Faceworm's Nest

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This quest or instance is repeatable.
Cooldown Tickets Available
23 hours. Solo: 1 Party: 2


Walkthrough

Requirements
Base Level: 140
Starting Point: dali 83/64
Items: -
Rewards
Experience: -
Items: Giant Faceworm Skin
Others: -
Map. Click for larger image.
  1. Use the Warper > Heroes' Trails > Faceworm's Nest.
  2. Talk to the Magic Scholar /navi dali 83/64 to create the instance. You have 1 hour to complete this instance.
  3. The nest is divided into five main parts. When the section's boss is killed, a treasure chest will appear that drops the Giant Faceworm Skin. More info below.
  4. Once you are inside the instance, go south and talk to Chaos and Iris. Faceworms will appear (alongside with other monsters that can be ignored).
  5. Kill all Faceworms. A Dark Faceworm will spawn at the south-east part of the map. The Faceworm Eggs around it regularly cast Heal on it thus it's advised to eliminate them.
  6. After eliminating the Dark Faceworm, a Treasure Chest will appear containing a Giant Faceworm Skin and the party can proceed.
  7. Talk to Iris and Chaos again. Faceworms spawn again. Mounds appear around the map spawning Faceworm Larvas on touch. They can be skipped. The same boss fight occurs as in the previous section. A new portal opens up in the south.
  8. Poison traps appear everywhere, try to kill them as soon as possible because several sacks can deal fatal damage. Proceed to the north and kill all Faceworms.
  9. This Dark Faceworm has no healing eggs but damaging poison traps. Kill the boss again.
  10. At the next section, another kind of traps, poison clouds are present. These ones are stronger than the previous one thus it's advised to avoid them or spam Kyrie Eleison to lower the damage.
  11. The 4th boss fight will now combine healing eggs and poison clouds. Defeat the boss once again.
  12. Talk to Iris and Chaos again. After that, the Faceworm Queen will spawn. The Queen's HP varies (28m + (2m * party member)). Her noteable spells are Earthquake, Stormgust and Waterball and she changes her element to either Fire, Water, Wind or Earth. When she does it, an announcement is made. All three adds (healing eggs, poison traps and poison clouds) aid her in battle.
  13. Defeating the Faceworm Queen the fifth treasure box appears that contains two Giant Faceworm Skins.

Enemies

Note that Faceworm Queen's HP increases with more people in the party, and she changes her element during the battle.

Image Name Level HP Size / Race / Element
2540.png Faceworm Egg 140 10 Medium / Insect / Poison 1
2541 FW larva.png Faceworm Larva 145 260,380 Medium / Insect / Poison 2
2528 FW.png Faceworm 140 482,427 Large / Insect / Poison 1
2530 FW Dark.png Dark Faceworm 144 5,000,000 Large / Insect / Poison 2
2529 FW Queen.png Faceworm Queen
Mvp.gif
155 28,000,000 + (2,000,000 * number of party members) Large / Insect / Poison 4

Cards

Card Type Description
Card Faceworm Egg Card Footgear Card Reduce damage received from Fire property monsters by 2%.

If refined to +7 or higher, further reduce damage received from Fire property monsters by 1%.

If refined to +9 or higher, further reduce damage received from Fire property monsters by 2%.

If equipped with Faceworm Larvae Card, increase magic damage against Fire property monsters by 10%.

Reduce damage received from Neutral property damage by 5%.

Card Faceworm Larvae Card Garment Card Reduce damage received from Neutral property damage by 15%. Every refine level, increase Water property magic damage by 3%.

If equipped with Faceworm Egg Card, increase magic damage against Fire property monsters by 10%.

Reduce damage received from Neutral property damage by 5%.

Card Faceworm Card Accessory Card AGI -1, DEX -1. ASPD +3%.

If equipped with Dark Faceworm Card, reduce Delay After Skills by 3%. VIT +2, INT +2, AGI +2, DEX+2.

Card Dark Faceworm Card Accessory Card VIT -1, INT -1. Reduce Delay After Skills by 3%.

If equipped with Faceworm Card, reduce Delay After Skills by 3%. VIT +2, INT +2, AGI +2, DEX +2.

Card Faceworm Queen Card Footgear Card MaxHP -10%. CRIT +15. Every refine level, additional CRIT +1, Critical damage +1%.

See Also