3 DEX+4 DEX+5
HP+200
MATK+1% MATK+2% MATK+3%
Spell 2 Spell 3 Spell 4

List of Equipment

Arch Bishop

Arch Bishop Mora Artifacts
Name Description
Light of Cure An old but shiny gold ring entwined with rings. It is rumored to be a relic of a saint.

VIT +2, Increases the effectiveness of healing skills by 2%.
Allows the user to enchant items with effects related to Highness Heal.
Type: Accessory
Defense: 0
Weight: 0
Required Level: 110
Job: Archbishop

Seal of Cathedral A thick ring mounted with a purple stone, given to a training priest.

INT +2, Increases the effectiveness of healing skills by 2%.
Allows the user to enchant items with effects related to Coluseo Heal.
Type: Accessory
Defense: 0
Weight: 0
Required Level: 110
Job: Archbishop

Ring of Archbishop A ring mounted with clear mysterious stone. It is rumored to be a relic of a religious leader.

DEX +2, Increases the effectiveness of healing skills by 2%.
Allows the user to enchant items with effects related to the effectiveness of healing skills.
Type: Accessory
Defense: 0
Weight: 0
Required Level: 110
Job: Archbishop

Shoes of Affection

Decreases tolerance to all races by 10%
Increases tolerance to Demihumans by 10%
MaxHP +500
Type: Shoes
Defense: 12
Weight: 30
Required Level: 100
Job: Archbishop

Shoes of Judgement

MaxSP +150
Increases Judex damage by 30%
Increases SP consumption of Judex by 40.
Type: Shoes
Defense: 12
Weight: 30
Required Level: 100
Job: Archbishop

Shawl of Affection

Perfect Dodge +5
Has a chance of casting Renovatio Level 1 while being physically or magically attacked.
Class: Manteau
Defense: 12
Weight: 40
Required Level: 100
Jobs: Archbishop

Shawl of Judgement

Flee +5
Has a chance of casting Oratio Level 2 while being physically or magically attacked
If a higher level of this skill is learned then that level will activate.
Class: Manteau
Defense: 12
Weight: 40
Required Level: 100
Jobs: Archbishop

Robe of Affection

Blesses the wearer with the Holy Property
Decreases SP Consumption of Clementia by 50
INT +1, MDEF +10
Type: Garment
Defense: 22
Weight: 30
Required Level: 100
Job: Archbishop

Robe of Judgement

Blesses the wearer with the Shadow Property
STR +1 , INT +1, MDEF +10
Increases resistance to Demon and Undead monsters by 10%
Reduces the resistance to any other element by 10%
Type: Garment
Defense: 22
Weight: 30
Required Level: 100
Job: Archbishop

Wand of Affection [2] A Staff that radiates concern for the welfare of others.

Adds 10% Heal Bonus.
MATK +160, INT +2
If worn with Robes, Shoes, and Robe of Mercy Increase Heal Bonus by an additional 25% and SP consumption of 'Heal' by 20.
Subtract 2 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus.
Class: Rod
Attack: 30
Weight: 50
Property : Holy
Weapon Level: 3
Required Level: 100
Jobs: Archbishop

Mace of Judgement [2] A mace that strikes like the Judges gavel in deciding the fate of evil.

Physical and Magical Attacks have a chance to increase damage by 20% to Demon monsters for 7 seconds.
MATK +180, STR +1, INT +1.
If worn with Judgement Robe, Shoes and Shawl, increase Damage against Undead by 15%.
Increase damage of Adoramus by 200%, and increase SP cost of Adoramus by 30.
Class: Mace
Attack: 140
Weight: 120
Weapon Level: 3
Required Level: 100
Jobs: Arch Bishop

Bible of Promise(1st Vol.) [1] An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series.

Allows the user to use Level 1 Odin's Power which increases Atk and Matk by 70 while lowering defense and Mdef by 20.
Type: Shield
Defense: 10
Weight: 50
Required Level: 110
Job: Archbishop

Protection Staff II [1] A Staff that radiates concern for the welfare of others.

Adds 20% Heal Bonus.
MATK +180, INT +4.
If worn with Robes, Shoes, and Robe of Mercy Increase Heal Bonus by an additional 45% and SP consumption of 'Heal' by 50.
Subtract 3 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus.
Class: Rod
Attack: 30
Weight: 50
Property : Holy
Weapon Level: 4
Required Level: 130
Jobs: Archbishop

Empowered Mace of Judgement [1] A mace that strikes like the Judges gavel in deciding the fate of evil.

Physical and Magical Attacks have a chance to increase damage by 40% to Demon monsters for 7 seconds.
MATK +180, STR +2, INT +2.
If worn with Judgement Robe, Shoes and Shawl, increase Damage against Undead by 30%.
Increase damage of Adoramus by 200%, and increase SP cost of Adoramus by 30.
Class: Mace
Attack: 170
Weight: 120
Weapon Level: 4
Required Level: 130
Jobs: Arch Bishop

Warlock

Warlock Mora Artifacts
Name Description
Golden Rod Shoes A pair of golden long boots imbued with power of wind.

MDEF +2, MaxHP +500, Increases resistance to wind attacks by 15%.
Type: Shoes
Defense: 12
Weight: 50
Required Level: 100
Job: Warlock

Aqua Shoes A pair of sea-blue long boots imbued with power of water.

MDEF +2, MaxHP +500, Increases resistance to water attacks by 15%.
Type: Shoes
Defense: 12
Weight: 50
Required Level: 100
Job: Warlock

Crimson Shoes A pair of red long boots imbued with power of fire.

MDEF +2, MaxHP +500, Increases resistance to fire attacks by 15%
Type: Shoes
Defense: 12
Weight: 50
Required Level: 100
Job: Warlock

Forest Shoes A pair of turquoise long boots imbued with power of earth.

MDEF +2, MaxHP +500, Increases resistance to earth attacks by 15%
Type: Shoes
Defense: 12
Weight: 50
Required Level: 100
Job: Warlock

Golden Rod Orb A golden crystal ball imbued with power of wind.

INT +1, MDEF +2.
Increases resistance to wind attacks by 15%.
Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical/magical attacks.
Type: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock

Aqua Orb A sea-blue crystal ball imbued with power of water.

INT +1, MDEF +2.
Increases resistance to water attacks by 15%.
Has a certain chance of casting LV 3 Frost Nova when hit by physical/magical attacks.
Type: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock

Crimson Orb A bloody crystal ball imbued with power of fire.

INT +1, MDEF +2.
Increases resistance to fire attacks by 15%
Has a certain chance of casting LV 3 Sightrasher when hit by physical/magical attacks.
Type: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock

Forest Orb A green crystal ball imbued with power of earth.

INT +1, MDEF +2.
Increases resistance to earth attacks by 15%
Has a certain chance of casting LV 3 Quagmire when hit by physical/magical attacks.
Type: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock

Golden Rod Robe An ornate golden robe imbued with power of winds.

INT +1, MDEF +10.
Decreases the variable casting time of Lord of Vermilion by 3 seconds, INT +1 when unmodified INT is 120 or more.
Type: Armor
Defense: 40
Weight: 50
Property: Wind
Required Level: 100
Job: Warlock

Aqua Robe An elegant blue robe imbued with power of water.

INT +1, MDEF +10.
Decreases the variable casting time of Storm Gust by 3 seconds, INT +1 when unmodified INT is 120 or more.
Type: Armor
Defense: 40
Weight: 50
Property: Water
Required Level: 100
Job: Warlock

Crimson Robe An elaborate red robe imbued with power of fire.

INT +1, MDEF +10.
Decreases the variable casting time of Meteor Storm by 3 seconds, INT +1 when unmodified INT is 120 or more.
Type: Armor
Defense: 40
Weight: 50
Property: Fire
Required Level: 100
Job: Warlock

Forest Robe A simple turquoise robe imbued with power of earth.

INT +1, MDEF +10.
Decreases the variable casting time of Heaven's Drive by 1 second, INT +1 when unmodified INT is 120 or more.
Type: Armor
Defense: 40
Weight: 50
Property: Earth
Required Level: 100
Job: Warlock

Golden Rod Staff [2] A magic staff charged with whirling power of wind.

Increases the effectiveness of Jupitel Thunder by 12%.
INT +3, MATK +230
When you equip a whole set of Golden Rod items - the staff, the robe, the shoes, and the orb, the effectiveness of all the wind spells is increased by 40%, the effectiveness of all the earth spells is decreased by 30%, and resistance to earth attacks is decreased by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90
Property: Wind
Weapon Level: 4
Required Level: 100
Job: Warlock

Aqua Staff [2] A magic staff charged with freezing power of water.

Increases the effectiveness of Cold Bolt and Frost Diver by 10%.
INT +3, MATK +230
When you equip a whole set of Aqua items - the staff, the robe, the shoes, and the orb, the effectiveness of all the water spells is increased by 40%, the effectiveness of all the wind spells is decreased by 30%, and resistance to wind attacks is decreased by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90 Weight: Water
Weapon Level: 4
Required Level: 100
Job: Warlock

Crimson Staff [2] A magic staff charged with blazing power of fire.

Increases the effectiveness of Fire Bolt and Fire Ball by 10%.
INT +3, MATK +230
When you equip a whole set of Crimson items - the staff, the robe, the shoes, and the orb, the effectiveness of all the fire spells is increased by 40%, the effectiveness of all the water spells is decreased by 30%, and resistance to water attacks is decreased by 50%.
Class: Two-handed Staff
Attack: 30
Weight: 90
Property : Fire
Weapon Level: 4
Required Level: 100
Jobs: Warlock

Forest Staff [2] A magic staff charged with massive power of earth.

Increases the effectiveness of Earth Spike and Heaven's Drive by 10%.
INT +3, MATK +230
When you equip a whole set of Forest items - the staff, the robe, the shoes, and the orb, the effectiveness of all the earth spells is increased by 40%, the effectiveness of all the fire spells is decreased by 30%, and resistance to fire attacks is decreased by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90 Weight: Earth
Weapon Level: 4
Required Level: 100
Job: Warlock

Empowered Golden Rod Staff [1] A magic staff charged with massive power of wind.

Increase Jupitel Thunder damage by 30%.
INT +5, MATK +270
If worn with Golden Robe, Golden Shoes, and Golden Orb Increase Wind Magic damage by 60%.
Lower Earth Magic damage by 60% and resistance to Earth by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90
Element: Wind
Weapon Level: 4
Required Level: 130
Job: Warlock

Empowered Aqua Staff [1] A magic staff charged with freezing power of water.

Increases the effectiveness of Cold Bolt and Frost Diver by 30%.
INT +5, MATK +270
When you equip a whole set of Aqua items - the staff, the robe, the shoes, and the orb, the effectiveness of all the water spells is increased by 60%, the effectiveness of all the wind spells is decreased by 60%, and resistance to wind attacks is decreased by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90
Element: Water
Weapon Level: 4
Required Level: 130
Job: Warlock

Empowered Crimson Staff [1] A magic staff charged with blazing power of fire.

Increases the effectiveness of Fire Bolt and Fire Ball by 30%.
INT +5, MATK +270
When you equip a whole set of Crimson items - the staff, the robe, the shoes, and the orb, the effectiveness of all the fire spells is increased by 60%, the effectiveness of all the water spells is decreased by 60%, and resistance to water attacks is decreased by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90
Element: Fire
Weapon Level: 4
Required Level: 130
Job: Warlock

Empowered Forest Staff [1] A magic staff charged with massive power of earth.

Increases the effectiveness of Earth Spike and Heaven's Drive by 30%.
INT +5, MATK +270
When you equip a whole set of Forest items - the staff, the robe, the shoes, and the orb, the effectiveness of all the earth spells is increased by 60%, the effectiveness of all the fire spells is decreased by 60%, and resistance to fire attacks is decreased by 50%.
Type: Two-handed Staff
Attack: 30
Weight: 90
Element: Earth
Weapon Level: 4
Required Level: 130
Job: Warlock

Rune Knight

Rune Knight Mora Artifacts
Name Description
Ur's Greaves [1] Greaves made by purifying an Ur Rune.

MaxSP +40.
Reduces MaxHP by 7%. Refine rate reduces the MaxHP reduction by 1% for each level up to +8.
Class: Shoes
Defense: 32
Weight: 90
Required Level: 100
Job: Rune Knight

Peuz's Greaves [1] Greaves made by purifying a Peuz Rune.

MaxSP +40.
Reduces AGI by 7. Refine rate reduces the AGI reduction by 1% for each level up to +8.
Class: Shoes
Defense: 32
Weight: 90
Required Level: 100
Job: Rune Knight

Ur's Manteau A manteau created by Ur Runestones

MaxHP +2%, Increases tolerance to Neutral property attacks by 10%.
Class: Garment
Defense: 20
Weight: 60
Required Level: 100
Job: Rune Knight

Peuz's Manteau A manteau created by refining Peuz Runestones

FLEE +10, CRI +10.
Class: Garment
Defense: 16
Weight: 60
Required Level: 100
Job: Rune Knight

Ur's Plate Armor created by purifying Ur runestones.

MDEF +10.
Increases MaxHP per refine level and tolerance to Demi-human and Neutral property damage by 5%.
Ur's armor set
If worn with Ur's Greaves, Manteau, and Seal,
MaxHP +14%, Increases SP consumption of all skills by 10% and tolerance to Neutral property by 10%.
Increases damage of Hundred Spears by 50%, enables Crusader skill Guard Level 1
Class: Armor
Defense: 110
Weight: 300
Required Level: 100
Job: Rune Knight

Peuz's Plate Armor created by purifying Peuz runestones.

MDEF +10.
ATK +20, FLEE +17.
If worn with Peuz Greaves, Manteau and accessory,
Increases damage to all monster sizes by 10%.
Increases damage of Wind Cutter and Sonic Wave by 100%.
Has a chance of activating Storm Blast when physically attacking.
Using Concentration (Spear Dynamo) adds 2 ASPD for 10 seconds.
Class: Armor
Defense: 110
Weight: 300
Required Level: 100
Job: Rune Knight

Ur's Seal [1] A seal created by refining an Ur Runestone

MaxHP +2%,
Reduces the SP cost of Spiral Pierce and Hundred Spears by 5.
Class: Accessory
Defense: 4
Weight: 20
Required Level: 100
Job: Rune Knight

Peuz's Seal [1] A seal created by refining a Peuz Runestone

ATK +20, MaxSP +20.
Class: Accessory
Defense: 3
Weight: 20
Required Level: 100
Job: Rune Knight

Guillotine Cross

Guillotine Cross Mora Artifacts
Name Description
Sapha Shoes [1] Shoes that have long been known to be from the world of darkness.

LUK +3, MaxSP +30.
Class: Shoes
Defense: 18
Weight: 40
Required Level: 100
Job: Guillotine Cross

Nab Shoes [1] An assassin's famous historical relic.

FLEE +3, INT +2.
Class: Shoes
Defense: 18
Weight: 40
Required Level: 100
Job: Guillotine Cross

Sapha Hood A manteau that contains the reliquary remains of an ancient Assassin

FLEE +12, Inflict 1% more damage with Critical attacks per refine level.
Class: Garment
Defense: 13
Weight: 10
Required Level: 100
Job: Guillotine Cross

Nab Hood An ancient relic that belonged to an unknown Assassin

Increases Flee and Attack Power per refine level times 2
Class: Garment
Defense: 13
Weight: 10
Required Level: 100
Job: Guillotine Cross

Sapha's Cloth [1] Armor that contains the reliquary remains of an ancient Assassin.

LUK +3, Has a chance of auto-casting Meteor Assault level 1 while physically attacking.
If higher level of this skill is learned then it will be cast.
Sapha's Set
Sapha Shoes
Sapha Hood
Sapha Ring
Flee +10, Critical +15, Critical damage +40%
Increases damage of Cross Impact by 20%
Increases SP costs of skills by 10%
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Guillotine Cross

Nab's Cloth [1] An assassin's famous historical relic.

STR +2, INT +2.
[+ Nab Shoes, Nab Hood, Nab Ring]
Has a chance of auto-casting Soul Destroyer level 1 while physically attacking.
If higher level of this skill is learned then it will be cast.
If base STR is 120, +30 Atk.
Increases damage to all monster sizes by 10%
CRI - 20.
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Guillotine Cross

Sapha Ring A ring that has long been known to be from the world of darkness.

Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: Guillotine Cross

Nab Ring An assassin's famous historical relic

ATK +10, MATK +20.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: Guillotine Cross

Ranger

Ranger Mora Artifacts
Name Description
White Wing Boots [1] Shoes of the brilliant archer guild known as Icarus.

AGI +2.
Reduces the SP cost of Aimed Bolt by 10.
Class: Shoes
Defense: 18
Weight: 40
Required Level: 100
Job: Ranger

Black Wing Boots [1] An ancient artifact that helps maintain clear mental focus.

INT +2, MaxSP +5%.
Class: Shoes
Defense: 18
Weight: 40
Required Level: 100
Job: Ranger

White Wing Manteau A manteau from an archer guild known as Icarus

AGI +2, FLEE +10,
Has a chance of activating FLEE +20 for 7 seconds while physically attacking.
Class: Garment
Defense: 15
Weight: 20
Required Level: 100
Job: Ranger

Black Wing Manteau A cloak that helps maintain clear mental focus.

INT +2.
Adds perfect dodge +1 for every refine level above level 6.
Class: Garment
Defense: 15
Weight: 20
Required Level: 100
Job: Ranger

White Wing Suits [1] Armor of the brilliant archer guild known as Icarus.

Increases ranged attack damage by 2x refine level.
Increases Flee by 1 per refine level.
If worn with garment, shoes, and accessory,
Increases ASPD by 2, Increases damage of Arrow Storm by 50%.
Increases ranged attack damage by 30.
Has a chance of auto-casting double strafe level while attacking with a ranged weapon.
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Ranger

Black Wing Suits [1] An ancient armor that helps maintain clear mental focus.

INT +2,
Increases Atk by 3x refine level.
If worn with garment, shoes, and accessory,
MaxHP +15%, Perfect Dodge +20, Increases damage of Cluster Bomb by 20%
Decreases attack damage by 30% and, ASPD - 7.
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Ranger

White Wing Brooch An accessory that belonged to a famous warrior from the 'Icarus Guild'.

DEX +2,
Ranged Attack Damage +3%
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: Ranger

Black Wing Brooch Black wings to help maintain clear mental focus.

INT +2, Perfect Dodge +3.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: Ranger

Temporal Boots Enchant

See also: Temporal Boots

Currency

Name Uses Acquired by
Temporal Crystal Creating, Upgrading, Slotting,
and Resetting Temporal Boots.
Talking to NPCs after killing each MVP. 2 Crystals per Player
Monster drops from the 2 MVPs at 100% chance. 1 Crystal per MVP
Coagulated Spell First Enchantments (Stat enchantment) Talking to NPCs after killing each MVP. 2 Spells per Player
Random Drop from all monsters in Old Glast Heim Normal Mode
Contaminated Magic Special Enchantments Random Drop from all monsters in Old Glast Heim Hard Mode

Enchants

3rd Slot

Levels Level 1 Level 2 Level 3 Level 4
Cost 10 Coagulated Spell 30 Coagulated Spell 90 Coagulated Spell 270 Coagulated Spell
Possible Enchantment Fighting Spirit 4 Fighting Spirit 5 Fighting Spirit 6 Fighting Spirit 7
Spell 2 Spell 3 Spell 4 Spell 5
Expert Archer 1 Expert Archer 2 Expert Archer 3 Expert Archer 4
ASPD 1 ASPD 2 ASPD 3 ASPD 4
VIT +2 VIT +3 Max HP +1% Max HP +2%
LUK +3 LUK +4 LUK +5 LUK +6
Reset Available Not Available Not Available Not Available
Cost 5 Temporal Crystal

4th Slot

Name Effect Cost
Bear's Might When being attacked, has a low chance of transforming into a Bigfoot and increasing STR by +200 for 5 seconds
while consuming 500 HP every second.
400 Coagulated Magic
Speed of Light When physically attacking, has a low chance of increasing ASPD by +100% and Perfect Dodge +100 for 5 seconds
while consuming 400 HP and 50 SP every second.
400 Coagulated Magic
Muscular Endurance When being physically attacked, has a low chance of increasing Vit by +200 for 5 seconds
while ATK and MATK are decreased 50%.
400 Coagulated Magic
Reckless Magic When using magical attack, has a low chance of increasing INT by +200 for 10 seconds
while consuming 200 SP every second.
400 Coagulated Magic
Hawk Eye When physically attacking, has a low chance of increasing DEX by +200 for 5 seconds
while consuming 50 SP every second.
400 Coagulated Magic
Lucky Day When attacking, has a low chance of increasing LUK by +200 for 5 seconds. 400 Coagulated Magic

List of Equipment

Name Effect
Temporal Boots MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10.
Temporal STR Boots MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, ATK +7.
If the user's Base STR is more than 120, ATK +50.
Temporal AGI Boots MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, Delay after attack -3%.
If the user's Base AGI is more than 120, ASPD +1.
Temporal VIT Boots MHP +300, MSP +30.
For every 3 refine level, MHP +300, MSP +10,.
If the user's Base VIT is more than 120, MaxHP +8%.
Temporal INT Boots MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, MATK +10.
If the user's Base INT is more than 120, MATK +60.
Temporal DEX Boots MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, DEX +3.
If the user's Base DEX is more than 120, Decrease Fixed Cast by -0.5s, Ranged Damage +5%.
Temporal LUK Boots MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, Critical Damage +2%.
If the user's Base LUK is more than 120, Critical Damage +30%.

Ninja Gear Enchant

See also: Ninja Gear

Currency

Can Break/Fail Cost
No 100,000z

Enchants

List of Equipment

Weapons

Gears

Biolab Enchant

Can Break Can Be Reset Cost
Yes Yes Bloodthirst.png Blood Thirst

Willofwarrior.pngWill of Warrior


See also: Biolab Gear

Secret Tunnel & Sorcerer.
  1. Warp to Dungeons > Bio Lab. Go to the second floor.
  2. Go to the south-east dormitories. /navi lhz_dun02 206/33 (See map on the right.)
  3. There will be a tunnel in the south-west corner.
  4. Enter the tunnel, go south, east and enter the warp.
  5. Talk to the Sorcerer /navi lhz_cube 232/24 and choose Here you are, sir.
    You can enchant your items up to 2 Biolab Enchants (hidden 3rd and 4th slots).
    Enchants are given randomly.
    When enchanting an item, all previous enchantments, upgrades and cards are lost.
    You must wear the equipment to enchant it.


Currency

Name Description
Ghostchill.pngGhost Chill x10 Resets the enchantments.
Bloodthirst.pngBlood Thirst x10 Enchants the 3rd slot.
Willofwarrior.pngWill of Warrior x10 Enchants the 4th slot.

Enchants

Weapon Enchants
Type Level
STR 1~3
AGI 1~3
VIT 1~3
INT 1~3
DEX 1~3
LUK 1~3
Fighting Spirit 1~3
Sharp 1~3
Expert Archer 1~3
Spell 1~3
ASPD 1
Armor Enchants
Type Level
STR 1~3
AGI 1~3
VIT 1~3
INT 1~3
DEX 1~3
LUK 1~3
DEF 3, 6, 9, 12
MDEF 2, 4, 6, 8, 10
HP 100, 200, 300
SP 50
FLEE 1, 3, 6


List of Equipment

Weapons

Katar
Name Effect
Agent Katar (1)

HIT + (Base LUK)

Attack: 170

Property: Neutral

Weight: 120

Weapon Level: 3

Required Level: 100

Required Job: Guillotine Cross Jobs

Guillotine Katar (1)

FLEE - 30

Increases physical damage on Demi-Human race targets by 50%.

Increases the damage of Cross Impact by 30%

Attack: 200

Property: Neutral

Weight: 150

Weapon Level: 4

Required Level: 140

Required Job: Guillotine Cross Jobs

Two-Handed Axe
Name Effect
Ignus Stale (1)

Adds a 2% chance of inflicting Burn on the target when performing a physical attack.

Adds a 1% chance of inflicting Burn on the user when performing a short-ranged attack. Attack: 250

Property: Fire

Weight: 190

Weapon Level: 4

Requires Level: 95

Usable By: Lord Knight Jobs, Master Smith Jobs, Paladin Jobs, Biochemist Jobs

End Sectora (1)

Adds a 3% chance of inflicting Freeze on the target when performing a physical attack.

Adds a 3% chance of inflicting Freeze on the user when performing a physical attack.

Attack: 250

Property: Water

Weight: 190

Weapon Level: 4

Requires Level: 95

Usable By: Lord Knight Jobs, Master Smith Jobs, Paladin Jobs, Biochemist Jobs

One-Handed Spear
Name Effect
Cannon Spear (1)

Max SP - 100

Increases the damage of Cannon Spear by 10%.

Increases the damage of Cannon Spear by an additional 3% per upgrade level of the item.

Attack: 180

Property: Neutral

Weight: 160

Weapon Level: 4

Requires Level: 100

Usable By: Royal Guard

Two-Handed Spear
Name Effect
Gigantic Lance

Atk + 300, if the users base Str is 120 or higher.

Aspd - 10

Increases the cooldown of Clashing Spiral by 20 seconds.

Drains 600 SP from the user when the item is unequipped.

Attack: 20

Property: Neutral

Weight: 2000

Weapon Level: 4

Requires Level: 140

Usable By: Rune Knight

Book
Name Effect
Chilly Spell Book (2)

MATK + 160

Increases the damage of Cold Bold and Diamond Dust by 3% per upgrade level of the item.

Increases SP cost of Cold Bold and Diamond Dust by 5% per upgrade level of the item.

Attack: 100

Property: Neutral

Weight: 100

Weapon Level: 4

Required Level: 100

Usable By: Sorcerer Jobs

One-Handed Staff
Name Effect
Recovery Light (1)

MATK + 160

Increases the recovery rate of Coluseo Heal, Heal, High Heal and Sancturary by 6% per upgrade level of the item.

Increases SP cost of Coluseo Heal by 12 per upgrade level of the item.

Increases SP cost of Heal by 10 per upgrade level of the item.

Increases SP cost of High Heal by 14 per upgrade level of the item.

Attack: 30

Property: Neutral

Weight: 40

Weapon Level: 4

Required Level: 110

Usable By: Arch Bishop Jobs

Dagger
Name Effect
Aztoe Nail

Matk +80

Has a chance of activating freeze status while physically attacking and increases the chance with each refine level.

Attack: 160

Property: Neutral

Weight : 50

Weapon Level: 4

Required Level : 110

Usable By: Novice, Swordman, Merchant, Thief Classes

Scarletto Nail

Matk +80

Has a chance of activating curse status while physically attacking and increases the chance with each refine level.

Attack: 160

Property: Neutral

Weight : 50

Weapon Level: 4

Required Level : 110

Usable By: Novice, Swordman, Merchant, Thief Classes

Mace
Name Effect
Bloody Cross

When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance of activation.

Attack : 170

Property: Shadow

Weight : 150

Weapon Level : 4

Required Level : 100

Usable By: Transcendent Acolyte Class

Bow
Name Effect
Catapult (2)

Increases the damage of Triangle Shot by an additional 2% per upgrade level of the item.

Increases SP consumption of Triangle Shot by an additional 2 per upgrade level of the item.

Attack : 150

Property: Neutral

Weight : 110

Weapon Level : 4

Required Level : 100

Usable By: Shadow Chaser Only

Gigantic Crossbow (2)

Increases the damage of Arrow Storm by an additional 5% per upgrade level of the item.

Increases SP consumption of Arrow Storm by by an additional 2 per upgrade level of the item.

If Base AGI equal to 120 or more, adds 1 ASPD.

Attack : 160

Property: Neutral

Weight : 90

Weapon Level : 4

Required Level : 110

Usable By: Ranger

Creeper Bow (2)

Adds a 20% chance of auto-casting Level 1 Fiber Lock each time the wearer physically attacks.

Attack : 150

Property: Neutral

Weight : 150

Weapon Level : 4

Required Level : 120

Usable By: Ranger, Maestro, and Wanderer


Gears

Headgear
Name Effect
Ancient Gold Ornament (1)

If base Lv. 150 or higher, ALL STATS +2.

If used by Swordman, Merchant, or Thief class, ATK + 8%

If used by Mage or Acolyte, MATK + 8%, increase 7% of heal amount,

If used by Archer, DEX +3, increase long distance physical attack power 10%.

Defense : 7

Location : Upper

Weight : 40

Required Level : 100

Usable by : 3rd Jobs, Kagerou, Oboro

Armor
Name Effect
Green Operation Coat (1)

When equipped a Scalpel while killing Demihuman or Animal enemies, drops 'Immortal Heart' or 'Alcohol' at a certain rate.

This rate increases depending on the refine level.

DEX + 1, MSP + 30.

Defense : 66

Weight : 66

Required Level : 100

Usable By: Geneticist

Garment
Name Effect
Salvage Cape

Possible to use Cicada Skin Shed Level 1.

Increase cool time 30sec of the skill, 2 times more on SP consumption of all skills when equipped, when de-equipping SP - 1200.

Defense : 1

Weight : 40

Required Level : 130

Usable By: Warlock/Archbishop

Shield
Name Effect
Giant Shield (1)

Reduces damage from big monsters by 5%.

If upgraded to Level 9 or higher, adds additional 5% reduction.

Defense : 130

Weight : 280

Required Level : 100

Usable By: 3rd job Swordman classes

Geffenia Water Book (1)

INT +1, MDEF +2.

If the base INT is 120 or higher, MATK +10, MAX HP +800.

When equipped with Lacryma Stick, the Floating Casting for Jack Frost, Frost Misty, and Storm Gust will be reduced 4 times % more than shield refining rate.

Defense : 30

Weight : 100

Required Level : 100

Usable By: Warlock

Bible of Promise Vol.2 (1)

MDEF +5

Allows the user to use Level 2 Odin's Power which increases Atk and Matk by 100 while lowering defense and Mdef by 40.

Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 5%.

Defense: 20

Weight: 50

Required Lv.: 140

Usable By: Archbishop

Accessory
Name Effect
Assassin Handcuffs (1)

MAX SP +20, CRIT +3.

When equipped with Krishna (2) , ATK + 50, Sonic Blow DMG + 50%, FLEE - 30.

When equipped with Chakram(2) , CRIT +4, CRIT DMG + 40%, MAX HP - 10%.

Defense : 3

Weight : 40

Required Level : 100

Usable By: Guillotine Cross


Banquet for Heroes Enchant

See also: Honor Token

Currency

Name Uses Acquired by
Honor Tokens Buy and enchant Banquet for Heroes equipment & items.
Reward from the Banquet for Heroes storyline.
Reward from the Banquet for Heroes Daily Quests.

Enchants

Prontera Badge

Type Level
STR 1~2
AGI 1~2
VIT 1~2
INT 1~2
DEX 1~2
LUK 1~2

Armor

Name Enchant
Powerful Nive (Strength)
Powerful Nive Lv 1
Powerful Nive Lv 2
Powerful Nive Lv 3
Agile Nive (Agility)
Agile Nive Lv 1
Agile Nive Lv 2
Agile Nive Lv 3
Spellbound Nive (Intelligence)
Spellbound Nive Lv 1
Spellbound Nive Lv 2
Spellbound Nive Lv 3
Dextrous Nive (Dexterity)
Dextrous Nive Lv 1
Dextrous Nive Lv 2
Dextrous Nive Lv 3
Lucky Nive (Lucky)
Lucky Nive Lv 1
Lucky Nive Lv 2
Lucky Nive Lv 3
Stamina Nive (Vitality)
Stamina Nive Lv 1
Stamina Nive Lv 2
Stamina Nive Lv 3

List of Equipment

Accessory

Name Effect
City Map [1]
Enables use of 29.png Increase Agility Level 3.
Shining Holy Water [1]
Reduces damage taken from monsters in the Room of Consciousness and Prontera Invasion Dungeon by 20%.
Prontera Badge
Instantly sends its user to Prontera when activated.
Has a cooldown usage of 15 minutes.

Armor

Name Effect
Flattery Robe [1]
MATK +50.
If Base Level = 120 of higher, additional MATK +50
If Base Level = 140 of higher, additional MATK +50
Enables use of 8.png Endure Level 1.

[+ Ancient Cape [1] ]
MaxSP +10%, FLEE +1.
Every refine of Flattery Robe adds MaxSP +1%, Flee +1.

[+ Survivor's Manteau ]
MaxHP +10%, MATK +2%.
Every refine of Flattery Robe adds MaxHP +1%, MATK +1%.
Abusive Robe [1]
Every Refine, bypass 4% DEF of Demi-Human, Demon, and Undead race targets with Physical attacks.
Enables use of 45.png Improve Concentration Level 1.

[+ Morrigane's Manteau ]
LUK +3, CRIT +10.
Every refine of Abusive Robe adds LUK +1, CRIT +1

[+ Valkyrian Manteau [1] ]
MaxHP +10%, ATK +2%.
Every refine of Abusive Robe adds MaxHP +1%, ATK +1%.

Terra Gloria Enchant

See also: Schwartz's Honor Token

Currency

Name Uses Acquired by
Schwartz's Honor Tokens Buy and enchant Terra Gloria equipment.
Reward from the Terra Gloria storyline.
Reward from the Terra Gloria Daily Quests.

Enchants

Mercenary Ring (type A and B)

Type Level
STR 1~2
AGI 1~2
VIT 1~2
INT 1~2
DEX 1~2
LUK 1~2

Armor

Name Enchant
Powerful Nive (Strength)
Powerful Nive Lv 1
Powerful Nive Lv 2
Powerful Nive Lv 3
Agile Nive (Agility)
Agile Nive Lv 1
Agile Nive Lv 2
Agile Nive Lv 3
Spellbound Nive (Intelligence)
Spellbound Nive Lv 1
Spellbound Nive Lv 2
Spellbound Nive Lv 3
Dextrous Nive (Dexterity)
Dextrous Nive Lv 1
Dextrous Nive Lv 2
Dextrous Nive Lv 3
Lucky Nive (Lucky)
Lucky Nive Lv 1
Lucky Nive Lv 2
Lucky Nive Lv 3
Stamina Nive (Vitality)
Stamina Nive Lv 1
Stamina Nive Lv 2
Stamina Nive Lv 3

List of Equipment

Accessory

Name Effect
Mercenary Ring Type A
If equipped by Novice, Taekwon, Ninja, or Gunslinger class, MaxHP +1000, MaxSP +200.
Mercenary Ring Type B
If equipped by Novice, Taekwon, Ninja, or Gunslinger class, reduces Variable Cast Time by 30%.

Armor

Name Effect
Agenda Robe [1]
MATK +5%
Enables 277.png Spell Breaker Level 1.
If Base Level = 120 of higher, additional MATK +4%
If Base Level = 140 of higher, additional MATK +5%

[+ Ancient Cape [1] ]
Reduce Variable Cast Time by 2% per refine level of Agenda Robe.
The user's casting cannot be interrupted outside of WoE.

[+ Survivor's Manteau ]
Each refine level of Agenda Robe adds 1% chance of auto casting 28.png Heal Level 1 on the user when performing magical attacks.
Consultation Robe [1]
VIT +5
Reduces damage received from Fire and Shadow property attacks by 3% per refine level of Consultation Robe.
Enables 368.png Martyr's Reckoning Level 1.

[+ Morrigane's Manteau ]
AGI +1 per refine level of Consultation Robe.
FLEE +2 per refine level of Consultation Robe.
The user's property becomes Ghost Level 1.

[+ Valkyrian Manteau [1] ]
VIT +1 per refine level of Consultation Robe.
LUK +1 per refine level of Consultation Robe.
Reduces damage received from Neutral, Fire, and Shadow property attacks by 10%.
[Refine >= 10] of Consultation robe
Reduces damage received from Neutral property attacks by an additional 10%.

[+ Valkyrian Manteau [1] + Deviling Card ]
Disables the effects of Deviling Card .

Rock Ridge Enchant

See also: Rock Ridge Coin

Tomb of the Fallen / Bio Labs 5 / Tomb Of Honor Enchant

See also: Tomb of the Fallen

Verus Enchant

See also: Verus Equipment Exchange

Currency

Name Uses Acquired by
Charleston Component Creating and enchanting equipment exclusive to the Mechanic Class. Drop and reward from Charleston Crisis.
5 Old Fuel Tanks Excellion Equipment and Blueprints to enchant them. Drop and reward from Charleston Crisis.
10 Huge Metal Scraps Excellion Equipment and Blueprints to enchant them. Drop and reward from Charleston Crisis.

Enchants

Mechanic Exclusive Gear

Items Enchants Possible +8 below Enchantment list option +9 Enchantment list options
Regular Upgrade Superior Upgrade
Reinforced Parts - Booster [1] 3 STR / AGI / VIT / DEX 1~2,
Spell 1,
ASPD Lv.1
STR / AGI / VIT / DEX 2~3,
Spell 1~2,
ASPD Lv.1~2
AGI Supplement Equipment [1] 3 STR / AGI / VIT / DEX 1~2,
ASPD Lv.1
STR / AGI / VIT / DEX 2~3,
ASPD Lv.1~2
Reinforced Parts - Engine [1] 3 STR / AGI / VIT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 2~3,
Expert Archer 1~3
VIT Supplement Equipment [1] 3 STR / AGI / VIT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 2~3,
Expert Archer 1~3
Reinforced Parts - Plate 3 AGI / LUK 1~2,
ASPD Lv.1~2,
Flee 3~12
Speed:
AGI / LUK 2~3,
ASPD Lv.1~2,
Flee 3~12
Attack:
STR / DEX 2~3,
Fighting Spirit 1-2,
Expert Archer 1~3
STR Supplement Equipment 3 AGI / LUK 1~3,
ASPD Lv.1~2,
Flee 3~12
Speed:
AGI / LUK 2~3,
ASPD Lv.1~2,
Flee 3~12
Defense:
VIT 2~3,
MHP 1~3%,
Neutral Resist 1~2,
DEF 6~9
Reinforced Parts - Gun Barrel [1] 2 STR / AGI / VIT / INT / DEX 1~2,
Spell 1,
ASPD Lv.1
n/a
DEX Supplement Equipment [1] 2 STR / AGI / VIT / INT / DEX 1~2,
Spell 1~2,
ASPD Lv.1
n/a

Excellion Gear

Reactor Blueprint Effect Location Max Count
Fire Property Reactor Fire Property Blueprint Enchant an armour with fire property. Suit 1
Water Property Reactor Water Property Blueprint Enchant an armour with water property. Suit 1
Earth Property Reactor Earth Property Blueprint Enchant an armour with earth property. Suit 1
Wind Property Reactor Wind Property Blueprint Enchant an armour with wind property. Suit 1
Fire Resistance Reactor Fire Resistance Blueprint Reduce damage from fire property by 25%. Receive more damage from water property by 25%. Wing 3
Water Resistance Reactor Water Resistance Blueprint Reduce damage from water property by 25%. Receive more damage from wind property by 25%. Wing 3
Earth Resistance Reactor Earth Resistance Blueprint Reduce damage from earth property by 25%. Receive more damage from fire property by 25%. Wing 3
Wind Resistance Reactor Wind Resistance Blueprint Reduce damage from wind property by 25%. Receive more damage from earth property by 25%. Wing 3
Recovery 101 Reactor Recovery 101 Blueprint Restore 50 HP every 5 seconds. If refine is 7 or higher, gives an additional 50 HP every 5 seconds. Both 3
Recovery 102 Reactor Recovery 102 Blueprint Restore 3 SP every 5 seconds. If refine rate is 7 or higher, gives an additional 2 SP every 5 seconds. Both 3
Recovery 201 Reactor Recovery 201 Blueprint Increase HP recovery rate by 50%. When refine rate is 7 or higher, further increase HP recovery rate by 50%. Both 3
Recovery 202 Reactor Recovery 202 Blueprint Increase SP recovery rate by 50%. When refine rate is 7 or higher, further increase SP recovery rate by 50%. Both 3
STR Supplement Reactor STR Supplement Blueprint ATK +5 for every 10 base STR. When refine rate is 7 or higher, add an additional ATK +10. Suit 1
INT Supplement Reactor INT Supplement Blueprint MATK +5 for every 10 base INT. When refine rate is 7 or higher, add an additional MATK +10. Suit 1
DEF Supplement Reactor DEF Supplement Blueprint DEF +100. Both 3
PD Supplement Reactor PD Supplement Blueprint Perfect Dodge +3. Both 1
Attack Supplement Reactor Attack Supplement Blueprint ATK +20. Both 3
Magic Supplement Reactor Magic Supplement Blueprint MATK +20. Both 3
HP Supplement Reactor HP Supplement Blueprint Max HP +5%. Both 3
SP Supplement Reactor SP Supplement Blueprint Max SP +3%. Both 3
Frozen Supplement Reactor Frozen Supplement Blueprint Grants immunity to being frozen. Suit 1
ASPD Supplement Reactor ASPD Supplement Blueprint ASPD +1. Both 1

List of Equipment

Mechanic Exclusive Gear

Reinforced Parts
Name Effect
Reinforced Parts - Plate DEF + 110
Reduces damage received from Small and Medium size enemies by 10%.
Indestructible.

[Refine >= 7]
Reduces damage received from Large size enemies by 10%.
[Refine >= 9]
Reduces damage received from Small and Medium size enemies by 5%.


[+ Reinforced Parts - Engine [1] + Reinforced Parts - Booster [1] + Reinforced Parts - Gun Barrel [1] ]

2261.png Arm Cannon damage + 50%.

Reinforced Parts - Engine [1] DEF + 25
Cast Delay - 10%

[Refine >= 7]
Reduces damage received from Neutral property attacks by 10%.
[Refine >= 9]
Cast Delay - 10%


[+ Reinforced Parts - Plate + Reinforced Parts - Booster [1] + Reinforced Parts - Gun Barrel [1] ]

2261.png Arm Cannon damage + 50%.

Reinforced Parts - Booster [1] DEF + 23
Reduces the SP cost of 2263.png Hover by 15.

[Refine >= 7]
Reduces the SP cost of 2262.png Acceleration by 20.


[+ Reinforced Parts - Plate + Reinforced Parts - Engine [1] + Reinforced Parts - Gun Barrel [1] ]

2261.png Arm Cannon damage + 50%.

Reinforced Parts - Gun Barrel [1] ATK + 4%
HIT + 10
2256.png Knuckle Boost damage +25%.

[+ Reinforced Parts - Plate + Reinforced Parts - Engine [1] + Reinforced Parts - Booster [1] ]

2261.png Arm Cannon damage + 50%.

Supplement Parts
Name Effect
STR Supplement Equipment DEF + 80
ATK + 5%.
ATK + 1% every 4 upgrade levels of the item.
[+ AGI Supplement Equipment [1] ]

ATK + 30.


[+ VIT Supplement Equipment [1] ]

2280.png Axe Tornado damage +25%.


[+ DEX Supplement Equipment [1] ]

2278.png Axe Boomerang damage + 100%.

VIT Supplement Equipment [1] DEF + 20
Max HP + 6%.
Max HP + 1% every 2 upgrade levels of the item.

[Refine >= 9]
HP Recovery + 50%


[+ STR Supplement Equipment ]

2280.png Axe Tornado damage +25%.

AGI Supplement Equipment [1] DEF + 25
ASPD + 6%.
Max HP + 1% every 2 upgrade levels of the item.

[Refine >= 4]
ASPD + 1%.


[+ STR Supplement Equipment ]

ATK + 30.

DEX Supplement Equipment [1] Cast Delay - 10%.
Variable Casting Time - 10%.
Reduces the SP cost of skills by 10%.
[+ STR Supplement Equipment ]

2278.png Axe Boomerang damage + 100%.

Excellion Gear

Name Effect
Excellion Suit A power suit made from the lost technology of a ruined laboratory.
VIT + 6.
If level 130 or above, additional VIT + 4.
Increase Max HP by 4% for every 3 refine upgrades.
This item is indestructible in battle.

[+ Excellion Wing ]
Reduce skill delay by 10%.
If level 130 or above, additional skill delay reduction by 10%.
Perfect Dodge + 6.

Excellion Wing A power wing made from the lost technology of a ruined laboratory.
Perfect Dodge + 8.
If level 130 or above, additional Perfect Dodge + 2.
Increase Flee by 2 for every refine upgrade.

[+ Excellion Suit ]
Reduce skill delay by 10%.
If level 130 or above, additional skill delay reduction by 10%.
Perfect Dodge + 6.

Light of El Diacastes Enchants

RWC Ring