Equipment Guides

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Starter Equipment

  • Eden Group Equipment
    Generally the best choice for characters below level 99. Most of these equipment are top-tier for the low level range, and the quests are very easy to do.

Early-game Equipment

  • Mora Equipment
    Mora Village offers the famous White Wing Set for Rangers, as well as equipment choices for Rune Knights, Warlocks, Guillotines Cross, and Arch Bishops. Players must be level 99 and finish the Hazy Forest Instance to participate in the Mora Daily Quests, which rewards with Coins used to purchase and enchant these equipment.
  • Ghost Palace
    A highly recommended solo instance for all classes from Level 120. The Gray Shards collected here can be exchanged for various Thanatos Weapons, which have high ATK and MATK values and has HP/SP draining properties, as well as Gray Armor which gives decent DEF as well as Holy and Neutral Resistances.
  • Airship Assault
    A party instance for levels 125 and above, containing monsters which frequently drop parts of the Airship Equipment Set. This set boosts various substats, including MaxHP/SP, Variable Cast Reduction, ASPD, and even adds Neutral Resistance.
  • Infinite Space
    Interesting and easy to acquire enchantable equipments obtainable trough instance specific currency.
  • Stat Gloves
    Useful accessories with various properties relating to a certain stat. The Splendide Coins used to buy and socket these gloves can be collected through various quests and daily quests in Splendide, Eclage, and Midgard Expedition Camp.
  • Custom Headgear Quests
    While most of them are for vanity purposes, certain items like Rideword Hat[1] and Gangster Scarf are worth crafting for their functional qualities.
  • Doram Equipment Exchange
    The Chiara siblings in Lasagna accept Doram-exclusive weapons and armors, and exchange them into Doram Tokens. Doram Tokens can be exchanged into Doram-exclusive accessories, and can be used to upgrade some of those accessories.

Mid-game Equipment

  • Crimson Weapons
    These weapons are special as their ATK and MATK values rise astoundingly with higher refines, and are Best-in-slot for many classes at +15 or above. Most of them also come pre-enchanted with a random element.
  • Honor Token
    Equipment from episode 16.1 Banquet of Heroes. Abusive Robe gives easy DEF pierce for Demi-Human, Demon and Undead races, as well as access to Lv. 1 Improve Concentration.
    City map is also an interesting accesory since it gives access to Increase Agi Lv.3, useful for characters that want to move a bit faster and don't have a mount.
  • Schwartz's Honor Token
    Equipments from Episode 16.2 Terra Gloria. The most notable equipment here are the Mercenary Rings, as they can be useful for expanded classes in case they need a boost to HP/SP or VCT.
  • Nightmarish Jitterbug
    This instance contains some equipment made specifically for the Archer class, as well as two very special accessories which can be combined into one.
  • Charleston Crisis
    This instance located in Verus offers unique equipment and weapons exclusive to the Mechanic class, as well as several other weapons.
  • Heroic Equipment
    These equipment are acquired from the Bios Island and Morse's Cave Instances, which require level 160 and has a Pre-requisite. Some of these Armor are Best-in-slot for the relevant classes.
  • Other Instances
    Various instances can reward some niche equipment such as Runway Chips from Last Room, Nidhoggur's Shadow Garb from Nidhoggur's Nest, enchantable items from Geffen Magic Tournament, Sarah and Fenrir and Horror Toy Factory.
  • Angel Poring Boots and Heroic Capes
    Available for purchase via Gold Coins, these equipment offer an alternative for those looking for After Cast Delay reduction.
  • Endeavor Token
    Purchase strong equipment such as Cursed Knight's Shield, Mad Bunny and Job specific hats with exclusive currency obtained trough Daily & Weekly Quests.

End-game Equipment

  • Faceworm Skins
    These all-purpose top-tier garments are obtainable by doing the Faceworm's Nest Instance. Each Instance rewards with several Skins, with a randomized refinement rate and enchantments. The faster your party clears the instance, the better the refinement and enchantments will be.
  • Temporal Boots
    These boots are obtainable by exchanging materials from the Old Glast Heim Instance. The upgraded versions give significant boosts according to the relevant stats. They can be further strengthened through 5 tiers of enchantment, and pairs with Faceworm Skins for additional bonuses.
  • King Schmidt's
    Gears that combos with Temporal Boots special enchant, obtained and enchanted with currencies from the Fall of Glast Heim and Old Glast Heim in Hard Mode.
  • Essences of Evil
    These special items act similarly to a card. However, they can be enchanted to any slotted equipment, regardless of equipment type. They are acquired from the Temple of the Demon God Instance, which requires the player to have first completed Bios Island and Morse's Cave.
  • Vicious Weapons
    The Sky Fortress instance, for characters above 145 that completed Room of Consciousness, has many monsters which drops weapons that gain a substantial amount of ATK/MATK with higher refines, up to +15, similar to Crimson Weapons.
  • Biolab Gear
    The Bio Lab Dungeon in Lighthalzen remains known as the hardest content of the game, especially for newcomers. With the addition of the fourth floor, this dungeon offers various extremely valuable Weapons and Equipment; all of them enchantable using unique materials from the dungeon.
  • Edda Bioresearch Lab
    Really tough party instance for characters above level 170, unveil the events that occurred during the Rekenber experiments with Wolfchev. Really strong job specific weapons can be obtained after completing the instance and defeating its MVP, that can also be enhanced with unique enchants.
  • OS Weapons and Illusion Armors from the Episode 17.1 - Illusion.
    After completing Banquet for Heroes and Terra Gloria arc quests and doing the pre-requisite quest, weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency.
  • Automatic Equipments and Sin Weapons
    After you start the quests from the new Episode 17.2 - Sage's Legacy, new weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency.
  • Monster Hunter
    An exclusive Instance that offers High-End gears as Rewards. Gears that goes in costume tab and also improve some stats, these are Low Rank Shadow Gear and High Rank Shadow Gear acquired from Low Rank Hunts and High Rank Hunts.
  • Malangdo Enchant
    A huge list of enchantable weapons. The currency are Malangdo Coins and Seagod's Angers. The enchant resetable and has no chance to break.

New Dungeons

  • Illusion Dungeons
    A total of eight old dungeons revisited, each offering new cards and more powerful versions of older equipment.
  • Abyss Glast Heim
    The depths of Glast Heim's castle, featuring powerful monsters and exclusive equipment.
  • Tomb of the Fallen
    The fifth floor of Lighthalzen's Bio Laboratories. Rewards come in the form of Old Headgears.
  • Magma Dungeon F3
    The third floor of the well-known Magma Dungeon, requiring anyone that wishes to enter to be at least level 175. New cards and the new Lava Leather Equipment can be obtained there.
  • Einbech Dungeon 3
    The third floor of the well-known Einbech Dungeon, requiring anyone that wishes to enter to be at least level 180. New cards, new Accessories and new Equipment can be obtained there.
  • Odin's Temple 4 / Odin's Past
    The fourth floor of the well-known Odin's Past, requiring anyone that wishes to enter to be at least level 180. New cards, the new Soutanes and Clergy Equipment can be obtained there.
  • Abyss Dungeon 4
    The fourth floor of the well-known Abyss Lake, requiring anyone that wishes to enter to be at least level 190. New cards, new Accessories and new Equipment can be obtained there.