Equipment Guides

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Starter Equipment

  • Eden Group Equipment
    Generally the best choice for characters below level 99. Most of these equipment are top-tier for the low level range, and the quests are very easy to do.

Mid-game Equipment

  • Mora Equipment
    Mora Village offers the famous White Wing Set for Rangers, as well as equipment choices for Rune Knights, Warlocks, Guillotines Cross, and Arch Bishops. Players must be level 99 and finish the Hazy Forest Instance to participate in the Mora Daily Quests, which rewards with Coins used to purchase and enchant these equipment.
  • Ghost Palace
    A highly recommended solo Instance for all classes from Level 120. The Gray Shards collected here can be exchanged for various Thanatos Weapons, which have high ATK and MATK values and has HP/SP draining properties, as well as Gray Armor which gives decent DEF as well as Holy and Neutral Resistances.
  • Airship Assault
    A party instance for levels 125 and above, containing monsters which frequently drop parts of the Airship Equipment Set. This set boosts various substats, including MaxHP/SP, Variable Cast Reduction, ASPD, and even adds Neutral Resistance.
  • Stat Gloves
    Useful accessories with various properties relating to a certain stat. The Splendide Coins used to buy and socket these gloves can be collected through various quests and daily quests in Splendide, Eclage, and Midgard Expedition Camp.
  • Custom Headgear Quests
    While most of them are for vanity purposes, certain items like Rideword Hat[1] and Gangster Scarf are worth crafting for their functional qualities.
  • Doram Equipment Exchange
    The Chiara siblings in Lasagna accept Doram-exclusive weapons and armors, and exchange them into Doram Tokens. Doram Tokens can be exchanged into Doram-exclusive accessories, and can be used to upgrade some of those accessories.

End-game Equipment

  • Faceworm Skins
    These all-purpose top-tier garments are obtainable by doing the Faceworm's Nest Instance. Each Instance rewards with several Skins, with a randomized refinement rate and enchantments. The faster your party clears the instance, the better the refinement and enchantments will be.
  • Temporal Boots
    These boots are obtainable by exchanging materials from the Old Glast Heim Instance. The upgraded versions give significant boosts according to the relevant stats. They can be further strengthened through 5 tiers of enchantment, and pairs with Faceworm Skins for additional bonuses.
  • Nightmarish Jitterbug
    This Instance contains some equipment made specifically for the Archer class, as well as two very special accessories which can be combined into one.
  • Charleston Crisis
    This Instance located in Verus offers unique equipment and weapons exclusive to the Mechanic class, as well as several other weapons.
  • Crimson Weapons
    These weapons are special as their ATK and MATK values rise astoundingly with higher refines, and are Best-in-slot for many classes at +15 or above. Most of them also come pre-enchanted with a random element.
  • Heroic Equipment
    These equipment are acquired from the Bios Island and Morse's Cave Instances, which require level 160 and has a Pre-requisite. Some of these Armor are Best-in-slot for the relevant classes.
  • Essences of Evil
    These special items act similarly to a card. However, they can be enchanted to any slotted equipment, regardless of equipment type. They are acquired from the Temple of the Demon God Instance, which requires the player to have first completed Bios Island and Morse's Cave.
  • Biolab Gear
    The Bio Lab Dungeon in Lighthalzen remains known as the hardest content of the game, especially for newcomers. With the addition of the fourth floor, this dungeon offers various extremely valuable Weapons and Equipment; all of them enchantable using unique materials from the dungeon.
  • Monster Hunter
    An exclusive Instance that offers Low Rank Shadow Gear and High Rank Shadow Gear: they go to the costume tab, yet they give stats. They are acquired from Low Rank Hunts and High Rank Hunts.
  • Malangdo Enchant
    A huge list of enchantable weapons. The currency are Malangdo Coins and Seagod's Angers. The enchant resetable and has no chance to break.
  • Tomb of the Fallen
    The fifth floor of Lighthalzen's Bio Laboratories. Rewards come in the form of Old Headgears.
  • Angel Poring Boots and Heroic Capes
    Available for purchase via Gold Coins, these equipment offer an alternative for those looking for After Cast Delay reduction.
  • Illusion Dungeons
    A total of seven old dungeons revisited, each offering new cards and more powerful versions of older equipment.
  • Magma Dungeon F3
    The third floor of the well-known Magma Dungeon. Lava Leather equipment can be obtained there.
  • Abyss Glast Heim
    The depths of Glast Heim's castle, featuring powerful monsters and exclusive equipment.
  • Fallen Angel Wings and Archangel Wings
    These popular garments with powerful enchants can be obtained with drops from powerful monsters on The Savage Coast.